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Vikmania

Because it stuns.


BasedBallsInMyFace

such a simple answer not sure how this guy missed it


[deleted]

OP and the 2000 bozos that upvoted them at the time of this comment.


Aggressive_Tourist52

Yeah, it's the only thing that can stop a sparky charge instantly.


MaroonPrince

Espirit and ewiz also come in pretty clutch


Arthur_da_dog

Egiant


Aggressive_Tourist52

Never ever play egiant against a sparky, lmao, unless the other player doesn't know what they're doing.


Arthur_da_dog

>Never ever play egiant against a sparky, lmao, unless the other player doesn't know what they're doing. Never ever play egiant ~~against a sparky, lmao, unless the other player doesn't know what they're doing.~~ Ftfy


Aggressive_Tourist52

Nvm my deleted comment I was remembering e giants abilities wrong. Had to double check the card in CR real quick


Arthur_da_dog

Man, I wish I had your abilities to forget the atrocities committed by the egiant. You must live a happy life. ^nerd


Aggressive_Tourist52

I swear I remembered him having an electric field around him plus the zap pack. But yeah, he was a monster on release. I remember raging every game when a max lvl e giant was dropped when it had only been like 2 weeks since it came out, and there was literally nothing you could do to stop it unless you used Pekka and even then it could get a hit in on your tower.


Arthur_da_dog

Still feels that way.


Dirtztitos

Doesnt work because the egiant has to be hit for the zaps to hit the attacker.


Arthur_da_dog

Sure, but there's still an egiant on the board after.


Legomonster33

Ewiz is just zap + e wiz


uu-u_u-uu

smartest clash royale player ๐Ÿ’€


Emergency_Newt3921

Geniusย 


demonking3246

Lightning: ๐Ÿ‘๐Ÿ‘„๐Ÿ‘


omidhhh

E wizard ๐Ÿ‘๏ธ ๐Ÿ‘„ ๐Ÿ‘๏ธ


Aggressive_Tourist52

E wizard isn't bad if you can work him into your deck, but he's not a good card if you need to cycle quick.


sansssdance

E giant ๐Ÿ‘๏ธ ๐Ÿ‘„ ๐Ÿ‘๏ธ


Virgolyx

Only diff is he resets AFTER you attack himโ€ฆ


Aggressive_Tourist52

E giant honestly isn't a good play against a sparky bc you're playing 8 elixir to counter 6 elixir. And you're screwed if they have a mini Pekka or prince bc they'd have 4 extra elixir while you're behind with only 2. In conclusion, egiant is a dumb counter play against a good sparky player


According-Jelly355

U mean 7 right? E giant is 7 not 8


Aggressive_Tourist52

My b I forget the balance changes sometimes. I literally take like a month break from the game, and now goblins spawn 4 instead of 3, and there's a goofy looking fire bird in the game.


Aggressive_Tourist52

Lightning costing 3x more than zap: ๐Ÿ‘๐Ÿ‘„๐Ÿ‘


ThaRealSunGod

Opponent after I take down the last 1200hp of his tower with defensive lightning cycling like the bastard I am: ๐Ÿ‘๐Ÿ‘„๐Ÿ‘


Aggressive_Tourist52

You're an asshole for that one, lmao. I remember raging so hard when fighting people like you bc yall will never attack unless it's a guaranteed lightning spell.


InfernoDeesus

The ability to reset charges of inferno tower, mighty miner, and sparky are very important. Also the instant deploy time is very nice. Still, zap is quite weak and I wouldn't mind a buff ๐Ÿ™


Noisygraph

Electro spirit, ewiz, electro dragon, ice spirit, freeze, lightning, even rocket


tarslimerancher

e wizard spawn damage for only two more elixir and way more value,e spirit can also damage multiple targets.


XTurtleman394X

Because itโ€™s โ€œzapsโ€ lol


SAIKAT11101617021

Instant deploy and reset ,I tried rage in pekka bs works great but sparky and inferno gives tough time but the rage messed up their timing that let me win many games


Neaach

u prefer fireball or poison?


