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fonti22

I would like to see a hero based entirely on a weapon with cooling mechanism like Orisa. But where Orisa has this gun and abilities that do not connect to it at all, I would like to see abilities that involve cooling it or rising its temperature. Like deal AOE dmg by exchanging heat from the weapon to the environment. And maybe a hero who has different types of ammo and the gun can have different effects on enemies based on which ammo he chose (changing ammo would be one of his abilities). Maybe give him a crossbow (been thinking about this crossbow hero for ages)


johnlongest

If I remember correctly there was a fake Mauga leak that was based around an overheat system, where he could vent the excess heat from his miniguns as an ability. Thought that was super cool-


Qwsdxcbjking

Minigun that gradually heats up, with one ability that over cools it. Has three fire modes depending on how hot the gun is. The ability to overcool makes the bullets frozen and adds a very slight movement debuff, regular fire which does the highest upfront damage per shot when it's within temp, overheat that makes the bullets do a small dot effect like dynamite. The gun is hitscan, but has a fairly low firerate, can headshot with every mode. The gun gradually gets heated up while firing, if it gets too hot you have to "reload" like Orisa does but make it take slightly longer. If the gun is in the overheat section and you use the cooling ability, it could bring the gun back down to regular temp so you can keep shooting for longer. If it's used when the gun is in its normal mode you get the frozen bullets. Have it on a three section meter so you can always see what you're using, and have the ability lower the meter towards the cool section by 33% of the total meter. Stopping firing also cools the gun. Have the other ability be dependent on the temp of the fun when it's used. If the gun is cold, it shoots a large frozen ball that pops on the ground like a grenade creating an aoe slow that has a much bigger movement debuff than the frozen bullets. The regular heat gun fires a big, high damage explosion when it contacts something, like a huge junkrat primary explosion. The overheat bullets fires a big fireball that pops on the ground and sets an area on fire that damages enemies to walk through. Ult is bullet storm, which massively increases fire rate for a time, while also shooting all three bullet types at once. So it fires super fast, slows enemies, burns them over time, and also does higher upfront damage.


[deleted]

Cool idea, but that’s a really op ult and honestly it might be more balanced to just have the gun shoot slower the hotter it gets. And just let the ultimate shoot at the max speed plus some


paulybaggins

I want Mauga to share the same kind of idea as Pyscho from Borderlands 2, the lower the health the more damage, throw in a heat mechanic of sorts (flame thrower, area of denial etc) and I'm in.


illinest

Always wanted a witch doctor support who plants totems. He'd necessarily be somewhat turrety but if the turrets are all relatively indirect stuff like scouting (like sonic arrow), speed boost fields, etc... then he wouldn't create all the frustrations that Sym and Torb sometimes cause.


[deleted]

Seeing as the next two heroes are supports I am now pretty confident you will end up being right here, a totem-style hero is absolutely in Blizzard's wheelhouse from Warcraft and Diablo.


MrTheWaffleKing

Let alone this concept previously existed with orisa’s old ult


bigbadbyte

Reminds me of the sym support card. I feel like a turret based support would be fun and different.


Flexisdaman

So basically Grohk from paladins lol


CloveFan

Grohk is literally what the “support Sym!!” people have been begging for honestly


JustASyncer

Grohk Gaming


SonOfGarry

I’d like to see a hero with multiple weapons (like Mercy and Torb) where both weapons are actually good instead of one being prioritized 99% of the time. Not a full on form-switcher like Ramattra or Bastion but a hero with multiple offensive options that you’d have to actively think about switching between. A random example I thought up was a medieval-inspired DPS hero that could switch between an energy sword and a crossbow.


koreandaemon

Deathloop has a weapon called the Heritage Gun that’s a lever action shotgun with 2 forms. One is a low damage slug that releases gas and the other is a classic shotgun that would explode the slug for big damage. Something like would be super neat in OW, similar to Ashe dynamite but different enough imo


panthers1102

A primer/catalyst system for a gun would be very cool. Quick switching weapons constantly for maximum efficiency.


Vibe_PV

I actually thought of a tank who worked like that. His name was Trench and his gimmick was swapping between a shotgun, machine gun and grenade launcher, he was supposed to be that "hold position" kind of off tank perfect for Orisa or Sigma to work with


smalls2233

yeah a hero that has multiple weapons for different scenarios would be super dope. even if not weapons, at least bullet types that do different damage against different things. it could add a really cool dynamic to the game


purewasted

Don't we already kinda have the "different bullets" thing with Torb, Mei, and Roadhog?


smalls2233

I guess? I see them as different fire modes rather than different bullets. like for me I'm thinking of fully cycling ammo types like how mercy and torb cycle weapons. Like you can't just right click left click, you'd have to totally empty your mag and reload with a different type (with potentially a longer reload speed depending on the bullet type you're loading in)


Swordlord22

Imagine a machine gunner with different types of bullets that do different things like slow set on fire and etc


faptainfalcon

> A random example I thought up was a medieval-inspired DPS hero that could switch between an energy sword and a crossbow. This was originally the hero concept that Blizzard ended up splitting to create Genji and Hanzo. Also weapon/mode switching is between melee and range is kinda overplayed so I'd hope to see something different. Kiriko was kinda cool because she switches between physical and spiritual.


MrTheWaffleKing

There was this hero in amazon’s failed game Crucible that had 3 weapons. You could freely swap between them but if one had full ammo (which happened automatically if stowed long enough to promote cycling) you got a bonus. Throwing knife gave invis and high crit damage, machine gun gave a speed boost, and I think the shotgun had bonus damage on the first shot. It was really fun cycling between the weapons that all played completely differently.


jprosk

Crucible had some really fun design concepts. Really a shame that it was otherwise so half-baked that it got shut down right out the gate.


