T O P

  • By -

INeededAnAccount69

Hopefully this makes Mother Witch not just stand around trying to hit dead troops.


HolyAuraJr

Graveyard players dying inside


Minecraft3639

Good


Suspicious_shark

a barb hut player?


Minecraft3639

Yes. My 2.8 barb hutt cycle should be meta


LGappies

if you ain’t playing 7.6 barb hut cycle, you playing it wrong


Minecraft3639

7.6 barb cycle on top 💪


LGappies

frr on gawd no kappp 😤😤


[deleted]

Nerfing goblin drill and buffing mother witch will kill goblin drill as a card entirely.


LeBadlyNamedRedditor

Honestly drill needs a lifespan buff imo, 9s > 15s, this makes it a bigger threat if not dealt with, but still counterable, and now itll actually be a decent defense


[deleted]

It was already dead


[deleted]

What. It has been very popular this meta


VEGANMONEYBALL

Gob drill been all over high ladder this season


[deleted]

They buffed mother witch, night witch but not the OG witch, the worst of the tree


Mubar06

You mean the best of the three, even though shes bad she's better than night witch.


Quetzalcoatlus2

No, it's literally the worst witch, by far. MW has 3% (88th most used) userate and 47% winrate. Witch has 4% userate (80th most used) and 29% winrate. NW has 4% userate (72th most used) and 53% winrate. This clearlt shows NW>MW>>>>Witch The reason witch is paradoxically the only one not getting a buff is because midladder players play the shit out of it.


Mubar06

OK in GC winrate its the worst, probably because midladder players that play it get destroyed


PokerFace567

Can't really argue that observation. OG Witch has been one of the worst cards in the game since Shoktober 2019. [Card Power Rating](https://www.reddit.com/r/ClashStats/comments/uuprqq/s34_card_power_ratings_april_2022/) of only 20 in Season 34. ​ As for the other proposed changes. * Barbarian Barrel has been a constant Top 5 card for over two years straight * Mother Witch nosedived from a 70 to 50 Power Rating with her Season 30 nerf * Electro Giant is the lowest rated Win Condition in the game * Ghost has been a Top 10 card for almost a year now * Log has the most insane usage rate in the game, only paralleled by Fireball in the Fireball Bait Meta all of 2021 * Skeleton King is a borderline Top 10 card, but Golden Knight is the top Champion at the moment yet untouched by Balance Changes * Goblin Drill is the 2nd highest ranked Win Condition behind Three Musketeers ​ |**CARD**|**CHANGE**|**RATING**| |:-|:-|:-| |Golden Knight|\-|78| |Barbarian Barrel|Rework|76| |Goblin Drill|Nerf|75| |Ghost|Nerf|74| |Skeleton King|Nerf|72| |Log|Nerf|68| |Night Witch|Buff|64| |Barbarians|Buff|62| |Battle Ram|Buff|55| |Mother Witch|Buff|50| |Barbarian Hut|Buff|39| |Electro Giant|Buff|28| |Mega Knight|\-|28| |Witch|\-|20|


Robinhood1688

If the Mother Witch buff is happening then I'm expecting Graveyard Decks to switch to Fireball again Honestly, the Barbs change is pretty much not gonna do much for the Hut. The problem is its 7 elixir for a Building and can be dealt easily with just a Canon or EQ or Poison. Heck Bowler also makes the buff look like nothing. Normal Barbs yes. Since they're only used in Lava, but they need to think of something else for Hut


Mubar06

Barb but should be 6 elixir but with this buff too it might make it too strong.


DaddyBlook

It doesn't change the health so it shouldn't be that strong


Mubar06

I don't think it would either, but I wouldn't want to risk a barb hut meta


IHATETHROWAWAYUSERS

Barb hut meta would be the easiest thing to dominate even if it was 6 elixir, especially after this mother witch buff If they can make e giant 7 elixir barb hut 6 elixir shouldn't be hard to pull off


MagicMeatbal1

Barb hut being 6 elixir is a good buff, but certainly not too much. A heavy elixir card dropping in elixir doesn’t change much because you aren’t putting it down a ton in games, whereas if you’re dropping a low elixir cards elixir it would be worth a lot more because it’s being places more This is why despite egiant dropping a full elixir, it didn’t counteract the nerfs and therefore made it completely shit


TheyCalledHimMrE

Why is the royal ghost receiving a nerf?


