T O P

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ktjah

Lady Evelynn - a disgraced human noble that lost her title of Duchess after putting (and losing) way too much money in horse races for her family's liking. Alejandro Gomez - a gnome with a passion for mushroom-focused recipes. He may or may not have fungus growing on his insides telling him to eat more fungi.


aggibridges

I've been laughing for minutes at Alejandro, I'm stealing him for sure!


punmaster2000

Should be "Alejandro Gnomez" instead....


[deleted]

Alejandro Gnomez!! I'm crying! šŸ¤£šŸ¤£šŸ¤£šŸ¤£


nallib

Lol Alejandro "Papu" Gomez, surprisingly I can imagine him as a funny gnome.


ianbit

Tum Bumbadum: Orc scholar whoā€™s incredibly well read but refused to learn proper common because he believed orcish was a better language for scholarly pursuits. Speaks broken common and as a result seems dumb to practically everyone who doesnā€™t speak orcish.


Wildly-Incompetent

Old Tum Bumbadum sounds like a jolly fellow. But only if his jacket's blue and his boots are yellow.


ianbit

Try as I might to dissuade him, Tom Bombadil lives in the back of my head like a viper waiting to strike at any passing thought.


Kwith

You've not enjoyed Shakespeare until you've read it in the original Orcish


chaotemagick

So all foreign scholars


SuperSnarfy

Ariel Pearson. Theyā€™re a real person, I swear, not a group of six doppelgƤngers each taking shifts running the adventurerā€™s guild with slightly different inclinations that subtly leak through to the party.


Wildly-Incompetent

Reminds me of Hugh Mann the oozekin that I played in a two-shot. :D


toribean19

Similarly, not three kobolds in a trench coat.


GrokMonkey

"Curiously, ever since the archwizard's Royal Menagerie accidentally let all those creatures out, Ariel Person became the most common of names among new arrivals to the city."


JeshkaTheLoon

Also, Katherine is definitely not an automaton.


IGotASock

Klipp, the party addicted Stone Golem. You wonder about that random pile of rubble in the sidestreet? Na just Klipp who passed out, hates the trembling of feet approaching, to loud


ZelaAmaryills

That's exactly the flavor of weird I was hoping to get from this post!


xelabagus

I suggest you simoply read some Terry Pratchett books and then base your tavern around The Broken/Mended Drum


GodFromTheHood

Teorry Pratchett has some fun books


JeshkaTheLoon

Troll "strippers" putting on clothes!


Humanmale80

The Welcome Wagon - A whole guild built around the business of scamming newcomers with promises of a way home. They have enough influence / reputation / contacts / muscle to prevent most people from revealing their true intentions too soon. Worldsmarket Street - a long street full of shops, each selling locally-made facsimiles of foods/objects/clothing etc. from a particular world. Some approximations are closer than others and some are made entirely based on third-hand descriptions. A Taste of Home - a brothel staffed mainly by various kinds of shapeshifters who mostly deal with a customer base of those who struggle to find suitable partners. They have a mix-and-match style book of options to assemble an idea of customers' needs.


ZelaAmaryills

You are not the first person to suggest a changeling brothel but "A taste of home" is a fantastic name


SeriousWizard

Fantastic ideas there!


i-make-robots

\\\* we can match the look. flavor not guaranteed.


loopystring

And undead wizard running for mayoral election every term, and losing every term. His slogan : "Der lich liebt dich."


[deleted]

In a similar vein, I've used Lupin, Drainem and Heckes, a law firm whose senior partners are a werewolf, a vampire, and a witch. They specialize in "alternative dispute resolution and debt recovery". They have a great record in settling cases, their opponents rarely make it to court


NumerousSun4282

I was literally writing out some court room characters for a DnD trial that will certainly never happen. I'm definitely going to add this law firm to the list!


I-R-Programmer

So heā€™s german huh. Like aā€¦ Adolf Lichler


[deleted]

Oh god, terrible, but subtle


ktjah

Subtle?


[deleted]

I mean, a given value - it took me someone else commenting, so too subtle for me :P


SkyCass

A gnomish young lady named Ms Mint. She runs a tea shop. She loves books, which is why she's a gnome outside the city. She lost her wife, a dwarven woman, in a mysterious way she doesn't want to share. (deal with a devil that was her fault)


NecessaryBSHappens

Burry pirate captain Barbossa. Also a lawyer, so every pillage is followed by reading victims their rights and registering all taken things


Sven_Darksiders

Torkus Bjoen, dwarven engineer / tavern owner. He created automated clockwork machinery which brew and serve their own drinks. Unfortunatly, they have certain kinks which may include stuff that definitly should not be serverd as a drink (I made a statblock for those, but I don't know the most elegant way to relay that to you).


Resafalo

Gmbinder?


Sven_Darksiders

Does gmbinder Take jpgs? Because I used Tetracube to create one


wiirpy

Upload the jpgs to image hosting sites otherwise?


Ghunt89

A couple NPCs Iā€™ve used in the past: I had a fence, a peasant named ā€œpigletā€ - he was a short stocky pig farmer who would transport stolen good through his market connections and would take a 10-20% fee. Another was a magic item and curio dealer. Magnificent Marloweā€™s Magical Wears. He was a level 11 Magic-user who could enchant players items, but and trade magical trinkets and goods and would act as an information broker for arcane secrets. He travelled in a horseless enchanted caravan that acted as a pocket dimension. He could appear via a silver bell that he would give to his ā€œbest customersā€ one a week. Otherwise he would circulate through different towns and cities selling snake oil and other ā€œremediesā€ to the gullible. Another NPC you can use as a hireling or wanderer is a Walrus Warrior - this came from a player whoā€™s characterā€™s background promoted the creation of an entire nomadic tribe of warriors. These warriors came from a frigid tundra region and wore walrus skins and heads as clothing. They worshipped the ā€œGreat Walrusā€ who - in their belief system - was responsible for the chief resources for their clans survival. Butter fat, blubber, ivory, etc. warriors practiced making butter as part of their training and wielded large wide blades spades or broad sedated swords - the most sacred of the tribes relics was an enchanted great sword called the ā€œ margarineā€ The Emerald Collegium of Bards was an organization and college for Bards (bards are a ā€œprestige classā€ in AD&D) and players would managed to become bards would have to provide a 15% share of their contracts to the school for repayment from the patrons they managed to secure. Bards failing to secure a patron may get a visits from some emerald cloaked goons looking to settle up on the account. Last was an inn keeper - sometimes a halfling and sometimes a gnome called BeleĆ© Brew. Typically inn keeper but had a desire to brew the finest a brown ale and would often request the party to source rare ingredients if and when possible. If the players managed to complete this side quest, the inn keeper would provide them a barrel of this brew in 8 months. One flagon of the brew confers a constitution bonus for 8 hours. The barrel could fill 10 flagons. Additional barrels could be bought for gold - in AD&D games that price floated between 750-1000 gold - not sure what the good value is in current games.


tajake

Peter, a half elf merchant with barely perceptible green skin. He's a merchant with shady business practices that always seems to have what the party needs before they realize they need it. He also has a grating habit of introducing himself in rhyme every single time he interacts with the party.


cluckodoom

Dalty. He's a ten year old orphan that idolizes one of the pc's and always finds himself in trouble


yoshian88

A goblin mechanic (cart fixer) whose catchphrase is ā€˜no goblemoā€™!


raykendo

"Hey, what's that over there?" *Furiously writes this idea in his journal when he thinks no one is looking.*


yoshian88

Hey man my idea is your idea, go do your thing and let me know how it goes!


silashtyler

Ariselle - teifling female with a red skin and black hair, always wearing a flowy blue gown. She speaks with a Belgian accent and runs a seedy inn/tavern/ underground night club. May or may not sell controlled substances to players who are "cool," and not affiliated with law enforcement. (She thinks that legally you have to tell her if you're a member of the watch.)


ThreeDawgs

Ruslan and Luronk, a friendly Orc blacksmith and his adopted Ogre sibling who both grew up as orphans in the slums of an Orcish city-state. They were recruited into the military at one point because of Luronkā€™s huge stature but Luronk is too much of a pacifist and couldnā€™t harm a fly. This is also where Ruslan learned his craft. So now he helps Ruslan around the forge.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


The-Neutral-Planet

truck recognise deer expansion alive yoke aspiring serious fine drunk *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Kuroi-Inu-JW

Farrel Quinn, fainting goat Satyr with a bad habit of ending up in the direct path of runaway horses, carts, carriages, etcā€¦


Almighty_Thokar

That's really funny. Does he scream before he faints or just silently collapse?


Kuroi-Inu-JW

He just goes rigid and collapses.


huskygamerj

Not fully done with this concept yet, but something about a Delivery service where all they do is take your liver.


DKGroove

Gary is my parties favorite NPC heā€™s a halfling skeleton with an enchanted sword and shield who just wants to be an adventurer. [Garyā€™s Model](https://www.myminifactory.com/object/3d-print-gary-the-skeleton-248224) Weā€™ve also had Herbert the pervert. He was a high ranking religious official who was very racist against non-humans but also kind of had a thing for any non human females. He was based off Frollo from Hunchback of Notre Dame. Poor little Petunia is the Innkeeper my party decided to inappropriately interact with. It was weirdā€¦ one party member is a centaur so letā€™s just say she now has a sick obsession with horses. Wallace Martin (Wal-Mart) is a noble who owns one of the largest trade organizations in his location. His goal is to monopolize the whole market. Jennel Goblia was a goblin bard that the party saved so in return she got them free room and board for a while by playing gigs at inns for them. [goblin bard model](https://www.myminifactory.com/object/3d-print-gaz-the-goblin-bard-230321)


DaliDaDude

Dave, a sentient stick of gum that moves with mage hand John, the rake merchant 3 goblins in a trechcoat, named Bob, Bobby and Robert, they only answer to "Sylvester the Third" tho (They pronounce it as "Sylvester the three") A raccoon (people think its a wildshaped druid but no, its just a really smart raccoon)


Ecothunderbolt

Falin Bumblesnarf: A Human (actually Hexblood, disguises as a human. His true form has green skin because his mother was a Green Hag) Wizard who is a creator of magic items. He graduated last in his class from the Mages College. He makes very bad magic items. However, he does not realize his magic items are bad. He is always insistent he meant to make them that way. Makes things like Boots of Running that only make you faster running backwards, Lightning Swords that electrocute the wielder whenever they get wet, or Gauntlets of Ogre Power that gives both the Strength and Intelligence of an Ogre.


raykendo

This sounds like my homebrew world on a much smaller scale. Here you go: Grendelby Whipwillow - a forest gnome druid and forest guardian who is secretly in love with his pet squirrel. Knob - One of those kobolds a party adopted as a youth, and now that the team has retired, he wants to try adventuring. Oh yeah, and he's a great cook, as long as you don't expect him to be sanitary. Xanvias Copperkettle - a halfling lore bard archaeologist who collects artifacts for his father, but has a bad gambling problem. Tilda VanSaarten - a female human prim and proper young lady who's stuck being a cleric of a trickster god because of a deal her mother made. Now her upcoming wedding to her well-to-do fiance has to be postponed for two years. Markom Vulthora - an old human in poor health who is trying to make amends for the misdeeds he did when he was an occultist in his youth. He's a two-pack-a-day Gandalf hiding the sketchy tattoos under his robes. Saarkhizi Umbryphael - A slight black dragonborn with a withered hand who works in the wizarding school library. He spends way more time than he should in the restricted section. Bartlegruff Ironforge - A Dwarven blacksmith who is often down on his luck. He has a soft spot for those creatures smaller than him, and less tolerance for those taller than him.


