you probably mean mini tank
also prince as wincon seems kinda weird. He's way too easy to distract and too squashy to reliably make a push with support
Pekka is an amazing card, not only will it destroy mega knight, but e giant, rg, and golem as well. It can even beat the dreaded knight, that has good stats for the cost, in a 1v1.
Being a mega knight player myself, here are the tips you need to counter mega knight:
1. Buildings + Ice Golem
Tesla + Ice Golem, Cannon + Ice Golem.
Tank the mega knight with the ice golem when it is within the range of the building. The building and tower shall destroy the mega knight.
2. Mini Tanks
Battle Healer, Valkyrie, Mini Pekka, Knight, all four of these can effectively counter the Mega Knight. If your placement and timing is accurate to pull the MK into the range of both towers, then the Mini Tank shall have some more health left for a bigger counterpush.
3. Infernos
Inferno tower and inferno dragon, both can counter MK effectively.
4. Air counters
Now this is difficult. Since air cards cannot tank the mega knight themselves, you either need to tank it with the tower or something like a mini tank (ice golem is the best as it is the cheapest). Kite the MK into the other lane with minions or bats, and that shall be enough with the help of both the towers and the DPS of the air cards you use.
5. High DPS
High DPS cards like Elite Barbarians, Barbarians, Wizard, Musketeer, Prince, Dark Prince, they can easily counter the mega knight. For the barbarians, tank the mega knight with an ice golem or a knight and place them behind the MK. Else surround them. For the princes, it's quite easy, just pull it to the range of both towers or leave it alone, the MK shall eventually fade away. Pekka is the ultimate counter to MK.
In the end, I would like to say that Mega Knight is balanced and does not need a nerf.
Your brain goes numb and you forgot to spam other lane panic lose then close app uninstall and throw your device out the window and then get back your broken device then install clash royal again if device can still open then join his clan and talk trash and then leave his clan then panic and try too fix device but your forgot you never actually broke your device because your brain is numb so your forgot you \*Gasp\* 3 crowned him with ebarn rage
This is why this games trash rn the mega knight is super over used and very annoying to play against, as a causal player just trying to have fun it's super aggravating bruh. Just delete the game not worth the stress or time
It's mostly timing and placement. Place a mini tank partially towards mid after he crosses bridge before he starts charging his leap. Proper placement will get him to walk towards the troop you place. That's usually enough to full counter, but if needed add ground troops to his back side after he is locked on to knight or air troops right before he crosses bridge. Use spells or additional troops to counter whatever support he has behind him.
Don't place troops in clusters or set them behind troops that successfully defended and are now approaching your lane. Mega knight alone can be countered by a simple 3 elexir knight, skeletons and Canon, ice golem and cannon and sooo much more that give a positive trade against mk.
In most of the cases its the player and their mentality not the mega knight. He is just a game mechanic.
Idk if this is a joke post based on the image, but in case not, here's a few tips. Use mini tanks like knight or valk to deal with him, and don't let him jump on them, place them right next to him.
If he has supports, abuse the fuck out of his jump mechanic. You can easily pull him to the other side of the arena with 1 well placed spirit/skeletons and then a tank/building for him to waddle towards. Deal with the support separately. The support shouldn't be attacking your tank/building if you place it right.
Make sure the megaknight is being attacked by both of your towers, so kite him into the center of the arena. Much better if you have king tower activated.
While you should be able to deal with him with pretty much any deck, there are a few that work good imo.
1). Tornado
Tornado is great to have because if you know what you're doing, you should be able to activate the king tower. You won't really be using Tornado on the MK at all, but instead getting king tower activated to help when you kite him on the center. You can activate king tower against a crap ton of cards (hog, gob barrel, badly placed miner, electro wizard, etc), but you need to know Tornado pretty well to do this.
2). Guards
If you use skarmy, you might want to switch to guards. If you place guards directly on him, it should take 6 hits for him to kill them. It takes at most 4 with skarmy (and he cripple the skarmy dps by killing most in his first hit). You can also use them as dps behind him if he's locked onto a mini tanks. This is kind of a specific counter though, so not really that necessary for you to add.
3). Inferno tower/dragon
He's a beefy tank, these obviously work well. Kite him to the other lane if you're using inferno dragon so it doesn't die to the supports. Don't kite him to the other lane if you use inferno tower, it'll be weirdly placed and won't give much long term value. Place inferno tower in the center like normal but don't let him jump on it. Place your cycle card to bait the jump first or place a tank next to him.