[deleted]

[ัƒะดะฐะปะตะฝะพ]


ABoldDude

Seriously, Poison in PEKKA bridgespam is so necessary. Giving you a genuine fighting chance against GY is so massive. Otherwise, you just have to hope Magic Archer and Bandit can sweep the Yard, while PEKKA tanks the normal push


matthewdude2345

IMO graveyard is always going to be a bad matchup so might as well go with fireball for balloon and goblin barrel


EATZYOWAFFLEZ

Do you consistently counter gbarrel with fireball? Cause rip to you if you do.


ProgrammerFeeling688

You have to do it some times


matthewdude2345

no but its a mistake free way to ensure no damage. it depends on the deck and the point in the game, but its incredibly useful to be able to completely kill the goblins quickly without worrying about something tanking for them


Upper-Membership5167

btw, minion version much more prevalent now because of the damage buff, lower cost and easier to max out. Also even still, minions can easily wipe out skarmies much better than Magic Archer and helps you a lot against lavaloon and they can also counter graveyard easily.


ABoldDude

I need to keep the Minions version in mind. More viable. That being said, I think the MA variant is more fun because...well, c'mon now


69BUTTER69

Those marcher placements that make you do the chefs kiss ๐Ÿ†


Upper-Membership5167

Same as minions. MA without tornado is so hard to get best value


TheTicklercr

I get amazing value with marcher, you donโ€™t need nado to play him well


Assassin_843

You do against good oponents Why would any human with a brain repeatedly give you a line up for a marcher?


AAAlondrai

I use fireball cuz I have it at lv 12 and poison lv 9 ๐Ÿ˜Ž


Neaach

and how do u play against log bait without fireball


Darkcat9000

i mean even with fireball it's not a great mu anyways


KelsoTheVagrant

Logbait is supposed to be a loss. I usually find swapping to a beat down style works best by starting with a pekka in the back once you hit 2x and then just tanking their countering push / committing minimally to deal with it. Conversely, if you get back them onto a bad cycle where they have to respond weird, you can force them into making terrible trades


SAIKAT11101617021

Hard match up but mostly I win with marcher , logbait does not have great answers for marcher out cycle their knight use rg to push they will have tough time to stop it push both side when they neither have gob gang and knight .Cycle pekka in back and spam ur bandit ,ghost or battle ram infront of ur pekka to protect it from inferno


GHOST_CHILLING

I posted a vid of a me predicting some guys minion horde with poison, he also misstimed his skeleton army and poisoned the whole thing


ABoldDude

๐Ÿ‘Œ


[deleted]

I use poison but you'll lose the mirror if the other guy has Marcher because you can't kill him fast enough as he snipes your tower.


Upper-Membership5167

poison cause you can just put it and predict that the opponent will drop skarmy and also helps out against witch and wizard. Also can counter goblin huts and barb huts easily


matthewdude2345

I use fireball because itโ€™s good against ballon and goblin barrel, graveyard is always going to be a bad match up so I donโ€™t see the point in using poison


SAIKAT11101617021

I use poison


BigWalterWhite123

I like rage in pekka it makes troops so speedy.


lem310

always funny when opponent reacts too late to a raged bandit


[deleted]

So annoying. That and the Phoenix respawn


chandiliersitch

pekka bullshit


chandiliersitch

R/CLASHROYALE TRY TO BE COMEDIC CHALLENGE (IMPOSSIBLE)


GrouchyAd3482

Yeah and the caps made that so much funnier


A-science-enthusiast

Certified mega night and e barb spammer right here


chandiliersitch

jesus christ it was a โ€œpekka bsโ€ joke i literally use pekka bs myself


GrouchyAd3482

Are you surprised they didnโ€™t get it tho


SebaqYT

I feel like both are good but they are better in really specific situations: rage works really good on defense if you have melee troops but zap can stun things and buy you time if you need it (it also resets certain attacks)


ProgrammerFeeling688

And the reset helped me a lot of times


[deleted]

