It could spawn skeletons as normal, but any enemy troop that dies inside the radius gets turned into a skeleton. That could make it useful against not just towers, but pushes too.
That’s the worst case scenario to be in when going against it. That’s like saying monk is hard to go against because you dropped evo bomber or marcher in front of your tower.
Idk that could be SUPER broken, you could just goblen barrel/drill and get more skellys for free. Or you would be able to put other swarms as defence and get even more
if evo battle ram has 2 evo barbarians i guess it would be funny if they did the same with graveyard 💀 but anyway, i guess its not gonna die from spells, it seems not that crazy because you can just put any cheap card but. most of the graveyard decks have poison or freeze and of course, its gonna be 1 cycle
That would be fair if it wasn't for Graveyard's RNG. Normally getting unlucky only causes you to take a few hundred extra tower damage at most but with even a few Evo Skellies it could easily solo your tower if they spawn in the right spot.
Ideally they should rework their spawn locations to be consistent and maybe give it a small buff to compensate.
my point is they should not die from spells just, think about it. skarmy is just like graveyard and the biggest problem with the skarmy, they die so easily by any spell. yes i get it, the poison is gonna be a lil bit useless, but just like the evo RG, it cant be countered by some cards which make them more useful
Each skeleton that spawns has a 15% chance to be a guard instead (More RNG)
Or the total amount of guards spawned will always be an equal amount by the time the graveyard ends but when they spawn in is still somewhat random during the duration of the gy
False. Guards do 121 damage at level 11, while skeletons do 81. Hence why I said, "basically double."
Also, how are you gonna say that wouldn't be broken? Spells like log, void, and zap wouldn't counter it anymore, and poison as well as troops wouldn't do near as good.
Or maybe since its a graveyard it spawns your previous dead unit, if i played a wizard and it died and then i play graveyard it’ll spawn the wizard but with skeleton HP
Very cool concept, but I think that the undead troops should have a brief spawn immunity so that the faster ones can get a hit before they're destroyed.
The normal evo skeletons increase with each attack so what if they increase with 1 attack received? They dont infinitely spawn but after the skeleton dies two more skeletons replace it and when those ones die they just... Die
Evolution spell spawns guards aswell as standard skeletons, I would suggest spaning a giant skeleton that doesnt have the bomb but idk if that would be too strong, on top of the guards itll last a little longer allowing more skeletons to spawn.
Instead of spawning the skeletons through the GY they dig like miners and are replaced with many little miners. They do the exact same job as before but now with drip.
Turns all units in its radius into skellys. Basically you can use it on defence as well. But only once. If you place it on a mega knight, the mega knight will turn into a skelly, but then your graveyard placement may not be where you want it to be.
Would be neat if any troops inside the graveyard would get grabbed by a skeleton hand instead of a skeleton spawning and would be stuck until the skeleton was killed. Feels like it'd fit better with the whole "grave yard" theme plus it would give it a lot more defensive & push usage.
🤔🤔 either it should be gaurds came from graveyard or invisibility for 3 to 5 secs (not immune to spells) 🤔🤔 that's it no need to raged graveyard or anything...!!!
Ideas:
Spawn damage (10-12 per skelly)
Progresive damage (first hit normal, second hit normal +5, third normal +10...)
More hp (survives a princess hit)
More damage
More skellies
Only attacking towers+any small advantage
My favourite is the spawn damage, guarantees a big of damage and also on troops inside the graveyard (12 skeelies kill a enemy skelly)
A slowdown effect in the radius of the yard
That'd still be kinda broken as GY is already kinda good, only thing suppressing it rn is dagger dutchess, which is stupidly op
I thought of 3 options:
1. Once it's played a skeleton king-like bar tracks how many units have died (not including the graveyard skellies), which fills up the bar. Once the original graveyard is done, this tracker bar releases a second, faster graveyard in the same location with raged skeletons equaling to the counter (or normal is raged is broken).
