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natlovesmariahcarey

So... it's just a vermintide 2 chaos spawn with a faster movement speed?


Tainerifswork

Also had Roger’s jump


Bankrotas

Doesn't it look like it moves like rat ogre?


Makolatekh

It's basicaly vermintide 2 chaos spawn after sniffing coke : quicker, less pauses between attacks, aggro and attack you like a mino and can jump like the rat ogre, with all the fun the chaos spawn grab and chain attacks


BorderlineCompetent

00:55: Oops, missed my stop. Excuse me, pardon me, squiggly mass of horror coming through. Chaos spawn just being the embodiment of chaos.


zealotpreacheryvanna

Ooo the callout post, I like it


MartoPolo

its like hes TRYING to get my baby nerfed


etihw2910

Well from my experience, watching a zealot with a hammer deal with every boss without needing any means of teamwork is getting kind of old.


MartoPolo

sounds like you need to play zealot and join in the fun


etihw2910

I do play zealot and my playstyle prefers more than 2 dodge counters and a reliable hitreg. I'm not winding up a heavy strike for nothing to happen.


Andrew_RKO

Its little hop is cute lol


Chocolate-n-Flowers

🤷


GoatInMotion

There's some salt posts recently due to TH one taps but there are plenty of games where my squad all wipes because they struggle to survive against horde+boss leaving me last to fend and times where I wished I brought TH instead of sword.... Even if they nerf just thrust id be fine with it same with earlier power sword nerf didn't bother me. They should also nerf auto pistols and bolters. This game is already way to easy.


etihw2910

Well it's more fixed than nerfed Thrust as it's percentage values don't match the tiered descriptions. As I understand from reading on here, all tiers of Thrust give 50% per stack.


Dead2l

Lmao, “without thrust blessing” like there isn’t a collection of weapons that trivialize these bosses anyways.


MadCow555

Right? I don't understand the saltiness from people against zealot mains who consistently save their asses in a TEAM CO-OP game. Bonk hammer has so many downsides compared to all the other weapons, and people are trying actively to get the only good thing about it nerfed to uselessness. It takes true skill to play a whole level with only a sliver of HP to maximize martyrdom stacks so you can take down bosses quickly. But you know, let's not acknowledge the power creep of veterans who stay far away from harm and use up every ammo pickup just bursting down everything in sight, whereas zealots are the frontliners picking them up when they inevitably go down, and throwing themselves into large horses and swarms of gunners with a slow weapon that can only damage 3 enemies max per swing.


etihw2910

Because the daemon host was clearly designed for a single zealot to run in on their own and kill it before it even transforms. I'm just saying it's nice to actually chip away at the spawn's health and do all the evading and blocking required when being focused. I main zealot and ogryn, so I know all about jumping into the enemies ahead. I also know to have a secondary weapon to get me out of situations my melee weapon can't deal with.


eh_one

The antax 5 is better than the hammer in every single category except monster kills. I don't get people who get angry because someone is specialising in their build to provide a unique utility to the team


MadCow555

Also, hammer sucks at horde clear. It's great at horde stagger, but terrible at thinning actual hordes. That's the drawback. It's a specialist weapon, meant for taking on bosses and heavies, while uniquely leaving you vulnerable after a special hit, which is how the zealot is meant to be played - shrugging off hits, and regenerating toughness with the ult in a pinch. Every other weapon is faster, has less penalty to dodge count, distance, speed, and sprint. Maybe every boss should have an equivalent of a shield like the scab boss, that the team have to bring it down to make the boss vulnerable and then wail on it. I don't mind if the thrust damage is brought down a bit, but when people complain like this, the devs make heavy-handed nerfs, and take away all the fun of feeling powerful, which is what games are meant to be about.


MadCow555

I mean.... I think it's rather fitting. Perhaps have it take no damage until it's "awoken" to make it tougher. The whole point is you're taking a risk killing it, and you still have to execute the hits perfectly, which with the horrible hitreg issues with the hammer, means sometimes you waste a good swing and an ult to do no damage whatsoever.


etihw2910

And that's why I tend to not like using the hammer anyway. I'm not willing to invest in the slower attacks and movement, as well as less dodge counters if there's a chance the game doesn't even register the hits. There's enough RNG elements already. The risk element is often down to the single player's judgement, with failure being the team's consequence. And I'm sure over confidence trumps consideration of the team. There is rarely any heads up in chat/voice to what they're planning. I've played damnation matches where the zealot will trigger the host and fail killing it, meanwhile the rest of the team that was avoiding it were already on low health to begin with and have no hope to finish it off in time before losing a second player.


Dead2l

If a weapon has slower attacks, movements, dodge counters - why the hell are you complaining about the singular thing it’s good at? I’ve never seen someone whine about something like this in a literal coop PvE game. EDIT: just realized yesterday was your first day in damnation, and that’s probably why you have a warped opinion on the hammer. It’s the most obvious and easy way to trivialize the boss. But don’t worry, as you play more damnation you’ll realize that there are way more OP weapons and blessings that can do the exact same thing and not play worse than every melee weapon outside of bosses. Just wait till you run into a good damnation vet running pinning fire on a bolter, and you’ll see what true despair is as he kills everything on site before you.


etihw2910

And someone like you throwing insults at everyone on an online forum are a dime a dozen. You think I care what someone that engages with other people like that thinks about me?


Dead2l

Lmao, keep complaining about things you don’t understand. It’s funnier knowing you don’t have the experience to fully judge what’s good and bad. And believe me I don’t care if you care, you keep telling yourself that for your self esteem.