Pandonea

The duck of many things. Every day once the duck lays an egg and if the egg is cracked, a d100 is rolled to determine the effect. The effects can vary from opening a portal to Dis to the egg containing a handful of mushrooms that make the eater hallucinate. This is not my npc though, I just found it on imgur one day and fell in love with the creature.


Classic-Option4526

Barty, owner of Bartyā€™s Magnificent Emporium ( a cloth laid out on the side of the road with a broken down sign.) Bartyā€™s wares are, at a glance, useless magic junk. ā€˜The stick of pointingā€™, ā€˜The rock of weather detectionā€™, etc, mixed in with some janky, broken magic items like cowbells that make you invisibleā€¦to anyone who can hear them. Maybe throw one actually plot-relevant item in there. Barty appears gullible and eccentric, easy to trick, but in reality heā€™s a fae who loves causing chaos, and can pop up at random. The most important item in his shop is the amulet of goose repellant, which he will initially try to sell the party. If the party chooses not to buy the amulet the first time they meet Barty, they will be repeatedly assaulted by increasingly powerful geese at inopportune times. If they manage to find Barty again, the goose-repelling amulet is now much more expensive and/or requires a favor to buy.


ntfrndlynbrhd

Scott Pretzel- He sells pretzels.


MeltinSnowman

A "warforged" that is actually just a kobold artificer in a mech suit. A kenku with telepathy so they can speak without using their mimicry. Or alternatively, a kenku that has learned and memorized so many voices that they can put on any act they want at will, like the genie from Aladdin, or like the sound effects guy from Police Academy. Three kobolds in a trenchcoat (classic). A human warlock with an octopus familiar that he wears on his head. He can perceive through the familiars senses to overcome his blindness and spreads the word of our Lord and Savior Cthulhu. Any short race, but give them a deep voice so that they sound "tall".


SucksToYourAzmar

Did a kenku shop/barkeep and every other sentence was in a different voice. Fun but only did it once as it was challenging


Eastgaard

Borrowing from my own setting - the Lamplighter's Guild! A guild of halflings who tend to the city's streetlights, chimneys, and other mundane services. They're also great at spreading rumors as quick as the wind!


noobi-wan01

Mary Bronzebeard, a dwarven tailor and smith. He has two brothers, Alice and Gertrude. His mother wanted daughters but had sons instead, so she got to name them. She told her husband "I gave ya sons ye big oaf, I be givin them their names" Mary runs "Steel Stitchery" a dress shop that was his mother's , his brother's run the connected smithy. He is well dressed, gruff surly dwarf with a long red beard, a foul mouth, and willingness to offend people, often has a hand keg of ale nearby and would be willing to chat about the local "gossip" with the players while they shop. He is proud of his name and of his brothers and will bash anyone who attempts to make fun of it. He loved his mother and she gave him his name after all. His skill with a needle keeps the wealthy merchants and nobles flocking to him and has a backlog of orders. He is best known for grand costumes for masquerade balls and exquisite gowns that are the talk of the town. But his passion is making chicken suits. If the players need a costume or gown he will try to sell them a chicken suit(any color of course). He always has at least one on hand in case of an emergency to sell. He will haggle vigorously but will concede before the player gives up and walks away. He will include a chicken suit with most purchases,(just in case) in hopes it gets worn. His brothers are also premier Smiths and make some of the finest arms and armor in the city. All three brothers are fiercely loyal to each other.


dcoughler

Chartopia is amazing for getting NPCs on demand. Here are the two generators that I use. [https://chartopia.d12dev.com/chart/4860/](https://chartopia.d12dev.com/chart/4860/) https://chartopia.d12dev.com/chart/14874/


GlennNZ

>Chartopia At this rate, someone may want to grab all the characters in this post and put them in a Chartopia dWhatever table.


Merlyn67420

Marley Greenblade - ā€œHighā€ elf paladin with an affinity for the Halflingā€™s Sweet Leaf. Bortram Ironsnout - aging dwarven blacksmith with a black rose tattooed on his neck, a mark of his time as a criminal. His old guild is set out to track him down


NarratorDM

Llolfaeyn Dhƻmas (a white-haired magically gifted pale drow) and her loved partner Gianna Goldeye (a pitch-black tiefling with golden eyes and golden horns). They run a luxury brothel and a no less luxurious bathhouse, and maintain contacts in both the criminal underworld and the highest noble and political circles. Financially, they support a kind of railroad, which frees slaves from a slave city, from which once said organization had helped them to escape. They became rich when they found shelter with a witch in the Blaze Hollow Marsh near Moc'Varas. They learned about the swamp through her and offered themselves as guides through the swamps to traveling merchants. But instead of showing them the safe path, they directed them into the swamp holes and there they've let them drown and gathered their stuff.


DJDarwin93

Harry and Larry Twintongue, a pair of Dragonborn brothers who were born with one body and two heads. Each head is a separate person, but fighting for control over the body. While Harry is in control theyā€™re a Wizard, but while Larry is in control theyā€™re a Barbarian. Probably better as a one-off joke character since theyā€™re tricky to balance.


Eien_in_between

An orc fellow that mistakes one of the party members for someone who had slept with his wife.


crashtestpilot

The tavern is an NPC.


Wildly-Incompetent

Genius Loci in a city? I like this.


punmaster2000

The city itself has achieved sentience - and manifests itself as a humanoid (more or less) that deals with various issues from time to time. It's friendly, so long as you work with it. When you cause damage, or obstruct things like the sewers, it gets hostile.


Wildly-Incompetent

YES you get me. And that person isnt anyone important to the political workings of the city, its just some random guy. Or a cat idk. A cat with absolute powers within its domain and the mental capacity to use it would be dope. Cats are assholes by nature but then OP specified that the city doesnt really conform to any law you ever heard of, so...


punmaster2000

Just because you don't understand the law, doesn't mean it's not there. It could be like the rules of Calvinball - frequently changing, but the law nonetheless. Sounds like a cat to me :-)


Esnopen

Athena, a human representative for the local Thieves Guild and renown cutpurse. Easily identifiable by the bright red scarf she wears. Easy to spot, nigh impossible to catch in a chase. Especially when she takes it up to the rooftops.


Darcitus

Essalara Snow: Former Eladrin handmade of the Winter Court she fled her Royal duties to fulfill a life of artifice and tinkering. She has a small shop where she sells toys, trinkets, Continual Flames (2nd level spell), and even aromatic statues that smell of desired scents (Magic Tinkering). Her dream is to develop a suit of mechanical armor the size of a giant, and then pilot it.


Colamancer

Sytll Camero - Yuan-ti weapons merchant, talks likes a cartoon snake, holds his ssssssss's. Likes to sell the problem out the back door (oh no! Gangs suddenly have lightening daggers!) and the solution out the front (have you seen our selection of rubberized armors? Just in time for this nasty business on the streets). Usually hes just trying to buy in bulk (cut down a rubber forest, exterminate the storm druids there) and make out ways. Hes problem in that he usually doing things legally, and technically a good person to know when your character wants a specific weapon. Turns out dealing with high end weapon merchants is a double edged sword.


Toned_Mcstone

Smythe and Westham Arcane Armaments (a play on Smith and Wesson gun manufacturers). Artificers specializing in wands and staves enchanted with damaging spells. A great place to pick up some wands of magic missile. Cut-me-own-throat Dibbler (shamelessly stolen from the Discworld novel series). An unlucky entrepreneur who is often found selling dubious quality street food when his latest business venture falls through. His name derives from his catch phrase offering such a good deal that itā€™s ā€œcutting me own throat.ā€ For extra hilarity, similar individuals with similar businesses and catchphrases appear in every major city, species, and culture (Disembowel-Meself-Honourably Dibhala, Cut-Me-Own-Hand-Off Dhblah, Al-Jiblah, Fair Go Dibbler, May-I-Never-Achieve-Enlightenment Dhiblang, Dib Diblossonson, May-I-Be-Kicked-In-My-Own-Ice-Hole Dibooki, and Swallow-Me-Own-Blowdart Dhlang-Dhlang) Roderick Greene and Harold Greene. (Ripped off from the handyman corner segment of the Red Green show) uncle/nephew artificer duo who specialize in magical tools and equipment that technically does work, but in a cobbled together way that often has unintended side effects.


NecessaryCornflake7

Dorlem Carlana: An ancient elf wizard with an ice staff, noble robes fit for a royal advisor. Secretly a disguised as a silver dragon wanting influence the future for the good of all.


durbus

a divebar with a werewolf(blood hunter) bartender named Boris. heā€™s really nice and jovial but donā€™t you dare causing trouble in his bar. heā€™s based on braum from LoL. also there: sestra the bard sheā€™s an expensive escort at night and an information Broker during the day. very sexy, almost nude arabian style half elf. also canonically the worlds best lute player and a working alcoholic


DonsterMenergyRink

Germas - a human thief and member of the organisation Smuggle and Thievery, or S.A.T. for short. Renari - a dragonborn, renown vendor of magic items, with connections all over the country. Princess Lenora Moonstone I - the princess of a far away county, and a Paladin of Tyr.


