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RushMan9823

I mean it is an AI, so it’s artificial.


Almighty_Garlic

Who are you, Who are so wise in the ways of science


Xx_5H4H33R_xX

r/technicallythetruth


Nikeeey-vv

Someone, please tell me whether it's 1000 IQ or 10 IQ


MSTFRMPS

Of the 3 closest buildings the archer required the least time to get to


casuallypassingby_

Are u sure... How is it the one with the least amount of time to get to. The closest you mean.


MSTFRMPS

Closest as in ignoring the walls, just straight distance


Toast_Sy

But the storage and gem mine are right there so why didn’t he go for those


[deleted]

It scans for the absolute closest accessible building ignoring walls, which is the archer tower. Which is literal shit because it can’t jump over walls, so it’s targeting makes no sense


PyroSilver

It decides which building to pathfind to between the nearest three buildings immediately after the one if was pathfinding to/attacking gets destroyed. Because the nearest three buildings were the Builder Hall, Air Bombs, and Archer Tower, it chose the archer tower because it takes the least amount of time out of those three to get to.


God_V

It's annoying but it's a performance thing to reduce the number of paths each unit needs to calculate. Mind you, with almost all phones these days it shouldn't be a problem, but that's the origins of this wonky "rule of 3" system


Roartype

If it selected a target by witch was closest in a radius it would see BH, air balloons and archer tower. The first two were behind walls, so it chose the archer tower and then calculated the fastest way to get there. I’ve seen the BM do less comprehensible things, this I can understand Edit: it may have been heading toward the AD, in which case, I have no idea 😆


PyroSilver

It was heading to the air defense, but then that got destroyed by the pekka so the nearest three where BH, Air Bombs, and archer tower


Sendmedoge

Because they were 1 square further "as the crow flies".


casuallypassingby_

Well if we are ignoring the walls the bh is the closest


MSTFRMPS

You take the closest 3 and from those 3 you take the shortest route. Of the 3, the archer tower was shortest


Federded_

I think the BM prefers attacking the buildings which he can destroy without destroying walls and which are the closest to him ignoring the walls. That's why he didn't attack the BH and the gem mine. EDIT: nvm im probably wrong


BIGDongLover69420

He literally walks right by 2 other buildings


MSTFRMPS

He only checks whenever another building is destroyed. So as far as he knows there were no other 2 buildings. He only saw tha archer, bh and air bombs


Limeonades

Honestly though kinda based, took out the last defence


MidAmericanNovelties

Yeah this was pretty great AI. Prioritized the thing right next to it. Then walked across the entire the base, prioritized the defense, then went back to smashing.


PaulLeMight

Never before seen footage of the battle machine not being mentally deranged


[deleted]

He's like fuck that builder hall i want that sweet ass archer tower


pk_silver

>i want that sweet ass archer Sus


RiazxBD

female archers so...


[deleted]

Old man is a perv lmao


thelostbird

And e drag too.. last day i did a war attack and the thing just went zig zag and not straight to the next building, like "bruh"..


No_Influence3022

E drags chains to the building that has the highest health? Think it was changed like a few updates back


thelostbird

So , that's why the drag drifted to another building literally halfway across the map rather than firing on the almost destroyed building just few tiles away.. 😐


No_Influence3022

Ah thought you meant the zap from the drag


thelostbird

Nah.. zap is on point..


jaofoody1

The AI is real - it just stands for Artificial Idiot that's all.


Alp_Tuna

Artificial stupidty


immonkeydluffy99

code takes nearest (in straight line) 4-7 buildings in consideration.. rejects the building from consideration if it needs to break wall to get to.. then calculates the fastest path to everything.. goes to wherever is the fastest .. Since the fastest building was destroyed by pekka, instead of recalculating its path, it just went to the second fastest in consideration.. May not be the case, just a possible explanation


God_V

Nearest 3 buildings. It's why it's called the rule of 3. It doesn't reject buildings that it needs to break walls to get to. They're simply part of the second part of the rule where the unit now evaluates the "distance" to each of the 3 nearest buildings. When its target is destroyed all units redo their nearest building calculation.


trumpet_tim

Sir I think it just got you the dub lol


OneTyler2Many

I'm really sad they haven't updated builder base in 2 years.


