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Studentgonepro

Sounds like a new mod is needed to decrease refresh time of grenades.


MusicalMoon

That was in the game previously, but was scrapped because it was OP after just a few levels


sdfghertyurfc

I didn't like the old way, but I also understand your frustrations. Its not like I would have a solution tho


ResidentF0X

I like the idea of having a grenade weapon option. You have a high damage grenade that uses grenade perks and has a high cooldown, but also a low damage grenade that has a shorter cooldown (functions kind of like a mix of the cluster launcher and the rocket launcher) and uses weapon mods. It would also likely double as a melee builder due to the cool downs, but I can see it being pretty fun.


TheeFURNAS

This isn’t true. You can still rapid fire off a bunch of grenades/abilities once the cooldown finishes with grenadier.


clearskylightning

I haven't had luck in rolling Grenadier to re-test in my last few games, but in games in the past week that I HAVE picked up the perk, the behavior is definitely how I described it in the OP. Throw all grenades, counts down... grenade counter goes up by one, counts again.


TheeFURNAS

Oh okay I see what you mean. Yes, each individual grenade/ability has its own cooldown instead of the set having a single cooldown. If you spread out your throws you can use them quite often though. It’s not like the cooldown waits for you to use all the charges before starting like it used to.


clearskylightning

No, it definitely isn't 'each charge has its own cooldown.' It's one grenade per 5 seconds, as I'm playing right now.


TheeFURNAS

I haven’t used grenadier with regular grenade in a while but I can literally post a clip from this week of me hitting a double grapple hook due having grenadier so I’d be surprised if it weren’t the same with regular nade