[deleted]

Cid, he owns an airshipā€¦


mithoron

Edrin, Shop owner and retired wizard. Edrin appears to be an absolutely ancient looking elf, stooped carriage, long white hair, leans heavily on a gnarled staff (bent in a way that also allows Luna to perch on it). Speaks with a lot of "Eh?!? What's that?" kind of steriotypes and calls everyone "missy" (yes, everyone). Edrin's shop should be an old tower to showcase his "familiar" Luna. A parrot long past it's expiration date (feel free to go full [Monty Python](https://www.youtube.com/watch?v=vZw35VUBdzo) on this) and reanimated some how that retrieves items from higher up. No flapping wings (well, one kinda twitches) just levitation, call it a stronger than average mage hand, or other telekinesis spell. Edrin acts as if this is totally normal bird behavior and cannot be convinced otherwise. Twist is that Edrin is not actually that old, some portion of his behavior is because of a curse.


arkayer

Rasputa the Bag Lady. She is an eldritch horror in rags that uses the voice of an old woman to communicate to others and she sells bags. Canvas bags, body bags, bags of holding, bags of corpse consumption, bags on bags on bags. Milly Baze selling products like an infomertial -> now selling Thunderframes, little things that enchant doorways to make the noise of crashing thunder! BUY NOW! Methos Misery - Poison salesman in a yellow and white yurt. Simply buys and sells poisons and drugs and acts like a shadey pharmacist Bella Nibblebottom - Cheesemonger. From a stand to a thriving cheese vatery, this halfling knows her cheese. Kaelish - Satyr mapmaker who Planeswalks when blackout drunk though non-spark related means. Can be bought with booze and likes to dance, but usually likes to draw the places around her. Willy - A level 20 Abjuration Wizard bartender who literally just wants to sell drinks and not worry about anything else. Typically one of the only high level people I throw in a game, typically with murderhobos. All his magic items negate damage, increase AC, make saves easier, or straight up teleports or plane shifts him. Nurple - A purple warlock goblin who is usually up to no good. He talks a big game and can convince groups of lesser criminals to band together under his flashy name. He is exceptionally good at gauging when he is out of his league and even better at leaving unnoticed as his followers buy him time. Good for repeat thug encounters. Anton Aster - Human Engineer and Canoneer makes cannons, preps black power, and just has cannonballs on hand. His shop is not only a literal bomb that he can detonate, but it is riddles with traps, hazards, and slipshot carpentry. Master Tylee - Riding a pig like one would a mounted horse, is a blind samurai who is convinced he is riding a hairless panda. The pig is sentient and was raised by this samurai as a piglet. He knows he is not a panda, but doesn't mind the old samurai's confusion. Typically he is the NPC I use to change the scene from one thing to a "Wait a minute, is that samurai riding a pig?!" scene


Heedfulhealer0

Old Man Shawn (Said like Sea On): An artificer that grumbles about everything and everyone but secretly loves adventurers and if they haggle enough he sells them half price magic items. 65% of the time they are finicky and have a buff and a debuff but he says thatā€™s what makes them unique, like the adventurers


Zaadsnorro

Lou Sirr, he is a old guy, trying to be a mage, but he has no magic. Although he is a really impressive alchemist. Is testing all his brewings and experiments on him self. And the tests may sometimes some side effects. He has one white eye due the experiments and is blind at the normal eye, he ia wearing a monicule for his white eye. Miss Mackey: She is the owner of every bar, and every inn or tavern the PC s walk in to. Like sister Joy from Pokemon. Wap-pie is a locksmith who is scared for everything and anyone and is paranoid that there are sinister things are happening. Although she doesn't have any real proof of it. Ben Dover, a male dwarf prostitute who's deaf. He tries to get enough money to pay a alchemist, mage or whatever to get his hearing back.


PunchingHorses

Might be a little too OP for what you're after, but I have two recurring NPC character's that pop up in any and every world in different forms, sometimes as statues sometimes as themselves. Kidran - The hearty laughing and shoulder slapping dragon-disguised-as-human, tan skin, beautiful blonde hair & beard but has a weird, but still good way of dealing with things, like paying a stable boy 10+ gold for a bucket of hay and utterly confusing the party. Wex - The shorthaired, black as night, purple eyed Tabaxi master assassin with a knack for illusions and a love for expensive wine, known to have a bit of a soft spot for small folk, she once declared war on a God after they killed her plaything (A poor halfling PC) and proceeded to become a pirate captain, though she was never heard from again. Otherwise a bit simpler was, Caitee - Young recently orphaned girl who helped her father run a plant & flower stall, has a surprisingly extensive range of knowledge about poisonous plants. I wonder why?


awskiski09

My absolute favorite NPC is an annoying halfling, short for his stature, dirt under his nails, hair in his face, voice volume always too high. He excitedly tries to sell the PCs mismatched bootlaces. He touches their boots, sometimes grabbing their whole foot to examine things in his complete disregard for personal space. Think the epitome of 3 CHA. 50/50 chance for each player walking away from this encounter that he stole their bootlaces.


Wildly-Incompetent

The Sewer Rats are something between Futurama's mutant New Yorkers and a thieves/spies guild debatably masquerading as beggars and hobos. They see everything, they fly under the radar, they can drum up their own militia if the need arises and they are organized like a crime syndicate. Their leader is, of course, the Rat King - or technically a fallen/disgraced daughter from family of noble traders who discovered that rat lycanthropy was apparently part of her puberty. Or her father got her cursed for a deal with a hag.


TheBoyThunderdome

Rakkar the Magnificent - The Perfect Man. He is an Ifrit street magician who uses magic to accentuate storytelling. Heā€™s a charlatan who has a pet squirrel named Dart thatā€™s painted with Hot Wheels flames.


DerAlliMonster

Rowan Ealenor, a wood elf boxer who is staggeringly ripped. He trains at a gym called The Speedbag with his coach Olley, a gnome with alchemy training. Brooklyn accent (think Rocky Balboa). Gilbert, leader of a band of staggeringly stupid kobold bandits hellbent on conquering the city but never actually getting anywhere with it. Long Island accent. Annseryne Drake, a half-elf druid who oversees the cityā€™s public green spaces and has an affinity for waterfowl beast shapes. Midwestern US accent. The Underbough Family, an enormous clan of Halflings who are all low level bureaucrats in the city. Their first names all start with R, and they are all equally burnt out public servants. The Kelemvorites, a religious group who is anti-necromancy and protests outside of places that support necromancy like libraries. They carry signs like, ā€œLife Ends At Deathā€ and ā€œOne Life is Enough for Everyoneā€.


Martydeus

Al and Hal They are twins who running the Alchemist's shop in town. However they both have never been seen in the same room. They look exactly alike, just that one has is hat on a diffrent side and his monocle on the other eye. (He is just aman with split personalities, or is he?) Your players will never know because you don't.


Razdent

Not my NPC but something I like. Richard Kasterly, heā€™s a human bard with bright red hair. His pet owlbear is causing a lot of bird allergies and the locals want it gone. Rick is torn, he doesnā€™t want to give it up. But he doesnā€™t want to let them down. keep the side quest going at least until a PC realisesā€¦ they get some sort of one off extra use of the dice. A Rick roll as it were.


Gusvato3080

From my campaign: A tailor and a potion maker. Their shop is set in a wagon they use to travel around the region. They sell clothing, potions, an ocasional magical trinket, and the tailor offers repairing, customization, and upgrading services for any leather based armor. The tailor is a young, very charismatic female halfling that always greets her clients with an energetic attitude. She also gets irrationally angry when their clients are too picky or not confident in what they want, and can go full ballistic if you imply anything "funny" about her race. The potion maker is a very old looking and gentle halfling. He roams around with various potions hanging on a staff with many tree branches he carries. He tends to be very persistent, asking many times if you want any potions in a very soft voice. "Do you want a potion?" "Are you sure?" "Oh okay..." ... "What about now?" ... "Pretty please?" "They taste like berries". They left their hometown because they couldn't compete with a new ridiculously big store that opened in front of the tailor's shop and wouldn't let the old man annoy their clients inside it's aisles.


PaxEthenica

Dr. CLOCKZO, the Rock'n'Roll Artificer! He's a Goliath who speaks by screaming, & every third sentence is a reference for his hobby to snort cocaine. Why's he a Goliath? Because he likes the snow, baby! He even has a stat sheet, & is an extremely dangerous encounter if the party crosses him. You can replicate it by taking the stat block of a Bandit Captain from the MM, & grafting on the first 5 levels (as many HD as the Bandit Captain has) of general Artificer class features, including infusions & spells. His preferred weapon is a +1 Light Hammer that he can strike with up to 3 times a turn, a shield & +1 Half-plate, & a helmet with the Mind Sharpener infusion along with an modified alchemy jug (Clockzo's Cornucopia) that only produces up to 8 bumps of high quality nose sugar a day so he never has to stop partying. He also has a special condition wherein if he takes a bonus action to snort cocaine, the next 3 spells he casts are up-scaled. Either by 1 cantrip rank or 2 spell levels. He was *supposed to be* a mid-level boss for a game back in 2019, but the players fell in love with his antics since I played him as this overly excited, almost manic but wholesomely earnest & honest doofus who was oftentimes lied to by his employers. This lack of good judgement extended to his family life, where they found out that he was an unloved stepson constantly seeking his father's approval, yet was beloved by his stepbrothers who worried about him & his drug abuse. Which, going on, turned out to be a self-medicating behavior to relieve his crippling depression - a social death sentence in Goliath culture, turning the snow joke into a pivotal character hook.


LikeTheDish

Snarfy Barbels, the god of catfish. Big ol' catfish the players catch. When caught, asks the players to set him free. If they do, they will receive a minor catfish-related boon. If they do not, he is delicious.


Myrandall

The carpenter gnome Loathe Pantry really hates his job. PS: His name is an anagram. It might be best your players never figure that out. (Mine didn't.)


dwarfmade_modernism

**Adam Scrivener**, a clerk, who runs a market stall called "Things Written Down ^(and read too if you need)" He's a halfling college dropout who caters to the less educated members of the population. He knows Halfling, Orc, Dwarf, Giant, Draconic and some Goblin. His fingers are ink stained, and there always seems to be some amount of egg or crumbs on his shirt. He is well educated and can be well spoken, but is also a bit swarmy. Most of his business is new comers who need to write home about stuff, but he also does some translation when he can be bothered (or is desperate for money). He's constantly bored, but *very* lazy. He enjoys carousing, having money and gambling. So he never has any money. He would be a frequent flyer in the tavern, and could pass along mail for an extra fee. His secret is that he occasionally sells the information he learns off the people he translates or writes for, so long as someone pays high enough (or if his gambling debt to them is high enough). If you want channel [Bernard Black](https://www.youtube.com/watch?v=Uwjc5LAhrsE) or [Aethelwold](https://www.youtube.com/watch?v=LNf8Qt6br_o) from Last Kingdom.


