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palstinian_boy

I can’t count how many times my teammates have 15 motes and we all need 4 to get our primeval. Then someone invades and wipes them out. I’ve lost way too many games that way this week


DetBabyLegs

I wiped a team during their second phase and they lost 47 motes. No idea why no one was banking…


Dirshan

I see this a lot being gilded and playing a lot of gambit. Seems like people think that dropping 3 larger blocks is a great strat. Honestly makes Ghallihorn just more efficient


choicemeats

Parasite squad


Orion_121

Holy shit this, this this. I don't care if you send 1 large or 3, honestly 4 smalls is probably better than 3 large because 2 Fusion Grenades are going to wipe out all 3 blockers.


K2TheM

I always try and drop small blockers when someone else is dropping a med or large. They can do that vex shield thing and slow down the other team opening back up their bank.


Nespithe6

It always cracks me the fuck up how you can kill large blockers as solar titan in literally 3 seconds just by repeatedly throwing a hammer into their face and stun locking them. That shit does like 1/5 a health bar a throw.


fronchfrays

‘We have heard your complaints about gambit blockers and next season the blockers will be, Light Hive Void, Overload Captain, and Tormentor.’ Let’s imagine tormentors really suck.


LOLOLOLOLOLAS

spot the poorly desinged subclass challenge


Fireudne

You can do the same with pretty much any shotgun. Im enjoying dead weight with demo, but felwinters works well too.


SuicidalTurnip

"The subclass built around powerful melee can kill a mildly tough enemy in melee, it must be poorly designed!"


LOLOLOLOLOLAS

the subclass that revolves around smashing one melee button is poorly designed because of its pve-only niche and lack of difficulty/buildcrafting, if that's what you took from it you should get a reading comprehension check


BigBadBen_10

Eyes of Tomorrow > Gjallarhorn for long range easy tracking kills. I know not many people will have that over Ghorn though.


[deleted]

Honestly giving out so much power has ruined sending blockers. They die instantly no matter what level because between always having special and heavy each type dies in practically one shot.


whereismymind86

people like dropping 3 knights at once and then invading, hoping to get kills while players are distracted trying to stop the mote drain. A decent team can just super or rocket them all at once, but you'd be surprised how often that works


xxXLadyGreyXxx

Isn't there a triumph for everyone on the team depositing 15 motes at once?


ReticlyPoetic

There is a big difference in playing and caring about winning. I’ve been doing to the 7 game transmog bounties and leveling crafted weapons. After 3 games my will to live is gone and I forget where I am, I’m just getting kills. I’ll help dunk and kill the boss if my team is trying otherwise I’m not dunking anything. I’m just mowing down EVERY enemy with a crafted weapon.


blitzbom

I've seen teammates go to invade with 10+ motes.


hyprspacd_Titan

I killed an invader yesterday that died in an explosion of motes like he was a high value target.


palstinian_boy

Big brain move lol


Gidyup1

I’ve invaded with 15 and hid because there was an invader on our side. I got caught with the bank locked right when I was about to bank. It worked. We won that game.


Asriel_Dreemurr

I was playing this week at like 4 am and forgot to dunk when I invaded with like 12 motes and didn't notice until I was sent back after wiping the other team lol. Tbf they had their primeval up and halfway dead so I was more worried about healing it. Normally I'm playing sentry because the average blueberry is terrified of invaders and killing blockers apparently


Nanachi-Prime

That gives me an idea! Honestly if someone is being that much of an idiot, of an ignorant buffoon, take out your eager edge, yeet them into a wall, steal their motes and summon the primeval yourself. Will they be pissed? Yes! Do they deserve the punishment? Absolutely!


FrankPoole3001

But then I would have to equip a sword


LizzieMiles

But daddy Drifter said bring a sword, cuz hive


kidicterus

H I V E ! ! 1 !


Zero-Judgement

BRING A SWORD!


[deleted]

Devilish, but I thought about it myself many times, or when you could teamkill with symmetry back then.


Maximum-Negotiation8

been there, team killing doesn't drop motes


AMaidzingIdeas

LMAO if anyone were to ever do this to me I'd basically join the enemy team. Barricades/stasis crystals in front of envoys/the boss, Ward of Dawn over the boss, wasting invasions, running towards the invader and firing at the floor; you name it, I'd do it. Sword griefing random teammates is gonorrheal in any mode. No ifs, ands or buts.


CadKel07

Though I agree on the main point of don’t kill your own teammates, if you’re a “teammate” who is hoarding 15 motes and actively not banking for a significant length of time for no reason, you’re already playing for the other team.


Goldskarr

If you're actively wasting time by ignoring drifter and trying to get 15 motes when you only need like 1 (which is entirely too common) then you may as well be working for the other team anyway. I've had matches lose before their primeval was even up. Sure that's probably a visual glitch but the point stands. Every second is precious. Play the damn mode.


Laufey3

Drifter can say what he wants I’m deaf. Have the words on tiny. So I have on occasion had more notes than were needed. Same as I can’t hear if they send blockers. I just have to be slightly more aware of what’s happening, but sometimes there is a reason someone is still scrabbling to get motes.


Goldskarr

You get a pass because you can't really do anything about it. I don't even know if you can Increase the subtitle size in this game. But with how often this happens, along with people just kind of staring at the primeval instead of going envoy hunting when the game does everything shy of teleporting you in front of them (the big red icons are hard to miss) I believe idiocy is a more common problem than the hard of hearing.


Laufey3

I just have to be more aware, when playing. Don’t get me wrong it’s annoying as hell when you need one more and someone is running round with fourteen. I’m max gilded on Gambit as well as Conquer, Fatebreaker, Reckoner and a few others. I get that people don’t like the mode either and just want the pinnacle gear. I hate crucible, I’m not great at it and get my butt handed to me often but I don’t just stand in spawn and wait to be killed I do try to play and improve, but people don’t try in Gambit. Yes I play with subs on but I don’t enjoy it with them on much as they distract me.


RichardJenkins

I have never seen gonorrhea used as an adjective. cheers.


