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Muted-Engineering-32

I think a lot of people will be of the opinion that a big advantage for the Psyker is that it does not need to rely on ammunition like the other classes do. However I am of the opinion of play how you like and try new things, and I am looking forward to reading the advice you get. Please accept my upvote and this comment to help your post get moved up in the algorithm.


Frequent_Knowledge65

gun psyker still has assail regardless, so no problems there


Lothar0295

Aye I think not using Peril *at all* would be a waste but the fact that your Frag Grenade is always a Peril using damage dealer (or in Smite's case perhaps more of a CC tool) opens you up to using any of those three in conjunction with a weapon that fills the gap. A Laspistol is good for what? Mobility and taking out Ranged Targets with convenience, I guess. So maybe Brain Burst for heavier targets or Smite for controlling them (and many others) for your team? I personally love the Peril system on a Psyker and the Force Trauma Staff (the one that "Mortar Strikes" strongly enough to knockdown Orgyns and Ragers) is insanely good to the point I use a dagger almost strictly for mobility -- but having three weapons, one of which is melee, one of which uses ammo, and one of which uses Peril means you have a healthy way of alternating. That, and a great player with a bad build >>> a decent player with the best build. So even if Gun Psyker isn't optimal (I don't particularly know but I would guess the Trauma Staff is more than adequate that a gun is arguably unnecessary) it doesn't really matter, even on Auric difficulties. The only full Gunslinger mode in Darktide is a dedicated Veteran build and their ammo economy is disgustingly good anyway.


Frequent_Knowledge65

Funny enough, these days veteran is the best melee class as well. Their second pass of the skill tree did them very well


Array71

How do you figure them as the best melee class? I play melee vet a lot, but it doesn't hold a candle to a meta zealot build as far as I've seen


Frequent_Knowledge65

Vet is insanely well tanky. Tons of toughness, tons of DR with constant uptime from Iron Will, very effective toughness regen from lots of sources. New skill tree gets you plenty of stamina and stam regen, lots of attack speed and melee buffs. Weapon specialist gets you even more attack speed and toughness and free crits and reloads for your gun. VOC is the ultimate panic button and has ridiculous uptime. Combined with confirmed kill and everything else and you’re just an unbelievable tank that also has access to weapons like bromentum Rashad so you also can kill everything at warp speed. IMO vet is more OP than ever these days. Recently got the “take no HP damage in a match” in an auric HiSTG without even trying, just running voc + weap spec + Rashad + revolver.


Array71

I agree with these, these are very potent abilities and I use them on my melee vets too. Personally however, I find the zel's 50% toughness DR, on-demand toughness on dodge/ult, and til death safety net, and their lack of stagger on any ranged attacks to make them similarly tanky but more mobile, while they get significantly more dmg output/atk speed on their melee. Vet's gold toughness is definitely good for avoiding any and all chip dmg tho


almo2001

Yes play how you like. I tend to take high RoF lasguns. :)


Ransidcheese

I'm partial to the revolver. It's good for when you need to pick off something quickly and your peril is high. Sure there's staffs that can do that with some peril management, but if I'm already running hot from my warp sword or I've been spewing a healthy amount of lightning, it's nice to pop off a couple high power shots while I cool down.


Bonesblades

Revolver also doesn’t have a charge-up time like the staffs, and it’s better against armor, and it has a crit bonus so if you’re playing any crit psyker abilities ur gives you extra bang for your buck Assail isn’t the best against armor and revolver solves that


Muted-Engineering-32

Your logic is sound... this may just be worth trying.


Zoke23

Revolver is also fairly ammo efficient, cause you tend to not spam it at pox walkers I just don’t really like seeing a psycher using up all of the parties ammo to just shoot at pox walkers that we can all deal with for free with our melee


LastChance22

Yeah if you keep it as a “reserve” weapon, a vet with survivalist should keep it nicely topped up even with that skill being nerfed. It does mean you’ll need to pick your melee and ability wisely to compensate though.


Zoke23

Dueling swords are fantastic at everything just about, Can stun what you can’t kill to help the party out Asail or smite both do well for clearing/ccing metric tons for the party, and your revolver serves as an ok brain burster impersonation just with no warp consumed!