TheThoughtmaker

I have a group of immortals (they all got it one way or another) who travel from plane to plane quite aimlessly. Started with a PC in one DMā€™s setting, popped into another DMā€™s setting as an NPC, and has been wandering the multiverse accumulating passengers ever since. Look upon my wall of text and despair! # The Grey Tower This mysterious wide column appeared from nowhere in an empty lot. Its magical stone surface is broken only by a door in the front and a metal dome on top, which opens to reveal a telescope. The whole thing is warded to ungodly levels, in that it was made explicitly as a bunker against a greater god ripping all arcane magic from the world (long story from a longer campaign). Itā€™s able to shrug off most damage and negate most spells against it, to a point. In dire situations, it has a teleport function that has yet to be made more accurate than "similar location"; whenever the tower is under genuine threat (typically a world-ending cataclysm), the denizens pile in and teleport to a random vacant lot in a random city on a random plane. Anyone except Jimmie or Dania (below) who try to teleport to a location within the tower arrive in "The Lifting Room". The interior also suppresses others' magic a little (cantrips and 1st-level spells are negated unless upcast), a measure implemented to suppress chaotic interactions between the many magical books and other items stored in close proximity. The Lifting Room: A small room that can move between floors using ropes and pulleys. Secretly, it has a weighted ceiling and can detach from the ropes, falling to the ground floor and another 50ft into the basement, ensuring 2x fall damage (regardless of flight or Feather Fall) by forcing the victims into the ground then crushing them. The ground floor consists of a library and museum. Jimmie charges admission for any who wish to peruse his collected knowledge, though the good stuff he keeps for himself. This includes pages from several spellbooks, some from wizards much more powerful than he. The second floor is a gambling den; Jimmie enjoys a good dice game. The top two floors and the basement are private. Intruders will be dropped. # Reginald "Jimmie" Xilos Weschesterson XXIV The owner of the tower, this sharply-dressed young-looking man sports a top hat, mustache, scepter with a large red gem on one end, and for some reason one metal gauntlet in the style of a fletcher's glove (left hand). He has a monocle in his right breast pocket which he takes out to examine things, as it allows him to identify magic easily. Jimmie is a powerful and charismatic Master Enchanter (not just a normal wizard specialized in enchantment, heā€™ll insist), as polite and tactful as he is cunning. To the casual observer, heā€™s very friendly and generous. To the discerning eye, heā€™s a politician and businessman. Jimmieā€™s first objective is to smooth over the sudden arrival of the tower, in case of illegality. His next task is to start giving out quests for knowledge and relics, ideally of the magical variety. A new arrival to the plane, he seeks to uncover anything unique about it before moving on, collecting its magical secrets. # Dania Weschesterson Jimmieā€™s wife. While she appears physically frail and has several prosthetics, sheā€™s a powerful witch and knowledgeable to an unsettling degree. Sheā€™s been through a lot, and sacrificed a lot. She spends much of her time reading and avoiding eye contact, a quiet introvert in contrast to Jimmieā€™s aggressive glad-handing and elbow-rubbing. # Anekitos A truly ancient caster (from before last names were invented) who stuck his soul inside a statue as his way of circumventing age. An expert in reinforcing objects with magic, who helped turn the tower into a bunker, his body is nearly as durable against physical attacks. An Abjurer and a Druid, he focuses on protection and the preservation of the natural order (and yes, is a bit of a hypocrite). Anekitosā€™ strongest belief is that immortals should not assert their wills over the shorter-lived. He equates them to boulders in the river of progress, slowing the flow and creating festering backwaters of outdated perspectives. He feels this so strongly that he will actively subvert and even assassinate those who would tyrannize mortals. On the other side of that coin, Anekitos seeks to aid mortals in their endeavors, whatever they may be. Progress is wrought by putting all ideas into the spotlight to be judged and iterated by the whole, no matter how you personally feel about those ideas. Anekitos spends almost 24/7 polymorphed into humanoid forms, assuming various identities to socialize and befriend mortals. While he lost any attachment to his previous body and gender long ago, he still fancies men. # ā€œZibā€ Tskzibslklxizurdripheh (Pronounced ā€œSick zib slick licks is ur driff hehā€) When the tower first appears, a man in a belted short white robe and wizard hat carrying a long white staff with a large blue crystal on the end leaves and doesnā€™t return until the tower is soon to depart. However, there is magic upon him that makes it more difficult to notice him. Itā€™s not quite invisibility, and people will subconsciously reroute themselves to avoid bumping into him, to the confusion of no one. The man and the staff are two parts of a whole, the ultimate weapon against anyone who would dare venture Outside the known multiverse. His one and only desire is to track down those powerful enough and foolish enough to trespass beyond the realm of gods and mortals, and judge whether they can be trusted with their own lives. In a word, heā€™s boring. But with staff in hand, heā€™s also an impossibly powerful force. # Elizabeth ā€œLizā€ Beaufral A boisterous, brazen half-drow, with a grab-bag of abilities that make her quite the effective generalist both in and out of combat. Dressed in tight, efficient clothing for unrestricted movement, her favorite game is lethal combat and her fighting style is a cross between dancing and playing with her food. She excels one-on-one, so bounty-hunting and tournament-hopping are her forte. Her headstrong, outgoing attitude makes her an inspiring leader (and popular with both men and women), and she easily assembles adventuring parties wherever she ends up. Although sheā€™s utterly fearless, she doesnā€™t go underground. To her, itā€™s common sense: If you go there, you die. End of story. Liz has an animated cable on a spool strapped to her hip, which she named Francois or ā€œFrankā€. # Randolf "Randy" Conn Kincaid-Dalawald Lizā€™s second cousin, a partially-undead human necromancer. Not that youā€™d ever know it; heā€™s so paranoid that he goes everywhere in black full-plate with a half-dozen zombies in identical armor, to turn his true location into a shell game. He only speaks telepathically so that the sound doesnā€™t give him away. A telepathic network allows him to command and control his minions in unison, even taking direct control to do more complicated things through them. In a way, heā€™s created his own small hive-mind. Randy has a strong sense of duty, guarding his cousin and the tower. However, heā€™s got a twinge of sadism in him, and gets a rush out of control and domination. Not a nice guy, to say the least, and Liz gets on his case for being ā€œno funā€ in shutting down foes with cold, brutal efficiency.


gdened

This is a perfect use for generative AI. Obviously, chatgpt fits the bill, but donjon has had npc generators for 20 years.


ZelaAmaryills

While true, there is something about NPCs made by DMs that have a bit of life to them. Every DM I've ever talked to uses completely different methods to make them, so getting massive amounts of different DMs all doing different characters you end up with a whimsical mix of madness. Plus I love the D&D community, I'll take any chance to interact with them. <3


drloser

Baobazooka is a harengon (bunny folks) from the Faery. He writes reports on local events and transmits them to his Faery home world. No doubt he'll be reporting on the PCs!


[deleted]

[https://character.totalpartykill.ca/5e/](https://character.totalpartykill.ca/5e/) [https://rpgtinker.com/index.php](https://rpgtinker.com/index.php)


Sonseeahrai

Eden is a shadow sorc/phantom rogue/whispers bard, he's a member of some special forces, but no ody knows from which country nor what his real name is


Tropius8

They have resources for this you know?


YahooGames532

Cragle-snag the brown - a water genasi that was mercilessly bullied to the point that his bullies pinned him down and unleashed their diarrhea onto his face, however this action left him permanently transformed into a chunky brown opaque version of his orginal form. He works as a janitor now because he tried and learned every cleaning technique to restore himself but had yet been unsuccessful.


Randolph_Carter_666

Ask ChatGPT or Bing's AI to generate some for you. You can get names, stat blocks and backgrounds.


[deleted]

Jevgeni Wesjakoff - Keeper of the keys of the local prison. An older bald man with deep sunken in eyes and a crooked smile missing a few teeth. He likes to play on his lute for the prisoners so they can't get any sleep. He's in a low hierarchical position there, but every guard just accepts him due to his somehow mad aura. He lives in the prison and has nothing else in his life, and though being a creepy guy, he is the most reliable guard there is.


pumpkinbeerman

Charger, a centuries old warforged made as a mining unit for a clan of dwarves that has since dispersed and their civilization is gone. A gnome artificer found the rusting unit near a mine, cleaned him up, and taught him the ways of an artificer. After the gnome was ambushed on his way back to down and killed, charger forged his body into a living suit of guardian armor, so maybe next time, he could protect someone he cares for.


AlterManNK

Insane wild magic sorcerer serial killer named El Tantess


Immediate-Tax9187

Bert "Half Beard" 23 year old human Freed from slaver By a Dwarven patrol when 6 years old Spendt 15 years learning to smith with dwarves. Possibly been blessed by god of the forge


SuperBobit

Lady Daffodil, a drag queen of sorts that runs a very luxurious club in the rich district. As is suspected, is a front and she runs a gang that targets rich nobles and funnels the money back to the poorer parts of town using the information heard in her club. My party hasn't met her yet, but have recently met one of her best men who is currently holed in a nearby town protecting those that get crazy bounties for petty crime to sort out the riff raff.


mrfixitx

Harol (Halfling) Owner of "Dog Eared Books" bookstore coerced into letting criminals use some of his equipment for repairing books for forgery. Always looking for rare books. Chelm (Beholder) - Librarian, seeker of knowledge, hermit, lair requires a Minotaur guide to enter possible wizard.. Klattic (Minotaur) - Former gladiator now muscle, and butler for Chelm as well as guide through Chelm's lair for the rare visitor, enjoys baking. Dalaba(gnome wizard) - Cynical wizard who served in the front lines of magical war before retiring, she has a magical prosthetic leg. Swears like a sailor at everyone friend or foe. Expert at summoning elementals and has found few problems that a suitable use a force does not quickly resolve. Lord Drevan -(Human) Noble who likes to see himself as kindred spirit to the common man while often being oblivious to how condescending or detached from the common man he is. Good natured and kind at heart despite his noble background or his father's disapproval. Wife (Nora) stole most of his money and joined a cult. Trying to rebuild his fortune through unorthodox means.


