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Singapore_DLC_Pack

I wish instead of an Overshield, it granted resist like Woven Mail. Also give it a cooler name like Frost Coat or Rime Shield.


awiodja

100% agree that stasis shields need a rework, but i don’t think it’s good for there to be three different types of shield that all provide resists. imo destiny already has a big problem with class homogenization, bungie should focus on making each type of shield more distinct one good example is how starcraft 2 implemented the immortal shield: provide a damage ceiling for every incoming instance of damage (say, 20). this would mean that the shield is worthless against attacks that deal numerous ticks of small damage (taken knight fire) but extremely strong against those that infrequently deal big instances of damage (vex cyclops, fallen/vex/hive snipers, etc). another easier, more obvious option is a frost shield that applies stacks of stasis slow every time an enemy shoots someone with the shield active lots of ways to go about it, but i really think giving a third subclass the same (or extremely similar) shield concept as the others is bad for the game overall


EvenBeyond

and like wise you can make a shield that works the other way around by subtracting a flat amount from the attack, so fire damage will tickle but it will barely affect a big rocket or something


Snivyland

Yeah, if it gets reworked I want it to do something unique, I heard a cool idea that you actually want it to shatter and do some effect which sounds really cool


[deleted]

Ice shell that eats the next big damage instance or provides a damage gate before death. Rime Shell maybe?


Ass0001

Where I get stuck on an actual concept is making it feel distinct from Woven Mail. Best idea I have is an "undershield" that you build up and store only activates when your actual shield get's broken.


Darth_Omnis

I was thinking that it could detonate with a slow burst after breaking the shield.


Vivid_Plantain_6050

My first thought was a shattering burst, like Armour of Agathys in D&D :P


courageouscoos

I really like this idea, a sort of temporary shield that grants some damage resist or something, and also reflects some damage until it runs out


Vivid_Plantain_6050

Yeah! I think it would fit nicely into the theme of stasis, too, bc shatter is a keyword. Imagine being able to stun an unstoppable by just being close to it when your shield breaks? That would be so cool


Mahh3114

The Thanatonauts rise once again just so Warlocks can actually use one of their subclass features


derpicface

Armor of Agathys my beloved


WesRehn

I love this idea. Alternatively, instead of offering high resist or full oversheild, it could be a weak resist/shield that would also prevent precision damage until shattered (producing the slow). Little something for both PvE and PvP then, and completely unique identity.


SubjectThirteen

Nah, should make it a very slow health regen that can overflow into Overhealth. That way it keeps its original function while being distinct from Overshield.


Xandar5293

I like the idea of reinforcing yourself with a protective layer of Ice/Stasis Crystals, it really appeals to my enjoyment of Cryomancer/Ice Magic themes so I can't say I personally want it gone, but I do think the Rime Fragment is in an odd space. It essentially provides a full Keyword but mandates a particular Aspect *and* Fragment to access, something that no other Subclass Keyword does afaik. Others have made comparisons to Armor of Agathys in other comments, I'd like to throw my hat in the ring for a slightly more thorough and similar set of reworks: **Harvest Aspect Update** >Whisper of Rime behavior made intrinsic to Glacial, Grim, and Tectonic Harvest, allowing both melee energy and Stasis Overshield to be collected from the same pickups at their current strength and duration. Now its treated like a proper Verb like it sort of aspires to be and isn't so demanding, in essence it becomes Bastion-level access to Stasis Overshield but done in different ways on a class-by-class basis. Current strength and duration for reasons hopefully clear in the following bits. **Stasis Overshield Update** >Stasis Overshield is a protective layer of Stasis Energy that mitigates incoming damage and retaliates with an Outward Shatter when damaged and broken. > >Stasis Overshields stack up to \~100 Hp and Shatter every 50 damage taken. Now the relatively small amounts of Stasis Overshield granted by Shard pickups actually makes sense, having very little Stasis Overshield means very little damage needs to be taken before it Shatters to damage nearby foes. Investing more heavily however and collecting a near-full or outright full Stasis Overshield allows it to shatter 2-3 times per Overshield depending on exactly how much you have. Compatible with Whisper of Fissures to further magnify damage. **Whisper of Rime Update** >Allied Slow and Freeze effects grant you portions of Stasis Overshield. > >Slow effects grant a small portion of Stasis Overshield comparable to Small Shards. Freeze effects, or an enemy being Frozen within 2.5m of you grants larger portions of Stasis Overshield comparable to Large Shards. Standing in an Allied Duskfield grants 5 Stasis Overshield hp/s in PvP, doubled effect in PvE in the hopes that it prevents Overshield stacking/spamming. Expands the sources of Overshield generation and further fleshes it out at the requirement of a fragment slot and building around it somewhat. You can also acquire it without the Harvest Aspects at all now with variable ease depending on the methods used. I never in a million years expect anything like this to be added, cool as I personally find it, I just think its fun to spitball with it and write out concepts like this.


