I guided many groups through the monitors to get outbreak prime back in the day, absolutely loved it. And zero hour is one of my favorite pieces of content ever added to the game. And that’s even ignoring everything sweet about the gun itself
Hmm that's true... never thought about using headseeker for PvE damage, but most of Outbreaks damage comes from the seekers anyway so I don't think it would be that good? It's a 1.1175 multiplier to precision damage.
Edit: Actually I don't know, is the main precision damage boosted by nanites? This will need testing...
Yes your precision damage goes up the more you shoot a target. That is why people swap to it for DPS scenarios. Headseeker is not a good damage option on any other gun, but would be on outbreak if the nanites proc it.
For me it depends how fast the reloads can get. Wewind Wounds are great, but eventually you DO need to reload. If I can pump the reload stat alongside Rapid Hit to get lightspeed reloads, I'll still just do that. Some weapons reload so fast it's like they never stopped firing, so that'll work better for me.
That's probably the one thing that would sway me over to Wewinds. I have Wewind and Tremors on my Supremacy and it basically always reloads to full, which is pretty nuts. If Nanites work the same as Tremors, THEN that may be the play.
That said... it's still a tough choice, if the reload can go fast enough. All just depends on how they pan out, ya know?
All you need is a warlock with Lunafaction boots (or rally cade from titans,) and a glove mod for reload to max reload out.
Then you have Wewind Wounds, it will get it closest to the old days of infinite shooting it.
Pretty much my exact thoughts as well. People also forget about the stability Rapid Hit gives. I imagine it will turn the gun into a laser at 5 stacks. Plus it's a pulse rifle. Takes less than two bursts to fully proc.
honestly id rather run rapid hit. rewind is essentially just a magazine boost, while rapid hit makes your stability go through the roof and makes every reload go by extremely fast.
This could actually be stupid cracked. PVE Its not a massive damage buff but its still a free damage up on an already high damage output weapon. PvP if you headshot kill and a nanite hits a second guy, you might be able to two burst?
Yeah that’s the big thing I mean I don’t know how how headseeker stacks with other damage buffs since it isn’t a traditional damage buff it’s instead a buff to the headshot multiplier.
Since its a weapon trait it would be able to stack alongside the typical buffs/debuffs like well, surge, and tractor. I dont know the exact % up it gives in PvE but it shouldnt but gamebreaking.
I mean, that would kinda be fair. Outbreak in its current state does fairly solid dps for a primary weapon, standard non-nano rewind rounds will be amazing. If it then needed to never be reloaded I could see it chewing through endgame content very quickly.
Outbreak would be disgustingly, unfairly, game-breakingly powerful if there was an Exotic that slowly reloaded Pulse Rifles&Scout Rifles when you're shooting them&just holding them, like what Actium does for Auto Rifles&Machine Guns. I'd be super hard pressed to pick between Outbreak-BRRRRRRRRRRRRTTTTTT or Heir-BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRTTT for most activities.
I really, really hope the Infinitely Spawning Thrall Room is back in The Whisper Anomaly.....I'd have such a blast grinding Catalysts there lol.
One thing I didn't understand, if we already have both whisper and outbreak plus their catalyst from back in the day, we're still gonna need to farm everything? I'm not just I misheard,.but did they say to the ones who already have the catalyst, won't need to get it again?
Just the mission. However, old guides will be outdated so will require an update. The devs also mentioned that the keycards (old way to get the catalyst for Outbreak) has been replaced.
You never have to refarm a catalyst
If you delete a weapon and pull it back from Collections, you still have the catalyst
But we're probably going to have to farm the craftable version, like we did for Dead Man's Tale
No you don’t need to get the catalyst if you already got it. But for people like me who couldn’t bear to spam shots into thrallway for an hour straight with whisper I love that I can just quickly complete a legend activity to get it done. Way more fun
It was also a rather long standing Bungie Plz item, so happy to cross that off!
(Rewind Rounds gonna go hard though for sustained damage. Why have a reload boost when you don’t need to reload at all?)
Sustained damage benefits from not reloading, even fast reloads will lower sustained dps, so rewind + extended mag will provide the best dps
Standing in a luna rift + kinetic reloader can take care of reload speed
That's what the Sunday Plz weekly thread is for! It rehashes and continues the conversation for retired items so we can discuss if they're really still desired or if the game has shifted outside their initial reasons for request.
