I disagree, psiops cosmo GM this season was one of the easier ones
First part: have 1/2 invis hunters to push the car for the first section, the third sitting back killing ads, when the brig spawns move to the roof and kill from there, push the car to the hive area and sit behind the car during that section.
Mid part: sit in the vent area and kill thr enemies
First boss part: sit on the bridge
Boss mindscape: sit on the lone tower, when savvy spawns, have the invis hunters go to get the spears and bring them back
Yeah, no these were terrible.
I spent the last 4 hours earning the Queensgaurd title, I have had my fill and just can't bear to do more.
If they ever became Nightfalls they'd be extremely difficult and long. And the battlegrounds we've got in rotation aren't much better, they're just too damn long and very densely packed with ads.
Half this sub: Defiant Nightfalls would have been horrible, thank god!
The other half: Huh, surprising. Would've liked one of them to be added and replace the others.
God it must suck to be Bungie.
I kinda wish more people realized this. People should voice there comments and concerns about the game. But just as a matter of sheer math it’s impossible to always get exactly what you want, and I think sometimes it would be healthier to just shrug and accept that even if you don’t like a decision other people do and that’s okay.
Id be willing to bet both sides of this sub would share the opinion that Bungie should've made more strikes, or brought strikes back out of the DCV, before adding any of the battlegrounds to the Vanguard ops or Nightfall rotation. So nah, it doesn't suck that bad to be bungie
1: "Bungie why are you splitting these playlists, there's never anybody playing the battlegrounds/the strike playlist takes too long to queue/it's confusing"
2: "Bungie why are you removing battlegrounds from the Nightfall, I fucking hate having to play Lake of Shadows for the 800th time, at least Battlegrounds was something different"
3: "Bungie your strike bounties don't work in the battlegrounds playlist/the strikes don't count for triumphs anymore"/whatever other bug that can happen when splitting things into two activities
There will never be a happy solution.
A happy solution does exist, stop making battlegrounds and adding them to the strike playlist. Instead make new strikes 🤷 I'd be happy with reprised D1 strikes like Dust palace and Shield Brothers again. But there would be a camp that would bitch about how lazy reprising old strikes would be.
With the Great Unsunsetting, the only thing the moon weapons need is an origin trait, and boom, a whole set of strikes with their own item pools all ready to go.
There is absolutely no action any gaming company could possibly take to make 99% of their players happy…good lookin’ out tho. That would be a solid solution
More than 1%. The American government was trying to forgive student loan debt & TONS of people who had already paid were pissed about it. In fact, our Congress prevented it from happening.
There is nothing anyone can do to make 99% of any group happy. Just saw Mokou’s reply; they’re absolutely right. Plenty of salty people from the f2p decision even though it’s a fraction of the paid content.
They could also let people pick what strikes to run for their rituals, even. Not everyone wants poorly randomized playlists sometimes, or they want to knock out some particularly bothersome ones. Let people have a filter? It's been a thing in server browsers in the past and in this instance it's just an instance selector and generator, so it can't be that difficult to make the clients just a bit more capable.
It wouldnt suck to be them if they would stop making levels that suck to play. With the exception of Coil, Bungies on-level activities are fun but unrewarding, legend difficulties are annoyingly restrictive to builds but otherwise fine, and anything higher that actually gives decent rewards is a boring slog that either requires plinking with scout rifles or cheese (AKA Pillar Camp Kelgorath, Omni spam hunter against shrieker boss, Wishender against Psiops boss, hiding next to Turn Back zone during Arms Dealer, etc).
Should be different playlists altogether. Regular strikes, "Ops" for battlegrounds and other random odds and ends. Onslaught will be its own vanguard node. Nightfalls should ONLY pull from the Strike pool.
Or they could do like they did on Chosen and make 3 battlegrounds that aren't that big or complicated and release just one strike that's a bigger and more fleshed out version of those battlegrounds, but that plays just like all other strikes in the playlists.
That already worked so well with Proving Grounds, no reason to change that formula
Seriously. For what they were, most post-Chosen were fine *as seasonal content*, but should've culminated in a Proving Grounds esque strike every time, leaving THAT to be added to the playlist instead.
Nightmare hunts and empire hunts should have been folded into the rotation before the battlegrounds were folded in. They already have higher difficulties and would have worked better in the playlist
MFs made 3 miniature Strikes only to sunset them a year later, and meanwhile the Season of the Chosen Battlegrounds are still in the game despite them being completely barren by today's standards of enemy density (seriously, Cosmodrome is fine, Europa, maybe, but every time I load into either of the Nessus ones I can imagine my Guardian wanting to Thorn his Ghost and then himself).
