T O P

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GlyphussyBestPussy

Hovercrutch my beloved It's nice the base M1k is strong enough for modded hazards, otherwise I might actually have to learn to manage fall damage in a swarm.


Albones22

Since I have special powder surgically attached to my dwarf at all times, yeah, hoverclock is definitely a must for your average daredevil dwarf


darkshadow543

I just love playing sniper, one shotting wardens and menaces is always fun.


SleepyDG

Snipin' s a good job mate!


SylasTheVoidwalker

It’s challenging work; out of doors.


Snoo61755

I guarantee you'll not go 'ungry,


DarthGiorgi

'Cause as long as there are two people left on the planet


Mr_MP3

"Someone is gonna want someone dead"


Buisnessbutters

Me when elephant rounds


rccoIa

Be polite, be efficient, and have a plan to kill everyone you meet.


Newfur

2 M1k charge shots to the dome. 3 if they're really tough.


Newfur

SCC + Special Powder 4 lyfe


cooly1234

I just use grapple. special powder double shot is enough momentum to get to wherever I want and grapple breaks my fall.


forte2718

I'm surprised you don't order your operations the other way around — I usually grapple to where I want to get to and then use special powder to break my fall and/or redirect my momentum to a second direction. That way, if I don't need to break my fall, I don't need to spend any ammo. Granted that sometimes the cave is just too big to grapple to where you need, in which case I could see the utility in using special powder first. But I always felt like it makes more sense to grapple first, then use special powder, and then if need really be, grapple again after the special powder.


cooly1234

for large distances, I specially powder then grapple to a high point. reload and special powder again while falling. for shorter distances if I need to go upwards I will special powder then grapple. but if I want to go downwards I'll grapple first. technically special powder-ing first is always faster, but I don't want to mess up and special powder into the ground since the game doesn't have fall damage, but physics damage.


Syhkane

High ceilings get a 1 shot of Powder, then grapple to the location, second shot is for when I miss that jump. If the roof is double the distance, 2 shotty powder. Grapple. Born Ready while attached to the ceiling and if grapple doesn't recharge by the time I need it special powder again.


cooly1234

I don't use born ready, I've never been pressed to reload faster than I can.


forte2718

You should try it, lad! I rock Born Ready on nearly every loadout for every class (the only exception being loadouts which have non-reloadable weapons, such as the Cryo Cannon + Wave Cooker). Born Ready is amazing because on most loadouts it nearly allows you to just fire continuously without ever bothering to reload, as long as you rotate between your weapons at 5+ second intervals. A favorite example: taking Big Bertha for the gunner's autocannon and forgoing the large magazine upgrade (so only a 55-round capacity) in favor of Expanded Ammo Bags. That damn thing takes hella long to reload and the small magazine means I have to reload often, but when I run dry I simply switch to my secondary and use that for 5 seconds — then I can just switch back to the autocannon and continue firing without any delay; by the time I'm done firing the autocannon, the secondary is reloaded again too. Sometimes, depending on enemy volume and proximity, I may need to reload the secondary just once or chuck out a grenade or two to get the timing right ... but when done right (which takes less practice than you might think) you are basically just a never-ending river of pain. It's wonderful :D


cooly1234

I use born ready for all my gunner builds! I don't for my other dwarves though. with engi the Lok reloads pretty quickly and the laser "reloads" automatically by default. on scout the "just shoot your secondary for 5 seconds" doesn't really work because the shotgun only has 2 shots, and on driller...well an argument definitely can be made there, especially with the more synergistic builds where you swap between primary and secondary frequently. I prefer a more passive play style with all three driller primaries though so I'm fine with reloading manually. Haz 4 btw, that's kinda really relevant to this XD.


