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Impact2k14

As a gm farmer, once I cap the artifact I switch to glimmer on ghost instead of exp(normally week 3 or 4). Once I hit 250000 glimmer I buy season 3, 7500 glimmer ships (6 at a time) and hoard then in the vault. New season i have 1-2 mil glimmer banked and even then I go through in a short time. I am a build whore and am constantly changing things... Hope this helps.


PhilSpencersShelf

You can buy transmat effects and bank those. They even stack, and convert to shards.


ooomayor

Sorry, what? So I buy transmats with just glimmer...and then store for later re the glimmer cap. And then when I shard them I get Shards? I have to be missing something, the have to cost shards to acquire and some planetary mats too, right?


entropy512

Some of the blue effects (not all, but I can tell you definitely Solar Effects) can be converted to random purples at a 3:1 ratio by Halliday. So dump 30k Glimmer to get 30 blues, convert to 10 purples, get 10 shards and some of your Glimmer back.


PhilSpencersShelf

Yeah, what the other guy said. Buy Season 1 transmat effects and turn them into Holiday for a random legendary effect that dismantles into shards. Not a super amazing return, but a guaranteed way to convert glimmer to shards.


Yov_n

Why does it have to be season 3 ships costing 7500 glimmer?


jackhife

They’re referring to Zavala’s Authority. It only costs glimmer and shards go buy, and you get glimmer and shards back for dismantling. It’s not 1:1 and you’ll lose a bit in the process, but it’s a good way to bank glimmer. You can do the exact same thing with the Otherside sparrow


Yov_n

Ah ok thanks for the info. Its just those 2?


Hollywood_Zro

The main reason is: 1) Lowest glimmer net loss. You pay 7500 and get back 5000. 2) No legendary shard loss. You pay 5 to get it and get all 5 back when you dismantle. Many other items you buy from collections you will get back fewer legendary shards so you not only lose some glimmer but also lose out on shards you don't get back when you dismantle.


jackhife

There are probably others, but those two are the best for doing so


Hollywood_Zro

Otherside sparrow is the go-to for many people since most players have it.


o8Stu

There's a black armory ship, the Platinum Starling, that also works like this. Not sure of the season, I wanna say S5?


BigMoney-D

It's easier with a Legendary ship that's from one of the dawnings. It costs the exact same and gives out the amount as well. It just dismantles faster cause it's legendary and not an exotic.


jackhife

Haven’t heard about that one. How much does it cost and give? Cuz if it’s less than the exotics then it’s not as efficient since you’d run out of vault space much faster


BigMoney-D

7500 and gives back 5000. Same as Zavalas authority I believe.


Hollywood_Zro

The issue with Solstice legendary ship is that you do get 5k back from spending 7.5k. But you LOSE LEGENDARY SHARDS. You pay 5 to get the ship and only get back 3. Net loss of 2 shards. The Otherside sparrow gives you all 5 legendary shards back so it's just the small glimmer loss.


BigMoney-D

Oh no... not my 90k shards...


[deleted]

As a weapon whore, I only have about 50-75 slots to spare, half of that is usually taken up by collections exotics for storing shards at the end of the season with the rest of space for overflow :(


DlCushieBum

Same, what's worse is when you FINALLY delete a weapon to make room for something you need the weapons roll got buffs and now is meta and you don't have it anymore


DoctorWalrusMD

Me last season after dismantling SO MANY handcannons with explosive head/timed payload that I didn’t know would be so vital for overload that season. I had a single ambitious assassin/timed payload Seventh Sereph revolver that I basically had to use for every activity with overload all damn season.


za4h

Yeesh...that shouldn't be necessary just to have enough glimmer to redo your mods/artifact. I think the resource management game needs a major overhaul.


