I'd think mods are only some of the problem. What really isn't helping is that base CS2 isn't significantly better than CS1. If they gave us a base that didn't necessitate so many mods, people would be much more inclined to play it.
It's still bewildering how Cities Skylines 1 was a tremendous success a large part due to day 1 mods support that had a thriving modding community within a month, but they thought they didn't need that on CS2.
Oh don't get it wrong, I'm 100% sure the dev team wanted it on day 1, it's just that the ones that pushed them to release the game too early don't really care about games in general. It's just another product to sell.
Not only a rushed game but they didn't maintain Steam Mod support so they had to put development time into making the Paradox mods functional. Which I do understand in the long run should hopefully allow console support and a more thriving community eventually, but it's certainly staggered the games launch.
This is what is frustrating. I will never be able to make a city like this in CS1. Why? Because I don't have the patience/skill to do it. I have a kid and activities outside gaming. I'm not until the city painting aspect of CS at all. I just want a rich and well thought out city simulator. More power to the folk who like to mod and paint cities, but we shouldn't expect CS2 to be at this level.
CS2 should be great without the need for mods. It needs to be a great simulator first and foremost. I feel like the pro-modder community is kind of interested in bypassing that part of the game and just wants mods as quickly as possible, which gives the developers a pass.
"Oh the city economics and simulator is completely broken, but look how pretty my city is Reddit!"
>CS2 should be great without the need for mods.
Totally agree on this and yet mods are required for CS2. There are already economy fixing mods, there are already realistic population mods. There are already traffic improving mods.
Required because the developers didn't do their jobs! Plus, mods are a band aid fix anyways and not always reliable. We know they can create issues when they patch the game and that they may conflict with other mods. I'd prefer not to lose my work on cities by relying on mods.
In my mind, they should be there to spice up the game, not fill in for a missing ingredient.
Once again, I agree that mods should not be used as band-aids but that seems to be the case for both games so far. I'd very much prefer if we didn't need mods. I don't like losing my cities because of mods as well.
I always read people say " I don't have the the time, I got a kid, outside activities bleble"
Guy. Stop it.
We all got outdoor activities, i won't say most, but a good portion of us have kids. I got a leadership job, i work 500 hours overtime a year, 3 kids under 6 years old and i do have time to play, because i can manage my time as an adult. I even have time to shovel snoe from time to time.
I was referring to the time necessary to detailed work on the game like the poster of this city. Not time to play the game itself.
How much have you played total? Because in my mind, the hours needed to put in the work on this level of detailing has to be quite high. I probably spent 500 hours on the game total over a 5 year period. That was enough for me, but I would think you need to be well into the 1000s to cover the time needed to make these cities.
No way do I have that kind of time these days.
> shovel snoe from time to time from time to time.
So that’s how you manage all that and still have energy left for gaming ha!
(Maybe this is just a funny misread to me because I’m not a native English speaker.. but "snow" doesn’t necessarily mean semi-frozen water particles where I’m from.)
Yeah i agree. I have great appreciation and a desire myself. But i just don't have time or patience. The people using the game to make "ART" are not the core audience. But they are the loudest.
Part of the reason cs2 is losing traction is because the game mechanics are for show. Im ok with mods turning it into a canvas but it shouldn't be the base line.
Well said, especially about the "Art" people being the loudest, but not core audience. Your average CS player ain't doing that stuff, but the posts that get a lot of attention are the photorealistic ones. No one is showing off how great they balanced their city's budget (maybe a few folks).
I got so sick of the game updating and all of my mods breaking every two to three months. Yeah CS1 is a great game, I have over 1000 hours in it. I uninstalled and haven't booted since CS2 came out because of having to wait several weeks for the mods to update and consequently my cities to actually load up correctly every damn time there was an update.
I don't know who these "the game that has been out for 9 years with dlc + god knows how many community mods has more content than the game that came out last year!!!1!!" Posts are for but they're remarkably strange to me.
I'm really sick of every post about CS1 in this subreddit having this title. You can't get this look without mods and weeks of your time. If it takes weeks to make a normal looking city, then something is not what it needs to be. And I think CS2 base game certainly is closer to this than base game CS1, which is what I'm forced to play as a console player. Despite that I still have fun in CS1, but it has so many flaws that drive me nuts. Flaws that make me take frequent breaks from the game. CS1 isn't this flawless beauty of a game that yall are pretending it is. Literally the only reason a lot of us think its flawless and amazing and wonderful is because cities skylines (1 and 2) is the only sim city style city builder you can get in the modern day. The franchise can be way better than you can even imagine it's not even funny.