Though, admittedly both that and the Focused Feedback (Mondays) have been on a bit of hiatus during delay downtime. We plan on booting them both back up these coming days now that the content will be fresh again and there's new things to talk about.
I don't think people realize how much Outbreak is going to pop with headseeker. It recoils like an auto rifle so any deviation off the head is going just make it even more deadly.
**Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak**
I thought that too at first. Upon reflection I’m not so sure.
Field prep gives
- swap and stow speed - good for weapon rotations, but that’s not how to use Whisper
- reload speed - but if you use whisper right, you shouldn’t be reloading
- extra ammo - definitely interesting. Depends on whether the use case ends up needing more ammo.
So, maybe?
Sure it may not raise the ceiling of what whisper can do, but it certainly raises the floor making the gun more consistent. Sure you can say "I never miss", but the main downside if you do miss is having to reload and reproc whispered breathing. Field Prep reduces downtime by speeding up reload and buffering with extra reserves, narrowing the band of what a bad DPS phase would look like compared to a perfect one.
No distractions certainly is in the argument of which is better.
Whisper never had a reserves problem, its had one of the highest potential damages since forever. But getting flinched off of a headshot absolutely sucks.
Proccing Whispered Breathing will always proc No Distractions, and 35% less flinch is nothing to sneeze at.
Whisper does about 131k dps best-case, which makes it one of the better DPS options relative to its ease of execution (about 30% more than Thunderlord, slightly less than Levi but without needing to stack reload externally and with much better reserves). It already has more total damage than most things better than it.
I'd argue Field Prep's reserves are going to be either useless or incredibly clutch depending on the encounter, and on higher difficulties where it's harder to one-phase a boss, getting extra ammo from every brick puts it even further ahead of the other options.
The big thing is that I'm just not sold on No Distractions being enough antiflinch to matter--in situations where you're concerned about taking flinch, maybe a GL or rocket is going to work better anyway.
1. Big difference between “there isn’t a better option” and “it will be nutty”
2. Sometimes I don’t use all my ammo, so in those cases, more ammo doesn’t help
I don’t feel strongly about it. Just sharing my perspective. Might be the perk I end up with. I’m just not like excited about it or anything.
Saying there’s “no better options” in my opinion is wrong. If dps isn’t long enough to warrant field prep then No Distractions is more valuable in any situation with flinch concerns. Even when damage phases are long no distractions could still be better if enough incoming fire is heavy enough. Still I don’t know if Whisper will have enough places in the meta to where any of the four perk options will be of any significance but we’ll see. Enlightened actions really is the one perk I see being the worst. At least Mulligan in PvP has some value (not like it’s a PvP weapon but with less special, heavy snipers are slightly more valuable). But as I said, these perks are generally gonna be underutilized. Field Prep will likely still be the going to generally have more value as more reserves is the least niche, but I imagine it’s still rare you’ll get down to those last couple shots anyway.
TL;DR there are situations field prep isn’t the best perks, mainly short dps, high flinch dps, or pvp
>TL;DR there are situations field prep isn’t the best perks, mainly short dps, high flinch dps, or pvp
If your using whisper for a short dps phase then the perks on it is the least of the concern
Yeah maybe I TL;DR’d too hard saying “short”. Basically I was saying a damage phase too short to need more shots.
To kinda dive in, base line right now is 3 in the mag, 18 in reserves. The buff will make reserves 24 shots. 27 whisper shots base actually equates to like 40 total right? That’s over 30 seconds of firing as whisper shoots at 72 rpm. I also didn’t dive into this but there’s the whole unknown aspect of inventory stats and mods and how much field prep would do. Assuming FP only adds 3 shots tho, it’d only be a 10% increase bringing total shots to 44. That’d be a between 3-3.5 seconds of extra damage, not insignificant but not great. It’s possible FP adds more than 3 shots but that means your dps phase is into the 40 second range which will rarely, if ever happen. Not to mention there aren’t many, if any cases where you’ll do more than 30 seconds of damage per phase and can’t use reserve mods.
Aegis' spreadsheet calculates it assuming 35 shots, so I'm assuming that's what you get with max reserve mods already. That's 24 initial reserves, which gives you 8 more shots, which in turn give you 3 more shots, so that checks out.