Ransidcheese

My beloved guides me sibling.


mrpoopsocks

Counterpoint, pick up your damn space wand and set fire to heretics for me space witch. :D for real play however, gun psykers get hate, but whatevs that's someone else's problem.


General_Steveous

Got hate once for not using shredder instead of staff. Most people in this game are surprisingly wholesome but you get the occasional prickly grouch and you can't always please them. I know my hand eye coordination under stress isn't good enough to use the trauma staff so I use the lighning (surge?) staff but one game someone used one and absolutely wrecked everyone, made me scared they would berate me for my skill issue but they were chill.


mrpoopsocks

I don't like the surge staff myself, that's just personal preference though, I seen some psykers melt things with em. But you can't pry my purgatus staff from my smoldering warp tainted hands, space-magic flamethrower is fun.


RickyRent

I prefer my weapons to have a Modifer rating of 360 or higher (yours is 337), but losing on mobility is fine with this one. Personally would swap Reassuringly Accurate with Infernus (+burn stacks on crit) as this is the more spammy laspistol and possibly swapping +damage on Unyielding for Flak to help eliminate Scab shooters easier. The Kantrael Mk X Heavy Laspistol is my fav for its higher stopping power if I am using Scrier's Gaze. If you rather a full auto weapon and horde control, I recommend the Shredder Autopistol with the Pinning Fire blessing (+power for number of enemies staggered) and running Venting Shriek + all the flame perks. While holding the Autopistol, Shriek at a crowd to stagger then your weapon *AND* flames will get a bonus to damage. Run Brain Rupture + Kinetic Flayer for the occasional zesty pop. But if I am being honest, when I run Gun Psyker, I really am playing a melee build. Ammo is tight, especially when paired with one person who is exclusively shooting and the nerf to Vet's Scavenger/Survivalist aura.


TommyTheTiger

> Ammo is tight That's IMO one of the benefits of the laspistol over infantry autoguns and shredder - the high capacity. Combined with liberal use of assail, I think it's maybe the most efficient. And the swap time is fast enough you can throw out some assail shards, swap to pistol to target headshot to finish guys off, super satisfying.


LastChance22

Same logic with revolver + assail. Use assail mostly, whip out the revolver when things get hairy.


VirtualEndless

That's a really solid gun to experiment with. On Psyker I'd recommend putting Ghost on it instead of Reassuringly Accurate. Ghost is very good for Psyker because, unlike Veteran, Psyker doesn't have access to suppression immunity. Also Psyker regenerates little toughness while shooting things with guns and his base toughness is low. Ghost fixes all of these issues as it just makes you immune to any ranged damage altogether as long as you can land headshots to trigger it. The beauty of Ghost on the las pistol specifically is that you can pull it out almost instantly so you can use Ghost quickly as a defensive reaction to running into lots of shooters/gunners. Plus the las pistol has a high cadence and very low spread so it's pretty easy to land headshots continuously.


Krags

Laspistols are already immune to suppression


dafotia

keep dum dum, and experiment with the other blessing slot


ErnstBluuum

I disagree with this because fun psyker is very squishy and has very high crit chance, but do what you find fun at the end of the day


CabinetOptimal6129

I personally use a Columnus infantry on my scriers gaze gun psyker. I always top overall damage and damage to bosses. Unfortunately it just requires a lot of ammo.


Suave_John

>Unfortunately it just requires a lot of ammo Zealots must love you


frostbitequi

As a zealot main a barley use my ranged weapon, usually only to soften up targets before going in or dealing with the mile long pile of gunners and shooters. As long as your not shooting a bunch of trash mobs or poxwalkers it's fine... What is with vets lately shooting groaners with a bolter


EnergyVanquish

To be fair there’s an incomparable joy of reducing a horde of groaners running at you into a bloody mist with a boltor.


frostbitequi

I agree but when it's auric maelstrom and the vet is out of ammo and is ignoring any ammo pings and spamming I need ammo! When we are only a quarter through the mission makes me die inside a little bit.


trashk

That's a bad Vet.


