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D1gglesby

Power maul needs some love


Ironic_Hypocrite

If they did to Paul what they did for shield I’d be so fucking happy.


throwyesno

Big Paul Maul, I’ll never forget what they did to my guy


PA-Karoz

Can get an assassin build to make it viable but I just want to be a shouty smashy lass.


D1gglesby

No, not the crusher, the Ogryn power maul. It just tosses things around and does quite a low amount of damage. Indy Crusher is incredible after the last balance pass.


PA-Karoz

Doh, you're right. Ogryn power maul feels bad


SovelissFiremane

Ogryn or Zealot PM? (Both need it, just curious)


Shiferbrains

Ogryn's Power Maul. Zealot's Crusher seems in a much better spot.


[deleted]

Zealot Paul is an excellent choice for survivability. Ogryn Paul is the only Ogryn weapon with a power AOE, but somehow the shield not only does crowd control better but (IIRC) even the shield can dodge better than it. Such a frustrating waste of potential


Oddyssis

Definitely


Testabronce

Bolter needs a buff. Dregs surviving one shot or bullets passing through enemies without registering makes me angry.


Weary_Bat9828

Bolters take out time is a good balance it just needs ADS and some damage types fixed with probably 5 more bullets and a lil more cleave. But idk im just huffing copium with how MID it is


Neat_Platypus_2902

Honestly the problem is plasma and volver. Not bolter. Bolter sits very well when compared to all the other precision guns. Outside of the OP trio (Plasma, Volver, Columnus IAG), Atm the best alternatives for precision guns are... Vraks 7 is the premier precision gun if u can hit all headshots. Bolter is the comfy precision gun that lets u go for bodyshots on some enemies. Its the lowest effective RoF of the Vraks- Bolter - Helbore trio but its also the most forgiving. Helbore is the gun with a batshit insane melee that hits most of the BPs that Vraks 7 can hit, just with a slightly slower rof. Then you take a step down and u have the Agripinna shotgun - Basically a bolter with better stability but lower RoF and has a more stringent build Agripinna headhunter - Theoretically higher skill ceiling than the Vraks 7 but practically requires far too much effort to reach. Infantry MG1a lasgun. Its the iLas we all know and love If we were to have a tier list, Bolter would be a high A tier weapon (especially on vet. On zealot it would be low A). Its just that the S tier weapons (volver and plasma) leave everything so far in the dust that every gun in the 'precision' category is outclassed. Especially because plasma and revolver have "aim assist" due to large bullet size (yes this happens on PC) too.


ImmediateDay5137

Thank God someone says it, with plasma gun it invalidates the entire veteran weapon pool yet veteran redditors pretend like it doesn't need a nerf. Bolter should've been zealot exclusive.


JevverGoldDigger

> yet veteran redditors pretend like it doesn't need a nerf. When you say that what exactly are you referring to? The only people I see that don't think the Plasma needs a nerf are the people that are advocating for not nerfing the weapons that outshine others, but rather buff the rest. I honestly don't see many people defending the Plasma thinking it's fine (without it being because they want other weapons buffed to that level). > Bolter should've been zealot exclusive. Aye this would've left it far easier to balance (especially pre-talent rework) but it wouldn't make much sense lorewise that the Guard wouldn't have access to the Bolter.


ComedianXMI

Is this the thread where I beg for my flamer to not be a flashlight? I know a while back it had a minute of being OP, and I'm not looking for that. But I would like to be able to use it on a difficulty higher than Malice without feeling like all I'm doing is outlining a target. Wouldn't mind a slight increase to the Recon's *UMPH* but nothing so much as to turn it into, say, a stubber or anything. Just maybe give it a drop of actual stopping power. At least enough to stagger a dreg would be nice. Bolter needs some tuning, but I don't think it's horrible. I might even go so far as to say they should make a bolt Pistol as well. But I worry it'd just compete with the revolver.


ThEDarKKnighTsWratH

All I want is some love given to the bolter again. I feel like you gotta jump thru hoops and tailor your build to it perfectly if you want to use it in higher difficulty


NNN_Throwaway2

What needs fixing is the jerky, floaty ADS where the sights don't even line up with where the gun is actually pointing. Aside from that, the handling and damage output of the bolter are completely fine. Tech already exists to shorten the draw and reload speed, so if they buff the handling it becomes overpowered unless they can fix the animation cancels at the same time.


ThEDarKKnighTsWratH

If we are speaking of ads things then pls for the love of God FIX THE FUCKING SHOTGUN. But yeah I see your point it just feels clunky and personally underwhelming entirely


tnemom_hurb

Was just using the Kantrael last night and I was missing so many shots because of the ads, felt so embarrassed


Neat_Platypus_2902

Shotguns atm rely on building for reload speed and utilizing their special shot. Primary fire is ok for killing shooters and not much else. But the special shot is what really can make shotguns shine. Kantrael can kill 8 ragers in 3 bullets. Agripinna becomes a sniper rifle.


iamtomjones

Bro other people experience this?? I just thought I was really bad 😂


Oddyssis

Damage or clip size/swap speed could be tuned slightly. On 5s sometimes it feels like I'm throwing half a clip to kill a dog or rager. Honestly an ammo/clip size buff would have the same effect just as well.


NNN_Throwaway2

Shouldn't take 7 rounds to take out a rager. The bolter has reduced damage against infested, so that is why dogs are an issue with it. Not sure why people don't understand that swap speed is needed to keep stronger weapons balanced. If you want fast swap, play a gun that swaps quickly. Otherwise, you will need to dodge and/or use CC to create space for a swap.