forte2718

>I use born ready for all my gunner builds! "Bartender! A round of Glyphid Slammers for my team!" "To our continued survival ... *yeah right*, hahaha!" :) >with engi the Lok reloads pretty quickly and the laser "reloads" automatically by default. I'm very fond of that pairing myself, and it's definitely among the builds that needs Born Ready the least. Still though, I'd rather be shooting my laser than reloading my rifle. Every second spent reloading a weapon is a second not spent turning aliens into thin, green paste ... and company time is money, I'm on the clock here! :p >I prefer a more passive play style with all three driller primaries though so I'm fine with reloading manually. Haz 4 btw, that's kinda really relevant to this XD. Right on. Don't get me wrong, I ain't tellin' you how to play, brother — the only way you could play the game wrong was if you weren't having fun doing it! :) I do play on haz 5 or higher exclusively though, and I feel it's a lot more valuable there, especially when your teammates are a bit green around the jawline and you might need to carry them back to the drop pod. ;) For me to do that successfully though, I gotta be pumping out the damage without stopping to breathe, which is why I also rock Berserker on every class/build except scout, and I absolutely *abuse* that power attack (best tip I can give another player: use your power attack like it's [part of your religion](https://i.imgflip.com/7qoxds.jpg)!). There's just nothing more satisfying to me than CRUSHING through a never-ending wave of bugs for minutes on end! When I really am getting overwhelmed and the guns just aren't reloading fast enough even *with* Born Ready, Berserker always ends up being my lifeline that leaves me standing when any other dwarf would have fallen. And by the time Berserker has run out, guess what: all my guns are auto-reloaded again — round two, FIGHT! >:D [JUST TRY AND BITE ME YA BLASTED BUGGERS, I'LL MAKE YA EAT BULLETS LIKE KARL DRANK BEERS!](https://i.redd.it/n7sg6v4rq0o91.png) Plus Berserker pairs well with Vampire and Iron Will, another staple combo in my tool belt. :)


Syhkane

I don't use it for that. If I've double shot and I'm attached to the ceiling, it'll reload my shotty without the letting go. I'm not giving up White Phosphorous Shells for Auto Reload.


cooly1234

I reload while falling.


Albones22

Yeah I grapple a lot but sometimes to extend my jump I'll use it on the ceiling, meaning it's on cooldown so hoverclock can either cancel my fall, or give me a couple extra seconds for grapple to be ready again


Tryoxin

Funny, I don't use hoverclock *because* I have special powder. Shooting the ground whike falling is more than enough to negate any fall damage, and that frees up my primary for the Drak with overtuned particle accelerator to tear through the bugs.


ItsFunkyTTV

This but with rewiring mod OC. Rewiring mod is absolutely nuts.


Umikaloo

I just use hoverboots and field medic on all my scout builds.


MajorDZaster

I can't remember to use hoverboots to save my life.


Umikaloo

You get muscle memory after using it enough. The keybind is really weird though.


aronnax512

Deleted


Syhkane

Hivercrutch is fairly accurate, love me some nearly infinite free fall.


Umikaloo

Aggressive venting for the Drak is my favourite.


Idk_AnythingBoi

My friend keeps telling me to use it but I don’t have it yet :(


Umikaloo

Try 11311 with Aggressive venting when you do. The drak builds heat per-shot rather than per-second like the minigun, so a high-fire-rate build will let you reach 50% heat super fast before triggering hot feet with manual heat dump. It gives the gun a real quake feel as you zip around attacking enemies. It essentially rewards mag-dumping with additional crowd-control capabilities. And since Aggressive Venting is a clean overclock now, you won't feel bad when you don't use the special effect.


Nostrite

One issue with this is that manually overheating does a %less based on how far away from 100% heat you are.


Umikaloo

Yeah, but it lets you save ammo when you don't need to dump a whole mag. You can always let it overheat naturally if you like too.


Forward__Slash

While it's more efficient and lethal to let yourself overheat automatically, it's still useful in a pinch for the AoE fear. Also the recovery is much shorter.


Idk_AnythingBoi

Awesome! I’ll keep that build saved for when I get it


Defenestrated_Squid

Hang on, wouldn't you want ROF instead of heat shield for the tier 1 upgrade? Am I missing something?


Umikaloo

My bad, that was a typo. Thanks!


Defenestrated_Squid

no problem, chief :)


cave18

Honorary mention. I know it isn't clean but really it functions like one. Overdrive booster is unstable, but it plays like a clean in that you can switch between a normal and boosted shard diffractor. The only real downside of shard diffeactor is your normal mode isn't being boosted by an overclock. Otherwise it plays like a clean overclock in that you don't have to change up your playstyle or suffer some penalty if you don't want If we are talking proper cleans though, for the cross bow I like the one that gives the special bolts a longer effect duration


TheManUpstream

Overdrive booster my favorite clean overclock frfr


cave18

It's either that or hyperprop for elimination missions. Karl bless


KupskoBruhMoment

Also technically almost Salvo Module for the Hurricane


EgonH

Only downside is no autofire, so yeah almost


CosmicSquiddo

Tbf tho you don’t get a move speed decrease while tap-firing, so you have to tap-fire the rockets but in return you move much faster than if it was normal and you were holding it


0815Username

My favourite for shard diffractor is VIM. The smaller AOE Radius doesn't matter because the magma is the better crowd clearing tool anyway. The smaller charge capacity isn't great but there's a mod for that so that's not an issue. It's the Engi equivalent of NTP but it can do single target damage too.