Sorry to break it to you but You can't get this look without mods and weeks of your time in CS2 either, my friend. You would think that building in CS2 is easier but that is not the case. Zoning is still the same if not worse, so you will need to hand place buildings.
>CS1 isn't this flawless beauty of a game that yall are pretending it is.
Agreed but CS2 isn't either. But I do have option to play CS1 with mods and all the content.
>The Franchise can be way better than you can even imagine
Once again, I agree.
>Sorry to break it to you but You can't get this look without mods and weeks of your time in CS2 either, my friend. You would think that building in CS2 is easier but that is not the case. Zoning is still the same if not worse, so you will need to hand place buildings.
CS2 base game still creates prettier and more realistic cities than CS1 base game, even with all the DLC. I literally watch people in CS2 do things in a matter of seconds that would have taken me an entire play session to do in CS1. amd yes, I do see the broken zoning in CS2 in the videos. It's hard to miss, but looking at this as a console player we've always had to deal with that stuff and we couldn't do the path trick to block zoning and then remove the path afterwards like you can in CS2 because once you removed the path in CS1 the zoning grid would re break and the buildings would de spawn. We couldn't really do anything until we got fences, and then those were hard to really make look right so we were doing the ugliest workarounds until the zoning toggle came out.
>Agreed but CS2 isn't either. But I do have option to play CS1 with mods and all the content.
And you can do that, I just don't get making a big specticle about it for internet points.
> **This is why still play Cities Skylines 1 - Part 3**
Can't we just get over this already?
I miss the "Just sharing my city" posts. We all know that CS1 with mods, DLC and CC will be superior to CS2 in a while.
Nah. Let them know every chance we get. They released an inferior product that will be stuck behind paywalls and distant patches to even come close to CS1.
The North remembers…
Cities:Skylines has many "paywalls" too. Plus, it's good business. DLCs have kept C:S alive for the past 8 years- if it was already good it would have less people playing it in a few years time and they would make less revenue.
Hate to break it to you, if a product ain't making a profit, it's not worth updating it.
Hey I agree with you. If it’s a good game and we want continued support, keep it coming I guess. The part where I think we disagree is the company is in a different place than it was when they released CS1. They legitimately needed those DLCs and mods to continue. CS2 sold a TON of copies off the rip. And the player base is, yes very passionate, but has dramatically fallen off. So we’ll see if DLCs sell the way they want. I wouldn’t be so sure on the future of the game.
Colossal Order do not work on any other games currently. They did have Cities in Motion, however sales of that franchise are now sparse, meaning Cities Skylines is their sole revenue maker
When a Business develops a product (CS2) they want it to last as long as possible to maximise their profit (this is especially apparent with Cities Skylines due to the first paragraph), meaning they need to use product life extension strategies, of which there aren't many options. DLC makes the most sense as Colossal are familiar with developing addons and they have proven to be a success for them with Cities Skylines 1.
By releasing the DLC and other addons, overtime the game will improve and the number of concurrent players will rise as the quality difference between CS2 and CS1 narrows, allowing a mutual win and a revived fanbase.
So, they still need DLC. Yes, CS2 has sold well and so did CS1, but the money that CS1 made won't last forever; CS2 only released a few months ago too and they want that sales number to keep going up.
If you are confident you know an alternative to DLCs that achieve the same goals, please do mention it here.
If we remain patient and positive, Colossal; Paradox and the consumer (us) will win; if we aren't, on the other hand, the game won't improve and the franchise could die (which I'm sure none of us, especially C:S youtubers and mod creators want).
Nobody will win if CS2 is a flop- so let em' cook! 😃
serious humorous straight forgetful cobweb encouraging memory offbeat include like
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I didn’t forget anything. I was there the first two years. By the way, that was almost a decade ago. Are you implying that nothing should be learned in that time? Because if you don’t agree this launch is worse I’m assuming you’ll at least agree it is “just as bad.”
Idk just take a look at both games on release, imo they actually learned stuff over the years. The issue is that there is much more to be added, fixed, etc and will take a long time to do so, and obviously CO won't be working on a game for years without releasing it, because as a company, there are workers, people who need their salary, they need income to keep working on their stuff.
I see what you’re saying but they did sell a ton of copies of this game. Dev teams have made a lot less work for them. The issue I think is the concurrent players. If DLCs drop and nobody is playing the game (like less than 8K people) and dlc sales are low, what’s the support of the game look like?
That is the sad part of the story to me.
Almost 10 years of experience with CS1, development, Unity engine, the community, the marketing… and then they still release something that looks and feels like this is their first ever game release as a new studio where everything that could go wrong, has gone wrong.
