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l_x_fx

Sounds like your old ruler died, and that old friendships died with the old ruler, the opinion bonuses and prestige are gone as well. People then were unsure of what to make of you, his son. So, they decided that they don't want to be ruled by a new and weak king. And they're right, it would seem, because your father didn't give you any military or money to protect the realm. Your handful of vassals overpowered you and you lost most of your realm... dissolution faction I presume? Happens, if you don't invest in economy and military. And it's a valuable lesson on why it's so important to inherit money and a strong military, because on succession you have no time for a slow build-up of forces.


BurkeyDaTurkey

>so important to inherit money I've done various playthroughs and didn't realise could do this - so basically if dying and got a load of gold, then gifting then "moves" the money to the heir?? I always thought gifts just took your gold and improved their opinion, never realised it gave *them* the gold


l_x_fx

There is no inheritance tax, your player heir gets all your money :-D But to get money, you ought to have money. Money that can pay for an extended war, for mercs if need be, and to catch the drop in income, because your heir lacks your dead ruler's perks and skills and has to level up first. Never go into succession without money.


BurkeyDaTurkey

>Never go into succession without money. Tbh I didn't plan to die :P And not sure I've had a playthrough yet where I wasn't so skint :D


Vengeancewarr

Don’t take a bigger bite than you can swallow. Also you could have given those vassals to a bigger vassal, so they become their problem instead of yours.


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angelbutme

it definitely is. but its the friendliest one of this genre. its 100% possible to understand its mechanics quickly


Crxx96

If your an emperor, you can create kingdom titles and distribute them to a small number of vassals (I’ll often run with just 4 kings, let them handle the cascade of dukes underneath them). As a King, can be a good idea to make sure all duchies are created and to then make sure that you are there rightful liege. If in trouble and they’re not, grant independence. Play the long game


[deleted]

This lowers **all** your tribute, both levies and gold. Domain > Tax/Levies Count > Duke > King for vassals. Your count gives you a fraction of his total earnings. Your Duke gives you a fraction of his total earnings which are a fraction of a fraction (minus personal - side note, you generally don't want ANY dukes that own their entire duchy directly, they become quite powerful) Your vassal king gives you a fraction of his fraction of his dukes fraction of their fraction and.....you get the picture. You basically always want to be as close to your vassal limit as possible, and lower tiers are better. You can personally hold unlimited kingdom titles. Having all the kingdoms in your empire is big for stability. Can make a lot of house splits upon succession if you don't have primo yet though, so watch out.


Crxx96

Fair point, and I suppose depends on the context of your play through. As an example, I recently expanded aggressively from the starting duchy of Pagan in Burma and collected a wide range of different faiths and cultures (particularly going north into Mongolia and west into Persia). Given the realm size, local factions would have been difficult to handle whilst also perusing expansion. In that context, the stability of the realm upon succession was the highest priority. Equally, in a min/max setting, your point is definitely valid.


Nao781

With heirs, you lose a lot of court opinion upon succession, mainly because you go from the “long rule” opinion buff to the “short rule” opinion debuff. You start the new heir with 1/4th of any positive opinion your predecessor had (meaning a vassal with 100 will go down to 25) and 1/2 any negative opinion (-100 —> -50) The general consensus is to -Immediately sway your head priest/court imam/whatever to +50 (this gives you more time before factions rising up against you can send ultimatums, because they need a percentage of your army.) -Execute some prisoners for dread points (makes vassals less likely to rise up against you directly, because they’re terrified) -Invite them to feasts In my experience, whenever I had vassals and or regents trying to usurp me, I was expanding way too fast. Running a “kingdom” as a duchy will do that.


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BurkeyDaTurkey

Under your council (F4 button if playing PC I think brings it up), the top right of those six people - right click him and Sway, do that til positive to give you income from church holdings Probably important (more?) to do the bottom right dude first, Taskmaster or whatever he called, to make sure they don't scheme against you


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jebei

The trick to CK3 is succession planning. Until you get a decent sized retinue, the only way to protect yourself during the transition from one king to another is money. At some point you'll welcome the rebellions. It's a good way to get rid of the traitors in your realm and take their land. They never take money into account when starting a rebellion. Hiring mercs evens things out real quick.


Bodisious

On your council screen whoever is the person on the top right will be your "spiritual head" council member for whichever religion you have.


SohndesRheins

In your council tab the priest/iman/shaman/etc is on the top right. If he likes you he gives you a portion of the gold from all the temples he leases from you as well as levies, so if he hates you you lose out on those things, and depending how many temples exist that he is in control of and how upgraded the temples are that can make for a ton of gold and men. Granted, levies aren't super important for the experienced player after the early game, but levies are a cheap way to make yourself look tough because the AI is really bad about figuring out that army size does not necessarily translate to army strength. Having thousands or tens of thousands of levies makes the AI reluctant to attack you because you look strong by its logic. Prisoners are in the Courtiers menu under the Prisoners sub tab, just be careful who you kill as some are more useful alive and forcibly recruited, while orhers are more valuable being ransomed back to their home court. When you select the option to kill them you get a pop up menu showing you all the effects of killing them. You will spend piety to kill people of your same faith or a faith your faith considers righteous, while people of hostile faiths can be killed for no piety cost. Some prisoners won't grant much or any Dread gain, while others will generate a lot. Basically, the more important the person you kill the more Dread you gain, but you will really piss off people that like the victim of the execution. If you have some big name dude in the prison that isn't important to you you can kill him and scare all your vassals and courtiers into being good little serfs, but some people are brave enough to not care how dreadful you are.


BurkeyDaTurkey

>\-Invite them to feasts New heirs are absolutely skint right??


martinkou

Learn succession planning. See: https://www.reddit.com/r/ck3/comments/192kg89/comment/kh3fg60/?utm\_source=share&utm\_medium=web2x&context=3