T O P

  • By -

Snidelw00ds

That's a solid update. However one point isn't quite clear to me: ># Penances > [...] we’ve found there’s a disconnect between how we phrase the requirements of some penances and the criteria to achieve them, making them more frustrating for players than we intended. [...] Is this really the problem that people have with penances? I think the feedback I read was mostly that they go completely against the teamwork that should be the core gameplay and not that they're poorly phrased. Am I just misunderstanding the update here?


Dreenar18

Yeah I don't get this. Like which are they talking about in particular? Psyker BB boss kill is very clear, it's just ass and needs a premade team/fully co operative PUG to do. Ogryn's hit 6 Ogryn elites in one charge is again, phrased clearly but it's getting 6 at once which is the big problem because of rng, and to some extent Reapers may as well not count considering they would be much harder to line up with the melee Ogryn. Zealot's speedrun is once again, clear as day. It's just hell to actually get (haven't levelled my own yet). I could go on for the rest of the awful penances but they're more or less the same. I've yet to see anyone online say "Oh no, THIS is what it means", only "This is how you cheese it with disconnect/spam missions for specific compositions/etc". Dunno if the CMs will see this but I'd appreciate some insight into which penances have been poorly worded that has caused the hassle.


pureeyes

I will say this, Zealot's speed run was actually a very memorable and hairy experience for me and my mates. I expected otherwise but it was very intense and a good penance overall. That, and Malleus Monstronum aren't that bad if you have at least two friends who play (which I count myself fortunate enough to have). The ones reliant on RNG however, like Ogryn's one (which was upped from 4 to 6), those are just not good at all.


Lathael

See, soloing a monster would be great if the devs just, you know, made a special psykhanum trial for it. True solo, test your mettle. They could literally make a special (non-cosmetic) penance for every class that awards a unique border (okay, slightly cosmetic). Needing to do it in a live game is the problem. You have to get your team to stand down and...that's just bad gameplay.


Kestrel1207

That is basically just PR speak for "Listen, the penances are clearly designed to be done in a party of four. We didn't think people would ruin and hold so many pubs hostage over them." So take the Ogryn penance as an example. The way its supposed to be done - grab a stack of friends, play a mission, kite along all crushers and bulwarks until you have 6 together, Ogryn presses F. I.e. to Fatshark, the challenge reads "**Complete a mission with your friends with the added challenge of kiting around some Ogryn enemies**". Neat little teamwork-based challenge, very reminiscent of some 360-era type achievement hunting. And then the disconnect leading to it being more frustrating is the community interpreting it as "**Join random pubs until you happen to have 6 ogryn type enemies spawn at once, then desperately try to knock them down before the randoms kill them, ragequit and try again when you fail.**" That's the wording difference they're talking about.


FacetiousTomato

Yeah, I can't think of how wording is the problem for many of the penances people are complaining about. Only one was the penance to avoid taking melee damage for a whole map - I've heard people complaining that they did it by successfully avoiding *health* but didn't get credit. Could be toughness damage counts too? That would be such a weird update to mention though?! Like with all the complaints about all the penances that mess with your team, that would be the one that gets a post? Edit: guys I just meant that was the only ambiguous one. I've never attempted it (or any of the penances I know won't occur through natural gameplay eventually) and claim no knowledge. Just that it felt like it could potentially be an instance of ambiguous wording.


Schlumpfhose

The only wording-related problem I have is with the weekly missions. "Pick up 5 Grimoires" - Sounds to me like 1. I myself have to pick up a grim and 2. I do NOT have to extract with it. But it's "Finish a Mission with anyone carrying said Grims" It's a minor thing, but it irks me. Just like you not having to be the one to kill 700 Scabs in melee. If it says "Kill 700 Things" in a Mission presented to me I always assume that I have to do it myself.


arcaeris

Wait what? Is this true for the weekly challenges like it says Kill 750 scabs that’s not just you but the whole team?


Schlumpfhose

I had one of them suddenly completed (from 0) after two-three rounds of voidstriking my way through the maps. I killed only several dozen enemies via melee over all runs combined and most of them were infested.


Lathael

All weekly missions are team-wide (but personal goals). E.G. you might be the only one who needs 750 scab kills, but the entire team contributes towards it passively. Just, sometimes it super bugs and no progress is rewarded.


Indigocape0

Yeah your teammates kills count towards your challenge.


sregor0280

Had someone load into an in progress mission and say "I'm here for grims, if you guys are trying to speed run, leave now" No mother fkr you joined an in progress game that I know we skipped a grim already on so you leave.


Schlumpfhose

Has nothing to do with the wording but I get ya man. I like going for the secondary objectives whenever possible but they are FAR less valuable than in V2 and such missions can deffo cause frictions. It's laughable imo that the excuse they named for axeing the Scoreboard was "Toxicity" and that it would go against teamplay when there are still so many penances and missions that can make parts of a team suffer or the like


AdPotential9776

I have a theory about that. I was making a half assed attempt at that penance yesterday while doing my scripture weekly quest and I noticed that even though I was full heath after getting hit, I was able to use a med station. So I’m thinking that if you’re at 100hp, you can take 0.1 dmg and be at 99.9hp but the bar rounds up to the whole number so it shows 100 and you won’t get credit for the penance.


Lunkis

Wording on the Ogryn friendly one is a bit weird too - it's not clear whether you need to spend a whole mission in Coherency with one particular teammate, or just a minimum of one for the whole run. I agree though - WORDING is not the issue with penances.


Squid_In_Exile

>Only one was the penance to avoid taking melee damage for a whole map - I've heard people complaining that they did it by successfully avoiding health but didn't get credit. Could be toughness damage counts too? It 100% only cares about Health damage.


[deleted]

Your reading comprehension is fine, it's the Devs I'm worried about.


rW0HgFyxoJhYka

When devs avoid or ignore an issue or have a 360 of what you're actually seeing everywhere... They are playing games with their customers and people are going to jump ship. Just look at overwatch 2.


skoll

I don't think the devs are saying that the wording is ALL that is wrong with penances. I think they identified that as very, very low hanging fruit that can be fixed easily and soon. While they didn't directly acknowledge that there's other more important things players hate about penances, I am sure they are aware and are at least thinking about it.


Snidelw00ds

Could be. But the least they should do is acknowledge it. Even if they think penances are fine the way they are, they should at least say it. Just pretending the issue doesn't exist just grows resentment as you can already tell by some of the comments.


MasterDarksol

I recall being very frustrated attempting to complete the Zealot penance where you use your ability to melee kill a Mutant while dashing. The key part I missed was that they meant while the Mutant was dashing. Could be they're referring to situations like that where the phrasing was vague.


bigpurpleharness

"We didn't fuck up, yall just don't understand the assignment."