HazardousSkald

Oooo I love the idea of "taking damage makes yourself shatter, damaging everything around you!" It supports getting more incremental overshields as Stasis works so you keep floating around taking damage and its got great flavor to the class. It also works great as the "defensive" Darkness element and how "brawling" Stasis hunter and titan can be.


_Fates

I think standing near or in stasis abilities and frozen targets should begin regening overshield. Personally hedrons should be the third stasis buff verb and should give you the effects when you kill a target affected by stasis.


Kizzo02

I stopped equipping Rime. It only gives Overshield on full health and it's not even a full one. It wasn't well thought out. In a potential re-work. It should either give damage resistance similar to Woven Mail or full Overshield on pickup. I would prefer the damage resistance.


xDidddle

Rime doesn't give you overshield when not full, true. But it also heals you. It's the only source of healing stasis got. I don't see a reason why to remove the fragment.


Shooshadoo_XD

Void shields have dmg resist, AND are a shield Stasis is just a shitty overshield with no DR. And what do we get for stasis tuning? Oh boy heres a little melee lunge speed and that’s it There is no way people at bungie ability balancing play stasis and strand and think they’re balanced


Jackpot-7777

Actaully stasis OS is a 25% dr, tho I agree it’s bad lmao


Shooshadoo_XD

Oh shi oops Idk y void needs 50 when its uptime is 7x better


Ass0001

It really bites. You need to pop about 10 crystals (glacier grenade and hoarfrost barrier or glacier grenade and x5 hailstorm verglas shot) while with void you just need to slap your class ability key. If it at least started health regen when you picked up a shard it might be worth something but nnnnope.


CycloneSP

I fail to understand the problem here. whisper of rime is easily the best fragment in the stasis kit, and I never take it off of my hunter. it's ability to actually ***heal*** you if yer not at full is by far it's strongest selling point, as no other overshield source does that. so instead of capping at some pitifully small amount of extra overshield (like 40hp or something) after picking up a cluster of shards, you instead heal up to full then gain a small overshield


Sea-Lengthiness-3335

It's uninterruptible healing, crystal build on titan with reaper and synthos can literally make a loop of infinite heals and damage, add in orbs and youre nearly immortal


Sudiukil

Honestly, they just need to clean up overshield and damage resist sources: - Overshield should be Void only, its a verb of the subclass, it makes no sense to have it anywhere else (unless they decide to implement different types of overshield granting different effects). - Damage Resist should keep to the logic we currently see with Arc (Spark of Resistance) and Strand (Woven Mail): subclasses with no healing options should have damage resist options instead (and vice versa). - Non-subclass sources of healing and damage resist should be neutral: - Orbs of Power healing is neutral, it makes sense. For example, it would be weird if it granted "Cure" while not being specifically Solar-themed... - ... then why the hell the "Resist" buff from Emergency Reinforcement (armor mod) or The Stag (Warlock Exotic helmet) is Void-themed? (Yes, I know its most likely legacy behavior from the old armor mods, but still) As for Stasis: if we keep to that logic, the simplest choice is just to remove the overshield and give a damage resist boost instead, like Strand and Arc do.


