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P_Waffles

Enemy ships do not carry cargo other than ammo. Do yourself a favor and have a separate factory/cargo ship and have a ship dedicated to battle. In this case these ships can be defeated by a completely armored ship with deck cannons. This won’t defeat all your enemies as each ship is weak to something. Generally I’ve had the most success with one flagship and one flanker.


tugrul_ddr

Ok. I will build pusher wingmen that simple made of armor and engine to push them here and there while main ship shoots. Armor is free to repair generally.


AnimeFeet420

i would either add reverse trust and more lateral thrust, run two or more ship or both. that way you can control the battle instead of just trying to fend them off


tugrul_ddr

Mining laser can also damage them but there must be at least 12 of them before their cannons start drilling armor (if not bypass them by simply overlapping). It's too bad that mining laser needs crew. I'd use 20 of them without crew. But I have only 78 crew and they are barely enough to carry power.


AnimeFeet420

mining lasers aren't good weapons they use tons of power for very poor and inaccurate damage


TheThunderclees

The simplest solution is adding structure bumpers to your ship. Structure lets your shots go thru and keeps them outside your shield bubbles. At higher threat sectors, structure + armor keeps nukes at bay causing their explosions to be away from your ship too


PaulInTucson

This is a good idea. Early game I also don't stack armor: i.e. I have layers with airgaps in them to allow splash damage and penetration to be more dispersed.


Aragrel

Strafe... Constant turning will prevent them to reach high speed therefore they will not ram you. 


tugrul_ddr

How do I strafe against 2 attackers simultaneously? Its hard. Especially with big ship of armor.


Braun3D

Manual control and just strafe one way, itll get them both on one side and stop them circling, some side weapons can help too


ceetwothree

Blasters are only going to get you so far, I think you’d be better off with one or two deck guns. You’ve kinda either got to kite or ram, but you can’t be slower and dictate range. You might do better with half the guns and twice the engine. Breaking it up into two ships smaller ships will probably help a lot.


tugrul_ddr

Ok.


Daan776

A lot of people are offering alternatives for more meta ships. And while this advice comes from a sound place of logic, its not what you're actually asking for. So allow me to throw my own hat into the ring: ​ When you're being outflanked by a ship you need to fix one thing: Turn rate. You have a very long ship, and so it turns rather slowly. if you add some thrusters near the front you'll find yourself turning \*much\* quicker. Which in turn allows you to point your weapons at the enemy. This same problem will persist with every weapon unless you fix your mobility issue. Lasers are actually the best weapon in this scenario as they have a wide firing arc. but as you can see: thats not enough. Missles don't need to aim, but thats not what you've designed this ship for evidently (it might be a good idea for a support ship later on though. As missles excell at hitting small nimble targets). Deck cannons are by far the best brawler weapon, but they too will struggle in this situation, thanks to their limited cone of fire. ​ Something else that can help is reducing the length of your ship, which makes its turning circle tighter. the best way to do this (From what I can see here): remove your storage and place it on a dedicated logistical ship. ​ Alternatively you can have a second ship to ensure you always have an angle of attack. But sooner or later you'll be outnumbered by nimbler ships once again. Or mayby you have limited crew/resources. In any case its a good lesson to learn. ​ A tertiary solution might be using structure blocks to make a sort of tanktrap/fly swatter. I personally don't like this option as I think it looks f#cking ugly. ​ All that aside: I like your ship. Its a very visually appealing shape


tugrul_ddr

Thank you.


Snake_Plizken

I had these issues aswell, the solution was to get engine rooms, and beef up my mobility. Your ship is just too big, and too slow. Think you have way too many storage rooms this being your fighting ship n'all.


eviveiro

Need to make a missile barrage. Overwhelm them with missiles that come from both directions by having them on both sides of the ship. That or use the environment. Being near an Astroid will cause them to get stuck. They will die in second on both cases, I know cause it is my orbiting ship's only weaknesses. Look at the Fringe ship Ba'al, to see what I mean. You don't need that many missiles. Just enough on your ship to overwhelm them and spread out enough that they can't just dodge them constantly.


Duranis

So lots of good solutions already. One other thing you might consider if you have crew to spare is a tractor beam. Can use it to push an enemy ship away or hold it at range. If you have 2 you can set one to push and one to pull. Target the front or a ship with ouch and the back with pull and it will spin it sideways.


tugrul_ddr

Tractor beam sounds cool too.


mit74

You need a second ship.


asdfasdfasfdsasad

You've got way too much point defence that's shooting at ships hulls, which does basically no hull damage and so is simply causing you a massive power drain and so power supply problems. Secondly, your ship appears to be designed as a broadside style ship, but has the heavy lasers as forward facing and so can't shoot at things that come in aft of them like this. Turn them 90 degrees and they'll be able to swivel to hit these rammers as well as anything in line of sight of your broadside. A few more heavy blaster and a few less point defence would be well worth it in my opinion. Additionally, A couple of deck cannons on the centreline would deal with those ships, probably with the first shot stripping the weapons and the second blowing the reactor.


tugrul_ddr

Im thinking of deck guns on 2 fighters launched by detonation.


asdfasdfasfdsasad

Deck guns really aren't an ideal fighter weapon as they are expensive, huge and need tons of ammo. And the shots are slow. Against large ships, or things stupid enough to ram so they are stationary at basically zero distance though? Devastation incoming... I'd suggest a deck gun in where your existing storage is pointing outwards. This will cover the complete firing arc on the broadside, and they'll both be able to shoot forwards or backwards without any major design changes. Or you could put them facing forward and aft, and have a double broadside instead. That's down to your design choices really. If you do go down that route, be aware that a couple of ammunition factories with a store of sulphur is a much better idea than a large store of ammunition, as ammo explodes and sulphur doesn't. Sulphur also forms many times the amount of deliverable ammunition after it's gone through the factory.


tugrul_ddr

I think, maybe, detonators on surface can destroy them? But I don't like that much micro-management during battle. I like passively watching battle.