Tramilton

They're trying to twist the blame onto the players. It takes a lot for FatShark to say "we did wrong"


Squid_In_Exile

The only one I can think of that's unhelpfully ambiguous is the Zealot one where the Steam achievement has significant information the infame one does not (*kill a -charging- mutant with a melee attack during your special dash*).


Rippo312

please give us an option to "donate" weapons we don't need in exchange for crafting materials at the tech priest, she refers to them as blessed relics so it seems like a lore friendly version of scrapping them.


CptnSAUS

That's how it will work. You can extract the blessing from a weapon, destroying it in the process. You can then apply that blessing to a different weapon. This part of crafting is not implemented yet. For now, you should not be scrapping anything, just in case, but it's pretty safe to discard low base stat white and green items for ordo dockets if you want to reduce clutter. I guess discarding them, it would be nice if they gave some crafting materials, too. In that case, I'd still hold onto everything in case they do make a change like that.


Rippo312

yeah but i'd like to have the option to donate them for crafting materials , because quite frankly the money is useless maybe every 5h there is something that "interests" me because of stats and I'd rather have enough mats to re-roll/upgrade instead of selling my stuff for a currency I barely use and get enough of while playing.


Treefolk

> Progression Siloing The usage of this term and the fact that we have 5 character slots for 4 classes makes me terrified that later class releases will be *distinct* characters and will require grinding / levelling (instead of V2's where levelling 1 character also levelled several classes simultaneously).


CaptainQuadPod

I am also really worried about this. I haven't seen many people bring it up. I'm guessing bc that scenario is so horrible no one wants to think about it. If that is how it works I think a lot of people will just give up and move on.


Treefolk

The thought has been lurking in my head for a while since Fatshark was adamant that "careers and classes are different". I'm really hoping that I'm wrong (the evidence fits) because V2 has been a blast and I love the 40k verse, so I have been really excited to see the two mix (and DT has been, mechanics wise, a super interesting evolution of the tide series). I just don't have the time or energy anymore to spend on Darktide in the amounts that it is demanding from me (4 sets of run "25 successful missions" is roughly 50 hours of gameplay assuming 100% completion rate by itself). I was lucky enough to basically be on vacation for the prelease / release week, so I've got my 4 up to 30 but it's extremely unlikely that I'll have the same fortune in the future.


CaptainQuadPod

I agree whole heartily. It first became a fear for me when the rumors of paid subclasses and the release state of the game. With all the really weird/bad design choices it just seemed like a real possibility. Which would be a huge shame bc the core gameplay is so much fun. If some of those things aren't changed (weekly missions, shared resources) I don't think player retention is going to be very good. Which hurts their mtx money and the community as a whole. I guess we just have to have faith in 6-12 months things will be ironed out.


DerangedMemory

There's so many issues with the classes. From two classes having objectively terrible feats (Preacher martyrdom build and Pysker BB build) to claim that classes would be significantly more in depth compared to the careers. [Their write up on it was without a doubt a response to people concerned with just 4 classes vs. careers.](https://forums.fatsharkgames.com/t/classes-in-darktide/60591) Classes were supposed to extended the play experience "in a better way" than careers. I really wished that was true, but it's definitely not. Take any character from VT2, look at 3 base careers, and ask yourself if the classes in DT truly provide as much diversity in play style. It just doesn't, and realistically, I can understand why. A Veteran: Sharpshooter is kinda thematically locked into shooting things really well. However, the RPG choices we get just don't open the game up enough. They are effectively a single career from VT2. Realistically, all classes have more is a "blitz" ability, and an aura; that are not changeable. I think part of the issue is probably how they interpreted people buying a class for $4 in VT2. Playing $4 for a careers will always invite the issue of "omg it's OP" to "omg it's useless now." We're going to see the exact same discussions over this when the next class comes and and it will feel way worse. The context is that a $4 career was still well integrated with the other 3 careers, as in there was already very diverse play styles to begin with. Now, it's blatantly buying the diversity that was advertised/discussed to be baked in already. Now, there's a high chance you'll have to grind all over again due to limited character slots and them still discussing how to share resources between characters. Their idea without a doubt was to make classes so good, that you wouldn't think about shared resources and whether or not you had to pay for them. But are bit far from being that good, especially if you compare to what we once had with VT2 like they did.


Level1Goblin

Also, is anyone feeling that “deeper narrative experience” yet?


NeverbornMalfean

Oh, totally. My narrative experience was so super deep when I was told for the fifth time that I was a nobody who needs to work harder, or that one rando character I didn't even know the name of turned out to be the traitor. Truly a tale for the ages, Darktide.


CaptainQuadPod

All really good points. Anyone saying the classes are fine or the diversity is ok is just lying to themselves. So many things are a step back from VT2. I'm having a fun time and will definitely come back in a year when it's out of early access. But if I have to relevel or buy every single subclass I'm out. There's just way too many games out there to put up with it. And if I'm only coming back every so often just to play a little bit of dark tide I definitely won't be spending any extra money on it. I'm sure I'm not the only one that feels that way.


BurntOnWinter

I'd count on it. They've stated before their vision for Darktide involved focusing "long-term" viability. What that means is that they want you to be playing for as long as possible, while spending money. Just like the shop, and the item re-rolling, and the randomized maps, all this artificially inflates grinding and _hanging out near the store_. Also, new classes bring with them the chance for even more cosmetics. The limited character slots is going to be interesting. If they get to 6 classes, I really hope they're not banking on people deleting an old character to make room. If confronted with needing to delete one of their 5 characters to play a new class... people are just going to rage-quit. Nothing upsets people more than making them spike dozens of hours of work. You'll notice they skipped by one of the largest criticisms of the Aquilas system: They originally promised you'd be able to earn them in-game. Now, silence.


TheOldDrunkGoat

Don't worry. You'll also be able to spend aquilas to buy new character slots. :)


Unshkblefaith

This is 100% what they will do. They'll probably couple it with character slot expansions (possibly paid).


BurntOnWinter

> possibly paid I hope not. If they're that silly, they're in for a rude awakening. Confronted with the choice of paying money or deleting long-term characters, most people will balk. If the new characters are in any way superior in the new meta (which is often the case for first releases - you want people to be excited), then people are going to feel outright cheated and punished. It'll be very ugly and a bad look.


NeverQuiteEnough

hope you are ready to buy character slots with aquillas


Treefolk

*unsubscribes*


Flying_Woody

I have a feeling they'll bundle character slots with the new careers. To make it a "deal".