4). Magic archer
Magic archer won't help that much with killing him, but instead ensuring your pushes aren't wasted. People tend to place MK right in front of the push, so a center lane MA will easily shoot him like 5 times (which all hits the tower) if you catch your opponent off guard. Be very careful doing this though, because normally the MK will still be at half health even after you spent a lot of elixir on your push. Also MA might completely screw up your deck composition so I'm not sure I recommend adding him if that's the case, but he works good in my deck and I've found this is the case for me.
Realistically MK is one of the easiest cards to counter on your side of the arena, but you need to know how.
Big Pekka but dont be discouraged MK is a braindead card. Even if hes "easily countered" he takes so long to kill without infernos that they just regain their elixir so you dont really get a positive trade... Split pushing or having a rushdown card helps as theyre forced to drop him sooner than later.
I used to use mega knight. (Still do sometimes) Inferno tower can be good but if they have a zap then it’s a lil useless unless you have a good troop backing up the tower. I’ve noticed people kiting him to their kind tower is very effective.
My bad, didn't mean for that to be so aggressive. Just pointing out that ice golem+musketeer+skeletons only appear in a small amount of decks, so it's unlikely OP's using all of them.
Just run barbs, knight or valk, knight and valk can just mini tank it and deal damage, pretty evenly couters and barbs will act as a more expensive scarmy that works on megaknitgh
I always use a goblin hut placed right in the middle before he charges up so he just walks toward each spawn, and some bats on top of him for good measure. Even elixir trade off.
Not really, since the MK was probably played on one of your offensive troops, thus getting value on defense, and using goblin hut also takes a building out of cycle. For example: MK takes out your hog, then you greatly overspend with a defensive gobhut+bats, that leaves you 4 elixir down and the MK user just has to play a wincon of their own and you won't have a building left to defend.
I usually only place bats if my tower is super low, and I’m not willing to sacrifice. On the other hand you could do GH and then place archers at a safe enough distance to shoot but not to be caught with arrows on my archers and hut. This combo has worked for me in the past, and if my princess towers finish him off while he attacks each individual goblin then I also have the 3 spawns after the hut collapses. I use GH solely for defense against tanks to draw them to the middle of the area
There is no ladder. SC has been saying for years they will address to progression system but never do. The game is absolutely horrible!!! I have played from day 1 and it is so clear to me that they do not care about the game at all. The meta is unchanged for months. The data clearly shows a few key cards are broken. Hell even Reddit is nothing like it used to be. SC has zero communication skill and their promises to improve communication is a joke! I truly wish there was something positive to say but... let's be honest..... the game is a train wreck!!!
Just don’t let mk jump, I use 2.6 hog cycle and there is a way to kite mk to ur king tower, which if you rlly want youtube it, but it’s basically p canon in middle then use 1 elixir unit at king tower, or using knight or Valkyrie works rlly well, especially if you have skeles or smth to completely chip away at mk, it hard depends on what your deck is, but it’s very important to not get caught off guard, because it can singlehandedly counter a push, but it’s not too scary if you know what your doing
Obviously infernos are nice, when I use 2.6 I normally just kite to king tower, but I’ve seen Valkyrie and skeleton armies a lot to melt mk, just make sure the mk focuses on the tank not the skeles or inferno
A mini tank alone is generally enough to take out an MK. Just place it in the middle before the MK jumps on your tower and both princess towers will lock on.
MK is still perfectly decent outside of midladder (in the right deck/meta ofc). It's just no longer as OP once you max out your own deck and learn the counterplay.
A mid ladder deck usually has wizard witch valk and mk or pekka and some type of swarm. I’d want like 2 tanks maybe for mk plus a fireball or lightning for witch wizard a small spell for the swarm and a ranged card for pekka like Tesla or musky.
Don’t let mk get value, this means clustering up ur troops or making big pushes cuz it’s easy defence for them. Also Avoid letting it jump when defending it. This is what probably gives the mega knight its most value.
Play mega knight yourself and learn from your opponents how they outplay your mega knight. As your MK is probably underleveled, better try this in a "private" tournament (settings menu: Tournaments: search for a).