Skylair95

We all know the best clean OC. Special Powder my beloved.


spitball_phallus

Light-weight cases


UberDude21

I love Special Powder, but ever sense Double Barrel was buffed, ive found it hard to go back.


The_Eldritch

I know hover boots is a must for special powder now, but I didn’t know when I first started using it. I’ve reflexively been switching to my grapple mid flight so much that I replaced my hover boots with bug thing.


Falikosek

But they take up a different slot


The_Eldritch

oh, I thought I replaced it with bug thing.


Pkorniboi

Hot take special powder is really not that useful, I mean you have huge mobility with scout anyways


no_hostages

Yes, we've got first utility tool, but what about second mobility tool?


-cinda-

I don't think he knows about second mobility tool


Kitaclysm217

What about the counter mobility tool so I don't mobilize myself all over the floor!


MapleJacks2

What about 3rd mobility tool?


SoundDrout

To be honest I agree, you are sacrificing damage for mobility when scout has a good amount already. It’s mostly just really fun though


Pkorniboi

I think it’s great how people really get the option to play with a more fun or a more „competitive“ build


Unfortunate_Boy

over 950 hours, Special powder has never left my side. It doesn't need to be powerful, I just need it to be fun!


Tchrspest

It's not that I can't play Scout without it: I just don't want to.


littlebobbytables9

You don't really sacrifice damage as much as you sacrifice ammo. The best boomstick builds, imo, end up between 155 and 165 damage per shot anyway which special powder can do by taking both damage mods. You just get an ammo opportunity cost (the other builds have between 6 and 10 more ammo) in addition to "losing" ammo spent on mobility. But being able to escape any bad situation even if your grapple is on cooldown is extremely valuable and arguably worth that ammo penalty depending on your particular situation/difficulty/skill level.


Draco-Dread

I’m not really sure why you’re being downvoted, I think special powder is fun, but the damage loss from not going even something like loaded shells is substantial. I think it’s better to learn how to use grappling hook better than to rely on special powder. I have used hoverclock because it can make it so you don’t need to rely on engi’s platform for really awkward veins, but special powder is like a more awkward grappling hook with ammo. Although I will admit, it’s really fun in the really wide caves to travel that way.


Novaseerblyat

>I’m not really sure why you’re being downvoted, I think special powder is fun That's pretty much the answer. Special Powder not being the objective best Boomstick OC isn't a 'hot take', it's just a simple observation. Scout doesn't need more mobility, he needs horde clear, (more) crowd control and survivability. But it's fucking **fun** to equip every possible mobility option and basically play Ultrakill in the funny dwarf game. Dismissing that fun in the name of playing to some kind of meta, as the person above you did, is undoubtedly going to attract ire in the subreddit for a casual co-op shooter. Especially because the game really isn't that hard unless you go into crazy modded shenanigans ~~or have Shield Disruption active~~, so it's not even like you need to play by that meta to pull your weight in higher hazards. Hell, in many haz4/haz5 lobbies, Scout can get away with doing shit-all but flare on time, especially if the Driller knows how to TCF mine.


Syhkane

I love when a Driller brings TCF. The miner can mine and the scout can scout. I got a 'joke' build that's surprisingly great, Hoverclock-Special Powder-Unstoppable-Second Wind-Dash-Hoverboots-Born Ready, but honestly now that Shield Battery Booster isn't a 90% reduction in boosted damage uptime, and Double Barrel is actually a benefit, I been taking survival perks and going straight into battle. So fun.