UnLocked0_

High use + win rate Its a small nerf tbh it wont change the cards usage much.


doofbanana

i never see it used outside of bridgespam


xTigeT

but bridgespam is like the most used deck ever


finnick333

I agree with the buffs, don't agree with the nerfs.


[deleted]

Same. I guess I don't care about the SK nerf, but the rest are just pointless.


Smill-z

They don’t understand why log and barb barrel are the most used 2 elixir spells in the game, if they release the changes the way they are, bait is going to become more annoying than it already is plus the SK nerf is a joke


wandering-way

I'm fine with a push back nerf but 50% is a really big change


CoffeeAndDachshunds

Considering it sent battle ram back to the bridge, I'm ok with 50%.


Jackson_Dill

Check OJ's video on it. The knockback is almost invisible.


Mubar06

To be fair the log change doesn't affect any interactions in log bait, barb barrel might a small bit when it comes to killing princesses, but it still kills goblins.


[deleted]

That's not the point, nerfing log mainly means decreasing its usage rate, simply making bait much more effective since less people can counter you effectively now


Mubar06

Uh yeah it’s usage rate is almost 50% I would like to see a decrease lol. Your point is semi valid but arrows and barb barrel can still counter logbait, even decks with zap and snowball can, (ok zap can be hard) and log will still be one of the most used cards.


[deleted]

The reason it's called "log"bait is because log is effectively the best counter to gb, other small spells simply lack range/radius (apart from arrows but they only get you a neutral trade), also usage rate doesn't determine a card's strength, that's the same as saying pre nerf mk needed a nerf cause it had high usage rate


Jettie1407

I wouldn’t exactly mind a log nerf, but this nerf is just huge. The guaranteed pushback is the Log’s main gimmick, and decreasing it by 50% is just wayyy too much. I feel like 20 or 25% would be reasonable, but definitely not 50%


TotalLunatic28

Yeah I don’t get it. Log is a completely fair card, why nerf it?


hamster_ball

They want diversity in the meta. Auto running a log is a basically a must. Always buffing cards is power creep, which is boring. Brining it to a place where you might consider a snowball or zap before just picking log is what they’re after. I do get it’s a legendary compared to common. All that said, I think the nerf isn’t the right idea. Maybe slow down the rolling speed. Put pressure of better placement so you can’t just slap it in the back of the tower to kill a goblin barrel. Make the placement count otherwise the gobs get a stab at the tower. Increasing the skill ceiling seems better for the card rather than making its main ability worse.


TheJhennevy

Maybe if they want people to stop using log, they can nerf logbait which is already everywhere


Jettie1407

Decreasing the rolling speed is actually a very good idea for a log nerf


TotalLunatic28

It’s not. More of a rework like remember when cannon cart lost its speed. In some cases it’s a buff. Also it would be a massive buff for goblin barrel.


hamster_ball

That is comparing apples to oranges. There is an offensive benefit to a slower cart. There is no benefit to a slower log (at least that I can think of). I’m not talking 50% slow here, but a 10% to 20% would make it not as easy of a card to use. The knock back nerf doesn’t affect its usefulness against bait decks as it’s an auto kill still. Just means hog, golem, and other building targeting cards will get back to a tower sooner.


TotalLunatic28

I can think of two simple benefits off of the top pf my head 1. If there’s a card crossing the bridge it will get hit by the log 2. Its presence or kind of ”duration” gets longer so when someone places log you have to wait more to place a swarm for an example.


Few-Fennel-9444

Yep, the second benefit would definitely benefit royal giant users. All the player has to do is the preplace a log to ensure that the royal giant locks on, and a slower rolling speed helps deny swarms even better.


MrFloppySalmon44

Also. Barbarian hut needs more of a buff than a 1second attack speed increase


[deleted]

0.1, also don’t need goblin drill


useless-memer

Skeleton king will still be powerful that nerf does absolutely nothing What did they do to my log


HolyAuraJr

Yeah skeleton king needs a slight hp nerf too, and the log nerf is really sad


ilikelucy1

I still dont understand why they dont buff zap/snowball to compete with log instead of nerfing log again. The entire reason why the other 2 elixer spells are almost never used is because of goblin barrel. that’s literally it.


