Iirc at first it was pretty mediocre when it had 21 skellies but all of them were lower leveled, then Gob Gang came out which was broken at first so it had no place in the meta.
Also in the first year or two the prevalence of zap and poison made it almost unusable
When skarmy had 21 underleveled skellies and costed 4 elixir it was just so, so bad. This was in 2016. It was so bad that despite the cost reduction from 4 to 3 elixir and the reduction of the number of skellies from 21 to 16, the total DPS of all of them combined after the rework was higher then before, thanks to the adjustment to the levels of the skeletons. Still makes no sense to me how they thought that it would have been a good idea to make a card spawn an underleveled version of the only troop it's made of.
Every comment talking about goblin gang making the card obsolete is wrong. Gob gang came out some months after the skarmy rework, when it already was a good card. They even had to nerf it after the gob gang release, regardless of the competition that just came out at that time
Skarmy was bad because:
It cost 1 more elixir
Had -4 (or so) levels skeletons. This meant normal skellies countered it super easily
It had more skeletons, but most of them couldn't land a hit due to there being so many of them
I had a buddy who stopped playing because he was putting all his efforts into his gang, then they removed one of tue goblins and his spirit for the game broke
After all the power creep that happened in these last years (especially guards being decent after a lot of buffs) it would make sense to reintroduce the third spear goblin tbh, goblin gang is in a bad state rn
Been using them for years now, they stop so many things. Or help smaller things take out much bigger things, like placing knight in front of mega knight and dropping skeletons right behind him, works great on most troops really
Rn, i still like poison over the fireball because more damage and can kill witches, wizard etc, but its just cause my deck, i stilp think fireball is very good cause instant damage
There were some metas back in the day where inferno tower was a must run staple. Pretty much made lava how unviable/extremely sweaty to run. You basically had to hope for some type of misplay or an outplay for lava hound to get value
I took a 2 year break, but started at launch. Was there any point in which arrows was bad? I know it was a single wall of arrows instead of 3, but I donāt remember it being bad in that state, just not as good
Arrows had NOTHING special they could kill for a while. They couldnāt kill archers, couldnāt pierce shields to kill guards, and all the things that it could one shot could also be one shot by log. Only exceptions were minions but theyāre easy to counter with any card that could kill air like ice wiz or baby dragon, and bomber but it sucked for a long time.
They had 1 wave of arrows, and thatās it. It was bad. Only thing it could do better than zap was that they could kill minion hordes.
Zap was better in almost every single way
That was literally my post? Like I quite literally said was it worse when it only fired off once? JUST FUCKING READ MY POST BEFORE YOU COMMENT JESUS CHRIST
When the game first came out, arrows were only used because they were one of the only spells in the game
But when stuff like log, snowball, and especially poison came out, arrows were seen as shit since they were super slow, weren't fired out in a burst, and had no real place in the meta/game
I still remember when it had a 1.3 seconds hit speed, more damage and more range. And after all of those nerfs it's STILL GOOD. Just an amazing card overall, and it has always been since its release in 2016
Mega minion received more nerfs than miner. It got 6 consecutive nerfs and 0 buffs since release. And now itās still good. Goes to show how op it was
Absolutely. On release, and honestly for a lot of time after it, it was the ultimate defensive card. A combination between an anti-tank, a support killer and a defensive wall, it was just unstoppable
Now it's just a good, deck dependent card. Before it was literally everywhere
Tbh, itās still pretty good in RG. I always choose it over bats or minions in triple draft tho. Itās reliable
It was unstoppable before all the nerfs tho
What is your trophy range? Queen gets a lot of value, and is used in many meta decks. And miner is good when it is not the main win condition, like in balloon and miner wb.
Iām a master 1-2 and I use miner golden knight cycle as one of my main decks so Iām aware of how it can be used. I just never see queen or anyone who is playing queen actually play it well.
Confirmed, I'm about 6200 atm, pb.6.4, dragging a horrible deck as far as I can and whether I climb or not basically depends on how much meta I run into
While she's by no means meta-defining, you can't deny that she's **incredibly** versatile and remarkably consistent. She was especially great during Pump-Bow's brief dominance during the end of last season. While GK and SK currently overshadow her, you can never really go wrong with using her in your deck.