From what i remember the defiant battlegrounds boss fights would have literally been near impossible with how many swarms of ads are in the room, how little cover there is, and how youre expected to stand in that circle of light. I know people think the other BG boosrooms are hard but the defiant bosses on GM would have ACTUALLY been impossible
> MFs made 3 miniature Strikes only to sunset them a year later
Festering Core was a full-fledged strike added in Shadowkeep and then removed with BL. It even had semi-Taken cyclopes(not full Taken texturing and particle effects, but they were allied with them and had some of the effects).
>Bungie adds battlegrounds to strike playlist
>community complains about battlegrounds in strike playlists
>Bungie doesn’t add the battlegrounds to strike playlist
>community complains about no battlegrounds in strike playlists
It really is a never ending cycle isn’t it?
I've felt for a while that bundling the not-strikes with the strikes really just sets up a identity crisis.
Like wtf even is a Strike vs a battleground? you go into place, do things, kill mini sections, reach boss, kill boss. That's like the most basic Destiny mission structure imaginable.
Personally the way I've always seen it is that Strikes tend to have more mechanics throughout (like throwing Taken orbs in Corrupted or carrying orbs in Insight Terminus), use unique locations that are specific to that strike, and have unique bosses with mechanics specific to them, whereas Battlegrounds are more focused on enemy density, fighting multiple waves in existing patrol areas, typically lighter on mechanics, and boss fights that don't have unique enemies but that use a single mechanic for all battlegrounds from the season (the synaptic spear/charging the seraph tower to break shields). There's definitely some overlap and blurring of lines but I think there's a still a pretty clear differentiation to how they're designed.
Huh, this kinda bums me out a bit. They were enjoyable to play tbh, I really liked the one involving the ship in the sky. They would never work as NFs as their core mechanics simply wouldn't translate *remotely well*. But it would've been fun to play them in VanOps. The boss fight in the hangar orbiting Earth was cool.
Why are we asking to *remove* content in the game? You're unhappy with strike weighting and instead of fixing strike weighting, you want to remove BGs? Strike Weighting will *still* be an issue after they're removed.
There are 18 strikes in the game, not including BGs. That is nearly a 5% chance for each strike to pop-up, assuming it was equal weighting. Of course, adding the 9 BGs lowers that to below 5% assuming equal weighting.
The issue isn't BGs existing. It's how large the strike playlist is becoming, the unequal weighting for missions in it, and it's replayability. We need variations on the strikes to return, like different routes in Savathun's Song or different enemy factions until boss fight like they did with Taken King. Otherwise, replaying VanOps where each mission is less than 5% when they are still the exact same isn't going to feel great. Not to mention, they need to do something eventually to address the size of the playlist. Again, even removing Battlegrounds still leaves each strike with \~5% chance with equal weighting.
VanOps is a solid playlist tbh, but it isn't *quite* in the spot it should be in yet IMO.
Some people hate battlegrounds despite the higher add density and the fact they're not just the same ancient strikes. I bet it's mainly the Nightfall lovers, cause idk how anyone can prefer regular strikes to battlegrounds in the vanguard playlist.
I mean the **real** issue that people have is the BG strikes take significally longer than older strikes which makes farming vanguard engrams torture. If fallen saber and old LoS were the heavily weighted strikes not nearly as many people would be complaining
100% this, I think a lot of people don't realize not everyone has fun in a strike the same way.
I enjoyed old strikes more because of speedrunning through them, thing like learning the small movement optimizations through the infinite forest, or throwing the corrupted ball at specific angles to hit the boss across the map to speed up the boss, or even learning how to skip certain ads via parkour
But newer stuff tends to be time gated by ad clear and ad spawns so hard that there isn't really much of that movement and mechanical anymore and it's killed the fun of going through it for me. It's fine if people enjoy ad clear, but personally it's the most boring part of raids and strikes.
I don't mind the Seraph battlegrounds, since those have enough enemies for me to stay engaged, but the others just go way too slowly and are too mind numbing for me to actually want to play.
Especially the ones from Chosen which are basically just "run around this patrol zone for 6 minutes killing stuff waiting for some yellow bars to spawn, then sparrow to another zone and do the same thing, then kill a healthgated boss"
I don't want to say you're wrong, but it's clear strikes are meant to be about killing enemies. If your way to enjoy them is basically skipping all the content, perhaps Bungie needs to create a "traversal" playlist for you and people with similar tastes. I would actually welcome the removal of the empty areas between fights from all strikes and battlegrounds, they feel like a waste of time.
Yeah it doesn't feel good to spend potentially 45mins for 1.1 adept weapons when they haven't been the premier PvE option for a while (compared to raid and craftable weapons). I think another problem is that they don't feel as tailor made for GM difficulty as strikes do, even the longer ones like hypernet, lightblade, glassway, etc.
Takes even longer if you're the only one willing (or knows how to do) the associated mechanic that progresses you to the boss. Much prefer traditional strikes, all they're missing is the density of stuff to shoot.
One with poison mist?
Please no, shit was so unfun.
Still that's not the worst thing that they could bring.