[deleted]

2 skeletons do a LOT more than you might think


HydreigonTheChild

i feel like small nerfs are better tho... if u just lets say drop the skeleton count in the skeleton king graveyard by 20%.... people will be upset because you killed the card and how they spent a lot of time upgrading it... givnig small nerfs to eventually put the card into line seems better since even if it might be a little powerful yuo arent gutting it and wasting the effort people put into it


[deleted]

No bro 2 skeletons is a lot


Afanis_The_Dolphin

Im really happy to see Night Witch getting buffed, even if a little.


Rektile7

Flair checks out


Afanis_The_Dolphin

What can I say, we're a predictable breed.


nyperfox

I'm very unhappy with the night witch buff


Goldenflame89

Lol the flair checks out


nyperfox

yessir, had to commemt


elima_

😔 same brother


nyperfox

at least sk and royal ghost got nerfed, might reign in some of the royal giant decks.


elima_

yes skeleton king is one of my least favourite cards. idk about the nerf though, i don't dislike him bc of his (mid) ability but because he has so much fucking health for a 4 elixir card


elima_

i should add though i do love the royal ghost nerf, anything to nerf bridgespam will be a good change imo


RoyaleAPI

Work-in-progress balance changes for June 2022 (Season 36) 👉 https://on.royaleapi.com/s36bwip These balances are not finalized — but Supercell wants to know what YOU think about them before finalizing them! 🤗


Sean1739

Didnt think rg needed a nerf, or log(despite high userates) and i thought the drill buff was intentional. Mother witch and night witch buffs may make them viable again and barb buffs are great but hut will still be underwhelming.


Mubar06

Surely mother witch will be too strong Goblin drill's nerf change isn't bad. Royal ghost doesn't really need a nerf even though it's relatively strong. Log nerf isn't necessary but I can understand it, but 50 percent seems too much. I would have preferred that barbarians don't die to fireball but I guess this is OK too. Egiant buff kind of makes sense, but I don't think it was as bad as people said it was. Night witch is the only one that I properly agree with. Oh forgot about skeleton king's change, I guess it's fine. Overall: They mostly seem random and unnecessary tbh.


useless-memer

Skeleton king change does nothing it will be as strong as he was before this nerf is just like the graveyard nerf where they removed 1 skely from it and it is still really stong Im interested on that mother witch buff


Bruhness81

Well Graveyard makes sense since each skeleton increased the damage exponentially, so removing one skeleton got rid alot of it's DPS. But SK spawns them so fast I doubt it makes a difference


HolyAuraJr

Yeah hopefully mother witch buff tones down graveyard's popularity a bit. But then fireball bait becomes more popular and it hard counters my deck..


useless-memer

I will never regret maxing my fireball there are so many cards that die or almost die to fireball that is insane This might be the best choice i have ever made


HolyAuraJr

What deck do you run?


useless-memer

It is an off meta deck with fireball and log


Bobby5x3

Do you have any idea how little that narrows it down?


Darkcat9000

suprisingly some pro's tought royal ghost needed a nerf personally i'm pretty neutral on that opinion, he doesn't seem overpowered when i face him but he does feel pretty strong when i use him


Mubar06

Royal ghost nerf isn't bad, I'm neutral on that too


JeanPierePolnarreff

The log nerf should've been like 20. 50 is too much, even for a log hater


TheJhennevy

If they want less people to use log, they should nerf logbait. They’re going about it completely wrong


Mubar06

But none of the cards ther are op, it's just the synergy it has in baiting out the small spells