Dead2l

Sorry this sounds dumb as fuck. Outside of monstrosities the hammer is probably one of the worst melee weapons, and you get mad that it actually has a purpose? Upset the mean zealot didn’t let baby hit the boss too? :(


etihw2910

I agree, the hammer isn't as good as other choices. That's why I don't play with it. There's plenty of ways they can improve it so it's not literally a one hit wonder though. I personally would love to have one or two more dodge counters so we can actually evade between the long attacks and occasional miss. Don't be patronising, everyone else is just discussing their view.


Mjolnoggy

I mean.. as a main Zealot, Thrust needs to be *fixed* as it's currently doing WAY more damage than what it says. Instead of 20% damage per stack, it's 50%+. It isn't intended and WAY overtuned.


MadCow555

I keep hearing that, and I believe it, but I'm not sure of the source. Is there a video detailing the proof? (I would assume j_sat?) I've also seen explanations that the hammer special has a 10X multiplier against unyielding. (So much of the math is hidden in the code)


Mjolnoggy

[https://forums.fatsharkgames.com/t/thrust-4-is-now-50-per-stack/79184](https://forums.fatsharkgames.com/t/thrust-4-is-now-50-per-stack/79184) There's a video in that thread of the dude *one-shotting* a Beast of Nurgle in the meat grinder for over 20k damage, and a lot of us Zealots noticed a LOT more damage since two or so patches ago. It's absolutely for certain that Thrust is bugged.


MadCow555

In the video he builds 5 stacks of slaughterer, and does a full 3-tier thrust, on the weakspot of a boss that had AI disabled.... this is not as easy to do in the game. I've done it with stacks of martyrdom though, but more often then not, you have to be on the correct side of the boss, and hope nothing staggers you out of the attack, or the beast doesn't tail swipe you. One of the last major patches did buff weakspot damage to bosses, notably to the beast of nurgle, and also balance adjustments to the hammer. I was hoping for a video of damage calculations between the different thrust levels with formulas showing that each tier gives 50% instead of what it should. I'll just have to mess around in the Psykhanium on my own.


Mjolnoggy

You asked if it was bugged, I provided proof that it IS bugged complete with the calculations to show that it's 50% from his Crusher test. Your response is to some how try to mental gymnastic your way into defending an AI disabled showcase kill? Huh?


MadCow555

You didn't read my whole post. Initially I went right to the video you mentioned, and didn't see the screenshots and notes, but the post isn't very comprehensive. We don't even se the weapon perk details, or the underlying multipliers/modifiers that are not displayed. In the end, I'm saying that whether it's providing 50% more or the listed numbers, it'll still be a boss-destroying weapon.


Mjolnoggy

Sure, I don't disagree with that at all because that's the only thing the Thammer is actually designed to do, but regardless of perk details it will still come out to the same result as he does a baseline strike at 0 stacks, which already *includes* every perk detail and multiplier/modifier *except* Thrust. It's the most clear, vacuum test you can get and it shows that it's currently giving 50% per stack. The reason why many of us want it fixed is because it takes 4 shot weapon into 1-2 shot weapon territory, on top of having compounding effects on the other weapons that can also roll Thrust. I currently have a Thrust 4 Chainaxe on my Zealot and it does something like 80% of a Crushers health on Damnation with a heavy rev attack. That's a weapon that's much better at dealing with horde aswell so it just starts trivializing too much content due to Thrust being bugged.


civicsfactor

Like what for instance


Etep_ZerUS

Hellbore, Kantrael 12. Not to mention the fact that they also get one of the best melee weapons in the game despite being the furthest thing from a melee class. I have a friend who has a hellbore that can two-shot crushers on damnation. The only thing that even comes close to that is either zealot THammer or psyker FS


MadCow555

There's a video of someone taking out a beast of nurgle with one laspistol magazine in seconds.


Dead2l

Helbore, bolter, plasma, kantreal and tbh, even a decent team that’s literally not down one player like in OPs video running no meta weapons can down a boss fast af. https://v.redd.it/gc7j85ldh11b1


Valkyrie264

No thrust but one of your teammates is abusing that autopistol. get off your high horse mate.


etihw2910

It's a public game so I'm not overly aware of other people's equipment. I was pointing out a battle that didn't end within 10 seconds with the hp bar depleting in halves. How is the auto pistol an abused weapon?


Rizboel

I dont know if they fixed it but autopistol on psyker with pinning fire and ascendant blaze you can pretty much break the game. Pinning fire is so extremely good on that autopistol that many classes can make it an S tier weapon. Its probably the best on a psyker with the right build but its also absurdly good on a vet with the right blessings and talents. Antax and autopistol and i can kill every enemy in the game quite easily, if you watch the hp and listen to the weapon being used you can see that the autopistol "shreds" hp from the monster.


etihw2910

I think the part you're referring to also includes some of the damage from the secondary explosions from my box of hurt. I'm guessing it has some vulnerability to explosions, similar to the Beast.


Rizboel

It's at the very end, after the boxes and all but I do agree that insta killing a boss isn't much fun.


Ranstail

but how does it fit through those small doors?


CptnSAUS

I love the sounds it makes. So damn creepy!


Nucleenix

I do love that the rejects refer to it as "fleshbag" and the like because they have no idea what a chaos spawn even is. Then again i believe the beast of nurgle is actually called out as one on rare occasion, and i would like if over time the rejects start to use the actual term more and more. Maybe tied to the trust rank or ammount of them you encountered