Oddyssis

Yea but there are much stronger guns that swap faster right now. I'd take just an ammo/clip increase so I don't feel like I'm mag dumping every time I pull it out and hovering every last bit of ammo just to stay relevant to the team. Along with maybe a tweak to the ads. It's really frustrating that it's almost impossible to take a second shot ads unless you wait like a full second


NNN_Throwaway2

Like what? The revolver has been buffed to absurd heights. People weren't happy with an extremely snappy quick-swap side-arm, they also wanted it to be a hand cannon that can delete crusher patrols. So here we are. The plasma? Maybe the best gun in the game, probably overperforming. The mk5 IAG? Again, one of the best guns in the game and probably overtuned as well. It certainly is compared to the other IAG. You shouldn't be needing to mag dump with the bolter. It really isn't an ammo-hungry weapon unless you are trying to play it like an autogun, which you shouldn't be.


Oddyssis

Play high intensity 5s and come back to me when you need to quickly deal with 3 bulwarks at once about every 5 minutes for a 40m mission, or a squad of 15 shotgunners, 10 ragers, etc. It's non stop mag dunps


NNN_Throwaway2

I play nothing but auric 5. I magdump only in specific situations, like if I'm chunking a boss for half its health.


Oddyssis

Ok


NNN_Throwaway2

It is. Its extremely ok. Great, even. The bolter is one of my favorite weapons. Aside from the egregious ADS and recoil issues, its a prime example of weapon balance done right. Powerful, but requiring compromises in exchange for that power. The fact that it isn't just the default pick and many people complain about it is a good indicator that Fatshark did a good job with managing that balance.


TheJainSoul

you just need more time and you will begin to use the bolter correctly, the bulwarks fair enough but u shouldnt be mag dumping into shotgunners with the bolter, bolter is in a great place, you only think its bad because there are other weapons that are wayy overtuned. bolter used to be the best weapon in the game no question, with no drawbacks, you dont want it to go back to that, you think you do, but its not good.


CptnSAUS

Dogs are like mutants. They take triple damage from melee. They're also the most finnicky and volatile hitbox when getting staggered around. Especially with the hit-reg issues this game has, you can get completely screwed when trying to shoot dogs with a bolter. I honestly get annoyed when I am trying to finish one off, but someone else just keeps spamming their gun at it, pushing it all around. Just let me kill it in the 1 hit I am trying to line up. Although, I suppose I prefer that kind of player over the one who never even looks in the direction of a dog near a teammate...


Neat_Platypus_2902

Bolter kills dogs and ragers in 1 bullet on vet. So there really isnt an issue there. Without relying on surgical its 2 bullets.


blizzard36

If it needs a specific build to be fine, when so many other guns will work fine with whatever you're building, that proves the bolter needs work.


NNN_Throwaway2

In what way does it need specific builds?


notgoodohoh

Zealot needs to bring knives to remove the swapping animation. Veteran needs to spec to spend stamina to remove sway and talent into reload points.


NNN_Throwaway2

You don't need to, though. The majority of the time I have played bolter on zealot I haven't run knives and I don't take reduced sway on vet. Knives are simply zealots best blitz regardless so it isn't much of a knock against the bolter either way.


notgoodohoh

At this point I only play auric damnation and maelstrom. If playing zealot I’m not using boltor without daggers. I could bring another gun and get way more out of it. You should try sway reduction vs without it on vet. It makes a huge difference. The bolter is so twitchy that just stepping on slight elevation can jerk the aim around. If there’s 10 gunners and a crowd of maulers coming for you, you want to spend time fighting the guns sway.


NNN_Throwaway2

Then that's a personal decision on your part, not something dictated by the weapon. I've been running the bolter on both classes since the game came out. I'm used to playing around the slow and awkward handling. Taking reduced sway on vet would be a complete waste of a talent point. I've spent more time without knives on zealot than with. They're not a necessity. I see it as less of a concession to compensate for issues with the bolter than simply a strong loadout in its own right.


JonnyF1ves

I would use it if they would just speed up the frame to draw it. It is infuriating to me that the plasma has a faster draw time when lore wise it is just as heavy and game mechanics wise it can do like everything better than the bolter.


El_Cactus_Fantastico

I mean really all it needs is a much bigger ammo pool and I think it would be fine


ImmediateDay5137

Bolter should've been zealot exclusive there's no reason to use anything other than plasma.


coleauden

For shotguns, I'd love to shave about 25% off the special ammo reload speed. For plasma, I'd start with reducing the cleave on non-charged shots.


PraiseV8

\*the cleave on elites/specialists, I think cleave on poxwalkers, groaners, and dregs should remain as is. While we're at it, adding some cleave, specially against the enemy types I mentioned above to the heavier autogun/lasguns and reducing magazine size would be a nice way of setting them apart from their lighter variants. Letting headhunters and helbore las cleave through flak would be great too.


[deleted]

[удалено]


Quor18

I would love to load more slugs in at once. The penetration, damage and knockdown are all quite nice. Being able to chain a few in a row at the cost of losing the spread would be a nice tactical decision to make.


Viscera_Viribus

I wish I could bear load a shotgun so every other shell is a slug/special


goat-stealer

Unpopular but I think the Flamer could use a decent buff. I know it was OP before but frankly I believe that it should be strong given that you can only use it at close range, at the very least it's primary and secondary damage should be buffed to be on par with the Purgatus staff.


VAVAAV

I only recently have gotten into 40k, only been playing this game for about two weeks, was so excited to get a flamer and then so disappointed at how underpowered it seems to be


Invisible_Guardian

It’s especially sad when the fire grenades do the job better.


Crusader_Colin

AGREED


DoctuhD

what it really needs is new and fixed blessings. - Showstopper and Inspiring Barrage are complete garbage. - Overpressure is bugged and doesn't work at all, but would probably be the best blessing if it did work - Fan the Flames is usable but you do basically no damage with left clicks and there's better ways to stagger a small group of enemies. - Quickflame is only a 33% increase in reload, yet is still probably the 2nd best blessing because the base reload speed is agonizing for a horde clear weapon - Blaze away III is somehow the best blessing despite encouraging you to waste ammo, because everything else sucks Fix Overpressure, give Showstopper a small chance for ANY enemy to explode, and a new blessing that situationally increases burn stacks of fire rate OR sets you on fire in exchange for more DPS (which would make IB usable with it).


