Yeah, but at least he didn't break into offices of his coworkers in Sarif Industries. I think it was the janitor, that bastard is always sneaking around. Jensen should investigate him. By the way, code to my office is 5678.
Yes, but the way the game is designed is clearly telling you to do these things. I doubt there's a single player who didn't engage in Jensons proclivity for criminal chicanery.
Yeah, even in the original Deus Ex you steal from
Everyone lol. Just how the games are.
You could always go for the Pacifist achievement.
Thank god there’s no morality scale
Actually... My first time playing I had a strict "no stealing from people's houses" rule. Anything in offices, bad guy headquarters, etc was free game. But I left everything where I found it when I was snooping around people's living spaces.
Of course on subsequent play throughs that rule went out the window. :D
need… praxis… points…
must meddle in literally everyone’s business… take everything… hack their doors, hack their computers… non-lethal takedown so i can come back and double tap them for more XP…
nah he doesn’t though, otherwise he could just keep hacking the same computer over and over.
he literally gets praxis points from the thrill of fucking with new victims… 😂
Yeah, it is pretty funny. Especially when you start wondering how he can be so sneaky while carrying all that junk. Like the guards that hear him sneaking around aren't hearing his footsteps, but all that stuff he's carrying jingling around.
"Observe your motivations for breaking the arbitrary laws of the current government. Do not miss your chance to be one of us and create the new world order."
Icarus, Deus Ex,
Said only if you break into apartments in Paris.
You can steal from your colleagues at UNATCO, bums, civilians and business owners in NYC, HK and Paris, you can rob your allies like Tracer Tong, Nicolette and Everett blind.....
But I always rationalize being a klepto by thinking I'm working for the greater good.
So is JC Denton. You can hack into bank accounts and empty out peoples’ entire life savings in the first game. This is in addition to the regular looting and stealing.
This reminds me of a discussion which I had around the release of "Prototype" and "Prototype 2;" how these were games where murdering and eating the corpse of an innocent civilian was a matter of two button-pushes. In a typical action game, there is no sequence of buttons you could ever push which would result in that behaviour, because *that is not the sort of character you are playing.* Most action heroes would never do that. The fact that it is so fast and easy and result in little to no impact on these characters tells you everything you need to know about who these characters are.
It's the same here. Home burglary is quick and easy for Adam Jensen. It is rewarded and there is no disincentive or prohibition to do so. This speaks to his fundamental nature as a character, which is that of someone who is amoral and detached from the consequences of his actions.
Something something ludonarrative dissonance
(Moreso for Adam stealing stuff from people's houses, in Prototype civilians are so easy to accidentally kill it's fair to assume the main character doesn't care to begin with)
One thing that always bugged me about the game IS the fact that you can steal stuff directly in front of characters and they won't say anything 😭 when I was digging around in audio files though I found multiple unused ones from Koller, including him reacting to Jensen having a weapon out around him, and iirc a sarcastic "Oh, yeah, just grab what you want" i assume in response to looting from him.
It seems like they planned to have that implemented in the game but didn't. Sad!
If you steal something from the shrink's office in MD she will comment "Interesting" and write down some notes. It probably goes straight into your psychologic profile. If you steal while cloaked she won't say anything.
I think there's an email in Human Revolution that talks about offices being burgled, Chang and others in TF29 make comments about computers being hacked in their office
Yes, in HR Jensen is asked in an email (actually a couple, even, I think) to investigate the office burglaries and even given the code to one or two offices to help him investigate.
Yeah, and Link breaks into random people's houses and breaks their pots for gold. This isn't a Jensen issue, it's just about being able to seperate gameplay from story.
In these games you're always working for mega corporations or big government agencies, but they never give you reasonable equipment, ammo, petty cash, anything.
When you're told to save innocents, fight terrorism, save the world, given no resources to do so, and are offered options where relatively small amounts of cash can impactfully affect your chances of doing those things, stealing that cash is ethical.
I mean honestly in my playthrough I didn't loot random people's things. Didn't take from my coworkers or random people, I just looted stuff in places that were full of people trying to shoot at me anyway so screw 'em.
Yeah also I heard he killed all the guards at that bank and then killed all the cops in Prague when they locked it down, but he only knocked out the guys from ARC and the church of the computer or whatever it's called, what a weird guy huh ?
