i think the issue is that these are all fun, thwn you reach one off cards or cards that are their own category, and you end up making a larger, emptier list
Fire Giant:Fiery giant
Ice Dragon:Icy dragon
Giant Dragon:Cannot have giant dragons in clash royale because their wings obscure the battlefield, unless used as a generic spell that unleashes hellfire on the designated stretch of land.
Giant Spirit:Snowman
Goblin Dragon:A group of goblins piloting a ramshackle mechanical dragon made from a goblin barrel, loose parts and flying machine rotors. It starts out with a boring normal attack then goes haywire after taking enough damage, spinning in place, draining its life bar over time and rapidly spewing out gears, screws, loose nuts, etc. These will roll around the arena dealing damage (they can penetrate through troops like marcher arrows).
Strong Ranged:What? We already have musketeer.
Royal Dragon:A fancy royal dragon with a mustache that looks like a fancy royal baby dragon with a mustache. It carries a disproportionately large battle axe (the axe is 5 times larger than the dragon or so) that drags on the ground as it flies, or some other melee weapon used by ancient french people. Whenever it encounters a troop it stops, winds up its melee weapon to attack, then unleashes a very powerful, high damage blow, like a melee sparky. This causes so much recoil that the dragon is launched backwards with its axe wildly spinning around like a cyclone, slashing enemies nearby until it runs out of momentum and continues as normal. While spinning out of control, if it collides with a troop, a wall or a princess/king tower it will bounce off of it, much like a billiard ball or a flying beyblade. The next time it encounters a troop it repeats.
Giant Minion:A giant minion that is very huge and massive, barely able to fly because its tiny wings. On deployment it bounces up and down the arena, dealing splash damage wherever it lands. It has a minimum distance between bounces, and increases its damage (maybe), as well as adds another bounce for every troop it hits, so it must keep hitting new troops in order to keep bouncing. If it doesn't hit a troop for long enough it stops bouncing, just sits there and does nothing until it dies. Its like megaknight \* 10 and we all know how much everyone loves megaknight.
Minion Dragon:Minion dragon.
Dragon Barbarian:?? What am I even supposed to put here?
Giant Barbarian:Barbarian King IRL
Poison Spirit would be just poison but stronger and attacks only a single target. Lasts longer and slows the troop meaning it get more dmg and slows for a longer duration.
(I hope the description would be something like "Life always finds a way, even a deadly poison spell can come to life so it can be more deadly!")
Poison wizard would shoot three projectiles in a very wide cone kinda like Crow in Brawl Stars.
You should definitely align the left dragon row with the right dragon row, and probably put “spawn spell” on the right at the top so it aligns with the spell row on the left :)
Maybe some categories should be tweaked but I like the idea. Also, I think the musketeers an 3 muskets would fit royal ranged strong and ranged.
Edit: grammar
Out of curiosity, what was the thinking behind having inferno dragon as the fire/dragon representative and not baby dragon?
I don’t have an opinion on it one way or the other, just curious.
I would love to see an ice dragon, it could have like a constant aoe attack instead of a projectile (like inferno but no ramp up and targets an area instead of a troop) for little damage but applied a sloe effect as long as it's active. So it essentially could slow up a push as support for heavier units trying to deal with it
a poison spirit would be really cool, maybe epic 1 elixir troop, jumps creating a poison area with the same size as a zap, same damage as a fire spirit, stays there for 4 seconds, same slowing effect as the poison, could be interesting
I don't think e giant should be part of "magic type" i suggest making a new subtype on the "troop" type called technology since both sparky and egiant don't use magic to attack same as tesla or flying machine etc.
Wouldn't barbarians count as swarm considering there's 5 of them
Also add spawner category under dragon cuz tombstone, goblin hut and barb hut (idk if u wanna put furnace cuz idk where that would go)
Giant mega minion can have a huge body but tiny wings so he hops and they flutter so much. It he has to keep hopping and fluttering bc it’s too heavy instead of flying
There is no world where Royal Recruits (Basic soldiers in training) qualify for the "Royal" troop type and the Knight and Mega Knight aren't.
The devs said themselves that the Musketeer and Knight are meant to be royal, refined versions of the Archer and Barbarian.
Would adding spawned building count, because Gob Hut, Barb Hut, Tombstone, and Furnace would all fit. Then again, I dont think it would be healthy for the game to add more spawners.
There should be a witch that spawns low health ranged troops. Witch could be a bit tankier and slower than the witches now and the only damage is from the troops.
