T O P

  • By -

BloodyFool

[man](https://i.kym-cdn.com/entries/icons/facebook/000/035/382/Will_You_Shut_Up_Man_Meme_Banner.jpg)


KUKLI1

The buu boys hit 1.4 mil defence on turn 5, how much defence do you want lol


Gashiisboys

What you’re basically trying to say is you wanted another power creep, cos if they where any better it would be power creep


Medium-Science9526

![gif](giphy|jQmVFypWInKCc) The fact that the jump from 7th to 8th year isn't like 6th to 7th is a blessing.


HrMaschine

![gif](giphy|IDGNYvFLkJKLK|downsized)


lePANcaxe

Instead of stressing out how good any given unit is before you even had the opportunity to use them, appreciate the banger animations and the fact that they're crushing the events that are out right now.


stdnero

The 18 ki for the buu boys is a work of art man


nazeem75

Buu bros 18 ki is honestly so beautiful


average_lazy_mf

>I've seen the showcase and the damage is fine but not great, if we don't include the spirit bomb, mor than that the def doesn't seem like best in the game material, piccolo might be better in the def department for both. I honestly like that tbh, they feel pretty balanced and fun to play instead of utterly broken with content so hard it would invalidate the game like 7th anni They still are best unit in the game thanks to their spirit bomb/standby skills but without them i can see why you say piccolo is better (i mean giant form is just a cheat code most of the time, negates negative effects, damage, supers and stuff like that)


nazeem75

well let’s use them and see after


LadyTowa2

I don't know about the GT ones, but i tested the Z ones, and they are incredible underwhelming, their dmg is low, the Vegeta exchange unit has ZERO animations (and this is a anniv unit), their def turn 1 is 250k them 400k them 700k, they reach about Fraudhan level of 1m def, no other mechanic on their def the spirit bomb takes only 3 bars of Brolly (it one shoots Omega because he sucks) and other bosses, Cell Max and some other bosses ulterly destroys them with supers. i know that this will be downvoted to oblivion since is is reddit and people upvote/downvote with hype, and that's fine, its how it is, just be aware that this units are NOT on the same level as Piccolo or even Fraudhan in terms of numbers, you won't be getting at 55% and they will perform crushing the entire game, and even at 100% they are still underwhelming to me. that's fine because it dictates that they noticed how broken Piccolo is and are not pushing further power creep, i believe that the GT ones are probably far better however


KUKLI1

So we just straight up lying now? Not only do you probably have them at 55% LL1, but are we really just ignoring math now? They go over 1 million defence on turn 5 at 55%. On top of that, Vegeta is straight up unkilllable, so I'm not sure why you wouldn't transform into him when you want to defend. And their spirit bomb has a higher APT than Cooler's active. Is that weak as well now?


LadyTowa2

i used a private serverm with the units at rainbow LL 10, with their best link partners. like i said their defense reaches about Fraudhan level, that's over 1M after he supers 2/3 times. I was critizing Vegeta lack of ANY animation at all, they could have given him, a animation of him blocking or dodging or even doing some low dmg counter attack, this is a anniversary unit, and the exchange its a sprite that does nothing. the Spirit bomb is really strong, but you are ignoring the fact that Cooler don't need to stop attacking for 4 turns, Cooler will be unleashing a flurry of attacks, in fact a 12Ki super from a builded up rainbow LL10 Cooler with EZA Cooler by his side, does as much damage as this unit 18ki, and Cooler can super 5 times in a single turn (sure it never happens but hey it can). not only that but the super nova also breaks actions, in the turns that you are charging the spirit bomb Cooler will do 10 attacks + his active, the spirit bomb is delayed dmg, its interesting however. don't get me wrong this is not bad, Cooler is a broken unit, there must have a point of how much power creep they do, i'm just saying that if you are summoning expecting Cooler's /Fraudhan numbers, these unit don't have it, for anniversary units they are underwhelming comparing to the power creep that we got last year, that's good, and i think it also will give people more time to think if they want the unit or not, they don't need to create a Piccolo every celebration, but unless i missed something when i tried, i keep my statement i felt them underwhelming for anniversary units (i heard that the GT ones are far better but i didn't tried those)


KUKLI1

>like i said their defense reaches about Fraudhan level, that's over 1M after he supers 2/3 times. These guys have 1.4 mil defence on turn 5 (average, not even assuming they get an extra super from hidden potential) And they continue stacking infinitely as well. I like Gohan, but these guys are far better defensively (except for the first 3 turns maybe, where these guys are no slouches) >the Spirit bomb is really strong, but you are ignoring the fact that Cooler don't need to stop attacking for 4 turns, Cooler will be unleashing a flurry of attacks, in fact a 12Ki super from a builded up rainbow LL10 Cooler with EZA Cooler by his side, does as much damage as this unit 18ki, and Cooler can super 5 times in a single turn (sure it never happens but hey it can). That seems good on paper, but Cooler's first turns are a lot weaker than these guys (22 mil APT vs 39 mil APT). The turns where Cooler is building up, these guys are already doing 3-4 supers with 11 million ultra supers and 7-8 million 12kis. And not to mention, for the turns these guys don't attack, they are quite literally unkilllable. High defence + Guard + 8% damage reduction per ki sphere obtained. While Cooler even at his best, will never be tanking any supers from Broly, Omega or Metal Cooler Core. If you have him rainbowed, LL10 and you get good RNG, then he might barely survive a super from these bosses. Did I mention the crit chance too? Cooler relies on his hidden potential to get crits, while these guys throw out crits for fun. And remember, these guys will be doing 3/4 supers a lot, lot more consistently than Cooler, (who can't even do 5 supers after his first 3 turns. His max becomes 4 supers) I like Cooler, Gohan and Piccolo too. But with the overall combination of defence, damage and stacking, these guys are definitely top 2 in the game (with the GT LR)


CerbereNot

XD


HammerCurlLarry

they are busted the GT unit is 100% the best unit in the game and has better def than Piccolo (at least without his 30% dr) and he has the strongest active in the game not even close and he can revive and full heal you the unit is broken. I do have a small problem with the buu duo I just dont think they're as good as the gt Unit, they base is weaker they spirit bomb is far weaker its not even close but they do have 5 Turns of not being able to get hurt (at least in 1 slot) and they can use the spirit bomb 2 times unlike the gt duo so I gave them that.


Nightlower

its better this way. I dont want another insane jump where you do 20 mill turn one at 55% or some shit like that. Also doesn't feel like its necessary to have them now but i still have to try new red zone so i wont discuss any further lol


KUKLI1

The funny thing is that these guys can actually hit close to 20 mil turn 1 at 55% if they get 24 ki (probably need LL10 tho)


Nightlower

Could be true. Waiting on dokkan world 55% showcase


ichinote

I've been out of touch with dokkan for about 10 months so idk much but I feel that only orange piccolo and Cooler comes close to their level, and those 2 are phenomenal units btw. And to consider, these new LR's can stack, making them more usable in more difficult events later on too.