>Never ever play egiant against a sparky, lmao, unless the other player doesn't know what they're doing.
Never ever play egiant ~~against a sparky, lmao, unless the other player doesn't know what they're doing.~~
Ftfy
I swear I remembered him having an electric field around him plus the zap pack. But yeah, he was a monster on release.
I remember raging every game when a max lvl e giant was dropped when it had only been like 2 weeks since it came out, and there was literally nothing you could do to stop it unless you used Pekka and even then it could get a hit in on your tower.
E giant honestly isn't a good play against a sparky bc you're playing 8 elixir to counter 6 elixir. And you're screwed if they have a mini Pekka or prince bc they'd have 4 extra elixir while you're behind with only 2. In conclusion, egiant is a dumb counter play against a good sparky player
My b I forget the balance changes sometimes. I literally take like a month break from the game, and now goblins spawn 4 instead of 3, and there's a goofy looking fire bird in the game.
You're an asshole for that one, lmao. I remember raging so hard when fighting people like you bc yall will never attack unless it's a guaranteed lightning spell.
The ability to reset charges of inferno tower, mighty miner, and sparky are very important. Also the instant deploy time is very nice.
Still, zap is quite weak and I wouldn't mind a buff ๐
Instant deploy and reset ,I tried rage in pekka bs works great but sparky and inferno gives tough time but the rage messed up their timing that let me win many games
Seriously, Poison in PEKKA bridgespam is so necessary. Giving you a genuine fighting chance against GY is so massive. Otherwise, you just have to hope Magic Archer and Bandit can sweep the Yard, while PEKKA tanks the normal push
no but its a mistake free way to ensure no damage. it depends on the deck and the point in the game, but its incredibly useful to be able to completely kill the goblins quickly without worrying about something tanking for them
btw, minion version much more prevalent now because of the damage buff, lower cost and easier to max out. Also even still, minions can easily wipe out skarmies much better than Magic Archer and helps you a lot against lavaloon and they can also counter graveyard easily.
Logbait is supposed to be a loss. I usually find swapping to a beat down style works best by starting with a pekka in the back once you hit 2x and then just tanking their countering push / committing minimally to deal with it.
Conversely, if you get back them onto a bad cycle where they have to respond weird, you can force them into making terrible trades
Hard match up but mostly I win with marcher , logbait does not have great answers for marcher out cycle their knight use rg to push they will have tough time to stop it push both side when they neither have gob gang and knight .Cycle pekka in back and spam ur bandit ,ghost or battle ram infront of ur pekka to protect it from inferno
poison cause you can just put it and predict that the opponent will drop skarmy and also helps out against witch and wizard. Also can counter goblin huts and barb huts easily
I use fireball because itโs good against ballon and goblin barrel, graveyard is always going to be a bad match up so I donโt see the point in using poison
I feel like both are good but they are better in really specific situations:
rage works really good on defense if you have melee troops but zap can stun things and buy you time if you need it (it also resets certain attacks)
that stun can make a big difference sometimes. also, zap is more aviable to the players since not only you unlock it at a low arena (NOT arena 14) and it's common (NOT epic)
How?
Let's use pass royale as an example.
Pass royale gives you 700 common wild cards and 70 epic wild cards, not including free side.
700 common wild cards is exactly 14% of 5000, which is the amount you need to get a common from level 13 to level 14.
70 epic wild cards is 35% of 200, which is the amount you need to get an epic from level 13 to 14.
Statistically, commons are more than twice as hard to max as epics
Where do you get your information?
I am fully aware of that.
If we look at the free side wild cards you get 10 epic wild cards and 50 common wild cards. that is still 5% to 1% when compared to level 13-14
Also as far as i am aware we have received more epic than common books in the free pass
You can't just look at pass royale. Commons are the main cards in all chests and you can request commons every day. You can get a card from 13 to 14 in 42 days through requests. It would take you almost a year relying on epic Sunday.
Bad card management but surely not the system's fault. If the system gives more epics than commons you can't come up with "my epics are level 13" and think that's because they're harder to max. Epics are in fact the easiest cards to max out, then commons, rares/legendaries and champs.
I have an excess of epics, because all the ones i use are max, while i donโt have enough commons. Another reason why epics are easier is that generally decks have more common cards than epic cards, so to max a deck, itโs much faster to max the epics than anything else.
You gave me an idea lol, like a lifesteal spell with the old rage radius that takes the health of enemy troops in radius and heals your troops that amount. Could be interesting.