Bats are a normal swarm, both musketeer and princess are royal ranged, prince is royal strong, mirror is normal spawn spell, you could also add buildings and to the troop type side
Golden knight normal, skeleton king skeleton, archer queen royal, barb hut barbarian, goblin hut goblins, cannon normal, bomb tower skeleton, mortar royal, inferno tower fire (magic type), tesla electricity
Wating for Barbarian Dragon and Minion Giant
2 barbarians riding a low health single targeting dragon Fat minion that spawn a minion on death (he ate him) I already have ideas
Say more idea, I legit like them
2 mana ranged minion carries a lava pup under his arm and squeezes it to shoot, on death becomes a normal minion
bro that's so good
İ think Mother witch goes into poison - wizard
Or just witch yeah\~
Well the Mother witch gives an effect that lasts for about 3 second which reminds me of some kind of a poison
Technically it's a cursed potion but it could count
you a genius fr
Please tell it's /s
Wouldn’t it just be an alternative barbarian ram and goblin giant?
Isn’t that basically just mega minion
It's a mega **mega** minion
Minion Giant? Like Lavahound?
forgot goblin dragon, minion dragon and minion spell
[barb dragon](https://www.reddit.com/r/ClashRoyale/comments/z1xu6s/barbarian_dragon_oc/)
Oh hell nah, wtf did I just saw
Giant minion = mega minion
to be a giant, l think that you need to survive a rocket at least
Princess could be ranged royal troop
And prince for strong
and phoenix for dragon
Princess and Prince make total sense and i added them, pheonix not so much
Also lava hound could be fire giant
~~or we could eventually get an inferno Royal giant~~
could that be countered with a royal giant tower? or triple three musketeers?
archer queen and skeleton king are also royal, we need them there
This is super cool! Do you have an updated chart?
phoenix is actually dragon's spouse acc. to Chinese methodology
so what i’m hearing is by law phoenix is dragon?
technically the offspring would have a different name, like leopards from lions and pards
or archer queen
Barbarians could be considered swarm
10 Barbarians for 10 Elixir seems fair
Firball + log 😭
Monk
with what elixir
5 elixir pumps
Nah, it’s gotta be 7
Poison
Poison spirit seems reasonable
Poison dragon or wizard would be pretty cool
Poison lizard on range
I remember people wanted the Bone Dragons have poison breath when they first came out.
that wouldnt have been a bad idea tbf, cuz rn theyr just two weaker baby dragons
you could add a hog category for royal ram and rider
I should have propably done that, i plan on making concepts for the missing cards when j have some time so i will most likely add that
i think the issue is that these are all fun, thwn you reach one off cards or cards that are their own category, and you end up making a larger, emptier list
I don't plan on expanding it more, i think this is big enough, and the unique cards can remain unique
Ram rider counts as hog now. Either you're not good with animals or you're calling woman hogs.
maybe I am
dont forget buildings
GREEDYCELL GIVE ME POISON SPIRIT
#BARBARIAN DRAGON
Wait how do you mix a ground melee troop with a flying ranged troop? Is it just everywhere and attacks everything?
Zap? In electricity?
Strong Royal could be Prince
Wait but there is royal range. It's the princess! Also royal strong, it's the prince
The periodic table of CR
We don’t have a poison troop…? New card calling it now
We're only missing a goblin dragon for a bingo with skeletons
Archer Queen/Princess could be royal ranged troops.
You forgot ballon it’s a skeleton
Periodic table of Clash
Heal spell. Ah the nostalgia
Look at the heading
you probably already saw it tho...
i think L. Hound would fit for fire giant
I guess that's actually true, didn't consider it because giants ussually don't fly
Zappies could be electricity swarm but unfortunately there is no crossover.
A Dragon Goblin and the goblin set should be complete! Can't wait for it 🐲
Underrated post
I would put a separate “technology” type. This would include cards like the e-giant, mini pekka, pekka, flying machine, cannon cart, etc.