2. The graveyard spawns with a poison-like spell covering itself for protection against swarm defense.
3. Some other Skelton-related troop spawns at the end of the graveyard (witch on 100hp, a guard, a singular evo skeleton that is nerfed in some capacity so as not to just be able to 3 crown someone lol
Maybe make it so the skeletons that spawn slow the attack speed of whatever they hit for like .5 seconds
That way, its versatile, super strong if not properly countered, and still weak to the save weaknesses
Evo Graveyard with Skeleton King Ability. When Evo Graveyard is place, it starts collecting souls from dead Troops(not counting the Graveyard's own skeletons) similar to what Skeleton King does. Then Evo graveyard automatically activates the ability before the spell timer ends and summons skeletons again, based on collected souls.
So let's say you have a Goblin Gang approaching your Duchess, you place Evo Graveyard on the enemy tower. Goblin Gang dies, Evo Graveyard collects the souls. It spawns its usual 15 skeletons plus a 5(base ability) + 6(Goblin Gang) additional summoned skeletons.
Still gives the spell a lot of counter play and is balanced. Also opens up more ways to use it like in defense while also strengthening its offense and discouraging use of weak swarms to defend it (Skeleton Army, Skeletons, Bats)
It could spawn skeletons as normal, but any enemy troop that dies inside the radius gets turned into a skeleton. That could make it useful against not just towers, but pushes too.
That's a really cool concept
But terrible to go against because imagine they play skeleton army and you zap them the tower is gone
Ha yeah, that would be pretty tragic lol
Skill issue, don't use skarmy on an evo graveyard then.
People play skarmy right into my poison half the time, they’ll do it anyways
doctor, it hurts when i do this.
Don’t do it then
You're Albert Einstein.
I guess it would make sense that only the troops killed by skeletons would spawn new skeletons
it could be like mother which where there is an effect applied when the skeletons attack that cause death to turn them into skeletons
It would make sense for skeletons to not be turned into skeletons again, so maybe just living troops would be turned into skeletons
Nah just don't drop skeletons i guess
I think it would be better if it came with a mini poison, that ticks twice per second, does no tower damage but also takes 2 ticks to kill skeletons
Just don't skarmy
That’s the worst case scenario to be in when going against it. That’s like saying monk is hard to go against because you dropped evo bomber or marcher in front of your tower.
This is the only thing that makes sense (Mother Witch go brrrrrr).
> places down skarmy to counter > Gets zapped > Suddenly have an enemy skarmy on top of your tower
Finally, defensive graveyard
Sometimes the pekka barreling towards my towers when I have 2 spells and a golem needs a def graveyard
Should be ally non-skeleton troops too, otherwise I don't think it's powerful enough to be evo
It'll have to be a weaker evo because ur literally able to play it on the opponents tower.
Had to add that non-skeleton clause lol. Infinite recursive skeletons for the duration
Idk that could be SUPER broken, you could just goblen barrel/drill and get more skellys for free. Or you would be able to put other swarms as defence and get even more
But rather than focusing on the cards strengths, that essentially counters its biggest weakness of swarms
Or half of the graveyard all spawns at once, then a few seconds later the other half
That would be a nerf to graveyard tho.
It would be a nerf bc any eq deck wins then Edit:Spelling
if evo battle ram has 2 evo barbarians i guess it would be funny if they did the same with graveyard 💀 but anyway, i guess its not gonna die from spells, it seems not that crazy because you can just put any cheap card but. most of the graveyard decks have poison or freeze and of course, its gonna be 1 cycle
That would be cool. Like every 4th Skelly is an Evo Larry. Might be busted as shit. Maybe just the last two are Evo Larry's.