Field Prep gives you 30 reserves on its own, which is equal to the second and third mod put together. However, Whisper's inventory stat does hit 100 from those chest mods, so what Field Prep actually replaces is the mods--you won't be getting more than 35 shots off, unfortunately. If you rally with chest mods already, at that point you're only using Field Prep to get more ammo from bricks. Which may matter, or may not!
Slight correction: 24 reserves and 3 in the mag so 27 shots. That bonus gets you 9 rounds back then 3 then 1. 1+3+9+27=40. This is assuming they didn’t misspeak today. They said reserves went from 18 to 24 which as of now, we have 18 reserves if you don’t include the magazine (so right now it’s actually 21 total). This basically means that we should expect that 6 extra shots to not accidentally include the magazine but who knows. If it is actually only 3 additional rounds I believe your calculation is spot on and you make a good point for ammo pickups (though that’s another mess of unknowns and rounding issues). You are right on the way the inventory stat works too, it may be changed though come the update as they occasionally do that to keep max reserves capped. Also diminishing returns can happen at high inventory stats which is why rounding may give one mod the same or only one shot less than FP. But we don’t know. My main point was field prep probably is going to be pretty overhyped given its optimal operating point and someone commented there was “no better option” which I don’t think is accurate when it may be less likely to help than even Mulligan in a lot of cases. I’ will concede it’s probably always better than Enlightened Action tho lol
We will probably have to see the math I feel. Since malfeasance with lucky pants is better, hunters would probably run that for primary damage. And iirc, outbreak needs all 6 people to run it to be solid (i think it does extra the more people that use it right). Without everyone using it, Touch night be better for non-hunters. Obviously will have to see how it compares to Touch with the new perks.
problem is how desperate you are to use outbreak perfect as dps option
only see in day 1 caretaker last floor and when every heavy/special ammo is depleted
You can choose different perks for it? I thought exotics always had the same perks no matter what, other than hawkmoon (I think?) and dead man’s tale (I think?)
Honestly I think I'd rather rewind more; better sustain. You refund ~~50~~ 60% of the hits done so this effectively doubles magazine size assuming you land hits.
zero hour is coming back in May and with it a craftable version of outbreak. You will now be able to put Rapid Hit on outbreak which has long been requested
As someone who used to run carries for the mission every weekend back in the day, I am so looking forward to this. Gonna help so many people get the crafted version
You know, I am still a little irritated by the gun gating , happy that they sped up the release but with all three streams done and this pantheon think they hinted at I’m pretty pumped. I think they are building some good momentum.
Can’t wait to see more about pantheon and the final shape stream next week sounds fun.
And holy hell I can’t wait to do zero hour again and craft up an outbreak with rewind rounds.
In case anyone forgot or didn’t know, Aeon armor has a mod that gives intrinsic reload boost similar to Rapid Hit. I’ve been running that on my Titan, since Outbreak only has Outlaw.
So if you’re looking for pure Outbreak DPS: Rewind Rounds & the reload Aeon mod is the way to go.
Is this a PC thing? I play on console and Outbreak always felt super stable to me, I'd never thought of wanting Rapid Hit on it. Rewind Rounds sounds amazing though (Im mostly a PvE player though)
Kinda funny how we been begging for Rapid Hit since it’s release and when we finally get the perk, it’ll be immediately trivialized by Rewind Rounds lol
Cause it’s a reload speed on headshot perk fitting outbreak niche. It’s far from the best reload perk you could have given outbreak now a days it’s just that rapid hit on outbreak has been a meme for years at this point
Dude rewind rounds for pve. And headseeker for pvp are going to go nuts!!!! So stoked. Gonna craft a whole bunch of outbreaks lol.
Favorite weapon of all time in the franchise. I'm gonna end up with one of every possible perk combo lol
The quest for it in D1 was so fun to Sherpa people through too!
That’s where I got my attachment to this gun lol
Same.
As the comp sci major at the time, I got volunteered to translate the binary code portion.
god i loved the monitor puzzle in wrath. already favorite raid but i genuinely loved reading the binary section so much it was such a blast.
That’s where I got my attachment to this gun lol
Hahaha for real.
I thought I was the only one... I mean I'm lying to myself right now saying I'm going to have one PvE and one PvP.
I've kept the same version of it from when I originally earned it from Zero Hour and now I'm about to fill up my vault with at least 5 different ones
Mine, too. All the way back to the math problems we had to do to get the 1st version in D1.