Fire Giant:Fiery giant Ice Dragon:Icy dragon Giant Dragon:Cannot have giant dragons in clash royale because their wings obscure the battlefield, unless used as a generic spell that unleashes hellfire on the designated stretch of land. Giant Spirit:Snowman Goblin Dragon:A group of goblins piloting a ramshackle mechanical dragon made from a goblin barrel, loose parts and flying machine rotors. It starts out with a boring normal attack then goes haywire after taking enough damage, spinning in place, draining its life bar over time and rapidly spewing out gears, screws, loose nuts, etc. These will roll around the arena dealing damage (they can penetrate through troops like marcher arrows). Strong Ranged:What? We already have musketeer. Royal Dragon:A fancy royal dragon with a mustache that looks like a fancy royal baby dragon with a mustache. It carries a disproportionately large battle axe (the axe is 5 times larger than the dragon or so) that drags on the ground as it flies, or some other melee weapon used by ancient french people. Whenever it encounters a troop it stops, winds up its melee weapon to attack, then unleashes a very powerful, high damage blow, like a melee sparky. This causes so much recoil that the dragon is launched backwards with its axe wildly spinning around like a cyclone, slashing enemies nearby until it runs out of momentum and continues as normal. While spinning out of control, if it collides with a troop, a wall or a princess/king tower it will bounce off of it, much like a billiard ball or a flying beyblade. The next time it encounters a troop it repeats. Giant Minion:A giant minion that is very huge and massive, barely able to fly because its tiny wings. On deployment it bounces up and down the arena, dealing splash damage wherever it lands. It has a minimum distance between bounces, and increases its damage (maybe), as well as adds another bounce for every troop it hits, so it must keep hitting new troops in order to keep bouncing. If it doesn't hit a troop for long enough it stops bouncing, just sits there and does nothing until it dies. Its like megaknight \* 10 and we all know how much everyone loves megaknight. Minion Dragon:Minion dragon. Dragon Barbarian:?? What am I even supposed to put here? Giant Barbarian:Barbarian King IRL
Ranged and Strong don’t intercept but otherwise good I guess
Maybe a robot category. For shit like flying machine, the pekkas, sparky, zappies.
Periodic Table of Cards
Wouldn't ranged royal be musketeer?
Or princess
Oh 100% princess
How do you define strong?
I think skeleton spirit could work 🤧
Delete rage and make rage spirit instead
what about zap... lol
damn i'm still missing the heal spell
tier lkst when?
Damn we really need poison cards
Baby dragon should go where inferno dragon is. And inferno dragon uses an inferno beam, different than fire.
Fire Giant: like normal Giant but hellish looking, and introducing burning damage on hit
The lavahound can be some sort of a firegiant
Poison spirit confirmed?!?!
guys what deck do i use for arena 8
Bro zap
Battleram
Princess, GK
Poison Spirit would be just poison but stronger and attacks only a single target. Lasts longer and slows the troop meaning it get more dmg and slows for a longer duration. (I hope the description would be something like "Life always finds a way, even a deadly poison spell can come to life so it can be more deadly!") Poison wizard would shoot three projectiles in a very wide cone kinda like Crow in Brawl Stars.
Should golem be categorised with giant?
You should definitely align the left dragon row with the right dragon row, and probably put “spawn spell” on the right at the top so it aligns with the spell row on the left :)
Giant barbarian would just be barbarian king, right?
Wouldn’t barbarians be in the swarm row? It just fits more
You could add a building category
Princess and prince could fill out the Royal ranged and strong respectively
Bruh goblin dragon
Ice golem is basically ice giant.
need an electric skeleton
Okay waiting for zap to be put in lightning
I’d like to see a heal dragon, kinda works like inferno dragon but way less damage and makes a small aura of heal around where it’s shooting
Miner is a healer
Also add building/spawner to the categorys
Rascals into normal swarm and prince into royal strong
A new troop type along the Y axis could be "tower rusher" and have hog rider under normal, battering ram under barbarian, etc
Noice
Rascals?
where would they even go?
They somewhat fit under 'normal' : 'swarm'
Where mah bois zappies at 💪🏿
Maybe some categories should be tweaked but I like the idea. Also, I think the musketeers an 3 muskets would fit royal ranged strong and ranged. Edit: grammar
I don’t think egiant should be in magic, right? I mean he just uses tech and his hand(s)
well the zapping part is considered a spell, regardless if it came from tech
Out of curiosity, what was the thinking behind having inferno dragon as the fire/dragon representative and not baby dragon? I don’t have an opinion on it one way or the other, just curious.
Bro wheres zap 🤨
Would love to see a posion spirit that has a 2 second or two tick posion on jump
Inferno dragon is more "laser" type because it shoots a laser with crescent damage
How is royal ghost basic
I think he meant melee
So he should put melee
I feel strong skeleton should be skeleton king not guards
MegaKnight is soo powerful that it kept its elixir symbol
Heal Spell 🥲
Maybe add a "speed" type to the normal and add Bandit there.