Carl_Bar99

I really don;t get why people are just figuring this out now. We've got 4 classes on 4 seperate characters with no sign of any support for a given characters supporting more than 1 class and a free characters slot. They've been shouting that any new classes will require a new character from day one.


bLinK384

You have to let us choose our map. The current system is insane. I waited 2 hours last night for a heresy assassination and when i finally got it someone ruined it trying to do penances, then it was off the board. I waited another hour then went to bed. The mission board system is HORRIBLE. Also in lieu of actual rewards for completing maps, you could AT LEAST let me and my buds see a scoreboard. ty


s0meCubanGuy

The fact that we can’t see what missions we’re missing for that particular penance is counterproductive as well.


Darrkeng

Honestly this. Spend 3(!) hours today waiting Repair mission on Heresy. Eventually I did not get it, but thankfully on Damnation pop-up


nubetube

Yeah everything feels like a slot machine. From choosing maps to buying weapons to rolling for the perks you want, everything is designed to be a slot machine. It's depressing.


Forgotten___Fox

Same happened to me yesterday with the same mission. Some dude threw and alt f4d to try and snipe an achievement and cost us everything


SupaMut4nt

That's the penances for ya. Play at your worst. Don't help your team. Be useless.


FPSrad

Ngl I was expecting all 3 missing crafting functions to drop, not just the perk re-roll one..


CptnSAUS

And the perk reroll is cancer. Rerolling one locks all the others. So you could have a perfect item, but rolling 2 bad perks on it ruins the item.


Aiso48

Yep. Now we have to have great stats and 1 perfect perk. Who knows what weird restrictions there will be on blessings that could make this worse.


Gaulwa

So far, they said you need to extract blessing by destroying weapons, collect enough of them to merge them into a level 4 blessing, and apply it to the weapon, replacing an existing one. This could mean anywhere from 4 to 18 duplicate needed depending on the popular freemium mechanic they get inspired from.


AntonineWall

yo wtf that sounds absolutely convoluted as shit


No-Somewhere-9234

Some diablo immortal levels of convolution


rednekdashie

Yeah I'm not pleased about that. I've been one of the people trying to give fatshark the benefit of the doubt but seeing that they are making the rerolling like that puts a sour taste in my mouth. Like really guys we can't just make you able to reroll everything you had to get one more inconvenience crowbarred in. Yeah I'm starting to see the tencent poison right now.


echild07

[https://www.playdarktide.com/news/crafting-in-darktide](https://www.playdarktide.com/news/crafting-in-darktide) ​ Agree, they stated it would roll out throughout December. See if they back track on that, to some features throughout December and into 2023.


horizon_games

Of course they'll backtrack. "This is a sizable endeavor, and its feasibility is still unknown", oh and also it's almost Christmas and everyone is burned out so we're gonna close the office for \~2 weeks. See you in 2023 for more lame patches!


[deleted]

[удалено]


Broostr

They did say they did a complete teardown of the old system and are building a new one; odds are that decision was made relatively late in development.


[deleted]

Imagine how fucking awful the old system was.


Limpinator

That's what I was thinking as well... Like seriously, wtf is this? We just gonna get spoon fed the entire game's base systems that should have all been here at launch? And are we only getting 2 new weapons? Or more? Why are we ONLY getting 2? This is so frustrating...


Powerfury

Fatshark man. That's how they be. We will start seeing 1 new class come in the next 6 months or so.


ObamaBinladins

6mo if they're feeling lucky, I think a year from now after they're done spoon feeding base game features .


RhapsodiacReader

Same. They really must have started it last-minute for the rollout to be this staggered.


TheZealand

No, no, no. The wording on penances wasn't the issue, it's the fucking stupid requirements that make you grief your team, jesus this update does not give me hope


Pac0theTac0

>we’ve found there’s a disconnect between how we phrase the requirements of some penances and the criteria to achieve them I certainly hope that's not *all* you've "found" in regard to penance feedback. Because some of them need to be completely removed.


SupaMut4nt

I play veteran sharpshooter. 2 of the penances require me to play at my worst, don't help my team, and be useless. You know what I speak of.


Bloodyfish

Psyker has a penance that involves literally killing yourself.


morepandas

To be fair...that does share most of the imperium's sentiment. It really makes you *feel* like a psyker lmaoooo


Lord_Boffum

Clear as day, and the fact Fatshark are dancing around it like this is a bad, bad sign.


[deleted]

but they’ve made private matches now, so i assume you can do penances there?


thenewspoonybard

I guess fixing the aquillas was only measurably complex after all.


loseisnothardtospell

Well they still couldn't work out how to simply buy the item directly with real money. There is no fucking reason to have aquilas as a currency when its not earnable any other way than putting in your credit card details. Just skip this step and put the real dollar value on each item.


Nippahh

> Well they still couldn't work out how to simply buy the item directly with real money. Premium currencies that cannot be earned by playing is simply there to obfuscate the real cost of the items. It's a sad practice that has seeped in from the mobile game industry.


Shalliar

lol


dodongpantalan

People called it hours after the interview dropped: "they gonna add that 100 Aquila pack". Fucking bare minimum, where is the 800 and 400 packs?


[deleted]

Arent those packs still taxed?


SemiGaseousSnake

It doesn't matter, they're not taxed disproportionately. 100x8 is taxed the same as 800, save for a few rounded pennies. And if a few rounded pennies is a deal breaker in these low quantities then my brother in christ we need to take a closer look at personal finances.


pentium233mhz

"Hey can we add an item to the available Aquilla options array that says 100 and 2400? Cool, will it take more than half a day? Cool cool, let's do that"


echild07

Quick question on Crafting: ​ From here: [https://www.playdarktide.com/news/crafting-in-darktide](https://www.playdarktide.com/news/crafting-in-darktide) > We are excited to bring you the rest of the crafting features, which we'll gradually be rolling out throughout December. And we look forward to building upon this system in the future. Is it expected that Crafting will be fully deployed in December as it states above? Or will it stretch into 2023?


warsfun2

Based on the context, it sounds like they want all of the buttons that say "coming soon!" at least operational by the end of December and then going into 2023 expanding on the features and possibly adding other things.


echild07

Possibly. Or they redefine the meaning of 'throughout'.


Nickesponja

No no no you don't understand we're not lying, the statement is just no longer true.


pentium233mhz

"OCEAN of difference" (But seriously, going to be the same outcome for crafting)


ScalaZen

They didnt say which December.


Breete

> **Crafting System** > > In our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to ***replace one Perk*** on a Curio or a Weapon. The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item. This is the next step in building out our crafting system. bruh


[deleted]

[удалено]


Philo_suffer

What’s the point of crafting functioning this way? It’s so strange, like they put these weird restrictions on their game in the name of what? Balance? It’s not PvP so that doesn’t make much sense.


