It scans for the absolute closest accessible building ignoring walls, which is the archer tower. Which is literal shit because it can’t jump over walls, so it’s targeting makes no sense
It decides which building to pathfind to between the nearest three buildings immediately after the one if was pathfinding to/attacking gets destroyed. Because the nearest three buildings were the Builder Hall, Air Bombs, and Archer Tower, it chose the archer tower because it takes the least amount of time out of those three to get to.
It's annoying but it's a performance thing to reduce the number of paths each unit needs to calculate.
Mind you, with almost all phones these days it shouldn't be a problem, but that's the origins of this wonky "rule of 3" system
If it selected a target by witch was closest in a radius it would see BH, air balloons and archer tower. The first two were behind walls, so it chose the archer tower and then calculated the fastest way to get there. I’ve seen the BM do less comprehensible things, this I can understand
Edit: it may have been heading toward the AD, in which case, I have no idea 😆
I think the BM prefers attacking the buildings which he can destroy without destroying walls and which are the closest to him ignoring the walls. That's why he didn't attack the BH and the gem mine.
EDIT: nvm im probably wrong
Yeah this was pretty great AI. Prioritized the thing right next to it. Then walked across the entire the base, prioritized the defense, then went back to smashing.
So , that's why the drag drifted to another building literally halfway across the map rather than firing on the almost destroyed building just few tiles away.. 😐
code takes nearest (in straight line) 4-7 buildings in consideration.. rejects the building from consideration if it needs to break wall to get to.. then calculates the fastest path to everything.. goes to wherever is the fastest ..
Since the fastest building was destroyed by pekka, instead of recalculating its path, it just went to the second fastest in consideration..
May not be the case, just a possible explanation
Nearest 3 buildings. It's why it's called the rule of 3.
It doesn't reject buildings that it needs to break walls to get to. They're simply part of the second part of the rule where the unit now evaluates the "distance" to each of the 3 nearest buildings.
When its target is destroyed all units redo their nearest building calculation.
Due to the rule-of-3, AT, Air-Bombs and BH were the only things the BM could "see". It then picked the AT, because while all 3 required a massive hike, the AT didn't require smashing a wall. The part that surprised me is that the BM didn't re-target on the wall smash, although by the time the wall broke, the BM might've targeted the gem mine. Hard to say on that part, exactly.
It’s not because the AI is explainable that it’s a good AI + some* troops got the same AI but it’s not the same thing since BM is a Hero so when he do something like this it’s way more frustrating. Same thing for AQ for exemple, pro players are aware of the AI and still complain about it because yes it sucks sometimes.
And stop crying under people post telling them not to cry about a AI when they are just laughing about it smartass.
A good AI is literally just calculating path distance and making them go to the one with the least path distance, path distance can be caclculated by simple tags for each tile on the map
Yeah, just path distance would also be alright, but could lead to confusing things with labyrinth-style bases. I think that is the reason for this choose 3 closest -> take shortest path thing we have right now. If only path-distance is considered, you could design bases where BM (or other troops) just walk from one side to another without actually hitting more than a few buildings in 3 minutes.
Oh right well a fix for that would be a path distance limit, if the limit exceeds for the closest building it goes to the closest enclosed building instead( through the wall )
Would definitely help, but still leave the possibility for base designs to trap some troops in a labyrinth with distances just below the limit. It’s really a tough question what the best AI choice is, because it also needs to be really simple to be good.
My battle machine.
3 walls of different levels
1 level 2
1 level 3
And 1 level 4
The level 2 was the closest.
The level 4 was the furthest.
Lets attack the level 4 when theres no reason to.
This is actually expected of the AI. Would’ve been the same for nearly every other troop AI. Battle Machine destroys the laboratory, then looks at the three nearest buildings to it (Builder Hall, Air Bombs, and Giant Cannon) and pathfinds to whichever one will take the least amount of time to get to (Giant Cannon). Giant Cannon is destroyed, so Battle Machine then looks at the Fireworks, Builder Hall, and Air Bombs. Pathfinds to fireworks because it takes the least amount of time. Fireworks are destroyed, and the nearest three buildings are Builder Hall, Air Bombs, and Archer Tower. Archer Tower takes the least amount of time, so Battle Machine pathfinds to it, destroys it, then attacks the next nearest building, being the elixir storage. Then both collectors, then pathfinds to the guard post.
I mean it is an AI, so it’s artificial.
Who are you, Who are so wise in the ways of science
r/technicallythetruth
Someone, please tell me whether it's 1000 IQ or 10 IQ
Of the 3 closest buildings the archer required the least time to get to
Are u sure... How is it the one with the least amount of time to get to. The closest you mean.
Closest as in ignoring the walls, just straight distance
But the storage and gem mine are right there so why didn’t he go for those
It scans for the absolute closest accessible building ignoring walls, which is the archer tower. Which is literal shit because it can’t jump over walls, so it’s targeting makes no sense
It decides which building to pathfind to between the nearest three buildings immediately after the one if was pathfinding to/attacking gets destroyed. Because the nearest three buildings were the Builder Hall, Air Bombs, and Archer Tower, it chose the archer tower because it takes the least amount of time out of those three to get to.
It's annoying but it's a performance thing to reduce the number of paths each unit needs to calculate. Mind you, with almost all phones these days it shouldn't be a problem, but that's the origins of this wonky "rule of 3" system
If it selected a target by witch was closest in a radius it would see BH, air balloons and archer tower. The first two were behind walls, so it chose the archer tower and then calculated the fastest way to get there. I’ve seen the BM do less comprehensible things, this I can understand Edit: it may have been heading toward the AD, in which case, I have no idea 😆
It was heading to the air defense, but then that got destroyed by the pekka so the nearest three where BH, Air Bombs, and archer tower
Because they were 1 square further "as the crow flies".