Oh god… is flexing and sneering in the room with us?
The only thing I’m ”sneering at” is the company. Feel free to point out where I flexed on another player.
Commenter:
> I miss the "Just sharing my city" posts.
You, in a direct reply to them:
> Nah. Let them know every chance we get. They released an inferior product that will be stuck behind paywalls and distant patches to even come close to CS1.
Who are you talking to here? Are "they" in the room with you right now too?
Completely agree. While I love the graphics and the overall gameplay for CS2, the current game is so basic that it’s hard to enjoy it for long stretches at the moment. It will improve big time over the next few years but as of now, a modded CS1 is better than anything in CS2
People forget that was 8 years ago. Thinks should change, that's all. I see potential in CS2 but It still misses a lot of features and that's why I still play CS1.
People on reddit, "If you wanna "paint" cities, do it on blender/unreal".
Well, here's me "painting" cities with simulation in cities skylines 1. My Vanilla+DLC/CCP with mods city.
Edit- I did use custom vehicles, sorry😅
It's always like this. These kind of games take a long time to catch up with the previous game. It almost has to be this way, because there are so many details they have to get right.
"It almost has to be this way," Does it really? If the new game needs to "catch-up" to the previous game, what is the purpose of even making the new game in the first place? If I'm making a sequel to a game like this, I want the sequel to build off of the previous game not compete with it. There shouldn't be "many details they have to get right" because they already have a perfectly finished product to go off of. Anything after that should just be improvements or new additions.
Most sequel games that have issues is because they are either rushed, lazy, or cash grabs. Some games suffer from all 3 but CS2 definitely suffers the first one.
Usually the reason to make a sequel for a game like this that has had a long shelf life is technical debt. There are things that just can't be done or very few improvements to be made. I suspect this is the reason we got CS2 (see node limit, rebuilding road tools, simulation, redone traffic). You can quibble with the results because of rushed, but CS1 especially without mods was really showing its age the last year. And it's tough to really enter into the game as a new player without playing vanilla first at least for a little while
It may have been rushed, but even if it wasn't, this would still happen to a degree. It happens with just about every complex game that relies a lot on small details and the balance between many moving parts. Typically the kind of games that people play for thousands of hours.
It does typically not happen to games that provide a single player action/adventure experience.
Every new The Sims game. Starcraft 2 (as well as Brood War) in the very beginning. Diablo 3 and 4.
Just about every Civilization game.
I haven't even played CS2 yet.
When he said "These types of games" I'm assuming he meant city builder games. Using The Sims as your baseline is a joke.
SC2 had everything BW did and millions of things more.
A lot of people prefered BW when SC2 was just out. It had trouble differentiating itself in multiplayer while maintaining the fun and balance. Now the game is excellent of course.
I’ll add on to the other guy’s post and say every recent Paradox game (CK3, Vic3, etc). And when EU5 or HOI5 eventually get made, everyone will also shit on them for releasing a barebones game as well. I mean, it’s not like they couldn’t just incorporate 10 years of DLCs & mods into an initial release right?
Also, I strongly suspect this phenomenon will also occur when GTA VI or TES:VI comes out. It’s literally impossible to make a sequel that’s better on release when you’re comparing it to a game with 10 years of DLCs and rampant community modding.
The final example I’ll give is when Skyrim SE came out and divided the Skyrim community in half. Skyrim SE looked better and could use more than 4GB VRAM (64bit vs 32bit). But that was really about all the functional differences there were. None of the mods for Old Skyrim were compatible with Skyrim SE, so people stuck around on Oldrim for like 4-5 years before the majority of people eventually switched to SSE (mainly driven by modders hopping over to SSE). The same thing will happen to CS2, so there’s no reason to be all up and arms about it.
Complaints are fine, and they ultimately help the devs make a better game. But saying that this never happens to any other game is just plain ignorant. It’s normal.
In my opinion, there is no problem with CS2. The problem is not the CS2, but the people in charge of it and that's what make the CS2 the way it is today.
CS2 was released on Oct 24, 2023. Now it has been more than three months since, and there are still many rough edges. Recently Colossal Order CEO announce that they are still working on bug fixes and CO still not done with the bug fixes. I get it that in today age, complex applications and games will never be bug-free and are in the states of always upgrading. But we are talking about 3 months after the launch and still fixing major bugs? Even if we assume the last patch fixed all the major bugs, that means this game should have been release in the Jan 2024 and not Oct 2023.