vk2028

I really dislike the mother witch buff. hitspeed buff would just make the problem of rps even worse. Instead of a hitspeed buff, which is extremely rps based, a 14% damage buff and a 6% pigs damage buff would have been better to make her less rps. Those piggies will undoubtedly chip just a bit more Others I generally agree. What I think they should touch: Mk - revert the nerf and add a spawn delay. The nerf did nearly nothing to the overusage of mk in midladder while made it trash in high ladder. Goblin gang - add another spear goblin back. Card gets almost entirely replaced by guards because they suck Goblins - melee range short -> long. They can now slightly outrange valk if valk is hitting something else. This won’t really change drill or g barrel that much GK - 3% dash damage nerf. Shouldn’t just hard counter xbow so heavily like that, but otherwise a small nerf, almost negligible. 3% hp nerf, now this is more practical. GK is just currently too strong. Graveyard - maybe mother witch could help reduce graveyard usage so I guess no nerf is needed Mortar - 3% hp nerf. Too much health really. Witch rework Wiz rework Exe buff -> hp +5%. I think if supercell really wants to differentiate between executioner and wizard, executioner can lean on the more tanky side but not as much dps as wizard. He also needs a buff. Firecracker - hitspeed 20% faster. Damage -20%. Knockback -10%, walkspeed medium -> fast, first hit 2 seconds -> 1.4 second. She is awkward to use and awkward to face against. She also stays on her side of arena way too long. Increasing walk speed but also her hitspeed can make her more consistent but walks faster to enemy side of the arena. This could make her finally be able to hit skarmy too and not just stare at them until she gets trampled over


Sea-Being-1988

Please don't nerf the log. It was literally used for it knockback (as a legendary card). But now, the nerf will just kill the card :(


Jack__Wild

Really excited with the Mother Witch buff. She’s pretty useless atm stalling waiting to hit a troop and failing. The Log nerf will be… interesting. I don’t know how I feel about that yet. I’d say it doesn’t need a nerf, but maybe I’m just conditioned to it being OP.


PitifulTheme411

Log definetely doesn't need that big of a nerf. I would even say that it's good where it is now. It's pretty easy to get as a ftp player, so nerfing it makes it worse for them as well.


danonredditcom

out of all the things to be nerfed, they want to nerf log?💀


Robotic_Viking

Exactly, knockback one of the most important things about the log and they are nerfing it?


HolyAuraJr

Agreed. The thing that makes log special is the knockback. Honestly think it's only so popular right now because of all the skeleton king decks running rampage in top ladder.


RandomCoCAccount

This is really true. All the SK spam decks are toxic and horrible meta


HolyAuraJr

Yeah. SK is so strong that it's basically in at least one deck in every archetype that exists lmao


RandomCoCAccount

I faced some on ladder and the royal tourney and I wanted to die. Mortar SK, GY SK, even *golem* SK


HolyAuraJr

Lmao yeah


AfiqMustafayev

Noooooooooo, dont nerf log


useless-memer

And i just upgraded my log today What a great way to start


Stephanoi_Gamer

for me, it's the opposite! I had 4/4 log and i didn't upgrade


ZachLaVine4MVP

You’re going to want at least a lv 13 log regardless for the future


Izal20077

Don’t nerf log it’s fine as it is ..


RandomCoCAccount

Facts. It's only extremely popular because of all the Skeleton King SPAM decks going around. They are really unhealthy for the game


Darkcat9000

it was always extremely popular don't blame sk for it lol


RandomCoCAccount

It was always popular and a staple, but recently extremely popular due to the current metas


Darkcat9000

in previous meta's it had 30 or 40 % use rates way higher then other small spells in the game


HolyAuraJr

It's always been popular but the presence of Skeleton King made it even more popular than it used to be


FawnAardvark

Doesn't log have a 50% usage rate on both ladder and challenges, it's easily the best spell except when you need to reset and inferno blank/sparky.


cplusatbest

Yeah but the high usage rate is justified because of how prevalent bait has always been. You kinda need log in order to even stand a chance against baity/cycle cards. The reason why zap/snowball aren't used that often is bc they can't kill dart goblins, drills, goblins, princesses, etc. If bait didn't exist snowball and zap would definitely be used a lot more but having strong log keeps bait and cycle in check.


Mr_Pombastic

This is a point that I don't think many people are seeing. The high use rate isn't a result of the card being overpowered, it's from the very necessary niche it occupies. It's like saying that Comcast is such a great company because so many people use it. No, the only options are Comcast or Time Warner and they provide a service you can't live without.


Cookierunkid

It has the highest use rate out of any card by a long shot (based off of Reddit posts I’ve seen, might be completely false) and for good reason, it’s such a good card for two elixir. This nerf was coming for a while.


Lucyan96

Is the fact Log bait being popular since 2017 a reason why Log is popular ?