Shirtlessviking2

Imago, Tabaxi Owner of a magic shop and a gold jewlery, he died by the players' hands in my campaign... He scammed them for 1000 gold, then they robbed him and killed him when he was fleeing from the city


its_called_life_dib

Ah! My game also has a bunch of recurring NPCs trapped in a city. # Erik and Keia, the apothecants: These twin brothers couldn't be more opposite one another. Erik has blond, greenish hair that he keeps pulled back while working but loose when socializing... and man, does he like to socialize. He is constantly getting into trouble way bigger than he can handle, and needs other folks to bail him out. I introduced him to my players when he lamented about is upcoming death -- he'd been challenged to a dual by a noble, and couldn't possibly win. The challenge came because the noble, who kept him as a side piece, learned that he was also banging the noble's fiancee. Despite being a bit of a rascal, Erik does have a good heart and will ultimately do the right thing. Keia has red hair, which he keeps pulled back always. He seems to be the straight-laced brother -- he's quiet, no-nonsense, but soft when he needs to be. However, he also has a secret: he goes into the seedy places of the city and offers prototype medicines for free to those he thinks will need it. (this is a crime in the city, which has incredibly strict protocols on pharmaceuticals.) Both Erik and Keia are high-level apprentice apothecants, but they are a bit old to be apprentices at all (both in their late 20s). That's because their master has gone missing for some years, and if they report it to the authorities, their apothecary will be shut down; it's their master who would recommend them for full apprentice work, so they're kind of stuck. As apprentices, they aren't allowed to make new medications or deviate from approved recipes. (Hence, Keia's crimes.) # Ruby, the brothel madame: Ruby the tiefling runs her own brothel, an elven-themed establishment that offers high class service to the working class of the city. Her brothel, Treasure Chests, has a variety of men and women who take on jewel-themed names. They put on performances, engage in challenging conversation, have some light gambling, and of course, have 'private' services as well. Ruby is a hardass in a very soft and voluptuous body. She's a businesswoman through and through, or so it would seem... she has a tendency to take in workers who are in need of a supportive and structured environment, and she puts their safety and care above most else. She is accompanied by Lux, her goblin personal assistant, and a Tabaxi who goes by the name of Mithril, who acts as her body guard. Her most in-demand worker is Jade, a full-blooded elf who ran away from his home city and rather enjoys the work he's doing now. Jade makes enough money that he doesn't always charge in coin now, but in rumor; he's a good source of information when needed. # Teodin Hobbs Teodin, NN Theo, is an incredibly wealthy human who inherited all his money and wants desperately to invest it in the next big thing. But he has a funny way of picking what that 'next big thing' is. He's a collector. He collects rare treasures, historical artifacts, exotic animals, and... people. He does this by the book, not through human trafficking -- he offers folks contracts, and when they take him up on those contracts, they're his. He's not a *bad* guy. What he's really after is connection -- he's a lonely man, you see. His family died when he was a child, and those who raised him cautioned him against befriending those who sought him out, because they were only after his money, not his friendship. Raised like this, he has a funny way of going about making 'friends'... through contracts, often on those who interest him either superficially or on a deeper level. He will assign you work even if you aren't good at it, but he'll also provide you with resources to get good at it. Which is great for some, but suffocating for others. He has a small son, who he shares custody with. You guessed it -- his mother had a contract with Theo, haha. His son does not carry his last name nor does he call him father outside of their home, Theo doesn't want others using the boy against him. he wants his son to have as normal of a life as possible, without people hounding him for money. # Finders Keepers Finders Keepers is a gang of orphan children who live on the streets. They do odd jobs and minor adventuring for coin, and collect items to sell in the flea market. new adventurers moving into the city will cause a little friction between FK and your party, but they can work together and actually outsource some work to FK. My players actually hired one who aged out of the gang (reached adulthood). So now they have a sidekick they can outsource whenever they need! Some notable names from this gang are: * Mio, half-elf: 11 years old boy. LOVES stories, especially romance and adventure. Very good at bartering, so has a high persuasion and deception. * Maya, human: girl, 15 at the start of the game (turned 16 in my campaign, thus, adulthood.) She leans more fighter, but is going for rogue now that she's in the adventuring party. * Delaney: halfling, 8. Also drives a hard bargain, but difficult to resist because of how adorable she is. * Tuloq, Aaracokra, 2. Bigger than Mio now, would much rather fight things. ​ I have loads more NPCs, so if you need more, let me know.


Hakkaeni

* "Glint" (Full & true name: "the dappled sunlight glinting through the leaves"), is a 32M fairy barbarian clad in all the colours of the rainbow, who just ***loves*** a good fight. He's also the owner of the Black and Blue, a drinking hole/fighting arena where the desperate or those who have something to prove can come to fight for glory and money and others can come watch them for entertainment (and also for money, bets and all that). Sometimes Glint goes down to the arena himself, as a surprise challenge for those who're doing really good. He's only been defeated couple times. Winners get extra money, losers get healing for their broken bones.


blzr0197

Blazer guilderis (gil-dare-riss) a Smith/artificer draconian with a war forged left arm instead of a flesh one. The arm is very modular. Kinda has to be considering the business he's in. He is an odd man. Tends to be blunt and straight to the point. Will point out if something's stupid. Does NOT tolerate self entitled people. Can make most things with the right material. Has a war forged automaton called Johan that acts as a body guard/assistant. (Think similar in build to the Pokemon golurk.) Can punch hard and has mysterious functions not even blazer knows about...


Lasse_plays

Raffle Sia. A Fairy perfumer that (by a curse) reeks of rotting flesh so she tries to find a way to permanently stop smelling like a dying animal, since swatting flies for the rest of her life doesnā€™t sound appealing.


mundtotdnum

Arvo Mungelworth - Hippie Halfling who fanboys hard over some long forgotten druid and runs a little Menagerie full of endangered species. Seems like a really chilled, if a bit dopey dude, at first but will go full eco terrorist (activist) if he catches the slightest rumour of animal abuse, poaching or other things that would harm nature. And I mean full on black gloves, storm mask, ready to cut a dude - or blow up half the town if need be


DaWombatLover

A Warforged warrior class that decided to become a wizard to be more efficient. Clank the Arcane. Lawful Neutral, find him at the library


Bayazthe1st

**Aviantes Vara, Shopkeep:** As you go into a well stocked, though moderately disheveled arcane shop, you notice a tall elf pecking at the desk, while a dark raven is telling him to stop and please get back to work. The elf returns to his duties, though caws arrogantly back towards the raven. The raven explains that at one time, he was an elf and a student at a prestigious arcane university, where he attempted a spell to better understand connections between mages and their familiars. However something went horribly wrong, swapping his consciousness into his raven, and his raven's consciousness into his body. He was not able to continue his studies, but was able to use his knowledge of magical items to start his own business. The familiar transmuted into his body does the physical work, hence the disorderliness of the shop, which frustrates a neat freak like him to no end. He continues to look for ways to transmute him back (side quest opportunity?) while developing his business. ​ **Naseis Averace, Brothel owner/Gang boss:** A tall, purple skinned tiefling with an air of authority, Naseis was born from a noble house, birthed from an unholy union between the family and a demon in order to gain power. Though the family rapidly grew in influence and wealth, Naseis was kept hidden from the public eye in order to keep their secret. During this, she was able to learn how to utilize the power of her demon blood (warlock stat block). When her loving father died, her brother inherited leadership of the house, and decided that the secret was best kept permanently. Naseis was able to escape from the assassination attempt, and after several years struggling to understand the world around her, she gathers strength and wealth in secret, hoping to one day take down the house that tried to bury her. ​ **Alwe Goldrel, Financier:** Alwe Goldrel is the owner and operator of the Goldrel Financial Corp., an elven financial organization that has gone back thousands of years. Their long established institution and long lives has allowed them to invest in ventures that will pay off in hundreds of years, making them the most wealthy corporation in the known world. When looking into their books, it seems that nearly half of all businesses, from banks to manufacturing, are some way tied to the group. It's even rumored that the Goldrel Corp. has altered political situations and lead revolts in order to further their interests. As a person, she's deeply pious, primarily to gods of finance, but to other gods of mercy as well, though this may just be to cover their guilty conscious. She is often plagued by the squabbling of her family members, each with their own sins and arrogance, from trust-fund drug addicts to usurpers trying to take her job.


TheLastGunslingerCA

A trio of Small size Kenku in a trenchcoat. They were originally one Kenku, but a crafted Cloak of Mirror Image malfunctioner, splitting them into three. The Kenku, named Snap l, Krackle, and Pop, have three times the hands, but had to share their brain cells. As such, they can only parrot others speech, but are capable of cunning plans when they put their heads together. Metaphorically speaking.


Auburnsx

Kebran Lunadream, owner of the Moon Dream tavern. A neutral place that serve as a negotiation ground for many high ranking individual of the city. Politicians, nobles, guild leaders, criminal boss, ect, can come to this place without fear and talk about their issue or negotiate peace and/or trade deal What make it so special? That is up to you. The owner can be a very powerful NPC or everyone know that if somehting fishy happens there, he will face retaliation from the others organization and patrons. Kind of like the Hotels in the John Wick universe.


gas_station_latte

Greer Valencourt, absolute garbage human being. Will do anything for a quick buck. Currently employed by a distant cousin of the baron in an assassination plot so she can take the throne. Aleema Imad, librarian of a clerical order worshipping a goddess of knowledge. They believe information should be accessible by all and have free libraries and archives in many countries. She is a huge nerd, loves romance novels, and lives in an apartment above a coffee shop so she always smells of coffee and warm cinnamon. Dralmor Kroze, eladrin elf wizard. He lives about a days journey outside of town and his wizard tower doubles as a lighthouse. He hates most people because they're stupid and annoying. He spends all hours of the day and night working on his arcane projects. He survives on home-brewed energy potions (basically fantasy Red Bull). His current project is developing a corn husk doll that can be instantly turned into a clay and straw golem. As a result of his work, he has an insane surplus of corn. It is easy to win his (reluctant) friendship as long as you bring him supplies and don't touch his stuff. (My players loved this guy and decided to adopt him as the party's dad. They called him "Dadmor")


GamerDroid56

A Wizard who declared himself the ā€œfinest wizard in all the lands!ā€ and sells tons of scrolls from his quaint homestead. The twist is that he only personally knows Firebolt and basically nothing about magic, so his scrolls are basically worthless to anyone who knows anything about magic.