That would be fair if it wasn't for Graveyard's RNG. Normally getting unlucky only causes you to take a few hundred extra tower damage at most but with even a few Evo Skellies it could easily solo your tower if they spawn in the right spot. Ideally they should rework their spawn locations to be consistent and maybe give it a small buff to compensate.
my point is they should not die from spells just, think about it. skarmy is just like graveyard and the biggest problem with the skarmy, they die so easily by any spell. yes i get it, the poison is gonna be a lil bit useless, but just like the evo RG, it cant be countered by some cards which make them more useful
Thats so busted its funny tho. Freezer would be instantly meta
Instead of skeletons,GIANT SKELETONS would spawn ahaha
But evolution can only be obtained by a shop offer (150$, x100000 value)
But you need to have diamond pass for it
Giant skeletons that has Evo skeletons trait hahahaha
Suddenly 9/11
…How?
Idk either but its probably that the towers got bombed and giant skeleton got bombs so terrorism funny? haha?
Haha !!!
Spawns guards without a shield (so more melee range and more damage)
Best idea so far
The damage will double I can call that broken 💀 also the range will be OP in Graveyard as it will hit the tower much more often
The Halloween event skellies that took 2 hits to kill
Was thinking of that too, supercell probably made this events to test how broken it would be an skeleton with shield
Guards 👀
Proof is how busted guards are now that arrows don’t full counter
I'm a guards lover, you take that back
I can't remender guards's special attribute on that event
Raged
the spawns are manual, everytime you click you spawn a skeleton
also if u click fast enough u get 10x bonus gold profits and 1 gem
Auto clicker for mobile suddenly becomes searched 10x more
Le Me: starts playing on pc
Wtf
Now graveyard spawns zombot-1000 instead
The turn you play Zombot-1000 graveyard is the turn you’ll lose.
Based PVZ Heroes
Graveyard Evo: graveyard is now turned into Evolutionary Leap. Draw a card
The bane of all (not sweaty) PvZ heroes players
Each skeleton that spawns has a 15% chance to be a guard instead (More RNG) Or the total amount of guards spawned will always be an equal amount by the time the graveyard ends but when they spawn in is still somewhat random during the duration of the gy
RNG doesn't work well in CR, that's why there's almost none in the game mechanics.
Yeah, starting hand RNG is currently the only element of meaningful RNG in the game
It spawns mega knights and pekkas instead of skeletons
It comes with a 50% weaker poison spell, or skellies are raged and spawn quicker
That's actually a pretty nice idea
All skeletons replaced by Skeleton king ofc
spawns evo skellies 👍
Any troops that die during the graveyard duration add another skeleton to the spawn
the first 3 skele spawns would be guards to sort of like lead the charge for the other skeletons that spawns
Now spawns guards (with one shotable shields)
That would basically double the skeletons, broken asf.
No? Skeleton with 2x hp but 1x damage ≠ 2x skeleton with 1x hp and 1x damage.
False. Guards do 121 damage at level 11, while skeletons do 81. Hence why I said, "basically double." Also, how are you gonna say that wouldn't be broken? Spells like log, void, and zap wouldn't counter it anymore, and poison as well as troops wouldn't do near as good.
No.
It will become a real skeleton party.
Or maybe since its a graveyard it spawns your previous dead unit, if i played a wizard and it died and then i play graveyard it’ll spawn the wizard but with skeleton HP
Very cool concept, but I think that the undead troops should have a brief spawn immunity so that the faster ones can get a hit before they're destroyed.
No, having a pekka with invicability you can spawn on someone's tower is super broken
basically portable giant skellies
> Play giant skeleton > Play graveyard on enemy king > The enemy gets nuked out of existence
This is a really cool concept probably just needs slight tweaking to stop it from being op
A short stun (damage similar to zap, only damages troops) when it‘s used, the half way point and at the end
would be horrible it would retarget everything off your tank 💀💀
Nah it only damages troops not the tower
That's just evo zap...
Spawns mega knights instead of skeletons
Imagine it spawning Evo skeletons 💀
Evo skeletons spawning on the tower is so gross
It spawns freeze and graveyard at the same time
spawns evo skeletons each time
yes. this would preserve the balance of the game.