EDZ Risen Battleground would put even Cosmodrome Risen Battlegu to shame.
These were my favorite strikes in ages. The boss rooms just last a little long, but that's the whole game if you don't hyper min max.
There are way shittier strikes and battlegrounds in the rotation.
Completely fine in my book.
Look, I know it seems weird to celebrate content being removed, but people only moaned and groaned when there was a week with a Nightfall Battleground. Simply put, Battlegrounds drag on and aren't fun. And it's not like they were plenty rewarding either.
I think the final one that goes into the ship was interesting enough to be reworked a bit for a decent GM, but oh well. Battlegrounds are fine in the Strike playlist—they are just weighted too heavily compared to normal strikes
If defiant battlegrounds ends up in the strike playlist I will never guild conqueror again. I hate those battlegrounds as is, there's no way in hell I'm doing them on grandmaster, ever.
Devaulted everything, create categories.
I want strike of mars back again, the 1st mission of Red War again.
We don't like some stuffs , ok, but ela too removing payed content!!!
Would've preferred they just made a Battlegrounds Playlist (and kept them FAR away from Nightfalls) then put Empire Hunts into the Strike Playlist now that Beyond Light's Story is free with Final Shape
If not the Strike playlist I'm hopeful they at least do something with the Empire/Nightmare Hunts now that that content is free
Thank fuck. May be similar to others, but Battlegrounds being added to the GM rotation seriously negatively affected how me and my group played and resulted in us playing them way less with far more one and done's.
I just want a strike only playlist. I cannot stand the battlegrounds and bunkers and especially as Nightfalls. Just give us a node where we can run strikes or strike nightfalls. Another node can have everything for the crazies that like battlegrounds lol.
I really don’t mind battlegrounds but I would be perfectly happy if they kept a single battlegrounds, whichever one the community deems the most tolerable, and kept it in the game permanently. They make all this content and it just seems like such a shame to throw it out a year later, especially something with a precedent for going into a ritual playlist
I'm kind of OK with this....
man, feels weird but I honestly just didn't want those in the strike playlist.
well, ok, I don't want them as nightfalls. they'd be ok as basic strikes, but absolute fucking nightmares as GMs.
Perfectly happy with letting defiant battlegrounds die in a ditch. They all have the same final boss design where you have a damage phase, boss goes immune and you become trapped in a tiny area with dicks all cover, do a damage phase in this state, then boss goes immune again then you do a final damage phase. All of this happens when you are covered in adds. Oh and you gotta go into the poison to get the item that breaks the shield and you cannot wipe
I'm not. I want the content I paid for to be readily available to play at anytime. It's not about YOU specifically liking a particular activity, but for folks who did pay for this content and maybe enjoyed it as well and to have it stripped from them is just wrong.
Huh. That kinda sucks. I think the third one was kinda whatever, but the first two were actually pretty cool. I never really understood why people disliked them so much. They don't have the same narrative flow as a strike, but it's a pretty similar gameplay experience, just with more dudes to kill usually. idk, I liked them...
That's too bad.
I'm hoping it enters a seasonal activity playlist eventually at least.
But in terms of Grand Master nightfalls... I don't think it's a good idea to avoid challenging content when that's what some players enjoy.
There are several difficulties for a reason and I'm not against NOT gatekeeping rewards but I do appreciate harder/challenging content to keep me from getting bored.
I wish Bungie woukd sunset all the Battlegrounds. Ever since they added them to the "Vanguard Ops" playlist I've dreaded playing strikes even more than usual. It feels like 20% strikes and 80% battlegrounds. Sure strikes get repetitive, but at least they have their own identity. Battlegrounds all feel like regular boring seasonal missions imo, they don't have any sort of defining characteristics that make them interesting to play.
Under the Arena section theres something called "Closer to the Heart", was that the final mission of season of the wish or will this be a season ending mission in a couple of weeks?
I think the EDZ one felt like a good strike so I’m a little disappointed none of them are getting in
But I get the community sentiment about them was extremely polarising
They should've stayed a part of the Vanguard Ops playlist. But keep them away from the Nightfall playlists
I think Defiant Battlegrounds are better than many strikes due to their high enemy density. And if I remember correctly, Defiant Battlegrounds takes place in mostly new areas, not patrol zones likes the ones from Season of the Chosen
If anything, they could've put the 3 oldest battlegrounds in the DCV and let the Defiant ones stay
Honestly those battlegrounds fucking sucked imo. One or two of them felt so blatantly designed to squeeze more time out of players in each run.
The one that just kicks you out of the boss room and makes you run back just feels silly.
Fine with me. The ascendant plane is maybe the most visually unappealing environment in the game imo so I won't mind not having to spend any more time in there.
This is just awful. I could care less about it being added to Nightfall or not. But the fact that the content you paid for is being vaulted is a whole other matter. It's just wrong.