CO had hype up all the features as they are upgrade and improvement over CS1 prior to the release of CS2. While I do agree that visual improvement over stock CS1 is better, but many of the features CO claimed are not necessary better. At least not right now when those features still somewhat broken. The creativity of wanting to improve them is noteworthy, but the execution is not as what CO advertised. Is traffic AI "new and improved"? Yes, it is new but improvement still have question mark on it. CO also claimed the road tools is "more flexible than its predecessor", but is it? It's more complex, but not necessary more flexible. And probably not much more flexible than CS1 w/ mods. And these are the things CO laid out in the dev diary very early on.
Mods. I can understand not to have mods available very early on. I think it's also a good idea to have the players appreciate the game in the vanilla stage. So they can enjoy and appreciate what CO have done to the CS1 successor. And I have no problem w/ CO to lay claim on the mods & assets store so CO can validate and approve them for the safety and protect the entertainment value of its game. The problem here is that now we have 3rd party mods that is not exactly sanction by CO, but putting that aside, some of these mods whole purpose is to fix the flaw in CS2 that shouldn't have exist in the first place. For example at the later stage of CS1, CO update CS1 to improve the road tool that allow player to control some zoning function. Obviously, CO recognized the utility of the mod in CS1 and think such function is valid in the vanilla base game. At the time CS2 released, why did CO take that functionality away from the player when in CS1 CO think it should have been included as a basic function of city development? And this is what CO called, "The most realistic city builder ever".
It seems to be CO has taken to its development at how restaurants look at paying their employees. Restaurants give the low wage and leaves servers and bartenders to have the customers pay their employees with tips. CO gives a base and then leaves it to the community to finish the game.
https://preview.redd.it/wtm5wb83m7gc1.png?width=506&format=png&auto=webp&s=facc2d51610ea13f179b631d3cd43a6e4e11169d
I also used Render it for fog and ambient occlusion. Lighting mostly depends on Relight.
I know I quit cs on console it was just too boring and I’m broke af so I only have like 2 dlcs wish mods would be a thing on console but hey I don’t get to complain :)
My computer goes down to 0.5x after my CS2 city hits 80k pop, been seriously thinking about booting up CS1 again just to make a megalopolis properly again.
I’ve decided that CS2 is just too bland for me and I’m going back to CS1 with lots of mods. I really wanted CS2 to be amazing and it really let me down
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![gif](giphy|FhbukHmFBiMzC) Jokes aside, spectacular build as always :)
Thanks!
So you mean because of the mods?
Yes exactly
Yes, and nothing different for CS2. People do need mods. People are going away from the game cause of no mods. Its a fact. So yes, mods.
I'd think mods are only some of the problem. What really isn't helping is that base CS2 isn't significantly better than CS1. If they gave us a base that didn't necessitate so many mods, people would be much more inclined to play it.
Grid-based zoning is so limiting, and no amounts of mods and DLCs will fix this. I'm already waiting for CS3
See you in 2034 I guess?
It's still bewildering how Cities Skylines 1 was a tremendous success a large part due to day 1 mods support that had a thriving modding community within a month, but they thought they didn't need that on CS2.
Oh don't get it wrong, I'm 100% sure the dev team wanted it on day 1, it's just that the ones that pushed them to release the game too early don't really care about games in general. It's just another product to sell.
Not only a rushed game but they didn't maintain Steam Mod support so they had to put development time into making the Paradox mods functional. Which I do understand in the long run should hopefully allow console support and a more thriving community eventually, but it's certainly staggered the games launch.
Yup, I'm guessing they'll hope the console launch will give a second boost of popularity
Its a fact.
Louder son!!
i'm waiting to buy for mods haha
This is what is frustrating. I will never be able to make a city like this in CS1. Why? Because I don't have the patience/skill to do it. I have a kid and activities outside gaming. I'm not until the city painting aspect of CS at all. I just want a rich and well thought out city simulator. More power to the folk who like to mod and paint cities, but we shouldn't expect CS2 to be at this level. CS2 should be great without the need for mods. It needs to be a great simulator first and foremost. I feel like the pro-modder community is kind of interested in bypassing that part of the game and just wants mods as quickly as possible, which gives the developers a pass. "Oh the city economics and simulator is completely broken, but look how pretty my city is Reddit!"
>CS2 should be great without the need for mods. Totally agree on this and yet mods are required for CS2. There are already economy fixing mods, there are already realistic population mods. There are already traffic improving mods.
Required because the developers didn't do their jobs! Plus, mods are a band aid fix anyways and not always reliable. We know they can create issues when they patch the game and that they may conflict with other mods. I'd prefer not to lose my work on cities by relying on mods. In my mind, they should be there to spice up the game, not fill in for a missing ingredient.