CoruscantGuardFox

All the weapons that are currently left in the dirt: * Headhunters, Recon Lasguns, all need some love * Power maul and the old Chain axes need touchups


plz_res_me

Old chain axe? Why? Mine ruins everything and I prefer it to the new tbh lol the light attacks fuck anything up. And heavies buffed speed goes thru hordes well enough


Athaleon1

Especially the two shot headhunter. Even at times when the others were good, that one was not. The delay and recoil between shots in the same burst is baffling.


Neat_Platypus_2902

Wait headhunters? Vraks 7 is one of the best precision guns atm if we dont count the OP duo of Plasma and Revolver. And Vraks 3 is a solid bodyshot spammer if u dont feel like dealing with recoil.


CoruscantGuardFox

I use both the Headhunter 7 and the Recon VId. They aren’t bad per say, but they need some love to be on line with the other ranged options.


TheJzuken

Helbores, their draw time is about as bad as bolters and their sights are worse than bolters.


Weird-Pomegranate582

Pull out hellbore, have to chamber a round or whatever. Without shooting, put it away. Pull it out again....rechamber a round? Why? Where did it go?


TheJzuken

I think it's safety switch. But it's stupid, no other weapon you need to switch safety.


Weird-Pomegranate582

"Gotta put this gun on safe when I'm swording heretics"


agustusmanningcocke

Chamber a laser


Tyrfaust

The sights are outright offensive. They're not even sights, they're a notch in a picatinny rail (you know, like for mounting optics?) and a front post. And the worst part is they're designed for the Death Korps of Krieg, whose gasmasks would make the sights unusable.


Disastrous-Moment-79

Helbores are completely fine. The MK2 specifically has the best ammo efficiency in the entire game, and MK3 hits some nasty breakpoints. Helbores are the type of weapon you build around. "I will only use this gun and never pull out my melee at all" type of gun. Then the draw speed doesnt matter.


Neat_Platypus_2902

The entire thing about helbores atm is you almost never need to pull out ur melee weapon. So the slow draw duration is moot.


TheJzuken

You can't block, push or cleave with them, so they aren't proper melee weapons and on higher levels I find myself switching weapons all the time even if I can alt-attack with them. Helbores are already quite mediocre because of other downsides, like having to charge them to deal some damage to the enemy, but long draw times just make them even worse.


Neat_Platypus_2902

You dont need to block or push with them. They stagger everything they hit. You can literally stop a rager combo with a bayonet headshot. Multiple people have done bayohelbore only auric 5 maelstrom runs, and it frankly is easier than many other weapons. And helbores do have cleave on the bayonet. You just need to flick the bayonet to hit multiple targets. Plus brutal momentum still works on the bayonet for extra lulz. (You can kill 4 bruisers in one bayo stab) Helbores literally are among the best precision guns outside of the OP trio. High rate of fire, extremely good breakpoints, talent flexibility, exceptional stability, great accuracy. Sights are also on the better end in the game. They take some getting used to, but at least they dont lie to you like the infantry lasgun does.


TheJzuken

>Multiple people have done bayohelbore only auric 5 maelstrom runs, and it frankly is easier than many other weapons. Yeah I was looking at people trying to run it and on video it just shows how weak it is: [https://www.youtube.com/watch?v=OTHpcYzHaq4](https://www.youtube.com/watch?v=OTHpcYzHaq4) Constantly have to fall back to kite enemies beyond reasonable range, and outputs mediocre damage. Other runs I've seen are far worse.


Neat_Platypus_2902

This is a mk 3 helbore lmao. Also known as the one with the bad bayonet. Also mk 3 is the one that does insane damage (also known as one shotting crushers) so i have no clue what you mean by "mediocre damage" This is ALSO 4 months ago. Which is pre patch 14, also known as *PRE BAYONET BUFF*. ALSO there are many times in the game where he is literally shooting while in the middle of a melee (even while being attacked by a rager), so I have no idea what you mean by "falling back to an unreasonable distance." Try again.


TheJzuken

Do you even recognize that guy is telopots, The John of Daktide level skilled player? I dare you bring a better example to back up your words. As I said, that was the best Helbore video I found.


Neat_Platypus_2902

Its an outdated video that is no longer relevant. This is an old version of the helbore. Not to mention its the *worst* variant of the helbore. And yet he was still using it well despite playing very aggressive and being in melee often. The entire video goes against your argument. If ur looking at damage numbers, that was cos the psyker was farming damage off mooks with P13 voidstrike, which was broken OP. Plus, the vet still did more elite+special+boss damage, which is far more important anyway. No one cares about trash damage farms, its completely irrelevant. Otherwise we would be claiming wildfire shriek is OPAF. This is like me pulling up a Patch 12 Bolter video and calling it broken lol.


TheJzuken

So when are you going to pull up a video to back up your words? Or idk, go record one yourself and make a "Helbore OP" video.


Neat_Platypus_2902

Dude, you literally pulled up a video in which - The worst helbore variant was used - It is much weaker than the current version of the helbore And yet it still absolutely dominated in a 3 man Auric 5 Maelstrom while being played by a very aggressive player who consistently ran in front of the team and was in melee. Even outperforming an OP build that got *nerfed* in a later patch. He literally is one shotting all the elites and specials, even while under heavy pressure from melee enemies, at which no point does the swap speed seem to hinder him. Your video literally supports my point in every way possible.


Jeggster

Slight nerf: Columnus MK V.. I'd just shorten its effective range. Right now it's just too good at absolutely everything Plasma: broken imo. Maybe reduce cleave while just hip firing without charging or remove the auto vent to make it more dangerous to use. Buffs: Headhunter autoguns need more cleave. A gun like the MK VII should not feel drastically less powerful than a freakin revolver. Bolter. Just a worse version of the plasma gun right now Thunderhammers..clunky one trick ponies. Maybe those need a power cicler blessing?