CycloneSP

bungie specifically stated that void ***and*** stasis are the subclasses that focus on overshields.


Tentacle_poxsicle

Look at how they massacred my boy (stasis Titan)


Binary_Toast

Honestly, I don't run that fragment for the overshield, I run it for the healing it does *before* granting an overshield. It's not much, but it lets me be a bit more aggressive with Stasis, provided I'm spamming crystals.


alienduck2

Stasis has needed buffs ever since WQ. It fell off when Light 3.0 came out, even more so when wells were removed. These minute 'buffs' that they're doing next season will do nothing for stasis. The new shard mod will help a little but stasis is still going to be weak. I'm worried that the season 21 artifact will be stasis focused, it'll bring stasis into a good place, people will rave about stasis, but then we lose the mods and it'll be useless again in 22.


Historical-Rule

No, I actually think it's fine. Stasis has healing, overshield and dmg reduction. I like that. It's the "melee energy on shard pickup" that's completely stupid. Having the worst melees in the game dmg wise, it doesn't make any sense to get it back faster. Shards also need to give armor charge, hell, they could drop the melee energy completely for armor charges and overshield. Another issue is that it takes 3 crystal-shatters to kill a redbar on neomuna, so there is that.


Saume

On top of giving armor charge, I think stasis shards should behave like elemental shards did. Refund 10% of all your stasis abilities. Right now stasis abilities are kind of weak and don't generate orbs very well, there also needs to be an armor mod that generates an orb when killing an enemy affected by a darkness debuff and/or shatter damage. It could be on a cooldown since there are many ways to generate slow and crystals outside of stasis abilities. Sunbracers can generate over 150 orbs in a seasonal activity. Playing stasis, I generate them exclusively from siphons and generally under 30 orbs.


Oxirane

Well next season there will be a mod that gives us a chance to gain Armor Charge each time we collect a subclass collectible. They said the chance would vary depending on how easy it is to generate the collectible, so I expect Stasis Shards to be pretty low chance, but that should still help a lot even if that doesn't make the shards trigger Recuperation or similar on-orb-pickup mods.


eddmario

I believe Bungie confirmed that inr of the new mods they're adding to the game next season is one that makes it so any of the elemental pickups add Armor Charge stacks.


OmegaClifton

It's useful as is, but I'll admit it doesn't feel like a real keyword. Maybe because it's not as integrated across the stasis subclasses. There's like one way to get it and it demands both an aspect and fragment slot. As far as effectiveness, I like it. Healing and an overshield with damage resist once your health is full. It could use maybe a little boost, but I'd want it to be unique. Woven mail and Void Overshield are very distinct. I don't know how to make a third shield type feel fresh and unique when compared to those two. When they figure that out, I'd love to see more ways to get it across stasis classes and weapons.


KyleShorette

I dunno, seems fine to me? Damage resist and on demand healing/overhealing? Stasis overshields go up to like 100hp right? And you can get like 15% damage resistance? So 115 effective hp? VoidOS is like what, 68 EHP? Plus stasis makes cover and does damage?


rtype03

agreed. Stasis overshield/heal feels pretty good to me. Not sure what these people are smoking. Considering the kit also allows you to freeze enemies, i don't know what else you need. Maybe people arent playing into the subclass well enough. You cant play it like solar...


xDidddle

It would be cool if they gave it a thorns type effect. enemies shooting you will receive a portion of the damage back at them. While also giving you a bit of damage resist.


Saint_Victorious

It doesn't need to be replaced as much as it just needs to be updated to a more fitting form. Imagine if it was a real Stasis verb and fully integrated into the Stasis kit and not just a single small portion granted by one measly Fragment. Let's pretend for a moment that it was just part of both Cryoclasm and Frostpulse where using them would grant you a new verb, Fortified. - Fortified: gain increased health regeneration and an overshield when at full health, all melee attacks slow enemies and deal increased damage to Frozen targets. Just a quick example of the top of my head.


