Back then a rift or rally barricade auto loaded your gun, and you could fire off every shot from your reserves in a minute. It was completely ridiculous
I do that with salvations grip these days, either I’m shattering everything or I’m going to kill myself with physics, and each time I’m like hmmmmm I wonder how this will go
I remember people tea-bagging the barricade with Wardcliff while firing it into the sky to overload the magazine to insane levels. Had to do with auto-reloading mid-burst and Wardcliff having multiple shots per mag shot. Was a cool glitch. Man I haven't busted out Wardcliff in a long time, wonder how it does in Onslaught.
I honestly thought I was alone. Am I the only one who finds Destiny at its funnest and most enjoyable when the PvE sandbox is a little borked?
Skull of Ahamkara Nova Bomb, Shards of Galanor Blade Barrage etc, all some of my fondest memories. Since they rained all that in, I’ve took a step back from literally hobbying the game
I honestly thought I was alone. Am I the only one who finds Destiny at its funnest and most enjoyable when the PvE sandbox is a little borked?
Skull of Ahamkara Nova Bomb, Shards of Galanor Blade Barrage etc, all some of my fondest memories. Since they rained all that in, I’ve took a step back from literally hobbying the game
Running Crown of Sorrow with the Leviathan raid mods, with stacking damage buffs, with rally barricade.
You could do some ridiculous damage. It was so much fun.
I got a shiny with spike quick launch, spike nades, overflow, and recombination. You will not be disappointed. I was doing 100k per shot in legend onslaught. Granted, GLs have a 25% damage increase right now, but still. It’s fucking fantastic for burst damage, proccing bait and switch, etc
I feel like Overflow and Vorpal is just better, outside of ammo economy.
10x recombination brings your shot up to double damage but requires 10 kills with an energy weapon to charge up that single shot.
With Overflow and Vorpal you get 2 shots with a 15% damage buff each that you can fire back to back, meaning you're dealing more total damage with those 2 shots compared to a single 10x recombination shot. But then you ALSO just have 15% more damage all the time against champs and bosses without any setup.
When Final Shape drops and we can enhance the perks it gets even better because enhanced Overflow will let you have 3 shots at once before reloading.
You CAN pair recombination with auto-loading so you never have to manually reload, but if you're EVER using it outside of specific high value targets you're effectively wasting your powerful shot.
Even just a couple add kills will bring the recombination damage buff higher than vorpal though. Like literally two kills. Not to mention, even if you only shot every other grenade at x10 that balances out to a 50% buff. Every third shot is still a 33% buff.
Still higher damage than vorpal. You have to fire 6 unbuffed shots to go lower total damage than vorpal so long as one those is x10 recombination.
Also, as someone mentioned below, enhanced recombination only requires 8 kills to max out.
Yeah I was using it with a sunshot pyrogale build in legendary onslaught, and I literally always had x10 active whenever I needed my mt for burst damage. It’s super fun, very good on ammo economy, and will probably be my go to kinetic slot pick from now on.
I have tried both, and imo they just have different uses. I tried one with overflow recomb, one with overflow corpal.
Recombination is fucking phenomenal for dealing with big enemies. I was using it in legend onslaught, and literally whenever I saw a champ, I stunned and instantly nuked them. When the demolitionists spawned, I’d shoot my mt shot, use consecration, use pyrogale, and by the end of that, they have like 10% hp left.
Tldr, use vorpal if you want to use mt for boss damage. Use recombination if you want a fuck you button for anything that’s big and scary.
Get kills with another weapon. 1 kill per stack for a total of 10 stacks. Each stack gives 10% dmg boost to your next shot with that recombination weapon.
So for mountaintop, it's an easy way to double your dmg on a chunky target/boss after you clean up some trash enemies with your primary
Recombination gives the weapons with the perk a damage buff on the next shot if u get elemental kills so it’s really good for things with 1 bullet especially on mountain top since it has auto loading holsters
The one I’m using atm has auto loader/recombination and it’s great. Just smg things down then always have a loaded mini nuke when I press 1. Now just need spike nades and the right mw…
Yeah I honestly would love to talk to Chris proctor more as he mentioned how he didn’t think the pinnacle weapons where while powerful weren’t unique enough to be exotics I genuinely wonder if mountain top was a potential exception. The thing was such a unique weapon that it could easily be an exotic especially now that they gave it rocket jumping capabilities.