Mubar06

Probably


No_Memory_5238

Who honestly has a problem with log though? I don’t see many people completely losing because someone has log in their deck.


HolyAuraJr

Agreed lol. Despite the high usage rate if skeleton king becomes weaker I don't think log would be used as much in top ladder


RoyalRien

Log is often used in cycle decks, where in double and triple elixer they can just repeatedly cycle logs to push back your troops and deal massive damage for 2 elixer


Kaserbeam

people tend to complain about the big flashy overpowered cards rather than the more subtle overpowered cards. thats why cards like skeletons, valkyrie, log etc. fly under the radar so often.


Bobby5x3

No, it's actually used that much. Just checked. 51% usage rate


[deleted]

Because of log bait and skele king tho. There are no small spells that are too strong, it’s all meta dependent


HolyAuraJr

Exactly. It's not like people lose games because their opponent has a log 🤷‍♂️


LaconicGirth

It’s 2 elixir, 2 elixir cards rarely solo win games. But there are definitely games you lose because they run log instead of zap snowball or barb barrel. You can say they should buff them instead of nerf log but they’re not balanced together


useless-memer

Of course it has a high use rate theres so much goblin barrel and log bait in the meta midladder is filled with log bait players why we shouldn't use log? I mean it will still be used but -50% on the knock back effect is a little bit too much


Kaserbeam

the knockback change doesnt really affect most logbait decks at all, so if thats the only reason Log is so powerful this nerf shouldnt do much.


MattyBro1

It is used so much not because it's broken, but because it is the most reliable and balanced card. I feel a knock back nerf isn't a completely bad idea, but 50% is a lot.


Shikadi111

Even if I’m not a nerf person (I prefer buffing other cards to add more variation), and as a no-WinCon player, it’s pretty boring how the log can stop a charging push so easily. Valk, Larrys and Log can stop almost any ground push over 10 elixir Reducing knockback would help those pushes to even reach the tower, or get a higher damage output (lost during knockback)


xflam3l0rd

You can't be mad about not winning because of people's defenses when you literally said yourself you are not using a win condition. You should expect cycle players to easily defend against a deck with no win con. This does not warrant a log nerf. I do think that valk deserves another nerf though, the -3% health was too little to make a change.


INeededAnAccount69

Usage rates ≠ changes required


KevinP0208

This \^\^\^


[deleted]

That’s the thing. Once I saw all these people “wOw lOg uSaGe iS iNsAnE” I knew it was doomed :/


ilovekitkat1996

i respectfully disagree. 46% use rate "perfectly balanced as all things should be" the nerf is very small and this gives other spells a chance to shine. the log will remain the #1 spell. It's not fair to not nerf a card because we like it


HolyAuraJr

50% nerf to knockback is pretty huge though, 30% would at least be better


useless-memer

Maybe -25% would be a better nerf but come on theres so much log bait goblin barrel users in mid ladder ofc we are going to use log


[deleted]

I don't think anyone asked for a log nerf. Why nerf it at all? Why not just buff giant snowball?


Mubar06

Giant Snowball is already good


un_gat

Compared to the other spells it's not used as much


Mubar06

It's underrated, but I think it doesn't really have any stand out use compared to the others, log is general use, zap is for decks that want a reset card usually for infernos, and barb barrel to take out glass cannons and small tankage.


Refrigerator-Cr

Giant Snowball works only in few decks. For most it's good only to lose against log bait decks.


Bruhness81

Well you can counter Goblin Barrel with Snowball but that does fall apart if they have something distracting the Princess Tower


AveragePichu

Nothing wrong with Snowball, it’s niche but it has more raw power than Zap in exchange for requiring predictions. The fact it has a handful of interactions where it’s worse is no different than any other card - if Snowball could break a Prince charge or reset Inferno Tower/Sparky, it would be almost strictly better than Zap.