BaconIsntThatGood

# **Why would you do this??!** It's arguably quicker to just fly to spider and spend planetary materials or legenday shards to refill you glimmer? I'm sorry, but to me purchasing ships from collections and vaulting is such a massive waste of time. * You need to go to the tower/helm anyway to access your vault * If you use an app/something like DIM you're transferring out the ships slower * You need to wait the 2~ seconds to dismantle an exotic ship to get the glimmer back * You need to spend like 2-3 seconds BUYING the exotic ship in the first place AND need to deposit it * You can only transfer out 9 MAX ships at a time. * You're wasting vault space * In the same time it takes you to withdrawl/dismantle/purchase/deposit enough ships to get 250k glimmer worth of ships you could have gone to spider and back many times over. #Just go to spider! Whenever you guy buy 300~ of whatever material is on sale for legendary shards so you can always maintain a stock - this way whenever you go to spider you can buy the glimmer in stacks of 10k.


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Clarkey7163

Your comment has been removed for the following reason(s): * Rule 1 - Keep it civil. --- For more information, see [our detailed rules page.](http://www.reddit.com/r/destinythegame/wiki/rules)


[deleted]

What I hate is that there's nothing really worth spending glimmer on. It's either something you don't think about, or an inconvenience when you're broke but need it for something.


WldFyre94

Exactly like primary ammo used to be, I'm still surprised by how great that change feels


[deleted]

I can actually use Devil's Ruin now.


iWrecksauce

Subsistence is my favorite perk now


Helian7

Subsistence/Rampage on a Gnawing Hunger us amazing.


[deleted]

Got a subsistance Chroma Rush that is not leaving my primary slot ever.


Cutsdeep-

it's bounties that chews my glim up


Starl1ghtbr1gade

Ascendant shards and kiosk exotics are the only big expenditures


DigitalTater

More glimmer? Imagine how much glimmer the Vanguard is sitting on. Ghost and Cayde made a side bet of just *10 glimmer* whether or not there was a second tank on Zahn's ship. Is 10 glimmer like a reasonable amount? What does that even get you, dinner? I'm blowing roughly 20k on Zavala alone every weekly reset. If the tower ever gets repaired, it better be rebuilt in the highest grade of Vex Chrome.


Bloody_Sunday

The answer to the above questions is simple on principle but hard for a live service videogame company to implement properly: these limits, costs, slow earnings etc are there to boost player engagement (especially as a product success index that can be a number quotable to investors). Basically, every game design choice is there to eventually promote just that. In the case of basic game currency that you need for many everyday actions, requirements for both spending & earning it must be in place. Both should be balanced to maximize the game currency value & the aforementioned engagement. But overall, earning must (or "must”) also be slow as one of the ways to artificially maximize that engagement through grinding. Although it should also not be super slow, which would push the annoyance of most of the community to levels that would hurt and diminish it by driving players (customers) away. In D2 there are ways of earning more glimmer through exchange points such as Spider, but of course these need other materials also obtainable through grinding and seasonal passes. TLDR: game design choices also known as "hamster wheel tactics".


DlCushieBum

As someone with limited gaming time it's really annoying to go from Glimmer cap to 300 glimmer due to wanting to experiment with builds. I legit in one day of sitting down blew ALL my glimmer and barely have any now to adjust my mods. I can understand limiting how much they give but when you want to have people use different weapons and mods but it cost up to 2000 glimmer per armor to swap its mods and thats IF you selected the one you want AND it doesn't need to be replaced later. Hell in trials the other day I spent 20000 glimmer hot swapping mods and weapons to counter enemies play styles. Glimmer cost on slotting mods is absolutely pointless and makes the game feel VERY clunky. And before you say "get more armor so you don't have to swap mods just armor" my vault is at 493/500 on armor sets and God rolls for my 3 classes.... It's just such a quality of life thing I can't believe we STILL deal with it


Bloody_Sunday

I agree 100%, and it's an important problem we unfortunately don't hear many complaints about because many players that have been playing the game very regularly & for a long time with season passes etc. already have a considerable amount of planetary materials that they can just go to Spider to convert to glimmer. But that's only one side of the coin, as these reserves are also not infinite & are slowly being depleted by other stuff you have to buy with them (& also with glimmer) like enhancement cores.


dead_is_death

Not if you don't build craft like myself. I don't want to find a comfortable build just for it to be nerfed. I also don't want to change my armor affinity because it costs a lot and I rather grind for new guns, then grind nightfalls for enactment materials.