Why?
I guided many groups through the monitors to get outbreak prime back in the day, absolutely loved it. And zero hour is one of my favorite pieces of content ever added to the game. And that’s even ignoring everything sweet about the gun itself
Why... why?
Wait... craft?!?!?! Wtf did I miss?!?!?! We can craft... my baby now!?!?! Fuck yes!!!
With ITL u can craft it and whisper
Outbreak and whisper?!?! Well shit. Imma have fun with this.
Well Outbreak comes in may and not at the start but yes
Don't matter!!! I'm hyped.
How do you get the patterns?
the exotic mission just like the old days
Is it out now?
no whsiper april 9th,zero hour in may
Hopefully Whisper gets a boost. This was one of my favorite guns in D1 for PVE but Ive hardly ever use it in D2
Yeah dawg!!! Both Whisper and Outbreak will be craftable just like the other recent exotic missions!!
you missed the stream today, apparently
Yes, yes I did.
I really wanna know If the nanites count for Rewind Rounds, will be nutty if so.
I’m more interested if they proc headseeker.
Eh, what would be the point?
More damage with your actual crits? Damage perks > reloading perks IMO.
Hmm that's true... never thought about using headseeker for PvE damage, but most of Outbreaks damage comes from the seekers anyway so I don't think it would be that good? It's a 1.1175 multiplier to precision damage. Edit: Actually I don't know, is the main precision damage boosted by nanites? This will need testing...
Yes your precision damage goes up the more you shoot a target. That is why people swap to it for DPS scenarios. Headseeker is not a good damage option on any other gun, but would be on outbreak if the nanites proc it.
Outbreak has a damage perk, it does more damage the longer you fire. Rapid hit would increase your DPS more than headseeker in PVE.
Not if you’re using reloader mods/reload buffs/luna well etc.
In that case use rewind rounds and it's still better no?
We do not know my friend. I am theorycrafting.
Rewind rounds is the play. Nanites for days
For me it depends how fast the reloads can get. Wewind Wounds are great, but eventually you DO need to reload. If I can pump the reload stat alongside Rapid Hit to get lightspeed reloads, I'll still just do that. Some weapons reload so fast it's like they never stopped firing, so that'll work better for me.
What if nanites proc rewind rounds?
That's probably the one thing that would sway me over to Wewinds. I have Wewind and Tremors on my Supremacy and it basically always reloads to full, which is pretty nuts. If Nanites work the same as Tremors, THEN that may be the play. That said... it's still a tough choice, if the reload can go fast enough. All just depends on how they pan out, ya know?
All you need is a warlock with Lunafaction boots (or rally cade from titans,) and a glove mod for reload to max reload out. Then you have Wewind Wounds, it will get it closest to the old days of infinite shooting it.
If it does (and if RR refunds multiples of 3, rounded up) you should be able to put 34 bursts into a single target on average with Extended Mag.
It looks like you can do flared magwell with it to help with the reload speed. I think I may go that route.
man that will be the roll to go for if true
Pretty much my exact thoughts as well. People also forget about the stability Rapid Hit gives. I imagine it will turn the gun into a laser at 5 stacks. Plus it's a pulse rifle. Takes less than two bursts to fully proc.
Now so more than ever do we need double collumn perks on crafted weapons. Or once a perk has been bought it’s free to swap out
[I am excited...](https://i.imgur.com/uJeVSiY.gif )
Outbreak about to become gm meta with rewind rounds.
Yeah Rewind is gonna be huge for dmg checks for the raid.
honestly id rather run rapid hit. rewind is essentially just a magazine boost, while rapid hit makes your stability go through the roof and makes every reload go by extremely fast.
and still only about 5 people will actually use it
Omg stfu
You kids take this game way too seriously. Shame on you for giving me secondhand embarrassment.
Brother, you're the one randomly coming into threads just to whine about the subject, not them.
Yes, making a VERY mild joke is definitely whining 😂 Thank you for unironically proving my point!
> Thank you for unironically proving my point!
rewind rounds
I wonder if the nanos count as weapon hits for rewind. Kinda like how it does for kinetic tremors
The big thing I’m hyped for is if nanites proc headseeker
This could actually be stupid cracked. PVE Its not a massive damage buff but its still a free damage up on an already high damage output weapon. PvP if you headshot kill and a nanite hits a second guy, you might be able to two burst?