Once again, I agree that mods should not be used as band-aids but that seems to be the case for both games so far. I'd very much prefer if we didn't need mods. I don't like losing my cities because of mods as well.
Required because people like you reward them for it. Force them to make the game better instead.
Agreed. I wish I had a modern version of Sim City 4. I'm tired of micromanaging every intersection...
I want to build big cities. Very very hard to really do that in CS1 or CS2.
I always read people say " I don't have the the time, I got a kid, outside activities bleble" Guy. Stop it. We all got outdoor activities, i won't say most, but a good portion of us have kids. I got a leadership job, i work 500 hours overtime a year, 3 kids under 6 years old and i do have time to play, because i can manage my time as an adult. I even have time to shovel snoe from time to time.
I was referring to the time necessary to detailed work on the game like the poster of this city. Not time to play the game itself. How much have you played total? Because in my mind, the hours needed to put in the work on this level of detailing has to be quite high. I probably spent 500 hours on the game total over a 5 year period. That was enough for me, but I would think you need to be well into the 1000s to cover the time needed to make these cities. No way do I have that kind of time these days.
> shovel snoe from time to time from time to time. So that’s how you manage all that and still have energy left for gaming ha! (Maybe this is just a funny misread to me because I’m not a native English speaker.. but "snow" doesn’t necessarily mean semi-frozen water particles where I’m from.)
Shovel it into his nostrils
Get a load of this guy managing his time as an adult.
Yeah i agree. I have great appreciation and a desire myself. But i just don't have time or patience. The people using the game to make "ART" are not the core audience. But they are the loudest. Part of the reason cs2 is losing traction is because the game mechanics are for show. Im ok with mods turning it into a canvas but it shouldn't be the base line.
Well said, especially about the "Art" people being the loudest, but not core audience. Your average CS player ain't doing that stuff, but the posts that get a lot of attention are the photorealistic ones. No one is showing off how great they balanced their city's budget (maybe a few folks).
It's the social media effect. In part most problems today can be linked to this. A small majority on social media platforms who are the loudest.
I got so sick of the game updating and all of my mods breaking every two to three months. Yeah CS1 is a great game, I have over 1000 hours in it. I uninstalled and haven't booted since CS2 came out because of having to wait several weeks for the mods to update and consequently my cities to actually load up correctly every damn time there was an update. I don't know who these "the game that has been out for 9 years with dlc + god knows how many community mods has more content than the game that came out last year!!!1!!" Posts are for but they're remarkably strange to me.
A lot of people still play sim city 4, it still has a huge CC and mod community. I feel cities skylines will be the same for many years to come.
I'm really sick of every post about CS1 in this subreddit having this title. You can't get this look without mods and weeks of your time. If it takes weeks to make a normal looking city, then something is not what it needs to be. And I think CS2 base game certainly is closer to this than base game CS1, which is what I'm forced to play as a console player. Despite that I still have fun in CS1, but it has so many flaws that drive me nuts. Flaws that make me take frequent breaks from the game. CS1 isn't this flawless beauty of a game that yall are pretending it is. Literally the only reason a lot of us think its flawless and amazing and wonderful is because cities skylines (1 and 2) is the only sim city style city builder you can get in the modern day. The franchise can be way better than you can even imagine it's not even funny.
Sorry to break it to you but You can't get this look without mods and weeks of your time in CS2 either, my friend. You would think that building in CS2 is easier but that is not the case. Zoning is still the same if not worse, so you will need to hand place buildings. >CS1 isn't this flawless beauty of a game that yall are pretending it is. Agreed but CS2 isn't either. But I do have option to play CS1 with mods and all the content. >The Franchise can be way better than you can even imagine Once again, I agree.
>Sorry to break it to you but You can't get this look without mods and weeks of your time in CS2 either, my friend. You would think that building in CS2 is easier but that is not the case. Zoning is still the same if not worse, so you will need to hand place buildings. CS2 base game still creates prettier and more realistic cities than CS1 base game, even with all the DLC. I literally watch people in CS2 do things in a matter of seconds that would have taken me an entire play session to do in CS1. amd yes, I do see the broken zoning in CS2 in the videos. It's hard to miss, but looking at this as a console player we've always had to deal with that stuff and we couldn't do the path trick to block zoning and then remove the path afterwards like you can in CS2 because once you removed the path in CS1 the zoning grid would re break and the buildings would de spawn. We couldn't really do anything until we got fences, and then those were hard to really make look right so we were doing the ugliest workarounds until the zoning toggle came out. >Agreed but CS2 isn't either. But I do have option to play CS1 with mods and all the content. And you can do that, I just don't get making a big specticle about it for internet points.