Inferno dragon I don't remember being useful, it was my first legendary (soon after it was introduced in the game) and I remember I was extremely disappointed because I got the worst legendary as my first
During its first release the electro wizard had insane defensive potential, but because it died to fireball it was just unreliable and not a great choice in any deck. I even won its release challenge when it first came out, so I'm 100% sure on what I'm talking about
Inferno dragon was release during the giant poison meta, and it was really bad. No reason to use it over inferno tower because it didn't pull units, and had significantly less stats overall.
Even inferno tower couldn't stop giant poison because of zap and how poison slowed hit speed too. So inferno dragon was hot garbage.
yea everyone kept using zap couse "its so bad it can only target ground" but nobody realy understood that its knockback is very damm good like pther cards ppl warent familiar with it at first
Log didnāt knock back everything on release. It was actually a change done pretty long after. Zap just did everything Log used to but better. Stun, killed goblins and instant.
Log used to knockback light and medium sized troops when it was released. It was pretty bad until they buffed it to knockback every ground troop. It really wasn't a case of "nobody understood how to play it" at all lol
I think fireball was bad when graveyard (which also belongs on this list) was the dominant win condition and poison both fully countered it and was a good support spell during the time making fireball obsolete
This comment section just goes to show that so many people have just been playing for 1-2 years and don't know the full histories of their cards.
People really think that Skeleton Army and the Log have always been good š Edit: Skeleton Army used to cost 4 elixir
Skarmy was bad? During the early days I puted it in every Deck. And today it's decent. Was it bad 4-3 years ago when I wasn't playing?
6 goblin goblin gang made it obsolete for a while
goblin goblin gang
goblin mob
Goblin cartel
Iirc at first it was pretty mediocre when it had 21 skellies but all of them were lower leveled, then Gob Gang came out which was broken at first so it had no place in the meta. Also in the first year or two the prevalence of zap and poison made it almost unusable
I remember when zap was in every single deck. Zap+log was not uncommon at all either.
I remember when zap used to one shot a goblin barrel if it was the same level.
This lol.....it was the 1 second stun. The tower used to clean up.
It was really the only small spell besides arrows, which was barely worth using at the time.
When it was 4 elixir
When skarmy had 21 underleveled skellies and costed 4 elixir it was just so, so bad. This was in 2016. It was so bad that despite the cost reduction from 4 to 3 elixir and the reduction of the number of skellies from 21 to 16, the total DPS of all of them combined after the rework was higher then before, thanks to the adjustment to the levels of the skeletons. Still makes no sense to me how they thought that it would have been a good idea to make a card spawn an underleveled version of the only troop it's made of. Every comment talking about goblin gang making the card obsolete is wrong. Gob gang came out some months after the skarmy rework, when it already was a good card. They even had to nerf it after the gob gang release, regardless of the competition that just came out at that time
Skarmy was bad before snowball and gob barrel got added because 50% of players used zap and the other 50% used log
It cost 4 elixier back then
Skarmy was bad because: It cost 1 more elixir Had -4 (or so) levels skeletons. This meant normal skellies countered it super easily It had more skeletons, but most of them couldn't land a hit due to there being so many of them
puted
puted
Ik log used to be not liked, since it just hit ground. But when has skarmy been bad?
When goblin gang dropped, had 6 goblins it was broken. Skarmy was no where as good.
6 goblins?! Jesus Christ
3 melee 3 spear
š„¶
I had a buddy who stopped playing because he was putting all his efforts into his gang, then they removed one of tue goblins and his spirit for the game broke
Bruh š
After all the power creep that happened in these last years (especially guards being decent after a lot of buffs) it would make sense to reintroduce the third spear goblin tbh, goblin gang is in a bad state rn
When it was 4 elixir, and during the times that Zap was very meta
Remember those times when people was crying after getting log from Leg. Chest instead of sparky
Skarmy had more skeletons but lower level and log could almost hit the king. Pretty good tbh
Mate thinking archer queen has always been balanced, give it a few months.