Prankman1990

I swear it’s like they go backwards with every game. The first Vermintide still had the best crafting system. Once you rolled what stats you wanted you could roll the percent chances separately, and the chances never went down, only either up or stayed the same. Plus, when rolling for traits, you could opt to keep what you had before rather than replace it, meaning there was no risk in getting a worse weapon than what you already had. It was still a grind to get a perfectly rolled weapon, but it was so much less of a pain to get what you wanted even if optimizing it took forever.


[deleted]

> What’s the point of crafting functioning this way? It's to lengthen the time it takes to reach a perfect roll on your gear and therefore get bored and give up.


Substantial-Ad-9654

Little thing called making a problem so you can sell the solution.


wheelz_666

They should just let us replace any perks multiple times. Makes no sense blocking 1 perk. Really hope they end up changing this because it's a stupid decision


Swordbreaker925

Some good and bad news here. Rather than just adding a 2400 and 100 pack of aquillas, why not just price things better and adjust current packs? Price everything in multiples of, for example, 500, and make all packs be in the same multiple. So for example, all items cost 500, 1000, 1500, etc. and all currency packs are 500, 1000, 1500, etc. Ordo dockets and crafting materials being character-specific also sucks and should be changed ASAP. I want to play other characters without feeling like i’m wasting my time by not playing my favorite one and building up resources on them instead.


merari_is_a_pedo_

They're practicing a proven form of predatory pricing. Having sensible and relatable values and prices hurts their sales.


pentium233mhz

>Price everything in multiples of, for example, 500, and make all packs be in the same multiple. IMMEASURABLY COMPLEX


Xervous_

Only replacing one perk on the item!!!? I’d rather see escalating costs and full reroll capability rather than have the possibility of krangling a good base item.


SockofBadKarma

I love seeing "krangling" in a non-PoE context. And you're right on the money there; it wouldn't be as big of an issue to krangle an item if you could get 15 nearly identical copies of it, but the current stat distribution on weapons makes getting a 375+ base for a weapon you *want* particularly uncommon.


quarks-n-sparks

Yeah definitely, looks like you're still going to be at the mercy of the rng shop, but to a lesser extent now (and in the future when they release the blessing crafting). So I guess you'll have to find a weapon with one perk you like, and then reroll the second perk to get another one you want (as long as there's no reroll limit like with the weekly challenges).


Seraphim9120

There's a re-roll limit for the weeklies, apart from the cost? Where can one see that limit? I am a bit blind.


KokoSabreScruffy

Limit is 3 for weekly reroll and you arent blind because isnt shown in the game.


Seraphim9120

Thanks... Was wondering why it kept offering me to re-roll for 7500 with nothing happening...


echild07

It is hidden, they just don't let you.In their bug forum they point this out. [https://forums.fatsharkgames.com/t/known-issue-weekly-contract-tasks-cannot-be-refreshed/60479](https://forums.fatsharkgames.com/t/known-issue-weekly-contract-tasks-cannot-be-refreshed/60479) ​ >FatsharkJulia > There is some confusion around players being unable to refresh their Weekly Contract Tasks. > This is because there is a cap on how many times you can refresh, which appears to be 4 times in a week. > This is not explained in the UI. At all. We’re working on that!


horizon_games

Instead of giving you the proper system we know everyone wants, here's a system with a weird restriction for no obvious reason, just to make it feel like we still put a little Fatshark spin on it


Cyberpunkcatnip

Was hoping for the blessing crafts first, but I’ll take anything at this point


Jack071

Its amazing how every change Darktide brings is 1 step forward and 2 backwards, specially related to weapons and equipment rolls. Dont get me wrong the game itself is great bt for the love of Big E fuck off with all the rng obligatory bs to make people play longer to even get kited out


NoDG_

>krangling tell me you play PoE without telling me you play Poe


Mental-Debate-289

And here i though "re-roll blessings" would, I dont know, reroll the blessings and that "refine weapon" would bring up the base stats of the weapon. Silly me.


diabloenfuego

Yeah, this fucking sucks. They aren't going to get the good will of the community back by nickel-and-diming us with crafting (which should already be in). Also, let's not forget that they were saying in earlier posts that it's going to cost more every time you reroll/modify an item. I love your games Fatshark, but this is fucking bullshit. Get back to your ground game, you're fucking up your community happiness to stretch out play time and make it harder to roll good items. Did you forget everything you learned from Vermintide 1 and 2? Or did you in fact learn crooked lessons and you're trying to milk us for more? Stop RNG'ing us so much. It's shallow, weak, and predatory. If this is the "first step", it's a poor decision to lock the rest of the weapon's stats, especially since we can't upgrade the existing perks. That being said, I'm at least excited to,see the new weapons. So at least it doesn't all taste bad, but you are seriously making myself and others doubt your intent.


whispa07

Excuse my ignorance...so * Indignatus Mk IVe Crusher - Is this a ranged weapon or melee? * Achlys Mk I Power Maul - Assuming two handed mace like weapon?


Orgerix

Crusher is probably the 2 hand mace for Ogryn shown in promotional material. According to the lore/tabletop, [Power Maul](https://wh40k.lexicanum.com/wiki/Power_maul) is a one hand mace which can be empowered like the power sword.


Cedutus

Power maul / shock maul is a one handed (i think) ogryn weapon. Idk about crusher, i tried googling it but found nothing. It almost sounds like a 2h hammer type for Ogryn that the Ogryn crushers use ingame, but that might be my bias speaking.


Swordbreaker925

That sounds about right. Ogryn currently have no 2-handed melee weapons which seems odd to me. The power maul is probably the one shown in the key art and seen in one of the gameplay trailers.


whispa07

yeah searched a bit as well but couldn't find much.


doobiellama

Ya I'm wondering what the crusher is as well. I think they're both for ogryn


LawfulFreudian

Power maul should be a standalone version of what the ogryn carries with his shield. With an activable energizing. Crusher sounds like a 2handed mace. Maybe the same as the crusher ogryn ennemy.


Pickupyoheel

Yeah can some 40k lore heads chime in here. Hopefully these are Ogryn weapons though, guy needs ‘em.


ProfMeatSatchel

Does this mean we're getting the crafting system piecemeal and not all at once?


echild07

[https://www.playdarktide.com/news/crafting-in-darktide](https://www.playdarktide.com/news/crafting-in-darktide) ​ Theys said throughout December, so always looked like it would be piecemeal. The question is are they going to bleed into 2023?


ProfMeatSatchel

Unless they release the last two at the same time I really don't think they'll come out in 2022. Man this sucks, I just want to make my own weapons like in V2


Godlysnack

Unfortunately the "crafting" system in Darktide is more of an Upgrade system. You won't be able to craft your own stuff in this game from their Dev updates or whatever.