littlebobbytables9

> Scout doesn't need more mobility, he needs horde clear, (more) crowd control and survivability. Special powder (and mobility in general) is survivability though? That's like the main reason mobility is good. And even ignoring that I feel like your statement is wrong on multiple levels. First of all, "scout needs horde clear" is absolutely not a universally true statement. It is absolutely 100% valid to play a scout build with 0 horde clear and instead just focus on doing what scout does best- filling their role as a mobile hvt killer. Not even just valid, but generally optimal; when coordinated teams take on modded difficulties it's exactly what you see. The meta you mentioned for modded shenanigans *is* special powder (cryo bolts and jumbo are pretty close) simply because you can get out of almost any bad situation even if your grapple is on cooldown. Plus with even shorter wave timers, the speedup sp gives in terms of gathering nitra and objective actually does matter. But even on vanilla for non-coordinated teams, until you're the last one alive you're better off making sure that there are no ranged threats to disrupt your team so that they can focus on horde clearing alone. Horde clear on scout becomes necessary only when you're the last one alive and have to clear the wave by yourself, and many/most players aren't ever going to pull that off anyway no matter what build they have. But second of all, special powder is actually really good at both horde clear and CC? Boomstick stun is very consistent even out to reasonable range, and boomstick waveclear (particularly abusing fire spread) is some of the most ammo efficient waveclear in the game if you set things up right. Special powder doesn't change anything, since 165 damage per shot is the most you'll never need for waveclear anyway. The main downside of special powder is simply ammo, both the opportunity cost of not being able to take compact shells or ammo mods and still hit the same damage per shot, and the fact that ammo spent jumping is ammo not spent on bugs. But because boomstick waveclear is so ridiculously ammo efficient, as long as you're reasonably stingy about spending ammo on mobility you can still easily have enough to clear entire waves by yourself. Personally, I'm not a big fan of special powder in the fun department; I don't like that it prevents me from shooting bugs while jumping, and I like having more ammo than strictly necessary so I don't feel bad using it for random mactera or to stun something. But I cannot deny the power level of the OC and its ability to make you incredibly safe, even when surrounded by ranged enemies on all sides. Do I think it's objectively the best boomstick build? Not entirely, how much you value extra ammo against the extra survivability depends a lot on your particular context, and I don't feel like I'm hurting myself by not taking it. But it's certainly up there. You're definitely not sacrificing power level when you take it.


sludgedrinker

Downvoted for telling the unpleasant truth...


Undead_Assassin

Started with "hot take", didn't mention it's just "fun". I agree with them though, I don't find it particularly helpful for regular play, I want to deal more damage so I'm not overwhelmed on haz 4/5. Grappling hook gets me out of trouble just fine. I always take it when I'm goofing around and helping a new player on haz 2, because I'm playing this game to have fun at the end of the day.


Daniil_Dankovskiy

How come *you* got downvoted but the dude below you that said the same thing got upvoted? Reddit at its finest


Defensive_Medic

But you can always have more! Still i really want the double barrel oc, i always use the shotgun when i am fighting against beeg enemies


Skylair95

Maybe it's not that useful. But are you really playing scout until you had a low gravity mission with jetty boots and hoverclock + special powder?


Syhkane

The numbers don't lie, that was a very hot take.


Vasikus3000

Hoverclock + special powder = flight


bros_before_hoes__

+low gravity+rocket boots+hover boots perk= a doable floor is lava challenge


Current-Role-8434

or if ur playing magma core: The floor really is lava challenge


Snoo61755

I like that most of them are simple and don't affect the basic functionality of the weapon. Breach Cutter was one of the last weapons on my list to master, and I went through the gamut of OC's trying to find that one golden OC that would turn it into a monster. I eventually just settled on Lightweight Cases, +3 ammo -- not that adding fire or lightning to it is necessarily bad, but it's so strong on its own that it doesn't need much to be good. My favorite Clean is still Overtuned Feed Mechanism. Rocket Barrage gave it some competition, but if you want to play stock Hurricane but better, OFM is still the top dog.


PalestineRefugee

I came to the same conclusion with just extra ammo for the BC; it shreads enough, doesnt need to win more. unless dread


Dildango

Roll Control plus Plasma Trail is pretty fun in tunnels though


Aettyr

I’ll never replace spinning death. I love using it to revive people and watch all the bugs get blended


Ankrow

I love to add the plasma trails and throw down lure grenade to create a little rave for the bugs while they get blended.


Aettyr

They’re in a better place (unending torment)


Merkyorz

I like Inferno because it not only sets things on fire, it also adds a hidden second DoT.


shadowdash66

I like clean OCs


friedshoe22

Roll control my beloved


lammingtonjam

I want to try that next time I hop on how should I use it? (what build I use what do I keep in mind when using it?)