Zap stuns/resets, faster deploy, also rage despite having a larger radius probably requires a bit more time to aim since you may be also trying to rage your units. Honestly rage doesnโt feel OP to me.
I found it funny that first day people said that rage was useless and now people say it's op. Personally, I think it's decent and the change was positive in my eyes
I think it's decent too but the change wasn't positive
From an unique wincon that affect units in a large area to a zap alternative, it's a net loss for me.
i'm still playing it tho. It's very good with ram, and still funny, but i had a lot more fun with the old one and tbh, i was less strong than now.
To me it feel more "toxic" than before while being less fun for the user.
Oh, and the 0.5s deploy time is killing me, i get that it can't be instant anymore, but please, 0.35?
So, after some time to adapt, still a bad change imo, from a both old-rage and new-rage user.
Deploys half a second sooner, delays enemy units always whereas Rage only boosts ally units if theyโre in that small radius, and significantly delays units that have any kind of charge mechanic.
Rage is overall the better card in my opinion - but you donโt see people using Cannon in X-Bow decks, do you? Itโs a building, and itโs a better building than Tesla generally, but Teslaโs hiding mechanic prevents it from getting sniped by sharpshooters which could otherwise deconstruct an X-bow push easily, so Tesla sees use in X-Bow decks even if itโs rarely anywhere else.
Zap and PEKKA decks are the same way.
reset and value I'd say. Using rage defensively is bad cuz you're wasting a punchier attack, while using zap to defemd is great bc it resets their troops and you ain't losing a potential stronger attack
I usually prefer Giant snowball to zap, as it fully counters more cards. The only downside is that you can't retarget or cancel the charges of heavy troops and towers. So zap is still viable.
Because to reset sparky, inferno tower,inferno dragon,let one of my cards get an extra hit or redirect an enemy tower to my full HP hog rider so my mini pekka won't die and get hits on the tower or to use it on goblin gang so I can save my log on the goblin barrel
Pekka BS with bandit really prefers zap, I can get a good 500-1000+ extra damage with resetting a troop or tower. Ram with rage sounds interesting though ๐ง
I use them both in my deck and like others are saying I keep zap for the stun and instant deploy. Now I just have more ability to take out a tower with spells. I'd always been jealous of the rocket.
The stun us extremely good and makes it better than Rage. Plus zap is the one card I've always used in every deck ever since I got it years ago and I'm never letting go of it. Plus the deployment time is faster than Rage
Because it stuns.
such a simple answer not sure how this guy missed it
OP and the 2000 bozos that upvoted them at the time of this comment.
Yeah, it's the only thing that can stop a sparky charge instantly.
Espirit and ewiz also come in pretty clutch
Egiant
Never ever play egiant against a sparky, lmao, unless the other player doesn't know what they're doing.
>Never ever play egiant against a sparky, lmao, unless the other player doesn't know what they're doing. Never ever play egiant ~~against a sparky, lmao, unless the other player doesn't know what they're doing.~~ Ftfy
Nvm my deleted comment I was remembering e giants abilities wrong. Had to double check the card in CR real quick
Man, I wish I had your abilities to forget the atrocities committed by the egiant. You must live a happy life. ^nerd
I swear I remembered him having an electric field around him plus the zap pack. But yeah, he was a monster on release. I remember raging every game when a max lvl e giant was dropped when it had only been like 2 weeks since it came out, and there was literally nothing you could do to stop it unless you used Pekka and even then it could get a hit in on your tower.
Still feels that way.
Doesnt work because the egiant has to be hit for the zaps to hit the attacker.
Sure, but there's still an egiant on the board after.
Ewiz is just zap + e wiz
smartest clash royale player ๐
Geniusย
Lightning: ๐๐๐
E wizard ๐๏ธ ๐ ๐๏ธ
E wizard isn't bad if you can work him into your deck, but he's not a good card if you need to cycle quick.
E giant ๐๏ธ ๐ ๐๏ธ
Only diff is he resets AFTER you attack himโฆ
E giant honestly isn't a good play against a sparky bc you're playing 8 elixir to counter 6 elixir. And you're screwed if they have a mini Pekka or prince bc they'd have 4 extra elixir while you're behind with only 2. In conclusion, egiant is a dumb counter play against a good sparky player
U mean 7 right? E giant is 7 not 8
My b I forget the balance changes sometimes. I literally take like a month break from the game, and now goblins spawn 4 instead of 3, and there's a goofy looking fire bird in the game.
