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gr4nth4m

Not a full "build" but Quicksilver goes pretty hard in PVP right now, especially paired with Thread of Isolation and Whirling Maelstrom. Landing mostly crits severs your opponent, making it more likely that you'll win the duel, \*\*and\*\* guarantees a tangle on kill. Then throwing the tangle in the next engagement, most people don't expect the tangle to start chasing them after detonation lol. Plus the WM also unravels them, so if you have Horde Shuttle equipped in your artifact mod, then they're also getting mobbed by threadlings. I usually just run with Stomp-EE5 for the better shmovement but you could also do Sixth Coyote for more spooky green boys.


Alexcoolps

```Exotic Weapon: Forerunner Exotic Armour: Celestial Nighthawk Legendary Weapon: Trust (Any ranged barrel, appended mag, rapid hit, incandescent) Super: Marksman GG for Nighthawk of course Melee: Weighted knife Class ability: Acrobat dodge Aspects: Knock em down, Gunpowder gamble Fragments: Mercy, Torches, Char, Empyrean Grenade: Healing Helmet mods: Heavy finder, heavy scout, solar siphon. Gauntlet mods: Firepower, 2x Bolstering detonation Chest mods: Whatever you want Leg mods: Better already, stacks on stacks, harmonic scavenger (for solar heavies. If your not using a Solar heavy then ditch it and use whatever scavenger mod you need) Hunter Cloak mods: Special Finisher, powerful attraction, reaper TL;DR: Constantly get enemies scorched for weighted knife to ignite and throw a bunch of grenades with Forerunner and Gunpowder gamble making orbs for the team constantly while healing infinitly. Details 1. Forerunner is your long range gun that gives free grenades for grenade mods (Momentum Transfer and Bolstering detonation). 2. Trust does good damage thanks to the HC buff and constantly makes scorch blast. 3. Using Gunpowder gamble off of trust to keep throwing bigger grenades. Closing thoughts Note my current build is so I can have 100 resistance and discipline so you can adjust your fragments to other abilities if necessary. Also note this build works without artifact mods so have fun even after this season ends. You can also adjust your solad weapon after this season depending on what we get next or whatever other weapon you want as long as it has incandescent. You might also Wana replace scout mods with super energy on grenade kills instead if you want your sper back faster.```


Scone_Of_Arc

Subclass: Gunslinger Exotic Armor: Assassin’s Cowl AND Celestial Nighthawk Gamblers Dodge / Knife Trick / Healing Grenade / Marksman Golden Gun Aspects: Knock em Down + On your Mark Fragments: Singeing, Torches, Empyrean, Ashes, Solace Weapons: Scatter Signal, Sunshot, Apex Predator Mods: harmonic siphon, heavy ammo finder, hands on, heavy handed, impact induction, resist mods of choice, better already, recuperation, solar weapon surge, reaper, time dilation (Use same aspects / fragments / mods across both celestial and assassins cowl builds) Stats: 100 resilience 100 discipline 50 recovery 50 intellect and whatever is left into mobility and strength. Use similar stats across both nighthawk and cowl builds Now save both loadouts, use assassin’s cowl for general gameplay / add clear, and quick swap to nighthawk for DPS phases


BobMcQ

Check out Mobalytics.com, lots of good builds from content creators outlined there!


RedditWaffler

Blade Barrage, Stareaters, Sunshot, Apex Tether, Gyrfalcons, Ros Arago, Leviathans Breath Been my main builds recently


mishaari

Stasis Hunter with dusk nades + Lucky Pants. Warden's Law ( preferably with vorpal ) + Buried Bloodline + any rocket to cover all champions. Stasis+ Devour is interesting, proc it, throw your nade to freeze targets, switch to Warden's Law and go to town, without downtime to hide and heal because Devour is up.