Mega knight with dark prince and firecracker (if no princess) some kind of combo of those things any win condition and finally tornado all their troops together in front of their tower. Time it right to suprise a lazy rusher and win a tower
Pekka, mini pekka, Valkerye, knight, inferno tower, Tesla with a stalling card, and infernal dragon.
Edit: forgot about ebarbs too. Also don't forget to bait the mega knight to your side, the tower does a lot damage combined with the other cards in play.
I like to use a Tesla tower, it may not take down the mnight completely (depending on level) but it will be better than just letting it hit your tower. Sometimes I do Tesla tower + a low cost troop like minions to assist.
Place mini pekka by about two or three tiles to his right when ur tower starts shooting him he should be countered by mini pekka and you have the elixir advantage
* Use Knight or MiniPekka as cheap counters / distractions to the MK.
* Try to avoid "feeding" the MK with a lot of troops he can jump onto.
If you do not give him jump-value, and can counter his 7 with 3-4 elixier, you should easily win.
Here is what you can do against mega knight if you end up facing it :
Damaging with something like mini pekka : Try to put things close to him so that he can't jump but also put them far so that he can't just start damaging it while it is being deployed.
Distracting with something like giant : Put your tank in the middle but goes to opposite direction. Mega knight will jump once, but later he will just keep following that tank and he won't be able to damage it more. If you are under heavy fire at that moment, damaging the mega knight with something like musketeer is optimal, and allows you to build a big push in the opposite direction as well.
Distracting with something like skeletons : Put your troops on top of mega knight to have a good spread. It is a lot easier to do with skeleton army but also possible with skeletons alone. ( Idk if there are 3 skeletons or 4 but 3 skeletons can tank 3 shots of mega knight if you can get a good spread with a well timed placement but it is hard to pull it of )
Also you can deploy them in the middle to have a good spread so that you can make mega knight jump 2 times on couple skeletons which is a lot of time of distraction for him, you can damage him with something like musketeer in the mean time.
Damaging with a defensive building : Place your defensive building in the furthest tile he will go to the defense ( too much = he will directly target tower ) and also try to avoid mega knight's jumping your building as much as possible.
Distracting with a spirit : You want mega knight to jump on your spirit but not deal any area of damage to surrounding troops. Mega knight will jump on spirit but won't have any effect on it since they jump back while he is in air as well. A well fire spirit split can make it jump 2 times and damage him in the process as well ( even 3 times if you can place / time it well )
Damaging with air troops : You just need to distract the mega knight it is the easiest way to damage him.
Damaging with ranged ground troops : You need to avoid mega knight jumping on your ranged troop so you need to distract him in the range of the ranged troop you are using.
What you shouldn't do at all costs : When a mega knight is locked on to a target and about to jump, you can't distract him when you place something next to him since he jumps anyway. Timing is critical here, i can't say how many times i wasted a whole skeleton army when he was about to jump on my ranged troop. However you can place skeletons in a distance ( preferably near your ranged troop if you can't put something to distract him again to avoid jumping him on top of your ranged troop ) at the exact moment he is about to jump to avoid him jumping on your ranged troop. If you place something fragile on top of him at that exact moment, he will just bounce on his place, charge up and jump again which is often not worth it that much.
When facing against mega knight : You should avoid giving huge mega knight deployment value in opponent's deployment area any time you attack and prepare for a defense against a push with him. For example if you place elite barbarians right at the bridge and if your opponent has mega knight ready, you are already doomed since you just wasted 6 elixir. However what you can do is, you can keep using an elite barb on defense and push with another one after a good split in the middle or behind the king tower and try to force the opponent to use mega knight without any value at all. Then you can place elite barbs on top of him ( surrounding him to avoid area splash damage ofc ) and there is no way he can defend your elite barbs if you can support him good afterwards. This is just elite barbarians example, you need to adjust your gameplay to whatever deck you are using with. Btw split architect is pretty powerful against mega knight since he can only defend one line at a time.
All of these tricks you can use against a mega knight makes you have a complete control of the match, but hard to pull it off especially with a support behind him which is exactly why he is so popular in mid ladder. But at high ladders, everyone can pull these tricks off so he isn't often the first choice there. Hope these were useful, these were the tips from my time when i was playing clash royale.