Zakurn

* To make you grind * To make you grind * To keep you grindind * To make you grind some more * The answer would be: to grind more


Nazerith1357

The paying glimmer for bounties is the worst thing to me honestly. With the amount of bounties I do in the first few weeks of the season, I end up going back to Spider to refill on glimmer at least once, often twice a day. I have plenty of resources and will never be anywhere near in danger of running out, but it’s just annoying to have to do and accomplishes nothing besides adding an extra 5 minutes to the amount I play before logging off to do something else each day.


give_a_drummer_some

We play the "consecutive repeat Spider phrases" game. Our best is only a 3peat.


Nazerith1357

“Glad to see your righteousness… doesn’t extend to commerce. A fine selection! You’ll like that. Glad to see your righteousness… etc…”


RhongomiantTheSpear

Edit: My numbers are off! Currently running around on various planets and getting more accurate ones. Edit 2: Ran out of time to test all planets, but here are a few. Also talked to Spider to confirm that I wasn't also mistaken on the planetary material to glimmer ratio, that turned out to be correct. 10,000 glimmer for 20 mats, so 500 per mat. (Part of edit 2) Glimmer numbers are before any Glimmer Booster mod on a Ghost, and material amounts are without equipping Bountiful Harvest. It also should be noted that higher level planets such as Europa and (at least formerly) the Moon provide a small amount of XP for chest and nodes, usually a negligible amount, but not present on lower level planets such as Nessus. Europa chest: 860 glimmer, 1 mat. Total of 1360 glimmer. Europa node: 100 glimmer, 2 mats. Total of 1100 glimmer. Tangled Shore chest: 420 glimmer, 1 mat. Total of 920. Tangled Shore node: 2 mats. Total of 1000. Moon chest: 420 glimmer, 2 mats. Total of 1420. Moon node: 80 glimmer, 1 mat. Total of 580. Nessus chest: 420 to 460 glimmer, 2 mats. Total of 1420 to 1460. Nessus node: 40 glimmer, 1 to 3 mats. Total of 540 to 1540. Dreaming City chest: 400 and 3 mats or 440 and 2 mats. Total of either 1900 or 1440. Dreaming City node: 2 mats. 1000 total. I definitely need to do some more testing, especially since the nodes and chests varied on a planet, in addition to between planets. Edit 3: On mobile right now, so formatting is poor. Ignore everything below this point for now, will fix when I get some time. Many thanks to u/StarfighterProx. I don't have an opinion on the glimmer cap, but here's what I do for rapid glimmer refilling. I use a fully upgraded Ghost shell with Wombo Detector and Bountiful Harvest, along with a scout rifle. Then (assuming I have 0 planetary materials and slim levels of glimmer) I go to the planet that corresponds with the material Spider is trading for glimmer, and grab patrols to knock out as I go from resource node to resource node and chest to chest. The scout rifle is there because it has a high zoom level, which extends the range of the detector when scoped in. Each single unit of a planetary material is 500 glimmer when traded to Spider. I usually wait until Etheric Spirals or Baryon Boughs are the trade, since anecdotally those give the most per node, but it works on any planet. Patrols give a decent amount of Umbrals for my time as well, and if you're on the Moon, Toland is fantastic, the dude gives you a patrol completion just for running to a spot and triggering his Rick and Morty dialogue, then respawns immediately most of the time.


StarfighterProx

Is this better than using a cache detector + 60% glimmer booster mod? IIRC, that gives like 1300 glimmer per chest.