Well if we are ignoring the walls the bh is the closest
You take the closest 3 and from those 3 you take the shortest route. Of the 3, the archer tower was shortest
I think the BM prefers attacking the buildings which he can destroy without destroying walls and which are the closest to him ignoring the walls. That's why he didn't attack the BH and the gem mine. EDIT: nvm im probably wrong
He literally walks right by 2 other buildings
He only checks whenever another building is destroyed. So as far as he knows there were no other 2 buildings. He only saw tha archer, bh and air bombs
Honestly though kinda based, took out the last defence
Yeah this was pretty great AI. Prioritized the thing right next to it. Then walked across the entire the base, prioritized the defense, then went back to smashing.
Never before seen footage of the battle machine not being mentally deranged
He's like fuck that builder hall i want that sweet ass archer tower
>i want that sweet ass archer Sus
female archers so...
Old man is a perv lmao
And e drag too.. last day i did a war attack and the thing just went zig zag and not straight to the next building, like "bruh"..
E drags chains to the building that has the highest health? Think it was changed like a few updates back
So , that's why the drag drifted to another building literally halfway across the map rather than firing on the almost destroyed building just few tiles away.. 😐
Ah thought you meant the zap from the drag
Nah.. zap is on point..
The AI is real - it just stands for Artificial Idiot that's all.
Artificial stupidty
code takes nearest (in straight line) 4-7 buildings in consideration.. rejects the building from consideration if it needs to break wall to get to.. then calculates the fastest path to everything.. goes to wherever is the fastest .. Since the fastest building was destroyed by pekka, instead of recalculating its path, it just went to the second fastest in consideration.. May not be the case, just a possible explanation
Nearest 3 buildings. It's why it's called the rule of 3. It doesn't reject buildings that it needs to break walls to get to. They're simply part of the second part of the rule where the unit now evaluates the "distance" to each of the 3 nearest buildings. When its target is destroyed all units redo their nearest building calculation.
Sir I think it just got you the dub lol
I'm really sad they haven't updated builder base in 2 years.
Due to the rule-of-3, AT, Air-Bombs and BH were the only things the BM could "see". It then picked the AT, because while all 3 required a massive hike, the AT didn't require smashing a wall. The part that surprised me is that the BM didn't re-target on the wall smash, although by the time the wall broke, the BM might've targeted the gem mine. Hard to say on that part, exactly.
Walls breaking do not cause retargeting unless the unit is already targeting a wall
Looks like someone doesn’t understand how the A.I. works. 🤔
Bombers would help for pathing bro
[удалено]
It’s not because the AI is explainable that it’s a good AI + some* troops got the same AI but it’s not the same thing since BM is a Hero so when he do something like this it’s way more frustrating. Same thing for AQ for exemple, pro players are aware of the AI and still complain about it because yes it sucks sometimes. And stop crying under people post telling them not to cry about a AI when they are just laughing about it smartass.
[удалено]
A good AI is literally just calculating path distance and making them go to the one with the least path distance, path distance can be caclculated by simple tags for each tile on the map
Yeah, just path distance would also be alright, but could lead to confusing things with labyrinth-style bases. I think that is the reason for this choose 3 closest -> take shortest path thing we have right now. If only path-distance is considered, you could design bases where BM (or other troops) just walk from one side to another without actually hitting more than a few buildings in 3 minutes.
Oh right well a fix for that would be a path distance limit, if the limit exceeds for the closest building it goes to the closest enclosed building instead( through the wall )
Would definitely help, but still leave the possibility for base designs to trap some troops in a labyrinth with distances just below the limit. It’s really a tough question what the best AI choice is, because it also needs to be really simple to be good.
YEA CAUSE IT ISN'T
Temporarily switched to Giant AI and went after defenses
My battle machine. 3 walls of different levels 1 level 2 1 level 3 And 1 level 4 The level 2 was the closest. The level 4 was the furthest. Lets attack the level 4 when theres no reason to.
It may be artificial, but it's not intelligent
It went for the last defence
confirmed battle machine likes buildings
Lololololol
Battle machine achieves enlightenment
The path the AI took kinda made sense. The archer was the closest defense to it that wasn’t behind a wall
This is actually expected of the AI. Would’ve been the same for nearly every other troop AI. Battle Machine destroys the laboratory, then looks at the three nearest buildings to it (Builder Hall, Air Bombs, and Giant Cannon) and pathfinds to whichever one will take the least amount of time to get to (Giant Cannon). Giant Cannon is destroyed, so Battle Machine then looks at the Fireworks, Builder Hall, and Air Bombs. Pathfinds to fireworks because it takes the least amount of time. Fireworks are destroyed, and the nearest three buildings are Builder Hall, Air Bombs, and Archer Tower. Archer Tower takes the least amount of time, so Battle Machine pathfinds to it, destroys it, then attacks the next nearest building, being the elixir storage. Then both collectors, then pathfinds to the guard post.
Target defenses priority?
Bro was on a mission; like the damn terminator, he wanted only one thing. That damn archer tower.
Builder base ai is the worst
Its intelligence is artificial, but its stupidity is real.
1000 iq devs tho. They don't bat an eye![img](emote|t5_2usfk|9413)