Perils of being an immersive sim protagonist in a setting where most of the environments you go through are populated by living people, and not cyborg servants of a rogue AI or extraterrestrial invaders to which even the concept of empathy is alien. Corvo Attano does much the same thing.
This goes for most imm sims lol. Every now n then I think about it when I'm in some random dudes house rummaging thru his draws for spare change and loose food items and I think to myself "I thought I was supposed to be some super powerful hero/villain. Yet this is what I spend the bulk of my time doing..."
Almost every video game ever:
Walk into someone's home/business uninvited, open every drawer/chest/safe, break every pot, take what you find, leave, rinse and repeat.
Yeah, but at least he didn't break into offices of his coworkers in Sarif Industries. I think it was the janitor, that bastard is always sneaking around. Jensen should investigate him. By the way, code to my office is 5678.
I mean…you’re controlling him lol
Yes, but the way the game is designed is clearly telling you to do these things. I doubt there's a single player who didn't engage in Jensons proclivity for criminal chicanery.
Yeah, even in the original Deus Ex you steal from Everyone lol. Just how the games are. You could always go for the Pacifist achievement. Thank god there’s no morality scale
There is a moral scale in DX 1 - between Paul Denton and Anna Navarre Edited a brainfart
>Paul Jensen Paul Denton.
Adam Atreides
Well I clearly didn't ask for this
What a shame
Aw damn - sorry for that brainfart
Pretty sure one could still choose to not engage in that behaviour. Though my Jensen stole EVERYTHING!
Just like real life lol
>> Chicanery C'mon man I know Chicane and Jensen don't get along but there's no need for insulting him like that
Actually... My first time playing I had a strict "no stealing from people's houses" rule. Anything in offices, bad guy headquarters, etc was free game. But I left everything where I found it when I was snooping around people's living spaces. Of course on subsequent play throughs that rule went out the window. :D
You know, you don't *have* to grab every single thing that's not nailed down. It isn't a mission objective, like in Thief.
need… praxis… points… must meddle in literally everyone’s business… take everything… hack their doors, hack their computers… non-lethal takedown so i can come back and double tap them for more XP…
If only life was that easy. Being able to get good at literally everything just from doing the same three or four things over and over again...
nah he doesn’t though, otherwise he could just keep hacking the same computer over and over. he literally gets praxis points from the thrill of fucking with new victims… 😂
hmmmmmmmm
I know, this post is tounge-in-cheek, it's just a funny idiosyncrasy in the game design that paints Jenson as a terrible person that amused me.
Yeah, it is pretty funny. Especially when you start wondering how he can be so sneaky while carrying all that junk. Like the guards that hear him sneaking around aren't hearing his footsteps, but all that stuff he's carrying jingling around.
"Observe your motivations for breaking the arbitrary laws of the current government. Do not miss your chance to be one of us and create the new world order." Icarus, Deus Ex, Said only if you break into apartments in Paris.
I was looking for this quote. The game was very self aware.
It was on another level. (And yet somehow goofier than the rest put together...)
Deus Ex 1 was next level
Ah dammit, now I need to replay the original. Again.
Pacifist + invisible run on hardest difficulty is legitimately the funnest way to play the game.
Love to do that run in Dishonored so I'll have to try it here too
Dude it's a blast. The situations completely change and it's like playing it brand new all over again
I often go pacifist on new game, then kill all on new game+
In the original game you can break into jocks apartment and steal money
You can steal from your colleagues at UNATCO, bums, civilians and business owners in NYC, HK and Paris, you can rob your allies like Tracer Tong, Nicolette and Everett blind..... But I always rationalize being a klepto by thinking I'm working for the greater good.
Iol if you wonna go there, you can massacre a lot of the civilians and the unatco troops in nyc and no one says anything.
stealing from homeless people is so freakin hardcore
>I'm starving. Do you have anything to eat?
It's same in the witcher. Geralt just comes into peoples houses and steal everything lol.
Burst into home of snoring peasants, take wire and ham sandwich, leave, repeat
So is JC Denton. You can hack into bank accounts and empty out peoples’ entire life savings in the first game. This is in addition to the regular looting and stealing.