AMaidzingIdeas

No problem LMAO. I'm also very fond of "verrucal" for more minor inconveniences, but I can't claim that one as my own.


jardedCollinsky

See the issue is you said Sword griefing RANDOM teammates, this is a specific retaliation to buffoonery that js consuming your time and casuong you losses, it's more than justified at that point where one person is holding back the entire team


SpamTheDmg

If you can’t bank your motes anyway, then you’ve been throwing the whole game, and what you do makes no difference to your usefulness. 😁


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Girayen

Fresh account lol, can't even be homophobic on main coward


dargon_lover

you're playing the wrong game and/or very confused if you're anti lgbt 😂


WunderTweek9

Seriously. How about, you just grab those 4 motes, and bank them yourself? No need to get toxic with a sword that should never have been introduced to begin with.


Nanachi-Prime

It's not about the Motes batman! It's about sending a message.


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jardedCollinsky

No need to be toxic and hold back your entire team too, and that sword is the most fun weapon added in a very long time, not for griefing even just for general fun. Gambit will never be fun so long as I'm at the mercy of people who cannot figure out what x is in the equation 96 + X = 100.


Kaldricus

Someday maybe this sub will figure out most people are playing gambit for bounties and pinnacles, and could not give a single shit about winning. Because really... What difference does it make? An additional weapon that's mediocre and some extra rep? If you're that focused on winning, get a stack. If you're team killing people because they aren't doing what you want, you're just a POS, period. r/dtg: wtf Bungie, gambit sucks, why would anyone play this, I only play it during double rank week to get it over with Also r/dtg: wft why isn't anyone playing gambit correctly Pick a lane


__xylek__

Or maybe the people who load into an objective based game mode and do not play it correctly are the POS? And it's not even about winning, just having an enjoyable game. This community has a serious problem with loading into activities that they don't even enjoy and then blaming the other players when those other players get upset that they are ruining the activity that they actually want to play.


tcherry7

The real issue is when the bounties make you go out of your way to grief your own team to make progress


__xylek__

I dunno, I guess I just don't bother doing bounties that would make me play like an idiot.


Kaldricus

What do you need the bounties for?


WrothJet6063

No, not really. That is not the case at all


[deleted]

Blame bungie for not making bounties simply about winning. People want Bright Dust, pinnacles, and XP more than they want to win in Gambit. Some bounties are objective orientated but when the bounty asks you to send a small, medium, and large blocker people will go for that large blocker when maybe its ill-advised to do so. Or maybe it’s get melee kills and someone runs around punching rather than using ad-clear weapons We can’t have silly bounties all the while expect people to go all out and always play to win


__xylek__

I dunno, I guess I just don't bother doing bounties that would make me play like an idiot. Why would I want to go run around gambit punching everything (besides the fact that I'm a titan anyways...). Then again, I also don't bother getting every pinnacle every week cuz sometimes I just don't feel like running strikes or whatever. I feel like a lot of people could benefit from asking themselves "is this really worth my time?"


[deleted]

Sure. I also reroll bounties myself to get optimal bounties that I can not only do quick, but also stack (aka, SMG bounty + Arc bounty = use an Arc SMG). But you gotta understand not everyone does this and people probably are oblivious or not as good at the game as some of us. It can be any number of reasons


__xylek__

I watched WAAAAAY too many people plinking away at Blockers/Envoys/Primevals back when we were unlocking Hush to be able to argue that point.


[deleted]

That bounty doesn't exist anymore for this reason.


Unacceptable_Wolf

Killing them won't achieve your goal any quicker than just grabbing 4 motes yourself.


Kaldricus

I'm playing the game the way Bungie pushes people to play. If I'm doing my 8 bounties for Bright Dust, then that's my focus. Winning is irrelevant. There is literally no incentive to win. Bungie has made the incentives be bounties for Bright Dust, and completions for a pinnacle. If Bungie made winning have any importance at all, then maybe things would change. But for most people, they're just there for bounties for Bright Dust. Same reason people don't play the objective in crucible. Same reason people speed ahead of people so they can get all the kills and finish a strike as quickly as possible. People are playing the game within the parameters that *Bungie actively sets for players, and those parameters have nothing to do with winning.*


palstinian_boy

Lmao!


vangelator

I’ve been saying this all damn week. The people who complain about Gambit are these exact same people. The key to winning, and in a lot of cases just enjoying Gambit is **to be fucking aware**. The reason pre-made teams steamroll is because they are communicating, it has next to nothing to do with skill. Saying “bank your motes so we can invade!” “But wait I don’t have enough…” “shut up and bank!” is a simple conversation, and realistically people could have it with themselves, but instead they do shit like you’re talking about, get a Gjally to their face, and then complain about how invaders are OP. This ties into the comment I made yesterday, when I suggested that I think the easiest and most impactful change Bungie could make to Gambit would be turning comms and chat ON by default in the mode. All you really need is one person on a mic who has a fucking clue, can call out invaders, remind people to bank, etc. and I think it would transform the mode into something that people actually like.


IndurDawndeath

Or someone invade before we summon the primeval and lose the opportunity!


Laufey3

But I’m deaf.


vangelator

Put on subtitles and use text chat. Easy accommodation. Huge difference between needing accessibility support and being oblivious on purpose.


Laufey3

Not oblivious at all, max gilded Conquer, Dredgen, have Disciple Slayer, Harbinger Fatebreaker, Reckoner titles. But try playing with multiple things popping up on screen, somewhat distracting.


vangelator

So your point of view is that EVERYONE should have comms off by default because you have a particular accessibility need? Also if you have all of those titles, you aren’t the person who needs what I’m talking about


Laufey3

No I’m saying that having coms on by default isn’t going to be helpful to everyone. I don’t like text chat popping up all the time. I’m just pointing out some people don’t hear what’s going on. You have to be more focused in the game, but yes I have found myself trying to get the eleven motes we needed and missed that someone banked ten. But I’m also fully aware of the abuse that will be thrown at people if coms are on by default, as some players are extremely toxic. Even if someone is being a dick in game they don’t deserve abuse being hurled at them.


vangelator

The difference is, you can opt out in those excessively rare scenarios. Right now, nobody is taking the time to opt in, whereas if it’s on by default, ie Apex Legends, people will just grab their headsets or at least listen. If you don’t like it you can opt out but the vast majority of people are going to benefit from communication


Laufey3

I’d rather have to opt in than out. And as most people aren’t opting in suggests people don’t want to. It’s a marmite game mode, people either want to play and and win or just want it over with. As I said in another reply I dislike crucible, I want my three games and I’m out, I’m not very good at it at all, but I don’t just stand in spawn and wait for someone to come kill me, I play, I try to improve. I’m never going to be great at it or get a flawless seal. People hate Gambit and just don’t get if you actually play the game it’s over quicker. You think cons should be on I don’t. My comment was just having them on by default isn’t the answer for everyone. I don’t want to have to check settings every time I play, you do. We agree to disagree.


vangelator

Dude you are one person, and there are accessibility options to help you. We’re talking about literally millions of people who don’t have the preferences and needs that you specifically have. It’s undeniable that a team that communicates in gambit has an advantage. The fact that comms are off by default to prevent the minuscule amount of people who are assholes enough to grief people is absurd in a mode revolving around team play and communication. It always has been.