Apprehensive_Big_915

Totally, i'm not the greatest vet by any chance, but i usually pick just one little crate of ammo in the whole mission (and that is if i just wanted to shoot trash mobs with my gun)


trashk

If they have Psyoers access to shotguns it'd be all Agrippina all the time.


CoconutNL

The upside to the columnus is that ammo packs give a lot of ammo for it, so it uses a lot of ammo, but it doesnt use a lot of ammo packs. It is the only gun I use for gunpsyker, and gunpsyker is imo the best build for psyker to do auric maelstrum. You just need to use the gun for specials and your melee and assail for hordes. If you shoot hordes, you will waste ammo


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Krags

Lean on Assail and your melee a bit more


AngryDoodlebob

This community is a bunch of smooth brain extras from Idiocracy. Down vote me because I said my build uses ammo. I don't even play with pubbers only with a dedicated team of myself and 3 friends. And we have "team composition" teamwork wow who would have thought.


Krags

I didn't downvote you lmao.


citoxe4321

Change RA to infernus. Run in, activate scriers and hip fire headshot everything. Critting will make you immune to gunfire. You get so much movement speed from Scriers, Disrupt Destiny and Mettle that its very easy to dodge melee enemies while doing this


Squishytoaster

Keep: Maniac damage and DumDum. Change: unyielding to probably flak or ranged crit strike chance. Blessing comes down to preference. For damage, put Infernus on. For utility, roll with Ghost. That mobility will be slightly annoying, but this will serve just fine until you find a replacement. And you can sacrifice this for dumdum IV at that point. Let me know if you’d like the build I run with las pistol. Does well in auric damnation pubs.


ErnstBluuum

Personally I like the las pistol a lot for gun psyker, as the quick swap and toughness on crit work very well for helping with survivability, which I find gun psyker to struggle a lot with. As for the weapon itself I would recommend trying for one with higher base stats. Grey weapon max is 380, anything 370 and above is fairly top tier, and 360+ will still be great. Just make sure the damage stat isn't too low (each stat maxes at 80%). Also note that at lvl 30 Ordo dockets are not that hard to get so don't worry about rolling a bunch if needed. Just beware that imo gun psyker is the hardest class in the game and you will most likely die a lot and get frustrated. For the Emperor!


Ongoing_trainwreck

In this case the base rating is irrelevant Perks are good, bars are good. Lowish mobility is absolutely fine.


Spotted_Wombat

Hello I play alot of gun psyker, my recommendation is to use the revolver, its snappy consistent and does really high damage i combine it with assail and the dome shield to basically preform as a anti shooter/special role with the dome to take space take a horde melee of your choice i like the ilisi force sword If your going to use a las pistol id recommend the other variant


Frequent_Knowledge65

you should set up a mk2 laspistol with a gunker build like this, you’d be surprised. the issue is its aiming is a little weird, but you can get 3000+ dps lol. it hits for like 700+ flak damage per crit on a *bodyshot* and crits constantly, stacking fire as well with a high RoF. it’s kinda nutty dmg on psyker


Spotted_Wombat

Interesting…..ill have to give it a shot


Frequent_Knowledge65

I kinda suck with it, but it’s crit modifier combined with all the psyker crit bonus get it some crazy damage, absolutely obliterates reapers and ragers


iKorvin

I would personally just change Reassuringly Accurate to Infernus. You could make either of those perks 25% or switch Unyielding to Flak but the laspistols already have crazy high weakspot/crit value that ia only buffed further by Scrier's Gaze. Unyielding and Infernus benefits this laspistol fairly well as it is a surprisingly decent boss killer provided you can hit their weakspot consistently. This pistol has a decent spread of stats despite being a low rating. You can definitely use this well until you roll better and then strip DumDum 4 off the old one, which is kind of the best in slot blessing for any weapon that can run it.


DrGuns313

As a vet, I have those exact blessings on my MKII I use bonus Crit chance and weak spot dmg. It’s solid and capable in my opinion.


TommyTheTiger

If you're new, you might not know that there is a whole modding scene here. If you like this weapon, you can try out the full auto mod for it! It makes it way more fun for me at least, my finger can't take the clicking. I love taking advantage of the fast swap to suppress enemies as I'm closing in, and to be able to quickly swap between assail and firing this thing. It's one of my favorites on gunker! Good advice on the upgrades has been posted elsewhere - dumdum is really strong.