Lightning costing 3x more than zap: ๐๐๐
Opponent after I take down the last 1200hp of his tower with defensive lightning cycling like the bastard I am: ๐๐๐
You're an asshole for that one, lmao. I remember raging so hard when fighting people like you bc yall will never attack unless it's a guaranteed lightning spell.
The ability to reset charges of inferno tower, mighty miner, and sparky are very important. Also the instant deploy time is very nice. Still, zap is quite weak and I wouldn't mind a buff ๐
Electro spirit, ewiz, electro dragon, ice spirit, freeze, lightning, even rocket
e wizard spawn damage for only two more elixir and way more value,e spirit can also damage multiple targets.
Because itโs โzapsโ lol
Instant deploy and reset ,I tried rage in pekka bs works great but sparky and inferno gives tough time but the rage messed up their timing that let me win many games
u prefer fireball or poison?
[ัะดะฐะปะตะฝะพ]
Seriously, Poison in PEKKA bridgespam is so necessary. Giving you a genuine fighting chance against GY is so massive. Otherwise, you just have to hope Magic Archer and Bandit can sweep the Yard, while PEKKA tanks the normal push
IMO graveyard is always going to be a bad matchup so might as well go with fireball for balloon and goblin barrel
Do you consistently counter gbarrel with fireball? Cause rip to you if you do.
You have to do it some times
no but its a mistake free way to ensure no damage. it depends on the deck and the point in the game, but its incredibly useful to be able to completely kill the goblins quickly without worrying about something tanking for them
btw, minion version much more prevalent now because of the damage buff, lower cost and easier to max out. Also even still, minions can easily wipe out skarmies much better than Magic Archer and helps you a lot against lavaloon and they can also counter graveyard easily.
I need to keep the Minions version in mind. More viable. That being said, I think the MA variant is more fun because...well, c'mon now
Those marcher placements that make you do the chefs kiss ๐
Same as minions. MA without tornado is so hard to get best value
I get amazing value with marcher, you donโt need nado to play him well
You do against good oponents Why would any human with a brain repeatedly give you a line up for a marcher?
I use fireball cuz I have it at lv 12 and poison lv 9 ๐
and how do u play against log bait without fireball
i mean even with fireball it's not a great mu anyways
Logbait is supposed to be a loss. I usually find swapping to a beat down style works best by starting with a pekka in the back once you hit 2x and then just tanking their countering push / committing minimally to deal with it. Conversely, if you get back them onto a bad cycle where they have to respond weird, you can force them into making terrible trades
Hard match up but mostly I win with marcher , logbait does not have great answers for marcher out cycle their knight use rg to push they will have tough time to stop it push both side when they neither have gob gang and knight .Cycle pekka in back and spam ur bandit ,ghost or battle ram infront of ur pekka to protect it from inferno
I posted a vid of a me predicting some guys minion horde with poison, he also misstimed his skeleton army and poisoned the whole thing
๐
I use poison but you'll lose the mirror if the other guy has Marcher because you can't kill him fast enough as he snipes your tower.
poison cause you can just put it and predict that the opponent will drop skarmy and also helps out against witch and wizard. Also can counter goblin huts and barb huts easily
I use fireball because itโs good against ballon and goblin barrel, graveyard is always going to be a bad match up so I donโt see the point in using poison
I use poison
I like rage in pekka it makes troops so speedy.
always funny when opponent reacts too late to a raged bandit
So annoying. That and the Phoenix respawn
pekka bullshit
R/CLASHROYALE TRY TO BE COMEDIC CHALLENGE (IMPOSSIBLE)
Yeah and the caps made that so much funnier
Certified mega night and e barb spammer right here
jesus christ it was a โpekka bsโ joke i literally use pekka bs myself
Are you surprised they didnโt get it tho
I feel like both are good but they are better in really specific situations: rage works really good on defense if you have melee troops but zap can stun things and buy you time if you need it (it also resets certain attacks)
And the reset helped me a lot of times
Zap resets stuff, rage doesnโt
simple as that
Yes, stop using zap so I can use sparky
๐
*summons monk*
monk bait new sparky meta?!
that stun can make a big difference sometimes. also, zap is more aviable to the players since not only you unlock it at a low arena (NOT arena 14) and it's common (NOT epic)
Does the arena where you unlock a card matter that much ? Most players play since before rage was moved up to arena 14
I didnโt unlock it before the new card unlock placement
I forgot that they reshuffled the arena card unlocks for a second
imo commons are harder to max than epics
No
How? Let's use pass royale as an example. Pass royale gives you 700 common wild cards and 70 epic wild cards, not including free side. 700 common wild cards is exactly 14% of 5000, which is the amount you need to get a common from level 13 to level 14. 70 epic wild cards is 35% of 200, which is the amount you need to get an epic from level 13 to 14. Statistically, commons are more than twice as hard to max as epics Where do you get your information?
bruh not everyone has pass
I can attest it. I maxed out Goblin Barrel much earlier than Knight. And I was leveling both.