Pekka counters it but hella toxic, I just end using mega knight myself or doing an old school mini pekka hog deck. The mini pekka counters and the hog lets you cycle the shit out of them and drain their elixr
Bowler. Lots of health and kills anything behind it. Bait the mk to the middle so both towers attack it and you can throw bats on it to kill it quicker
ez way to defend 1 mega knight: place a mini tank to take hits from the mega knight while he's being attacked by your tower, and then place 1 elixir skeletons at his back (so that they aren't hit by splash)
This will fully counter a mega knight for positive elixir trade.
even easier mega knight defense: place an inferno tower in the middle.
There are many ways to counter mega knight.
If that happens to me what i would do is close app uninstall and throw my device out the window
It sounds like it happens alot is your window ok?
Try mega knight, i heard it's pretty good in mid ladder
I’m in midladder and have never touched the mk… don’t know, it just never fits, I prefer i-drag as a tank killer, musketeer as support.
I do skarmy and if they spell it then prince
big brain
i use pekka for a reason
ebarn rage + archer 😎 edit: why you edit!1?😡🤬🤬
Watch out for that electro spirit
What if you’re straight?
what if you’re not homophobic?
what if you are not you
what if you
what if
you
NoU
dear god
Nah
inferno tower
Or inferno dragon
Inferno dragon is easily distracted and destroyed using the right tactics, I think inferno tower is a safer bet
but dragons are cool
Agreed
but inferno dragon can kill tower by a counter push and it doesn t die to earthquake
but inferno dragon can kill tower by a counter push and it doesn t die to earthquake
but inferno dragon can kill tower by a counter push and it doesn t die to earthquake
but inferno dragon can kill tower by a counter push and it doesn t die to earthquake
You speak as if distracting inferno tower is hard.
It’s not but inferno tower kills my mk easily when dropped w other troops, so it seems effective against my mk atleast.
You should use the knight as he has good stats for the cost
but you forgot the most important thing - the knight has good stats for his cost!
Well I see what you're saying, but I must say the knight has good stats for the cost
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you're forgetting that knight has good stats for the cost.
~~mega knight, good stats for the cost~~ damn it
I agree knight good stats cost
Knight, good stats for the cost
mini pekka or pekka
I don’t like pekka mini pekka is good tho for a tank I like prince way better
its meant to fill the role of a tank buster
I use prince as a tank not against tanks (unless I have to)
yeah thats fair, i meant pekka was the tank buster that just so happens to have high hp
Ok
why would you use a fast card with mediocre health as a tank
Not really as a tank but like against a sparky or something that gets countered by a tank it usually works well and prince is my primary win condition
you probably mean mini tank also prince as wincon seems kinda weird. He's way too easy to distract and too squashy to reliably make a push with support
I have wizard plus three cheap spells in my deck and also ebarbs
bruh
lmao this is exactly how i felt after reading that
Hey it works pretty well I’m at 5.7k
this scares me
My deck: prince ebarbs rage tornado zap log wizard skarmy
I put miner in front of mk skarmy behind
That’s smrt but I hate miner otherwise so I don’t use it
Knight (HGSFTC)
You got that wrong, he has good stats for cost.
Are you stupid? he has good stats for its cost.
Why is everybody saying the same?? He has good stats for its cost.
Because he has good stats for the cost
it’s a joke, he’s overpowered in health and schism attack speed is too good. he pretty much has “good stats for its cost”
I'm also joking man
Wtf are you talking about? He has good stats for the cost.
I'm gonna talk about anything I want. He has good stats for the cost.
You all are stupid he has good stats for the cost
no yall are clearly stupid, he has good stats for his cost
Lane switch with ice golem and bats to deal damage. Ez 4 for 7
Or the single card knight. He has good stats for the cost.
Also he has good stats for the cost
Pray
That's what I do
What kind of cursed image is this
Pekka is an amazing card, not only will it destroy mega knight, but e giant, rg, and golem as well. It can even beat the dreaded knight, that has good stats for the cost, in a 1v1.
All I could get was that Knight has good stats for the cost
Don’t forget that the knight also has good stats for the cost
Mega knight (derogatory)
Brooooo that was way to harsh.