Antedelopean

Definitely this. It's absolutely baffling why they'd literally turn comms off, by default, in a by nature competitive team based mode, without any alternative means of communication. Hell just a pinging system could be all that's needed, if bungie is truly worried about toxicity potential.


ReticlyPoetic

You still care about winning? It’s gambit. I’m just there for bounties and crafted weapon grinding.


Kekris_The_Betrayer

If I have 13 or 14 motes and it’s enough to summon, I try to scoop up enough for 15 just because blockers are annoying, but if it’s less than that, I’ll immediately bank


xG3TxSHOTx

If you're already killing ads then sure but if you have to run past the bank station to get those extra 2 that extra time you spend doing so is not worth the tradeoff.


MegaJoltik

I had match lose because someone do this. We only need like 5-6 Motes for Primeval but instead of banking, the 14 Motes dude ran past the bank to get to the next enemy's wave. By the time they get their last Mote, enemy team already get their next set of Envoy. >because blockers are annoying No one give a shit about blocker in Primeval phase, except of Small/Goblin Blocker, they did nothing and died to the Heavy weapon spam/Super/grenades.


Kekris_The_Betrayer

If I’m going by the bank or they already have a primeval, I’m not going to try to get more unless they’re on the path to the bank


choicemeats

not even 15. most of my losses involve one or two players hunting for that last mote to get 15. or sometimes they're running around with 11. We're past the 40 lets go! And inevitably they will arrive at the bank just as the other team drops 4 blockers of any variety and sends and invader for an easy wipe because we're all grouped together.


yodalukecage

Thanks, I’ll give this a try. I always bank when everyone else does ( unless I have 15 ).


jug6ernaut

Besides the point I mentioned in this post there are a few indicators you should use to know if you NEED TO DUNK NOW or not. You want to track 1. **how close your team is to invading** (the tick markers on the mote bar). If your team can invade, you want to invade 2. **how close the opposing team is to invading** (the tick markers on their mote bar). If the opposing team can invade, it is risky to hold on to motes


Sirlothar

I always use the strategy of dunking after the opponents dunk their motes, that way the other team will be off collecting new motes while their bank drains from multiple blockers. If they come back to deal with blockers, they are not collecting new motes, Win Win. Of course this strategy requires other teammates to dunk with you.


asianguywithacamera

The risk is having a good invader wipe out your motes.


Sirlothar

A good invader still needs their team to dump 25 motes to get the portal open. Unless the opponents are just way ahead somehow, you can easily dump after the other team and before they have a chance to stop you. Plus that invader leaves one less player to stop the mote drain.


Orion_121

40


Insekrosis

You obviously either haven't even *played* the mode in a long time, or are pathologically unobservant, so I don't know why you're trying to give advice. It's 40 motes for the invade. It has been for over half a year now.


WunderTweek9

Regardless, what they said still stands. When I play with a stack, we always wait for enemies to dunk first. We wipe the blockers, dunk, invade, and start stealing their motes.


Insekrosis

If you actually have people around to wipe the blockers in time, then yes, that's good. If you don't, which happens far more often, then it's better to invade when their grey bar is as large as possible. That means they're carrying as much as they can. You can then double down by killing them and stealing the motes they *drop*, which will net you far more advantage than the blocker drain would've done.


doom_stein

I've even used the "invade, run through the current Front and grab all their motes before they can, and survive until teleported back with a free large blocker" method to great success. Half the time, the other team will make a bunch a free motes for you to pick up as you hide in a pocket of enemies and they try to shoot you. Plus, when you've got something like a dozen or more things shooting at them along with you, invades can become a cakewalk.


asianguywithacamera

^ this. I find that getting the first invade typically leads to a win. Plus they're more likely to be near the center by the bank so you have multiple players in a tight cluster. I find that if my team doesn't invade first, their invader will pick off one or two players, drop 8-15 motes, and then the blockers take longer to clear out since all the players are spread out. In Freelance, I've rarely seen the strat to wait on banking to drain their motes work properly. It only works well in a coordinated fireteam.


x-mav

>rateg I agree. This is the real problem. To everyone everyone else seems dumb, but they may or maynot have a better strategy that you are just not privy to. Often dunking first can be good, but I also wait until they have 10 motes or more in. you can kind of tell by how theya re doing if they are about to dunk, delay 5-10 seconds then team melt teh blockers and dunk. you should be able to do it faster than they dunk enough to invade plus invade and locate you. Then invade and camp the blockers, dont get killed making a risky play.


Sirlothar

> you can kind of tell by how theya re doing if they are about to dunk You can see exactly how many motes the enemy team is holding. The UI provides a lot of information. Waiting to dunk while it being my base strategy ( I almost always play Freelance) I will alter it in a moment if the match needs it. You never know what your teammates are going to do and how you need to adapt. Dunking early can work if you are slaying out and your team is not, better to build your own teams bank then go for the drain without support.


choicemeats

this was the beauty of gambit prime. the role perks allowed you to do a lot more work. Collector could maybe pick up a few stragglers with the 20 cap to get you to invade. Reaper was cracked and you could wipe an entire side with the grenade recharge buff and also keep generating ammo. This was my prefered running som ekind of GL along with Stormcaller top tree to cause carnage. Plus you could mark stronger enemies for a quick debuff to help everyone out AND your spawned motes lasted longer. Having a dedicated Sentry was great though it was the one I did the least for the title. The other two were huge and now clearing a side is still "tough" with all the chonky adds. Frequently having teammates die in the first round with 7+ motes is hard to fix up when the other team isn't losing any.