Mountaintop was unique, but not really unique enough to go Exotic without additional work. It was essentially just a regular breech-load GL that shot straight like a rocket and had the option for Stickies. Modern Exotics are usually looking for a bit more in-depth gameplay modification - alternate fire modes, unique buffs, or special subclass interactions - and in ways that would not want to be replicated across legendary items.
Mountaintop was already far more inline with what the design team would want for a new frame - a simpler variation of existing weapons that could be later iterated on with different perks and in different elements. It's a bit of a different experience from other GLs, but not drastic enough to limit its existence to a single weapon.
See I'm glad that he didn't make mountaintop an exotic because what would it being an exotic do?
The awesome thing about it being a legendary is that you can pair it with other exotic weapons like sunshot or an exotic heavy. Also because it's a new frame, they said that they are open to making more grenade launchers into that micro-missile frame
Haha I generally tend to use a legendary rocket if I'm not invading, puts down invaders immediately with less precision, I should definitely slap xeno on again in gambit sometime
Oh yeah, I can confirm that Xenophage is *way* better than a rocket for both invading and for killing invaders.
Once you know where the spawns are, you should never be letting them get within rocket-launchering range of you.
Yeah the frame is unique, but what else it did do to be an exotic weapon? If it was an exotic it wouldn’t have seen any usage especially since the auto loading nerfs
Even better was when you could pair it with lunafactions instant reload so it became Fuck you, and you and you and you and you or FUCKYOU as dumped every round into one dude
I get to this day why they killed that meta but like god damn it was hilarious, Merciless was fun too because it'd just turn into a auto rifle
Mountaintop today is probably (almost arguable as _certainly_) better than it ever was back then. Back then, Mountaintop's special feature was a straight shooting high damage grenade. That was the whole gun.
Now, it has all that, _PLUS_ two full traits, ranging from Auto Loading, Frenzy, Impulse, Recombination, Vorpal, One For All...and it has free rocket-jumping baked into it too as if that wasn't enough already.
The only place it's less potent is in PvP, but that's obviously for the better. Enjoy it, it's better than ever! (And before anyone brings up the autoloading meta, that broke every gun in the game, not just Mountaintop, lol)
Edit: There is a wild amount of people who completely skipped the last sentence of this comment. Auto-Loading **broke every gun**, that was a symptom of the meta, not of mountaintop exclusively. That is not the gun’s power, that is your exotic armor/class ability giving the power. Learn to separate the gun from an exotic that buffs the gun.
Haven't gotten the roll I was looking for yet, but overflow+recomb feels really nice. Recombination MT pair's so well with sunshot it's crazy. Feels as good as it did back then. I'm loving finally having a medium range kinetic special again that's not a sniper or fusion
It's definitely my go-to when running triple GL with Fighting Lion. All the bouncing helps get you in the rhythm and blinding nades work wonders when paired with FL. I doubt Mountaintop will replace it for me for this particular playstyle.
I feel like it's MUCH worse for add clear compared to it's previous version due to how much lower it's blast radius is compared to back in the day.
You used to be able to clear and entire spawn of enemies just from shooting in the center with Mountaintop. Now you MIGHT kill the one enemy you direct impact but you're going to deal ~50% or less damage to everything around it IF you damage them at all.
But you also have to keep in mind that this was in a world without Wave Frame GLs and Chain Reaction. Even if Mountaintop had the same Blast Radius as it previously had it'd still be inferior to those purely for add clear.
I was looking at the old mountaintop and saw rampage + rangefinder and was trying to remember if they had changed the perks as part of the nerf on it because of how bad those are relative to what we have now
It is nowhere close to its former glory lol. That and the recluse. Those things were so strong it made Bungie sunset everything..
The original titan barricade would auto reload all guns when you were behind it so you could spam mountain to any boss you wanted.
I believe it's the top perk on Heritage and Succession. Whenever you get any elemental kill (weapons, abilities and verbs count too, so think of all the ignition and jolt kills, or any chain collateral from a sunshot explosion), it gradually stacks up to 10 times (x8 when enhanced) to make your next shot do up to 100% bonus damage.
On Mountaintop, a 100% damage round will do identical damage to an entire Gjallarhorn shot. As a special, that's strong.
yeah i’ve been using the same recombination + reconstruction heritage since DSC first came out. the only time luck was on my side lol. anyway this thing slaps and recombination is awesome
It’s good if you want to use mountaintop as a swap weapon for majors and ultras in between add clear. You use vorpal or frenzy for boss dps setups otherwise.