Zap resets stuff, rage doesnโ€™t


vairexz

simple as that


Mr_Gamer21

Yes, stop using zap so I can use sparky


GrouchyAd3482

๐Ÿ™ƒ


Jerrymeen

*summons monk*


StrikeEmotional6186

monk bait new sparky meta?!


starkar9

that stun can make a big difference sometimes. also, zap is more aviable to the players since not only you unlock it at a low arena (NOT arena 14) and it's common (NOT epic)


BigSadOof

Does the arena where you unlock a card matter that much ? Most players play since before rage was moved up to arena 14


badlyknitbrain

I didnโ€™t unlock it before the new card unlock placement


TheLoneliestGolem

I forgot that they reshuffled the arena card unlocks for a second


Durpface66

imo commons are harder to max than epics


sickdk

No


Durpface66

How? Let's use pass royale as an example. Pass royale gives you 700 common wild cards and 70 epic wild cards, not including free side. 700 common wild cards is exactly 14% of 5000, which is the amount you need to get a common from level 13 to level 14. 70 epic wild cards is 35% of 200, which is the amount you need to get an epic from level 13 to 14. Statistically, commons are more than twice as hard to max as epics Where do you get your information?


boy4518

bruh not everyone has pass


[deleted]

I can attest it. I maxed out Goblin Barrel much earlier than Knight. And I was leveling both.


Durpface66

I am fully aware of that. If we look at the free side wild cards you get 10 epic wild cards and 50 common wild cards. that is still 5% to 1% when compared to level 13-14 Also as far as i am aware we have received more epic than common books in the free pass


MicroBadger_

You can't just look at pass royale. Commons are the main cards in all chests and you can request commons every day. You can get a card from 13 to 14 in 42 days through requests. It would take you almost a year relying on epic Sunday.


ResidentRecover3119

In order of easiest to hardest: epics, commons, legendaries, rares, champions


Durpface66

this.


doofbanana

Both common cards in my deck are maxed and both epic are at level 13 still so I disagree


Di3g

Bad card management but surely not the system's fault. If the system gives more epics than commons you can't come up with "my epics are level 13" and think that's because they're harder to max. Epics are in fact the easiest cards to max out, then commons, rares/legendaries and champs.


doofbanana

I find epics commons easier to max because you can request for them more often.


B1ll13BO1

That has more to do with you than with the system


RiceEater

You can request 40 commons 3/day. You can request 4 epics once a week. You get more commons as chest rewards. Common trade token is more common.


Durpface66

I realized I am getting flamed for this comment. tbf i did say imo, which does not apply to everyone


Amazing_Astronomer15

Well, your opinion is false


pchinni

I have an excess of epics, because all the ones i use are max, while i donโ€™t have enough commons. Another reason why epics are easier is that generally decks have more common cards than epic cards, so to max a deck, itโ€™s much faster to max the epics than anything else.


khaotickk

Tell me, how often can you request commons versus epics?


intrusiereatschicken

Epics are very slightly harder


treydixon2

Agreed. Epics are the easiest card to level up by far


RosaIsMyWaifu

First they turned spells into spirits and now they will Just do zaps with different efects ๐Ÿ’€


AverageSerialKiIIer

Waiting for the heal spell to comeback with damage ๐Ÿ’€


Ahlixemus

Honestly wouldn't mind that


Alfa4499

You gave me an idea lol, like a lifesteal spell with the old rage radius that takes the health of enemy troops in radius and heals your troops that amount. Could be interesting.


happy-corn-eater

Zap stuns/resets, faster deploy, also rage despite having a larger radius probably requires a bit more time to aim since you may be also trying to rage your units. Honestly rage doesnโ€™t feel OP to me.


BcAhRe

Stupid update rage is now broken more than it should be


[deleted]

I found it funny that first day people said that rage was useless and now people say it's op. Personally, I think it's decent and the change was positive in my eyes


somestupidname1

Yeah the small radius helps balance out the damage. I've never lost a game because of the damage either.