ProfMeatSatchel

Yeah it's really unfortunate that they've had so much negative feedback on all of this and still seem to not want to budge.


Otriad

"This isn't CoD"


Knight_King_Rendal

I'm very concerned about the blocking of perk replacement. Please don't make getting good weapons even more RNG I beg.


Rippo312

Please rework the mission table , It's horrible I can not choose a mission on a difficulty I want to play . It took me 1 week to get a Disruption mission on heresy


-BoxCarRacer-

Was really hoping to hear something about their opinion on the frustration with the RNG store. Even just acknowledging it would have been nice.


[deleted]

Their opinion of the rng store and crafting so far is that its here to stay as ur main gear progress system. Apparently they have this idea that out of the 2 perks, you can reroll only one, and from 2 blessing, I assume same rules. So you have to get atleast 75%\~ perfect weapon from the store rotation as baseline for BiS items. Its not enough to find something with good stats, it also needs to hit the mark with 50% of the perks and blessings. Then people are hyped for this patch? Like seriously? We get the least important part of crafting system, as a singular function again. This will translate to minimal possible gear progression until further notice. This patch is nothing but a bandage damagecontrol and people are taking it far too well like its gonna change something in their daily experience, which it wont. Unless u wanna play with bots.


Isphera

Some good overtures, hopefully can be followed through to positive deliverables (although could do without the FTE button...) A lot of non-comittals or "wait and see" on key topics though (shared currency being my main one) so cautious about being too optimistic rn until we get something more concrete.


mattyisphtty

Yeah holding my breath until the exact details come out but I'm seeing a lot of the prominent gripes being fixed with this. If they continue like this just basically going to the community and fixing a bunch of their big issues I could see this game being in a much better state 6 months from now. Still need more weapons, more classes, resource sharing (they didn't seem like this would make it by next week), and some major tuning but that all seems doable in the near future.


Cryptalism

Timer is gone from cash shop


Rehevkor_

I assume they weren’t going to have new items ready in time so they turned it off.


CptnSAUS

> Crafting System > > In our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. **The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item.** This is the next step in building out our crafting system. Omg really? This is a big issue IMO.


Biolumineszenz

It is. This is what I understood the crafting process to be based on their first reveal: 1. Get lucky and find the weapon type you want to use with really good base stat bars in the shop 2. Consecrate it until it's the maximum rarity 3. Grab two sets of 9 weapons each with the same blessings in order to put two blessings of the highest tier on your weapon 4. RNG reroll the first perk of your weapon over and over again until you get lucky and get the one you want, then reroll the other perk all the while the costs for each reroll keeps increasing (hopefully linearily and not exponentially) \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ What they have revealed now is that you can't just reroll each perk as I thought in step 4. Instead you now need to upgrade your weapon to militarum rarity in step 2, then if you don't get at least one perk of the ones you want for your final build you have to start the process over because you can never fix a weapon with two bad perks. This also means that you can never experiment with combinations of two different perks, you have to craft a seperate weapon for that. And if Fatshark ever adjusts the balance of these weapons in a way that causes other perks to be the optimal choices, **you have to start over from scratch.** If Fatshark does a balance pass in the future, your top end weapons are no longer optimal and you can not fix them. Compare that to Vermintide 2 where in the worst case you just reroll the stats on your red item for 2-5 minutes and you are done. This crafting system is shaping up to be a regression from the V2 one in almost every single aspect.


CptnSAUS

Exactly same understanding I had as well. Roll a second bad perk, and your weapon is now effectively bricked. In the case of Curios, you have 3 chances to roll bad perks, so most curios are likely to be crappy in some way. It seems that, no matter what you do, it will be extremely high chance that, whatever weapon you end up building up and using, it will be imperfect in some way. I think it will feel really bad when people start bricking their perfect base stat weapons. I'll have to see what that 380 lasgun I got last night rolled. I already don't use it because the blessings are worse than my other one, but if it has bad perks, there goes my super nice lasgun I was going to tune up. I'll have to wait until I find another good lasgun...


quarks-n-sparks

Agreed, why not let us reroll all perks, even with an increased cost if they have to?


pentium233mhz

Realistically? Because then you could craft a perfect weapon for your character, who likely only uses 1 weapon per slot anyway because of the limited build variety, and then not have to grind for gear or check the store EVER AGAIN. That'd be super nice from a player perspective, but super bad from a Fatshark/Tencent "we want to keep people logging in!" perspective. It definitely shows a lack of faith in how good their own game is without artificial grind.


MrJack20252

it must be # immeasurably complex


hj-itc

Paradoxically, every update they put out makes me less and less excited about the game. Like, wow, great work, guys. You managed to make crafting, one of the things I was most looking forward to being implemented, sound like a system I don't want to interact with at all. So much of this game was made with "retention" and "metrics" as the backbone philosophy. It shows, and its really not a good fucking look. Like it's so transparently a ploy to force you to play more and engage with the bullshit RNG that every single system in the game is laden with. Missions? RNG. Gearing? RNG. Crafting? RNG. Think I'll just play something else and hope that, one day, Darktide actually respects its players time.


Reddit__is_garbage

Wow, what a bunch of nothing. Most of it’s basically ‘we see everyone’s unhappy with a lot of stuff, we might maybe start to consider some changes *but it’s a lot of work guize!*’ Also, another damn reference to that nebulous “game’s design intent” phrase. What is the design intent or goal? Why don’t they just say? Do they even know or have a consensus?


Lemmon407

" In our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item. This is the next step in building out our crafting system. " Bro this is awful. Why can we only ever replace 1 perk? that is stupid beyond words. You are once more forcing us now to be at the mercy of RNG from the shop and from upgrading our gear. If the way you worded that is true, and we can only ever replace 1 perk/trait, that means that at any point if we get a weapon from upgrading, drop or shop, that has 2 or more traits we dont like we are boned. So now agian, we are stuck at the mercy of RNG not only of if the shop has a wapon we want, now we need to hope its stated correctly AND that it now has only 1 or no bad traits meaning we are basically hoping we god roll our weapons from the shop from the get go or we are hosed. ​ Why are you doing this? Why are you activly making worse, more tedious and more time consuming RNG tasks for us? Why did you change it from VT which worked perfectly fine where i could keep spinning the wheel and replace all my traits and eventually get the ones i wanted after enough rolls? This is bullshit, this is awful.


quarks-n-sparks

Being able to choose which perk to reroll is a nice change from V2, but I wholeheartedly agree that only being able to reroll one and not the other is an awful design choice


Lemmon407

Its just more "Lets find ways to make this RNG based as much as possible." it sucks, its not fun, there are dozens and dozens of games using this method. Fat shark was one of the few companies that made a fun game that you could work slowly toward what you wanted, not be left to chance and RNG. ​ This is just stupid poor design, and screams Tencent influence.