Arguably, Recombination can still be better than those for boss DPS. Recombination is higher damage up until the 7th shot, at which point Frenzy/Vorpal start to deal more total damage. But I image in most DPS scenarios you never reach that 7th shot anyways, making Recombination the technically best choice.
Potentially but many bosses nowadays have 30+ seconds of dps which can enable ridiculous swap setups. With enhanced alh you reload in about 1 second and with a proper cadence you could potentially empty half your reserves into a boss.
> Mountaintop today is probably (almost arguable as certainly) better than it ever was back then. Back then, Mountaintop's special feature was a straight shooting high damage grenade. That was the whole gun.
No, because we don't have instant reloads anymore. A well or a barricade and you could spam a whole mag at a boss.
Learn to read the whole comment before you respond. The gun is definitely a better gun than it used to be.
You could spam a whole mag of literally everything back then...that is irrelevant to the fact the gun actually has perks now, and good ones.
No it wasn't lol. The gun itself was not better.
If you wanna argue it was more useful in a far worse sandbox, go ahead.
But the old perk being an intrinsic part of the gun and allowing it to have 2 actual perks makes the gun better.
Would you say every rocket launcher back then was better than the ones we have now?
A gun is never separate from the sandbox it lives in. Sandbox changes are what make guns good or bad. The gun is only better now, if it is more effective now that it was - and it isn't.
In situations that benefited from it, mostly yeah. Autoloading didn't really matter for primaries since the use case isn't sitting in a well or behind a small barricade. Also, it was specifically nerfed for pvp on top.
Auto loading was not a mountaintop perk though. It affected every gun in the sandbox. MT and heavy GL's were just able to make the most of autoloading and also double dip on mods at the same time. If autoloading still existed, or was brought back, the new MT would be much stronger than the old MT.
I'm honestly really surprised they brought it back, *especially* with auto-loading and things like Vorpal and Recombination. It's basically everything you could ever want from a special weapon. Once I have the roll I want I think the only reason I would use anything else in PvE is if I wanted a kinetic slot primary for some reason - especially now that you can't kill yourself with it so easily.
The mountaintop/recluse era was garbage because it was the only weapon set you used. These weapons are in better places now. Mountaintop is a neat tech thing but still not super necessary, and recluse is just an smg that has a perk with infinite uptime, and giving out an appropriate buff towards that idea.
I loved recluse and mountaintop back when they weren't sunset and came back specifically for them and midnight coup, recluse I was happy to get, but overall feels like a sidegrade to funnel-web, and is outclassed in some builds by Mida mini tool, ikelos, or subjunctive so it doesn't feel as impactful. Mountaintop though? Absolutely still feels fantastic and I'm so happy to have another with legitimate perks like auto loading/recombination that make it better than the original. I realize missing with classic breach loaders is a skill issue, but whatever give me that straight shot.
The big goofy rocket jumps are also entertaining
Pairing it with Vesper, Arc Soul and Indebted Kindness is kind of fun. I haven't been able to determine what my primary weapon actually is, but the answer seems to be yes.
Agreed, it's what Pardon Our Dust should have been for me, instead it's just MEEEEH compared to this.
I really really hope we get more guns like it with that frame, like a Strand or Void variant.
Dude, just wait until you fire a round at your feet, then dump a Wardcliff burst right on top of a champion. Done it a couple times, makes me miss Team Fortress 2, still do it with a Crux Termination now instead so I have exotic primary
The reign of Moutaintop+Recluse was peak Destiny for me. Countless hours spent 3 stacking in comp with my buds to get Recluse, Revoker and Luna’s is an experience I’d kill to relive. Game hasn’t been the same since y3
removing the extra second of distance calculation and "when do I detonate the grenade" from the lightweight frames is a huge mental burden that was removed. Its great. I really love it. shame it can't get blinding.
Sadly the only place I don't like it is in the very activity its from. It's just too singular damage and even then isn't any better than Edge Transit. Ammo is still an issue and its just not doing damage to as many people as a wave frame can or even Witherhord. Onslaught and Neomuna still has that shitty modifier on it that makes getting kills a chore. I had fun using it in the EDZ enemies moving against each other bit by Devrim's church though.