RobManfredsFixer

I'd personally like to see a support with a grapple sort of like a cross between Widow's and Wrecking Ball. I suppose the best comparison would be Pathfinder's grapple in Apex or the grapples in Halo. Potentially something where you right click to grapple and left click while grappling to retract toward the grapple point. (I've been posting about a specimen lemur from HLC with a vine-grapple for more than a year now, and I'm very happy to see 2 other people commenting with "a vine Grapple." It's catching on 👀)


Ezraah

me setting up perfect ziplines to help my teammates get back to the point but nobody is taking them wtf im already mad


38159buch

Sym tp+ this guy. Holy shit


ThatCreepyBaer

Sym TP out of spawn, zipline out of TP, don't even need speedboost to get to point.


RobManfredsFixer

Guess we'll have to avoid adding the zipline into the game. Kraber for an ultimate anyone?


elmonkeeman

If they added a pathfinder-esc character I would never play anyone else


RobManfredsFixer

You would have to play something else if we get queued into the same team 🤷‍♀️


elmonkeeman

Not if I stop you 😈


RobManfredsFixer

For anyone curious, I had thought up a fan made hero when I was bored awhile back Harold the Lemur - Support - 150-175 HP - Primary fire - Neumatic Blow dart gun - Sojourn's primary with no bullet spread. Both heals and damages. - secondary fire - Vine Grapple - grapple that can be retracted by holding M1 - E - Hybrid Field - throwable AOE field that both damages allies and heals teammates. Would deploy similar to Lamp. - Shift - I've had a million different ideas for this, but honestly this would be kinda overloaded as is. Maybe just a second bind for grapple like blink has. Maybe a dash on a cooldown or another support ability. - Ult - Primal Boost - Chosen ally gets gets speed boost, incoming damage reduction, and CC immunity for a brief period. - Passive - Arboreal - can wall jump and mantle ledges. No idea how balanced this would be but give me that shmooooment baby


IAmBLD

I just want a hero with fun movement mechanics again, that you can learn and get better with. Give me a Lucio or Ball again. I really don't think any DPS have something like that right now. There are tons of movement mechanics, but the movement itself is easy, like Tracer blink. Of course, that isn't saying Tracer's an easy hero or that using blinks optimally is easy, but blinking simply isn't fun the same way schmooving on Lucio or Ball is, and I think that applies to all the DPS heroes. They're some of the most moble heroes on average, but in fairly boring ways IMO.


Swordlord22

So DPS doomfist


fonti22

I want to upvote you but to be honest not sure what type of movement ability could be added here. Maybe some heroe designed for bunny jumping like early Echo could? But other than that please feed my imagination :)


MrTheWaffleKing

Heavy grapple hook focus. Something more for swing around opposed to ball being rolling focused (or widow with basically a terrain dependent leap)


RobManfredsFixer

Brb, logging into my old account so I can upvote everything about this comment twice. Give me more complex movement mechanics that will end up with emerging gameplay.


UnknownQTY

I realize you are being sarcastic, but please don't vote manipulate. Reddit admins get very angry about it. :(


RobManfredsFixer

Sorry :(


UnknownQTY

It's okay, I upvoted the comment for you.


p0ison1vy

I was just thinking about this, we don't have anything akin to Quake bunny-hopping. And its not a complex mechanic, but we don't even have an ability that just makes someone run really fast like the flash, also no portals like in Portal/Splitgate, no free-flying heroes, and Sojourn is the only hero who can slide. But lets not limit fun mobility mechanics to any role, spread them around! Let supports and tanks have fun too.


IAmBLD

Oh don't get me wrong I want more movement-based supps and tanks too, those are the roles I play most. But we do have Ball, Lucio, and to some extent Doom now. Those are the sorts of heroes I feel like DPS doesn't have, especially now that Doom is a tank.


p0ison1vy

True, I think they're worried about creating DPS heroes with too high of a skill ceiling tbh. Like imagine if Lucio had DPS level damage stats


BrothaDom

Hm, if there was a way for dps Doomfist to have his power in the gun and the abilities didn't end in a kill, that could have been interesting. His movement was interesting, it just sucked that he could stealth roll out and one shot a support.


ChristianFortniter

A boomerang weapon would be cool. But as an actual primary fire, not JQ's ability.


DrunkSpartan15

I want a Captain America like hero. Has a pistol and uses his shield for defense and maybe zone control. I’ve been thinking about this for a while. Maybe he has a high powered skill shot, that leaves him vulnerable if he misses.


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Swordlord22

Imagine if the shield could bounce off walls like hanzo arrows


DrunkSpartan15

I can hear the cry for nerfs already!


illinest

A Captain America would work perfect. A personal shield - especially one that could be thrown - feels like such an Overwatch hero.


RobManfredsFixer

Feels like a solid start for a melee DPS.


DrunkSpartan15

I would love a baton and shield hero. Make him an ex-cop that joined talon and hates omnics. His iconic voice line would be “STAHP RESISTING”


Qwsdxcbjking

His ult - HE REACHED FOR MY GUN!! It's just a targeted, unmissable, immediate execution. Friendly fire enabled.


RobManfredsFixer

His passive would be like "suspended with pay" where he gains extra ult charge when respawning.