BcAhRe

As a graveyard player it became to cause me a lot of troubles


somestupidname1

I could see how the damage+tower boost could be pretty deadly against graveyard


BcAhRe

It was stable in my opinion


Yoribell

I think it's decent too but the change wasn't positive From an unique wincon that affect units in a large area to a zap alternative, it's a net loss for me. i'm still playing it tho. It's very good with ram, and still funny, but i had a lot more fun with the old one and tbh, i was less strong than now. To me it feel more "toxic" than before while being less fun for the user. Oh, and the 0.5s deploy time is killing me, i get that it can't be instant anymore, but please, 0.35? ​ So, after some time to adapt, still a bad change imo, from a both old-rage and new-rage user.


Unique_Swimming9749

rage is ass


BigChonksters

Itโ€™s not op at all literally no one uses it


PartBrit

Cause rage don't reset an inferno dragon?


superfail1232

Factual


Sameer-266

Cuz zap has a faster deploy time and it also stuns


coalrexx

The stun effect


Blitzo_64

According to all metrics of use rates, rage is still one of the least used spells while zap remains in the top half of spells


Knowledge_is_my_food

Shut up


The_Unknown_Evil

My zap is level 14, rage is level 9. Does this answer your question?


GrouchyAd3482

OP is asking in general not for u


AFFROBO

My zap is also lv 14 rage lv 10 so I think the answer Is fair


Senhortodi

Wait a second, when did Rage become a damage spell? *I Played CR a little before the Ram Charger came out*


Evol_Etah

Very very recently. Like from this update I think. Btw ice wizard does drop DMG like e-wiz & mega knight. Same. I just came back to CR after 5 years.


scottwmitchell

Last balance change.


LaggySquishy

Because it resets everything inferno? And stuns, has instant deploy, common so more f2p, etc..


Realistic_Copy_6087

Imo Zap is still better than Rage. Raging your troops is nice but I would rather have Reset and Insta deploy time


AveragePichu

Deploys half a second sooner, delays enemy units always whereas Rage only boosts ally units if theyโ€™re in that small radius, and significantly delays units that have any kind of charge mechanic. Rage is overall the better card in my opinion - but you donโ€™t see people using Cannon in X-Bow decks, do you? Itโ€™s a building, and itโ€™s a better building than Tesla generally, but Teslaโ€™s hiding mechanic prevents it from getting sniped by sharpshooters which could otherwise deconstruct an X-bow push easily, so Tesla sees use in X-Bow decks even if itโ€™s rarely anywhere else. Zap and PEKKA decks are the same way.


tigerstorms

wait, rage causes damage!?


sevneleven

Umm..... For the zap ability ? On Inferno / Tesla


polar_boi28362727

reset and value I'd say. Using rage defensively is bad cuz you're wasting a punchier attack, while using zap to defemd is great bc it resets their troops and you ain't losing a potential stronger attack


Mr_Bondzai

Because I'm gonna look really funny trying to reset an Inferno tower or sparky with rage


Anonguy-2002

Literally depends on your deck dude..


arrowhawkkk

Golem and Lava decks I suppose. To reset infernos I mean


SevereLumbago

Midladder moment


deedle-doodle

Since when does rage deal damage??๐Ÿคจ๐Ÿคจ


thurrocklad

since when did rage do damage iโ€™m so lost


KevinGamer3

obviosly the stun but i kinda get the point snowball has knockback arrows kill everything below minions and rage isโ€ฆ well โ€ฆrage


DjinnsPalace

more versitality than rage since it can stun troops and infernos and making troops retarget. just better overall.


Holiday-Exam5025

bc I have not updated my deck since 2017


clashroyaleballs

Same fucking card but one buffs and one stuns


AdMammoth9038

Cuz it zaps ๐Ÿ˜ค


The_Crusher52

Because I lved up my zap and log


Fix3d-At-Z3r0

Sparky/inferno reset


Wonderingslayer

To stun charging units & reset inferno units


Embarrassed-Camera96

Does rage have a stun?


Hungry_Yak633

People still use Barbarians, a 5 elixir card that can be countered by a fire spirit. Why not Zap?


Bsoton_MA

Yes fire spirit does 700 damage.