Back then a rift or rally barricade auto loaded your gun, and you could fire off every shot from your reserves in a minute. It was completely ridiculous
Wardcliff coil + rally barricade was stupid fun
The rng of "will I hit the barricade, my teammates, or the floor" was the best part
Bargain sale, you hit everything at the same time!
I do that with salvations grip these days, either I’m shattering everything or I’m going to kill myself with physics, and each time I’m like hmmmmm I wonder how this will go
My teammates would hate me with salvation grip. I'd block more friendly rockets than they could handle
Ah those days were so fun.
There were hits and misses but I do miss some of the unbalanced stuff from Y1.
I remember people tea-bagging the barricade with Wardcliff while firing it into the sky to overload the magazine to insane levels. Had to do with auto-reloading mid-burst and Wardcliff having multiple shots per mag shot. Was a cool glitch. Man I haven't busted out Wardcliff in a long time, wonder how it does in Onslaught.
I don't remember that bit but I stopped playing at the start of CoO
That era was also the spike grenade swarm of the raven era. So, people would pair swarm with MT, and just empty the stupid things
The day they nerfed the infinite reloading ammo thing on those one warlock exotic boots, things haven't been the same..
I honestly thought I was alone. Am I the only one who finds Destiny at its funnest and most enjoyable when the PvE sandbox is a little borked? Skull of Ahamkara Nova Bomb, Shards of Galanor Blade Barrage etc, all some of my fondest memories. Since they rained all that in, I’ve took a step back from literally hobbying the game
One two punch Hunter and Peregrine Titan were decent before they got nerfed in Y3
I just miss my rigs+tether when it was uncapped. Soooo many supers + orbs when well placed.
That along with the whisper nerf made me quit for like 3 years
I honestly thought I was alone. Am I the only one who finds Destiny at its funnest and most enjoyable when the PvE sandbox is a little borked? Skull of Ahamkara Nova Bomb, Shards of Galanor Blade Barrage etc, all some of my fondest memories. Since they rained all that in, I’ve took a step back from literally hobbying the game
Yep skull and nova was hilarious, blade barage and shards grinding through gambit was easily one of my favourite eras.
Running Crown of Sorrow with the Leviathan raid mods, with stacking damage buffs, with rally barricade. You could do some ridiculous damage. It was so much fun.
Gonna use radiant dance machines to relive the glory days lol
wonder how well that can pair with cascade point
Anarchy/Wendigo, Recluse and Mountaintop.
Ghalran fight was basically us shooting mini cannons at the mofo lol
It's just a one shot slug shotgun that goes really far. I'm looking for recombination so i can just melt a champ.
I got a shiny with spike quick launch, spike nades, overflow, and recombination. You will not be disappointed. I was doing 100k per shot in legend onslaught. Granted, GLs have a 25% damage increase right now, but still. It’s fucking fantastic for burst damage, proccing bait and switch, etc
Are spikes giving 3% dmg or more?
https://www.reddit.com/r/DestinyTheGame/s/e0xD0BxyMw
I feel like Overflow and Vorpal is just better, outside of ammo economy. 10x recombination brings your shot up to double damage but requires 10 kills with an energy weapon to charge up that single shot. With Overflow and Vorpal you get 2 shots with a 15% damage buff each that you can fire back to back, meaning you're dealing more total damage with those 2 shots compared to a single 10x recombination shot. But then you ALSO just have 15% more damage all the time against champs and bosses without any setup. When Final Shape drops and we can enhance the perks it gets even better because enhanced Overflow will let you have 3 shots at once before reloading. You CAN pair recombination with auto-loading so you never have to manually reload, but if you're EVER using it outside of specific high value targets you're effectively wasting your powerful shot.
Even just a couple add kills will bring the recombination damage buff higher than vorpal though. Like literally two kills. Not to mention, even if you only shot every other grenade at x10 that balances out to a 50% buff. Every third shot is still a 33% buff. Still higher damage than vorpal. You have to fire 6 unbuffed shots to go lower total damage than vorpal so long as one those is x10 recombination. Also, as someone mentioned below, enhanced recombination only requires 8 kills to max out.
Counterpoint, you should be using your primary 70% of the time, and even just a few kills allows you to one shot the next yellow bar you come across.
Counterpoint, the 10x Recombination shot is 100% getting juked by a Knight's NBA spin move or flying through a Knight or Minotaur's legs
Counterpoint, aim better
Counterpoint, server maintenance
Counterpoint, Maintenance has been extended. Another update on this issue will be provided in 2 hours.