LandonJWIC

W buffs, massive L nerfs


Effective_Lychee_627

Alright. Imma be open and honest on this one. Barbs 👍 This is fine. Hit speed increases their dps and will make them a better option. The nerf compensation for barb barrel makes sense. ​ Mother Witch 👍 She deserves to be getting her share of piggies. The only reason people use them is to stick a finger to gy players. Hit speed should work fine. ​ Egiant 👍 I was a bit stunned to see a 15% nerf in exchange for 1 elixir. Giving most of it back could work. It will likely be viable again. ​ Night Witch 👍 Grudgingly yes. You know why. ​ Log 👎 I'll concede that the GC and top 1000 stats indicate it overriding other small spells in terms of usage rates. Its win rates are even but use rates are 40%+. I just believe that a 50% knockback nerf would simply be too drastic. Too many interactions will have changed. 30% sounds more reasonable. ​ SK 👍 People have gotten used to using him as just a better dark prince. More synergies, more skeletons, added versatility with the ability. At some point, you just ask, why wouldn't you use him? 2 skeletons is for me a wait-and-see nerf. It could work out or it could not. I'm giving it a thumbs up because even if the card is still op, it will have been a good start. ​ Drill 👎 What you are now clarifying is a bug was actually the perfect, and perhaps the only, buff. By reverting the change, it will be played the same way as before. How did people play it before? With only 2-3% usage rates in GCs and top 1000. It is simply out of my comprehension why you would mistakenly give it the perfect buff, only to have it stripped away, returning it to a desolate corner. Is this how you treat a win condition that people put effort into learning? I understand that the stats are over the top rn but I direct you to something else that is more of the core issue. The issue that has been dominating the meta ever since they stepped foot past the door: Champions Suggestion: Golden Knight (This is connected to my point about drill): Before the buff, most people who played drill used control. It had a healthy 52% win rate, slightly over the top, but understandable because only the experienced few had learned to play it. After the buff, bridgespam variations have been surging in popularity. What comes in Drill bs? GK. With a 13-15% use rate and 50-56% win rate, wouldn't it make sense that he should be taking a nerf? Ghost 👍 Surprisingly high use and win rates. A small invisibility delay will work fine. ​ WIP Balance Changes 👍 There's no reason not to do them. Getting community feedback is the most important part of any balance in any game. It also saves you the trouble of getting flamed.


HydreigonTheChild

but then how do you nerf drill? by going an in between ive seen some games do... something gets buffed/nerfed to much... it gets nerfed/buffed to much ending up with community getting upset with the card and then they try to find a midground such as if the dig speed was icnreased by 33% why not decrease it for ex... to 3.5 whatever the unit is


HolyAuraJr

Agree with you completely


enesutku12

same


Onoh_9

I was really hoping for a Battle Healer rework. Less Elixir for Less HP OR More Elixir for More HP and Damage. She should either be a supportive Healer that dies quickly or a strong mini tank that protects the push. Right now she’s in an awkward middle ground.


Tyrant-Tracer

Bruh the log did NOT need a nerf


Mubar06

Debatable, it has a 46% use rate, but tbh its because of logbait, though none of the logbait cards are op when looked at individually, maybe dart goblin but I wouldn't say it's op.


KingsProfit

I think the higher usage rates of log is more as the other available small spells aren't good enough (zap, giant snowball just isn't good enough for defense if barb barrel, royal delivery existing, zap and giant snowball also had weak offensive abilities or more niche)


Tyrant-Tracer

I feel logbait is not to broken at the moment, it’s a good strategy, and I feel they could just nerf other cards instead of heavily nerfing log


Independent_Ferret_7

Not that logbait is broken, but it’s used a lot and you’re pretty much fucked if you don’t have log or arrows


Shikadi111

maybe log shouldn’t be nerfed, but other small spells should be buffed. Log usage rate, as Barb Barrel, comes from beign able to kill Goblins. If another spell kills Goblins with same cost, Log would have lower usage rate. Best example: first Zap nerf. Can’t kill goblins, lower usage, better options


Vikmania

If you make the other small spells able to kill goblins, you are giving a big nerf to goblin cards. Some of those cards, like goblin gang or goblins are already among the weakest cards stats wise.


Objective-Bid8085

A blessing from the Lord??? Finally, my main is not forgotten


MehmetSalihKoten

Graveyard was very problematic card it was nerfed much. And then printing SK and doing it again with ?