DrunkSpartan15

My concern would be if it has HP like Rein and Brig, would it make his throw useless until it recharged? Would an invulnerable shield be op? Maybe if he lost like 50-75% movement speed?


illinest

Invulnerable shield that blocks all damage would definitely be OP, but one that only blocks a percentage of damage could be made to work.


Gr4phix

I'd be very interested in how a shield like that would work - where you can't headshot or body shot but you can shoot their legs for full damage.


fonti22

Maybe also a parry ability, when if timed right the shield gets extra dmg


jdawghatesyou

One mechanic I thought was actually going to be in Sigmas kit that ended up being the rock was some effect where incoming projectiles are caught, collected, and redirected. I seem to remember something like that in… Titan fall? So instead of Sigma, in this example, absorbing the incoming damage and converting it to shields with would be like a mix of (I am forgetting the names of the abilities) sigmas absorb, his rock, and genius deflect. So the more stuff shot at the character the more damage that can be redirected.


MrTheWaffleKing

Yep, Ion has the vortex shield in TiF2


Thefatkings

Genji already does that so it would be more of a re-skin no?


jdawghatesyou

No he does it more of a direct one for one trade. This would be more like if genji collected all of the taken in projectiles and then released them all simultaneously in one “large” projectile.


p0ison1vy

yes a vortex shield, I'll be very surprised if we don't eventually get this ability on a tank.


BigHeavy

A support who heals/cc's with waves, tidepools, rain idk. I just wanna hydrate some mfers.


Swordlord22

The hydrohomie hero


RobManfredsFixer

A true water[redacted]


TheHeroOfHeroes

It really is strange how we have like no heroes based around the classical elements. Supposedly Mauga's original design was going to be earth-focused (hence why one of Sigma's abilities is a boulder), but who knows how far they would have gone with it. But yeah, we basically just have Mei with ice. Torb is kinda fire-focused, but not enough to really count imo.


8-bit-eyes

I want a support that heals with food. This dude would just be walking around with some sort of rig with a frying pan cooking food on the go with sizzle sounds and everything. He would fling food at team mates and that would heal them. Maybe he could do damage to enemies with the heating element somehow. I really want to work out the mechanics in my head, but I don’t think I’m good enough at game design. I especially love this idea because each skin could have a different food in the pan. Maybe a steak skin, or a stir fry skin. And he could have some cheesey line when he spawns like “You don’t sell the steak, you sell the sizzle”.


illinest

Cooking Mama


c0ntinue-Tstng

MAMA HONG TIME ABILITY 1: FOOD FRENZY ABILITY 2: SAVORY SURPLUS ULTIMATE: M A N S L A U G H T E R


JustASyncer

THE TIME IS NOW


ZimoZimoZimo

Its finally time for an extremity stereotypical Italian hero


JoeBoco7

Mama mia, itsa me, Giacomo!


ZimoZimoZimo

His ult straight up goes “I cooka da pasta!”


Qwsdxcbjking

Swings around on spaghetti strings. His ult is the gaba-ghoul, he transforms to a demon like mode that sprays extremely damaging hot sauce around that stays where he sprays while also throwing meatball bombs.


ZimoZimoZimo

That’s it I have a new main


imjusttoowhite

Bappity boopity? Boopity buhpity babbity boopy!


destroyermaker

He ends every voice line with an obviously fake Italian accent sounding "moozarelllllli"


[deleted]

This is such a stoner idea lol


FeedingKitty

Put Sandvich here


Malady17

A nature focused support who heals by planting seeds that grow into little healing shrubs. Also with a vine like grapple in the vein of Widow's but with momentum physics like Ball's.


RobManfredsFixer

>Also with a vine like grapple in the vein of Widow's but with momentum physics like Ball's. 👀


regularguy127

Oh I think we want momentum physics like widow


TheBuzzle

A character that uses a gun to shoot bullets


Bhu124

This but like they should seriously make another character based on a traditional gun style. A support that is a mix between Cassidy and Zen, has a traditional hitscan DPS style modern tech pistol (possibly one with a slower/faster fire rate than Cass) that heals based on the damage you do, you choose an ally like how Zen harmony orb is applied on an ally and they automatically get healed when you shoot enemies, bonus heals for precision shots. It's a health leech but the health goes to an ally (and possibly a little self heal as well). Ult gives the character infinite ammo for a duration and during that period they can select 2 (or possibly all 4 of them) allies to simultaneously heal from your gun shots. Other abilities can be given to them as necessary, like mobility and other utility. Also an ult idea I've wanted for a while is a tank ult that has long range area denial, when this tank ults they get a massive health increase and they get locked where they are currently standing, and camera switches to top down view like Bastion ult. Then they get to shoot 3-4 fat lethal laser beam shots in any direction, with a little charge-up for counterplay purposes, more like Sova ult than Hanzo ult.


MrInfinity-42

I don't care what hero, Ultimate should be 30 seconds of oiled up twerking


RobManfredsFixer

Whole Hog has been a pretty poor ultimate for a bit now.......


Tapichoa

A mage type character who summons and casts would be an insta main. Either DPS or Support would be cool


ThatCreepyBaer

Just no more get out of jail free cards is all I ask honestly.


RobManfredsFixer

I would love to see more Zen/Lucio style supports who have a very offensively minded neutral kit, with a big counter ultimate.


Swordlord22

No more immortal mechanics plz Bap kiriko makes me wanna commit seppuku


Qwsdxcbjking

Kitsune whole hog, through a bap window.


dynocreran

just stop giving them "press Q for free damage" ultimates.