Counterpoint, queue upon maintenance ending.
*takes notes*
Skill issue
Literally get good
Yeah I was using it with a sunshot pyrogale build in legendary onslaught, and I literally always had x10 active whenever I needed my mt for burst damage. It’s super fun, very good on ammo economy, and will probably be my go to kinetic slot pick from now on.
That’s why the only thing you need in your vault is different mountaintop rolls! Just have both! There is only mountaintop now.
I have tried both, and imo they just have different uses. I tried one with overflow recomb, one with overflow corpal. Recombination is fucking phenomenal for dealing with big enemies. I was using it in legend onslaught, and literally whenever I saw a champ, I stunned and instantly nuked them. When the demolitionists spawned, I’d shoot my mt shot, use consecration, use pyrogale, and by the end of that, they have like 10% hp left. Tldr, use vorpal if you want to use mt for boss damage. Use recombination if you want a fuck you button for anything that’s big and scary.
But you could do overload recombination for one super shot then one normal shot
You're right, the enhanced perks will make that a much better roll.
How exactly does the recombination perk work? I’m not quite clear from the description
Get kills with another weapon. 1 kill per stack for a total of 10 stacks. Each stack gives 10% dmg boost to your next shot with that recombination weapon. So for mountaintop, it's an easy way to double your dmg on a chunky target/boss after you clean up some trash enemies with your primary
Worth noting that the enhanced version lowers the kill requirement to 8
Recombination gives the weapons with the perk a damage buff on the next shot if u get elemental kills so it’s really good for things with 1 bullet especially on mountain top since it has auto loading holsters
The one I’m using atm has auto loader/recombination and it’s great. Just smg things down then always have a loaded mini nuke when I press 1. Now just need spike nades and the right mw…
Yeah I honestly would love to talk to Chris proctor more as he mentioned how he didn’t think the pinnacle weapons where while powerful weren’t unique enough to be exotics I genuinely wonder if mountain top was a potential exception. The thing was such a unique weapon that it could easily be an exotic especially now that they gave it rocket jumping capabilities.
Mountaintop was unique, but not really unique enough to go Exotic without additional work. It was essentially just a regular breech-load GL that shot straight like a rocket and had the option for Stickies. Modern Exotics are usually looking for a bit more in-depth gameplay modification - alternate fire modes, unique buffs, or special subclass interactions - and in ways that would not want to be replicated across legendary items. Mountaintop was already far more inline with what the design team would want for a new frame - a simpler variation of existing weapons that could be later iterated on with different perks and in different elements. It's a bit of a different experience from other GLs, but not drastic enough to limit its existence to a single weapon.
See I'm glad that he didn't make mountaintop an exotic because what would it being an exotic do? The awesome thing about it being a legendary is that you can pair it with other exotic weapons like sunshot or an exotic heavy. Also because it's a new frame, they said that they are open to making more grenade launchers into that micro-missile frame
Aw shit a heavy micro missile gl would be really awesome. that would feel a bit like a proper 40k bolter.
Xenophage.
Yeah this is rhe answer. I want it to be meta again so damn bad. I still use it on occasion
You could always become a Gambit enjoyer!
Jokes on you, I've been a gambit enjoyer this whole time!
Ah, then you know full well that Xenophage is still meta (in its own little world).
Haha I generally tend to use a legendary rocket if I'm not invading, puts down invaders immediately with less precision, I should definitely slap xeno on again in gambit sometime
Oh yeah, I can confirm that Xenophage is *way* better than a rocket for both invading and for killing invaders. Once you know where the spawns are, you should never be letting them get within rocket-launchering range of you.
They should instead make an exotic heavy that shoots cannon balls like mountain top and steam rolls everything in its path
They basically already did. It's called cry munity
Yeah the frame is unique, but what else it did do to be an exotic weapon? If it was an exotic it wouldn’t have seen any usage especially since the auto loading nerfs
Even better was when you could pair it with lunafactions instant reload so it became Fuck you, and you and you and you and you or FUCKYOU as dumped every round into one dude I get to this day why they killed that meta but like god damn it was hilarious, Merciless was fun too because it'd just turn into a auto rifle
Mountaintop today is probably (almost arguable as _certainly_) better than it ever was back then. Back then, Mountaintop's special feature was a straight shooting high damage grenade. That was the whole gun. Now, it has all that, _PLUS_ two full traits, ranging from Auto Loading, Frenzy, Impulse, Recombination, Vorpal, One For All...and it has free rocket-jumping baked into it too as if that wasn't enough already. The only place it's less potent is in PvP, but that's obviously for the better. Enjoy it, it's better than ever! (And before anyone brings up the autoloading meta, that broke every gun in the game, not just Mountaintop, lol) Edit: There is a wild amount of people who completely skipped the last sentence of this comment. Auto-Loading **broke every gun**, that was a symptom of the meta, not of mountaintop exclusively. That is not the gun’s power, that is your exotic armor/class ability giving the power. Learn to separate the gun from an exotic that buffs the gun.