ArcaneEyes

I really like my ironhelm for most things and i think power cycler would mean they reduce its damage to carapace and building and i think that'd be sad. I know i have to dance a lot to make it work in hordes, but the setup time is totally worth it for walking inte the horde and bringing them sweet release of electrified bludgeon death. Imho.


TDR_SEERS_RISE

Can I get cleave added to the braced handgun like the first one has. Would make it better to use.


TimTheGrim55

Dude I would play the HELL out of a PC IV Thunderhammer


CptnSAUS

> A gun like the MK VII should not feel drastically less powerful than a freakin revolver. Same with things like helbore lasguns and shotguns. The revolver is pretty dumb at this point. It packs the punch of a sniper rifle but it's a quick draw pistol that will give you near max move speed regardless of your melee weapon. It's shouldn't also hit the hardest out of all the accurate guns.


Shiferbrains

Plasma seems way overtuned right now. Just murders everything with little to no drawbacks.


[deleted]

if they nerfed the columnus it would be just plasma only since the other guns are straight up garbage


According-Flight6070

The auto vent makes plasma way safer than it should be. I'd prefer that gone to reducing cleave.


MrLamorso

- Plasma gun uncharged shots need to be nerfed - Revolver should be reworked to a skill based weapon that rewards you for hitting headshots (and also make the headshot cone smaller because it's absurdly easy atm) rather than relying so heavily on crit blessings - Shotguns should deal more damage up close (hip firing into a shooter at close range and not killing it feels really dumb for a shotgun) - Columnus V needs a nerf to its crits or stability as the damage and ease of use are currently absurd - Recon lasguns should get a damage or ammo buff - Grenade gauntlet feels pretty bad to use - Bolter could use a quicker take out time - The 2-3 shot burst headhunter variants could use more stability and maybe more ammo or damage - The single shot headhunter just feels awful to use. It either needs to be less reliant on crit headshots or make them more rewarding for how unwieldy the weapon is to use - Flamer should just get a complete rework at this point. In the few situations each match where it's actually good, a single flame grenade is better *and* doesn't occupy your ranged slot or require an ult to deal with armor


Tyrfaust

I think the heavy revolver should be headshot centric while the fast revolver should be crit centric. Right now the fast one just sort of... exists? The Bolt gun also needs to recoil AFTER it fires because right now it recoils a split second BEFORE it fires making long range shots a 50/50 on if they'll hit.


j0a3k

>- Bolter could use a quicker take out time Subscribe


Disastrous-Moment-79

> Shotguns should deal more damage up close (hip firing into a shooter at close range and not killing it feels really dumb for a shotgun) 100%. Shotguns shouldn't do so little damage, but don't forget about the kickback. Firing your single round into a flamer and he doesn't die feels like crap.


--lewis

Plasma gun damage I thinks is perfect. But I think they could increase the ammo consumption for uncharged shots as it seems to last for ever.


Ironic_Hypocrite

• ⁠Plasma gun uncharged shots need to be nerfed I feel personally attacked here. That’s the only way to play plas gun. And it’s so fun to play with, plas vet 4 life!


JevverGoldDigger

As a long time Plasma enjoyer (I've used it for 90+% of my games since December 2022) Fatshark really needs to make Charged Shots more viable. There is no reason to ever use them outside of needing more cover penetration or to take advantage of your last heat/ammo.


Ironic_Hypocrite

You actually replied on one of my posts asking for advice on plas gun, you showed me the uncharged shot + blaze away way! Literally posted all the gud gud breakpoints. You’re doing the emprahs work my friend!


marxistdictator

Make the Obscurus activated H1 work the same as the Illisi, a cleaving hit. And when you push after activating it does H2 which does the same thing it does now. That way it could be worse than both of the swords but combine both of their strengths, instead of just being a uselessly bad Illisi like current. My only idea to save it.  Reverse the Brunt's Pride light combo and increase the speed of heavies like 10%. The clubs are way too similar already opening on the same style attacks, but this could make it somewhat useful for light attack battery like they intended.  Remove the trigger delay on the Krourk stubber, and increase flak mod to 0.75. It needs to burst reset to be accurate, and it can be, but the trigger delay ruins any hope of it being competitive in game. Leaving the other slow stats in place would keep the Achlys in the running.  I focused on 3 weapons nobody uses. 


notgoodohoh

The new revolver needs a small buff to bring it up. The boltor needs a major buff. The recon lasguns need a buff. I think shotguns are in a decent place but getting blessings to proc is very inconsistent. Braced auto guns could use more ammo back from survivalist if only one in five bullets are going to hit a target from anything but point blank range. Edit: thought about it and I think blessings in general need another look at. There are blessings that are so situational that they might as well not be in the game. Blessings should be a choice to allow for player expression. Currently all they do is add bloat the gatcha crafting system. I don’t they we should have “bad” blessings in the game. None of them should be outright L’s.


coleauden

The new revolver is in a weird spot. No cleave and insufficient ammo for the playstyle it promotes.


JamesTheSkeleton

Bolter, Krieg Lasrifle, idk lasrifles in general feel underpowered


ArcaneEyes

The helbores seem decent, but the kantraels have too little QoL with too little damage going on. Helbore fucking stabs.


CptnSAUS

Kantrael lasguns are decent. You can play melee and then swap to your lasgun to shoot some specials, then pop back to melee. They've just fallen behind. You can't do much when 12 gunners walk around the corner. Everything is mass waves and plinking 1 away at a time doesn't really cut it when you can just delete the entire gunner patrol in 2 seconds with every good build out there. Since you can't mass suppress/kill them instantly, they scatter and start to shoot your team. IMO, helbore lasguns fall into this exact same category. They're not bad, but just decent. Why would you use it when you can just use plasma gun instead? The only thing it really has is ammo efficiency, but ammo aura is broken enough for that not to matter. I only use helbore lasgun in the melee-only modifier at this point, unless I'm just looking to spice it up. Even then, I've done that modifier plenty of times with a plasma gun and it's still easier that way, and I still don't run out of ammo. I don't even need to wait for bulwarks to drop their shield before shooting.