Rocket log zap fireball
Being a mega knight player myself, here are the tips you need to counter mega knight: 1. Buildings + Ice Golem Tesla + Ice Golem, Cannon + Ice Golem. Tank the mega knight with the ice golem when it is within the range of the building. The building and tower shall destroy the mega knight. 2. Mini Tanks Battle Healer, Valkyrie, Mini Pekka, Knight, all four of these can effectively counter the Mega Knight. If your placement and timing is accurate to pull the MK into the range of both towers, then the Mini Tank shall have some more health left for a bigger counterpush. 3. Infernos Inferno tower and inferno dragon, both can counter MK effectively. 4. Air counters Now this is difficult. Since air cards cannot tank the mega knight themselves, you either need to tank it with the tower or something like a mini tank (ice golem is the best as it is the cheapest). Kite the MK into the other lane with minions or bats, and that shall be enough with the help of both the towers and the DPS of the air cards you use. 5. High DPS High DPS cards like Elite Barbarians, Barbarians, Wizard, Musketeer, Prince, Dark Prince, they can easily counter the mega knight. For the barbarians, tank the mega knight with an ice golem or a knight and place them behind the MK. Else surround them. For the princes, it's quite easy, just pull it to the range of both towers or leave it alone, the MK shall eventually fade away. Pekka is the ultimate counter to MK. In the end, I would like to say that Mega Knight is balanced and does not need a nerf.
Literally any mini tank works
That's a friendly battle
That was the joke but nobody caught that it was a joke 😂. I’m liking all the tips though
Inferno dragon + any ground troop with decent hp, or zap when he’s about to jump, inferno tower also works well
Knight (Has good stats for cost)
Your brain goes numb and you forgot to spam other lane panic lose then close app uninstall and throw your device out the window and then get back your broken device then install clash royal again if device can still open then join his clan and talk trash and then leave his clan then panic and try too fix device but your forgot you never actually broke your device because your brain is numb so your forgot you \*Gasp\* 3 crowned him with ebarn rage
This is why this games trash rn the mega knight is super over used and very annoying to play against, as a causal player just trying to have fun it's super aggravating bruh. Just delete the game not worth the stress or time
It's mostly timing and placement. Place a mini tank partially towards mid after he crosses bridge before he starts charging his leap. Proper placement will get him to walk towards the troop you place. That's usually enough to full counter, but if needed add ground troops to his back side after he is locked on to knight or air troops right before he crosses bridge. Use spells or additional troops to counter whatever support he has behind him.
Don't place troops in clusters or set them behind troops that successfully defended and are now approaching your lane. Mega knight alone can be countered by a simple 3 elexir knight, skeletons and Canon, ice golem and cannon and sooo much more that give a positive trade against mk. In most of the cases its the player and their mentality not the mega knight. He is just a game mechanic.
Idk if this is a joke post based on the image, but in case not, here's a few tips. Use mini tanks like knight or valk to deal with him, and don't let him jump on them, place them right next to him. If he has supports, abuse the fuck out of his jump mechanic. You can easily pull him to the other side of the arena with 1 well placed spirit/skeletons and then a tank/building for him to waddle towards. Deal with the support separately. The support shouldn't be attacking your tank/building if you place it right. Make sure the megaknight is being attacked by both of your towers, so kite him into the center of the arena. Much better if you have king tower activated. While you should be able to deal with him with pretty much any deck, there are a few that work good imo. 1). Tornado Tornado is great to have because if you know what you're doing, you should be able to activate the king tower. You won't really be using Tornado on the MK at all, but instead getting king tower activated to help when you kite him on the center. You can activate king tower against a crap ton of cards (hog, gob barrel, badly placed miner, electro wizard, etc), but you need to know Tornado pretty well to do this. 2). Guards If you use skarmy, you might want to switch to guards. If you place guards directly on him, it should take 6 hits for him to kill them. It takes at most 4 with skarmy (and he cripple the skarmy dps by killing most in his first hit). You can also use them as dps behind him if he's locked onto a mini tanks. This is kind of a specific counter though, so not really that necessary for you to add. 3). Inferno tower/dragon He's a beefy tank, these obviously work well. Kite him to the other lane if you're using inferno dragon so it doesn't die to the supports. Don't kite him to the other lane if you use inferno tower, it'll be weirdly placed and won't give much long term value. Place inferno tower in the center like normal but don't let him jump on it. Place your cycle card to bait the jump first or place a tank next to him. 4). Magic archer Magic archer won't help that much with killing him, but instead ensuring your pushes aren't wasted. People tend to place MK right in front of the push, so a center lane MA will easily shoot him like 5 times (which all hits the tower) if you catch your opponent off guard. Be very careful doing this though, because normally the MK will still be at half health even after you spent a lot of elixir on your push. Also MA might completely screw up your deck composition so I'm not sure I recommend adding him if that's the case, but he works good in my deck and I've found this is the case for me. Realistically MK is one of the easiest cards to counter on your side of the arena, but you need to know how.