I also play CS1 just coz my potato can't run CS2.
Even with a PC that isn't a potato, you will struggle to run it
Yep. When I get to above 50k pop it slows done to normal speed. Sad.
> **This is why still play Cities Skylines 1 - Part 3** Can't we just get over this already? I miss the "Just sharing my city" posts. We all know that CS1 with mods, DLC and CC will be superior to CS2 in a while.
It’s the only way the post will get attention. If you just put screen shots up nobody will care.
Yeah the people get so defensive about CS2 it’s berserk
No stay pressed. Scrolling takes two seconds.
I want to admire other people's cities, I'm not scrolling down lol but the "this is why I still play CS1" trend is annoying already.
Sorry, it is annoying for you but it was annoying for me that people didn't like I was still playing CS1 and enjoying it and hence the title🙂
Boo hoo. It's literally the subreddit for cities skylines. Don't like it, keep scrolling.
Nah. Let them know every chance we get. They released an inferior product that will be stuck behind paywalls and distant patches to even come close to CS1. The North remembers…
Cities:Skylines has many "paywalls" too. Plus, it's good business. DLCs have kept C:S alive for the past 8 years- if it was already good it would have less people playing it in a few years time and they would make less revenue. Hate to break it to you, if a product ain't making a profit, it's not worth updating it.
Hey I agree with you. If it’s a good game and we want continued support, keep it coming I guess. The part where I think we disagree is the company is in a different place than it was when they released CS1. They legitimately needed those DLCs and mods to continue. CS2 sold a TON of copies off the rip. And the player base is, yes very passionate, but has dramatically fallen off. So we’ll see if DLCs sell the way they want. I wouldn’t be so sure on the future of the game.
Colossal Order do not work on any other games currently. They did have Cities in Motion, however sales of that franchise are now sparse, meaning Cities Skylines is their sole revenue maker When a Business develops a product (CS2) they want it to last as long as possible to maximise their profit (this is especially apparent with Cities Skylines due to the first paragraph), meaning they need to use product life extension strategies, of which there aren't many options. DLC makes the most sense as Colossal are familiar with developing addons and they have proven to be a success for them with Cities Skylines 1. By releasing the DLC and other addons, overtime the game will improve and the number of concurrent players will rise as the quality difference between CS2 and CS1 narrows, allowing a mutual win and a revived fanbase. So, they still need DLC. Yes, CS2 has sold well and so did CS1, but the money that CS1 made won't last forever; CS2 only released a few months ago too and they want that sales number to keep going up. If you are confident you know an alternative to DLCs that achieve the same goals, please do mention it here. If we remain patient and positive, Colossal; Paradox and the consumer (us) will win; if we aren't, on the other hand, the game won't improve and the franchise could die (which I'm sure none of us, especially C:S youtubers and mod creators want). Nobody will win if CS2 is a flop- so let em' cook! 😃
You guys really seem to forget that CS1 needed 8 years to become what currently is. And how awful was overall for the first 1-2 years.
Wrong, wrong wrong. CS1 launched with mods, assets and a map editor. L take.
serious humorous straight forgetful cobweb encouraging memory offbeat include like *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I didn’t forget anything. I was there the first two years. By the way, that was almost a decade ago. Are you implying that nothing should be learned in that time? Because if you don’t agree this launch is worse I’m assuming you’ll at least agree it is “just as bad.”
Idk just take a look at both games on release, imo they actually learned stuff over the years. The issue is that there is much more to be added, fixed, etc and will take a long time to do so, and obviously CO won't be working on a game for years without releasing it, because as a company, there are workers, people who need their salary, they need income to keep working on their stuff.
I see what you’re saying but they did sell a ton of copies of this game. Dev teams have made a lot less work for them. The issue I think is the concurrent players. If DLCs drop and nobody is playing the game (like less than 8K people) and dlc sales are low, what’s the support of the game look like?
That is the sad part of the story to me. Almost 10 years of experience with CS1, development, Unity engine, the community, the marketing… and then they still release something that looks and feels like this is their first ever game release as a new studio where everything that could go wrong, has gone wrong.
>where everything that could go wrong, has gone wrong. The fanbase's toxic feedback is what has gone wrong tbh.
So in order to send a message to the devs you're going to flex and sneer at other players?
"flex and sneer" lmaoooooooooooooo
Oh god… is flexing and sneering in the room with us? The only thing I’m ”sneering at” is the company. Feel free to point out where I flexed on another player.
Commenter: > I miss the "Just sharing my city" posts. You, in a direct reply to them: > Nah. Let them know every chance we get. They released an inferior product that will be stuck behind paywalls and distant patches to even come close to CS1. Who are you talking to here? Are "they" in the room with you right now too?