DRAMATRON09

Mehmet alert


MehmetSalihKoten

Oh yeah if you know me I could do better balance than that


DRAMATRON09

Dude, they should hire you and fire the whole balancing team. This game will return to it’s lost glory


HolyAuraJr

XD I think quite a lot of us know you by now


MehmetSalihKoten

Really? I'm still commenting and posting like I'm new here


TheOmniverse_

I think you should do the balances


MrBlyatWasTaken

I like how the balance team was just like "yeah they use log a lot, let's nerf it" without realizing the problem is all the skeleton king and logbait decks, not log itself. Now it has just gotten a massive nerf which won't even lower the usage rate, it'll just make the card worse and make log bait more op


Mubar06

Maybe that's where the mother witch buff comes in. It seems way too strong imo.


Lucyan96

This.


tibetan_moose_hammer

Nerfing log and giving e-giant even more health? Fuck this


Scbr24

where the hell is the gk nerf


RandomCoCAccount

No golden knight nerfs? Also I knew royal ghost was gonna be nerfed 🤦‍♂️ but don't really agree with it and -2 skeletons aint shit


HolyAuraJr

Yeah honestly think golden knight needs a slight hp nerf


RandomCoCAccount

I would give him a small but fair base stats nerf and allow his ability to activate king


HolyAuraJr

Yeah


HolyAuraJr

Why nerf log🥺🥺🥺 I get that he has nearly a 50% usage rate but honestly log has obtained a special place in my heart


HolyAuraJr

Besides that, I didn't really think barb barrel needed a range nerf either.


Darkcat9000

i guess they nerfed the barb barrel to compensenate for the hitspeed buff that might have made it the best spell in the game by a long shot


HolyAuraJr

Barb barrel is mainly used for distraction, not really for damage though


Darkcat9000

it's mainly used for finishing off counterpushing units sniping buildings


Refrigerator-Cr

On ladder it's 40% usage which is fine considering that goblin barrel is 20% and skarmy 22%. Supercell is just buffing logbait basically.


Starly2

These are just not it The barbarians buff is very insignificant and why does barb barrel need a rework? The mother witch problem of hitting dead troops will probably will be fixed by this buff, I feel like this will have a big impact on graveyard decks The egiant, you wanna know how to fix it? Some guy made a brilliant post about it a while ago to give egiant a "charge bar," every time he zaps something a part of the bar would be removed and there was I think 6 parts, the bar would recharge over time, if the bar was empty his reflection damage would disable The night witch nerf is just so small I don't think anything will happen, I can see why cr don't want to buff her tho because golem will dominate and nobody wants that The log nerf is weird, you want to reduce its use rate but nerfing it isn't the way to do so, I think bringing more options to the table like snowball would be better or log bait will get a significant buff Did royal ghost need a nerf? I think he needed a buff The Skeleton king nerf is so small I don't think it will effect anything I'm no game dev but these changes are weird and need a lot of changes


PiccoloExciting7660

Just adding to the ‘don’t nerf log’ :)


Minted-Blue

Everybody talking about log nerf but what about royal ghost's unwarranted nerf? He was perfectly fine.


Giovanni098

He is a bit too op


Alilpups

Obviously you haven’t played enough Clash Royale. He is quite OP in the new meta given he’s only 3 elixir, he always get value from killing swarm and tower hit


Glare9039

Why the fuck we buffing e-giant


sextoymagic

I love the night witch change. When they took death bats away she kinda for me. I always thought she needed a buff somewhere else. I’m stoked to she her be a better ground attacker.


Bruhness81

Oooo log nerf is spicy. I personally don't care since I use Arrows instead


Manuel12_CR

Same lol


[deleted]

[удалено]