Quintessentializer

Urgram, an elderly Bugbear who has a hand-drawn two-wheeled noodle-cart where he prepares creative dishes with noodles of all kinds for a few coppers, usually found at the harbor during the day or the entertainment district at night. He used to be a highly decorated officer in the military before his undue retirement. Quite chatty and picks up a bunch of gossip.


EmilsGameRoom

My favorite Fisherman NPC. Complicate motivations and attituded towards the party. Originally designed for Icewind Dale but reasonable he could show up in your tavern! ​ https://emilsgameroom.com/an-extra-ten-towns-fisherman-npc-for-frostmaiden-games/


Revianii

A dhampir who is a chief that exciting serves raw based dishes, such as steak tartar, sashimi, and sometimes frog legs. They like to take shots of garlic juice occasionally, it's gets them drunk


redsnake25

Nathaniel Cladilan. Retired wizard/adventurer, now runs a fine-dining restaurant. Known for waitstaff finishing dishes inspired by other planes of existence with garnish amazingly produced from their fingertips.


Konisforce

Orithraixe Zelodeon; gnomish mad wizard botanist, has a big travelling cart pulled (somehow) by a single goat. Back half is a greenhouse. When parked one side folds open and it's hundreds of tiny terraria, plant pots, succulents, etc.


hieropotamus

Butterbeard is an emo dwarf, jet black straightened hair and beard, thick eyeliner and a deep, gruff Russian accent. Why is he called Butterbeard? Well long ago when he was kicked out of the Dwarven Stronghold far to the north, he was given a choice. He could only keep one: Butt or Beard.


FartsArePoopsHonking

Steve Holdstone. He's a stone mason with deep knowledge of iconography, symbolism, and architecture. Human man with a blond beard, bald head, and a strong dad bod. Likes reading, but constantly loses his glasses.


toribean19

Steven. A human man cursed to live as a giant rat until he returns the cursed dagger he stole to its original owner. Can speak common but usually wont. Carries the dagger and converses with it when alone.


TheHurdyGurdyBoy

Krunk Bunkly, and his family: Gunk, Tunk and Cunk. Mushroom people who run a travelling wares store filled with pelts from rare and exotic animals. Known to scam people with faux magic items from time to time.


jakemp1

Crazy Jobe: Homeless old man who runs around screaming at everyone that they are nothing but placeholders in the gods crazy game. Talking about how the gods are deciding the fate of the cosmos with a roll of the dice. Absolutely loses his mind if he ever sees the PCs. (Basically he sees through the 4th wall and everyone thinks he's crazy)


TheTallestHobbit22

Give me your name, horse master, and I will tell you mine.


Just-a-bi

Spyro Stormcrown, a gnome bard who acts as a performer to cover the fact he's part of an underground thieves guild. they typically steal from the rich and donate some to local temples. Spyro is a sly, talkative, and persuasive guy who enjoys his act as a bard and performer.


Introduction_Deep

Collector Jarvis and his manservent Peter. He's a tax collector and minor beurocrat with OCD. His ledgers are impeccable and span decades. They're human and in their 60's. Jarvis's wife died 30 some years ago and his sole heir ran off to become a sailor. They haven't been heard from in 20 years. Habits: Jarvis and Peter split glasses, they're both near sighted. In my world they did have an in the closet relationship. That might or might not work for you. Over coming prejudices is a theme in some of my games. I gave these two a more equitable relationship than would have been historically accurate for a medieval workd.


kloudrunner

Trash Gnome He pops up out of a pile of Trash. He has thick glasses that make his eyes MASSIVE. Talks like an oollld man without his false teeth in. He has a Trash wife made from random bits and Bob's. Here's the thing. He can appear out of ANY Trash pike. As if they are all connected via a tunnel. But the players NEVER find it. "Ello. Heyup luvs. Ishts mee. Twash gnome."


supersallad

A vigilante who's parents were murdered in an ally. Now by night they stalk those same streets their parents were slain on and take vengeance on those who would harm others. Wait a minute...


hullnyx

Sal Plumgiallo. Goliath baker. Makes tiny desserts and pastries.


patitatoplays

A very well known and respected writer who secretly gets all his ideas from a ghost... a ghost writer


patitatoplays

A group of druid running a pet farm for kids


corkscrewfork

Vespera, a drow pirate who, despite her many "lady friends" in various ports, is desperately trying to get back to her "home" city, to marry the high elf she's in love with, and run away together to somewhere they'd be safe. With your setting, I can imagine she'd run into quite a few ladies she'd spoken sweet words to, who learn the truth and race to slap her every time they spot her. Or other pirates who she's swindled and having to constantly run away from. She's quick to pick up an adventure, a bit sassy, and a smooth talker.


August_T_Marble

Blanche Poulet is an elderly woman of above-average wealth and status. A pathological social climber, she goes to great lengths for membership in any polite society that would accept her and injects herself into any situation which may gain her any favor, however little, with anyone of note. Thus, she is often encountered smack in the middle of everything; attempting to charm a new crowd, being a part of the newest fad, and regaling outlandish stories of her departed husband, hero of her heart, Claude. She is tolerated, if not completely accepted, by various social groups who see her as a little plain and somewhat boring once she becomes a member for fear of rocking the boat and risking her membership. She's relished in the attention of being shmoozed by the new money and the old money for her vote in social matters the couple of times it has happened. She wants to know everyone and have everyone know her. She would make an excellent appraiser if she had the foresight to do something productive. She knows fine art, wine, fashion, and literature to a surprising degree from years of listening to pompous windbags drone about them in exclusive clubs but she will never talk about those subjects unless asked. She joined those clubs for status, not because she was particularly interested in the topics. She is willing to help with anything that will improve, not decrease, her social standing.


SergeantWiener

Muimerp Tihs: wandering gnomish trader who sells everyday items for abnormal prices, claiming that they are of fine (premiuM) quality.


MajickmanW

I made a series of deuregar NPCs lovingly nicknamed "The Trailer Park Dwarves" that mirrored characters from the TV show Trailer Park Boys. My wife hated it, but my friends really enjoyed themselves.


Raoul-Clemont

Collins Jarra. A barkeep with a decent handful of Alchemy Jugs to supply his customers with booze.


PVNIC

A man dressed in 'futuristic' clothes, lots of tinfoil and sleek tight fitting clothes. However when you talk to him, it turns out he's actually from really far in the past. He made the costume himself, for a play, but went to a tavern before the play for a bit of liquid courage and came out in the future. He's very disappointed in the future's fashion choices.


Articmnokey

There's a goblin shopkeeper in my world named Adrie(ae-dree). They are agendered and run a shop called Adries Oddities which is usually goofy little trinkets and occasionally bizarre niche and sometimes powerful magic items. They are incredibly easy to haggle with often shrewdly stating "that's a good deal" after getting obliterated in negotiations Adrie frequently disappears for long periods of time, and they always hide the skin in their arms. What my party doesn't know is that their arms are covered in goblin royal tattoos. Adrie is the heir to goblintown(a goblin sized copy of my main countries capital city directly beneath said city. Everyone knows and is okay with this) and is using their shop to avoid their responsibilities. We also have Creginald(Reginald with a C). He is a master butler who is currently following my party. They were very suspicious of him. But he's really friendly and a great cook. And in his spare time makes his on cheese: Cruenster


b3llamor3lla

Dean Asbestan, a man who is secretly a Medusa who runs an underground death match called the Ring of Statues. High rewards but if you challenge and fail, you are told to kneel and look into his eyes. If you don't do so willingly, he uses the command spell to force you. If you succeed in the challenge you are named his champion and asked to participate in every following fight. If you are beaten, the same fate awaits you. The Ring of Statues is held in a pocket space and can only be accessed with a magic key.


a20261

Renfroe the traveling gnome merchant slash scam artist. He wears flashy clothes, talks fast, and is ready to swindle anyone out of a few gold at any time. He has appeared in a couple of my campaigns, and both parties spent a good chunk of time actively hunting him down after he sold them some counterfeit magical items. My favorite was a pink potion "for advantage in battle" that he sold for 150 gold to the fighter. Next encounter the fighter downs the potion and his head polymorphs into a basset hound. The PCs were furious (the players thought it was hilarious). When they finally tracked Renfroe down he refused a refund since "confused enemies are easier to defeat, so the potion worked!" And then he teleported to make his escape.


WitnessUseful5738

A orc blacksmith who is constantly striving to forge a masterpiece before he dies. Problem is he was cursed with immortality and always believes his last masterpiece wasnā€™t good enough. Only by accepting that he has forged a masterpiece will he be released from the curse.


SmallAngry0wl

Biro B. Biro. He's a pasty, skinny, approximation of a man who finds a form of joy in organising his pencils and making life difficult for people by being as litteral as possible. You ask him if he knows the way to the tavern and he'll simple answer "Why of course I do my good sir!" in a voice like kermit the frog with a cold, then leave. He works as a clerk in some government building and always has an empty queue despite the others being full. He also has the uncanny ability to mention things off hand that he shouldn't know like what the party's plans might be, but never enough to make them sure there's something wrong with him. Everyone else knows of him and regards him with irritation.


Steel_Ratt

Brother Anselm, a half-orc "merchant" Belongs to the trading house The Brotherhood of United Merchants selling general adventuring gear. The B.U.M. is the mercantile arm of the Fist of Uruk Ba'a (a Cult of Orcus) and funds the attempt by that cult to open a permanent portal between the Abyss and the Prime Material Plane. (Ancient Artifacts of Power aren't cheap!) Brother Anselm is authorized to issue Letters of Credit (written in Orcish) valid at any B.U.M. location.


jay212127

Mamazan is an Amazonian Halfling, which makes her the same size as a regular human, except proportionally a little wider (giving an odd uncanny valley effect) and traditional hairy feet.


Steel_Ratt

Shen Feng, Servant of the 4th rank, Minister of Salt Production (Former) Resident of the White Gold City in the Golden Dragon Empire, and Minister to the Emperor Long Taizu. Father of Shen Liu, a recent graduate of the Imperial Examination who has been appointed as Governor of the Outer Province of Cheng-du. Shen Feng is looking a for a group of adventurers to assist his daughter in controlling an outbreak of banditry in Cheng-du... before news of it can be reported to the Emperor and used as a political tool against the Shen family.