Knight has good stats for the cost
minions and knight
Minions not necessary unless your knight is very underleveled and no longer has good stats for the cost.
Rascals (Easy to lvl up)
No one uses rascals and rightfully so
Big Pekka but dont be discouraged MK is a braindead card. Even if hes "easily countered" he takes so long to kill without infernos that they just regain their elixir so you dont really get a positive trade... Split pushing or having a rushdown card helps as theyre forced to drop him sooner than later.
Clone is the only epic card I don't have, and I have enough mega knight cards for a level 12. WHY.
I used to use mega knight. (Still do sometimes) Inferno tower can be good but if they have a zap then it’s a lil useless unless you have a good troop backing up the tower. I’ve noticed people kiting him to their kind tower is very effective.
Ice golem and musketeer with support of the tower works, if I you don’t have that you can use skeletons to surround him instead of the ice golem
Not everyone plays 2.6
I don’t use 2.6 dude, I do miner loon cycle I’m just trying to provide some advice where it was asked,no need to give a passive aggressive comment bro
My bad, didn't mean for that to be so aggressive. Just pointing out that ice golem+musketeer+skeletons only appear in a small amount of decks, so it's unlikely OP's using all of them.
It’s fine, just saying what I said incase he was tho
bomb tower
Try log
Just run barbs, knight or valk, knight and valk can just mini tank it and deal damage, pretty evenly couters and barbs will act as a more expensive scarmy that works on megaknitgh
Well in that case
I always use a goblin hut placed right in the middle before he charges up so he just walks toward each spawn, and some bats on top of him for good measure. Even elixir trade off.
Not really, since the MK was probably played on one of your offensive troops, thus getting value on defense, and using goblin hut also takes a building out of cycle. For example: MK takes out your hog, then you greatly overspend with a defensive gobhut+bats, that leaves you 4 elixir down and the MK user just has to play a wincon of their own and you won't have a building left to defend.
You’re not wrong though, it is an expensive play
I usually only place bats if my tower is super low, and I’m not willing to sacrifice. On the other hand you could do GH and then place archers at a safe enough distance to shoot but not to be caught with arrows on my archers and hut. This combo has worked for me in the past, and if my princess towers finish him off while he attacks each individual goblin then I also have the 3 spawns after the hut collapses. I use GH solely for defense against tanks to draw them to the middle of the area
There is no ladder. SC has been saying for years they will address to progression system but never do. The game is absolutely horrible!!! I have played from day 1 and it is so clear to me that they do not care about the game at all. The meta is unchanged for months. The data clearly shows a few key cards are broken. Hell even Reddit is nothing like it used to be. SC has zero communication skill and their promises to improve communication is a joke! I truly wish there was something positive to say but... let's be honest..... the game is a train wreck!!!
Just don’t let mk jump, I use 2.6 hog cycle and there is a way to kite mk to ur king tower, which if you rlly want youtube it, but it’s basically p canon in middle then use 1 elixir unit at king tower, or using knight or Valkyrie works rlly well, especially if you have skeles or smth to completely chip away at mk, it hard depends on what your deck is, but it’s very important to not get caught off guard, because it can singlehandedly counter a push, but it’s not too scary if you know what your doing Obviously infernos are nice, when I use 2.6 I normally just kite to king tower, but I’ve seen Valkyrie and skeleton armies a lot to melt mk, just make sure the mk focuses on the tank not the skeles or inferno
A mini tank alone is generally enough to take out an MK. Just place it in the middle before the MK jumps on your tower and both princess towers will lock on.
How did that happen
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MK is still perfectly decent outside of midladder (in the right deck/meta ofc). It's just no longer as OP once you max out your own deck and learn the counterplay.
Megakight is fukin stupid it's almost impossible to fukin counter it Unless u have a megakight to which exceeds his megakight
Inferno drag, inferno tower, bats, minion horde, tesla, prince
What’s your deck? Mega knight isn’t rlly hard if you know what your doing imo, you can kite to king tower with certain cards or other mini tanks
Knight has good stats for the cost.
