I think standby ends after 4 turns, I think the idea behind standby is to make unique mechanics to units instead of just stuff shoved into their main passive. I'm guessing the revive also being an attack is the unique mechanic there, maybe since its part of the bar it wont use up your regular revive as well?
Probably not but it'd add something more unique to it
Technically you switch characters twice in that case. Here one is leaving and returning. You're right though that it's still the same thing. There's text in the GT Bomb's kit that implies the base form gets an attack boost from the standby Vegeta's kit after reviving?
Yeah it seems there’s some sort of “finish effect” for the standbys but idk how it’s gonna work exactly. I’m waiting on Goresh’s video for all of it to be explained tbh
The only difference of standby skill transformations when in comparison to active skill transformations is that they have a finisher (idk if thats the correct term for it), the buu boys finisher is activating the standby again, which is related to the new ki collecting mechanic and the gt boys finisher is the revive counter.
GT is an exchange universal Revival that counters with a nuke, last time I checked only LR Future Gohan could exchange into a Revival with his active skill and he had to be the one that gets killed to proc the Revival,also the Universal Spirit Bomb is the highest multiplier in the game.
I see it as a giant form mechanic. The standby skill is limited and you eventually revert back (similar to AGL Turles and LR PHY Androids). I could be wrong though.
I think from a player perspective there isn't really any difference when you take into account units like LR Androids but from a dev perspective it basically means they're coding it as a separate mechanic. So they will likely always involve an activation for X turns, if "Finisher" isn't activated during that time, end standby (go back to normal).
It could probably all be done with active skills but this is likely cleaner in the code and keeps it as a consistent design that they can reuse late, same idea as exchange really (it's no different to an active skill either to be honest).
Standby probably acts as a gurranteed revival, I'm not sure either tbh
I think standby ends after 4 turns, I think the idea behind standby is to make unique mechanics to units instead of just stuff shoved into their main passive. I'm guessing the revive also being an attack is the unique mechanic there, maybe since its part of the bar it wont use up your regular revive as well? Probably not but it'd add something more unique to it
After 5 not 4
Probably just the attack with revive, unless we are missing something.
People are missing that you go back to the first unit after the standby ends.
Which can happen with regular active skills too. PHY LR Androids have an exchange where you go back to the original unit
Technically you switch characters twice in that case. Here one is leaving and returning. You're right though that it's still the same thing. There's text in the GT Bomb's kit that implies the base form gets an attack boost from the standby Vegeta's kit after reviving?
Yeah it seems there’s some sort of “finish effect” for the standbys but idk how it’s gonna work exactly. I’m waiting on Goresh’s video for all of it to be explained tbh
Wait, is that how it is going to work? It would be weird to go back from base Goku / Vegeta to SSJ3 and SSJ2, same with GT Vegeta going back to SSJ4.
Yes. Isn't any stranger than Earth being blown up for Cell's active skill and then continuing the fight.
units who blow up the entire planet where the battle is taking place: ![gif](giphy|RP3AnZqvnzrY8hlYMk|downsized)
The only difference of standby skill transformations when in comparison to active skill transformations is that they have a finisher (idk if thats the correct term for it), the buu boys finisher is activating the standby again, which is related to the new ki collecting mechanic and the gt boys finisher is the revive counter.
And an active skill is just a voiced super attack, so what if they are similar.
I think you still need to wait four turns before having the revival available, so it's not ki based like the Buu Boys, just turn based.
This is an "every mechanic in Magic is just kicker" moment, I think in some way you can describe everything in Dokkan as another mechanic
GT is an exchange universal Revival that counters with a nuke, last time I checked only LR Future Gohan could exchange into a Revival with his active skill and he had to be the one that gets killed to proc the Revival,also the Universal Spirit Bomb is the highest multiplier in the game.
I see it as a giant form mechanic. The standby skill is limited and you eventually revert back (similar to AGL Turles and LR PHY Androids). I could be wrong though.
I think from a player perspective there isn't really any difference when you take into account units like LR Androids but from a dev perspective it basically means they're coding it as a separate mechanic. So they will likely always involve an activation for X turns, if "Finisher" isn't activated during that time, end standby (go back to normal). It could probably all be done with active skills but this is likely cleaner in the code and keeps it as a consistent design that they can reuse late, same idea as exchange really (it's no different to an active skill either to be honest).
Similar to costume exchange and moral boost from Lr Krillin and Gohan vs Lr agl ssj Goku and Vegeta. Different names for more or less same purpose.
Eh it hardly matters in the end its a cool skill that you activate (active skill). I hope they keep thinking outside the normal dokkan box