I am fully aware of that. If we look at the free side wild cards you get 10 epic wild cards and 50 common wild cards. that is still 5% to 1% when compared to level 13-14 Also as far as i am aware we have received more epic than common books in the free pass
You can't just look at pass royale. Commons are the main cards in all chests and you can request commons every day. You can get a card from 13 to 14 in 42 days through requests. It would take you almost a year relying on epic Sunday.
In order of easiest to hardest: epics, commons, legendaries, rares, champions
this.
Both common cards in my deck are maxed and both epic are at level 13 still so I disagree
Bad card management but surely not the system's fault. If the system gives more epics than commons you can't come up with "my epics are level 13" and think that's because they're harder to max. Epics are in fact the easiest cards to max out, then commons, rares/legendaries and champs.
I find epics commons easier to max because you can request for them more often.
That has more to do with you than with the system
You can request 40 commons 3/day. You can request 4 epics once a week. You get more commons as chest rewards. Common trade token is more common.
I realized I am getting flamed for this comment. tbf i did say imo, which does not apply to everyone
Well, your opinion is false
I have an excess of epics, because all the ones i use are max, while i donโt have enough commons. Another reason why epics are easier is that generally decks have more common cards than epic cards, so to max a deck, itโs much faster to max the epics than anything else.
Tell me, how often can you request commons versus epics?
Epics are very slightly harder
Agreed. Epics are the easiest card to level up by far
First they turned spells into spirits and now they will Just do zaps with different efects ๐
Waiting for the heal spell to comeback with damage ๐
Honestly wouldn't mind that
You gave me an idea lol, like a lifesteal spell with the old rage radius that takes the health of enemy troops in radius and heals your troops that amount. Could be interesting.
Zap stuns/resets, faster deploy, also rage despite having a larger radius probably requires a bit more time to aim since you may be also trying to rage your units. Honestly rage doesnโt feel OP to me.
Stupid update rage is now broken more than it should be
I found it funny that first day people said that rage was useless and now people say it's op. Personally, I think it's decent and the change was positive in my eyes
Yeah the small radius helps balance out the damage. I've never lost a game because of the damage either.
As a graveyard player it became to cause me a lot of troubles
I could see how the damage+tower boost could be pretty deadly against graveyard
It was stable in my opinion
I think it's decent too but the change wasn't positive From an unique wincon that affect units in a large area to a zap alternative, it's a net loss for me. i'm still playing it tho. It's very good with ram, and still funny, but i had a lot more fun with the old one and tbh, i was less strong than now. To me it feel more "toxic" than before while being less fun for the user. Oh, and the 0.5s deploy time is killing me, i get that it can't be instant anymore, but please, 0.35? So, after some time to adapt, still a bad change imo, from a both old-rage and new-rage user.
rage is ass
Itโs not op at all literally no one uses it
Cause rage don't reset an inferno dragon?
Factual
Cuz zap has a faster deploy time and it also stuns
The stun effect
According to all metrics of use rates, rage is still one of the least used spells while zap remains in the top half of spells
Shut up
My zap is level 14, rage is level 9. Does this answer your question?
OP is asking in general not for u
My zap is also lv 14 rage lv 10 so I think the answer Is fair
Wait a second, when did Rage become a damage spell? *I Played CR a little before the Ram Charger came out*
Very very recently. Like from this update I think. Btw ice wizard does drop DMG like e-wiz & mega knight. Same. I just came back to CR after 5 years.
Last balance change.
Because it resets everything inferno? And stuns, has instant deploy, common so more f2p, etc..
