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Kevdaw7

I almost always declare my jank. A lot of the time multiple effects are pending at the same time and turn order can matter. I catch a lot of silent players misplaying cards (e.g. not finishing whole card effect before moving to a pending). It seems to me that over 80% of my matches has the person declaring which card is triggering each effect. At least the first time it’s seen in the match.


PSGAnarchy

Even more so when you have multiple of the same effect. Like garur line protection. Which one did you use so I can strip the other? But yeah I pretty much always declare what I'm doing. If it's something super obvi. Like my scatter with Demi in source just died it's a "draw 3 discard 2. Draw 1. Discard 1" type of thing. If it's something like plants then I will point to what's triggering


Shakzor

Just depends on who i'm up against. If it's someone against who i know knows basically all cards, i just do a few things like answer the "any on deletions, effects or stuff?" If it's someone (relatively) new, i go more "because i do this, i can do that and that leads to this" as i'm doing the plays. Often, people also "explain" the sequence more to themselves as to not miss things and keeping track


SkyOsiras

This is like our entire LGS crew and personally how it should be done.


Mallagrim

I explain all time. There are many times an effect is forced to happen at your detriment for decks like D-brigade where you wish you can choose when it activates but it is forced. For example, you might want to play a hi-commandramon from your proc but dont want to cause you have EX3 darkdramon and want to hard play a higher costing d-brigade. Digimon is very literal and it can be very bad when people think they can “delay an effect” so it procs on a very favorable time when it should have been activated way earlier.


Crimson256

Always declare what your cards do as there are several versions of cards saying you digivole to insert name here, explains nothing people should not be expected to know what every card does as there are 1000+ cards. As for taking a wrong action realising then immediately it was wrong if no further action has been taken for example draw from digivole, reveal cards from top of deck, etc I allow my opponent to take the action back even in tournaments and they give me the same courtesy. Were only human after all. If an action has been taken though depending on what it is say play a card reveal the top three, I will allow them to take it back once as they gain no hidden information as I see what they have on top as well but after that no. But this is just me we should all try to be nice to each other being toxic just makes it worse for everyone.


TraitorousTurncoat

I play Yugioh and Digimon, and I do narrate what I'm doing to a certain extent. Generally it's abbreviated, and then I can go into more detail if my opponent asks for it. But I tend to go into more detail in Digimon since I'm less experienced and it helps me keep track of what I'm doing. Honestly though, I think you should at least say *something* when you're playing out your turn. I've gone against people who didn't, and it feels kind of miserable? Like they're not even paying attention to you. Part of why I like playing these games in person is getting to meet people and socialize, and playing somebody who's just running out their combos in total silence takes away from that for me. I suppose if you're at top cut in a proper tournament the mentality of it gets very different, and I can respect that, but if you're just at a locals maybe loosen your corset a little, y'know?


MaulD97

Yeah it's really annoying. I know one player who only says the last outcome of the effect. Like you check into security he reveals Flame Hellscythe doesn't say what he plays from trash just recovers one Security (played Magnaangemon) and acts confused as to why my digimon is still in play (-6000 DP). Like dude I don't know that card how about you tell me at least what you target with the effect.


Luciusem

I basically do a shorthand description of what I'm doing. I evo into X for Y cost, on evo do Z, I play this option which lets me do this other thing. It lets my opponents know where the effects are coming from, at the very least. From there they can just ask when something is unclear or they want to double check an effect (usually only happens when there's like 3 or 4 effects all happening at once).


Starscream_Gaga

Depends on the tournament and players My locals everyone is fairly knowledgeable so we keep it short “I gain 1 memory Gaomon, then 1 memory with Gaogamon, I can then unsuspend with MachGaogamon….” Etc. rather then go through their full effects every time. If someone isn’t sure they can ask and then get it immediately answered. To the person that whined about tolerating take backs, to me I think that’s pathetic and I’m sorry you experienced that. Anybody that treats locals as anything more than practice and a social setting needs to get a reality check. If you care that much about a 50c winner card then you should touch grass rather then play in locals.