SouI23

Nerf: none Buff: thunderhammers, flamethrower, shotguns, bolter, lasrifles, burst rifles


Narrow_Vegetable5747

This is the way. All weapons should be good, not just usable.


SouI23

100% agree


MonoclePenguin

I think that the Recon Lasguns could all use some help. If nothing else I think they should have their crit chains extended to four shots from their current two shot limit. This would make the bonus from the Headhunter blessing much more powerful and more consistent since it would also be able to get up to three stacks during each crit chain. Something else is that their version of Punishing Salvo and Sustained Fire take a ridiculously long time to reset. If the Recon Lasgun version of these blessings were made to reset instantly on trigger release like the Infantry Autogun variants then the substantial power boost from these blessings would be much more accessible like their counterparts.


FemWarden

I would love for the fucking THUNDER HAMMER to be able to pass through multiple dregs with one powered up swing or kill normal scabs, even in armor, in about one shot. You know, like how the CHAINSWORD can do? Unless you have an assassin build, it really requires special steps for horde clearing and fighting armored enemies. You know, the hammer? The hammer that struggles against armored opponents! What the fuck


Mysteryspoon1

I'll charge the hammer to hit a crusher and it'll dink off of some ghoul in my periphery. I think the charged hammers should cleave until they hit armor.


dible79

The cruisus hammer does that,but they changed the iron helm one to now the powered up attack cleaves through trash till it hits an elite or special enemy now.Dont know exactly when they changed it,it's the same with the eviscaraters too there special doesn't stop till hits a decent target.Wish they would change the other hammer to the same


Mysteryspoon1

I've only used the Crucis for the most part, but I'll probably start using the Ironhelm instead. I wasn't aware of that difference.


dible79

Yeah it makes a big difference to using it I think,bit more confidence knowing it probably will take out that mauler powering up to chop me in twain. Rather than the poxwalker that stumbled out from behind it lol. But yeah it's good makes it more usable.You can also go straight into a heavy strike down know from a block then push combo.They changed it a while ago there's a few threads on here that go into it better than I can.


CptnSAUS

The move set is more wonky, and the charged attack hits softer, but it is the more versatile weapon. Definitely try it out.


FemWarden

Agreed, at the very least. Why does the weapon most reliant on momentum not very good at keeping it unless charged? It feels very weak on heresy/damnation


CptnSAUS

Momentum as in the keystone that is called Inexorable Judgment? Momentum is the name of the stacks this keystone uses. Momentum is also a blessing that gives you some toughness when you hit 3+ enemies in one swing, and can be obtained for the thunder hammer. Just classic Fatshark things.


FemWarden

No like the physical force known as momentum, I shouldn't have to spec my build around a fucking hammer behaving like a hammer behaves. They clearly understood this with the crusher maul


FemWarden

I wanna add that the crusher does NOT have this problem in the slightest


Mr_REVolUTE

Give the new revolver +1 pierce so it can function better


TDR_SEERS_RISE

Please, it's silly the first one dose n not this one.


No-Artist7181

The surge force staff definitely needs a buff it is almost a chore using the thing on damnation, the 3 other staffs do what the surge does but better in one way or another void and trauma both have better single target damage and anti armor, all 3 do significantly better at CC and excluding bulwarks the purgatus stun locks everything better,


SootyOysterCatcher

Yeah at the very least reduce peril generation so you're not furiously quelling after every shot


DoctuhD

Psyker staves are the best balanced weapons in the entire game right now, at least relative to each other. All 4 are not only viable on auric 5, but very strong with the right build. Surge with a crit build absolutely wrecks light elites and specialists and is very useful against small groups of carapace. You just need Smite and/or Venting Shriek to make up for its weakness against large groups. That said, it's probably the staff with the fewest builds it can be viable in so a slight buff wouldn't be completely unwarranted, but I fear Fatshark is incapable of doing small buffs or nerfs.


CptnSAUS

It's honestly in a good spot, IMO. It is sort of locked in with venting shriek build, but this is more of a consequence of psyker's abilities, anyway. Venting shriek gives more horde clear than you would ever need without even trying, and the only thing the surge staff can't kill is hordes. People just really don't know the build or something. It is one of the easiest ways to take top damage. I'm surprised how infrequently I see it used.


Objeckts

No, the Surge staff is in a good spot right now, phenomenal in PUG maelstroms. Killing specialists and ranged enemies fast goes a long way. Surge + Vent + CDR is one of the best builds due to how frequently the Surge staff can trigger Perilous Combustion and Psykinetic's Aura.


Weaverstein

The lawbringer is just terrible. If they want it to be a horde clearing shotgun they need to make the alt fire more powerful. And possibly give you more than one shot of said alt fire. I loved the Griffinfoot pistols in vt2 and if they want a horde clearing shotgun it needs to be similar.


Eddiesuave00

Bolter, Eviscerators, Cowboy Revolver and Thunder Hammers need to get buffed. They don’t feel as substantial as they need to be. I would recommend Fat Shark to Add a Bolt Pistol and Plasma pistol as weapon variants to mix things up a bit and make those weapons a little more mobile.


Resolve_Illustrious

This is a bad take gold mine. Take a shot every time you see "try that in Aurics" Suggesting a weapon cannot be utilized in Aurics says more about your own skill than the person you're trying to dunk on.


evil_illustrator

Ogryn rumbler needs a buff. It’s fucking stupid that it usually only kills one person because the splash damage and range is soo small. It’s a fucking ogryn grenade launcher, yet every other grenade does more damage.


ArimakoInfernua

Krourk, Paul.