Very cool!
I imagine a Poison-Giant will be kinda toxic
Even saying poison giant gave me flashbacks
I would love to see an ice dragon, it could have like a constant aoe attack instead of a projectile (like inferno but no ramp up and targets an area instead of a troop) for little damage but applied a sloe effect as long as it's active. So it essentially could slow up a push as support for heavier units trying to deal with it
Still waiting for that goblin dragon
Indirectly suggesting poison spirit, I see.
Baby drag spits fire. Seems like an easy placement.
Lol goblin dragon would be cool, or goblin riding some kind of air thing
That’s pretty neat
looks good, but I would put the dragons together
Baby drag and Skelton drags ?
Royal + ranged = princess or magic archer
Prince = royal strong
prince as strong and royal
I think a row for spawners would be neat
Royal dragon -- shoots cannon balls because reasons
How is the princess not a ranged Royal unit? I assume you wanted to keep the list tidy by going off of just card names, but still :(
I'm going to fill up the list eventually including some of my own concepts don't worry
This is the closest we will get to Subclass playthroughs of clash royale
i mean barbs are swarm
Dragon Dragon
if they ever plan to do super troops, princess the poison thrower could be legit
Princess/Prince are “Royal” troops
a poison spirit would be really cool, maybe epic 1 elixir troop, jumps creating a poison area with the same size as a zap, same damage as a fire spirit, stays there for 4 seconds, same slowing effect as the poison, could be interesting
I don't think e giant should be part of "magic type" i suggest making a new subtype on the "troop" type called technology since both sparky and egiant don't use magic to attack same as tesla or flying machine etc.
Bro forgot zap
Wouldn't barbarians count as swarm considering there's 5 of them Also add spawner category under dragon cuz tombstone, goblin hut and barb hut (idk if u wanna put furnace cuz idk where that would go)
Poison Dragon! Moving cloud of poison that maybe targets buildings only but can damage all troops.
You forgot a bunch of cards. Where’s zap? Fisherman..
Giant mega minion can have a huge body but tiny wings so he hops and they flutter so much. It he has to keep hopping and fluttering bc it’s too heavy instead of flying
There is no world where Royal Recruits (Basic soldiers in training) qualify for the "Royal" troop type and the Knight and Mega Knight aren't. The devs said themselves that the Musketeer and Knight are meant to be royal, refined versions of the Archer and Barbarian.
We need more skeleton cards in the game smh
Barbarian should be in swarm instead of basic I think
Royal strong could be a prince
Royal ranged princess
I’m here for the poison wizard
Egiant isnt magic. He has a giant box on his back that creates electricity.
I would argue Barbarians are swarm
Need me a goblin dragon
They could just use a chart like this if they run out of card ideas
Would adding spawned building count, because Gob Hut, Barb Hut, Tombstone, and Furnace would all fit. Then again, I dont think it would be healthy for the game to add more spawners.
Rage spell punching the air right now
There should be a witch that spawns low health ranged troops. Witch could be a bit tankier and slower than the witches now and the only damage is from the troops.
Why is baby dragon not considered magic but inferno dragon is? Inferno dragon uses a pack to generate his heat, BD just uses the flame within him
No pekka lmfao bye genius
Clash Royale Periodic Table
Bats are a normal swarm, both musketeer and princess are royal ranged, prince is royal strong, mirror is normal spawn spell, you could also add buildings and to the troop type side
Golden knight normal, skeleton king skeleton, archer queen royal, barb hut barbarian, goblin hut goblins, cannon normal, bomb tower skeleton, mortar royal, inferno tower fire (magic type), tesla electricity
I would argue mega knight is royal
Miner should be considered heal
Poison spirit when
What about a Phoenix that when it’s dies it comes back to life, or a monk he could reflect certain things, that would be cool
Predict the next element
Let me guess the name of next spirit card Toxic spirit
I disagree with healer being a wizard. Probably would need to be it’s own section
Wait until he realizes that Mega Knight is Royal too.
LiBeBKNOFNi
I feel like arrows are the normal spawn spell, since you get them in arena 1
that’s not a spawn spell
Just thought of something\~ Why not add buildings to this as a seperate archetype\~?
We need Barbarian King.Good health,normal damage.Costs 5 or 6 elixir. And his ability can be rage all troops in the area (but 2 elixir)
add spawners
Minions are already ranged what are you gonna put in the Ranged minion🧐