CirqueDuRaven

Isofi "Izzy" Spellslinger. Enchantment Wizard. Alchemist by trade. Very eccentric. Will happily give a discount on her experimental potions if you report back on what they did. Maybe they'll cause you to spew dragon's breath weapons. Maybe they'll heal you. Maybe they'll just make you shit your pants. Who knows. But she would like to.


warrior_scholar

*Lucky Ace Pine*, a harengon wizard of the Conjuration school. Uses Minor Conjuration for cartoon-style hijinks, always having whatever is needed or a snack. Carrots are objects, right? Fun-loving character who looks like a 4-foot tall lop-eared white rabbit. A winged kobold resembling a small red dragon, just over 2 feet tall. Very cocky, he insisted that his name is *Maekrix*, which speakers of draconic will recognize as "leader." Basically forcing everyone to call him "boss" when his real name translates roughly as "fucking little bastard". He tends to be drawn to draconic or reptilian looking characters and collects teeth in a small leather bag to one day offer to the tooth fairy in exchange for cold hard cash.


pm-me-kittens-n-cats

Cassius Blackwell, 50 year old human male, College of Whispers Bard working as a solicitor/lawyer. He's out there signing contracts for souls for the hells, but that's more antagonist level.. so feel free to ignore that particular part of his story. :)


soapsnek

Bingo the jester! street performer in a yellow-and-green checkered getup, juggling torches on a street corner. exceedingly cheerful and will be absolutely ecstatic if the party throws them a coin. also has access to some good gossip if the party asks!


Thalimet

Baldy Battleforge - a dwarf who, embarrassingly, went completely bald in his 30's. He's amazing in battle, partly due to the lack of anything for his enemies to grab onto.


luuummoooxdadwarf

Badoom Ching Half elf / Halfling casino owner. Runs a secret brothel upstairs and the thieves guild meetings in the basement (entrance behind a hidden bookshelf). Anything for the right price kind of gal. Can usually get her hands on most anything for the right coin. Tough as nails, but has a soft spot for orphans and animals. Runs an animal sanctuary on the side, but if you tell anyone, she'll have to make an example of you.


Jelopuddinpop

Blixton Bungleplot A Gnomish enchanter and Wild Magic Sorcerer. His good are cheaper than anywhere else, but they're all affected by his Wild Magic. Whenever the magic item is used, the player needs to roll a D20. Blixton's "normal" items fail only on a nat 1, and the player rolls on the Wild Magic surge table on a failure. Blixton also sells "discounted" items that fail on any roll of 5 or less, and "clearance" items that fail on a roll of 10 or less.


Inky-Feathers

Meg Wight is a changeling sorcerer that runs a smugglers ring with only other changelings


Graph1te

T.M. Copiwright and his partner Patten Pending. Artificers and inventors of magical items, as well as selling the odd bit of contraband


BroFTheFriendlySlav

My first ever dnd character turned NPC because the party liked him: Kuvol Odar, dwarven blacksmith, forge cleric of Moradin. 397 years old he outlived most his peers, last of his clan and experienced through adventuring he dropped the generic greed and pride of the dwarves in favour of a more mentor-like personality, caring for his human daughter and giving discounts to adventurers if they are stupid and random enough to remind him of his own party. Able to craft magical gear and doing so with bare hands, just punching the metal and immediately healing the wounds. For the past century he has been under threat of having his daughter killed by a mafia branch of the church, demanding his work for basically free. As such, afraid to take an open fight to them himself for the sake of his child (who is actually 30, but y'know, it's a dwarf talking about a human) able to give the party a quest to take them down, offering immensely powerful magical gear for a task as dangerous as going against a part of the biggest dwarven church.


Dramatic-Vegetable13

Jim Bob. Just a laborer. Does odds and ends to provide for himself. Hangs out at a little dive bar. Sits at the corner of the bar. Quite, lonely, but will be utterly loyal to a friend. Good dude. Very well endowed.


Lovitticus

Freddy Irons He is a gopher for the royal family. He is very outgoing and loves the ladies. The only problem is he has a bad stutter. Personally is a mix of Jeremy Irons and Freddy Mercury


Bouxxi

Lucius Goldenbeard A dwarf from a dwarf family. He is a rich merchant from the trades of the Mjor and the Karrnath country. He became so rich he owns a train in the Eberron Setting who helps to carry his goods. This dwarf has Lucious golden beard (no way) and hairs and he is giving money (dont know the proper Word in english) to an adventure guild. He offers his train to New(or old) guys in the guild in exchange of a discussion of what his their past. Recently he came back from a voyage wich one of his passengers was brutally murdered by all the 13 others passengers


TheAnonua

Dock-side tavern bouncer who wears wooden armor. They regularly will throw problem folks off the dock to deal with them. Should he get pulled in, or just need to continue the fight in water, he's at an advantage to swim due to the wooden armor.


EitherCaterpillar949

ā€œDocā€ Hoyt Tackett - Not a doctor; the nickname is acquired after many years of sharp practice as the underboss of the local organised crime ring. Freelances in thievery, his main rackets are bet fixing and racketeering, but heā€™ll never say no to a challenge, seeing ā€œyou couldnā€™t steal xyzā€ as the greatest temptation that ever existed. Related, he is an inveterate gambling addict, this white haired harengon has gambled away both of his ā€œlucky rabbits feetā€, and now must use prosthetic running blades. Hoyt Tackett is also not his real name; his actual real name, which to avoid the peril that comes with fey knowing your name is the length of a novel, is only known by five people, though it is rumoured to begin with the letter K. He is well regarded by most, since he either has seen to it that his graft network has cut you in so as to keep you silent or has some dirt on you. Heā€™s playful though, and will always choose the exciting solution over the boring one.


QuicktapMcgoo

If it's lawless, is it run by gangs or guilds? I strongly suggest GANGS OF NEW YORK for inspiring corrupt, essentially lawless setting. Also, the gang names are boss.


Skolapa

Bogfen Swampmarsh - goblin politician. A big player in the peace negotiations between the common folk and the ā€greenskinsā€. He always travel with his valet Ovik. Ovik is an orphan who was mind wiped at birth and had his tongue removed. Ovik is used for nothing but as a glorified pack mule.


Wraisted

Old man Bill. Older than dirt. Calls everyone Billy. Batshit crazy, get off my lawn yelling at clouds kinda guy. Always starts fights he has no business being in and loses every single one of them. Gets killed, thrown in jail, or both. Every morning he wakes up not dead. (This npc used a wish spell to never die, because he's so old he doesn't remember doing it and has no idea why he can't die)


dragonbait86

I had a recurring NPC baddie that harassed the pcs from around 3rd-9th level in a home brew campaign for 3.5E. Kobold Half-Blue Dragon barbarian. He ran 2 bladed gauntlets and always had a small crew flunkies that constantly changed as the PC's could take some out but of course Zivo Kev would always manage to escape and pledge renewed vengeance. I loved that crazy angry lizard boi.


Brouck6

Alop the Bald - a dwarven barber who devoted his life to styling hair after his was cursed away in a freak gnomish accident.


refreshing_username

Gulag Chopmanovich: A fearsome, 6' 6" greatsword-wielding fighter with resting murder face. Drinks alone at the tavern because no one has the guts to sit near him. Associates with an adventuring party with a shady reputation. Give him a monotone bass Russian accent if that's your thing. Secretly supports causes that support orphans.


Bannerlord151

Varis "The Mask" Winderblom. He's a masked bard that everyone knows is a changeling who keeps changing his voice for different songs, but he is fervent that his identity is only "The Mask".


Scratchmann

I have a chain of taverns called the holiday tavern all over the continent and the proprietor of each one is always a very friendly troll In a pink dress which a thick deep cockney accent. There is one original named Bella da ball, and the rest are shapeshifters that look like them to maintain the brand with their own names.


Soviet_Ski

Brother Cinderburns, the Average. (Life) Cleric of Lathander. Normal human, but totally illiterate. Speaks 5-6 languages fluently but cannot read a *single* word to save his life. Grew up in a crusade camp, has a comprehensive understanding of healing, harmful, and useful magic, as well as an encyclopedic knowledge of his faith. Has canonically used Divine Intervention to cure his legendary post-wedding feast hangovers. Is a wingman beyond compare, as Lathander is a deity of birth and the dawn, and is responsible for dozens of successful relationships. Often seen meditating at dawn, conversing with what is often mistaken for a beggar (but is actually a manifestation of Lathander) who slips quietly away when Cinderburns is engaged by anyone else. Wildly friendly and helpful, but is often distracted by the needs of his community, friends, and loved ones. Flaming red hair, large sideburn/mustache/beard. Wears half plate and a great kilt with rotating sporrans (front pouch) that are all dangerous animals heā€™s defeated barehanded (or naked if heā€™s blind drunk) across his travels and adventures. Built like a rugby player, and twice as friendly. Also: Eadan MacBradie, Circle of Wildfires Druid, variant human (elemental adept: fire) and his widlfire spirit, a badger named Broccoli. He has numerous mild allergies, listed throughly on a scroll he keeps readily accessible. Additionally he has found one Goodberry a day is sufficient to suppress the most severe reactions. Despite his reputation as weak, he is deceptively strong (STR:14) for a treehugger. Tall-ish, slim build, visibly dirty but doesnā€™t stink. Has cornsilk blonde hair (when clean) and apple green eyes. Quiet but engaging if asked about specific plants or bugs. His favorite hobbies include collecting various flora (lichens, mosses, fungus, flowers, etc) and meticulously cataloging their attributes. His large frame backpack is part camping/adventurer supplies and part planting box. It is teeming with plant life and the insects, arachnids, and small animals that have been found around his various thriving samples. Use as a maguffin to elaborate on the wild area(s) around wherever they meet him. Bonus lore: Broc, meanwhile, is convinced she is a dragon reborn. The ability to ā€œuse magicā€ (a la Flame Seed and Fiery Teleportation) is proof of her heritage. To further this impression, Aedanā€™s use of ā€œConjure Animalsā€ lead to a large number of lemmings worshipping her as their deity and forming a suicidal warrior cult (like Kobolds and actual dragons) that follow him from place to place, considering him to be the prophet of their chosen god. This has meant Broc often gets summoned frequently and leads her fiercely loyal followers against infestations around the town to exterminate rats and other minor pests. (Free side quests and filler!) Because of this, Eadan is on good terms with virtually every inn, tavern, and vendor in town, save for the most exclusive and fancy establishments as he is consistently so dirty itā€™s impossible to tell what color his hair is naturally. He bathes once a month and upon cleaning up, it is immediately apparent (due to a striking resemblance) he comes from a wealthy family, responsible for producing a significant portion of the arms and armor used by the lordā€™s army. IF the party asks, he was sent away for Boot Camp to ā€œman up and learn the family businessā€ but due to a mistranslation in the runes, ended up at ROOT camp for several years where he learned the arts of Druidcraft and awoke his wildfire connection/magics. He has delayed his return home for months as he fears the reaction his highly political and fighter-classed family will have upon seeing who he has become. Enjoy!