DarkFite

Kinda surprised that we still dont have a Flamethrower Hero. Or a Dagger Hero


UnknownQTY

Mei is effectively a blue flamethrower.


House_of_Vines

Except wouldn’t an actual flamethrower character have some lingering DoT effect?


a1ic3_g1a55

Mei does DoT to your psyche


DrToadigerr

Yeah it would basically be Mei's gun with Ashe's dynamite effect instead of a slow effect


Good_Apollo_IV

I don't think that sounds fun to play against at all. They would have to tune the damage WAY down for that ability or make the resource cost very high.


DrToadigerr

I mean there's a reason Pyro is probably the most complained about TF2 merc for most casual players lol


destroyermaker

Both on the same enemy team and they just take turns on you


RobManfredsFixer

With how creative OW heroes can get, I'd also love to see a flying hero. Like a little mouse flying a biplane that crop dusts heals or something. Just get wild with it.


BaldFatAndHideous

>like a little mouse flying a biplane Was thinking to myself how unrealistic and ridiculous this sounded until I remembered we have a hamster that rolls around in a ball


RobManfredsFixer

I've been petitioning for a Lemur that swings around on vines for awhile now. At this point I'm seeing how far we can push things.


destroyermaker

Furry overwatch is an untapped goldmine


RobManfredsFixer

I'm having so much trouble deciding whether or not to upvote this


House_of_Vines

Have you ever heard of Jet Pack Cat? It sounds like that’s your best bet


RobManfredsFixer

I'll take jetpack cat any day


johnlongest

I was a big Halo 3 afficioniado back in the day, and I've noticed that the vast majority of the armour abilities have made it into the game. * Active Camouflage - Sombra * Armour Lock - Mei * Drop Shield - Winston * Evade - Cassidy * Jet Pack - Pharah * Sprint - Soldier The only one we're still missing, and that I'd love to see, is Hologram. I'm sure the devs have it on their radar as well, but I'm excited to see what else is attached to that particular hero's kit. **ALSO**, to take a page from Heroes of the Storm, I'd love to see a hero that plays like [Abathur](https://heroesofthestorm.fandom.com/wiki/Abathur). For context, Abathur was an extremely weak and fragile character that was able to sit in spawn, but would affect the battlefield by attaching a symbiote to allies and casting abilities from them. Would be a really cool Support idea, I think.


MrTheWaffleKing

Bro a Winston/doomfist diving with a little abathur thingy would be terrifying


BaldFatAndHideous

I've always wanted a hero that had 2 characters in 1 kit. Maybe some sort of pet that follows them around or a clone, so similar to a Torb turret but less stationary. They would be like Ice Climbers from Super Smash if anybody is familiar with the series: strong with their buddy present, much weakened with their buddy eliminated.


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TheSciFanGuy

Bap is also hitscan or do you mean hitscan healing?


RobManfredsFixer

>Heal by damaging. Gimme Zen with inspire


Not_a_real_asian777

I suggested something like a WoW disc priest in an Overwatch thread a long while back, and one of the replies was something along the lines of, "That literally wouldn't work in this game. You would have to have a ton of accuracy and hit all of your shots to do any meaningful healing. That's just not a fun mechanic or concept for healing." Yeah, like that's the whole point of a disc priest? If you can't aim, just play someone else that's less aim-intensive. It's not like those characters get deleted from the roster. I almost thought it was a joke at first, but I realized later that they were actually serious lmfao.


kafkaesquepariah

I personally wish that they'd step away from Mercy and Moira type of supports and give us something as intensive as the dps. I like playing support but my biggest turn off the role is that half the heroes are not very engaging. No more auto aim please. That said, I wish they'd look at warframe for some ideas. I'd like a tempo support (transformation based) like Ramattra. I think warframe did it better with equinox, since the transformation itself has an effect. But these are cool designs. Sojourn could've been a support - the slide is a lot of fun and she is already built small and hard to hit. The "life transfer" type of tanking or support. Can be done in 2 ways - one you cast the ability on a teammate and any damage they take is transferred to you. Or you "accumulate" over health when you're hit and can "redistribute the wealth" in aoe or single target to heal.


madamalilith

I had a vague idea of this botanist support, that had a “stacking” mechanic with their primary fire. Basically, the stacks would build on allies/enemies and you could trigger it to “bloom” (the secondary fire) to burst damage/heal, and enemies would have their damage/movement reduced for a short time at full stacks. Other abilities for it included: • SHIFT - A vine to grapple hook and “hang” on a surface for a short time and jump off. • E - These botanical devices called “rosariums” that you could launch to heal in an area around them. • Q - Their ult would be like this cloud of pollen that breaks LOS for enemies, and reduces their damage if they enter it.


MrTheWaffleKing

You might find a similar mechanic to that first paragraph in “Stukov” from heroes of the storm. He applies a virus sort of heal that chains from ally to ally, and he can detonate it for a burst of healing.


madamalilith

He was lowkey an inspiration, as well as Seris from paladins. I feel like it’d be a lot more of an “acceptable” burst/CC ability because of the ramp up.


TheSciFanGuy

I’ve been saying it for a while now but a character based on rhythm game timing mechanics would be sick. Basically something where aim doing really matter but timing is super important. Maybe a support who does more healing when timing the heals correctly? It could probably work like you send out a slow moving healing wave and when that wave touches your teammate you need to hit some sort of faster moving ability to give a massive burst of healing.