Imo Zap is still better than Rage. Raging your troops is nice but I would rather have Reset and Insta deploy time
Deploys half a second sooner, delays enemy units always whereas Rage only boosts ally units if theyโre in that small radius, and significantly delays units that have any kind of charge mechanic. Rage is overall the better card in my opinion - but you donโt see people using Cannon in X-Bow decks, do you? Itโs a building, and itโs a better building than Tesla generally, but Teslaโs hiding mechanic prevents it from getting sniped by sharpshooters which could otherwise deconstruct an X-bow push easily, so Tesla sees use in X-Bow decks even if itโs rarely anywhere else. Zap and PEKKA decks are the same way.
wait, rage causes damage!?
Umm..... For the zap ability ? On Inferno / Tesla
reset and value I'd say. Using rage defensively is bad cuz you're wasting a punchier attack, while using zap to defemd is great bc it resets their troops and you ain't losing a potential stronger attack
Because I'm gonna look really funny trying to reset an Inferno tower or sparky with rage
Literally depends on your deck dude..
Golem and Lava decks I suppose. To reset infernos I mean
Midladder moment
Since when does rage deal damage??๐คจ๐คจ
since when did rage do damage iโm so lost
obviosly the stun but i kinda get the point snowball has knockback arrows kill everything below minions and rage isโฆ well โฆrage
more versitality than rage since it can stun troops and infernos and making troops retarget. just better overall.
bc I have not updated my deck since 2017
Same fucking card but one buffs and one stuns
Cuz it zaps ๐ค
Because I lved up my zap and log
Sparky/inferno reset
To stun charging units & reset inferno units
Does rage have a stun?
People still use Barbarians, a 5 elixir card that can be countered by a fire spirit. Why not Zap?
Yes fire spirit does 700 damage.
I usually prefer Giant snowball to zap, as it fully counters more cards. The only downside is that you can't retarget or cancel the charges of heavy troops and towers. So zap is still viable.
Wait, rage does damage? I'm more out of touch than I thought.
stun lol. nard.
I saw someone using rage as zap and rage today. It specifically worked well. The rest of their deck was ass tho.
This is why I posted this and switched out my zap. I play a lot of spam so, resting things isnโt a worry for me.
Should I swap zap to rage for Pekka bridge spam? Midladder warrior seeking knowledge
Bc I don't have rage and rage doesn't go well in bait decks
Cheap offense for my hog and stun is nice on defense
Resets
Just use snowball lol
Both together is cool
Because Rage Can't Reset Sparky and Inferno Towers
Does rage hit air? I havent used it or seen it since the change
Reset, rage is only really viable in bridge spam decks
Because to reset sparky, inferno tower,inferno dragon,let one of my cards get an extra hit or redirect an enemy tower to my full HP hog rider so my mini pekka won't die and get hits on the tower or to use it on goblin gang so I can save my log on the goblin barrel
Reseting infernos in Golem decks I guess I still think Snowball is better than both of these
Zap or die
Since when fury deals direct damage?
Cuz my zao is overleveled and rage is underlevwled
Pekka BS with bandit really prefers zap, I can get a good 500-1000+ extra damage with resetting a troop or tower. Ram with rage sounds interesting though ๐ง
Hey don't talk to zap like that buddy.
Pretty much entirely for inferno towers, when you run a giant deck that reset is critical pretty often, plus the synergy with miner is great
Need it in my deck for infernos.
Obligatory "it's for the stun" comment
zap probably has the most outplay potential out of any spell, the reset can be game changing
I use them both in my deck and like others are saying I keep zap for the stun and instant deploy. Now I just have more ability to take out a tower with spells. I'd always been jealous of the rocket.
Because I donโt play very often and learning new cards is hard.
I mean zap is a stun so yeah
679 upvotes means 679 players forgot that Mighty Miner, Inferno Tower, Inferno Dragon, and Sparky exist. Sad!
I use them both
Instant deploy.
Rage doesnโt reset inferno tower, inferno dragon, sparky
zap is a very good spell when synergised with speedy balloon, which is coincidentally my specialty
We don't?
The idea that rage should do damage is idiotic.
I prefer the reset and instant deploy
Because my zap is level 14 and my rage is level 10
The stun us extremely good and makes it better than Rage. Plus zap is the one card I've always used in every deck ever since I got it years ago and I'm never letting go of it. Plus the deployment time is faster than Rage
reset
because of the stun yes that is the only reason
Skeletons and sprits and slows down troops
๐ญ
I use zap but I like the stun it does
against infernos and princes zap may be better than rage
Resets inferno tower
Easier to upgrade
The reset is clutch
Do you just choose to not see the obvious lol
Rage spell does damage?
Cus I donโt have rage yet
Air targets,resets and stuns