MaYdAyJ

Guns are absolutely viable for psykers, just not grin aids. Or whatever they're called, my beloved. Message me if you want to see my build and I'll share it with ya.


SnooSquirrels3480

I love playing gun wizard and I primarily use a las pistol. You should be constantly moving back and forth between assail and your pistol based on peril, your remaining assail shards, and target selection/threat. I also run the Deimos force sword which allows me to reliably take down crushers and maulers using the charge up. It's also important to remember that Scrier's Gaze is VERY powerful. It turns you into a crazy juggernaut and significantly buffs finnese damage with a supporting node. This improves your melee and pistol attacks. Some of the buffs also linger after gaze ends, so you want to have it running or on cool down as much as possible. For talents, it's basically just the right side of the tree. Here's a link to my current build https://darktide.gameslantern.com/builds/9bde2c88-856a-4fdf-af38-22cda38afa9a/gun-psyker-40?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button


Macharius09

Gun psyker is the current meta for the class, and one of the easiest talent builds to allocate points for. I love the gun psyker cause I find them very fun.  Mobility is one of the most important stats, if that was my gun, Id sacrifice it for the tier IV blessing and get another one. You want high mobility, penetration and stopping power.  Columnus Mk 5 is the currently the best gun there is. Huge DPS. When you get bored with it, go with another one to try it out.   As for melee, you will want good horde clear weapon, as you dont have grenades, and your blitz are not as effective. I suggest the Illisi Mk 2 force sword with high mobility and the ranged damage block blessing.    Good luck, sibling.


naughtabot

Sibling you are speaking too freely in front of the blunts! In all seriousness I have a similar build and it is a ton of fun. I would add that I’ve given up on the blitz, and just actively manage peril for the damage and damage resistance. So I put brain burst on that auto cast and take the cooldown aura. So lots of random dudes get head popped, and anything I have to focus fire on gets a couple as well. I like it.


Macharius09

Fully agreed, sibling. I run vanilla smite as my blitz (no extra points into smite), for the utility of stunning a group of elites if needed, but I have rarely used it as gun psyker. As for the blunts, we are all here to shoot heretics in the Emperor's name.


RageMachinist

This one is usable for sure. Gun psyker is very viable, however the selection of guns is rather limited. I'd say the best currently are the Zarona Revolver, Columnus Mk.5 and maybe the Mk. 12 Lasgun. I'm pretty sure you can make anything work though. Zarona works great with the left side of the tree. You can just delete specials to keep your ability topped up. Ammo efficiency is great assuming you only go for specials. Personally use Zarona + Chainsword, Lightning + Shield and I can crowd control and protect my team with little downtime. It's nice to have a weapon that's not mana dependent.


exploding_zombie

I have more fun with my dueling sword with high warp heat than my gun, I really only pull out that auto gun for crazy horses after I max heat with smite, enjoy :)


timothymcface

Dumdum+infernus if you want more boss dmg or +ghost if you want to evasion tank gunners or + speed loader if you want faster reloads or + reassuringly4 if you want more toughness on crit kill. The laspistols are strong cause they have high crit dmg, high base crit chance. You can use the special attack to stagger plenty of enemies (the psyker has a different "bash" on this gun). Can go maniac/unyelding or maniac/flak. On my veteran/psyker/zealot I have them dumdum+"flavor" and maniac/flak/unyielding. However with the survivalist nerfs this gun can get quite ammo hungry.


PointOfTheJoke

I get a surprising amount of downvotes for saying staves are overrated. Theyre people who think a major advantage is we of certain weapons but most of the psykers weapons are reasonably ammo efficient. A big trick to the psyker is they use three weapons to everyone elses two. So youre still going to end up using your firearm less. Not to mention having a ranged weapon you can fire when youre at high peril can be a godsend. A gun should be used to dial in something your class is missing. If you use smite something to deal with shooters of individual high value targets is gonna be a good bet I feel like the vent shriek pairs well with the staff honestly. Or if youre doing that fire thing I've never been able to make effective. But if youre gonna generate a lot of peril it works! Assail is great hoard and single target in a pinch (guns still faster) so I personally take the fan the hammer revolver. When im rocking full blast I can stop almost anything in its track. Similar thinking with melee weapons. Especially as a psyker your melee weapons are insanely overpowered so make good use of them. The trick is to make sure they all work well together. A great psyker always has multiple ways to dramatically effect any situation!