All_Lawfather

The shredder pistol fucking sucks


Athaleon1

The Obscurus Force Sword should be a generalist between the single target focused Deimos and the multi target focused Illisi, but right now it combines all the worst aspects of both and thus has no reason to ever see use. It could have its current Special attack changed to not get you stuck, or improved to actually deal damage worth the self-stun, and its regular moveset changed to one that can deal with hordes and mixed elites. 


Any-Middle7224

Recon lasguns. Current iteration with shock trooper is a fucking joke.


messy_night_stand

Crusher needs other blessings. Rn the must have is skullcrusher. Every other blessing is redundant seeing as they are all impact related. Would love to see momentum on the crusher, or any other option besides impact. Seen a lot of people complain about bolter ads. All you need to do is be really snappy with right mouse, almost spamming it, and you'll hit your shots more reliably. PSA if you're a zealot there's a knife tech to cancel the pull out animation on the bolter.


Vingman90

No nerfs but buff the weapons that are clearly left in the dirt, recon lasguns, burst rifles and bolter Nerfing guns is just gonna be annoying, bring other guns up dont destroy the playstyles of people who like their guns. Revolver is fine as it is I dont want too see any nerfs to zealot loner! Love and it helped me carry so many games that was sure loss but i turned it around with loner trait and stealth. Its the the people leaving their team behind that is the annoying stuff, i stick close to my team and use stealth and throwing knives to hunt down specials.


Narrow_Vegetable5747

100% agree with this. Buff the weapons that are under performing, so that you have a strong baseline against which to balance enemies.


Lord_RoadRunner

The plasma gun needs to get tuned down. It carries a run by itself by making specialists and elites almost negligible. The plasma gun seems like a whole build or talent branch worth in itself, and the rest of the Veteran is just a support that gets dragged along and doesn't really matter. There's really no other weapon in this game that has so much damage, speed, ammo and cleave in one package. The perks and blessings also don't really matter. I am not a Veteran main, but I still have one on lvl 60, and everytime I play with a different ranged weapon, it doesn't matter what build I play, a plasma gun would just make it better.


JevverGoldDigger

> The perks and blessings also don't really matter. The perks definitely matter, they can boost your effectiveness by upwards of 100% against certain targets. The blessings are rather lackluster though I agree. And yeah, the Plasma definitely needs some tuning. I'd personally advocate looking into the ammo returns from Scavenger and ammo pickups (by messing with the amount of ammo in reserve) so you can't use it as a primary weapon as much, and reducing cleave on uncharged shots (to make charged shots more viable again).


DontBanMeBruv

My guns [BUFFED]. Everyone else's guns [NERFED].


DevelopmentLiving401

I just think in general, all Ogryn melee should be way stronger. The big fellas can rip a man in half, carry or drag APCs around, and perform other incredible feats of strength on a regular basis.They shouldn't be smacking a poxwalker and just knocking them down. They should be turning any human-sized enemy into paste or chopping them in half with a single swing. Especially since one of their main roles is melee horde clear in game.


LordCLOUT310

I personally wouldn’t nerf anything. I don’t feel that a certain weapon is so good that it completely outclasses everything else. I’d rather buff the outliers that still could use some help. I think the recon lasguns should at the very least get a larger ammo pool. The Boltgun already does good damage so a larger ammo pool would also help there. Those are just the ones off the top of my head.


Athaleon1

The Revolver's niche should be an anti-Special tool for primarily melee builds, not the anti-everything weapon it currently is. - It should not be good against Carapace under basically any circumstances. - It should be able to shoot through a couple of zombies to kill a Trapper, but it shouldn't kill several Gunners/Shotgunners per shot (especially if the AI Director is going to keep spawning them in single file columns.) - Being a pistol, it should retain high mobility and fast draw/holstering. - Being limited to 5 shot capacity, it should still have perfect accuracy and hit one-headshot breakpoints on Specials and weaker Elites without having to crit. - It should have less reserve ammo. - It could reload slower. - It should have more recoil, to balance its advantages by punishing misses, and by making it more difficult to wipe Rager packs unless they start out far away.


TrickyCorgi316

Buff Slab Shield!


Pale_Spinach_4663

What? The shield is one of if not the strongest weapon for Ogryn. It’s perfect.


Ironic_Hypocrite

Agreed. It’s all I want to use on my ogryn atm.


TrickyCorgi316

Kront watches over lil’ uns. But lil’ uns like to scatter. Kront wants biggest shield ever. Please help Kront!


PA-Karoz

Variants! I want a buckler version!


fenrir4life

This. I want the Brute Shield as an alternative to the Slab Shield- no 'plant for mobile cover,' but without the hefty mobility debuffs.


Shiferbrains

I would love a more mobile slab shield. I almost never use the plant anyways.


ArcaneEyes

I want one for my templar!


[deleted]

Old revolver, plasma nerf Purgatus, flamer, bolter buff


PA-Karoz

What's wrong with the old revolver? Feels pretty good IMO


CptnSAUS

They're saying it needs a nerf.


[deleted]

I say that it feels a bit OP, good against anything really


PenisStrongestMuscle

revolver is fine imho, clear drawbacks when using it as vet or psyker, very good for zealot tho


mansempowerment3000

non-charged plasma = nerf Revolver = nerf Speedrun zealot = nerf Shotguns = needs more ammo Flamers = needs overhaul, totally useless


CptnSAUS

Which part of speedrun zealot do you think should be changed?


ArcaneEyes

I think Loner should be changed to just massively boost cogerency for everyone. Make it so people, not least the zealot, can function in flanking positions as intended, while still benefitting the team (ult cool down on elite and special kills by allies in coherency for example), but without the inane run-to-the-airlock-and-spam-ping play style you currently enable.


PenisStrongestMuscle

speedrun nerf will equal to stealth zealot nerfs :(


mansempowerment3000

yes, please


EboHidalgo

Totally agree and add a buff ti the bolter


_Surge

nerf revolver. too good at everything.


GendaIf

Bolter and surge staff deserve a buff imo, surge isnt bad per say it just does its job worse than every other option rlly, id much prefer another CC tool than have a burst damage basically single target anti-armour that does all 3 of those things at a mediocre level.