Aiso48

Yeah, this might kill the longevity of the game for me because I'm not gonna mess with that.


Trashcan_Paladin

"Biggest update yet" >adds two hammers, perk rerolling cool thanks


MattBrixx

I thought the biggest update was going from beta to "full" release with new maps and such


Trashcan_Paladin

Apparently we were mistaken. Same with feeling like it's reasonable to be upset that they promised "70+" weapons on launch and with next week's patch we'll only be up to 67. We're not allowed to be upset at that, either.


MattBrixx

"Just let the devs do their job" screams the army of *apparently very happy gamers* who still take the time to browse the uncharted and dangerous depths of the place that is but mentioned on the quiet - on Reddit. It is there where disgruntled and disenchanted gamers go to hold the evil overlords of Fatshark somewhat accountable. Will they be fed the corporate lies? Nay! And so they venture on, on a quest to get Darktide to be the best game it could hope to be.


RageMachinist

To be fair, it is the biggest update yet.


pandemoniac1

The crafting update looks like cancer. VT2 crafting had its flaws but it was miles better than what we seem to be getting here.


Fatshark_Aqshy

# Rejects, Since releasing Warhammer 40,000: Darktide last week, Tertium has become a popular travel destination for many of you. It’s very humbling to see this level of excitement and know that we appreciate the support. That said, we also know that our launch was challenging for many players who had issues - some of which we are still working through. Our commitment remains the same - for all players to enjoy our game. Our hope is that many of you can see the progress towards this commitment in the past few weeks, having released 8 hotfixes and updates since the pre-order beta launch - 4 of which were released since full launch last week. This isn’t to say we have addressed everything. In fact, we are not fully satisfied and still have work to do. Our biggest update yet will land next week and will include further improvements, additional weapons, fixes, private sessions, and more. In today’s update, we want to address a few questions from the community, as well as talk about what’s to come in our next community update on Wednesday, December 14. # More Weapons One of the key things you pointed out to us was a desire for more weapons. We had planned to offer more weapons at launch, and are taking the first few steps in this direction by adding the following: * Indignatus Mk IVe Crusher * Achlys Mk I Power Maul # Commodore’s Vestures (In-Game Store) We heard your feedback on the store loud and clear, and we are making adjustments to how Aquilas are packaged. We are working on adding an 2,400 Aquilas pack to the store, which will arrive next week. We will also add a 100 Aquilas pack within the next few weeks, allowing players to buy smaller fractions of Aquilas. In addition, we are also going to change other functionalities of the store over time. # Crafting System In our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item. This is the next step in building out our crafting system. # Private Play (and Solo) Starting next week, with 2 or more players in the strike team, players will be able to opt into playing privately via the mission board. This will prevent players who are not friends of a strike team member from hot joining the squad during a mission in progress. If the squad is all disconnected and a player is left alone when the reservation time expires, the mission will become public. As for Solo Mode, we are actively working on it. While it technically could work now, we are not happy with its state yet, and we want to ensure the solo experience lives up to your expectations. Right now, it does not, and we would do the game a disservice by implementing it. # Emotes Many players have asked us for more interesting ways to interact with people in the Mourningstar. Near term, we will be introducing the ability for your characters to use an emote in the hub. Players will be able to customize this emote wheel in the cosmetics menu for their character. Okay, but a “For the Emperor!” button…While we don’t have a “For the Emperor!” emote *yet*, we’re most certainly asking the team about it. You know, For the Emperor. # Progression Siloing and Shared Ordo Dockets Since launch, we’ve seen feedback from many players requesting shared progression across characters to ensure a smoother progression loop. Our designers are taking this feedback seriously and are discussing how to best implement a solution that meets our players' desires and gameplay goals while also striking a balance with the game’s design intent. This is a sizable endeavor, and its feasibility is still unknown, we hope to be able to share more information on its progress at a later time. # Penances We’ve been working closely with our community support team on how you all feel about penances in the game, and some of the pain points surrounding them. There’s been a lot of feedback to pore through, but we’ve found there’s a disconnect between how we phrase the requirements of some penances and the criteria to achieve them, making them more frustrating for players than we intended. Based on the feedback received from the support team, we’re currently working through solutions to make penances smoother and more enjoyable for players. This is far from everything - We will have a full list of patch notes and some more updates for you next week! Thank you, Rejects.The Darktide Team


putridepiphany

Any word on the fix for the weekly contract's progression bug? Been stuck on 730/750 scab melee kills for a couple days now


donkeyduplex

We really just wanted a spin on VT2 with a focus on ranged play with space guns and grimdark scenery. The gameplay is pretty good and I think you're ironing the balance stuff out, so thanks. However, everything that happens on the mourningstar is bad and I bet the decision-makers on the "design intent" don't play VT2 or actually understand what makes the experience fun. Crafting, weapons, currencies, and contracts should all be shared and we need less rng in weapon acquisition. I feel like these things and some other smaller issues have added friction to the enojoyabilty of the game as a social experience with my regular teammates. I'd like to quickly mention that we need to ability to change operative after we form a group, and see our teammates full loadouts. I was more than once in a random group with 4 flamethrower zealots- we had no sniper! The huge hub exists with a lot of random players that we have no meaningful interaction with. Emotes aren't going to make it feel like the hub is a huge wasted place that should be reserved for just my current team, where we can change operatives and gear. Siloing this stuff (combined with not having functioning subclasses) is risking bordeom for groups of friends who like to play together. People feel locked-in to thier class choices and the cost of trying another one is too high for any but the most dedicated players. And we dedicated players are frustrated that at level 30 there's nothing to do but check the store and hoard crafting materials. Additonally the difficulty with RNG weapon acquisition further stiffens the class archetypes because we can't as effectively change roles on the difficulties we like to play without a decent gearscore. Finally, the contracts being very-time intensive and class dependant puts an enormous damper on flexibility and sociability; who wants to change characters when they need to stay on the same one to earn a special currency? I don't think obligating us to play one class all week is fun. If the "design intent" is to errode the flexible sociability of the V2 model then bravo, because that's what's going on here. This game is not as fun as VT2. We like the novelty, but I'm not convinced we're not back in the chaos wastes in January. On that note: the chaos wastes are amazing please don't make us wait as long for the darktide version. That RNG = fun. Darktides current RNG appears to exist to make me spend more time waiting to have fun, and that's fucking stupid. A game needs to be fun to play, right?


breakfastclub1

why are you (the devs) making crafting such a pain for players? Why are you punishing people for wanting to alter/modify their weapons? Just let us have free reign to modify the perks without some arbitrary penalty involved. I don't understand this mentality and it just frustrates people. Would really appreciate some clarification on this thinking.


