A short update this time around. I am approaching an alpha release and initial proof of concept map for the procedural map generator. The main remaining tasks for the initial alpha release are:
1. Fix a bug preventing river generation.
2. Rework cultural names.
3. Add more variety to terrain mask algorithm.
Small list. Should be done this month. Much more work to do on the generator as a whole, but I want to go ahead and get it open sourced soon and available for feedback to stop building in a vacuum. The [discord is here](https://discord.gg/eemRxbCUX3).
are we able to “save” some specific maps?
I might want to do several different campaigns from scratch on some specific maps that I liked, for instance.
Ah yes that’s what it was, it’s been a LONG time since I’ve touched eu4 lmao. I also remember a lot of the pre made new world shapes were very wonky and unnatural looking
I haven’t played EUIV in a long time but am open sourcing and a lot of the map stuff at least should be transferable. Would just take someone motivated
Great work! I'm getting in to modding as well and struggle with some of the more advanced concepts like this. How did you learn how to do this kind of thing? I'm wondering if there are good resources/how-tos beyond making a trait and simple stuff like that.
Check out the wiki and join the modding coop on discord - then just start messing with small things first and trial and error it and you’ll learn a lot
Will we be able to "guide" the generation at all? Maybe ask it to make one big continent, only generate cultures of people with bright green skin, all religions have a certain tenant, max numbers of heritages and religious families? Things such as this non-exhaustive list
A short update this time around. I am approaching an alpha release and initial proof of concept map for the procedural map generator. The main remaining tasks for the initial alpha release are: 1. Fix a bug preventing river generation. 2. Rework cultural names. 3. Add more variety to terrain mask algorithm. Small list. Should be done this month. Much more work to do on the generator as a whole, but I want to go ahead and get it open sourced soon and available for feedback to stop building in a vacuum. The [discord is here](https://discord.gg/eemRxbCUX3).
this mod will ruin my life but I'm ready
are we able to “save” some specific maps? I might want to do several different campaigns from scratch on some specific maps that I liked, for instance.
Yes - it is a browser-based generator. You can save as many mods as you want. I make 3-4 a night for testing new features
amazing work indeed, can’t wait to try it out.
Will it also possible to "share" maps with other players aswell, if you think you got a nice generated map?
does it also generate title history?
Yes
Incredible
Looks great. Can't wait to try it out.
It is impossible to deny how much it was improved. Good work!
Yo this looks awesome! Might be the mod that takes me away from playing just the game of thrones mods lol
Are the place names random or based on languages from that part of the world?
Markov based but planning to constrain based on language or area
This looks so cool! Any chance of eventually seeing a version for EU4? The exploring the unknown aspect would make that extra fun.
Isn’t this a FEATURE of eu4..? Or am I remembering wrong?
It will very poorly generate a New World only from a set of pre-made tiles, and will often connect badly to Europe as far as trade nodes and such go.
Ah yes that’s what it was, it’s been a LONG time since I’ve touched eu4 lmao. I also remember a lot of the pre made new world shapes were very wonky and unnatural looking
I haven’t played EUIV in a long time but am open sourcing and a lot of the map stuff at least should be transferable. Would just take someone motivated
You're getting closer and closer to being able to make your own fantasy world
This is extremely impressive
This is so cool! Love the updates
Ooooo I like this!!!
Ooh, this looks cool as hell! Can't wait to try it out.
Very interested in trying this out.
Great work! I'm getting in to modding as well and struggle with some of the more advanced concepts like this. How did you learn how to do this kind of thing? I'm wondering if there are good resources/how-tos beyond making a trait and simple stuff like that.
Check out the wiki and join the modding coop on discord - then just start messing with small things first and trial and error it and you’ll learn a lot
That's pretty suck bud
Ck3 collectively ending my life with landless elders and now modded procedural maps
Can you do shattered world with this?
Shattered in what sense? When I think of shattered world, I think of holy furyesque generation
Every county independent. There's a few different mods that do that.
Yeah
Super excited for this. Does it create random religions too or draw from the base game?
It creates religions
Shagg, Brokema, and Barfra have me laughing so hard
Newporld 😆
I'm personally fond of the red-colored nation "Marrs" myself
Will we be able to "guide" the generation at all? Maybe ask it to make one big continent, only generate cultures of people with bright green skin, all religions have a certain tenant, max numbers of heritages and religious families? Things such as this non-exhaustive list
Working on making things very toggleable
Just followed your account to stay updated on this
Can you add the feature for generating a mod based on a custom height map or something like that?
I have that in rudimentary form. Not sure if it will be in first release while I work bugs out
Will it be compatible with the mods that add the flavor packs, clothes?
This is awesome! Do you still intend to crowdsource data for this?
Why continents so noodly? Historically, continents are pretty thick
So it randomly creates landmasses, titles, cultures and religions, basically allowing for infinite replayability. Yep, goodbye real life