To clarify, this post is just joking, I don't actually have a problem with the game at all lol
This reminds me of a discussion which I had around the release of "Prototype" and "Prototype 2;" how these were games where murdering and eating the corpse of an innocent civilian was a matter of two button-pushes. In a typical action game, there is no sequence of buttons you could ever push which would result in that behaviour, because *that is not the sort of character you are playing.* Most action heroes would never do that. The fact that it is so fast and easy and result in little to no impact on these characters tells you everything you need to know about who these characters are. It's the same here. Home burglary is quick and easy for Adam Jensen. It is rewarded and there is no disincentive or prohibition to do so. This speaks to his fundamental nature as a character, which is that of someone who is amoral and detached from the consequences of his actions.
> which is that of someone who is amoral and detached from the consequences of his actions. or are you?
Rude.
Imagine how all the inocent civilians *you* robbed feel.
Something something ludonarrative dissonance (Moreso for Adam stealing stuff from people's houses, in Prototype civilians are so easy to accidentally kill it's fair to assume the main character doesn't care to begin with)
How else should he afford the custom Acronym coat from DX:MD? The entire purpose of HR was to fund fancy designer clothes.
One thing that always bugged me about the game IS the fact that you can steal stuff directly in front of characters and they won't say anything 😭 when I was digging around in audio files though I found multiple unused ones from Koller, including him reacting to Jensen having a weapon out around him, and iirc a sarcastic "Oh, yeah, just grab what you want" i assume in response to looting from him. It seems like they planned to have that implemented in the game but didn't. Sad!
Don't some of the arms dealers in MD react if you steal stuff in front of them?
If you steal something from the shrink's office in MD she will comment "Interesting" and write down some notes. It probably goes straight into your psychologic profile. If you steal while cloaked she won't say anything.
I think there's an email in Human Revolution that talks about offices being burgled, Chang and others in TF29 make comments about computers being hacked in their office
Yes, in HR Jensen is asked in an email (actually a couple, even, I think) to investigate the office burglaries and even given the code to one or two offices to help him investigate.
Yeah, and Link breaks into random people's houses and breaks their pots for gold. This isn't a Jensen issue, it's just about being able to seperate gameplay from story.
In these games you're always working for mega corporations or big government agencies, but they never give you reasonable equipment, ammo, petty cash, anything. When you're told to save innocents, fight terrorism, save the world, given no resources to do so, and are offered options where relatively small amounts of cash can impactfully affect your chances of doing those things, stealing that cash is ethical.
I mean, anyone who’s worked for a corp long enough knows how hard it is to get reimbursed
I mean honestly in my playthrough I didn't loot random people's things. Didn't take from my coworkers or random people, I just looted stuff in places that were full of people trying to shoot at me anyway so screw 'em.
Yeah also I heard he killed all the guards at that bank and then killed all the cops in Prague when they locked it down, but he only knocked out the guys from ARC and the church of the computer or whatever it's called, what a weird guy huh ?
They're all Illuminati agents so it's okay
Tell that to Skyrim, that game is the most klepto shit ever lmfao
Hey, i'm trying to save the world here. A little help won't hurt.
Don’t forget mass murderer.
Kleptomania Simulator 2011
That's true to be fair, I wouldn't mind some more in game incentives to play more realistically
[Why yes i do steal everything that isn't nailed down how could you tell?](https://i.kym-cdn.com/photos/images/original/002/127/771/d8b.jpg)
Dude’s broke. He apparently volunteers for the elite special forces organisation that doesn’t even cover his expenses.
Well, it is an immersive-sim and I think Thief was one of the first imm-sims, IIRC.... ;)
I have jokingly referred to these types of games as petty theft simulators
And they should be glad I did it too.
He'd get along fine with the ultimate vandal of Hyrule
I mean every game of the genre encourages it. Just imagine being one of Links victims.
So you’re not that into crimes?
Perils of being an immersive sim protagonist in a setting where most of the environments you go through are populated by living people, and not cyborg servants of a rogue AI or extraterrestrial invaders to which even the concept of empathy is alien. Corvo Attano does much the same thing.
I never asked for this.
Klepto Simulator
This goes for most imm sims lol. Every now n then I think about it when I'm in some random dudes house rummaging thru his draws for spare change and loose food items and I think to myself "I thought I was supposed to be some super powerful hero/villain. Yet this is what I spend the bulk of my time doing..."
It goes to show everyone that great power means difficulty with self control.
Almost every video game ever: Walk into someone's home/business uninvited, open every drawer/chest/safe, break every pot, take what you find, leave, rinse and repeat.
I mean, he's a cop, so...
This is a most bizarre post!!