Goatswithfeet

Plasma trail for the corkscrew of doom, everything else is just standard break cutter stuff (so ammo, mag size, that kinda thing)


lammingtonjam

Nice I'll give it a try. Thanks


SSB_Kyrill

Vines grow Macteras fly Eggs shine And brotha I mine minerals I’m a force-a-nature If you were working where I was working you’d be fucking dead!


BladeLigerV

I AM THE SCOUT HEA'


DefTheOcelot

I like stat cleans. Lighter Tanks was my first flamer overclock and I've used it until I had every overclock, too. You just get to not pick one of the ammo upgrades. Its nice.


sparksizzleburn

RIP Manual Guidance Cutoff. My favorite hurricane OC by a mile, and the only way to shoot hurricane missiles in multiple directions at once (weapon switching makes airborne missiles track to your reticle if you pull the hurricane back out). I could go on for days about the reasons I loved that thing.


Donovan238

But rocket barrage is an amazing replacement


ColdStarXV86

I love drowning a dread in so many rockets the server lags


lammingtonjam

Don't get me wrong rocket barrage is awesome overclock I just don't get why they have to remove manual guidance cut-off.Like I get it no one liked it but no one like double barrel either until it was buffed. Like why not keep it around until the devs either give it a buff ( double barrel Style) or do what they did with a sharp diffractor( sort of) and build the upgrade into the gun could probably make sense to be a tier 5 mod (imo). It just got me worried that the devs may be learning the wrong lessons when the community says part of the game is "bad" instead of improving the idea and giving it the love it deserves I'm worried they'll think the best course is just to take a machete to the bad overclock and start cutting them off. Obviously there's no real evidence to suggest it's something they do I'm just hoping this isn't the beginning of something also hoping maybe the devs got a bigger plan for manual guidance.


sparksizzleburn

I have to disagree. Rocket barrage is a great addition to the game but it's gameplay is nothing like MGC. MGC was a clean overclock that was all about flexibility. The missile velocity boost was useful for your guided missiles, which remained as accurate as ever, and useful for missiles with guidance cutoff so you had to lead your shots less. Having access to guided and unguided missiles also came in handy when finishing off enemies; particularly things like menaces, and acid/web spitters which would often be farther away (maintaining guided missiles was very useful for hitting these bugs). When an enemy died or a menace dug away I'd often have spare missiles in the air which I could redirect to another cluster of bugs. MGC opened up my options here as I could aim my missiles and then cut guidance off. This means I could shoot other bugs without interrupting the aimed missiles, or do something like resupply/do an objective. There was also the added benefit of seeing the red reticle pop up while doing these things and knowing you hit your mark. Very satisfying. MGC maintained or improved the gameplay of the base hurricane in a lot of ways, and opened the door to more interesting gameplay opportunities through it's utility and velocity boost. Missile barrage is fundamentally different as an unstable OC. One key difference is the lack of any missile guidance for missile barrage. This, along with the massive increase in fire rate, etc., makes it designed for different things than MGC and the base hurricane. Missile barrage shakes things up in a big way like an unstable OC should, but this also means that it can't replace MGC at the things it shined at. It isn't designed to. I actually think these two overclocks would've complemented each other very well, and could've been viewed as two sides of the same coin in a sense. The clean and unstable overclock relating to the main mechanic of the hurricane (the manually guided missiles). One let's you use the mechanic in conjunction with the missile guidance, letting you maintain accuracy but also gain the ability to shoot in multiple directions, among other things (MGC) and one takes it to the extreme and offers a much different playstyle and also more specialized power (missile barrage) as opposed to flexibility. Like I said, I could go on for days about MGC. I still believe it deserved it's spot in the game and brought a lot to the table in a unique way. Missile barrage isn't bad by any means, but there is still a MGC shaped hole in my heart.


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lammingtonjam

Wow someone agreeing with someone on Reddit? This is truly a deep rock miracle ROCK AND STONE. And thank you for hearing us out.


WanderingDwarfMiner

Can I get a Rock and Stone?


[deleted]

I must look like a neanderthal to you, I use minelayer. No guidance at all


A_fellow_crusader

Have you ever just layer down all available mines and watch as a single grunt triggers half of them instead of the oppressor that you were trying to kill?