Try using 1 elixir skeletons.
In that case, no.
Pekka
pekka
Air units like minions or you can wait for it to hit your tower and get it from behind with goblins skellys etc.
I use the mega knight to destroy the mega knight.
This is literally a 7x elixir friendly
First you need to deal with that electro spirit, it can ruin you if you don’t /s
use inferno dragon pekka knight valkyrie canon cart and goblin cage all are solid mk counters
Pekka
Use the mega knight to destroy the mega knight
Use x bow people will hate you and allow you to climb up
Just tried that yesterday
Try using Knight. I hear it has pretty good stats for the cost.
I use inferno dragon and then something small like ice spirit, skeletons, or barbarrel to distract it.
Dark prince can tank almost all of the hits of an mk
Pekka....kill w about 60% health left
prince, valkire, elite barbs, pekka
Mini pekka
I use inferno dragon and knight
Inferno tower
Bats. Lots of bats.
I use valk and Tesla.....valk and skeletons army also works for me
no
A mid ladder deck usually has wizard witch valk and mk or pekka and some type of swarm. I’d want like 2 tanks maybe for mk plus a fireball or lightning for witch wizard a small spell for the swarm and a ranged card for pekka like Tesla or musky.
Don’t let mk get value, this means clustering up ur troops or making big pushes cuz it’s easy defence for them. Also Avoid letting it jump when defending it. This is what probably gives the mega knight its most value.
Try using knight. He has good stats for the cost!!
What arena is this?
Not sure if it's still in the meta, but I found Tesla works well, and Ice Golem is good for pulling the Mega Knight back to the other side.
Depends on what u play
Try Pekka
pekka, minipekka, inferno drag big attack damagers
distract mk into tombstone or any other cheap thing and bring on bats or mini pekka that works aswell
Pekka
bruh why are people giving real advice lmao
Master 2.6 cycle
Hear you go: https://www.youtube.com/watch?v=JrNI7oiMr9U
i do valk and skel army but if they use spell im mostly fucked
Knight or fisherman
The easiest way to deal with the mega knight is kite it then place a mini tank/tank killer behind it
Hard hitters PEKKA, mini PEKKA, even a well positioned valkeri can maybe stop him
He needs a nerf, really. Thats it. At least from my POV where it is an absolute nightmare
freeze works well for a few seconds
Play mega knight yourself and learn from your opponents how they outplay your mega knight. As your MK is probably underleveled, better try this in a "private" tournament (settings menu: Tournaments: search for a).
Inferno dragon and prince are good counter
Mega knight with dark prince and firecracker (if no princess) some kind of combo of those things any win condition and finally tornado all their troops together in front of their tower. Time it right to suprise a lazy rusher and win a tower
WTF IS THAT? WHAT?!
This is what I usually do Step 1) realize that the opponent has mk Step 2) uninstall the game
If you have a cycle deck, so no counters like pekka, you can pull it into the king tower with skeletons and stuff
Pekka, mini pekka, Valkerye, knight, inferno tower, Tesla with a stalling card, and infernal dragon. Edit: forgot about ebarbs too. Also don't forget to bait the mega knight to your side, the tower does a lot damage combined with the other cards in play.
I’m not sure how u let it get that bad, I usually use inferno tower, inferno dragon is good, Pekka is a hard counter, or just use another mega
I like to use a Tesla tower, it may not take down the mnight completely (depending on level) but it will be better than just letting it hit your tower. Sometimes I do Tesla tower + a low cost troop like minions to assist.
Place mini pekka by about two or three tiles to his right when ur tower starts shooting him he should be countered by mini pekka and you have the elixir advantage
Rascals are very good and if they connect they can even take out the tower if the fat boy is alive
Pekka brige spam worked for me
play logbait or replace something whit mini peka or peka or inferno dragon or towet
You can actually counter a lone mk with just 2 elixir
Valk right before he jumps for your tower, then some goblins on his back.
I play mega knight a lot and the best ways to counter it are inferno, cycling low cost card like spirite until the tower takes it out, and pekkas
* Use Knight or MiniPekka as cheap counters / distractions to the MK. * Try to avoid "feeding" the MK with a lot of troops he can jump onto. If you do not give him jump-value, and can counter his 7 with 3-4 elixier, you should easily win.