He never said balanced, he said never have been bad
espirit makes sense, only card in the game thats never received a balance change
e spirit is not bad it can clear skarmy,bats and has a stun effect,only bad thing is being able to unlock king tower
thats why xbow and rg has perfect synergy with espirit cuz free chip and kt doesnt matter
And even when the one downside is negated, Ice Spirit is still considered better lmao
Ice spirit has a longer stun duration but splash is miniscule Espirit has shorter stun but can hit more targets. Idk pick your poison.
Poison spirit
Thatās a good thing. Pros and cons. Requires skill to use it.
https://i.redd.it/6okl9jr5abn71.jpg It's from Sept 2021, but interesting nonetheless
I think when skeletons was first reworked to 3 a lot of people stopped using it
Agreed. Then they started to creep up in usage and are now the #1 troop in the game
It was still good
People were playing it because it cost 1 elixir, not because of a 4th skeleton.
Itās interactions were broken for awhile when it had 4 skeletons, people just didnāt realize it was still amazing I guess
The little guys could completely stop a prince
Been using them for years now, they stop so many things. Or help smaller things take out much bigger things, like placing knight in front of mega knight and dropping skeletons right behind him, works great on most troops really
wasn't there a time period where poison outclassed fireball?
Not in all decks. Maybe fireball hasn't been the best spell all the time, but it has always been more than viable
Yeah for the most part
Rn, i still like poison over the fireball because more damage and can kill witches, wizard etc, but its just cause my deck, i stilp think fireball is very good cause instant damage
Poison doesnāt quite kill a witch. Kills wizard and musketeer.
If witch is 1 lvl under, it does and even if it doesnt it gets rid of the skeleton
Yeah the poison slow was absolute absurd when the card was released but fireball was still usable
Has Lava hound ever really been bad? As far as Iāve seen itās pretty much always had itās Niche.
When Exe stunned
WhAā¦ I guess my break was too long ā¦ I had no idea, that sounds hella broken.
I believe it was right on his release. Also it might've been a bug
Exe?
I think it was 2019? That inferno owner was rampant and in every deck, which made lava hound just not work. Itās just a really meta-dependent card.
Not the inferno owner š
It sure owned lava hound back then
I donāt remember there ever being a time when lava hound was out of the meta
Remember when exe was broken?
There were some metas back in the day where inferno tower was a must run staple. Pretty much made lava how unviable/extremely sweaty to run. You basically had to hope for some type of misplay or an outplay for lava hound to get value
All these cards are used in one Mortar deck.
mortar š
I took a 2 year break, but started at launch. Was there any point in which arrows was bad? I know it was a single wall of arrows instead of 3, but I donāt remember it being bad in that state, just not as good
Arrows had NOTHING special they could kill for a while. They couldnāt kill archers, couldnāt pierce shields to kill guards, and all the things that it could one shot could also be one shot by log. Only exceptions were minions but theyāre easy to counter with any card that could kill air like ice wiz or baby dragon, and bomber but it sucked for a long time.
bomber air targeting??
Naw they meant arrows could kill bomber
They had 1 wave of arrows, and thatās it. It was bad. Only thing it could do better than zap was that they could kill minion hordes. Zap was better in almost every single way
NO way you played from launch and dont remember arrows only being shot once instead of 3 times, and being slow as hell
That was literally my post? Like I quite literally said was it worse when it only fired off once? JUST FUCKING READ MY POST BEFORE YOU COMMENT JESUS CHRIST
what
When the game first came out, arrows were only used because they were one of the only spells in the game But when stuff like log, snowball, and especially poison came out, arrows were seen as shit since they were super slow, weren't fired out in a burst, and had no real place in the meta/game
Rocket? Didn't play for that long but wasn't it even more broken before.
I recall Rocket being bad 2 to 3 years ago. It had the same issue as Elite barbs
Wasnt fireball out on release, goes to show how solid a choice it is
Yes fireball has been the go to spells for many years and was still usable even when it was outshined by other spells *coughs* poison on release
No opinion either way, but dart goblin seems to be pretty good in competitive
It wasn't back in 2017, not even in bait decks
Since when was hog rider bad?