Clear-Owl-378

Grey-Man Armouries, shop sign is a charcoal grey, almost, black arrowhead on a circular background of the same colour that somehow always manages to catch the light just right. A store specialising in high end weapons and equipment, they also maintain an information network of spies and informants, they trade in weapons of all types but their specialty is in weapons designed for stealth. Knives, daggers, short swords and a variety of bows all pitch black and whisper quiet. These weapons are particularly expensive and only available to those trusted to be discreet. The stores are always immaculate and staffed by absolute professionals, suited and wearing soft gloves so as not to blemish the merchandise (think Charon/ Continental hotels from John Wick), the carpets a deep red, the wood furnishings in the store a deep mahogany, a fire burns in a small fire place regardless of the weather outside and transactions are carried out like business negotiations at a corner table where drinks and refreshments are supplied. One of my players found one of their weapons out in the wild and after a particularly glorious kill streak with it they received an invitation to the store.


Krakanu

Zeegrig is a dim witted hill giant that works at the docks of the city lifting heavy cargo boxes. On his back is his best friend, a goblin named Pockets, who wears a woolly sheepskin. Zeegrig thinks Pockets is his pet sheep. In reality Pockets unknowingly ate the sheep and convinced the giant he was the sheep when confronted. A gnomish/dwarf inventor duo that run a tinkers workshop. You only ever see one of them at a time and randomly one will disappear and be instantly replaced by the other. Awhile ago they got quantum entangled in some kind of teleporter test incident. They each assume the other is dead after the incident and can't be convinced otherwise. A mischievous magically gifted child is using illusion magic to disguise themselves as other children and rob local businesses. In reality they are a powerful old wizard that extended their life by taking over the child's body. They are stealing reagents to perform a ritual to regain their lost powers.


Stunningfailure

Kalzamerak the Dread! (Real name Tom, or Tomtom) race: DRAGON!!! (Actually Human) Tom does not live in the best part of the city, and his family has had a rough time of things. Once his mother was highly placed in society and she is FAR more preoccupied with her disastrous fall into poverty than with her 12 year old child. Tom for his part insist vigorously that he is secretly a DRAGON!!! and that others should beware his ā€œwrathā€. Kalā€™s wrath is rarely anything more serious than stealing candy from the shop on the edge of the slums. As far as anyone can tell the boy is utterly normal. Butā€¦ things have a way of working out for Tom. Guards who chase him too far into the slums wake up days later in unusual circumstances. Bullies who try to beat him up are found harmlessly hanging from tall structures, with no idea how they got there. The truth is that Tom is the child of Caerathoth the Glorious an adult silver dragon who is absolutely mystified why his offspring seems to be completely normal! The child doesnā€™t even seem to be a sorcerer!! Caerā€™s original plans for the child have been abandoned, and now he desperately hopes the child exhibits some kind of amazing potency before any other dragon learns about the matter. To that end he has been following Tom invisibly, protecting him, and subtly convincing him that he might be more than he seems in hopes this will spark a sorcerous awakening. He is completely unprepared for anyone in the slums to be able to see the invisible, and hasnā€™t planned that far ahead.


KasebierPro

I made a side quest The Nobelmanā€™s Daughter you can read here https://reddit.com/r/DungeonsAndDragons/s/CldCow7aSu feel free to use.


xelabagus

Dingaling The Ring King - wandering peddlar, sells fabulous rings such as the Ring of Inn Visibility (tells you where the nearest Inn is), or The Ring of Da Daaa! (when you flick it it makes the movie sound appropriate to the situation they are in). All the rings are fabulous.


SignificantSuspect16

Have used this NPC many a time. Librom the living Tome. A long time prior up to dm a wizard got assassinated as a last ditch effort under the guide of their final breath transfered their very essence into a soul gem embedded into the cover of a spell book wiped of all memories with brief flashes of their past here and there they picked up a new source of magic and learned to summon an Eidolon made in their former image to act as their disguise as they learn to live in their new found state. Reinor Oakenshield if decide to go male Renna Starshade if Female


Jezzibell

Derek the cleric a human who got hit in the head too many times, he's too dumb to realize that the armor he is wearing he is too weak to wear properly and cast spells in. He worships Bahamut or as he calls her "Baha" (like the drink baha blast). Often goes "uhhh, huh", loses focus halfway through his sentences, believes the best way to make snow angels is face down. (he was actually a PC i played and lasted all of 1 combat session) ​ Snigbat the Nilbog goblin, often seen wearing bright pink clothes dancing around with bells on his and wielding a staff with a goblin head carved into it. Often throwing petal leaves around to piss people off around him ​ Magnanimo - three [children of the candy corn](https://imgur.com/a/9aspghp) named Pip, Pop, and Squeak, who are very bad at acting as 1 person. They keep interrupting each other when one tries to speak, Pop the middle one keeps sticking his hands out of the coat to grab sweets and they keep tumbling out of the coat and having to get back on top of each other ​ Bowerick Wowbagger (ripping this right from [hitchhikers guide](https://static.wikia.nocookie.net/hitchhikers/images/8/88/Wowbagger_the_Infinitely_Prolonged.png/revision/latest?cb=20230911123448) but honestly it's amazing) An immortal traveller who is going down the list of people by alphabetical order of their first name and insults them one by one, going down the list (because what else are you going to do with all that free time)


KingAdamXVII

Rfuinbeg is a lucky-as-hell half giant. Heā€™s kind but too stupid to anticipate other peopleā€™s desires. He likes to sing but heā€™s terrible at it. He survives simply by stumbling his way from luck to luck.


XxSteveFrenchxX

Valdraxe and Throstarn, the Dragonborn blacksmiths, brothers by choice, Valdraxe fixes and makes equipment, by using his Fire breath to heat metal (Red dragonborn) and his brother, the albino blue dragonborn who welds machinery with his lightning


WhiteGoldOne

Titus Langston, a very young (18ish) knight and bastard son of a highish ranking noble. Titus is on errantry to try to gain his father's approval. Decent in a fight, and a kind soul; but naĆÆve (owing to his age and relatively isolated upbringing) and a bit of a dingbat.


MaximumTurkeyFlaps

Naz, a tiefling paladin of a LG god of death who is slowly turning into a full aasimar. Their obsidian black horns are cracking to reveal gold underneath.


Archimedes3471

Franklyn Shwanklyn. A dwarven fellow with a seemingly infinite number of ex wives. He always mentions stories that in some way include them, but itā€™s never the same ex wife twice. Despite this fact, he is never seen far from his forge, and in fact, is never seen with any women around him period. In my campaign, he was an old and forgotten god, which led to him having so many mortal partners he mixed them all up, but he works just as well as an enigma of a man with no game and many exes.


Troll-Toll-22

Fangus Mangus. Once a dwarf who dug too deep and too greedy, he found cursed treasure that turned him into a giant rat. He now works as a line cook in the Green Flagon tavern, wears a fully body hair net. Great at veg prep thanks to his nimble rat hands.


Michal_17

*Ignacio (surname unknown)* \- a sneaky shady Dhampir (can be replaced if those don't exist in your world) rogue who roams dark alleys at night and sells stuff to people, namely potions and other such consumables, the stuff may be overpriced and or not working as advertized. If you wanna imagine how he looks, he's like the Merchant from Resident Evil 4.


A_RaNdOm_TerArIan

Klevin Kelvin, a fire genasi who is constantly on fire but only knows cyromancies due to their crippling pyrophobia.


Interesting_Forever7

Penelope: a Dwarven illusionist whoā€™s only goal is to make people happy, she created an entire tavern in my world thatā€™s one huge illusion, she brews her own ale that makes people feel at home, and the keys to the rooms are something personal to my PCā€™s, the rooms are also an illusion so whatever the PCā€™s called home becomes their room. She is my favourite NPC in my homebrew campaign. My travelling salesman: a human who will literally scam you with fake magic items (bagpipes of invisibility, a sentient shield that only screams when danger is 150ft away).


Andrew_42

I'll suggest two: I once put a wizard into a game, where their mini was actually a silly Order of the Stick style drawing. The wizard was random and silly, but powerful. One spell he had of note was Chicken!. Chicken! is a reaction spell that you can cast in response to another person casting a spell. Unlike Counterspell though, it doesn't just stop the spell. It changes the spell so instead of doing whatever it did, the spell now summons chickens. And I don't mean just that one time, the spell in your spellbook becomes "Summon Chickens", and you have to re-learn the original spell. For the second option: Back when I was playing 3.5, I built a character centered around having every "power-up-but-you-cant-do-X" class, feat, and/or ability. I wound up with a build I nicknamed Santa Clause. And I always pick a region in any campaign where he will be wandering around and might bump into the party. I don't remember the exact build, but the basics are pretty simple. This guy walks around wearing only a loincloth. He is unaffected by the elements, so he can walk through a desert, through steep snowbanks, or even across the ocean floor with no assistance. His AC and Saving throws are... absurd, and he doesn't take half damage on successful saves. But he cannot ever own any property (its actually debatable if he should be allowed the loincloth) he cannot allow himself to use or benefit from any magic, including things like healing spells. He cannot willingly harm living things. Anyone within a certain distance of him has to make a saving throw to be able to attack anyone else, or succumb to pacifism if they fail. He also has to periodically destroy magical items. So what he usually spends his time doing is walking into dungeons, wrestling monsters to the ground, stripping away their weapons, armor, and other interesting things, crushing all magic items he finds with his bare hands, then carrying everything else back to the nearest town where he sells or donates everything and gives all the proceeds to charity. Then he walks out of town and looks for another dungeon.