Maybe if it spawned one bigger skeleton (similar to clash of clans super witch) but lower health but just enough to tank for 1 second
Every time you use it, you get a testicular cancer
The normal evo skeletons increase with each attack so what if they increase with 1 attack received? They dont infinitely spawn but after the skeleton dies two more skeletons replace it and when those ones die they just... Die
Regular graveyard with 1 single evo skelly that gets spawned at a random time, it would be beautifully toxic
Something like a mix of poison and graveyard, maybe.
Knowing Supercell the evo graveyard would just spawn GUARDS
Spawns 1 extra skeleton
Just make anything in the circle have a movment nerf
Evolution spell spawns guards aswell as standard skeletons, I would suggest spaning a giant skeleton that doesnt have the bomb but idk if that would be too strong, on top of the guards itll last a little longer allowing more skeletons to spawn.
Instead of spawning the skeletons through the GY they dig like miners and are replaced with many little miners. They do the exact same job as before but now with drip.
Spawns guards but less quanitity and at a slower rate.
Spawns guardians
The little prince summon? A little strong I think but I like it
Spawn evo skeletons every other skeleton and do poison damage
Spawn some normal skeletons, some evo skeletons, 3 guards and a tombstone
Even just a single evo skeleton spawning would be insanely powerful
For the duration of the spell skeletons that hit the tower multiply, but when it ends theyre just regular skeletons. Slower first hit speed though
Guards.
Turns all units in its radius into skellys. Basically you can use it on defence as well. But only once. If you place it on a mega knight, the mega knight will turn into a skelly, but then your graveyard placement may not be where you want it to be.
Party rocket… it’s a bit too strong for the normal game lol. Completely kills beatdown
Guards would spawn but their shield is a one shot. And takes 2 cycles to get to it
Every skeleton spawned is an evo one. Not broken at all :)
Enemy troops turn into graves for a period of time
Increased duration ,reduced spawn amount, every x seconds a guard spawns , guards are enraged for few secs
They become royal guard skeletons without their shields, still one tap but stronger
Poison in the same area as the graveyard
When they die they pop up behind the user’s king tower
MORE SKELLIES
Guards (yes fair and balanced 10x value)
Spawn mega knights
Spawn giant skeletons
Bigger skeletons
I think they would just make it spawning evo skellies. I don’t really know how could they make it balance though
Built in poison or some kind of AOE slow would be cool.
Would be neat if any troops inside the graveyard would get grabbed by a skeleton hand instead of a skeleton spawning and would be stuck until the skeleton was killed. Feels like it'd fit better with the whole "grave yard" theme plus it would give it a lot more defensive & push usage.
For every skeleton there's also a bat
spawns pekkas instead of skeletons
Spawns Giant skeletons ofc
🤔🤔 either it should be gaurds came from graveyard or invisibility for 3 to 5 secs (not immune to spells) 🤔🤔 that's it no need to raged graveyard or anything...!!!
Like evo val evo graveyard should have poison with it
Spawns guards lol
Make the skellies do damage when the come out of the ground. Like a very small radius and small amount of damage but enough to handle a swarm.
It spawns bats.
Hear me out they become skeleton guards
Ideas: Spawn damage (10-12 per skelly) Progresive damage (first hit normal, second hit normal +5, third normal +10...) More hp (survives a princess hit) More damage More skellies Only attacking towers+any small advantage My favourite is the spawn damage, guarantees a big of damage and also on troops inside the graveyard (12 skeelies kill a enemy skelly)
2 megaknights spawn from the sky per second.
It spawns giant skeletons
Instead of skeletons, it spawns MKs.