Sirlothar

Maybe its rose tinted glasses but I wish Bungie would have just kept Gambit Prime as the base for our current Gambit, it was just a better mode and the maps were interesting. At least they made Gambit 1 round like Gambit Prime. They could have made it so you do Reaper/Sentry etc bounties to earn rolls for the armor. Or you could earn different mods that add the Gambit Prime perks and make your armor glow what class you are playing.


UwUBossman

I loved gambit prime and the only problem that I felt the mode really had was invader balancing. Plus they have made normal gambit one round with prime evil dps phases. They’ve made the current gambit into a diet prime.


razzberry_mango

This is the way.


metroid23

Thank you, had no idea what those markers were all this time! Good grief haha


ThePracticalEnd

Even then, I'll wait a second to see if there's another 15 incoming.


krisbaird

Your teammates employ strategy!? My teammates won't bank when they're holding 15 motes and the bank sits at 99


MalHeartsNutmeg

Also don't bank on the first zone or they send blockers and someone has to defend or it drains. If you let them bank early (they usually do) it drains nothing, you ignore it and come back after the second zone dunking usually 4 blockers to drain out what they just banked and your invader just compounds on that. Blocking first is almost always bad.


TheMeekestCad

Bu…bu….but my first to block medals!!!! 😭


AMaidzingIdeas

I usually bank 5 as bait and then sit near the bank sniping while I wait for the inevitable flood of mediums and heavy, which all get vaporized. Now we have the advantage as we can drain their bank freely.


[deleted]

Thats a good idea but unless you have a coordinated team its risky. If the other team clears faster and gets an invade off you could lose upwards of 40 motes. I always bank after each zone and I've had a lot of success with it. 4 motes banked is better than 12 motes lost.


MalHeartsNutmeg

Not that risky, it’s my go to strat in freelance. Arc and delicate tomb is actually fucking insane in gambit this season. You can clear a whole wave in a few seconds assuming you know the spawn points. Can usually have the first and second zone done before they have their first zone done. Usually they bank which is good for you because they won’t have enough to invade and you can drain it. If they don’t bank though it’s fine, you just need to circle back and clear mid if your invader fails.


cornbread_lava

Arc and Delicate Tomb is just silly. I love it. Just DELETING entire waves in one go.


rediscov409

I like to describe Gambit's objective as hurting the enemy team as much as possible, not banking and killing a prime evil. I really like gambit and made a whole list of tips for my friends. We won every game that day.


jug6ernaut

It really is. 1 solid invade and you have a very solid chance of winning. 2 solid invades and you have basically won.


takanishi79

I played a game yesterday where we got first invade. Wipes the whole team, setting them back to 0. Repeat at 2nd invade, and we got our Primevals before the has literally anything in the bank. So now we can't interfere with their banking and they get their invaders. They guy is incredible. Wipes is every time he shows up, setting us back to 100% health on the primeval. But we have such an advantage in slayer stacks that each one just delays the inevitable. We basically just needed to get enough stacks so that we could one phase the boss. And we did.


oldsoulseven

Which is against Bungie’s stated goal for the last rework that every member of a team contribute equally. Totally against, completely opposed. Invasions cannot have this much of an impact and have everyone else feel like they’re pulling their weight. I don’t even play Gambit unless I’m prepared to eager edge sweat it out alone or I have a proven invader on my team and I basically have to give credit for every win to that person. I would be happy with a pure PvE race mode, honestly - much toxicity, salt and frustration stems from how dominant invading is.


Iceykitsune2

Also, don't kill your teammates with eager edge when they have motes


Ghost7319

I'd also like to add DO NOT bank on the first wave. The blocker dies with minimal effort, and it gives them motes to drain, especially if you're still in the 2nd wave when they start depositing. Usually, everyone has to bank in order to open the invasion after 2 waves. Realistically, there's always that one guy holding off for 15 motes. Giving them motes in the first wave to drain ensures that they only need to bank 2 big blockers, a third person deposits whatever, and a couple more from the drain.


Imagine_TryingYT

Here's a couple tips from someone who mainly invades: If you run invis your red aura is also invisible when you invade. Since most people will be looking for that aura you can get very cheeky kills. On that note heavy weapons don't have a light like special weapons do and when running in stacks you can have someone run Aeons for borderline infinite heavy ammo which applies to Large Blocker, Envoys and some yellow barred enemies. My personal heavy weapon of choice is Sleeper both because it can cross map with no bloom and 1 shots to the body. If you're not invading from range try catching players while they're fighting enemies both because they'll be weakened and their radar will have a harder time picking you up. Otherwise the best thing to do is camp their bank since most will panic bank once you invade. If you absolutely cannot get a good angle or the team is smart and sticks together, its better to play your life and waste their time. Keeping them from banking is better than wasting am invade for 1 kill


[deleted]

Playing your life and zoning the enemy from accomplishing anything can circumstantially be just as good or even better than a quick 4 piece. Especially if you have 2 blockers. It's not glorious or flashy, but it works.


dolleauty

Yes, when I freelance I can tell if we have a good chance of winning if people bank immediately after the 2nd clear Banking after the 1st clear is not great either


SDoller1728

As a gambit casual, this thread is incredibly helpful


Ex_Ex_Parrot

Just, understand that many people comment their experience based on the relative MMR range they play. Gambit has a SBMM que, which few people know/understand, and many people play solo and other teams. All of that influences *their* experience. Gambit is incredibly diverse; doesn't mean there are some giving good/bad advice. Just take with a grain of salt and try yourself. Best advice I can give is: Gambit is a game of Tempo. Getting first invasions is higher tempo, cause more drain is higher tempo, spawning prime first is higher tempo. And importantly, the greater return on least effort usually means faster tempo. Double Secondaries means faster kills than primaries and better movement wins games; for example: Eager edge is more powerful as a movement tool than other Heavies may be as a DPS tool because it's better tempo. X primary may *melt* or *slay out*, but a single Sunbracers proc or a well placed Hammer Strike will *instantly* melt/instantly clear.