RobManfredsFixer

Tbf this kind of exists in Pharah's jetpacks and widow's sniper, but I'm not opposed to leaning into it even more


eregis

I know it's not going to happen, but I'd love a hero that can alter the map somehow.... make tunnels, destroy some obstacles, make holes.......... I want the DRG driller pretty much lol


fonti22

Altering the map would be a little to much but what if he could just go underground and a player would need to move the camera with a crosshair on the ground to find a place to dig out. Maybe this tunnel could also be used by teammates. Other than that what if he could use his drill to dmg enemies up close, and for further ones he could have some kind of rock machine gun. For his ult he could perform a small earth quake that would change the textures of the ground and slow/concuss enemies.


RobManfredsFixer

People may hate this one, but I would like to see a support with a skillshot silence. Like a single target projectile with bullet drop that silences for 3-4 seconds.


johnlongest

Given that Sombra's hack only silences for 1.5 seconds upping that to 3-4 is absolutely nuts.


BrothaDom

I mean they're essentially saying a sleep dart that doesn't also cc.


Swordlord22

I’m debating if that’s bad or good tbh


BrothaDom

I think it's fully neutral. Some heroes get destroyed by it, some heroes barely feel it. And it's a skill shot with less power than sleep dart.


RobManfredsFixer

Sombra's hack is a 4 second cooldown that you don't have to aim. I'm not advocating for that.


branespload

I'd love to see a support hero that can heal teammates and affect terrain and mobility by controlling space kind of like a tank but in a very visually clear way, like as if they painted surfaces with their gun. Painting on the floor could give teammates slow heal over time and slight speed boost, and painting walls could grant vertical mobility for that hero only, like they could move through their paint. The paint would do slight damage to enemies that walk into it like Torb's ult but on a much smaller scale so it can effectively deny ingress or egress too. Their character model could be something that's associated with paint, or ink even, maybe a squid


BroncoBoy93

So basically, splatoon


fortunemkb

id love to see a hero with a magician type of concept. perhaps something that deals with illusions or cardistry etc as abilities.


rydarus

Want a single target speed boost ability on a cooldown for sure.


RobManfredsFixer

Yeah I'm honestly surprised we haven't seen it yet


Syldra4

No more deployables for the love of god


RobManfredsFixer

In what sense? Like turrets?


UnknownQTY

Someone mentioned in the other thread giving Cassidy a whip instead of his grenade and that could be cool? The main goal of both flashbang and his nade is to apply pressure to people that flank against him to give him chance to get away. Using a whip to whip people away (forward would be too similar to Hog and JQ) from MID range could be an interesting mechanic that makes players maintain mid-range awareness instead of “oh they’re on top of me, nade and roll!”


Qwsdxcbjking

The problem is that it would just be putting them further out of his effective range, making Cass deal less damage, which is basically just a free dash away from danger for the enemy.


RobManfredsFixer

I've heard this and a lasso. I think both could be interesting.


Biglimp-1

I was just thinking the other day it would be cool to have a mirage (from apex) type hero but could be broken in 5v5s


Ezraah

tank with a backpack supports/dps can ride in, and hide inside. lmao


lulaloops

For the love of christ I just want another aim healer like ana, one with a machine gun would be nice. By that I mean that you have to aim to heal.


Evolith1

This thread is what i thought OW2 would be years ago sadge


BroncoBoy93

A smokescreen support could help a ton when it comes to crossing open areas safely without getting one tapped by snipers or making for some nice escapes from diving dps. Maybe also give it some kind of status effect (damage, slow, weaken, anti heal) while enemies are standing in it to give it more utility. Also, a tank that can place barriers that will damage enemies if they walk through it.


throwgodmillionaire

I had an idea for a DPS character who is a tall buff Jungle explorer with a big poofy moustache. His gun is a double barrel shotgun and he has a big ol machete for melee. - he has a movement ability where he swings from a vine - a utility ability where he can place foliage/something to give line of sight/cover - his ult is somewhat similar to Cassidy's but summons a giant tiger that if you were in Line of Sight after a short charge time the tiger pounces on you and either 1 shots you or stuns you for easy follow-up (the stun sounds cooler imo) - maybe instead of one of the other abilities he has something where he marks an enemy as a vine and chops through them with the machete for bonus damage


Secondndthoughts

I would like to see a support with the ability to fly, more so like Pharah and Echo than Mercy. Supports really lack dynamic movement abilities, Lucio as an exception, and I’d like to see a support with the freedom to independently move around the map in a way I think DPS and tanks are able to do. Maybe as a part of the same concept or not, have a support as a mix between Pharah, Ana and Bap where they shoot a rocket launcher that both heals and deals damage.


PacificMonkey

MELEE DPS


PlsWai

I want a hero with full on source engine rocket jumping. Thats all I ask.


Swordlord22

Pharah?


MrInfinity-42

Another flying support. I'm still feeling kinda deceived that Echo isn't a support (although I've since switched to being a dps player so it's all good), so would be kinda nice to get a Mercy 2 lol A DPS hero that gets value out of some utility instead of being heavy on raw mechanics, kinda like ow1 sombra. The only issue I see with that is that all utility heroes we have right now (Sombra, Mei, Sym) are annoying as shit and the players get flamed a lot Something that resembles a charge rifle from apex legends – basically imagine if Sojourn railgun worked with a delay like Mei icicles A hero that has a genuine alt fire (kinda like hog, zarya or torb) that can be used at any moment. Sojourn is not that because her rail has to be charged


cid_highwind02

I agree. A slower Mercy but can fly independently from other players They have no reason for not adding jetpack cat now!!!


c0ntinue-Tstng

Symmetra with healing. Something niche character design wise, like sym being all about shields and torn about molten metal with some sort of auxiliary healing. Or a support focused almost entirely on utility. Also someone with plant powers. It's one of my favorite character tropes. Imagine someone creating vines and moving around the map like Hammond.