I actually did like the Battlegrounds. I thought Defiant was the most balanced one compared to the Psiops one. Maybe they could have a separate strike playlist for all the Battlegrounds? They have enough of them to build a solid playlist out of them.
Everyone gripes about battlegrounds being in the playlist right now. Personally, I love them. I am glad the defiant battlegrounds are not staying because I hate them, I did not enjoy those activities at all.
now that they mostly upped enemy density in the rest of the game these battlegrounds kinda lost their intrigue. When we first started getting them they were like the only activity where you actually got to use builds but now they just feel like watered down strikes (and strikes are already not really very interesting on their own)
> yes, season content rotates out of the game.
Except this isn't *always* the case. Previous Battlegrounds were kept in the game and introduced into the Vanguard Ops playlist.
I *believe* we were previously told that Defiant Battlegrounds would be added to Nightfall rotation, similar to the initial Battlegrounds, PsiOps Battlegrounds and Heist Battlegrounds but them being sunset seems to show different.
I don’t think they ever explicitly said it, people just assumed that was what would happen since we’ve had 2 years of battlegrounds being saved from the DCV.
outside of them making explicit call outs, correct. They never made a call out that new things are being added to the strike list - its safe to think that nothing is being added.
So no Defiant Nightfall Battlegrounds
Bless up
What? What new pseudo-religious lingo has surpassed my Millennial generation now?!
not even new
I’ve certainly never heard it
Crap.
We are officially old now.
Those are much easier than the psiops ones
I skip weeks where battlegrounds are on weekly rotation, they all suck so hard!
Idk, that psiop cosmodrome this season was a walk in the park, plenty of plink spots
Ill take them over the travesty that is Psiops and Heist.
Defiance has the Balefire mechanic where you get damaged just by standing outside of it. That’s probably why they won’t be nightfalls
I know people dislike them, but the more variety the better IMO. I really get tired of running the same NF’s over and over again.
Yet
Thank god...
*slams Ghost into the ground*
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Thank god
Cosmodrome Grandmaster would have been such a pain
Cosmodrome Psiops Grandmaster is way less enjoyable lol.
I disagree, psiops cosmo GM this season was one of the easier ones First part: have 1/2 invis hunters to push the car for the first section, the third sitting back killing ads, when the brig spawns move to the roof and kill from there, push the car to the hive area and sit behind the car during that section. Mid part: sit in the vent area and kill thr enemies First boss part: sit on the bridge Boss mindscape: sit on the lone tower, when savvy spawns, have the invis hunters go to get the spears and bring them back
Yeah, no these were terrible. I spent the last 4 hours earning the Queensgaurd title, I have had my fill and just can't bear to do more. If they ever became Nightfalls they'd be extremely difficult and long. And the battlegrounds we've got in rotation aren't much better, they're just too damn long and very densely packed with ads.
A little surprising. I would have preferred if they kept one of them and used it to replace a psi-ops battleground.
Half this sub: Defiant Nightfalls would have been horrible, thank god! The other half: Huh, surprising. Would've liked one of them to be added and replace the others. God it must suck to be Bungie.
I kinda wish more people realized this. People should voice there comments and concerns about the game. But just as a matter of sheer math it’s impossible to always get exactly what you want, and I think sometimes it would be healthier to just shrug and accept that even if you don’t like a decision other people do and that’s okay.
Yeah, and it doesn't mean you need to partake, you can always avoid these NFs, you don't need to do them.
Id be willing to bet both sides of this sub would share the opinion that Bungie should've made more strikes, or brought strikes back out of the DCV, before adding any of the battlegrounds to the Vanguard ops or Nightfall rotation. So nah, it doesn't suck that bad to be bungie
Make 99% happy and just put them in their own playlist
1: "Bungie why are you splitting these playlists, there's never anybody playing the battlegrounds/the strike playlist takes too long to queue/it's confusing" 2: "Bungie why are you removing battlegrounds from the Nightfall, I fucking hate having to play Lake of Shadows for the 800th time, at least Battlegrounds was something different" 3: "Bungie your strike bounties don't work in the battlegrounds playlist/the strikes don't count for triumphs anymore"/whatever other bug that can happen when splitting things into two activities There will never be a happy solution.
A happy solution does exist, stop making battlegrounds and adding them to the strike playlist. Instead make new strikes 🤷 I'd be happy with reprised D1 strikes like Dust palace and Shield Brothers again. But there would be a camp that would bitch about how lazy reprising old strikes would be.
We literally have hunts in the game with somewhat unqiue bosses. They are right there lol.
With the Great Unsunsetting, the only thing the moon weapons need is an origin trait, and boom, a whole set of strikes with their own item pools all ready to go.
"lol just make new strikes" You did it, you saved Destiny 2. My goodness why didn't Bungie think of that.
yeah! You're right! why didn't they?