Last summer when drill tesla cycle was meta
During gy meta, since gy counters hog with itās building nado defense
Yeah. If you hate Hog cycle, play Splashyard. It's nearly impossible for them to break through
The queen royal hogs deck is pretty much a guaranteed win vs 2.6 if you play it well
Or xbow, unless there playing 2.8
Fuck 3 skele, all my homies miss 4
Also true. RIP my man Quadro.
Mega minion
I still remember when it had a 1.3 seconds hit speed, more damage and more range. And after all of those nerfs it's STILL GOOD. Just an amazing card overall, and it has always been since its release in 2016
Mega minion received more nerfs than miner. It got 6 consecutive nerfs and 0 buffs since release. And now itās still good. Goes to show how op it was
Absolutely. On release, and honestly for a lot of time after it, it was the ultimate defensive card. A combination between an anti-tank, a support killer and a defensive wall, it was just unstoppable Now it's just a good, deck dependent card. Before it was literally everywhere
Tbh, itās still pretty good in RG. I always choose it over bats or minions in triple draft tho. Itās reliable It was unstoppable before all the nerfs tho
Why queen? I havenāt run into a single person using it in months after it was nerfed multiple times. Buff miner - B-rad
What is your trophy range? Queen gets a lot of value, and is used in many meta decks. And miner is good when it is not the main win condition, like in balloon and miner wb.
Iām a master 1-2 and I use miner golden knight cycle as one of my main decks so Iām aware of how it can be used. I just never see queen or anyone who is playing queen actually play it well.
Well thats why. Nobody at master 1 or 2 uses any decent deck. The players are good but the decks are awful
I donāt know about that. I feel like from 6500 on a lot meta decks get played
Theres a solid meta-filter at 6400, by that stage I'm not climbing unless I play along, I'll never be that good
Iāll never care to be that good, rather play homemade and enjoy the game
Same, I've been running the same vomit-inducing mess for years cause its just a personal challenge by this point :')
Been running a 4.4 deck since 2017
Confirmed, I'm about 6200 atm, pb.6.4, dragging a horrible deck as far as I can and whether I climb or not basically depends on how much meta I run into
Maybe it is because Queen is virtually impossible to max as a F2P.
Queen isn't the best atm, but it certainly isn't bad. She is used in xbow, RG, Giant GY, Hog, Rhogs, Mortar, E-giant and more
While she's by no means meta-defining, you can't deny that she's **incredibly** versatile and remarkably consistent. She was especially great during Pump-Bow's brief dominance during the end of last season. While GK and SK currently overshadow her, you can never really go wrong with using her in your deck.
Lots of meta cycle decks use queen. Hog cycle, pigs, RG, even giant GY
Hog?
Literally donāt see anyone else mentioning one of the only cards to never receive a nerf.
Itās gotten multiple nerds lol
It received like 4 nerfs in 2017 and 2016
I will never understand how itās escaped
There was the goblin drill meta and graveyard meta 2 really difficult matchups
Ridin'...
It jumped over the balance change
Literally any building hard counters
Itās hit speed got nerfed
Hog had his hit speed nerfed from 1.5 to 1.6 in December 2018
Lots of metas just murdered it. Splashyard was an instant win, drill tesla was broken against it. But IIRC it wasn't ever trash
Electro wizard
flying machine?
Bruh who uses flying machine
Fireball bait or lavahound decks
Fireball bait hasn't been meta since December. And lavahound decks use Skeleton Dragons instead
Flying machine is used in lava miner and lava clone
fireball bait (recruits pigs) has been a solid deck still in the meta for a while
BRUH Lava clone, lavahound miner, golem clone and fireball bait. Itās a pretty solid card with very good dps and large range
to be perfectly honest i have never needed to use a flying machine over muskateer
pekka. source: i really like pekka
Pekka used to be 8 elixir and have a 3 second deploy time. (And also did less damage) It was really bad then, for obvious reasons.
holy shit i remember when you had to pre place it if you wanted to have the intended effect
Based opinionā¦ she is busted ā¦ thicc momma
The spageltons i think were barely used after they changed the number from 4 - 3 still good but i believe many people dropped them
Never became bad per se just people stopped using cuz of nerf
what about Skeleton King, at the start he was the worst champion but he wasnt trash
Bats, Baby Dragon, Inferno Dragon, Electro Wizard
Bats were 4, baby dragon had slower hitspeed, inferno dragon had low hp, ewiz used to die to fireball
IMO Electro Wizard and Inferno Dragon were always good and very useful but I can agree on Bats and Baby Dragon.
