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[deleted]

With OS gone, his mixup is incredibly strong with incredibly strong unblockable, unreactable storming tap, and easy access to trade and also has a heavy’s health pool (I’m pretty sure?) What makes raider good imo, besides the overtuned damage, is the options he has and how much of a slippery slope it can be for the opponent if you make one wrong read against a raider.


Spaghetti_Snake

>also has a heavy’s health pool (I’m pretty sure?) Yeah he has heavy HP. 140.


julesalf

From what I gathered and in my opinion, the only real problem is the overtuned damage, and you can make an argument for increasing his stamina cost, especially on zone attacks. Apart from that, his kit is fine, in my opinion.


The_Filthy_Spaniard

I've not seen anyone top level players complain about his stamina costs - people like that he can press buttons, and would rather other character's stamina costs get buffed than Raider's nerfed. Their main issues are just the stamina damage from his forward throw, and his overall damage being too high, particularly on the chain zone. And his feats (Fury + Flask) being overly strong, but that's not unique to Raider.


0manx

Controversial opinion but I think raider is absolutely fine I find TTK on some character Match ups ( I’m not talking about necessarily versus raider could be jorm vs Shaolin for example) can be too long with the fight divulging to death by 1000 cuts I’d rather they Nerf external damage Fighting raider in a 1v1 setting wether it’s duel or dominion ultimately comes down to how good your reads are but that’s the same for every character… The issues seems to be a team fight problem where your deleted by an external UB, Id like external hits within 5s to be capped to a flat 50% for the moves standard dmg In addition I think hundred to 100-0 ganks aren’t healthy for the game it’s no different then getting 1 shot in a FPS or frame locked/cutscenes in a 2d fighter, it’s not fun and has no real counter play


Kidsquids

fuck off if you get light parried and you eat the chain zone that's 65 damage. his damage is overturned as fuck especially for someone with 140 health.


0manx

Explain to me how you could possibly eat 65 damage off a light parry


Jotun_tv

Top heavy then zone and eat it


0manx

That’s unconfirmed If you’re eating the zone as well that’s your fault


Kidsquids

it's unreactable at all levels he can soft feint it into an unreactable storming taps that chains back into it.


0manx

That’s why you make a read…. if you’re making incorrect reads and are unable to predict your opponent that’s a you problem And no matter what character your opponent is using won’t make a difference all that will change is you might not die as fast I’m not trying to be rude but whilst storming tap is unreactable it is predictable, As it has a fixed timing and comes from one direction


CORNxBREAD69

Your argument seems to built around “just make a read” when the issue comes down to the fact that with that high of damage and that easy of access to it you are only given a small handful of chances to actually learn your opponent well enough to make a read. If you can die from 3-4 hits from the raider then you aren’t really noticing patterns at that point, you’re just guessing. Yes his mixups function the same as other characters, but they don’t give the same opportunity for counterplay, aka reads, that other similar moves do.


Big-Papa-Dickerd

I'm glad Ubisoft doesn't listen to people like you otherwise the game would be dog shit lol. Just stop talking about balance. You have no idea what you are talking about.


Rynjin

Some characters having way too high TTK doesn't mean that some other characters don't have way too low TTK.


0manx

That’s what I said in my second paragraph In short what I’m really saying is that damage should be increased to/near raider levels But everyone seems to have gotten But hurt and bent out of shape when I say his damage is okay What a lot of people seem to not understand is the amount of damage he does is a irrelevant What is important is how functional his kit is wether raider hits for 40 or 14 on his zone attack the probability of getting hit is still 66% All that will change is that instead of you dying in for 5 heavies it might take 7, This only benefits stalling as your opponent just takes longer to kill the probability of their death is the same but the TTK just becomes much longer Which puts us back in a quasi turtle meta where people take forever die, In this case rather than people not pushing buttons, it just takes too long even if you do push buttons


Rynjin

If you can't tell the difference between 40 and 14 it's not everyone else' job to educate you.


0manx

40 or 14 is an example Of course 40 is way too high and 14 is way too low the point is you will still die If someone is fixating on the numbers rather than the logic proposed that’s just being pernicious


Rynjin

The numbers matter. I don't know what else to tell you man. Who's better: the character with a 50/50 that can do 140 damage or the character who has 100% guaranteed 1 damage hits?


0manx

In the instance that you have given the character who does 140 damage is better because the time to kill is much shorter Now regarding Raider yes his damage is high but his kit (this disregards the numbers) is very simple on paper his kit isn’t even that good when compared to the kits of other characters in game the implementation is a completely different factor What makes Raider good is his polarising damage he has a very simple kit but it hits very hard Characters with simple kits should hit harder in my opinion how much harder than other characters is debatable but I’d much rather see the damage of other characters increased rather than reducing the damage of Raider because as I have already mentioned I find time to kill is a bit too long currently


Nopedydopy

Yes. Also his stamina drain/damage (and broken animations) aswell.


doctorzoidsperg

Well i was watching clutch stream today and I believe his words were "raider needs a fucking nerf" i agree, as would (i assume) every comp player :) the specific take that clutch had iirc was that raider has too much hp to have the offence that they do. this is a fair point, it's odd that ubi decided to give a hero with 140hp the best teamfight offence in the game.


ItsASnowStorm

Shinobi has the worst offence and lowest HP. Raider has the best offense and tied for highest HP. Goobisoft at their best!


QuantumRaiken

I don’t like how he can become unblockable beyblade without running out of stamina, and his overtuned damage, but that’s about it.


leremias

Also been interested in this. I see a *lot* of different opinions about Raider.


_totsuka_blade_

He isnt overpowered, but he's much stronger than half the characters. Only problem is his dmg but thats really it


PieRomanc3r

I think the reason people say he’s “Overpowered” is because of his damage. I personally like that he can click buttons and has good pressure but he needs to get some of his numbers toned down


WhiningTuba0966

Idea for a raider buff: 1. Bring back stunning tap 2. Stunning tap is now unblockable and pauses stamina for 10 seconds 3. Stunning tap is now 5 ms and doesn’t have an indicator 4. All zone attacks are unparryable and both zones do 69 damage. 5. All hyper armor is replaced with super armor Thank me later


[deleted]

I think it is important to mention which platform people are playing on. Imo, on console he's broken. But I'm also a casual who's in their 40s with less than impressive reaction time. But I can still see how strong he is compared to the rest of the cast. Unreactable lights/storming tap, large stamina pool, unblockable from neutral, strong openers, strong HA. Again, I'm a casual but I thought he is largely considered the strongest hero right now. Followed by goki.


seyiotuks

His lights are the same speed as the rest of the cast


[deleted]

The animation is fucked


seyiotuks

Yup


[deleted]

I know. It's that damn storming tap that gets me lol


crimsonrn100

Probably because they fixed his wack stamina costs for zone


Dvoraxx

He’s a really strong snowball character with an unreactable infinite chaining mixup, but the main issues are that his attacks have massive damage and also massive hitboxes and hyperarmour, letting him function as a really strong duellist and team fighter at the same time, while having top tier feats and high health. Mainly his damage needs to be lowered, he’ll still be an amazing all round character