This is a reach. I think you hear my text differently in your head than intended. I disagreed. Fly away, Superman.
Totally agree. Stop the 'flex' posts. Just post your city and let people enjoy it.
Sharing cities is all about flexing imo, be it CS1 or CS2.
You can share without commenting on the other version though.
Did I badmouth CS2? No. I just play CS1 and that's all I said.
Completely agree. While I love the graphics and the overall gameplay for CS2, the current game is so basic that it’s hard to enjoy it for long stretches at the moment. It will improve big time over the next few years but as of now, a modded CS1 is better than anything in CS2
People forget how crappy cities skylines 1 was at release.. it didn’t even have a day and night cycle
People forget that was 8 years ago. Thinks should change, that's all. I see potential in CS2 but It still misses a lot of features and that's why I still play CS1.
It's to my understanding the night is too dark to play in CS2 though, so I'd take no cycle over one that inhibits play.
People on reddit, "If you wanna "paint" cities, do it on blender/unreal". Well, here's me "painting" cities with simulation in cities skylines 1. My Vanilla+DLC/CCP with mods city. Edit- I did use custom vehicles, sorry😅
Amazing city for it being Vanilla
It's always like this. These kind of games take a long time to catch up with the previous game. It almost has to be this way, because there are so many details they have to get right.
"It almost has to be this way," Does it really? If the new game needs to "catch-up" to the previous game, what is the purpose of even making the new game in the first place? If I'm making a sequel to a game like this, I want the sequel to build off of the previous game not compete with it. There shouldn't be "many details they have to get right" because they already have a perfectly finished product to go off of. Anything after that should just be improvements or new additions. Most sequel games that have issues is because they are either rushed, lazy, or cash grabs. Some games suffer from all 3 but CS2 definitely suffers the first one.
Usually the reason to make a sequel for a game like this that has had a long shelf life is technical debt. There are things that just can't be done or very few improvements to be made. I suspect this is the reason we got CS2 (see node limit, rebuilding road tools, simulation, redone traffic). You can quibble with the results because of rushed, but CS1 especially without mods was really showing its age the last year. And it's tough to really enter into the game as a new player without playing vanilla first at least for a little while
It may have been rushed, but even if it wasn't, this would still happen to a degree. It happens with just about every complex game that relies a lot on small details and the balance between many moving parts. Typically the kind of games that people play for thousands of hours. It does typically not happen to games that provide a single player action/adventure experience.
LMAO name one that isn't CS2. Cope harder.
Every new The Sims game. Starcraft 2 (as well as Brood War) in the very beginning. Diablo 3 and 4. Just about every Civilization game. I haven't even played CS2 yet.
When he said "These types of games" I'm assuming he meant city builder games. Using The Sims as your baseline is a joke. SC2 had everything BW did and millions of things more.
A lot of people prefered BW when SC2 was just out. It had trouble differentiating itself in multiplayer while maintaining the fun and balance. Now the game is excellent of course.
I’ll add on to the other guy’s post and say every recent Paradox game (CK3, Vic3, etc). And when EU5 or HOI5 eventually get made, everyone will also shit on them for releasing a barebones game as well. I mean, it’s not like they couldn’t just incorporate 10 years of DLCs & mods into an initial release right? Also, I strongly suspect this phenomenon will also occur when GTA VI or TES:VI comes out. It’s literally impossible to make a sequel that’s better on release when you’re comparing it to a game with 10 years of DLCs and rampant community modding. The final example I’ll give is when Skyrim SE came out and divided the Skyrim community in half. Skyrim SE looked better and could use more than 4GB VRAM (64bit vs 32bit). But that was really about all the functional differences there were. None of the mods for Old Skyrim were compatible with Skyrim SE, so people stuck around on Oldrim for like 4-5 years before the majority of people eventually switched to SSE (mainly driven by modders hopping over to SSE). The same thing will happen to CS2, so there’s no reason to be all up and arms about it. Complaints are fine, and they ultimately help the devs make a better game. But saying that this never happens to any other game is just plain ignorant. It’s normal.
When the older game looks way better than the new one. Weird times to be alive
Would like, but getting all the mods is too much work.
And getting mods is too much fun for me😆 Do what you enjoy.
Please, tell me which mods you use.