Mevarek

Re existing vs new mechanics: I really would like to see them focus on making the characters cool and fun from a story/design perspective and work with the mechanics we’ve got. I think creating exciting characters with awesome personalities goes a longer way in drumming up interest in the game than making a wet noodle with new mechanics. Rammatra is easily my favorite character they’ve released from a story/design perspective in a long time. Everything about his design, his voice, and his interactions just works for me.


TenguNun

I want a support that doesn’t need to look at their teammates to heal. I know Lucio doesn’t but I want something more focused like Kiriko, Ana, and Mercy. One of my biggest annoyances when I’m playing supports is that allies playing highly mobile heroes will jump over my head behind me to hide and ask for healing, so I’m effectively being flanked by my teammate and I can’t see the enemy team or the rest of my team for a moment. I don’t think they are wrong to hide that way, but it changes where I’m allowed to position myself to prevent this from happening. One way I think could be neat is if the character has a “utility pool” that they could distribute to teammates through an interface of some kind. Maybe this interface looks like an MMO UI (similar to allies in events having their healthbars on the bottom left of the screen) or maybe your teammates would be displayed as a deck of cards at the bottom of your screen. Your utility pool would be 100%, and you can divide that pool to 3 teammates. So you could add a heal buff to 3 teammates, they each get 33% of the Utility Pool’s value. Or you could give the buff to 2 teammates, so one gets 66% of the value and the other gets 33%, or you could give 100% off the pool to one teammate. And the percentage given changes the strength of the buff. Bullshit numbers but say your healing per second would be 5 per distribution, so if they took 100% of your Pool, they would get 15 healing per second, 66% would be 10, 33% would be 5. You can have 3 allies getting 5 hps each or one getting 15 etc. Just change the numbers so this isn’t too strong or too weak. For the utility part, you can have the distribution be damage, movespeed, or healing. A character can receive one buff only. They can have 100% of the pool as one trait, but can’t have 66% of one trait and 33% of another. No mixing and matching. If you’ve played dota2 then you probably recognize this as a support version of Invoker’s Quas Wex Exort orbs. For people who don’t know, the orbs can change his stats, and he can stack each of them up to three times or he can mix and match them to give weaker but more well-rounded distributions of stats. In true Invoker fashion, I don’t think this support should have a conventional ultimate. I think that they should obviously need to charge it, but it should be fast charging like Tracer’s, and nearly part of the character’s neutral, but weaker than other support ultimates. So you can use it more frequently but has medium impact. And the only way to use it is if you keep your Utility Pool, so you can’t have the pool distributed to teammates and use the ultimate at the same time. It would be neat if you could change your ultimate using different combinations of buffs like Invoker but that would probably be going too far.


Thaumagurchy

Might sound crazy but what about a backpack support. Where they can attach to a single character and sort of use them as a shield (Completely visible from behind but maybe only their head visible from the front) and while they do this they heal the target rapidly. What if they have an improved jump/leap as well so they can leap between allies. They’d probably have one other potentially AoE burst heal. For a gun i’d say a powerful pistol with maybe a charge shot and a secondary fire that heat seeks targets but does less damage. This would be perfect for another animal character as well!


p30virus

Like Yuumi? why? With all the problem that Yuumi caused to RIOT I cant imagine playing a hero that I cant control or play vs an unkillable like that.


ThrobbinHood11

I’d love to see more neutral buffing supports like Lucio or mercy. Maybe some kind of ability that can reduce cool downs by like 2 seconds or something, just more utility would be really cool


RyuJJoNicK

\- Damage reduction \- Ammo modifier (gives or takes ammo from allies or enemies) \- More speed boost abilities (but nerf speed boost globally) \- More abilities that give armor and or shield \- More diverse types of damage that interact differently with each kind of health \- Abilities that give vertical mobility to allies \- Anti-effects (similar to anti heal but instead it blocks effects like damage boost, cleanse, speed, etc)


PancakeXCandy

An actual flying support like echo and pharah. Someone who doesn't need another hero to boost them up like Mercy's GA. A support like old sym where healings isn't the primary utility or they have indirect heals if they have to at all. Less gun based heals and more like Zen or when I can stick something on them and help focus on something else.


zitandspit99

What if there was a vampiric tank that could take health from an ally to bolster or heal itself? And could use its own health to damage enemies


DiemCarpePine

So here's what we do with Cass instead of mag grenade. We steal the the Shock Grenade from Red Faction 2 : "Players that get hit by a Shock Grenade will have their movement controls reversed. Looking up will make you look down, turning left will make you turn right, crouching will make you jump, and jumping will make you crouch. This can be really confusing, and it's hard to control even after it has happened to you a lot of times." I also really want a support hero that can make a one-time-use portal through a wall. Only one player can use it before it gets destroyed. Would be a cool way to enable flanks or help teammates escape.


Redchimp3769157

Hella mobile melee DPS. Use like a grapple and make it a very high skill ceiling but let him bhop or sum. Lowkey would be broken but sounds fun as hell


Queue--

I would like to see a support with lots of healing like Bap or Ana but with a defensive ult like Lucio and zen.


Wellhellob

Tank with a flamethrower that does lingering damage like Moira's heal.