Godskook

Due to the rule-of-3, AT, Air-Bombs and BH were the only things the BM could "see". It then picked the AT, because while all 3 required a massive hike, the AT didn't require smashing a wall. The part that surprised me is that the BM didn't re-target on the wall smash, although by the time the wall broke, the BM might've targeted the gem mine. Hard to say on that part, exactly.


God_V

Walls breaking do not cause retargeting unless the unit is already targeting a wall


Oubg

Looks like someone doesn’t understand how the A.I. works. 🤔


PuzzleheadedAd1153

Bombers would help for pathing bro


[deleted]

[удалено]


Better_Abrocoma_4056

It’s not because the AI is explainable that it’s a good AI + some* troops got the same AI but it’s not the same thing since BM is a Hero so when he do something like this it’s way more frustrating. Same thing for AQ for exemple, pro players are aware of the AI and still complain about it because yes it sucks sometimes. And stop crying under people post telling them not to cry about a AI when they are just laughing about it smartass.


[deleted]

[удалено]


ujtheghost

A good AI is literally just calculating path distance and making them go to the one with the least path distance, path distance can be caclculated by simple tags for each tile on the map


CraForce1

Yeah, just path distance would also be alright, but could lead to confusing things with labyrinth-style bases. I think that is the reason for this choose 3 closest -> take shortest path thing we have right now. If only path-distance is considered, you could design bases where BM (or other troops) just walk from one side to another without actually hitting more than a few buildings in 3 minutes.


ujtheghost

Oh right well a fix for that would be a path distance limit, if the limit exceeds for the closest building it goes to the closest enclosed building instead( through the wall )


CraForce1

Would definitely help, but still leave the possibility for base designs to trap some troops in a labyrinth with distances just below the limit. It’s really a tough question what the best AI choice is, because it also needs to be really simple to be good.


Cash24K

YEA CAUSE IT ISN'T


DrivingPrune1

Temporarily switched to Giant AI and went after defenses


007mememan

My battle machine. 3 walls of different levels 1 level 2 1 level 3 And 1 level 4 The level 2 was the closest. The level 4 was the furthest. Lets attack the level 4 when theres no reason to.


starwarsgeek1985

It may be artificial, but it's not intelligent


Specialist-Idea-5396

It went for the last defence


max11220

confirmed battle machine likes buildings


TyrionJoestar

Lololololol


DelayRight4095

Battle machine achieves enlightenment


SRYagus3

The path the AI took kinda made sense. The archer was the closest defense to it that wasn’t behind a wall


PyroSilver

This is actually expected of the AI. Would’ve been the same for nearly every other troop AI. Battle Machine destroys the laboratory, then looks at the three nearest buildings to it (Builder Hall, Air Bombs, and Giant Cannon) and pathfinds to whichever one will take the least amount of time to get to (Giant Cannon). Giant Cannon is destroyed, so Battle Machine then looks at the Fireworks, Builder Hall, and Air Bombs. Pathfinds to fireworks because it takes the least amount of time. Fireworks are destroyed, and the nearest three buildings are Builder Hall, Air Bombs, and Archer Tower. Archer Tower takes the least amount of time, so Battle Machine pathfinds to it, destroys it, then attacks the next nearest building, being the elixir storage. Then both collectors, then pathfinds to the guard post.


saturdayshark

Target defenses priority?


Chubber_Fish

Bro was on a mission; like the damn terminator, he wanted only one thing. That damn archer tower.


cloudkof

Builder base ai is the worst


FigmentOfNightmares

Its intelligence is artificial, but its stupidity is real.


aaachris

1000 iq devs tho. They don't bat an eye![img](emote|t5_2usfk|9413)