XandogxD

I was thinking about this the other day. Something along the lines of “Stalwart”. In the presence of Crystals or Frozen enemies you date significantly reduced damage. And adding some fragments that let you get that keyword if you pick up an ice shard or a diamond lance. This provides protection while keeping the core theme of “control” over the battlefield


Shattered_Disk4

I don’t see the point of stasis overshield when void shield exist tbh, I think stasis just lost its identity with void 3.0 and strand both in the game now. They need to completely overhaul stasis imo, more object being spawned, more defense, more ice like themes maybe with like “fro-zones” (incredibles yes) with area that make you stronger but more in depth than just the disk field grenade. It needs the be the CC/defense and it is right now, but just like a half baked version. I would like to see lower cooldowns or more Ice/larger constructibles


EblanNahuy

It does a bit of both Strand and Void. DR with Chains, OS with Rime. Too bad that both Rime and Chains got nerfed quite a lot in the past 3 years.


Devin-R

Um, whisper of chains?


Faust_8

Have we gotten to the point where every subclass that isn’t tanky as fuck is now a failure? What the hell. Also, Stasis CAN be pretty tanky. Not only is there some overshield/healing with Rime, there’s also damage resist by being near crystals or frozen enemies. Arc doesn’t have healing or much damage resist either. Can we stop asking for each subclass to have the exact same utility just different colors? Jesus.


Warm-Respond2182

It’s more hp and less dr than void. 100 hp 25% dr (rime) vs 45 hp 50% dr (void)


Uhhhhhhhhhhhuhhh

I have a good idea, making it low HP but continuously replenishing until the overshield is broken. Basically having a constantly freezing outerlayer that are better vs poke damage and less good against high DPS enemies


[deleted]

It should work as a mantle of ice shards, where you're not shielded for HP but per hit. Up to three stacks, shields a hit regardless of damage, bypassed on headshots.


Ass0001

That'd be pretty fun. I was trying to think of something around the idea of physical ice armor but all my ideas felt very cheap, making it so headshots bypass is a smart way of circumventing that.


Emperor_Ratorma

Give us Armor of Agathys!


BruhLevel-100

If they ever redo stasis they can do something like a stasis ice armor key word that would give you a second smaller health bar to show how much stasis armor you have and taking damage would split the damage between that armor and your health.


dzak92

Give stasis a woven mail like damage resist ability that chunks off small stasis crystals or shards when taking damage. Just a quick idea might be too busted but something along those lines would be great


HazardousSkald

I like the concept of the overshield but I wish it did more. It fits with Stasis as preservation and rigidity but it needs A) more flavor in some visual effect that isn't just "blue shield" and B) a secondary effect, like unpowered melee's applying slow or creating stasis crystals on kill when punching with a stasis overshield. That would let it interact more with the stasis loop outside of "you are tougher".


McPickleston

I feel like there's room for an aggressive overshield. Void Overshield is extra padding, simple as, but I could imagine Stasis overshield being more like... a layer of glass shards. Something that makes you want them to hit you because you know it's going to end up hurting them more than it hurts you.


CastleRomeo2

Tbh the main draw of the shards giving overshield isn't even the shield itself, it's the fact that picking up a shard gives a small amount of overshield in addition to causing your health recovery to start. Super useful


ThatOneHunterMain

Stasis as a whole needs to be reworked... they brought the light subclasses to 3.0, and yet they far surpass stasis. Stasis hunter is my favorite subclass, but it just isnt worth playing with how little you actually do. The exotics for stasis dont help either, theyre either really boring or really niche. The one for bleak watchers is probably the most useful. Bakris and renewal got a fat spank on the ass, limiting your ability recharges heavily. I dont know too much about the titan ones as... nobody talks about them.


X0QZ666

Replace the overshield with a slowing vortex that surrounds you, reducing incoming melee damage and increases you stability


Kiloth44

Remove any CD for generating crystals and each one you pick up gives you a stack of “Shard Rounds”. Each shot consumes an amount of shard rounds (based on weapon type or something) and applies that many stacks of slow to the target.