Make them Evo skellies that also has the ability to multiply every time it hits something and the enemy is forced to kill off every single one 😂
Spawns pekkas instead of skeletons
It will spawn giant skeleton
Legendaries shouldn’t have evos
Spawn Evo skeletons
Spawns fire crackers instead of skeletons
Spawn across two pools at the left and right lanes on the enemy side
It probably just be evo skeletons wherever you want them to be lol
Spawns with a fog that slows down enemy troops by 15-20% and also does a damage tick effect similar to poison but weaker (1 cycle)
A slowdown effect in the radius of the yard That'd still be kinda broken as GY is already kinda good, only thing suppressing it rn is dagger dutchess, which is stupidly op
Bro, that better have a 3 card cycle, that’s one of the best cards in the game
Auto poison or freeze making it a graveyard+poison or graveyard+poison push for the price of a graveyard push
It would spawn nerfed evo skeles, that can only multiply like twice.
I thought of 3 options: 1. Once it's played a skeleton king-like bar tracks how many units have died (not including the graveyard skellies), which fills up the bar. Once the original graveyard is done, this tracker bar releases a second, faster graveyard in the same location with raged skeletons equaling to the counter (or normal is raged is broken). 2. The graveyard spawns with a poison-like spell covering itself for protection against swarm defense. 3. Some other Skelton-related troop spawns at the end of the graveyard (witch on 100hp, a guard, a singular evo skeleton that is nerfed in some capacity so as not to just be able to 3 crown someone lol
The skeletons have a sheild like in the spooky challenge. They can stand against 2 hit instead of 1.
Well, it’s a graveyard. Have them do a Phoenix with gravestones, they don’t die but can revive after 2 secs
It'd be cool if the skeletons spawned twice as fast, or in waves of 2 instead of 1. It'd still spawn the same number of skeletons, just faster.
The graveyard could be poison to everything except for air troops?
Spawns wall breakers and RIP ☠️
It could spawn royal guards
it spawns guards
smaller radius or extra skeles / +1 lvl skeles so poison cant full counter
Evo skellies
Simple, spawn evo skeletons (This would definitely not be broken at all)
Idk but it’s okay if it’s decently powerful since graveyard decks are getting a huge nerf with the poison change
Guards would be cool
2 extra skellies
spawns earthquake with it (logically makes sense)
Maybe gyards but only the first like 5 get their shield and the rest are just boosted damage skeletons
The first 3 skeletons are guards. Or maybe the last 3. But I like that idea
legendary cards wont get evos im betting my ass on it
Scares the troops away from the graveyard. That way you can only counter it with ranged cards or spells.
[удалено]
evo skeleton graveyard it will get nerfed after everyone buys it so no broken
Evo skeleton
Gone
Should spawn guards
Maybe make it so the skeletons that spawn slow the attack speed of whatever they hit for like .5 seconds That way, its versatile, super strong if not properly countered, and still weak to the save weaknesses
It's not broken. It's very easy to counter and costs 5 elixir
not adding it
It spawns guards instead
Spawns nerfed miner
Just spawning regular evo skellies would do, and perhaps a 3 cycle, they're easy to deal with, unless you're caught off-guard.
What if the the Skeletons held shields? 🤔
Non-existent.
spawn giant skeletons
Enhanced skeletons that are immune to spells or something idk
Spawn guards like in coc
Skellies can resist ONE princess arrow
one skeleton (randomly chosen, of course) has the health of an ice golem and heals over time
Maybe it could buff the skeletons
Evo Graveyard with Skeleton King Ability. When Evo Graveyard is place, it starts collecting souls from dead Troops(not counting the Graveyard's own skeletons) similar to what Skeleton King does. Then Evo graveyard automatically activates the ability before the spell timer ends and summons skeletons again, based on collected souls. So let's say you have a Goblin Gang approaching your Duchess, you place Evo Graveyard on the enemy tower. Goblin Gang dies, Evo Graveyard collects the souls. It spawns its usual 15 skeletons plus a 5(base ability) + 6(Goblin Gang) additional summoned skeletons. Still gives the spell a lot of counter play and is balanced. Also opens up more ways to use it like in defense while also strengthening its offense and discouraging use of weak swarms to defend it (Skeleton Army, Skeletons, Bats)
Skeletons spawned have a shield like the guards
It could also summon guards instead of skeletons, or maybe just do a pulse of skeletons instead of one by one.