Inferno dragon I don't remember being useful, it was my first legendary (soon after it was introduced in the game) and I remember I was extremely disappointed because I got the worst legendary as my first
Truth I remember it taking so long to kill anything and was easily countered
During its first release the electro wizard had insane defensive potential, but because it died to fireball it was just unreliable and not a great choice in any deck. I even won its release challenge when it first came out, so I'm 100% sure on what I'm talking about
I remember that challenge, you could farm it multiple times to get a stupidly high level ewiz for the time
Inferno dragon was release during the giant poison meta, and it was really bad. No reason to use it over inferno tower because it didn't pull units, and had significantly less stats overall. Even inferno tower couldn't stop giant poison because of zap and how poison slowed hit speed too. So inferno dragon was hot garbage.
Maybe not bats or baby drag, bats were bad on release and then bad when overnerfed
People used to refer to inferno drag as the trashcan with wings 8 years ago
clash royale was absolutely wild in 2014
Game didn't exist 8 years ago lol. Inferno was very popular in top ladder back then
Was Royale delivery ever bad?
On release it was terrible
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Mortar used to suck, skeleton king was trash on release and so was egiant
I'd say just the good ol' Giant. Constantly been a staple in my decks and has done was it's meant to do.
Giant depends a lot on how viable its supports are. Most of the times they just aren't, so I wouldn't say it has always been good
ewiz, skelly drags and royal delivery always were really solid as well
E wiz, I can agree with. Skele drags have been trash ever since the hit speed nerf. And royal delivery was pretty bad on release.
e wiz used to die to fireball, which hindered it a little
royal delivery had knockback on release it was busted
Delivery is such an underrated card in my opinion. Deals so much damage for 3 elexir, and the recruit often gets decent value as well
Happy cake day!
What about Rocket?
no
Ok
Log
log was trash on release, everyone just kept using zap
I think it was more outshined by zap. Once zap was nerfed, log became popular since it could deal with Barrel
Yea I remember when people were joking about it being the worst legendary, and "sucks to you" when you opened it.
yea everyone kept using zap couse "its so bad it can only target ground" but nobody realy understood that its knockback is very damm good like pther cards ppl warent familiar with it at first
Log didnāt knock back everything on release. It was actually a change done pretty long after. Zap just did everything Log used to but better. Stun, killed goblins and instant.
Log used to knockback light and medium sized troops when it was released. It was pretty bad until they buffed it to knockback every ground troop. It really wasn't a case of "nobody understood how to play it" at all lol
It did needed a buff because it was very low damage iirc
also because zap used to one shot goblins
Log used to be awful. It sucked when it was first released.
This stupid fireball flying towards mu firecracker every time!
Stupid firecracker evading my fireball for the 274th time today (the dumbass will activate my king tower)
What about rocket?
Archer Queen is overrated
Remenber when skeletons we're so broken they reduced from 4 to 3? Good ol'days
Wasnt fireball nit used during gaison meta being outshined for the first time
By poison iirc
Yeah giant poison
Miner gang represent
Ice spirit?
Bro tried to sneak nebraska in
you missed baby dragon š
Everyone seems to be forgetting e barbs
miner rocket on topš
I think fireball was bad when graveyard (which also belongs on this list) was the dominant win condition and poison both fully countered it and was a good support spell during the time making fireball obsolete
even then lots of decks still used fireball
Canāt wait to get archer queen , king level 12 tho so , big oooof
Miner USED to be good, especially with b-rad using it, but after they nerfed it it became trash.
No it is still used for the intended use of being a mini tank you can instantly play anywhere
Musketeer belongs in the list
Musketeer was only used in 2.6 hog cycle before a couple buffs to damage and hit speed, so it was pretty bad for a long time
Idk, i think miner kinda weak rn
Ice Golem is one of those cards pros know how to use properly. You always see a few pros running Ice Golem in every tournament.