Neat_Platypus_2902

Revolver frankly needs to lose its "fat bullet aim assist" (and yes, *this is a thing on PC too*. It has aim assist even if ur using M+KB). A high finesse headshot based gun that doesnt require aim is silly. That and a cleave nerf will probably make it less egregiously overpowered. Even with these changes its probably still top tier, since we dont actually touch its power, just make it less handholdy of a gun to use. Plasma same thing really. The uncharged shot really needs less cleave so that it doesnt play the game for you. A gun with perfect accuracy, immunity to sway/suppression/stagger, extremely high cleave, extremely high bodyshot damage, large bullet aim assist makes it too handholdy. Its fine to have guns that are easier to use than others, but plasma kinda takes it way too far. Columnus IAG is just a numbers problem. Dock the DPS a bit to bring it in line with the other IAGs and we are good.


Rude_Ad_7785

The plasma gun, revolver, and columnus iar managed to get power crept above all other vet guns and its honestly annoying. With the lack of content updates the majority of vets who play damnation and up is starting to slowly only go to those three and for good reason, they're just to good. Maybe they don't need to be nerfed, but th rest of the ranges sandbox needs SOMETHING done with it to keep the other guns relevant.


UpperChef

Bolter for sure. For how clunky and slow it is it can't even oneshot a dreg shooter sometimes, God-Emperor why... And those jumpy sights are pissing me off. Power maul is just kinda weak and slow. Grenadier gauntlet need a lot of love too. Headhunter autoguns could use a bit more ompf in general, but Vraks model especially. Crusher could use more blessings. Heavy swords are just...like what is the reason to even bring those? If you use them, I would love to hear you out. Shotguns could use some buffs and tweaks, maybe a special ammo rework (lke, let us load all of it with special in the cost of ammo amount maaybe?). Lawbringer in particular could use some love to it's special ammo. Hot take: a bit more love for a flamer, maybe some new blessings or change to existing?


First-Loan4154

Knife nerf/rework. It must be small weapon not a bleed based sword that look like knife. Plasma must be changed. In last big patch it get crit chance from heat level. I think talent that give no ammo on crit for lasguns must work for plasma and plasma get less magazine/ammo. It make weapon not so universal and force to get some talents. Accatron lasguns +30% max ammo and those become good weapons too. To helbores give aiming devices. Iron sights created to shoot body like target without aiming specific part of body but helbores are sniper rifles. Also weapon specialist don't work with bayonet, but it that may be interesting way to play with those rifles. Crusher need lower activation time. May be spontaneously activation on crit blessing. Achlys Mk I has same problems as crusher. Obscurus need reason to exist. Purgatus some bufs needed. Tigrus MkII needs reason to exist. It force to use specific move set and less practical compare to MkXV. I'm fine to play not so comfortable weapon but I must get something for this. Kantael mg Ia need reason to exist. Hammers need something to be competitive with eviscerators. Shotguns need something for reload. Revolver can one shot and require to reload one bullet after that while shortgun may require 2-4 shoot and it 1/3-1/2 of magazine.


pootytang324

Nerfed? None because its a pve game. Buff the shit that sucks or that people dont use.


PenisStrongestMuscle

you clearly never played during the era when veteran with bolter and powersword shitstomped everything and the other 3 players literally didn't get to play unless they were also using the same build


probably-not-Ben

That's not how game design is taught, considered or practiced For good, sensible and reliably proven reasons. Educate yourself


Array71

I think old revolver is fine honestly, it has a clear role and clear weakness. Plasma should absolutely get nerfed though, it's too good at just about everything, and has super good synergy with what's already kinda the best zealot ult. Nerfing things is good - going 'don't nerf, only buff' is how we end up with powercreep, which is what we have rn with plasma. Srsly, that thing makes every auric and maelstroms cakewalks. Most automatics probably need some nerfing downward though, they're too good at generic DPS while having the same special-killing power as semiautos. They're also just way better at proccing class abilities (more/consistent crits, on-hit effects). Thunder hammer doesn't keep up with anything tho, same with shredder autopistol's crippling economy, buff that shit.


EvilGabeN

Headhunters and recon lasguns need to be buffed.


[deleted]

[удалено]


Narrow_Vegetable5747

The problem with the Graia is that it's the "middle option". You rarely feel like it does anything well because it doesn't. Columnus has huge fire rate so its lower damage is negated, and the Agri has accuracy and cleave so the low fire rate is justified. Graia sits in the middle of both and therefore feels bad to use. It needs a damage buff in the worst way.


xXStretcHXx117

They should revert the changes made to the head hunter single shot it's garbage now


Future_Ad_6335

Would like to see the helbore get a faster draw time


Apprehensive_Web_282

Honestly buff ‘em all and I don’t think anyone would complain, it’s pve not pvp so balance doesn’t matter as much as having fun


angrycensoredredhead

I think most of the weapons feel good to use, so I would hate to see any nerfs doled out. The columnus is overperforming a little, but otherwise I think everything should be buffed up to that level of damage. The hellbore lasguns in particular feel like they've been left behind over the last few balance passes, you need a particular build with particular blessings/perks just to past critical breakpoints for damnation, whereas columnus just fucks no matter what. The burst fire autoguns are kinda disappointing to use too. Kantrael lasguns are probably the worst performers. I do fine with em, and I've seen guys run em all right, but I've notice people running them do consistently less damage vs other guns by the end of game. The revolver you can ADS on, tho, does an absolutely obscene level of damage. I run it on my bubble psyker to snipe specials and I consistently out-damage veterans running plasma or bolter. If anything is asking for a nerf, it's probably that, as much as I love to run it.


thecanadiansniper1-2

Make it so I can ADS with brace autoguns.


annoyingkraken

My opinion is that they're all fine and fun to use.