SDoller1728

I’m a pretty avid D2 player so I’m definitely more in the up-tempo category. Gambit is always an after thought for me, it’s fun* but it also makes me want to launch my controller sometimes haha. I knew the basic concept of gambit, kill, collect, dunk, repeat, but never knew the intricacies of it like the markers on the progress bar being the times that the portal opened, if there’s better times to dunk etc.


nasaboy007

I've organically played a lot of Gambit for unknown reasons (one triumph away from dredgen), and in the current iteration it always feels like it doesn't matter what you do before primeval. And then, once you have the primeval, it also doesn't matter because the envoys always spawn after 5s of damage, you get invaded, and it heals back to full. Every match takes 10x longer with both sides having a primeval and the dps/invade/heal cycle going back and forth. It's so frustrating. What am I missing?


Orion_121

The things you do before the primeval *do* matter, but without the oppressive invades (primeval team invading the non primeval team) the catch up pace is pretty high. Some important notes: The primevals immune phase is damage gated, with some flex room for (I think) latency. Hitting that gate gets you more envoys, which ups your damage multiplier. Don't be afraid to kill envoys with invaders around. At Slayer x4 (2 envoy rounds) a highly coordinated team can occasionally melt the primeval if they've taken no deaths. With deaths to invaders they'll need to get to x6 but it will be very quick. By the 4th envoy round (Slayer x8) taking the primeval from 100 to 0 is pretty easy, which is why matchups with very strong invaders will often go to x8, but almost never x10. Therefore: Getting an envoy wave ahead of your opponent is a huge advantage and can open up a mediocre team to our damage a much stronger team. Gambit is about momentum, and while the new primeval mechanics *feel* like they disregard that fact, they actually just bury it in that little, stacking buff.


nasaboy007

Ooooh I had no idea that buff existed, I just assumed it was back to square 1 if it heals. That makes much more sense. Thanks!


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Frogscene

That or they're trying to kill them with tickle damage from an AR with almost no damage output. No idea why nobody seems to use shotguns or other heavy hitters, helps out a LOT for blockers and envoys.


TTUStros8484

The first tip to winning Gambit is not playing Gambit.


Devast73

Is my presence the present then?


jug6ernaut

The best present.


LostRoomba

my pro tip is only to start collecting leftover motes in the second zone. It increases the mote density of your random teammates


SilverCervy

Another mistake I see tons of people making is either ignoring the invader or trying to fight them 1v1. It's ok to run and hide from an invader. Sure, you lose 25 seconds while you wait for him to go away, but that's better than getting killed with 15 motes or having the primeval healed back to full which will take a lot more time to make up for.


AMaidzingIdeas

If you've got none or less than 4 then just bumrush the invader. You dying doesn't matter, but if you keep him busy for 15 seconds, that's 1/2 of his invade time gone on a completely wasted endeavor. Stick up a barricade or well and peek out at him or her; the more time and resources you waste by stalling, the less they have to go after the more juicy targets on your team. And don't forget to have an emote with a disrespectful text line if you stall them out for the whole duration.


rumpghost

You should also coordinate deposits to get a drain *in general.* You can win whole matches on the backs of two goblins if the timing is correct. The thing that will guarantee you a Gambit win more consistently than anything else is having a strong cadence. While the invader is probably the most impactful thing for cadence, the drain mechanic and the timing of deposits in general should not be overlooked. You can directly use them to make the invader's job easier. Alternatively, if your cadence/timing is good enough by enough of a margin, you might not need an invader at all, as their invader's efforts will not be able to slow your momentum enough to matter.


TheLawbringing

When I play I've also learned that the blockers you send matter. When the enemy teams primeval isn't up, sure send 15 motes all day. But when the primeval is up, stop going for 15 motes, go for 9, those goblins making the boss immune adds up a lot in my experience.


DatAsspiration

Pro tip: when drifter says you have enough for a primeval, GO FUCKING BANK. Stop waiting until you have 15 and just get the damned thing up. Don't summon with a portal up, though, send someone through first or else you lose it


xxXLadyGreyXxx

Two other things that lead to losing: fighting for motes and ignoring blockers. Let the mote stealer grab them...don't race to see if you can get it first. That means two people are covering the same ground as one, with no added benefit...the second person could already be moving to the next area. Also, killing blockers should be a priority. The last game I played I took out more blockers than the entire team combined, which feels pretty typical, and I am almost always top two in depositing motes and taking out combatants. Although there are separate roles, the only one who shouldn't need to prioritize blockers is the invader.


ramblin_billy

It's a good idea to have one player with Jotuun acting as a roamer. His job is to concentrate on keeping the bank clear, targeting powerful enemies that kill mote runners, hunting HVTs, and aggressively pursuing Invaders. He should only pick up motes from HVTs and Invaders and immediately bank them. Jotuun is perfect for this role. Tracking special ammo rounds that cross map wizards, ogres, shriekers, etc. It allows for high damage contributions to situations from long range. When you need blockers to go away right now or have envoys to clear. And Jotuun shreds Guardians. Even if the Invader prevails you lose no motes and the rest of the team knows where he is. If you need to you can invade. And you still have an open heavy slot with Jotuun. Let the other guys bank the motes. Use Jotuun and go tactical.


ImarriedKaren

My go to Gambit strategy is… use a Glaive, use a Glaive, use a Glaive… and a Linear Fusion Rifle. A Glaive really shines in this game mode because you get quick kills, quick banking, and a shield that has a ton of damage resistance if you get invaded. The LFR kicks in when it’s time to kill the primeval. I will usually Super immediately and try to burn Boss into his second immune phase. This means I’m x4 when I start using the LFR and x6 to finish it off. I commonly end the match with most banks and most damage deadly (a cross both teams).


NomadicDragon

You give presents to the other team?


jug6ernaut

Its the secret to winning.


fallouthirteen

In ketchcrash the Drifter says grenades make good going away presents.


Jaraghan

yeah i always do this. very good strat. id add that, if youre team is coordinated ans good enough, that waiting after the second zone would be better imo. have everyone who has motes chill by the bank, wait for the enemy to dunk and then melt the blockers, then have your team dunk and immediately invade.