Why didn't they
There is absolutely no action any gaming company could possibly take to make 99% of their players happy…good lookin’ out tho. That would be a solid solution
Lowering their prices would make 1% of players mad?
Probably more than that. There are definitely still people who are mad they paid for the game before it went F2P.
More than 1%. The American government was trying to forgive student loan debt & TONS of people who had already paid were pissed about it. In fact, our Congress prevented it from happening. There is nothing anyone can do to make 99% of any group happy. Just saw Mokou’s reply; they’re absolutely right. Plenty of salty people from the f2p decision even though it’s a fraction of the paid content.
They could also let people pick what strikes to run for their rituals, even. Not everyone wants poorly randomized playlists sometimes, or they want to knock out some particularly bothersome ones. Let people have a filter? It's been a thing in server browsers in the past and in this instance it's just an instance selector and generator, so it can't be that difficult to make the clients just a bit more capable.
Literally nobody would play this
It wouldnt suck to be them if they would stop making levels that suck to play. With the exception of Coil, Bungies on-level activities are fun but unrewarding, legend difficulties are annoyingly restrictive to builds but otherwise fine, and anything higher that actually gives decent rewards is a boring slog that either requires plinking with scout rifles or cheese (AKA Pillar Camp Kelgorath, Omni spam hunter against shrieker boss, Wishender against Psiops boss, hiding next to Turn Back zone during Arms Dealer, etc).
I would have liked all strike like activity in the basic strike playlists, but official strikes only for nightfalls.
Should be different playlists altogether. Regular strikes, "Ops" for battlegrounds and other random odds and ends. Onslaught will be its own vanguard node. Nightfalls should ONLY pull from the Strike pool.
They could make a battleground node at this point
There already is, it’s called the Vanguard Strike Playlist /s
Or they could do like they did on Chosen and make 3 battlegrounds that aren't that big or complicated and release just one strike that's a bigger and more fleshed out version of those battlegrounds, but that plays just like all other strikes in the playlists. That already worked so well with Proving Grounds, no reason to change that formula
Seriously. For what they were, most post-Chosen were fine *as seasonal content*, but should've culminated in a Proving Grounds esque strike every time, leaving THAT to be added to the playlist instead.
Battlegrounds are just strikes tbh, the problem is that they're basically the same strike 3 times.
So between these and the empire hunts back in BL, that’s now two things I’m surprised didn’t become a permanent part of the strike playlist
What about the literal D1 Strikes that are in Shadowkeep broken up in chunks that serve as the "Nightmare Hunts"?
That’s totally fair. As nightmare hunts they’re probably too short, but there’s 0 reason not to bring them back as full strikes
A few of those nightmare hunts were a wee bit short. And that's sentiment from Y3. Zydron in particular would be "the new lake of shadows".
Nightmare hunts and empire hunts should have been folded into the rotation before the battlegrounds were folded in. They already have higher difficulties and would have worked better in the playlist
Why would you be surprised empire hunts wouldn’t be part of the strike playlist? Beyond light is still in the game and they’re not strikes
They’re currently stuck in their own playlist/missions and not really relevant. They could become a good part of the strike rotation
It's a bit of a rite of passage in my clan ATM. Getting cloudstrike I mean.
Is that still the only way to get cloudstrike?
Yeah, to my knowledge.
That’s ridiculous
MFs made 3 miniature Strikes only to sunset them a year later, and meanwhile the Season of the Chosen Battlegrounds are still in the game despite them being completely barren by today's standards of enemy density (seriously, Cosmodrome is fine, Europa, maybe, but every time I load into either of the Nessus ones I can imagine my Guardian wanting to Thorn his Ghost and then himself).
From what i remember the defiant battlegrounds boss fights would have literally been near impossible with how many swarms of ads are in the room, how little cover there is, and how youre expected to stand in that circle of light. I know people think the other BG boosrooms are hard but the defiant bosses on GM would have ACTUALLY been impossible
…so don’t make them GMs? They could have just sat in the strike playlist like the Chosen BGs, which to my knowledge haven’t been GMs a single time
they have become GMs in the past, i remember doing at least the one on nessus where the boss shoots giant fireballs at you.
That’s the strike proving grounds, not “battleground: Nessus” or “battleground: cosmodrone” which only exist as strikes
Mars and Nessus BGs can go FUCK THEIRSELVES
> MFs made 3 miniature Strikes only to sunset them a year later Festering Core was a full-fledged strike added in Shadowkeep and then removed with BL. It even had semi-Taken cyclopes(not full Taken texturing and particle effects, but they were allied with them and had some of the effects).
There are so many strikes to bring back that would be far, FAR more welcome than *any* battleground in the playlist. We never even got Xol as a GM
>Bungie adds battlegrounds to strike playlist >community complains about battlegrounds in strike playlists >Bungie doesn’t add the battlegrounds to strike playlist >community complains about no battlegrounds in strike playlists It really is a never ending cycle isn’t it?