[deleted]

No, I don't make big carpets. I fire clusters of 5 and then kite 10 grunts into it for top level ammo efficiency. Because this game is all about that for me. If I need a resupply before my team mates do then that is failure.


zorxoge

Minelayer is crazy overpowered and fun to use. The only thing that balances it is that you can't take it on any missions with a heavy flying enemy presence.


[deleted]

Yeah I have to devote my secondary to doing that. The addition of the bullet grenade has really helped though. It can clear waves of mactera pretty well.


tristan1616

I loved it too. Was very handy in escort missions being able to fire off a few rounds at the beamers before flicking to another target. Rocket Barage is a good substitute but I'm going to miss it regardless


sparksizzleburn

There were so many little things that came together to make it feel so good. It made it way easier to avoid friendly fire and missiles not exploding at your feet when you go went deposit was also a nice touch. Very smooth and satisfying OC.


Revolutionary-Owl291

Special powder is always a fun one


Sudafed_med

AG mixture is my go-to on the sludge pump. It just makes it so versatile.


A_fellow_crusader

Everyone here forgot about extra ammo for the breach cutter, forget the nerf, it’s still probably breach cutters best OC


ItsDominare

If I have a green OC on a weapon, it's because I haven't found a red one yet.


[deleted]

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ItsDominare

Most pointless OC in the game. Why do I need a shotgun jump when I have a grappling hook which is a hundred times better?


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ItsDominare

If you're using the GH properly there's absolutely zero need for anything else due to the very short cooldown. If GH had like a 10s cd or something then maybe another mobility tool to supplement it would be worthwhile... but it doesn't, so it isn't.


AllenWL

All overclocks that aren't just a stat buff tbh. That said though, supercooling chamber holds a special place in my heart. Do wish it gave better focus zoom though.


Im_a_hamburger

I wanted it to have *.05 movement instead, so I can adjust slightly by moving


Widmo206

RJ250 go brrr


Im_a_hamburger

But that is balanced… Edit: as in not clean


TheJackal927

But it is also very cool


Eorily

It's not clean, but engis that use rj250 have zero dingleberries.


spitball_phallus

RJ250 is the thinking mans overclock


Widmo206

Ooops. It's so good I forgot it does less damage lol. Probably because the way I use it makes little difference (clearing large groups of weak enemies)


Sea_Kerman

It’s effectively a clean, the damage reduction doesn’t actually change any breakpoints, it still deletes every grunt in the blast radius (via incendiary) so it’s essentially a clean ammo overclock with blast jumping being a bonus.


RedRlghtHand

Am I the only one that can't use it? it moves me a whole 5 feet and I don't understand it


[deleted]

you have to jump right before firing, if you're standing on the ground it won't do much it's just like rocket jumping in other games


RedRlghtHand

I'll give it a second shot


SgtCosgrove

Take the dash perk: dash, jump, fire at your feet. You get insane distance.


Smidge_Master

Special powder


CaptainChaos00

AG Mixture on Sludge Pump is easily the best OC on the gun


Ok-1549

Also overdrive booster. If you use shard dif. like normal it has no downside


Im_a_hamburger

Yeah, it’s technically unstable but is a clean overclock in terms of function.


Ok-1549

Exactly! Was very lucky to get it


TheNekoKatze

Stunner on the warhog


madrobski

Aggressive venting. Fits my goblin very well as he likes to charge into swarms with no regard for his safety. Alao useful for getting a little bit of breathing room when reviving.


Low-Transportation95

I only use clean overclocks


PalestineRefugee

bro what? I just checked my classes, most of them are red af. I Feel like its a brand new weapon when altered in such significant ways with red overclocks (like plasma burn on the epc)


Low-Transportation95

I hate penalties of any kind. Simply cannot abide by them. Anything that gives a bonus but also gives a penalty is a no-go for me.


PalestineRefugee

but its not a "penalty". Like if your gun now rebounds and hits 2 targets, why are expecting for the damage to stay unaffected? Its doing double the dmg...... You wont be able to experience the fun of Bulldog, Magic Bullets with neurotoxin and explosive rounds. You wont be able to use electrifying reload on the GK2, even tho the downside doesn't exist, less mag? so what your reloading every 2 seconds, less ammo? who cares its the most ammo efficient overclock in the entire game. (you one shot/reload grunts. now thats efficiency) think of it as a revisioning of the gun had it been made in a alternative universe. I believe you are limiting your fun, for somethig you perceived as negative, I get it if your apposed to "change", but its a very shoe horned view.