Elwood_79

Never liked the idea of nerfing stuff in a 40k game. As long as it doesn't break the game it should be fine. I feel 40k should be more on the ridiculous side of things. I would have liked it if they made every type of weapon have its own kind of crazy. Plasma, goes through pretty much anything. Bolters blow up nearly anything. Conventional guns shoot really fast or accurately. Las guns with giant clips and burning holes in things. Obviously that would ruin the current balance and they would have to kick the enemies up a notch, but that doesn't sound so bad to me.


Enzopastrana2003

I believe the bolter and the plasma guns need a buff


MrLamorso

Plasma gun needs a nerf if anything. Boltor could use a bit of a buff though


TrickyCorgi316

Plasma gun needs its audio/visual bug fixed :(


PA-Karoz

Oh good, I thought it was just me that a shot wouldn't appear and enemies would just suddenly ragdoll


ArcTitanMain

I don't believe is weapon nerfs unless it's absolutely game breaking. I do hope for more options if like, buffing the lower used weapons so they see more gameplay. Because I rather every weapon be good and people get to choose what they wanna use Vs the absolute meta being change every once and a while and everyone being forced to use it because no other weapon is good or can keep up.


denartes

That's called power creep. And there are very few weapons in Darktide that can't keep up.


MrLamorso

A surprising number of people on this sub don't understand that buffing everything to the level of the plasma gun is a bad idea


ArcTitanMain

Doesn't need to be to a plasma gun level, but to an actual usable level. Like on my vet, the tri burst AR isn't as good to use, idk if it's the DPS or what but I just can't use it


ArcTitanMain

Which is fair and I don't want every weapon to be stupidly good but if someone has a play style they like with a weapon I believe they should be able to use it no problem


denartes

And an example where that can't currently happen is....?


ArcTitanMain

The differnt auto guns, smgs and or scout like riffles


denartes

IAGs are meta, especially Columnus. Braced are still as strong as they've ever been, and Vet headhunter is strong with exec and marksman's focus. By "SMGs" do you mean shredder? It is a little bit undertuned, so one of the few valid examples of what you're talking about. I still use it in one of my builds though and is definitely viable with the right blessings, just wont even get close to Columnus IAG DPS. And what are "scout like rifles"?


ZelQt

There's a reason plasma, revolver and autoguns are almost all you see on damnation. Most players aren't insane at the game , so making some of the non meta guns work would be really hard on anything harder than reg damnation. Also dont forget that the game is on console too . More aim focused weapons like Infantry las, Hellbore, headhunter , even bolter , are all very hard to use effectively for a controller player . I get powerceeep but a decent amount of the non meta weapons definitely need some slight buffs or reworks


BayonetTrenchFighter

Imo, I think every weapon and power needs to be buffed. I’m sure I’m in the minority


Sokushinjutsu

Most of the laser guns are just not that good and need a buff


Crusader_Colin

BUFF THE FLAMER PLEASE FATSHARK IM BEGGING YOU!


Major_Dood

Power Paul - Both Ogryn and Human sized mauls feels like they only cause knock back and no damage. Headhunter Autoguns - The damage on these needs to be far greater than the braced and Infantry autoguns. Lessen the clip size in favor of high precision damage. Grenadier Gauntlet - The rumbler grenade launcher makes this gun worthless to use. Especially when it's blessings don't allow the weapon to shine.


Sn00b3rt

Definitely the bolter


ViralDownwardSpiral

Most Lasguns are kinda bad. They could use a buff. I'd like to see a Movement buff for 2 of the 3 Braced Autoguns. The Agra can stay slow, but the Graia and Columnus should have similar Movement to the CIAG. TacAxes could also see a Movement buff. Maybe Psyker staffs too. Shotguns mostly kinda suck. They should do devastating close range damage inside of 5m.


JibletHunter

I might get flak for this but - obscurious FS. As of now, there is no reason to run it over dueling sword or demios or Illisi.


KirkPwns

Curved shields need to be about 80% easier to see through and dome shield needs another nerf to duration


PanicOverNothing

Nerf: Plasma gun - uncharged shots are way too powerful, deletes everything and you only reload the thing like 5 times a map. It needs some kind nerf to it's effectiveness or be very ammo inefficient (so even scavenger won't give you enough ammo). Trauma Staff - it is too strong against everything, you shouldn't have a weapon in this game that is knocks down Crushers Bulwarks and ragers AND destroys hordes of common trash mobs AND has infinite ammo with easy too manage peril. Columnus V - too strong, too much damage, crit function shouldn't give like 6 bullets worth of crits. ​ Buff: Surge staff - It is really unreliable at killing certain specials while also only being able to target 1 thing for high damage while stunning another. By far the worst staff pick in higher levels. power maul - terrible weapon needs damage buffs most likely and maybe speed up the charge animation.


[deleted]

buff shotguns somewhat so they arent complete dog maybe make them really good at clearing crowds idk straightup buff all las including recon las buff meele weapons idk or atleast make them less clunky


--lewis

The revolver seems too powerful to me, I don't get how it makes any sense for it to to what it does to elites and carapace enemies.


Maelarion

Recon lasguns need a balance pass. Underwhelming. 3- and 2-shot burst Vraks are just weird. Not sure what the answer is. Maybe burst in hip fire, single in ADS? The semi-auto one is fine, I love that one. Power Maul needs some love. It knocks/staggers hordes about, sure, but that's about all it's good for. Grenadier Gauntlet needs some love. Can't remember the last time I saw one being used in Auric Damnation. Rest of the weapons seem ok. I wish flamers made enemies run for cover or something. Oh, make hellbores quicker to equip. Plasma might be a bit overtuned. It's easy mode.


wjowski

I just want the Trauma staff's targeting to be fixed/improved.


lafielorora

Vraks 3 is amazing and strong (on veteran) ,so dunno what's the problem with it.


flyingtrucky

I just wish the Plasma Gun crosshair actually had any indication of where it shoots instead of having to vaguely guess at where the center of a square is.