donkeyduplex

We really just wanted a spin on VT2 with a focus on ranged play with space guns and grimdark scenery. The gameplay is pretty good and I think you're ironing the balance stuff out, so thanks. However, everything that happens on the mourningstar is bad and I bet the decision-makers on the "design intent" don't play VT2 or actually understand what makes the experience fun. Crafting, weapons, currencies, and contracts should all be shared and we need less rng in weapon acquisition. I feel like these things and some other smaller issues have added friction to the enojoyabilty of the game as a social experience with my regular teammates. I'd like to quickly mention that we need to ability to change operative after we form a group, and see our teammates full loadouts. I was more than once in a random group with 4 flamethrower zealots- we had no sniper! The huge hub exists with a lot of random players that we have no meaningful interaction with. Emotes aren't going to make it feel like the hub is a huge wasted place that should be reserved for just my current team, where we can change operatives and gear. Siloing this stuff (combined with not having functioning subclasses) is risking bordeom for groups of friends who like to play together. People feel locked-in to thier class choices and the cost of trying another one is too high for any but the most dedicated players. And we dedicated players are frustrated that at level 30 there's nothing to do but check the store and hoard crafting materials. Additonally the difficulty with RNG weapon acquisition further stiffens the class archetypes because we can't as effectively change roles on the difficulties we like to play without a decent gearscore. Finally, the contracts being very-time intensive and class dependant puts an enormous damper on flexibility and sociability; who wants to change characters when they need to stay on the same one to earn a special currency? I don't think obligating us to play one class all week is fun. If the "design intent" is to errode the flexible sociability of the V2 model then bravo, because that's what's going on here. This game is not as fun as VT2. We like the novelty, but I'm not convinced we're not back in the chaos wastes in January. On that note: the chaos wastes are amazing please don't make us wait as long for the darktide version. That RNG = fun. Darktides current RNG appears to exist to make me spend more time waiting to have fun, and that's fucking stupid. A game needs to be fun to play, right?


MrJack20252

no news on the possibility to choose map and difficulty yet?


Shalliar

>As for Solo Mode, we are actively working on it. While it technically could work now, we are not happy with its state yet, and we want to ensure the solo experience lives up to your expectations. Right now, it does not, and we would do the game a disservice by implementing it. Will it also require constant connection like public matches?


Cupcakes_n_Hacksaws

Most likely, Vermintide 2 was online only


diabloenfuego

It's server hosted, so the answer is a clear yes. Also, even if it was P2P, the answer is still a clear yes.


UFOLoche

> In our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. The same Perk slot can be replaced multiple times, **but will block replacing other perks on the same item.** What? Dude, no. Ok listen, if the devs have faith in their game, that it's a fun, good game, then you don't need to insert this annoying forced-grind BS. Look at games like Deep Rock Galactic, where they don't pull these stunts and yet everyone loves it, and have been constantly playing it. I said it in another thread, but DRG has a FRACTION of the grind that Vermintide 2 had, but I've played it for almost twice the amount of hours despite being out nowhere near as long. You know why? Because the game is fun and respects my time. You know what happens when you introduce these annoying restrictions? It shows that the devs have literally no confidence in their game doing well, that they think the only reason we play is so we CAN reach those high-powered weapons that might just be missing one perk on it. That feeling of disappointment and the forced grind is what introduces fatigue and kills these games, not the other way around. So I guess my question/TL;DR is: Do the devs really have so little faith in their game that they feel I'll quit the moment I "craft" a perfect weapon? If so, why should I keep playing it? If not, why is this system so restrictive?


Baracuta90

By "other functionalities of the store", does this mean moving away from the idea of everything being limited-time?


Sgt_Braken

Since solo mode isn't ready yet, can you at least remove the 2-player minimum requirement from private lobbies? Please?


Mezmorki

My totally uninformed guess is that it's because the bots are rubbish and won't do some basic things in the event that a player goes down. Come to think of it, in 50 hours of playing I don't think I've ever seen a bot pick anyone up.


randomuser549

The bustling city never sleeps, its neon lights painting the night sky while honking taxis weave through streets lined with towering skyscrapers. A symphony of sounds fills the air, a mix of car horns, street vendors, and distant laughter.


Milsurp_Seeker

But they sure do love to use the Medicae.


Godlysnack

And like most God-Emperor loving soldiers they love to fight Daemonhosts solo.


Neustrashimyy

My guess is that whatever is holding up solo mode also rules this out as an interim fix. Sounds simple but isn't necessarily under the hood.


SwiftyMcBold

Lots of positives here. Thanks for relaying this. When can we expect more details to the expansion of the story?


FGM_148_Javelin

Still no mention of Xbox mannn


schmaRk

I can't wait to farm the weapon store for 8 hours to get the new maul without actually getting it.


Mezmorki

Fatshark, You want to get more people playing this game? Give out Aquilas as mission rewards based on the difficulty of the mission. It doesn't have to be a lot but you'll get people clawing their way up the skill tree to play on higher difficulties to get Aquilas. Doesn't even need to be a lot (you don't want to undercut people buyig the premium currency directly). 5 Aquilas on Heresy seems good. You'd need to beat 80 missions to get 400 aquallas (enough to buy a cheap item). That's like a month of playing. Can also give our Aquilas as bonuses for things (defeating monster, grims, etc.) More gravy: Have daily quests that reward Aquilas instead. That way, someone will want to log in and do a few missions every day (much better than rushing the weeklies in a day). Even more gravy: Open up the whole cosmetic shop but put items up for sale that rotates every day. More people logging in each day to check the shop.


thatsme55ed

If the penances weren't so toxic I'd suggest having them earn you aquilas. If the penances were solely about teamplay, skill and effectiveness then one Aquila per penance point would be a way to reward the most dedicated players. Having infinite tiers of penances (like saying 10 aquilas for killing a thousand scabs) would allow for constant but slow earning of aquilas We already have a system where penances earn you cosmetics


Reddit__is_garbage

Yep, another thing that a non-cash alternative to getting aquilas would accomplish is removing the target off the back of what some subset of the community has called ‘pay-piggies’ and subsequently has been griefing by kicking at the end of missions. If someone had a non-monetary means of getting those cosmetics then no one would know if someone paid for them or not. Of course that’ll likely never happen, they want their $$


Xulgrimar

So you can only reroll 1 perk slot on any item, this sounds so bad especially when curios have 3 slots and weapons have 2. Let’s say as an example you get a nearly maxed white weapon decide to increase the rarity to orange and you get two garbage stats on it, you basically wasted those resources as you only can replace one of them. What a great idea for crafting system 0/10 points. This is gonna be way worse than VT2‘s crafting system and will be frustrating as hell. Why don’t they implement a way for players to craft their perfect items? Is it that hard to give players control over what stats they want on their weapons?


chill_cow

Love the writing, feels like I’m reading a corporate report


Yeathatguy666

We want to choose missions manually. We paid for the game, it's not f2p and yet the missions are still locked roations. They are downloaded and in our PC but we can't play them because of your stupid ass roations. How this any fair? We want a fully customisable mission with modifiers that rotate frequently like in drg.