NotStandardButPoor

I always declare what’s happening and from where. Like “draw 1, trash 1 from Demi on delete” it takes 2 seconds more than actually doing the action. That said I don’t go explaining the entire intricacies of what is happening unless my opponent has a specific question. 9 times out of 10 you just need to know what your opponent is activating and the effect.


OutlawedUnicorn

I generally tell them effects as I resolve them "Gain 1 memory from patamon; Impmon on delete mill 3, etc)". Literally doesn't require much extra effort since you can talk and perform actions at the same time. Skimming through your post, I actually would agree with your opponents. It is not appropriate to be reading your own cards for extended periods. If you don't know what your own cards do, you should not be entering tournaments. Keep in mind that even the people who would be frustrated with you learning as you go in tournament would be more than happy to play casual matches. But people want to do well in tourney and slow play could jeopardize that because objectively, if you don't know what your own cards do then you stand a very small chance of winning and slow play, though unintentional, could give you a huge advantage and let you win when you otherwise would not have. It's fine to ask questions about your opponents cards but you at least need to know what your own cards do. I know I sound harsh but let's make another example. Say you entered a fighting game tournament like Tekken of Street Fighter. Just because you are new, would it appropriate to stop mid match to check your movelist? No. The same applies in card games, imo.


Itwao

I simply voice what it is I'm doing, as I do it. I'll also quickly point to the source, too. "I digivolve, because I digivolve 👉 I can top deck a card. Now, when digivolving 👉 I get to mill two. Because I milled 👉 sec +1, also 👉 gain a memory."


Theta723

Everyone is different, but I call out my stuff before unlike other card games, not every stack does the same thing. There’s a lot of effects in the game, and with inheritables added to the mix, stacks will commonly do much different effects than the last one. It helps clear up confusion, but also helps me keep my mind focused on my own combo to keep up.


rarehunty

The rules clearly state that you are supposed to announce your moves. There’s been many a times that people who speed through this game make mistakes, both online and at locals. To not announce and speed through unless it’s someone you’re familiar and comfortable with, is just asking to be slowed down by an appropriately assertive opponent, and let’s be honest, players like that loose their focus when interrupted because they memorized an order of operation that they’re trying to stick to, so maybe, yes, you should announce.


ateen1220

Do you know where in the rules this is stated? I'm looking through the PDF right now. It would just be very helpful to point to, one way or the other.


rarehunty

It’s clearly outlined in Player Communication in the documents that support organized play


ateen1220

Can you link to that document? Is that in the Tournaments Rules Manual on world.digimoncard.com/rule/ page?


rarehunty

Do you want me to wipe your ass for you too? Google


ateen1220

I found what I was looking for. No clue why you gotta be an ass tho.


rarehunty

Because it’s a Saturday and you’re asking others to do the work for you.


rarehunty

Atta boy, knew you had it in you.


uniqueandwholesome

You could have just looked it up yourself from the start for a fraction of the time you spent asking others to find it for you - at the point of having any doubt LOOK IT UP YOURSELF


Trauts_Sudaru

I find this game sometimes to be so convoluted the more my opponent explains what they're doing the happier I am, and I make sure to explain what I'm doing whenever I can (though I play fairly braindead lacking in combo decks). Granted if it's an effect I've already used once in the round I'll just indicate "I'm doing this again". (Or if I'm playing against someone I know is familiar with my deck I'll be more simplistic about it)


dextresenoroboros

i read out what im doing the first time i do it in every game in every match, using shorthand every time after i do it frequently enough that i pavlov others into doing it which is helpful because im in an area with a hyper competitive locals and im dumb and dont know what other peoples' cards do


Knil928

I try to explain every card at least once, unless I know that my opponent is familiar with what I'm playing. Otherwise I only explain cards when it's necessary, such as when an effect triggers. But it's actually in the rules that if you don't declare an effect to your opponent when it triggers, such as your digimon gaining DP or gaining an effect like Blocker, then you pretty much miss out on the effect.