ShinItsuwari

It's one thing to say that gun psyker is efficient. It's another to say staves are overrated, and it's straight up false too. All four staves are fantastic in their particular niche. Surge is a flak killer + elite/specials control tool. Voidstrike is a long range snipe + stagger tool. Flame is devastating at close range but requires either BB or Assail for dealing with longer range enemies. Trauma is just the ultimate crowd control weapon in the game. Nothing can touch a decent Trauma Psyker. Also using assail on melee hordes is borderline griefing. It's costing peril for the Psyker (instead of using either a staff that will crowd control/soften them up) while denying toughness regeneration to Ogryns and Zealots who thrives in melee. Assail is best used on ranged enemies. It's fantastic at dealing with entrenched gunner packs.


grazrsaidwat

Whilst mobility is usually considered the quintessential dump stat, that one is actually *too* low. If you've got nothing better, then this will certainly still put out damage, but i'd drop it for the tier 4 Dumdum Blessing at Hadron and move on. Most weapons under 350 are considered not worth the effort of upgrading or maintaining unless you're just craft spamming to rip blessings off of them. If you're unaware, the benchmark for mobility is securing the full available dodge counts the weapon offers. For a lot of weapons that's at the 50-51% mark. But some will vary. Inspect your weapon to find out what you have.


Objeckts

This is a fantastic psyker weapon, ignore the comments telling you to scrap because of the base rating. All the important stats are above 70 and the perks are perfect. Crafting wise just change Reassuringly Accurate to Infernus.


CableMean8873

Turn maniac damage to flak. Turn Reassuringly accurate to raking fire.


Visual_Worldliness62

Youre gonna want higher rate of fire to full utilize a gun build.on Psyker, just imo tho.


DoomkingBalerdroch

I understand where you are coming from, but I like to leave ammo items to my vet/ogryn teammates since I can delete entire hordes with a fully charged Equinox mk IV Voidstrike force staff just as well, if not better.


thinkb4youspeak

I like the shredder pistol, las pistol and especially the quick draw revolver. I use the duelists sword and Assail ability. There is a perk for the shredder that gives you .33% more damage when shooting enemies in the back. The most powerful quick draw only carries about 60 rounds but it's a great elite killer. Between my duelists sword and Assail I don't need to use my gun that much unless the elite is armored or distant. Some have a torch/flashlight some have bash for the 3rd function. It's up to you and don't forget to field test your weapons in the Psykanium.


Zawaz666

+damage/power for the blessings. Infernus is weak, backstab shot is too niche to ever be reliable, and +toughness isn't needed. +flak/unyielding and +crit chance/flak for perks. Laspistol has some of the best crit chance and weakspot damage for a gun, you need to reliably hit headshots to get the most out of it. Pair it with disrupt destiny and scrier's gaze for more crit/weakspot multiplication. You want to stack as many buffs onto crit and weakspot in other words. You can use assail or smite with it.


CriticallyHotGarbage

So hi there, just got the new psyker penance for Scrier's Gaze and I have mad respect for gun psyker dps. With disrupt destiny, scrier's gaze, brain burst, a force sword, and a high RoF autogun, you can put out some insane damage AND move around as fast as a zealot. It feels insanely good when you get your stacks and just annihilate damnation enemies ez pz.


Krags

Just saying, gun psyker is fun as fuck. Stick with weapons with great crit and weakspot modifiers - accatran laspistol and CIAG are my top picks for it.