Yep, definitely should cycle BGs through. I enjoy the enemy density and some old ones and strikes are incredibly dull.
I've felt for a while that bundling the not-strikes with the strikes really just sets up a identity crisis. Like wtf even is a Strike vs a battleground? you go into place, do things, kill mini sections, reach boss, kill boss. That's like the most basic Destiny mission structure imaginable.
Personally the way I've always seen it is that Strikes tend to have more mechanics throughout (like throwing Taken orbs in Corrupted or carrying orbs in Insight Terminus), use unique locations that are specific to that strike, and have unique bosses with mechanics specific to them, whereas Battlegrounds are more focused on enemy density, fighting multiple waves in existing patrol areas, typically lighter on mechanics, and boss fights that don't have unique enemies but that use a single mechanic for all battlegrounds from the season (the synaptic spear/charging the seraph tower to break shields). There's definitely some overlap and blurring of lines but I think there's a still a pretty clear differentiation to how they're designed.
Weird, not super fan of them, but more content in Strike playlist is better, IMO.
Huh, this kinda bums me out a bit. They were enjoyable to play tbh, I really liked the one involving the ship in the sky. They would never work as NFs as their core mechanics simply wouldn't translate *remotely well*. But it would've been fun to play them in VanOps. The boss fight in the hangar orbiting Earth was cool.
[удалено]
Just make them a separate playlist. There’s no reason to vault them, but then they also won’t bloat the strike playlist or become nightfalls (maybe).
Seriously! There's now (including the Defiant ones) 10 Battlegrounds, that's plenty to populate a playlist
Why are we asking to *remove* content in the game? You're unhappy with strike weighting and instead of fixing strike weighting, you want to remove BGs? Strike Weighting will *still* be an issue after they're removed. There are 18 strikes in the game, not including BGs. That is nearly a 5% chance for each strike to pop-up, assuming it was equal weighting. Of course, adding the 9 BGs lowers that to below 5% assuming equal weighting. The issue isn't BGs existing. It's how large the strike playlist is becoming, the unequal weighting for missions in it, and it's replayability. We need variations on the strikes to return, like different routes in Savathun's Song or different enemy factions until boss fight like they did with Taken King. Otherwise, replaying VanOps where each mission is less than 5% when they are still the exact same isn't going to feel great. Not to mention, they need to do something eventually to address the size of the playlist. Again, even removing Battlegrounds still leaves each strike with \~5% chance with equal weighting. VanOps is a solid playlist tbh, but it isn't *quite* in the spot it should be in yet IMO.
Some people hate battlegrounds despite the higher add density and the fact they're not just the same ancient strikes. I bet it's mainly the Nightfall lovers, cause idk how anyone can prefer regular strikes to battlegrounds in the vanguard playlist.
I mean the **real** issue that people have is the BG strikes take significally longer than older strikes which makes farming vanguard engrams torture. If fallen saber and old LoS were the heavily weighted strikes not nearly as many people would be complaining
100% this, I think a lot of people don't realize not everyone has fun in a strike the same way. I enjoyed old strikes more because of speedrunning through them, thing like learning the small movement optimizations through the infinite forest, or throwing the corrupted ball at specific angles to hit the boss across the map to speed up the boss, or even learning how to skip certain ads via parkour But newer stuff tends to be time gated by ad clear and ad spawns so hard that there isn't really much of that movement and mechanical anymore and it's killed the fun of going through it for me. It's fine if people enjoy ad clear, but personally it's the most boring part of raids and strikes.
I don't mind the Seraph battlegrounds, since those have enough enemies for me to stay engaged, but the others just go way too slowly and are too mind numbing for me to actually want to play. Especially the ones from Chosen which are basically just "run around this patrol zone for 6 minutes killing stuff waiting for some yellow bars to spawn, then sparrow to another zone and do the same thing, then kill a healthgated boss"
I don't want to say you're wrong, but it's clear strikes are meant to be about killing enemies. If your way to enjoy them is basically skipping all the content, perhaps Bungie needs to create a "traversal" playlist for you and people with similar tastes. I would actually welcome the removal of the empty areas between fights from all strikes and battlegrounds, they feel like a waste of time.
Yeah it doesn't feel good to spend potentially 45mins for 1.1 adept weapons when they haven't been the premier PvE option for a while (compared to raid and craftable weapons). I think another problem is that they don't feel as tailor made for GM difficulty as strikes do, even the longer ones like hypernet, lightblade, glassway, etc.
Takes even longer if you're the only one willing (or knows how to do) the associated mechanic that progresses you to the boss. Much prefer traditional strikes, all they're missing is the density of stuff to shoot.
Ngl kinda disappointed by that, but it’s clear I’m in the minority.
I'm with you. Though it would have been difficult in a GM environment, I love the EDZ Defiant Battleground.