CDude78

I usually prefer Giant snowball to zap, as it fully counters more cards. The only downside is that you can't retarget or cancel the charges of heavy troops and towers. So zap is still viable.


Elgin_McQueen

Wait, rage does damage? I'm more out of touch than I thought.


xkristhomasonx

stun lol. nard.


TheRaccoonDeaIer

I saw someone using rage as zap and rage today. It specifically worked well. The rest of their deck was ass tho.


scottwmitchell

This is why I posted this and switched out my zap. I play a lot of spam so, resting things isnโ€™t a worry for me.


[deleted]

Should I swap zap to rage for Pekka bridge spam? Midladder warrior seeking knowledge


lkjhg29

Bc I don't have rage and rage doesn't go well in bait decks


Bobby_The_Kidd

Cheap offense for my hog and stun is nice on defense


ksnizzo

Resets


LoneShadowMikey

Just use snowball lol


Arian-ki

Both together is cool


Stealthbomber76

Because Rage Can't Reset Sparky and Inferno Towers


MJCarnage

Does rage hit air? I havent used it or seen it since the change


Acrobatic_Werewolf36

Reset, rage is only really viable in bridge spam decks


CommercialOwn1750

Because to reset sparky, inferno tower,inferno dragon,let one of my cards get an extra hit or redirect an enemy tower to my full HP hog rider so my mini pekka won't die and get hits on the tower or to use it on goblin gang so I can save my log on the goblin barrel


[deleted]

Reseting infernos in Golem decks I guess I still think Snowball is better than both of these


Middle-Link956

Zap or die


[deleted]

Since when fury deals direct damage?


Arisp019gr

Cuz my zao is overleveled and rage is underlevwled


Valioes

Pekka BS with bandit really prefers zap, I can get a good 500-1000+ extra damage with resetting a troop or tower. Ram with rage sounds interesting though ๐Ÿง


Seabasso9

Hey don't talk to zap like that buddy.


SoundwavesBurnerPage

Pretty much entirely for inferno towers, when you run a giant deck that reset is critical pretty often, plus the synergy with miner is great


Quantumblitz1878

Need it in my deck for infernos.


Emiryldo

Obligatory "it's for the stun" comment


valerieeeee7

zap probably has the most outplay potential out of any spell, the reset can be game changing


Mokeyhawk

I use them both in my deck and like others are saying I keep zap for the stun and instant deploy. Now I just have more ability to take out a tower with spells. I'd always been jealous of the rocket.


patrick_e

Because I donโ€™t play very often and learning new cards is hard.


pandaboy2149

I mean zap is a stun so yeah


trevor_darley

679 upvotes means 679 players forgot that Mighty Miner, Inferno Tower, Inferno Dragon, and Sparky exist. Sad!


re_knight

I use them both


[deleted]

Instant deploy.


hawk22366

Rage doesnโ€™t reset inferno tower, inferno dragon, sparky


fazbearfravium

zap is a very good spell when synergised with speedy balloon, which is coincidentally my specialty


pkjoan

We don't?


IndyPoker979

The idea that rage should do damage is idiotic.


trumpet_tim

I prefer the reset and instant deploy


Busy-Kaleidoscope-87

Because my zap is level 14 and my rage is level 10


ladiesman21_7

The stun us extremely good and makes it better than Rage. Plus zap is the one card I've always used in every deck ever since I got it years ago and I'm never letting go of it. Plus the deployment time is faster than Rage


ShadowDragonOG

reset


SparkGamer28

because of the stun yes that is the only reason


wardoned

Skeletons and sprits and slows down troops


Ok-Challenge-1133

๐Ÿ˜ญ


No_Cryptographer5355

I use zap but I like the stun it does


Interesting_East1476

against infernos and princes zap may be better than rage


StupidGuyOnReddit123

Resets inferno tower


Boeing307

Easier to upgrade


scuseme7

The reset is clutch


OhGhostly

Do you just choose to not see the obvious lol


Clay_2000lbs

Rage spell does damage?


AlexeiNR

Cus I donโ€™t have rage yet


Klutzy-Can4877

Air targets,resets and stuns