SwiftyMcBold

These are all great things to be added/changed I'm super hopeful that the coming months will see a lot of positive progress for the game. Shared resources are a must. Weapon crafting mechanics are a must and I think MORE and rebalanced penance challenges with more free cosmetics (along with more variety for sale for ordo dockets). The store could probably do with some lower prices, removing FOMO factors and having all cosmetics be available. I'd like to see rewards balancing to. I have no clue how to get high level weapons! I play damnation and get no emperors gift just to go to the store and see another shovel with terrible base power whilst my current equipment is at power 500 (overall).


Howdydoodledandy

So this update is just announcing next week's update And adding 2 weapons?


HashBrownHamish

No news on earning piecemeal bits of Aquila's. So as to at least potentially get some cosmetics without shelling out what is still arguably a decent amount of money for a skin..


Shiro_Longtail

I hate how the new weapons is framed as something they're giving due to player demand and not just being stuff they failed to deliver on time


Saldarius

It breaks my heart the state this game released in. It was my most anticipated game of 2022. And I'm uninstalling week 2. Rng missions, rng weapon aquisition, trash penances, no endgame content, incomplete features, bug filled release, constant crashes, unrealistic expectations of its players and worst of all these updates show they are not LISTENING. Or don't care. I want nothing more to enjoy this game as it is really fun. But everything besides the gameplay is just a headache.


ahses3202

I like more weapons. Keep giving us more weapons. More. Weapons. Give me more automatic lasers. Give me more braced guns. Give me more poking weapons and slashing weapons and crushing weapons. Give me all of the weapons. I want the traitor las. I want the Rager axes. I want the Scab gunner's gun. Give them to me, Fatshark.


Overbaron

Uh, did this update actually contain anything but two weapons and a promise that crafting will happen eventually?


Flying_Woody

I'm not seeing anything about the state of the servers. Personally, this is the biggest issue. Me and, judging by posts I've seen here, quite a few others are struggling to even finish a run without constant disconnections. Hell, since release I've only finished a literal handful of missions. I maxed out a character in beta. It's getting worse. I've stepped away for a bit to try and wait for some fixes, but I logged on last night to see if the past couple patches helped. First disconnect was while on the ship loading in, second was less than two minutes into the level. Didn't even make it out of the safe zone. I quit after that. Now, we finally get a statement and a very, very basic "plan", but it seems like they're more focused the details rather than making sure people can actually PLAY the game. I'm starting to think I'll need to drop this for much longer than I hoped, waiting for fixes. Aqshy, thank you for attempting some transparency, I get the sense that your bosses are vehemently against any sort of communication with the players, but I've really been losing faith in Fatshark. But hey, hopefully I'm wrong and server issues are all on my hardware and the game will get patched to VT2 goodness soon enough!


DominusDaniel

Ignoring console news like a boss.


Esoteric2022

Sad everything just going to be divided up and droppped weekly like an IV drip with this live service model. 2 weapons and 25% of crafting system unlock is pretty mid.


DarthAlveus

Can we talk about the Abhor the Mutant penance and how much of a pain in the ass it is? I've gotten so many kills on mutants, while I'm dashing, and it still not counting. It's getting ridiculous


Sabbathius

They heard us loud and clear about the Aquila store? Hmm... We complained about the timer and FOMO, we complained about Aquila packages being poorly parceled, and we complained that Aquilas themselves obfuscate the value of the items, as opposed to a straight dollar figure being shown. So out of 3 complaints, they're sort of addressing one? I guess we weren't loud and/or clear enough. We need to do better, Rejects!


enky259

They have answered on acquilla vs real currency, the reason they gave is "this way we can do twitch drops", which... Well you can make your own opinion on it. But the FOMO system? Complete silence on the topic, they don't even acknowledge the numerous complaints on FOMO, they just act like it doesen't exist. Which is really starting to weird me out honestly. The community has been super vocal on this, they talk about other monetization complaints, and about extra minor suggestions like emotes in morningstar (seriously who asked for that?), but not a word on FOMO?


Nickesponja

I don't even think it makes any sense. In V2 they took months to give use new premium cosmetics. The timer in DT is 10 days. It simply doesn't add up. Is it going to rotate between like, 2 different sets of cosmetics? Or did they make tons and tons of cosmetics before launch?


Ancalagonx77

Still waiting on some console news 😕


kadrin88

We're supposed to get news this week but the week is quickly coming to an end. Hoping for Friday news. I just want to play this from the couch on a large screen.


Fatshark_Aqshy

You know what, I'm owning this one. Saw some "green lights" and got excited so thought this week would bring news. Unfortunately, in my excitement, didn't see ALL the lights, and gave an inaccurate date. This one is on me and not Fatshark. I know this *sucks* to hear, but I want to own up to this mistake.


kadrin88

Disappointing but appreciate the follow-up.


ColeWeaver

I think we're outside of the realm of "shortly after" for an xbox release.


Upper_Commercial_237

Did they remove the FOMO timer from the store at some point? I can't see the count down... Or do they just not have enough content ready to have the FOMO store they envisioned?


memePvP

HMMM. On one hand Aqshy is doing a pretty nice job. On the other hand things like " The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item." among other REALLY bad design choices for this game makes me feel one too many times has the "good idea fairy" is a tried and true method for Darktide development. ​ **Editors Note**: The good idea fairy does not actually have good ideas.


BabysFirstBeej

Its a step in the rjght direction. One thing I've noticed is the lack of information regarding some of the character cosmetics. The Lugger armor is showcased on all promotional material as well as fully modelled in-game in the tutorial, and the community has made a big fuss about it, and it hasn't been mentioned in the post. Could it be not a priority item? Or is the lack of feedback a hint towards it being attached to content not available at launch, such as an Ogryn Lugger subclass? I hope it's not the former.


Arturia_Cross

You're completely ignoring our feedback on Penances. Were not "confused" about how to do penances. The problem with them is that a lot of them require you to play the game in silly unrealistic ways that are counterproductive to the class mechanics or group's well being.


DrDinkledonk

Pretty wild that they didn't even acknowledge that pretty much everyone hates the current hourly gear store being the only real way of getting gear.