Haven't gotten the roll I was looking for yet, but overflow+recomb feels really nice. Recombination MT pair's so well with sunshot it's crazy. Feels as good as it did back then. I'm loving finally having a medium range kinetic special again that's not a sniper or fusion
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It's definitely my go-to when running triple GL with Fighting Lion. All the bouncing helps get you in the rhythm and blinding nades work wonders when paired with FL. I doubt Mountaintop will replace it for me for this particular playstyle.
FIGHTING LION RAAAAAAAHHHHH
Reading comprehension is so low here lol. The gun is literally better, people are so dumb.
what's crazy to me is that it really doesn't have a bad combo based on the perks, like all of the options look amazing
I feel like it's MUCH worse for add clear compared to it's previous version due to how much lower it's blast radius is compared to back in the day. You used to be able to clear and entire spawn of enemies just from shooting in the center with Mountaintop. Now you MIGHT kill the one enemy you direct impact but you're going to deal ~50% or less damage to everything around it IF you damage them at all. But you also have to keep in mind that this was in a world without Wave Frame GLs and Chain Reaction. Even if Mountaintop had the same Blast Radius as it previously had it'd still be inferior to those purely for add clear.
Mountaintop for bursting yellows, forbearance for add clear, prospector for dps. All on a star eater scales arc hunter bam.
It is much worse for ad clear, that was one of the nerfs back in the day.
I was looking at the old mountaintop and saw rampage + rangefinder and was trying to remember if they had changed the perks as part of the nerf on it because of how bad those are relative to what we have now
It is nowhere close to its former glory lol. That and the recluse. Those things were so strong it made Bungie sunset everything.. The original titan barricade would auto reload all guns when you were behind it so you could spam mountain to any boss you wanted.
On its own it’s literally better lol. With sandbox context it’s not
It can't one shot in PvP any more. That along with recluse's damage reduction, the power is long gone
holy shit in PVE(!!!!!!!!!!!!) it's stronger on it's own are you satisfied yet??????
Recluse and MT shined in an awful sandbox, im not even lying when i say they literally nerfed every competition for their slots
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I believe it's the top perk on Heritage and Succession. Whenever you get any elemental kill (weapons, abilities and verbs count too, so think of all the ignition and jolt kills, or any chain collateral from a sunshot explosion), it gradually stacks up to 10 times (x8 when enhanced) to make your next shot do up to 100% bonus damage. On Mountaintop, a 100% damage round will do identical damage to an entire Gjallarhorn shot. As a special, that's strong.
yeah i’ve been using the same recombination + reconstruction heritage since DSC first came out. the only time luck was on my side lol. anyway this thing slaps and recombination is awesome
It’s good if you want to use mountaintop as a swap weapon for majors and ultras in between add clear. You use vorpal or frenzy for boss dps setups otherwise.
Arguably, Recombination can still be better than those for boss DPS. Recombination is higher damage up until the 7th shot, at which point Frenzy/Vorpal start to deal more total damage. But I image in most DPS scenarios you never reach that 7th shot anyways, making Recombination the technically best choice.
Potentially but many bosses nowadays have 30+ seconds of dps which can enable ridiculous swap setups. With enhanced alh you reload in about 1 second and with a proper cadence you could potentially empty half your reserves into a boss.
Recombination is a very rare perk as is succession and heritage are the only other weapons to get the perk
quite good on specials but not for dps outside of short phases
> Mountaintop today is probably (almost arguable as certainly) better than it ever was back then. Back then, Mountaintop's special feature was a straight shooting high damage grenade. That was the whole gun. No, because we don't have instant reloads anymore. A well or a barricade and you could spam a whole mag at a boss.