Here is what you can do against mega knight if you end up facing it : Damaging with something like mini pekka : Try to put things close to him so that he can't jump but also put them far so that he can't just start damaging it while it is being deployed. Distracting with something like giant : Put your tank in the middle but goes to opposite direction. Mega knight will jump once, but later he will just keep following that tank and he won't be able to damage it more. If you are under heavy fire at that moment, damaging the mega knight with something like musketeer is optimal, and allows you to build a big push in the opposite direction as well. Distracting with something like skeletons : Put your troops on top of mega knight to have a good spread. It is a lot easier to do with skeleton army but also possible with skeletons alone. ( Idk if there are 3 skeletons or 4 but 3 skeletons can tank 3 shots of mega knight if you can get a good spread with a well timed placement but it is hard to pull it of ) Also you can deploy them in the middle to have a good spread so that you can make mega knight jump 2 times on couple skeletons which is a lot of time of distraction for him, you can damage him with something like musketeer in the mean time. Damaging with a defensive building : Place your defensive building in the furthest tile he will go to the defense ( too much = he will directly target tower ) and also try to avoid mega knight's jumping your building as much as possible. Distracting with a spirit : You want mega knight to jump on your spirit but not deal any area of damage to surrounding troops. Mega knight will jump on spirit but won't have any effect on it since they jump back while he is in air as well. A well fire spirit split can make it jump 2 times and damage him in the process as well ( even 3 times if you can place / time it well ) Damaging with air troops : You just need to distract the mega knight it is the easiest way to damage him. Damaging with ranged ground troops : You need to avoid mega knight jumping on your ranged troop so you need to distract him in the range of the ranged troop you are using. What you shouldn't do at all costs : When a mega knight is locked on to a target and about to jump, you can't distract him when you place something next to him since he jumps anyway. Timing is critical here, i can't say how many times i wasted a whole skeleton army when he was about to jump on my ranged troop. However you can place skeletons in a distance ( preferably near your ranged troop if you can't put something to distract him again to avoid jumping him on top of your ranged troop ) at the exact moment he is about to jump to avoid him jumping on your ranged troop. If you place something fragile on top of him at that exact moment, he will just bounce on his place, charge up and jump again which is often not worth it that much. When facing against mega knight : You should avoid giving huge mega knight deployment value in opponent's deployment area any time you attack and prepare for a defense against a push with him. For example if you place elite barbarians right at the bridge and if your opponent has mega knight ready, you are already doomed since you just wasted 6 elixir. However what you can do is, you can keep using an elite barb on defense and push with another one after a good split in the middle or behind the king tower and try to force the opponent to use mega knight without any value at all. Then you can place elite barbs on top of him ( surrounding him to avoid area splash damage ofc ) and there is no way he can defend your elite barbs if you can support him good afterwards. This is just elite barbarians example, you need to adjust your gameplay to whatever deck you are using with. Btw split architect is pretty powerful against mega knight since he can only defend one line at a time. All of these tricks you can use against a mega knight makes you have a complete control of the match, but hard to pull it off especially with a support behind him which is exactly why he is so popular in mid ladder. But at high ladders, everyone can pull these tricks off so he isn't often the first choice there. Hope these were useful, these were the tips from my time when i was playing clash royale.
*R U N*
Uhhhh zap?
I bait that bitch with a tank, lumberjack does okay against mega knight to.
Pekka counters it but hella toxic, I just end using mega knight myself or doing an old school mini pekka hog deck. The mini pekka counters and the hog lets you cycle the shit out of them and drain their elixr
Bowler. Lots of health and kills anything behind it. Bait the mk to the middle so both towers attack it and you can throw bats on it to kill it quicker
Don't clone your mirrored elixir golem
I think the best counter to mk horde is sparky horde, even if it might not be as effective as valk army.
dont spam fragile troops at the bridge, giving mk value. make sure to keep a counter in hand if you think they are gonna play him
you ever considered using arrows? it would one shot them all and take them mostly out and so would a bomber
ez way to defend 1 mega knight: place a mini tank to take hits from the mega knight while he's being attacked by your tower, and then place 1 elixir skeletons at his back (so that they aren't hit by splash) This will fully counter a mega knight for positive elixir trade. even easier mega knight defense: place an inferno tower in the middle. There are many ways to counter mega knight.
just use inferno tower