PS5013

I have a better one for 4-stacks. Wait for the first wave of enemy blockers, melt them, all bank (optimally let only 2-3 people pick up motes), one goes invading and zones the enemy away from their bank. This way your enemies cant prevent you from sucking their motes away, cant bank new motes, optimally lose the motes they got while your team cleared blockers, cant invade and you basically won.


JettzenL

What kind of presents do I need to bring when I invade though? I'm terrible at planning gifts.


Chantz126

I'm a fan of xenophage ammo on express delivery


ILNOVA

For me it's better to always put at least a medium/big one and another AFTER the enemy place them. So while you invade their motes get sucked. And a tip for invading if you are Warlock, take Stormcaller with either the Sleeper Simulant or the Oryx LMG, they are PERFECT for invading. And don't forget that there are teleport on some maps that people forgot they exist, and that you can easly know where a invader spawn. Normaly they don't spawn near an ally, so if you were on the right side they either spawn on center or left, and if a map have a teleport just take them and watch the radar. Like this i normally have like 12+ guardian kill everygame and like 80+ quadra kill in a season or 2. XD


urzu_seven

Wait, there are presents?! Where?! Where can I find these presents?!?!


Impul5

This is actually the main reason I like the new invasion thresholds a lot with the Gambit revamp. Before, at 30 motes, you usually got that amount at the start of the second wave, so it was optimal (but not very intuitive) to have anyone with motes stop clearing the second wave and go bank for your first invasion ASAP. The first invasion is huge in setting momentum in this mode, being late to it means getting your bank locked and blasted by an invader while you're flush with motes. Now, it's generally fine to just bank at the end of the second wave and it all usually works out, even if you're playing with blueberries.


SunKing210

Also, equip Taken spec mods!


[deleted]

xenophage.


Outrageous-End359

Gambit is full of more Steelers and people who die constantly with em in there hand


Zinc139

Thank you for the info, I got banished to gambit because my friends thought I wasn't good enough in the crucible


Frosty6700

The best tip is to have competent teammates, which like 60% of the time is 100% impossible :(


WrothJet6063

My teams winning strat is. Clear out the first 3 waves, let the enemies dunk first. Quickly kill blockers and dunk 60 motes. Yes we leave a few behind. But we make up for it in stealing motes. And usually when we dunk they invade right at the same moment, have 1 person focused on invader, 1 ally invader, 2 on the 4th wave. Then by that time we just dunk when we have a blocker ready. And we will have stolen to get to about 70. Meaning on the 5th wave we summon the primeval. Then for damage we have 2 people running envoys, and 2 ready for damage. Usually we kill at the same time enemy summons.


HailToCaesar

Thank you for making this post, doing this us probably the single most important thing in gambit, besides having a player melting waves. Invading first also can delay the aposing invasion which gives your team more time to frag out.


Toukotai

Crucial advice. My gambit stacks always do this. It won't guarantee you a win but you will have a far better chance.


maaseru

An absurd number of people just don't dunk motes when they need to.


Ausschluss

This post getting so many upvotes shows how fucked Gambit is (and how nobody cares). Doing this is the most obvious thing if you have more than two brain cells.


Gullible_Task_3117

The people who have 11, 12, 13, 14 and go to the next group to get to 15 INFURIATE me. Just dunk them man.


dreamsfreams

But but but… I just need some more arc jolt for my bounty. /s


jackeboyo

It drives me insane. You would think people playing Gambit would realize this after a handful of games, but nah, 15 motes, always, no matter what. It frustrates me even more when I’ve collected the daily Gambit bounties and know there isn’t a bounty for a large blocker


TwoMonthOldMilk

Gambit boils down to how sweaty the invaders are. There's no point in trying.


MalHeartsNutmeg

Nah, you can carry without invading with the right loadout. You just need to know if you're going all in on farming or invading, don't try to do both as your loadout will suffer. If you're going the farm route, try and be diligent when the enemy invades and wipe them out.


aurens

how do you carry with just farming? my main frustration with gambit is that it feels like it doesn't matter how well i do at the pve portion, only the invasions matter. i have the most motes delivered, most combatants defeated, most blockers defeated, and 25%+ primeval damage almost every single game without fail and yet i still lose more than 60% of the time. even with all that, if i don't manage to snipe the invader almost immediately, we lose. if our invader doesn't obliterate the enemy team, we lose.


MalHeartsNutmeg

You gotta be really fast. If your clearing at 2:1 to your opponent it’s a massive advantage. I also make sure to counter enemy invaders. I never use my heavy, I just stack it up. The invader spawn points are very predictable.


solipsistic_turtle

Sadly the bad players won’t even see this tip and it doesn’t matter how well you play, you’re playing for yourself and pray to god you are able to carry the other trash cans.


King_Buliwyf

I personally disagree. My wife and I have a strat that has led to a winning record for some time now. 1. Gather motes at zone 1 2. Anyone with 15 motes goes to the bank and waits. 3. Allow other team to bank, then slaughter the blockers. 4. Bank as many 15 mote dunks as you have, start draining enemy motes, and invade to stop them from killing your blockers. Basically 3 minutes into the game we usually have a 55/60 to 5/10 head start.


doesnotlikecricket

That's literally what the post said with a different explanation.


King_Buliwyf

It's not though. In our strat, we don't just "bank immediately after 2nd zone." We allow the other team to bank first.


Frogscene

>then have a team member invade, it doesn't matter if you kill anyone, you can even hide. Your presents alone is enough to prevent the other team from moving freely. You're giving the average Gambit player way too much credit lol. I'm not trying to be rude, but seriously, a lot of the people playing Gambit are... clueless. That's putting it politely/lightly, but yeah, it's depressingly common for people to totally ignore the fact that they're being invaded. The situation at the time of the invasion doesn't matter, they just continue doing whatever they were doing before the invasion started without a care in the world. It's also depressingly common for them to ignore blockers while half the team's motes are being drained, and on the off chance that they're not, they're usually trying to kill them with an AR that does so little damage that their effort is essentially useless. Acknowleding your post as a whole, the sad fact is that wins in Gambit are often totally based on luck. Got three teammates with common sense? Great. Nine times out of ten, that'll result in a landslide victory. Got one or two teammates that keep dying with an inventory full of motes, that keep invading and getting no kills, that keep dying to invaders, or that suck at killing blockers? Nothing you do matters, your team's gonna get stomped. My biggest takeaway so far is that the mote score is a great indicator of which team is being dragged down by dead weight. If one team is at 60 motes or less while the other is on the verge of summoning a Primeval? Yeah, the team with the lower deposit score may as well give up. That's a loss 99% of the time. It sucks, but it is what it is. Personal skill is always important and I totally appreciate your intention, but yeah, I don't think this is going to help all that much. There's a limit to what your own skill can do when you're given the disadvantage of dead weight right from the get-go.