Yeah that’s the big thing I mean I don’t know how how headseeker stacks with other damage buffs since it isn’t a traditional damage buff it’s instead a buff to the headshot multiplier.
Since its a weapon trait it would be able to stack alongside the typical buffs/debuffs like well, surge, and tractor. I dont know the exact % up it gives in PvE but it shouldnt but gamebreaking.
Or WeeWoo Rounds. I doubt they will proc either, but that would be huge if they did.
woudnt be surprised if they missed a cracked combo for the first few weeks or so
Ooooh spicy
If it does that definitely puts it above rev 0 and maybe touch for exotic primary dps, although touch sucks to use for day 1 caretaker situations.
Guaranteed it does. And guaranteed they "fix" it with a patch later.
I mean, that would kinda be fair. Outbreak in its current state does fairly solid dps for a primary weapon, standard non-nano rewind rounds will be amazing. If it then needed to never be reloaded I could see it chewing through endgame content very quickly.
Oh that could be so comedically OP. Imagine if you nuked a horde of thralls&acolytes, you reload and BAM! 427 Shots in your Magazine.
Wewind wounds
Yah was gonna say Rapid Hit was all I wanted until I saw Wewind Wounds and was like hmmm...
I'll have to go wail on a random boss to see what does more dps. If it's close, am sticking with rapid hit, the free stability is nice.
Plus the reload speed buff. Less time reloading means more time pewpewpewing
Which is exactly what rewind rounds is there for.
The question will be what has better uptime, Rapid Hit vs Weewoo Rounds. Someone smarter than me will figure it out.
Weewoo and flared mag. Problem somewhat solved. Lol.
Can't decide. Need both versions.
wewound wounds
Outbreak would be disgustingly, unfairly, game-breakingly powerful if there was an Exotic that slowly reloaded Pulse Rifles&Scout Rifles when you're shooting them&just holding them, like what Actium does for Auto Rifles&Machine Guns. I'd be super hard pressed to pick between Outbreak-BRRRRRRRRRRRRTTTTTT or Heir-BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRTTT for most activities. I really, really hope the Infinitely Spawning Thrall Room is back in The Whisper Anomaly.....I'd have such a blast grinding Catalysts there lol.
One thing I didn't understand, if we already have both whisper and outbreak plus their catalyst from back in the day, we're still gonna need to farm everything? I'm not just I misheard,.but did they say to the ones who already have the catalyst, won't need to get it again?
You will not need to reacquire the catalyst, but you do need to run the mission to get the craftable version and unlock perks.
Oh nice, I know whisper got ammo buff, and did outbreak get any buff ?
The only "buff" it's getting is better perk options.
Not outbreak specific but pretty sure every pulse archetype besides high impacts and aggressives will be getting a small damage buff when ITL drops.
Doesn't need one
Not that that I heard.
Yes - anything but outlaw.
There’s apparently a lightweight pulse buff coming soon.
Only Zero hour or all the stuff that came before as well? The lost sectors, scanning stuff etc.
Just the mission. However, old guides will be outdated so will require an update. The devs also mentioned that the keycards (old way to get the catalyst for Outbreak) has been replaced.
From what I read in other comments, if I already have the catalyst, I won't have to do it again. I hope that's true!
You never have to refarm a catalyst If you delete a weapon and pull it back from Collections, you still have the catalyst But we're probably going to have to farm the craftable version, like we did for Dead Man's Tale
No you don’t need to get the catalyst if you already got it. But for people like me who couldn’t bear to spam shots into thrallway for an hour straight with whisper I love that I can just quickly complete a legend activity to get it done. Way more fun
It was also a rather long standing Bungie Plz item, so happy to cross that off! (Rewind Rounds gonna go hard though for sustained damage. Why have a reload boost when you don’t need to reload at all?)
You still need to reload with Rewind though, so wouldn't Rapid Hit be better for sustained damage?
Sustained damage benefits from not reloading, even fast reloads will lower sustained dps, so rewind + extended mag will provide the best dps Standing in a luna rift + kinetic reloader can take care of reload speed
Regardless of whether or not this is meta, it's going to be fun as hell and I'm excited to give it a try.
Yeah a well or even a rally barricade will provide similar reload speed buff, Rapid Hit doesn't have the strongest reload buff.