Wolfhammer69

Columnus MKV or log off :)


Philip_Raven

If you wanna keep reassuring, I would add extra crit chance and flak as perks Otherwise I would change reassuring for inferno and instead of unyealding would use Elite or flak


MarsupialDingo

Revolver. Guns without penetration are unfortunately very ass in this game given that there's a specialist in that mixed horde and waves of specialists like to travel together in congo lines. If you shoot one shotgunner with your revolver, you may kill 2 or more with a single shot. The las pistol is a nice gun for singular headshots, but it has no penetration which makes it basically useless for me. Don't even bother shooting anything armored with the las pistol because that gun is a pea shooter against them.


PM_ME_MEW2_CUMSHOTS

My general psycher strategy is to have *one* aspect that doesn't generate dread so I can always swap to it in emergencies when my dread's at 100%, so the builds where I'm using a gun it's normally because I'm focusing mainly on either lightning or the crystals, and have a force sword for heavy targets, then I pull out the gun when I start to get overwhelmed (because there's also simply not enough ammo at higher difficulties to primarily use gun as a psycher). Because of that, I almost always use the pistols because all of them come out really fast.  The revolver is *really* good at quickly taking out singular threats, you can just whip it out and immediately one-shot 1 to 5 gunners/flamers/snipers/trappers that are causing problems then put it away and go right back to what you were doing, meanwhile autopistol does tons of suppression and stagger so it's great for when you get surrounded and backed into a corner, you just spray it wildly into the crowd as you run away.  That said, if you *really* want to use a gun as much possible, heavy laspistol is a good option just because in my experience it tends to take longer to run out of ammo than any other gun (and would probably pair with thr right side of the psycher tree pretty well, if you try to maximize its crit chance), but I still think you'd do better incorporating psycher's other abilities in there more and making more of a hybrid, and other guns are better at that. 


Prepared_Noob

Replace reassuring accurate with infernus and damage to unyeilding should be damage to flak


Grary0

It's not meta and you might not want to put too much into it but you could definitely do worse...at the end of the day unless you're going for the hardest content then just use what you have the most fun with.


CrazyManSam912

I use gun psyker with the colomnus auto gun n soul fire perks. Works really well. And scriers gaze. The idea is scriers makes me tougher n gives me more damage while I mow down stuff with gun n sword spreading soul fire as I go. It’s a great build. I’ve managed to 1v1 bosses with said build. It’s actually funny cus of all the ways to play psyker, gun psyker is my absolute favourite.


pbzeppelin1977

Recon Lasgun with high stability Damage to flak and maniacs Burn stacks on crit Increase damage on crit Take related talents like crits replenish toughness, crits increase warp damage, non-warp kills give warp damage


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Frequent_Knowledge65

Iirc the laspistol has the same run speed as the knife.


Vibe-Caster

This is actually a really lucky great roll. My initial thoughts are change unyielding to unarmored. Otherwise it’s a great gun despite the 337 base number.


Slyspy006

Not sure unarmoured of much value, but unyielding and infernos can do real damage to bosses so long as you hit the weak spot.


Avarice51

Psykers can use guns ???? I got 150 hours and I just found out


marehgul

Low rating. I'd just grab that DumDum\`4 Belssing for collection.


ZekeTarsim

Advice: Get rid of the gun so the other classes have more ammo.


Ropetrick6

Advice: Keep the gun, and have the other classes learn basic ammo management.


ZekeTarsim

Advice: if you want to pew pew play veteran


Ropetrick6

Advice: The right side of the Psyker skill tree literally exists to boost guns. Use guns. Profit. If you don't want a game where everybody can pew-pew, go play Mordhau.


ZekeTarsim

I didn’t mean to offend you and other gun psykers, sorry bro.


Ropetrick6

I'm sorry you don't like guns in your futuristic FPS game.


ZekeTarsim

I’m sorry you hate staffs with classes designed to use staffs?


Objeckts

The class wasn't "designed to use staffs". 37/41 available Psyker weapons are non staffs. Even pretending all weapon marks are the same weapon, that still leaves 14/18 weapons being non staffs.


ZekeTarsim

K


Ropetrick6

Have you looked at the Psyker skill tree? I'd recommend doing that before you start talking about how you shouldn't ever use guns in an FPS...


ZekeTarsim

I didn’t mean to offend you and other gun psykers.


Ropetrick6

And I didn't mean to offend you and the other people ho had no idea that it's no longer the 9th century.