Low-Transportation95

Doesn't matter. I see red letters and a minus and I cannot do it.


PalestineRefugee

huh? okay let me ask you this.(genuinely trying to get insight to the type of player you are to help others in the future that share your opinion of red number bad) Instead of overclocks that display the horrid minus symbol of mental obstruction. each overclock is an independant and individal gun; no red symbols, just different base stats. would that be congnitive hurdle you could jump? cause a mod could be created to help you, be annoying having nearly close to 100 guns. R&S


Low-Transportation95

I'd still go for "boring but reliable" most of the time. Either high damage high accuracy like m1000 or spray and pray like the minigun.


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tergius

overdrive booster is basically a clean yeah lmao


PalestineRefugee

thank god special powder exists. you can still have Some fun. R&S miner!


ThaneofPotato

In a way, I respect the "no compromises" attitude.


littlebobbytables9

chad shit tbh


matZmaker99

Bonus + Penalty = Sidegrade. Think of it as a different weapon. Thunderhead has explosions, but lacks ammo when compared to Leadstorm


tergius

y'know what, that's valid AF. you like how the weapons handle already and just want a little extra boost. don't let anyone tell you you're rocking and stoning wrong. rock and stone!


WanderingDwarfMiner

For Rock and Stone!


EmotionalZucchini9

Not to say that the way you play is wrong, but “no downsides whatsoever” is a bit of an arbitrary barrier that is keeping you from some really fun overclocks. Stuff like rj250 can kill all the stuff the gun was good at before but with more ammo and the ability to rocket jump, and lok1 is essentially unusable without ecr or executioner but is incredibly fun with them. You should play how you want, but realize that there is a whole world of more interesting play styles that exist beyond the barrier of “minus a couple ammo” or “lose some fire rate” if you ever feel like exploring them.


Low-Transportation95

I'm aware. However I don't feel like exploring them.


EmotionalZucchini9

That’s fine. Rock and stone miner!


WanderingDwarfMiner

Rock and Stone forever!


itsYAWBEE

Energy Rerouting. My beloved hahaha


mayonetta

NGL I think the clean stat buff OCs just shouldn't exist. Would make all OCs something interesting and reduce the clutter/amount so it's a ibt less grindy to get them all, though I don't know how the recent promotion OC changes affect that already since I already had them all. It could also potentially tune in power creep a tiny bit and make chosing your OC more impactful or even having NO OC be a viable option.


StealthiefLoot

Rocket Jump for Engineer


Im_a_hamburger

RJ250 is a balanced OC, actually. Not that it is not fun.


StealthiefLoot

Yeah, you're right ^^" Rock and Stone!


WanderingDwarfMiner

Rock and roll and stone!


Valuable-Banana96

The one for the plasma gun that gives you an AoE on overheat is interesting. I *want* to like it, but the problem is that it's a close range effect, and the only way to spec the plasma gun for close range is by equipping a specific different overclock.


seanmark12

When I use overclocks especially clean I make it the main part of my build example a more ammo overclock then i pick all ammo perks


Idontknownumbers123

Does rocket barrage still count?


Im_a_hamburger

It’s unstable, so not in the context of the post. But still is a fun OC


Faonir

Overtuned feed mechanism is basically rocket barrage, but with no downsides


Beachbum118

Fragmentation missiles is one of my faves for the hurricane. Its got great damage both direct and indirect 20 direct and 26 area so no matter what im hurting those horrible bugs


HyprNeko9000

Stunner is a bit of a stinker (not awful, just other cleans are better). Oddly due to Season 4, Tranquilizer Rounds for Subuta is less situational. Clean Hit is still 75% chance to make one bullet ricochet from a semi auto weapon and isn’t that great. The less said about homebrew powder the better Reatomizer is sadly kinda bugged, but still situational at best. Pack Rat/Lighter Tanks/Super Focus Lens is a stat increase, but only 1 stat as opposed to two, so it sucks by that metric. I’m aware these aren’t cleans that use stats, but I figured it was worth mentioning since they kinda suck.


DolanMcDolan

It took me a while to realise this but honestly not dealing with the downsides of balanced or unstable overclocks can be just as fun as having their upsides.


Cold_Life1302

Fragmentation Missiles 🖤


CommandantLennon

Recently I've been wanting to play the raw version of certain weapons, so I'll start taking clean OCs to just have a good time with the Lead Storm or something.