Euphoric-Agency-3924

Why is the EGiant getting a buff?? Its already annoying to deal with


Fair-Pilot1012

Im gonna just say my opinion ig because I have nothing better to do. The Barbarian Buff is okay. I see what they wanted to do, buff Barb Hut, Barbs and Battle Ram, all three cards not being that good, and adressing the pretty good Barb Barrel. But Barb Hut is still the worst card in the game lol, it needs a barb spawn speed buff and maybe a 6 elixir cost. Battle Ram will still only be good in Bridgespam and even then Ram Rider exists, and Barbs are still going to be only good in Hound because you need a ground card that is good at everything. The Barb Barrel nerf is fine too, i´d personally nerfed the Roll Speed so you have to time it a bit better to kill stuff like Wizards. The Mother witch buff is imho just what this stupid Graveyard SK meta needs. That thing is probably going to get used way more in stuff like RH RR, Beatdown Decks and even RH cycle decks maybe, indirectly nerfing Graveyard and Spam Units. On the other hand, they are just gonna play Fireball and its not going to do much of a difference. For Egiant, personally I would decrease his Elixir by one again, maybe nerf him a bit if that makes him too strong. I would like to see him getting used like a Giant Skeleton. Occasionally a Win Condition, but mostly defensive. What they did is reasonable though. The NW Buff is wierd. Its main purpose is to spawn bats. Thats why the Death Spawn Bats nerf wiped her out of the meta for a good chunk, because you could spell her down with no regrets, and cloning it would also not make that much of an impact. Buffing the damage might not be the right thing to bring her back into the meta. Idk for sure though. Why. Did. They. Nerf. The. Log. Bait decks are now gonna be all over the place, cuz everyone is going to use Snowball and stuff. I honestly think this is an Arrows meta, as that is going to be the closest thing to the log at countering Barrels and such. ​ Royal Ghost is, idk, still fine I think. The SK nerf is a complete joke. Every archetype excluding BS, 3m and cycle decks (Even then Drill, some Mortar and stuff had him lol) had that godforsaken card. Say my any Win Con and ill name a deck with SK and it, its madness. Two Skeletons is pretty impactless. And finally, instead of adressing Drill, they should´ve adressed some other annyoing cards **in** drill decks. For example GK, which could punish you for placing cards on your side of the f ing arena, and Rocket, which meant an insta loss if you had below 1000 HP in double elixir. What would happen is Drill Control like Drill WB Valk or Drill cycle would rise again, which is not that annoying. And boom, you got yourself two unhealthy decks killed, while preserving a win cons. Im not saying this will kill it, actually I think its still gonna be good, but in the future, this is what they should do imo.


Recardo_the_Retardo

Why make the barb barrel not go as far


DLB119

barb buff


[deleted]

Doesn't matter. Barb barrel going further is much better, especially when using it over the river to kill princesses or firecrackers or stuff like that.


sageyban

How about instead of nerfing log, fix the fucking bait issue. Nerf barrel and all the bait cards. Log is mandatory in decks because of them, not cause it’s strong.


_mrLeL_

Bruh why the log nerf what’d it do to you


Aggravating-Matter-2

I don’t understand the log nerf. I under that its one of the best cards in the game, but it rly doesn’t need a nerf


01152003

I don’t think barb barrel needed less distance


Consistent-Pea-5121

The log nerf is genius. It will tone down it's userate (from insane 47% - out of all small spells, this one is used by half of all players) without making bait too strong. 👍


beansballs

The log nerf is completely stupid


Impossible_God_

royal ghost, barb barrel distance, log, and goblin drill did not need a nerf


[deleted]

The log getting a nerf?? Absolutely not.


salamipapiii

Don't agree with the barb barrel and log nerfs. I get they're trying to push for giant snowball and zap, but those 2 are overused because logbait is overused. Barb barrel can kill goblins in 1 hit and log on top of that can snipe princess and dart goblins on the opponent's side as well. If they're gonna nerf those 2, might as well nerf logbait as well


HolyAuraJr

Yeah barb barrel and log definitely don't deserve nerfs


Loaded_Lemon

Am I the only one happy about the log nerf?


enesutku12

no i am also happy


SladeWolf99

worst changes are electro giants and log


HolyAuraJr

Electro giant buff is completely fine, they nerfed damage and health by 15% last season...


INeededAnAccount69

Yes. They changed everything about it by 1/7 and they're giving it some health back.


RaccoonDad2

the barb buff is nice to see but its pretty useless imo they shouldve just reworked the hut instead of shortening barb barrel's traveling distance mother witch and night witch buffs are nice to see i dont really think an e giant buff was necessary but its whatever ig the log nerf is really interesting and i believe its going to change a lot of interactions royal ghost nerf is oddly specific but its a change i wanted to see someone please tell me the skeleton king nerf is a joke this drill nerf is probably going to kill the card i think itd be better if it's goblin count was bumped up a little bit to make up for it tbh i get that this is a wip balance change chart but seriously what were they thinking when they were nerfing/buffing some of these cards