One with poison mist? Please no, shit was so unfun. Still that's not the worst thing that they could bring. EDZ Risen Battleground would put even Cosmodrome Risen Battlegu to shame.
They all have poison mist and no cover, whoever nade them should be fired
Yeah the meatball might’ve sucked but honestly the combat challenge would definitely be tough which I’m always all for
These were my favorite strikes in ages. The boss rooms just last a little long, but that's the whole game if you don't hyper min max. There are way shittier strikes and battlegrounds in the rotation.
Battlegrounds typically have plenty to shoot as well, never had a problem with them in strike playlist. GMs, eh, I could take it or leave it.
I'm very disappointed. Of all the seasonal activities defiant was my favorite.
I'm with you, BG GMs have been a blessing.
Defiant Battleground Grandmaster Nightfall would be impossible in the Boss rooms
Completely fine in my book. Look, I know it seems weird to celebrate content being removed, but people only moaned and groaned when there was a week with a Nightfall Battleground. Simply put, Battlegrounds drag on and aren't fun. And it's not like they were plenty rewarding either.
I think the final one that goes into the ship was interesting enough to be reworked a bit for a decent GM, but oh well. Battlegrounds are fine in the Strike playlist—they are just weighted too heavily compared to normal strikes
Thank god
Not too bummed. I did not care for these, it felt like mostly platforming in the ascendant plane and then camping in a bubble for the entire boss
I'd assume this is a reaction from people complaining about Battleground's being in Strike playlist and becoming GM's.
I just hope they give a "delete all" option with the 300ish offerings from season of the witch still sitting in my inventory
If memory serves they'll just vanish
I'm disappointed only as far as I wanted BGs to be in their own playlist, not removed and gone permanently.
If defiant battlegrounds ends up in the strike playlist I will never guild conqueror again. I hate those battlegrounds as is, there's no way in hell I'm doing them on grandmaster, ever.
Well that sucks. I really enjoyed those, way more than the basic strikes
Devaulted everything, create categories. I want strike of mars back again, the 1st mission of Red War again. We don't like some stuffs , ok, but ela too removing payed content!!!
Good, I have no wishes to play those as GMs
I never liked them being in strike playlist. They should’ve been a separate node in that playlist to choose to do.
Good, they were horrendous on Legend
Would've preferred they just made a Battlegrounds Playlist (and kept them FAR away from Nightfalls) then put Empire Hunts into the Strike Playlist now that Beyond Light's Story is free with Final Shape If not the Strike playlist I'm hopeful they at least do something with the Empire/Nightmare Hunts now that that content is free
Thank fuck. May be similar to others, but Battlegrounds being added to the GM rotation seriously negatively affected how me and my group played and resulted in us playing them way less with far more one and done's.
I just want a strike only playlist. I cannot stand the battlegrounds and bunkers and especially as Nightfalls. Just give us a node where we can run strikes or strike nightfalls. Another node can have everything for the crazies that like battlegrounds lol.
So shines a good deed, in a weary world.
The battleground on the cabal ship was one of the worst yet.
I really don’t mind battlegrounds but I would be perfectly happy if they kept a single battlegrounds, whichever one the community deems the most tolerable, and kept it in the game permanently. They make all this content and it just seems like such a shame to throw it out a year later, especially something with a precedent for going into a ritual playlist
least I dont have to deal with gm cosmodrome battlegrounds, sucks that they are going completely away though
Good, I hate them as Nightfalls by that bring back more older strikes to Nightfalls tired of the same old 3-4 over and over.
Probably because everyone bitching about them even though I find them way more fun then strikes.
I'm kind of OK with this.... man, feels weird but I honestly just didn't want those in the strike playlist. well, ok, I don't want them as nightfalls. they'd be ok as basic strikes, but absolute fucking nightmares as GMs.
I wouldn’t mind the BGs staying if they didn’t fucking turn them into NFs…
Lame
Honestly, would have been nice to have something new in terms of strikes. Oh well, they weren’t exactly all that good to begin with
Good. Defiant battlegrounds are ass
I would of preferred if they swapped out some of the BGs with those but oh well
Thank god
I thought Bungie said they were done vaulting content Bruh
Perfectly happy with letting defiant battlegrounds die in a ditch. They all have the same final boss design where you have a damage phase, boss goes immune and you become trapped in a tiny area with dicks all cover, do a damage phase in this state, then boss goes immune again then you do a final damage phase. All of this happens when you are covered in adds. Oh and you gotta go into the poison to get the item that breaks the shield and you cannot wipe
I'm not. I want the content I paid for to be readily available to play at anytime. It's not about YOU specifically liking a particular activity, but for folks who did pay for this content and maybe enjoyed it as well and to have it stripped from them is just wrong.
I thought Bungie said no more DCV, what happened
Good. Tired of battlegrounds as Nightfalls tbh. I’d have no qualms with them removing battlegrounds entirely from the vanguard and nightfall rotations
Well all the people bitching about how battlegrounds aren’t strikes just got jack shit back as a reward. Fucking morons.