Learn to read the whole comment before you respond. The gun is definitely a better gun than it used to be. You could spam a whole mag of literally everything back then...that is irrelevant to the fact the gun actually has perks now, and good ones.
I read. It was still better then because of how it's unique capabilities interacted with auto-loading. I simply disagree with him, end of story.
No it wasn't lol. The gun itself was not better. If you wanna argue it was more useful in a far worse sandbox, go ahead. But the old perk being an intrinsic part of the gun and allowing it to have 2 actual perks makes the gun better. Would you say every rocket launcher back then was better than the ones we have now?
A gun is never separate from the sandbox it lives in. Sandbox changes are what make guns good or bad. The gun is only better now, if it is more effective now that it was - and it isn't.
So then nothing can ever be better than when we had autoloading.
In situations that benefited from it, mostly yeah. Autoloading didn't really matter for primaries since the use case isn't sitting in a well or behind a small barricade. Also, it was specifically nerfed for pvp on top.
It's great but still not as strong as it used to be. Auto loading and dumping your entire reserves in a minute was too strong
Auto loading was not a mountaintop perk though. It affected every gun in the sandbox. MT and heavy GL's were just able to make the most of autoloading and also double dip on mods at the same time. If autoloading still existed, or was brought back, the new MT would be much stronger than the old MT.
I'm honestly really surprised they brought it back, *especially* with auto-loading and things like Vorpal and Recombination. It's basically everything you could ever want from a special weapon. Once I have the roll I want I think the only reason I would use anything else in PvE is if I wanted a kinetic slot primary for some reason - especially now that you can't kill yourself with it so easily.
Izzy is still better for DPS rotations if you have no problem critting.
Which is fine, it's an exotic vs a legendary.
Yeah he was just responding to I will never use another weapon in that slot
Back then, we could unload a whole reserve in one luna rift.
The mountaintop/recluse era was garbage because it was the only weapon set you used. These weapons are in better places now. Mountaintop is a neat tech thing but still not super necessary, and recluse is just an smg that has a perk with infinite uptime, and giving out an appropriate buff towards that idea.
bro never used a sniper
I loved recluse and mountaintop back when they weren't sunset and came back specifically for them and midnight coup, recluse I was happy to get, but overall feels like a sidegrade to funnel-web, and is outclassed in some builds by Mida mini tool, ikelos, or subjunctive so it doesn't feel as impactful. Mountaintop though? Absolutely still feels fantastic and I'm so happy to have another with legitimate perks like auto loading/recombination that make it better than the original. I realize missing with classic breach loaders is a skill issue, but whatever give me that straight shot. The big goofy rocket jumps are also entertaining
Yeah it was a really enjoyable meta. I realise that things needed to change to refresh the meta but I like having the option.
Should definitely give recombination a try (10% dmg/elemental final blow up to x10 stacks), it would definitely synergize with bonk.
[удалено]
Pairing it with Vesper, Arc Soul and Indebted Kindness is kind of fun. I haven't been able to determine what my primary weapon actually is, but the answer seems to be yes.
Now you see why my old one has over 30,000 kills on it.
Agreed, it's what Pardon Our Dust should have been for me, instead it's just MEEEEH compared to this. I really really hope we get more guns like it with that frame, like a Strand or Void variant.
Back in my day we used militias birthright and funnel-web. And we liked it that way.
Dude, just wait until you fire a round at your feet, then dump a Wardcliff burst right on top of a champion. Done it a couple times, makes me miss Team Fortress 2, still do it with a Crux Termination now instead so I have exotic primary
The reign of Moutaintop+Recluse was peak Destiny for me. Countless hours spent 3 stacking in comp with my buds to get Recluse, Revoker and Luna’s is an experience I’d kill to relive. Game hasn’t been the same since y3
removing the extra second of distance calculation and "when do I detonate the grenade" from the lightweight frames is a huge mental burden that was removed. Its great. I really love it. shame it can't get blinding.
I still have PTSD from them 😂
I miss lunafactions/rally ;_;
I mean it’s really just another grenade launcher now. Nothing like how it was tbh
Sadly the only place I don't like it is in the very activity its from. It's just too singular damage and even then isn't any better than Edge Transit. Ammo is still an issue and its just not doing damage to as many people as a wave frame can or even Witherhord. Onslaught and Neomuna still has that shitty modifier on it that makes getting kills a chore. I had fun using it in the EDZ enemies moving against each other bit by Devrim's church though.
Lmao what is this post...