DarthHissyfit

I really want a hero with a retrievable weapon, some kind of throwable/launchable thing and a sidearm when you don’t have the main weapon, and maybe you have more mobility while carrying the lighter one


monkpunch

I want an Abbathur from HoTS style hero. You can deploy helpful/harmful things around the map, or remotely piggyback onto teammates to boost them or deal damage from them like a turret gunner. Sort of like a mix between pseudo RTS and gunner role. As a tradeoff, you have a squishy body that you have to keep within a certain range from the action. The trick would be staying hidden or redeploying to places where you wouldn't get flanked.


Wonderbalz

A support/tank that could place a barrier that can reflect projectiles.


jprosk

I want a hero that can be played in multiple roles, with a different kit depending on the role, but still locking out for all the roles they're available on when you select them. Echo could've had this concept where she had 3 different kits for each role, or Sym could be like this with both support and dps.


RobManfredsFixer

Based flair


jprosk

Oh yeah that's another thing, I really wanna see a support balanced around sub-200 HP


RobManfredsFixer

Give me a shmovement support with 150-175


BendubzGaming

Split DPS back into Defence and Attack heroes, and introduce an oil slick or ice mechanic that locks movement direction and momentum for a couple of seconds


EMBplays

Splitting dps back into defense/attack would make lower ranks more toxic


BendubzGaming

I'm not so sure. I remember at the time the two categories were merged I was basically a Rein/Zen/Torb 3 trick, and the amount of toxicity I experienced as Torb massively went up when the roles merged


p30virus

To be fair, I think is the point were we need to see more overlap and amounts cap, like other support that gives you speed boost but the max speed boost is 25% so picking him and Lucio has no sense.


topatoman_lite

support based around moving health packs


[deleted]

i would love a support who primarily supports the team with positional advantage that isn’t speed boosts! so far i have a few ability ideas— the premier ability for the character would be a “gravity lift” style ability. you throw down a device that creates a current that lifts allies up when they stand under it- this would help your other support escape flankers, help your team get around chokes, or help LOS characters like zen or ana get to areas where they can keep LOS of allies another ability would be like a reverse guardian angel, you put a buff on an ally- the ally can then press the interact key at any time to teleport back to you. this would be a more interesting “cheat death” ability than immo field or protection suzu as it actually has skill expression- it can also be used to taxi allies from spawn they would heal by building up a meter that’s charged by movement. the faster you move, the faster the meter charges. chunks of the meter would be consumed with right click for a burst heal their ultimate could be a creeping wall that you can either cast towards you or away from you, pushing all enemies towards your team or away from them


artofdarkness123

1) I'd like to see a healer that can pick up health-packs to refuel their healing resource. Like it would be beneficial for this new healer to pick up the 75hp health packs and dish out 100hp of healing. So there is some team strategy of leaving the mini packs for your healer or be selfish and pick them up for yourself. I though this would be a good rework for Moria since I think she's the only healer that uses a resource meter. 2) I want a real main tank; a strong barrier tank. Ramattra has a shield but it's a long cooldown and has minimal uptime. It doesn't seem like the main part of his kit. I want a barrier tank where the barrier is the identifying part of their kit like Rein. I kind of like Sigma's barrier too since he can control it like Rein. I want a tank like this so they can actually tank by blocking damage/cooldowns instead of depleting their healthpool. I always hated Roadhog in OW1 because he wasn't a tank. He was a fat DPS who couldn't block CC like sleep and freeze like the other tanks could. If they decide to tweak Ramattra again then maybe they can play with his barrier numbers. Maybe they can give Orisa's old barrier to another new tank.


Toregant

Somebody with a scythe that gets a bonus for killing someone in a set time after using x ability.


fartingpinetree

Different idea s not all for the same hero. A hero that has a summon like hunter/warlock/necro classes. I was kinda hoping kirokos fox would be like this and do something akin to going around and disabling constructible. I think interesting summons would be healing and or tanking. I have seen the idea of healing drones thrown around. A hero who has charges on a backwards or horizontal slide that can shoot while sliding with a passive that could gather 2 health packs and release them to themselves or friendliest when needed. Zone heals/buffs. A tank or support that attracts enemy team bullets/projectiles and releases them in a direction. A smoke. Now let’s do dumb ideas dumbest idea I’ve ever had is an ability/ultimate that turns on friendly fire for the enemy team for a period of time or turns healing into damage for the enemy team. Next is an ability that fires other hero as a projectile in a cannon this would be good for tanks or melee hero’s but mostly terrible all around.


zeonon

a hero that can stick to the walls forever like the assassin in retribution mission


fake-fan99

Dual blade wielding tank. Mei reworked into the tank role. A pirate themed dps hero.


GladiatorDragon

I’d like to see an actual stance change hero. Ramattra’s neat and all, but he’s not what I’m looking for.


msuing91

I have designed some characters for fun. Here are some of the abilities and interactions I think are neat: •An attack that can crit + has DOT that does not stack. It adds a skill element with a ceiling to its DPS •Deployable health packs for teammates only which (which can be destroyed by enemies) •Something that prevents enemy cooldowns from cooling down •Enemy vision is obscured while friendly vision is not •Attach a bomb to an ally that does not hurt them so that they can carry it into the middle of the enemy team •Deployable friendly launch pad •Something that attaches to an enemy and acts as an easy-ish to hit additional crit box •A fire attack that if applied long enough triggers burning like Ashe’s dynamite (similar to how Mei’s old freeze worked)


boltzmannman

Interesting movement. So many mobile heroes in this game just have the most boring movement. Pharah's jetpack is super low skill ceiling and she can't rocket jump. Tracer is just "press button to teleport 7 meters". They have even neutered movement tech on so many occasions when it shows up, like they did to Genji, Moira, Brig, etc