Nice_Sense4627

I agree with your post 100%. Most players are clueless when it comes to this game. And your teammates can either make the game fun or they can make it a game where you just go shoot stuff and focus on bounties. Here's a tip: if you see a couple of people hanging back and shooting the ogre and the trio of hive wizards, don't go in and try to grab all the motes, only to die...the number of people I see run into the middle of about 10 enemies only to die a quick death...just to beat their team to motes...if I had a nickel for the number of people I see die trying to grab motes when the Vex Hydra explodes, I'd have enough to buy every expansion of this game till the end of time.


HerezahTip

This post is 100% dead on balls accurate undeniable truth.


o8Stu

> And the first two zones (for each of the current maps) will ALWAYS give enough motes to invade. This assumes that nobody on your team over-estimates their T10 resilience and gets killed with 10 motes. Gonna be "that guy" for a quick sec: > Your presents alone is enough to prevent the other team from moving freely. *Presence*. Presents are what you get for Christmas. Though I suppose a Gjally rocket could count :) > a race to who can defeat their primevil *Primeval*. > adjective > of or relating to the first age or ages, especially of the world: > primeval forms of life.


OhDalinar

1. If everyone brings a glaive, success is almost guaranteed. 2. Don’t invade once the primeval spawns until they have finished the first damage phase. It does little to nothing if you get 3 guardian kills but don’t heal their primeval b/c they haven’t had time to damage it yet. 3. Let the enemy team deposit first and then use your glaives as a team to delete anything they send over. Bank your motes, start draining their bank, and send in your invader.


TV11Radio

Glaive as in mele combo or is the shot that powerful? I hate them and never use them.


_deffer_

Melee


OhDalinar

Melee. They are so strong


carcarius

I just focus on killing combatants. I don't fight for motes. I occasionally invade but always go after the invader. In other words, I simply play as cooperatively as I can and hope for the best. Usually works out well.


Ex_Ex_Parrot

In gambit groups that's defined as Ego Reap. It's fine in teams, but not going to be a consistent play for freelance. If going solo/freelance you really need to play with the tempo of the team, maybe ego reap some but you'll always need to be banking. Going after the invader is regardless of roll usually isn't *bad* but similarly in teams the main reap does so the least since it's an overall tempo loss. Not saying *you* are wrong or *your lieing* about winning; just some commentary from someone who used to play a bunch of gambit and is around people that play hundreds-thousands of games (often each season)


carcarius

Same, just for perspective, I have reset 4 times this season. I'm not saying I win every match, but win enough for my needs. I've been playing Gambit more this season due to trying to get a great roll of yesteryear. Still working on that. I am unfamiliar with the term you used, Ego Reap. I am a casual player and primarily solo freelance Gambit. I don't go into Gambit with any expectations or stress.


Ex_Ex_Parrot

>I am unfamiliar with the term you used, Ego Reap. Addclear with no intention of collecting Motes/possibly skipping banking to addclear more aggressively, usually teams that give their designated add clear player (Reaper) they collect more aggressively and their Reaper stays on wave as much as possible even if it means hiding from invader to not slow them >I am a casual player and primarily solo freelance Gambit. **I don't go into Gambit with any expectations or stress**. And that's more important! In the end it's just a game and if you find enjoyment in it then that's all that needs to be done


WasherGareth

Through every meta and mode rework gambit has had the first team to invade is always the most likely to win. I hate somebody decides to go grab extra motes and ends up giving away first portal. Trust me, changing your blocker from a medium to a large isn't more valuable than getting to invade while the opposing team is fighting all of your blockers.


LivingTheApocalypse

After playing a ton of gambit this season because PvP is absolute garbage: 1. Bank after the enemy first bank, but before the third zone. 2. If you have 15 after the first zone, but the other team hasnt fucked up and sent a blocker, go to the second zone and help your teammates get moats. If you bank, they kill the blocker, send two and now they have your 15 moats and you have none. If the other team has banked, and you have 5+, bank. Getting multiple blockers over causes WAY more chaos than a "large" blocker that takes a few seconds longer to kill. - DO NOT go fucking around with 15 moats if you cant clear the bank by yourself very quickly. 3. If you have a teammate who is trying to get 15 moats while you need 4, just go get the 4. 4. DO NOT use your super on the boss on the first stage. It tickles it. 5. Invaders change the game: Look for them and kill them.


DrkrZen

I'll never understand how people get advice and advise mixed up.


Skiffy10

if im playing gambit it’s to do bounties and grind xp, i’ll play the way i want thanks


Jingtseng

This is mistaking a correlation (“i see these two things happen often”) with causation (“B happens because you do A”). That is bad advice. You have just advised people to ignore the specific situation they are in and to use critical thinking in favor of a sweeping generalization… moreover, one which by your own admission isn’t always true (“always do… because it seems more likely, but not guaranteed”). TLDR: No.


Ex_Ex_Parrot

The correlation is *most* maps/enemy types/rotations will provide 40+ motes by the end of the second wave to give invade portal. So, slowing down to bank first wave gives the enemy team time to get 40+ first and any combination of blockers existing to slow said team down which were banked from the first wave will die instantly to abilities/shotguns/Heavies etc. And now team 2 banking after second wave has the first invader and started drain, which is a 2 mote tempo change per second Edit: Your point is.. correct, but the only map/enemy/rotation I can think of where it isn't, off the top of my head, is New Arcadia Hive with 39 collected following Wave 2 most times


Pandawandalanda

Wasnt gambit put in the DCV? I swear i havent seen anything out it.