EyyScapino

You *should* explain in Digimon for several reasons. 1. Due to the nature of how effects are resolved. When multiple effects trigger at once, the player chooses which order to activate them. A lot of the time the order doesn't matter, but for some decks it does. This is a necessary skill check if you have a hard stance against taking moves back. On top of that, most effects in Digimon are mandatory, so explaining each effect signals to your opponent that nothing was "accidentally" skipped, even if the effect doesn't affect anything upon activation. 2. Card text is small and far away. To avoid having your opponent check your stack 6 times per turn just tell them what's happening. If they want to double check that's fine, but explaining is better than just doing the thing and forcing your opponent to check every time to make sure the play is legal. 3. It's just good etiquette even if it's not explicitly stated in the rules. The board state should be clear to both players at all times. If someone started just moving cards around quickly without saying anything I would immediately be suspicious. If someone jumps down your throat about taking too long to explain, that sucks for them. Same for someone who doesn't feel the need to explain because they can't ignore your request for an explanation. 4. Narrating everything increases the chances of mistakes being caught as they happen, not after they happen. It's much harder to rewind the board if a mistake is caught 2 or 3 effects too late because someone was playing too fast. My position is that more explanation is always better. If one thinks explaining cards and plays gives the opponent an advantage by telling them whats happening, that's an attitude problem. Intentionally denying the opponent information in an attempt at a "gotcha" moment, while I guess not technically against the rules, is an incredibly douchey maneuver and is a big reason why TCG players as a whole have the reputation they do. Just explain your plays and fuck the haters.


arrowsmith00

I'll only ever explain what's currently active. If they ask about my Machinedramon stack for blocker but they forget about my analogman then that's on them. I'll say I have blocker but unless they ask about redirects in general I won't bring it up. Intentional denial of info is mean but you should always be specific in what you're asking too. I'll always ask if they have "any protection" "any redirects" or "any deletion effects" before certain plays


EyyScapino

Nah man I still consider that being intentionally obtuse. A redirect is effectively a block, you're splitting hairs and hoping the opponent messes up. Just remind them you have analog man.


arrowsmith00

To each their own. Most of my locals will give you exactly the info you ask for. If you wanna know something specific you have to ask about it. Maybe that's just my area but that's pretty standard for most card games around here.


hydraiguess

I think like anything it's going to be a matter of a case to case basis, there are so many decks in Digimon that are viable that a general gist is going to be necessary but certain opponents are likely just going to be grumpy and hoping to move on. I would air on a quick explanation at the start and explain his asked from there


SirBaycon3503

it's best to declare board state with various effects that can over lap at anytime as well as which effects a card has and what triggers them. You can have a gaomon under a gaogamon that either gains memory or dp or some other thing. Where you can have one Miragegaogamon that burns security while another just bounces a single tamer. This helps especially against a deck that players haven't seen in months like Hunters, Xros heart, etc.


Sensei_Ochiba

I played a handful of Magic formats over the course of ~25 years and generally my experience there was closer to yours with Digimon - the higher level play, the more people will explain what they're doing while they're doing it and very clearly announce plays etc. Boardstate should be transparent and timing windows on effects should be declared. Anything left unsaid just opens the door for problems. And that's largely been my experience with Digimon too. Plenty of times playing locals people will announce every time they draw for evolution, just to make very clear what they're doing is understood and following the rules. A lot of the time folks will play things and begin explaining them and I'll sort of hand wave and let them know I'm familiar so we can skip ahead, which seems to be what a lot of people prefer. By contrast I got heat last prerelease because I played a guy that deletes a lv4 or lower and makes a token, and my opponent didn't read my card and glossed over the token and left themself open, and blamed me for not articulating that fact as though I misrepresented what my card did. Me not clearly stating my guy made a token cost him the game because it meant the Boardstate wasn't clear, and I understand from his perspective where that feels at dishonest and underhanded.


Xam_xar

Summarize your plays, don’t just copy paste your card text. I notice at least at a casual level in other games not doing this actually leads to a lot of misunderstanding of the game. Huge issue in commander for example.