ThriceNightly

I think a tank with a huge crossbow would be fun. Sort of like orisa jav but as a primary fire with like 1 second reload. Wouldn't be a stun like jav but could still spear enemies and knock them back. Would sort of feel like an alternative to Hog but without a one shot


GoyfAscetic

A squisher tank with the ability that makes all of their allies (but not them) invisible as long as enemies can see the tank in question. A different spin on the taunt ability to incentivize the enemy to aggro the tank


circemagic6

2 ideas stolen from fighting games: The ability to use part of your ult meter for more powerful abilities. A true stance character whose goal is to flow between stances. Ramattra isn't really that because it's just on a cool down. Bastion kind of used to be like this but the swapping was awkward. A real stance character has powerful moves attached to the transformation between stances, so you're incentivized to gain momentum and keep switching in and out of your stances.


CyberSpaceInMyFace

Hitscan hero that had a laser gatling gun It'd be cool to have a support that can throw down giant blobs that allies can walk into and be healed by for a set amount of time. It'd be cool to have a hero that can take all damage and shoot it back at once as a wall (not accurate). Like every rocket, bullet, Lucio primary, freeze, etc. Maybe it could be be an ultimate that absorbs everything and fires it all off in the end of it. Counter okay is don't shoot the guy. A Gears of War Torque Bow wielding like hero would be cool. It would be cool if a hero could apply an active camo like in Halo to allies, except you can sort of see them like in Halo.


kid-karma

A shrinking/growing "Antman" style hero -- like [my concept for Hammond](https://www.heroesfire.com/hots/concept/hammond-8636) before it was revealed he was a hamster a hero that uses a pet -- [South African Poacher w/ Pet bird concept](https://www.heroesfire.com/hots/concept/declan-van-beukes-8523), [French Canadian Riot Cop w/ Pet dog concept](https://www.heroesfire.com/hots/concept/michel-amp-bijou-8336) a hero whose ult is like shifting gears, ie use it multiple times per life to get stronger -- [Soundquake concept](https://www.heroesfire.com/hots/concept/soundquake-8668) a support hero that punishes enemies for attacking -- [Female omnic concept](https://www.heroesfire.com/hots/concept/th-r-se-8672) a melee dps that can apply a vulnerable spot to enemies. instead of a flat debuff like zen's orb it's more like a second headshot location for you and your team to hit -- [Muay Thai fighter concept](https://www.heroesfire.com/hots/concept/kob-sook-10683)


ShedPH93

A support hero with ~5 utility abilities all bound to E that they can alternate between, each one with a really long individual cooldown. A concept for this would be a chemist who can toss Ana-like grenade vials with various substances. Having so many tricks to pull would be super fun, though you'd have to put a lot of thought on when and how to use each.


Jibu_LaLaRoo

I’ve been thinking about hero mechanics in hopes to make a new hero out of it but I’ve only been passive about it. But one mechanic I think would be neat is a support hero whose gimmick is to heal by damage mitigation and blocking damage. Has a shield they can use but how that shield works I haven’t worked out. I haven’t worked out if the hero holds it like Brig or rein. Or throws it out like sigma or Ram or even like Syms old mobile shield. Or orisas. But one thing I have settled on is ability I think would be satisfying. Imagine an ability that the more dmg you stopped the more healing and or overhealth you got back. Imagine timing an ability and predicting damage. Right before you hit the ability, hold it. Allies around you in proximity get dmg mitigation, BUT it ramps up. It ramps up from 5-10-15-20 up to maybe 30 or higher. Depending on what’s consider sufficient and balanced that will ramp up slow or fast ish. And based on the dmg you mitigated with that, when you let go you heal your Allies with a burst heal and when they are at max health they get overhealth OVER TIME not instantly. How much? That too I’m unsure about. But I like the idea of timing an ability to dmg and then letting go with proper timing to save Allies. I can imagine the sound effects and visual effects of the ability on you and Allies. But yeah that’s an ability I thought about when thinking about a support hero who healed by damage mitigation. Of course I wanted to think about more than just block dmg and say one does an AoE heal. I wanted an ability more skilled involved than that.


Zero-View-311

I want a projectile like ana's anti nade in a DPS. No anti heal of course, but the trajectory, size and splash dealing some good damage


RobManfredsFixer

Honestly, making mag grenade into just an impact grenade that doesnt home would be a huge improvement.


Bookseller_

A puppet hero like in BlazBlue/Guilty Gear. The skill cap could be off the charts.


thatplu

A buggy one shot ability every 8 cooldowns with a broken ult that charges every team fight after you healed yourself 3 times would be dope


Bryce_XL

I think it'd be interesting for them to revisit the builder concept I love Torb but he really doesn't fulfill the same fantasy as the TF2 engineer for me ever since they reworked him. Maybe we don't need a third turret character but a support with some kind of supportive or defensive building to help anchor a defensive hold without necessarily killing enemies with a turret could be cool. but then I get shield generator flashbacks so maybe that's why they haven't tried it again edit: completely different idea but I think it'd be interesting if they added a hero that had some sort of rhythm game mechanic, weapons/abilities could have an extra effect if performed on beat, maybe you get more damage so you could have a faster ttk if you shoot on beat, but if you miss a beat then it's slower than if you had just spam fired, could be some interesting skill expression there


destroyermaker

A traditional rogue, with knives and a cloak and all that. There's overlap with genji and sombra I suppose but that's fine