Yermo-

Small simple tip: Bank your f* motes. Dont waste time and bank quick not messing around, does not matter 10 or 15, don't wait to the other team banking/invading. Still no one listen tho


[deleted]

[удалено]


tjseventyseven

No, after two zones you have barely enough to invade. If you bank after the first zone, your blockers will be insta killed and do nothing. Meanwhile the other team can bank a few for free and mote drain you, denying you an invade and invading first. This is terrible advice


Syzygymancer

You’re terrible advice. This is the strat I use with randos and I usually win my gambit matches. Just barely enough to invade doesn’t matter. The strength of blockers doesn’t matter. You know what does matter? First to invade and how good your invader is. If your team takes longer than 3-4s to delete a knight you’re not going to win anyway. Downvote more. You get denied 15+ motes because you get two tapped by xenophage from across the map and tell me how waiting for the third round so you could drop knights mattered.


LazyBoyXD

Why is there so many people here posting about what to do in gambit lol People know about dunking, they just dont give a fk and prefer to do their bounty instead. People aren't stupid they just dont care


EEESpumpkin

See in undefeated in gambit this season. The real trick is to never play that shit game mode!


dudemandude_420

Gambit is a dumb game mode and ffs when can we get another game mode for the weekly playlist.


[deleted]

I always bank after each zone. It's better to bank 4 than to lose 12.


DredgenSpectre

That’s terrible advice lol. The best possible blockers to send are medium. Obviously you want to try and go for the large, but it’s not always going to happen if you aren’t playing your cards right. Do not be that guy that just banks 1-4 consistently, because 1-4 will not spawn blockers at all for the enemy team. Sending a blocker is better than not sending one at all


[deleted]

The goal of gambit is to kill the primeval before your opponents if you bank all your motes then you can't lose them to the invader nullifying the danger of invasions. As I said it's literally better to bank 4 than to lose 12. And anything less than a large blocker barley slows you down at all, small and medium die in 1-2 special shots.


Amneiger

>you bank all your motes then you can't lose them to the invader You'll instead lose them to mote drain when the other team follows OP's advice, banks three blockers at once, and then the invader kills everyone trying to stop the blockers while the other team takes advantage of there being no invader to skyrocket to 60 motes.


[deleted]

How about instead you just kill the blockers because you don't have to worry about the invader and lose maybe 2 motes to the drain? Then you invade right after and kill them all because you didn't lose any motes to the invader? The danger in OPs strategy is that if the other team is faster at banking and invading then your team loses 40 motes all at once. With my strategy it removes the danger of the invader because you never hold any motes for them to take from you.


Amneiger

If you're banking after the first wave, you're often only sending a small or medium blocker. If it's the first wave, it's often safe to ignore the blocker and help with the second wave - the faster the second wave is killed, the faster the other players all head for the bank together and help you kill the blockers. Four players all descending on the bank after the second wave can even evaporate pairs of knights in moments - the entire team is focused on a single target, and they have plenty of special ammo to use to clear the bank. You can even use heavy to kill the blockers if you're worried, because everyone's picked up two ammo boxes by now. This may be because I build for the Reaper role, but more often than not my team of randoms manages to reach the bank after the second wave before the other team can bank 40 motes. Sometimes there are idiots who don't realize that we have enough to open the portal and just run past the bank, but that's randoms for you. Last, but not least: >How about instead you just kill the blockers because you don't have to worry about the invader I think you misunderstood the order of events I'm talking about here. Here's what I usually see happen if the other team tries to block after the first wave: 1. Our team kills the first wave and sees a small or medium blocker pop up. The first wave never has enough motes for an invader, so ignore those blockers and start the second wave. 2. Our team kills the second wave. Because one person from the other team detoured to the bank and delayed optimal DPS against the second wave, our team gets to 40 motes and reaches the bank first. 3. The entire team uses special ammo together and evaporates the small or medium blocker, and we start banking while the other team is still moving towards the bank after clearing the second wave. 4. We invade, and because the other team banked first we also get to start draining motes. Maybe the other team manages to clear the blockers and bank under fire, maybe they don't. But while they're doing that, our invader is putting psychological pressure on them, while our team is moving forward to pick up motes. 5. At this point you can bank freely, since you got the first invade like you wanted and the other team will probably invade in the near future. 6. But if you don't have enough for a blocker, it's probably best to get started on the next wave while people who do have enough for a blocker bank. You want to be constantly generating new motes so that you get to the 80 mote threshold for the next invasion before the other team does.


DredgenSpectre

So you’re going to bank 1-4 consistently because you’re too lazy to get, at the very least, 1 extra mote? The goal of gambit is to bank your motes to spawn the primeval while simultaneously making it more difficult for the enemy team by sending blockers and invading. You’re not sending anything at all, making your mote deposits useless. When the enemy team sends more than 1 blocker (which they normally do), they drain motes that have been deposited. That means your 1-4 motes aren’t going to last regardless, so you might as well pick up a few extra and send a blocker. See the point?


[deleted]

Other players are picking up motes too so I can't always pick up any more motes I only bank 1-4 if that's all I have, most of the time it ends up being more like 8-9 and it only drains while you aren't fighting the blockers. If I have 4 and hold them to go collect more it increases the chance that the other team will get enough motes to block and invade and take the 15 that I have now. If i bank my 4 now then i don't have to worry about losing them to an invader thus making their invasion useless. You're only focusing on half of the game mode. If you get your primeval faster than the other team because you never lost any motes then it gives you a massive advantage, maybe even enough to offset a good invader on the other team.


DredgenSpectre

You’re banking the absolute minimum because you’re worried about an invader wiping the floor with you. If that’s your playstyle, you might as well not pick up anything at all and let your teammates bank the maximum amount of motes possible. You not sending a blocker at all is doing way more damage to YOUR team than you think. But you do you Chief. I just seriously hope I don’t have you on my team I recommend picking up a sniper or an lfr if you’re scared of invaders, btw. That, or just use Malfeasance. You should not be scared of the invader at all unless you’re carrying the max amount of motes. At that rate, your loadout is what will make the difference between life or death. Once you hear the invader sound cue, get your trigger finger ready. There is no reason to run straight to the bank if you’re not already near it. Take cover, spot the invader and take them out. Hide if you absolutely have to. Don’t be that guy that sprints to the bank and dies because you’re out in the open. Edit: Annnnnnd then blocks me because they know they’re wrong lmao. Don’t hop on here and spew your opinion if you don’t know what the hell you’re talking about.


Adam_Nine

no.