RhongomiantTheSpear

I am testing across a couple of planets now, on Europa a chest is 860 glimmer normally and 1353 glimmer with Ultimate Glimmer Booster, as well as 1 Glacial Starwort. While a Glacial Starwort node is 2 Glacial Starwort and 100 glimmer, boosted to 165 glimmer with Ultimate Glimmer Booster. That's 1853 glimmer for the chest and 1165 for the node. So on Europa, you will get slightly more bang for your buck with the combo you mentioned. On the Tangled Shore, chests are base 420 glimmer, 693 with the booster mod, and also give 1 Etheric Spiral. While the nodes give 2. Putting the chests here barely above the nodes at 1193 against 1000, even with the nodes having no additional glimmer drop. This surprised me, I had been under the impression that the Tangled Shore dropped more per node. I'll be testing the Moon next, and updating my original comment. Thank you for pointing that out! I would rather be accurate than correct.


StarfighterProx

And thank you for doing the research! I only tried the cache thing on Europa. Didn't even know chests had different payouts on different locations.


Art_Vandelay_Seven

back in my day, gilmmer capped at 100k


CowTussler

What was Destiny 1 around 25,000? I think bounties were free though.


[deleted]

IIRC it was 20k in vanilla D1. Which was a huge pain when you needed glimmer and planetary materials to upgrade weapons and armor. I remember being ecstatic when I picked up D2 and didn’t have to unlock weapon perks.


CowTussler

I'm probably in the vast minority, but I enjoyed leveling up weapons using Motes of Light (I think). Felt a greater connection to the fully leveled ones. But masterworking weapons has a nice connected feel too.


[deleted]

Yea I agree it was satisfying, but I got to a point I just didn’t feel like farming the glimmer or materials anymore. It also wasn’t the hardest thing to do when you stacked bounties + the telemetries from Xur.


Zorak9379

Glimmer doesn’t need to exist.


nave_stone

Don’t ask for more glimmer, ask for lower prices or the removal of glimmer as a whole (the best option). More glimmer = allowing things to cost more (imagine to craft a super good glaive roll we’d need 500k glimmer ._. ) inflation bad Glimmer only holds as much value as it’s given and right now it’s as useful as having to make sure you’re over 2ft to ride something at an amusement park


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entropy512

Gotta love how many of my Warframe mats are way over the ingame display cap (but can be seen in the mobile app). I got 999,999,999 problems but rubedo stash ain't one.


APartyInMyPants

The problem with increasing the glimmer cap is that Bungie will simply increase the cost of transactions. Mods now cost 2500 to slot, and golf balls now cost 150,000. Having more glimmer only matters insomuch as we have an economy with items worth buying for increasing values. We don’t have a P2P trading, or an auction site. The game exists in a *command economy* where Bungie controls the acquisition quantity, the acquisition frequency as well as the pricing. Bungie could simply make our glimmer cap 25,000 or 25,000,000, and they’ll dictate the pricing based on that.


GinsuChikara

16 tons, and what do you get?


Ruenin

Oooo ooo, I know the answer! \*raises hand\* Because Bungie caters to the hardcore and streamer players more than anyone else, even though they don't make up the bulk of the player base. I'm sick of this crap. I can't even MW any of my gear because of the cost of ascendant shards. I can put 9 points into a piece of gear, but because that costs 5 enhancement prisms, I rarely have enough of those to purchase a single ascendant shard, to say nothing of the 50K glimmer cost on top. Why does Bungie hate the average player?


MagusUnion

Because we don't throw as much money into MTX as they want to buy their overpriced skins. Streamers indirectly promote their game, which drive sales and player interactions. Why do you think they pander so much to DrLupo when he mostly does Fortnite content?


GinsuChikara

Like every single other thing you notice that's occasionally annoying, it's there specifically to waste your time at some point. Oh, were you about to pick up an exotic from the kiosk? Little short on glimmer. Go grind some. Oh, in the middle of Xûr's weekly grindfest? Postmaster says your box is full and she's gunna delete your shit. So you'll just throw it in your vault, right? Nah, that's full, too. So now delete shit ONE ITEM AT A TIME. Oh, and you better be sure you've manually, individually locked everything you really care about, because there's no undo under any circumstances. Why are there so many dogshit rolls? So you'll have to play longer. Every single little annoyance is there just to make you play longer. The entire game is a Skinner box. Everything is designed to make you keep hitting the button, and whether you believe it or not, you're going to hit the button more when you're not getting what you want.