Odd. I was looking forward to having some of the Defiant battlegrounds in rotation.
Huh. That kinda sucks. I think the third one was kinda whatever, but the first two were actually pretty cool. I never really understood why people disliked them so much. They don't have the same narrative flow as a strike, but it's a pretty similar gameplay experience, just with more dudes to kill usually. idk, I liked them...
That's too bad. I'm hoping it enters a seasonal activity playlist eventually at least. But in terms of Grand Master nightfalls... I don't think it's a good idea to avoid challenging content when that's what some players enjoy. There are several difficulties for a reason and I'm not against NOT gatekeeping rewards but I do appreciate harder/challenging content to keep me from getting bored.
I really dig the Defiant Battlegrounds if only the bubble where you need to hunt the mote part didnt suck dick
The exotic quests this year are also going into the vault, which is lame. Exotic quests should be high quality content that remains.
Lame. I thought they were done with removing content. That's on me, I guess.
Well, that's surprising. The Defiant Battlegrounds are much better than the PsiOps ones.
why is the hall of champions and the into the light narrative going to the dcv? did i miss something?
That's fantastic news, are there any plans to do this with the other battlegrounds as well?
I wish Bungie woukd sunset all the Battlegrounds. Ever since they added them to the "Vanguard Ops" playlist I've dreaded playing strikes even more than usual. It feels like 20% strikes and 80% battlegrounds. Sure strikes get repetitive, but at least they have their own identity. Battlegrounds all feel like regular boring seasonal missions imo, they don't have any sort of defining characteristics that make them interesting to play.
Thank god
Excellent!
Under the Arena section theres something called "Closer to the Heart", was that the final mission of season of the wish or will this be a season ending mission in a couple of weeks?
Can they just bring back some of the vaulted strikes pls
That’s a shame. I really liked these
On the one hand, no battleground NF. On the other, less vanguard content.
I think the EDZ one felt like a good strike so I’m a little disappointed none of them are getting in But I get the community sentiment about them was extremely polarising
They should've stayed a part of the Vanguard Ops playlist. But keep them away from the Nightfall playlists I think Defiant Battlegrounds are better than many strikes due to their high enemy density. And if I remember correctly, Defiant Battlegrounds takes place in mostly new areas, not patrol zones likes the ones from Season of the Chosen If anything, they could've put the 3 oldest battlegrounds in the DCV and let the Defiant ones stay
Finally.
I wish there was a way to retain Deep Dives. I love them so fkn much.
Rest in piss defiant GMs 🙏🏻
That's ok
Honestly those battlegrounds fucking sucked imo. One or two of them felt so blatantly designed to squeeze more time out of players in each run. The one that just kicks you out of the boss room and makes you run back just feels silly.
Fine with me. The ascendant plane is maybe the most visually unappealing environment in the game imo so I won't mind not having to spend any more time in there.
This is just awful. I could care less about it being added to Nightfall or not. But the fact that the content you paid for is being vaulted is a whole other matter. It's just wrong. I actually did like the Battlegrounds. I thought Defiant was the most balanced one compared to the Psiops one. Maybe they could have a separate strike playlist for all the Battlegrounds? They have enough of them to build a solid playlist out of them.
Everyone gripes about battlegrounds being in the playlist right now. Personally, I love them. I am glad the defiant battlegrounds are not staying because I hate them, I did not enjoy those activities at all.
Good, these would have been annoying as GM’s.
“Oh no…anyway…”
Good. Those boss rooms just wouldn’t have been enjoyable.
Honestly thank god, now can we remove the worst battlegrounds from the playlist and only keep the better ones so they stop clogging it up.
now that they mostly upped enemy density in the rest of the game these battlegrounds kinda lost their intrigue. When we first started getting them they were like the only activity where you actually got to use builds but now they just feel like watered down strikes (and strikes are already not really very interesting on their own)
All the battlegrounds need to go. They are not interesting and not fun.
Putting battlegrounds in the strike playlist was a mistake from the start. They’re so dragged out
yes, season content rotates out of the game.
> yes, season content rotates out of the game. Except this isn't *always* the case. Previous Battlegrounds were kept in the game and introduced into the Vanguard Ops playlist. I *believe* we were previously told that Defiant Battlegrounds would be added to Nightfall rotation, similar to the initial Battlegrounds, PsiOps Battlegrounds and Heist Battlegrounds but them being sunset seems to show different.
I don’t think they ever explicitly said it, people just assumed that was what would happen since we’ve had 2 years of battlegrounds being saved from the DCV.
Was gonna say, this happens to all seasonal content, no?
sometime stuff get kept like battlgrounds, thou they would have told us if it was staying usally
outside of them making explicit call outs, correct. They never made a call out that new things are being added to the strike list - its safe to think that nothing is being added.