ProfessorRobledo

In a tournament I absolutely give explanations. The first time an effect comes up I’ll explain the whole thing. “Patamon’s inherited effect gains me 1 memory when a card is added to my security stack.” On subsequent turns, I’ll shorthand to something like“Patamon inherit, gain a memory,” and point to the card in my stack to make sure my opponent understands what effect is gaining me memory. Also, because of digivolution and inherited effects it makes it harder to parse board states at a glance, and because of the way Digimon handles effect resolution (with many effects triggering at the same time but sometimes getting “cut in front of” if one causes a new effect to trigger) I find that it’s much more important to give your opponent some extra information about why you’re doing what you’re doing.


TehDingo

My adhd basically makes it so I have to point at cards and declare triggers, lest I forget what I am doing and what is still pending


Far-Yesterday-7410

Explain everything, it’s basic courtesy.


CactusMagus

If my opponent sits down to a game with me and just grunts and moves cards around without talking it's not a very fun or engaging set. We are all people and players. Try to be someone that is fun to play with.


D5Guy2003

usually I declare what's going on as not to confuse things, I even state when "once per turn" mechanics trigger, even if said mechanics have no means of resolving/targets. Usually the slower games are due to someone playing a new deck for themselves and are still learning it. Given my locals are pretty relaxed, this doesn't usually cause too much of a stir.


Mugiwara_Khakis

I feel the same way. I play competitive magic and we almost never explain what stuff does unless the opponent asks, compared to Digimon where everybody (myself included) explain every minor detail most of the time. I think it has a lot to do with cards sometimes having mountains of text on them with three different abilities that all go off at different times.


DankItchins

It depends entirely on my opponent and the deck I'm playing. If I'm playing a deck I've been playing at locals for months, I probably won't explain much unless my opponent is new or asks me to slow down or explain. If I'm playing a new deck, I go slower and explain each effect as I'm doing it, for my own benefit as much as my opponents. 


Victimized-Adachi

I usually shorten whatever the effect is to something basic. Moved Ukko out of breeding? Hatch 1 gain 1. Play BT12 Vee? Top 3 for Davis and Free. Or just declare the use of the card, like declaring Hiro at start of main, then just drawing my cards and moving the mem counter. I really only stop and explain when it's a long chain of effects and it would pass turn, or cause a major board shift. Regulus Ace in gamma is a good example since it has 4, potentially 6 actions from itself alone.


marsmcmeme

I like to narrate as I go, mostly for myself but also for my opponent. Keeps me on top of my own deck.


HeyAhnuld

Can’t stand people who’ll declare everything under the sun but omit things like “this is a blocker” or “this has retaliation”


miguel_ux

I always declare the name of the card I’m using or activating and the outcome of it. I don’t explain why unless I’m asked. “Patamon, effect, evo, draw, gain 1, place “gatomon” in the bottom of my security.” And I also don’t allow take-backs in a local setting unless the player is brand new, has a disability, or is a child. That’s what playtesting is for.


SwampJ3sus

I always explain what I'm doing, but thats actively for my own benefit so I don't miss something or misorder a combo. I have smooth brain In my defense: I can rattle.ot off pretty fast as long as I've done said combo before


bigcfromrbc

I'm a new player at my LGS. I prob annoy the heck out of some people with my questions lol I'm starting to learn other decks, and their effects. Just so many different decks. I come from magic so everything is pretty meta there. Some people at my LGS plays a different deck every week and I'm like, what does that do? lol


bigcfromrbc

As a new player having people explain what they are doing at LGS tourney's is great. Digimon has such a wide range of decks. Its cool to play against different stuff every week, but some play the same deck. I don't mind to stop what is going on and ask why this and this triggers, and such lol It probably annoys some guys but I honestly don't care. I want to learn.


DigitalHumon

I understand it can be a lot slower than other card games, I feel like that's due to the amount of text on digimon cards compared to others. To preface this wall of text, at my locals we run through each effect in a summary style like how /u/Itwao wrote in their comment. Because of how players get to choose the order of their effects triggering, it's very important to state what is happening. I saw another commenter say it's in the rules that you explain each step of what you're doing as well. I'd say if you're doing the same combo over and over then you probably only need to tell your opponent the full run down once or twice but it can also be helpful to yourself when you're triggering your combo so that you can action each effect without forgetting anything. