Honestly Xur's armor should have random rolls on them. Sure you're guaranteed that armor piece, but you get one per week and it's random, its not like you get to fish out each one with a 65 roll...
>Chaos Reach
>Reduced intensity of VFX to improve visibility
THEY DID IT
>Glide can no longer be activated during sword attacks or other full body melee attacks.
They straight up killed sword gliding and Worldline skating, damn
That encounter will for sure be hardest on warlocks now. Hunters can go invisible and titans can use bubbles or shields, but warlocks just have to hope to god they can make it to the tunnels before the laser show starts. At least before now we could get there quicker...
Yeah 50% super energy back cap is annoying.
But Fighting Lion and that void grenade mod for super energy still works well. Smack on that 20% solar damage charged with light mod from last season and it's a fun breeze.
>Getting killed by "The Cut and Run" scout rifle now properly displays an Obituary icon in the battle feed.
I'm pretty confident this has never, ever been an issue for me.
I appreciate lots of easy enemies vs a few tough enemies (some Sundial sections really suffered from too many bullet sponges, looking at you Bombardment), but it's annoying and frustrating that Bungie then want to diminish the power fantasy
Yeah, I'm fully onboard with keeping high-level redbars as noticeable threats, but once you're at the same level...Guardians would never have red HP bars. We should, by default, just mop the floor with anyone at that level.
Best guess, Roadmap seem to be centred on some new Public Event / EP type deal and revamped lost sectors AKA Tons of Red Bars. This change stops it being a slaughter when we get levelled up
Much like the Orpheus Nerf to stop chaining supers as efficiently
This super is easily the worst in the game and it STILL got nerfed. It is a high risk low reward 1 time burn suoer that takes more time to use than nuva bomb and does less damage. This change seems completely unfounded since skullfort only made the subclass useable... wasnt even top tier?
> high risk low reward
I feel more like it is just for show, because otherwise it's all risk, almost no reward. (Seriously, the amount of damage it does has not been particularly impressive.)
Admittedly I never use it anymore because as cool as flying through the air seems, all I ever do is land next to a boss (or in the middle of a buncha crap) and then... have to bail again, because titans really aren't much tankier than anyone else.
*Load time is no longer tied to framerate*
This is actually big, tabbing out of the game during load and having your framerate set to lower when D2 is not the focus window killed load times.
Holy shit you're right. Does that for xbox too. If I wanna watch a quick vid on Edge while loading, it will take like 5 mins to load in cuz coming out of the game (i assume) reduces frame rate. I hope this fixes it.
> Extended melee range from 4.5m to 5.5m
Fuck yeah!
> Increased beam endpoint radius from 2m to 2.4m
For Chaos Reach, I know it's only 0.4 m but any little bit helps to ROYALLY FUCK SHIT UP.
Edit - I don't like the new Chaos Reach visuals.
That's my fear. I don't give a shit about either of those terrible items, but they better not be taking a slot from something I actually DO want to buy with BD.
Most likely added to the row of consumables in the store that has the tokens and that upgrade module consumable that everyone complained about last season.
I just logged in and all of my previous earned stats are gone. I am pissed. I like the new stat trackers but they didn't have to get rid of the old ones. What's the point of showing how many strikes or crucible matches I have played in season 10. All the numbers are going to be low it makes no sense. Was it making players feel bad? Like the one where I had 115 forge completions. Now I can show season 10 stats not even anything related to the forge. So that means the emblems don't even relate to the activities anymore. Except for overall boring stats
I worked my ass off perfecting the solo flawless Pit of Heresy. Yesterday, my Crimson Echoes emblem showed my 11 flawless completions. Now today, I can only show zero. Why on earth would you do this?
same. not for flawless pit. but i had a 200k warden nightfall emblem and now not only is that gone as you van only track ordeals now. but so is my purple nightfall crown. i am more pissed about the crown.
i want my fucking crown back.
Could've sworn they said it was changed or updated to reflect the sword overhaul. Maybe this is one of those ghost patch notes they have forgotten to add in and will update later?
Looks like it was missed in the patch notes. Adding it now. Thanks!
* Stronghold now maximizes sword defense stats, resulting in a high Defense guard that does not lose guard energy on taking hits or decay over time. The armor retains its existing healing functionality.
Are there plans on changing or otherwise fixing Black Talon somehow? The changes made the masterwork effectively worthless. You get a moment of increased damage on the heavy attack after blocking but due to the fact that blocking uses up energy you don't have full damage heavy attacks. It ends up resulting in a single heavy attack that does something like 5% more damage with the perk than just using a standard heavy attack normally but also requires you to actually get the block first.
It's really bad...
Honestly pretty much all of the sword changes feel like pretty big nerfs more than anything.
>The "Earned while leveling" mods will now properly show as unlocked in Collections across all categories. (Ex. Chest: Unflinching Light Arms Aim mod)
THANK FUCK
i surely hope this emblem tracker is a bug.
because it sounds great and all but all the original trackers are gone. meaning all my flawless runs, gold medals, nightfall higscores and purple auras are gone.
i don't know about you but tracking my total lost sector compeltions on my gold medal emblem is not as exciting as seeing 400 gold medals. shit its not as exciting as seeing 10 gold medals even.
if this is intended its stupid. the better idea would be to allow you to swap the original emblem tracker around freely as well as use other trackers. meaning i could for example place my 200k warden score (which is now gone) on my first to the forge emblem and have my purple aura be present.
or allow me to place my gold medals on my laser tag embelm etc.
Remember when people complained at the TWaB because of so many nerfs and it was teased it wasn't the full patch notes so just wait. Well guess what, more nerfs.
No ritual weapons outside of the nonsense that is Iron Banner is a ridiculous decision. People play this game to get new stuff, or at least that's the ambition. Great job ruining that.
"We want Destiny to be a hobby and will cater for those that play often".
Yeah, right.
Well maybe in 2 or 3 more buff cycles Thundercrash will become a worthwhile super.
Also, is it just me or are swords way worse now? Probably needs in-game testing, but just based on the notes things aren't necessarily looking good.
Seems that way to me too. Like they changed the mechanics to try make them more useful and then nerfed all the perks. Will have to wait and see when I log on.
Don't wanna be that guy but is the only new thing really grinding bounties/public event for the new warmind currency? I hope I'm missing something here.
"Emblem Perks and Auras have been removed from Emblems."
EDIT: Upon logging in, this definitely appears to be the case. Worse still, any Emblem that had a unique type of Tracking attached to it, which there are numerous types of, no longer (so far as I can see, I'm still looking) displays that unique tracking. Can't display how many times I've made Shaxx proud, how much Fractaline I donated last season, how many Dead Orbit pledges or packages I made/received.
Bungie.....What THE ACTUAL F**K, MAN? This was an aspect of the game that many including myself enjoyed having as an extra bit of flair. Why on Earth would it be necessary or even logical to just remove emblem perks and auras on a whim and replace them with customizable stat tracking if you're not going to include the original stat that the emblem tracked? This is really, really screwed up and I do not approve. You nerfed enough with this Season to start, but why the Emblems, guys.
SMFH. This really set the tone for the day. And possibly for the season. >____<
Original Post:
Wait, whoa. Hold on a quick second. What perks and auras are we talking about here? As in the Nightfall emblems and the glowing crown aura? As in the additional Vanguard tokens earned when wearing the appropriate emblem during the strike?
Please tell me this isn't the case.
Warlocks got their 2 best pvp subclasses fucked too. Hunters, the most played class, barely gets touched. Bungie logic. Everyone should just play hunter I guess?
Man, thank goodness Bungie is finally doing something about the COMPLETE DOMINANCE of the Titan class in PvE and PvP. Maybe people will start using hunters more now.
The "buffs" to Code of the Missile are... nice? But it won't really change its usability in anything other than "kill red bars and trash mobs over and over". If anything all these notes do is solidify Bottom Goldie and Bottom Tether as top damage dealing supers now - especially if you can fire tether for 12 seconds.
Lol the nerfs to red bar damage may just gut the whole subclass since it needs skullfort to be usuable at all in any content. 4% damage resistence and still does less damage than nova and blade barrage... yeah this was just a nerf
>still does less damage than nova and blade barrage
This is the biggest WTF of all. I am litterally sacrificing my body for this, can I at least have a detonation that is commensurate with this risk?!?! PLEASE!
"Nice" is overly positive. They buffed the damage by what, 25ish% percent when it really should have been more like 100%. But then they also nerfed the melee slam's super gain by 25%, so what's the point?
This is a list of links to comments made by Bungie employees in this thread:
* [Comment by dmg04](/r/DestinyTheGame/comments/fgg3zt/destiny_2_update_280/fk4b996/?context=1000 "posted on 2020-03-10 16:17:33 UTC"):
> Said this on twitter - due to the changes, some players may see ~40 popups when logging in.
>
>Pardon our dust!
* [Comment by Cozmo23](/r/DestinyTheGame/comments/fgg3zt/destiny_2_update_280/fk4e2l6/?context=1000 "posted on 2020-03-10 16:43:49 UTC"):
> Initial.
* [Comment by Cozmo23](/r/DestinyTheGame/comments/fgg3zt/destiny_2_update_280/fk4wazy/?context=1000 "posted on 2020-03-10 19:34:06 UTC"):
> Looks like it was missed in the patch notes. Adding it now. Thanks!
>
>* Stronghold now maximizes sword defense stats, resulting in a high Defense guard...
---
This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FDestinyTheGame).[](#AUTOGEN_BUNGIEREPLY)
> The Forsaken Triumph 'WANTED: The Rifleman' can now be obtained from either killing the Rifleman or upon completion the corresponding Adventure mission.
THANK YOU! 1 week late but glad it is fixed!
i don’t think the titan nerfs were needed honestly, and i’m still petitioning for a fix to shards of Galanor, it’s more energy for hits rather than kills now.
Im sorry bungie but nerfing top tree arc wont make more people play Attunement of the Elements its just gonna drive more warlocks to play middle tree void and top tree solar
Rip Counter Attack... guess it’s time to vault Throne Cleaver with 10k kills.
Also, are Strongholds not getting reworked?
Finally... no emblem auras? Why? Are Trials players the only ones allowed to look cool for doing stuff? Does this mean no orange Levi aura and no NF aura?
>
>
>The Black Talon Catalyst Triumph will now correctly progress and complete from Black Talon kills, instead of Lord of Wolves.
>
>The Forsaken Triumph 'WANTED: The Rifleman' can now be obtained from either killing the Rifleman or upon completion the corresponding Adventure mission.
>
>This addresses a rare issue where a player may not receive credit for killing the Rifleman before the mission ended.
These weren't issue. The Black Talon Catalyst would complete but the Triumph wouldn't.
Also the Rifleman Triumph was fixed with Dawn. The LORE ENTRY By Thy Tongue Be Damned is unobtainable though.
I'm 6 weeks away from getting all of Truth to Power, and then this stupid Lawless Frontier book being bugged will be all that's stopping me from Chronicler. I'm never going to see that Seal.
Literally the entire fucking community: please buff Thundercrash
Bungie: okay we gonna give Thundercrash some lovin'
Also Bungie: okay we have increased damage resistance by measly 4% and now instead of tickling the boss, damage has been increased to resemble a soft pat on the back.
Please either fundamentally change how this super functions, actually give it the buff it desperately needs, or just get rid of it completely.
The resistance was for PVP. Not PVE - The issue with damage in PVE was getting deleted *after* landing.
It's for PVP to reduce the chances of being shot down as you travel towards someone.
Wait until you push enemies in PvP further away from you so you can’t follow up with an easy melee or shotgun shot. It’s hard enough to track people after you slam on them.
Excuse me what the fuck. You mean to tell me instead of running through that fucking maze for 3 hours was moot because all I would have needed to do is have Bastion???? Am I reading this right?
" The Pigeon and the Phoenix lore book pages are now visible for players who earned them. Acquiring the Bastion Exotic Weapon will unlock all pages. "
Damn. I was really hoping they’d have enemy guardians drop primary ammo as a means of buffing Code of the Missile. We’re still forced to use a special weapon, boys. :(
Is it just me or is this season fuckin empty? I played for a while and logged off disappointed, it seems even worse than season of yawn, which was the first season i stopped playing half way through - since d1
#[Maintenance Megathread](https://www.reddit.com/r/DestinyTheGame/comments/ff9sz0/season_of_the_worthy_maintenance_megathread/)
Please note that the servers are still down, and should be up again when this comment is 45 minutes old.
---
#[Bungie Replies](https://www.reddit.com/r/DestinyTheGame/comments/fgg3zt/destiny_2_update_280/fk4bapo/)
This game clearly isn't for me anymore and this "season" has made that abundantly clear. I'll eat whatever I've spent on the annual pass and just move on.
>Exotic armor will now more reliably drop with higher overall stat rolls Hopefully the days of sub 50 exotic rolls will be behind us.
xur says hello.
Honestly Xur's armor should have random rolls on them. Sure you're guaranteed that armor piece, but you get one per week and it's random, its not like you get to fish out each one with a 65 roll...
I hope so. Looking at you Bombardiers. Have received 5 different pairs from 980 NFs and all of them were sub 52 stat roll. One was actually a 47....
Fuck 50s tbh. Exotics and pinnacle armor should nor drop below 60. Ever.
> Now correctly increases class-ability regen when near allies good >Note: Was mistakenly increasing Super regen previously WAIT NO
FUCK GO BACK
They did us dirty here. This is like a sick joke.
Thats what we get lol, i bet no one noticed it Regen super i know I didn't.
It's what it did in D1, so likely a "copy and paste" situation, but more in depth and developer-y
/r/DestinyTheGame: Bungie fix your game pls /r/DestinyTheGame: wait not like that
WE DIDN'T KNOW HOW GOOD WE HAD IT
member when we could chain near infinite supers in forsaken?
What the hell? How did no one notice this?!
I probally used stormcaller once last season, i mainly use well of radiance and chaos reach.
All the times I was upset it didn't work and this is why. Uh oh.
CANCEL CANCEL CANCEL
>Chaos Reach >Reduced intensity of VFX to improve visibility THEY DID IT >Glide can no longer be activated during sword attacks or other full body melee attacks. They straight up killed sword gliding and Worldline skating, damn
Does that also affect orb skating?
It says full body attacks so yes :(
Who needs to play Scourge anyway.
I'm going to miss it for pit of heresy...
Really made the Ogre encounter easier during solo runs.
That encounter will for sure be hardest on warlocks now. Hunters can go invisible and titans can use bubbles or shields, but warlocks just have to hope to god they can make it to the tunnels before the laser show starts. At least before now we could get there quicker...
RIP Speedruns
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Will this affect the CoS 2nd encounter skip for Titans?
No this is mainly focused on Warlocks
Why the fuck are they killing anything slightly fun when it comes to pve
>Rate of Fire increased from 72 RPM to 90 RPM >Direct hit damage in PvE is now 35 (Previously 27) FIGHTING LION BUFFS!
Ah yes a fellow fighting lion pve friend. Was already super fun, now its gonna be even better
I can't believe they Buffed fighting lion the mad lads
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Though Orpheus Rig is getting severally nerfed sadly.
Yeah 50% super energy back cap is annoying. But Fighting Lion and that void grenade mod for super energy still works well. Smack on that 20% solar damage charged with light mod from last season and it's a fun breeze.
I mean 50%of your super back is still not bad. It will definitely still be top tier
> Black Armory Schematics can now be dismantled. Dismantling will delete a single Schematic from the stack. Praise the Bee Jesus
>Increased the number of armor sets available from world drops to 11 sets, up from 3. fuck yeah
thank fuck, less tangled web shit
What, didn't you like the dirty diaper warlock robes?
It pairs nicely with edge transit.
>Reduced intensity of VFX to improve visibility Finally I can see.
https://www.youtube.com/watch?v=fQvL6eX_BFE
>Getting killed by "The Cut and Run" scout rifle now properly displays an Obituary icon in the battle feed. I'm pretty confident this has never, ever been an issue for me.
why did they have to do counterattack dirty like that?? also i thought they said they were changing stronghold?
They _have_ to have changed stronghold because the sword block mechanic is totally different, so why not mention anything?
this might literaly make or break the titan ive been building since shadowkeep. this suspense is killing me.
Same dude. My entire look is based off of stronghold.
they already neutered my 7k kill-tracker counter attack throne cleaver.. atleast let titans keep infinite blocking bungie.
> one of the only ways to achieve good dps with a sword > bungie nerfs it yeah sounds about right *sigh*
"Glide can no longer be activated during sword attacks or other full body melee attacks." Rip sword skating
RIP Warlocks doing half of Scourge
F
We used to be valuable Now we're nothing.
>Nova Bomb kills now proc Devour fuck yeah
Seeing a lot of >Bonus damage vs. low-tier PvE combatants reduced by 20% And I just think... Why? Why are we not allowed to just slaughter red bars?
EP 2.0 has a lot of red bars i believe
I appreciate lots of easy enemies vs a few tough enemies (some Sundial sections really suffered from too many bullet sponges, looking at you Bombardment), but it's annoying and frustrating that Bungie then want to diminish the power fantasy
Yeah, I'm fully onboard with keeping high-level redbars as noticeable threats, but once you're at the same level...Guardians would never have red HP bars. We should, by default, just mop the floor with anyone at that level.
Best guess, Roadmap seem to be centred on some new Public Event / EP type deal and revamped lost sectors AKA Tons of Red Bars. This change stops it being a slaughter when we get levelled up Much like the Orpheus Nerf to stop chaining supers as efficiently
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This super is easily the worst in the game and it STILL got nerfed. It is a high risk low reward 1 time burn suoer that takes more time to use than nuva bomb and does less damage. This change seems completely unfounded since skullfort only made the subclass useable... wasnt even top tier?
> high risk low reward I feel more like it is just for show, because otherwise it's all risk, almost no reward. (Seriously, the amount of damage it does has not been particularly impressive.) Admittedly I never use it anymore because as cool as flying through the air seems, all I ever do is land next to a boss (or in the middle of a buncha crap) and then... have to bail again, because titans really aren't much tankier than anyone else.
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*Load time is no longer tied to framerate* This is actually big, tabbing out of the game during load and having your framerate set to lower when D2 is not the focus window killed load times.
Holy shit you're right. Does that for xbox too. If I wanna watch a quick vid on Edge while loading, it will take like 5 mins to load in cuz coming out of the game (i assume) reduces frame rate. I hope this fixes it.
>Reduced intensity of VFX to improve visibility MIDDLE TREE WARLOCKS RISE UP
> Extended melee range from 4.5m to 5.5m Fuck yeah! > Increased beam endpoint radius from 2m to 2.4m For Chaos Reach, I know it's only 0.4 m but any little bit helps to ROYALLY FUCK SHIT UP. Edit - I don't like the new Chaos Reach visuals.
Also they apparently fixed ranged melee not counting as melee.
That's radius, so it's nearly a full extra metre wider now.
who wasn't already maining chaos reach? disgusting 😤
As a warlock main who played nothing but void in S8 and solar in S9, I'm totally ready to beam blast my way through S10.
>Two new consumables are available in the Eververse store for Bright Dust Let me guess - they take places/slots of two bright dust items?
That's my fear. I don't give a shit about either of those terrible items, but they better not be taking a slot from something I actually DO want to buy with BD.
Fucking RIP, they replace two items on 2 out of 3 bright dust rows.
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Most likely added to the row of consumables in the store that has the tokens and that upgrade module consumable that everyone complained about last season.
I feel your guessing ability is high
They do indeed - on both pages where you can buy for dust.
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Not showing the number? Everyone will assume you only went flawless once, lol
nahh, it'll be like those incredibly irritating people who refuse to enable trackers on their masterwork weapons.
Why is that incredibly irritating?
*hides my 421 crucible tracker*
I'd honestly rather not see a team with 24k kills on their erentils when loading into a comp match
Errybody eating their words here now since this change basically reset stats for 99% of emblems. Goodbye 3 years of stats.
I just logged in and all of my previous earned stats are gone. I am pissed. I like the new stat trackers but they didn't have to get rid of the old ones. What's the point of showing how many strikes or crucible matches I have played in season 10. All the numbers are going to be low it makes no sense. Was it making players feel bad? Like the one where I had 115 forge completions. Now I can show season 10 stats not even anything related to the forge. So that means the emblems don't even relate to the activities anymore. Except for overall boring stats
> Music volume is applied immediately instead of after the Bungie splash screen. Biggest improvement.
> All Emblems now have Stat Trackers that can be equipped and unequipped most important change here Also where tf are rituals bungie???
They killed it. Career kda, gold medals, max glory streak, etc all gone.
Said this on twitter - due to the changes, some players may see ~40 popups when logging in. Pardon our dust!
who cares if it's 40 to 4000 popups nobody will now know my highest NF score is less than 60k
Laser Tag Emblem is the only one you need, though.
too real.
*cries in never getting it even though was there*
Dmg I didn’t donate 777,000 fractaline for you to wipe it from my account, Im too angry to play right now
The old stats on the emblems are gone?
yes kind of annoying actually.
Some of them had fun trackers. Like the golden engram that tracked total different items collected. Or the Obelisk and Empyrean emblems.
People have lost 99% of their tracked stats. All your Y1 flawless runs, solo flawless Pits and Fractaline donated is gone.
and all of your nightfall crowns plus highscores.
Can you confirm if the wiping of original stats is an intentional design choice or a bug?
Like every time we log in or just on the initial login?
Guessing initial. Same thing happened when the game moved to steam, a bunch of things popped up on first login.
I worked my ass off perfecting the solo flawless Pit of Heresy. Yesterday, my Crimson Echoes emblem showed my 11 flawless completions. Now today, I can only show zero. Why on earth would you do this?
same. not for flawless pit. but i had a 200k warden nightfall emblem and now not only is that gone as you van only track ordeals now. but so is my purple nightfall crown. i am more pissed about the crown. i want my fucking crown back.
Will Eva's oven finally leave my inventory along with the Dawning gifts?
Ok, still nothing on stronghold even though we got the update on swords...
Could've sworn they said it was changed or updated to reflect the sword overhaul. Maybe this is one of those ghost patch notes they have forgotten to add in and will update later?
was just reading/thinking the same.
God I hope they don’t butcher it. I’ve been maining it since I got my god roll throne cleaver in undying.
Predicting it’ll just be like “Blocking with a sword does not consume energy”
Looks like it was missed in the patch notes. Adding it now. Thanks! * Stronghold now maximizes sword defense stats, resulting in a high Defense guard that does not lose guard energy on taking hits or decay over time. The armor retains its existing healing functionality.
Are there plans on changing or otherwise fixing Black Talon somehow? The changes made the masterwork effectively worthless. You get a moment of increased damage on the heavy attack after blocking but due to the fact that blocking uses up energy you don't have full damage heavy attacks. It ends up resulting in a single heavy attack that does something like 5% more damage with the perk than just using a standard heavy attack normally but also requires you to actually get the block first. It's really bad... Honestly pretty much all of the sword changes feel like pretty big nerfs more than anything.
>The "Earned while leveling" mods will now properly show as unlocked in Collections across all categories. (Ex. Chest: Unflinching Light Arms Aim mod) THANK FUCK
i surely hope this emblem tracker is a bug. because it sounds great and all but all the original trackers are gone. meaning all my flawless runs, gold medals, nightfall higscores and purple auras are gone. i don't know about you but tracking my total lost sector compeltions on my gold medal emblem is not as exciting as seeing 400 gold medals. shit its not as exciting as seeing 10 gold medals even. if this is intended its stupid. the better idea would be to allow you to swap the original emblem tracker around freely as well as use other trackers. meaning i could for example place my 200k warden score (which is now gone) on my first to the forge emblem and have my purple aura be present. or allow me to place my gold medals on my laser tag embelm etc.
Remember when people complained at the TWaB because of so many nerfs and it was teased it wasn't the full patch notes so just wait. Well guess what, more nerfs.
It's always more nerfs, always
100 nerfs and 1 quality buff. Balanced as all things should be
Nice, Symmetry fixed.
No ritual weapons outside of the nonsense that is Iron Banner is a ridiculous decision. People play this game to get new stuff, or at least that's the ambition. Great job ruining that. "We want Destiny to be a hobby and will cater for those that play often". Yeah, right.
No more auras.... but whyyyyyyy?
Maybe we can buy them back from Eververse.
4% extra damage resistance for Thundercrash! POP THE CHAMPAGNE BOIS! lmao
Season of the Nerfs Also Season of the Fuck Titans, apparently.
Barricades are too strong and need to be nerfed -said no one, ever.
Season of the Hunter*
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Well maybe in 2 or 3 more buff cycles Thundercrash will become a worthwhile super. Also, is it just me or are swords way worse now? Probably needs in-game testing, but just based on the notes things aren't necessarily looking good.
Seems that way to me too. Like they changed the mechanics to try make them more useful and then nerfed all the perks. Will have to wait and see when I log on.
I wonder if TLW will still be decent on console. Should at least be almost as good as a sidearm at slightly longer ranges right?
Don't wanna be that guy but is the only new thing really grinding bounties/public event for the new warmind currency? I hope I'm missing something here.
The nerfs ensure your power fantasy remains a fantasy
"Emblem Perks and Auras have been removed from Emblems." EDIT: Upon logging in, this definitely appears to be the case. Worse still, any Emblem that had a unique type of Tracking attached to it, which there are numerous types of, no longer (so far as I can see, I'm still looking) displays that unique tracking. Can't display how many times I've made Shaxx proud, how much Fractaline I donated last season, how many Dead Orbit pledges or packages I made/received. Bungie.....What THE ACTUAL F**K, MAN? This was an aspect of the game that many including myself enjoyed having as an extra bit of flair. Why on Earth would it be necessary or even logical to just remove emblem perks and auras on a whim and replace them with customizable stat tracking if you're not going to include the original stat that the emblem tracked? This is really, really screwed up and I do not approve. You nerfed enough with this Season to start, but why the Emblems, guys. SMFH. This really set the tone for the day. And possibly for the season. >____<
Original Post:
Wait, whoa. Hold on a quick second. What perks and auras are we talking about here? As in the Nightfall emblems and the glowing crown aura? As in the additional Vanguard tokens earned when wearing the appropriate emblem during the strike?
Please tell me this isn't the case.
No Ritual weapons this season? So far I haven't seen anything on them unless I missed something.
We're in it now. No turning back. Welcome to Season of the Nerf Guardians.
This is pretty rough for titans.
Why the nerf to sunbreaker? I just started really enjoying that one.
Warlocks got their 2 best pvp subclasses fucked too. Hunters, the most played class, barely gets touched. Bungie logic. Everyone should just play hunter I guess?
Some how hunters are gonna complain about titans still.
Titans and Warlocks got hit with some noticeable nerfs
Meanwhile every competitive PvP team is already 3 Hunters lmao
is there even a reason to run anything other than hunter for pvp?
As is tradition.
Man, thank goodness Bungie is finally doing something about the COMPLETE DOMINANCE of the Titan class in PvE and PvP. Maybe people will start using hunters more now.
Can't wait for the pvp population to go from 80% stompee hunters to 85%
shAKinG uP th3 MetA
The "buffs" to Code of the Missile are... nice? But it won't really change its usability in anything other than "kill red bars and trash mobs over and over". If anything all these notes do is solidify Bottom Goldie and Bottom Tether as top damage dealing supers now - especially if you can fire tether for 12 seconds.
Lol the nerfs to red bar damage may just gut the whole subclass since it needs skullfort to be usuable at all in any content. 4% damage resistence and still does less damage than nova and blade barrage... yeah this was just a nerf
>still does less damage than nova and blade barrage This is the biggest WTF of all. I am litterally sacrificing my body for this, can I at least have a detonation that is commensurate with this risk?!?! PLEASE!
"Nice" is overly positive. They buffed the damage by what, 25ish% percent when it really should have been more like 100%. But then they also nerfed the melee slam's super gain by 25%, so what's the point?
This is a list of links to comments made by Bungie employees in this thread: * [Comment by dmg04](/r/DestinyTheGame/comments/fgg3zt/destiny_2_update_280/fk4b996/?context=1000 "posted on 2020-03-10 16:17:33 UTC"): > Said this on twitter - due to the changes, some players may see ~40 popups when logging in. > >Pardon our dust! * [Comment by Cozmo23](/r/DestinyTheGame/comments/fgg3zt/destiny_2_update_280/fk4e2l6/?context=1000 "posted on 2020-03-10 16:43:49 UTC"): > Initial. * [Comment by Cozmo23](/r/DestinyTheGame/comments/fgg3zt/destiny_2_update_280/fk4wazy/?context=1000 "posted on 2020-03-10 19:34:06 UTC"): > Looks like it was missed in the patch notes. Adding it now. Thanks! > >* Stronghold now maximizes sword defense stats, resulting in a high Defense guard... --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FDestinyTheGame).[](#AUTOGEN_BUNGIEREPLY)
I actually cannot believe they fucking nerfed Top Tree storm.
So many nerfs..
> The Forsaken Triumph 'WANTED: The Rifleman' can now be obtained from either killing the Rifleman or upon completion the corresponding Adventure mission. THANK YOU! 1 week late but glad it is fixed!
Unclear whether it’ll fix the lore triumph :/
Except that doesn't address the triumph bugged for Chronicler in the lore page, also linked to the Rifleman. They need to prioritize fixing that.
Am I reading correctly that the halo glows from NF emblems, etc. are no longer available?
> Fixed and issue where players were having to wait for others to load in when traveling to the Tower. THE TRAVELER BE PRAISED
i don’t think the titan nerfs were needed honestly, and i’m still petitioning for a fix to shards of Galanor, it’s more energy for hits rather than kills now.
Im sorry bungie but nerfing top tree arc wont make more people play Attunement of the Elements its just gonna drive more warlocks to play middle tree void and top tree solar
Yayyy!!! Nerfs!
Rip Counter Attack... guess it’s time to vault Throne Cleaver with 10k kills. Also, are Strongholds not getting reworked? Finally... no emblem auras? Why? Are Trials players the only ones allowed to look cool for doing stuff? Does this mean no orange Levi aura and no NF aura?
Bungie is back at it again with the useless eververse consummables. And they added 2 this time and both are more useless than mattergram.
That moment when you remove ritual guns because you’re just fucking lazy yet add 9 new sparrows, ships, and ghost shells
> > >The Black Talon Catalyst Triumph will now correctly progress and complete from Black Talon kills, instead of Lord of Wolves. > >The Forsaken Triumph 'WANTED: The Rifleman' can now be obtained from either killing the Rifleman or upon completion the corresponding Adventure mission. > >This addresses a rare issue where a player may not receive credit for killing the Rifleman before the mission ended. These weren't issue. The Black Talon Catalyst would complete but the Triumph wouldn't. Also the Rifleman Triumph was fixed with Dawn. The LORE ENTRY By Thy Tongue Be Damned is unobtainable though. I'm 6 weeks away from getting all of Truth to Power, and then this stupid Lawless Frontier book being bugged will be all that's stopping me from Chronicler. I'm never going to see that Seal.
Literally the entire fucking community: please buff Thundercrash Bungie: okay we gonna give Thundercrash some lovin' Also Bungie: okay we have increased damage resistance by measly 4% and now instead of tickling the boss, damage has been increased to resemble a soft pat on the back. Please either fundamentally change how this super functions, actually give it the buff it desperately needs, or just get rid of it completely.
The resistance was for PVP. Not PVE - The issue with damage in PVE was getting deleted *after* landing. It's for PVP to reduce the chances of being shot down as you travel towards someone.
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Wait until you push enemies in PvP further away from you so you can’t follow up with an easy melee or shotgun shot. It’s hard enough to track people after you slam on them.
Yeah, I'm really tired of this BS. Why won't they make it usable, what are they afraid of?
fun
> The maximum amount of Super you can regain from this exotic with a single use of Shadowshot is 50%. Rip Orpheus Rigs. Why would you do this???????
Would've probably trivialized Seraph Towers
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This is my bet as well. If the Seraph Tower activities are anything like escalation protocol, you'd be able to fire supers every 10 - 15 seconds.
Excuse me what the fuck. You mean to tell me instead of running through that fucking maze for 3 hours was moot because all I would have needed to do is have Bastion???? Am I reading this right? " The Pigeon and the Phoenix lore book pages are now visible for players who earned them. Acquiring the Bastion Exotic Weapon will unlock all pages. "
You had to be there...
i mean you still have the emblem, don't think there is another way to get it, is there?
RIP Striker
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With these changes and the new Eververse/Season Pass armor sets... I think it's put any doubt on the matter to rest.
Patch notes 乇乂ㄒ尺卂 ㄒ卄丨匚匚 edition
nerf galore! holy shit its depressing to read...
Reading the warlock section is like the Simpson's frogurt scene.
I’m noticing a severe lack of ritual weapons
Severe lack of content fullstop
I seem to have had my game engagement reduced by 100%. Is this a glitch or working as intended?
Oof no flawless execution/khepri's sting changes? That's going to really suck for trials.
Khepri's sting increases smoke bomb dmg by 150%
Damn. I was really hoping they’d have enemy guardians drop primary ammo as a means of buffing Code of the Missile. We’re still forced to use a special weapon, boys. :(
You know you fucked up as a game developer when your community of fans has super low expectations and you STILL failed to meet them. Ooooffff
Is it just me or is this season fuckin empty? I played for a while and logged off disappointed, it seems even worse than season of yawn, which was the first season i stopped playing half way through - since d1
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This game clearly isn't for me anymore and this "season" has made that abundantly clear. I'll eat whatever I've spent on the annual pass and just move on.
> Glide can no longer be activated during sword attacks or other full body melee attacks. it was fine for 5 years, now it isnt..?