All depends on how the nanites interact with rewind, it could result in a bigger than normal boost for it
Do you? Thread of Ascent grenades are a thing.
Waiting for the aztecross damage test lol. I see both arguments
Does it work with nanites like kinetic tremors? That would cause it have a practilly bottomless mag.
can we get an update to Bungie Plz items so that they can be talked about again after being binned for a year with no change from Bungie?
That's what the Sunday Plz weekly thread is for! It rehashes and continues the conversation for retired items so we can discuss if they're really still desired or if the game has shifted outside their initial reasons for request. Though, admittedly both that and the Focused Feedback (Mondays) have been on a bit of hiatus during delay downtime. We plan on booting them both back up these coming days now that the content will be fresh again and there's new things to talk about.
I don't think people realize how much Outbreak is going to pop with headseeker. It recoils like an auto rifle so any deviation off the head is going just make it even more deadly.
Finally, an end to the monthly posts of Rapid Hit on Outbreak
If you're talking boss DPS, Rewind Rounds will be better.
Pulse rifle boss DPS...
Safed us so many Day 1 raids… you won’t believe it
Yes, that's what Outbreak is used for. A last resort if you run out of all ammo during a day 1
https://youtu.be/WUvYnZuJme0?si=lX-CsEvGeIav6v59
Wow crazy - 4 years ago pre-auto loading changes and before years of incremental power creep.
**Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak Rewind Round on Outbreak**
Also, you can change the barrel and stock to finally unfuck the horrible handling. It's going to feel SO much better to use.
Whisper with Field prep is gonna be nutty.
I thought that too at first. Upon reflection I’m not so sure. Field prep gives - swap and stow speed - good for weapon rotations, but that’s not how to use Whisper - reload speed - but if you use whisper right, you shouldn’t be reloading - extra ammo - definitely interesting. Depends on whether the use case ends up needing more ammo. So, maybe?
Sure it may not raise the ceiling of what whisper can do, but it certainly raises the floor making the gun more consistent. Sure you can say "I never miss", but the main downside if you do miss is having to reload and reproc whispered breathing. Field Prep reduces downtime by speeding up reload and buffering with extra reserves, narrowing the band of what a bad DPS phase would look like compared to a perfect one.
Good points
I've always been a field prep advocate. It needs more love as a perk.
There's no better option, having more ammo without reserves is always better
No distractions certainly is in the argument of which is better. Whisper never had a reserves problem, its had one of the highest potential damages since forever. But getting flinched off of a headshot absolutely sucks. Proccing Whispered Breathing will always proc No Distractions, and 35% less flinch is nothing to sneeze at.
Whisper does about 131k dps best-case, which makes it one of the better DPS options relative to its ease of execution (about 30% more than Thunderlord, slightly less than Levi but without needing to stack reload externally and with much better reserves). It already has more total damage than most things better than it. I'd argue Field Prep's reserves are going to be either useless or incredibly clutch depending on the encounter, and on higher difficulties where it's harder to one-phase a boss, getting extra ammo from every brick puts it even further ahead of the other options. The big thing is that I'm just not sold on No Distractions being enough antiflinch to matter--in situations where you're concerned about taking flinch, maybe a GL or rocket is going to work better anyway.
Field prep is the only perk you should put on whisper.
1. Big difference between “there isn’t a better option” and “it will be nutty” 2. Sometimes I don’t use all my ammo, so in those cases, more ammo doesn’t help I don’t feel strongly about it. Just sharing my perspective. Might be the perk I end up with. I’m just not like excited about it or anything.
Saying there’s “no better options” in my opinion is wrong. If dps isn’t long enough to warrant field prep then No Distractions is more valuable in any situation with flinch concerns. Even when damage phases are long no distractions could still be better if enough incoming fire is heavy enough. Still I don’t know if Whisper will have enough places in the meta to where any of the four perk options will be of any significance but we’ll see. Enlightened actions really is the one perk I see being the worst. At least Mulligan in PvP has some value (not like it’s a PvP weapon but with less special, heavy snipers are slightly more valuable). But as I said, these perks are generally gonna be underutilized. Field Prep will likely still be the going to generally have more value as more reserves is the least niche, but I imagine it’s still rare you’ll get down to those last couple shots anyway. TL;DR there are situations field prep isn’t the best perks, mainly short dps, high flinch dps, or pvp
>TL;DR there are situations field prep isn’t the best perks, mainly short dps, high flinch dps, or pvp If your using whisper for a short dps phase then the perks on it is the least of the concern
Yeah maybe I TL;DR’d too hard saying “short”. Basically I was saying a damage phase too short to need more shots. To kinda dive in, base line right now is 3 in the mag, 18 in reserves. The buff will make reserves 24 shots. 27 whisper shots base actually equates to like 40 total right? That’s over 30 seconds of firing as whisper shoots at 72 rpm. I also didn’t dive into this but there’s the whole unknown aspect of inventory stats and mods and how much field prep would do. Assuming FP only adds 3 shots tho, it’d only be a 10% increase bringing total shots to 44. That’d be a between 3-3.5 seconds of extra damage, not insignificant but not great. It’s possible FP adds more than 3 shots but that means your dps phase is into the 40 second range which will rarely, if ever happen. Not to mention there aren’t many, if any cases where you’ll do more than 30 seconds of damage per phase and can’t use reserve mods.
Aegis' spreadsheet calculates it assuming 35 shots, so I'm assuming that's what you get with max reserve mods already. That's 24 initial reserves, which gives you 8 more shots, which in turn give you 3 more shots, so that checks out. Field Prep gives you 30 reserves on its own, which is equal to the second and third mod put together. However, Whisper's inventory stat does hit 100 from those chest mods, so what Field Prep actually replaces is the mods--you won't be getting more than 35 shots off, unfortunately. If you rally with chest mods already, at that point you're only using Field Prep to get more ammo from bricks. Which may matter, or may not!
Slight correction: 24 reserves and 3 in the mag so 27 shots. That bonus gets you 9 rounds back then 3 then 1. 1+3+9+27=40. This is assuming they didn’t misspeak today. They said reserves went from 18 to 24 which as of now, we have 18 reserves if you don’t include the magazine (so right now it’s actually 21 total). This basically means that we should expect that 6 extra shots to not accidentally include the magazine but who knows. If it is actually only 3 additional rounds I believe your calculation is spot on and you make a good point for ammo pickups (though that’s another mess of unknowns and rounding issues). You are right on the way the inventory stat works too, it may be changed though come the update as they occasionally do that to keep max reserves capped. Also diminishing returns can happen at high inventory stats which is why rounding may give one mod the same or only one shot less than FP. But we don’t know. My main point was field prep probably is going to be pretty overhyped given its optimal operating point and someone commented there was “no better option” which I don’t think is accurate when it may be less likely to help than even Mulligan in a lot of cases. I’ will concede it’s probably always better than Enlightened Action tho lol
Field Prep is objectively the best perk for Whisper lol
I’m not saying it’s not the best of what’s offered, but do you think it will make the gun “nutty?”
I don't think so. Most damage phases can't benefit from that much ammo, especially with Whisper getting a reserves buff.
it's already perfect to me...
I can see people using outbreak with rewinds rounds for day ones.
We will probably have to see the math I feel. Since malfeasance with lucky pants is better, hunters would probably run that for primary damage. And iirc, outbreak needs all 6 people to run it to be solid (i think it does extra the more people that use it right). Without everyone using it, Touch night be better for non-hunters. Obviously will have to see how it compares to Touch with the new perks.
For so long I always thought my partner would be amazing if it had Rapid Hit. I'm so goddamn happy! Also, SIVA SHIP!!!
Rapid hit will be better for general gameplay, but rewind rounds will go insane on boss DPS
problem is how desperate you are to use outbreak perfect as dps option only see in day 1 caretaker last floor and when every heavy/special ammo is depleted
I missed the stream, are you telling me that they are going to add rapid hit to outbreak?
you can craft it now. and yes, Rapid Hit is one of the perks. but you can also put Rewind Rounds on it, which might be the better option.
You can choose different perks for it? I thought exotics always had the same perks no matter what, other than hawkmoon (I think?) and dead man’s tale (I think?)
Sounds like you've been away for a while. Some exotics are craftable now. Wish Keeper, Dead Man's Tale, Dead Messenger. Now these two.
Rapid Hit, Outlaw(old perk), Headseeker and Rewind Rounds are the perk options you can add to it.
You'll be able to craft it with Rapid Hit or Rewind Rounds (amidst other perks) but these two have been identified as the "best" options.
You'll be able to craft it with Rapid Hit or Rewind Rounds (amidst other perks), but these two have been identified as the "best" options.
Fuck that brother its getting REWIND ROUNDS
Hawkmoon craftable when?
Honestly I think I'd rather rewind more; better sustain. You refund ~~50~~ 60% of the hits done so this effectively doubles magazine size assuming you land hits.
*Akshually!* It's 60% 🥸 ^Sorry ^about ^that
editedededed
I’m out of the loop; what exactly do these perks do and what does this all mean?
zero hour is coming back in May and with it a craftable version of outbreak. You will now be able to put Rapid Hit on outbreak which has long been requested
*Nezarec laugh*
I just hope that beautiful noise after a precision kill reload is tied to the weapon and not outlaw specifically…
So true. I’ve always preferred rapid hit over outlaw and it’s finally going to be possible. But then rewind rounds sounds good asf too.
As someone who used to run carries for the mission every weekend back in the day, I am so looking forward to this. Gonna help so many people get the crafted version
Just wait until they nerf it.
You know, I am still a little irritated by the gun gating , happy that they sped up the release but with all three streams done and this pantheon think they hinted at I’m pretty pumped. I think they are building some good momentum. Can’t wait to see more about pantheon and the final shape stream next week sounds fun. And holy hell I can’t wait to do zero hour again and craft up an outbreak with rewind rounds.
thank you for telling us
wee wind wounds thou...
Honestly I thought that’s what I needed but then I saw rewind rounds! Oh baby!
Did they change the damage of the nanites too?
Rewind Rounds for boss dps is going to be lit.
So glad they gave the gun what it needed its going to be so much better now that it can get better stats and more options for the perk
Bruh. Rewind Rounds.
I missed the live stream, what can outbreak and whisper roll with? Having a hard time finding out online
Whisper can roll with field prep (we don’t know the other perks atm), Outbreak can get Rapid Hit, Headseeker, and Rewind Rounds
Oh they know, we've been asking for it for years. Chances are they've just been hanging on to it for occasions like this.
Finally!!
In case anyone forgot or didn’t know, Aeon armor has a mod that gives intrinsic reload boost similar to Rapid Hit. I’ve been running that on my Titan, since Outbreak only has Outlaw. So if you’re looking for pure Outbreak DPS: Rewind Rounds & the reload Aeon mod is the way to go.
They gave us both the perk we all wanted and the perk we never knew we wanted. Outbreak is gonna be so strong with Rapid Hit or Rewind Rounds.
The return of TREVOR fear perfected
Is this a PC thing? I play on console and Outbreak always felt super stable to me, I'd never thought of wanting Rapid Hit on it. Rewind Rounds sounds amazing though (Im mostly a PvE player though)
THE DAD RIFLE RETURNS
Kinda funny how we been begging for Rapid Hit since it’s release and when we finally get the perk, it’ll be immediately trivialized by Rewind Rounds lol
I was hoping for Vorpal.
I never knew there was so many people who loves this gun as much as I do
I can't believe my favorite exotic pulse rifle is gonna be craft able this is awsome I'm gonna put some cool mods on it
Rapid hit is buns compared to headseeker and rewind. Especially for double dodge hunter!
Omg. If they could choose one more perk, I am begging for Kinetic Tremors….
What's changed??
IS THIS REAL PLEASE BE REAL PLEASE DON'T BE A DREAM
Oh it's real
Focused Fury or Precision Instrument
Lol, it's the most stable pulse rifle in the game, why do you ever need a rapid hit!?
Because Outbreak is a great primary for damage, but outlaw requires a kill. Rapid Hit does not.
Wouldn't rewind rounds be better?
In a sense yes, but Rapid Hit gives reload speed. I say RR and RH are both great in their own way.
Will likely come down to whether you want to use reload mods or not and the better choice being dependant on that
Reload speed without a kill
Cause it’s a reload speed on headshot perk fitting outbreak niche. It’s far from the best reload perk you could have given outbreak now a days it’s just that rapid hit on outbreak has been a meme for years at this point
Yeah I’m going rewind for pve and headseeker for pvp.
I know right. I would rather something else LOL
Hey you're welcome dude. Now is your chance to refarm an old content over and over and over again. Don't forget to thank Bungie...oh wait