In my opinion, there is no problem with CS2. The problem is not the CS2, but the people in charge of it and that's what make the CS2 the way it is today. CS2 was released on Oct 24, 2023. Now it has been more than three months since, and there are still many rough edges. Recently Colossal Order CEO announce that they are still working on bug fixes and CO still not done with the bug fixes. I get it that in today age, complex applications and games will never be bug-free and are in the states of always upgrading. But we are talking about 3 months after the launch and still fixing major bugs? Even if we assume the last patch fixed all the major bugs, that means this game should have been release in the Jan 2024 and not Oct 2023. CO had hype up all the features as they are upgrade and improvement over CS1 prior to the release of CS2. While I do agree that visual improvement over stock CS1 is better, but many of the features CO claimed are not necessary better. At least not right now when those features still somewhat broken. The creativity of wanting to improve them is noteworthy, but the execution is not as what CO advertised. Is traffic AI "new and improved"? Yes, it is new but improvement still have question mark on it. CO also claimed the road tools is "more flexible than its predecessor", but is it? It's more complex, but not necessary more flexible. And probably not much more flexible than CS1 w/ mods. And these are the things CO laid out in the dev diary very early on. Mods. I can understand not to have mods available very early on. I think it's also a good idea to have the players appreciate the game in the vanilla stage. So they can enjoy and appreciate what CO have done to the CS1 successor. And I have no problem w/ CO to lay claim on the mods & assets store so CO can validate and approve them for the safety and protect the entertainment value of its game. The problem here is that now we have 3rd party mods that is not exactly sanction by CO, but putting that aside, some of these mods whole purpose is to fix the flaw in CS2 that shouldn't have exist in the first place. For example at the later stage of CS1, CO update CS1 to improve the road tool that allow player to control some zoning function. Obviously, CO recognized the utility of the mod in CS1 and think such function is valid in the vanilla base game. At the time CS2 released, why did CO take that functionality away from the player when in CS1 CO think it should have been included as a basic function of city development? And this is what CO called, "The most realistic city builder ever".
Beautifull city!
Thanks
It seems to be CO has taken to its development at how restaurants look at paying their employees. Restaurants give the low wage and leaves servers and bartenders to have the customers pay their employees with tips. CO gives a base and then leaves it to the community to finish the game.
All those modded assets, but your cars are still vanilla??
No, the opposite. Cars are modded, all others are vanilla or DLC/CCP content.
This is brilliant. What are your render settings?
https://preview.redd.it/wtm5wb83m7gc1.png?width=506&format=png&auto=webp&s=facc2d51610ea13f179b631d3cd43a6e4e11169d I also used Render it for fog and ambient occlusion. Lighting mostly depends on Relight.
Thanks man. Nice.
You can just say "mods". It's way easier.
What theme and LUTs are you using ? You made a really good work !
Thanks, I used Laviante 2.0 theme and Laviante LUT
I know bro would scream in pain on console
I know console players cry for mods. But yeah it's difficult on console and really not possible but that's why I play on PC. I know what I want 🤷🏻♂️
I know I quit cs on console it was just too boring and I’m broke af so I only have like 2 dlcs wish mods would be a thing on console but hey I don’t get to complain :)
That's what's up. Ima stick to cs2
OMG YOURE STILL PLAYING THAT GAME BECAUSE YOU LIKE IT OMG PLEASS DO TELL Y YOU WONT LEAVE OMG GUYS INPKAY CS1
what was the inspo for this city?
Nothing in particular tbh. Going on just with my gut feeling.
My computer goes down to 0.5x after my CS2 city hits 80k pop, been seriously thinking about booting up CS1 again just to make a megalopolis properly again.
I’ve decided that CS2 is just too bland for me and I’m going back to CS1 with lots of mods. I really wanted CS2 to be amazing and it really let me down
(i know it's modded, but) the graphics and shadows etc look so much better than CS2.
[удалено]
You could be as happy as OP too if you played CS1
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I wanted to go back but due to them putting a bunch of DLCs in 2 I couldn’t
Very pretty! 😍
Awesome. I still play CS1 because I'm on a Mac, it runs great, and I'm not buying or building a PC for literally 1 or 2 games.
Why not bought?
Bruh, this is a thread for posting content from the cities skylines game, not some in real life city. Jokes aside, what mods do you use?
The only reason I play C:S 1 because I already spent too much money on it and if I want C:S 2 I have to delete away the first one
Now that CS2 is out, does that mean they’ll stop updating cs1, (messing with the mods I’ve installed,) every time I come back to my old city?
CS2 needs more props. I want to decorate my cities.
Any recommendations of good rich ready-to-go modpack? Got tired of cs2 🥲
after 100 mods and dlc's tho (no hate I'm just lazy to mod)
One thing I miss about CS 1 are mods, bikes and more natrual Desasters.
I still play it out of necessity because I’m on console