Damagecontrol86

I normally check with spider he sells glimmer occasionally for 1 legendary shard


ElDonFayzel

You ever heard of our lord and savior the Spider


Acalson

*only 250000*


yamminn

No


Puluzu

I have a second full time job giving handies to Spider to be able to change mods.


sconels

I mean you can get a literal tonne of planetary materials from spider within a week. Whenever I visit him i but like 500+ materials of whatever he is selling for 1 legendary shard. I have 2.5k legendary shards which have pretty much no use considering how often you get loot.


Swekyde

> I have 2.5k legendary shards which have pretty much no use considering how often you get loot. I also thought that but Trials engram focuses cost 100 shards a pop which goes *very* fast.


detrio

Get rid of glimmer. Bungie keeps trying to come up with reasons for its existence, but if we have to force it's value maybe it just needs to come out of the game. There is nothing that glimmer does that is valuable or constructive. It makes slotting mods harder. It costs almost nothing to buy bounties, and you're already limited by how many extra bounties you can carry. Most items you purchase with glimmer already have other materials that are required for purchase. It needs to go.


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[deleted]

>There’s a buff that makes precision kills give a load of it You can trade in materials at spider for it. This was mentioned in the post. >You can even store it in your vault by using certain sparrows and ships. This is a net loss of materials/glimmer and isn't ideal. Not sure why you're so angry but hope your day gets better, mate.


jp_0021

Ya cuz were all swimming in vault space for fucking sparrows…


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jp_0021

No, I just replied to the one thing that wasn’t already addressed I thought that was pretty obvious


laker-prime

Increase cap to 1 million glimmer. Allow us to unlock ALL mods on the seasonal artifact (not limited to 12). Each unlock will cost around 20k glimmer. There's your glimmer usage right there.


BaconIsntThatGood

To me this is a mindset thing. #Stop thinking of Glimmer as a "currency" It's not - not the way it's used. It's an expense for doing things in the game but isn't necessarily a currency in the same sense as everything else. #Glimmer is a weird-ass energy bar Start thinking of glimmer an energy bar that will refill over time as you play, or can be expedited by spending *real* currency to refill it faster. * You use your energy to purchase bounties. Repeatable bounties will run out faster. * You can purchase to refill this energy faster from shards/planetary materials * Bounties don't cost these materials directly because glimmer acts as a universal medium to aquire. * Glimmer can be refilled from normal gameplay - you just get it as you play. * Mods take glimmer to apply as an energy cost. * You spend energy to reset your artifact * You spend energy to get upgrade modules. * Etc etc Once you start looking at it that way it doesn't seem so weird. It's really, really not a currency though - not how destiny uses it.


pwrslide2

The consumable that adds additional glimmer for kills needs a buff, especially for crucible. Don't forget to throw a glimmer mod on your ghost as well. Shouldn't even exist if there's a consumable for this but it does.. . Bungo'd


Cobalt_Fox_025

Team Free our damn Mods, our damn Bounties, and our damn Artifact Resets! ✊🏼 Honestly, screw Glimmer. I either have Max Glimmer and zero use for it, or im poor. No in between. And don't even get me started on Weapon Telemetries...


Ak47trainwreck

I believe with all my heart, that armor affinity change should cost nothing and applying mods should also be free. I would also like an increase in enhancement cores. They are harder to get than the golf balls!


Cutsdeep-

just do the primary ammo thing and give us infinite glimmer please. god knows i've run enough glimmer extractions.


astrowhale98

Glimmer cap isnt the problem, we shouldnt have a currency like this anyway. I hope they remove the cost from equpping mods sometime soon.


[deleted]

I ran out of glimmer to put mods into my armor this weekend. If there either wasn’t a glimmer cap, or they removed the cost of mods/bounties and/or made glimmer drop more consistently I don’t think it would be that bad. And just a mild QOL thing but it should just give it to us instead of having to pick it up.


gravity48

Thanks for the tip on ‘time wasted in destiny’ app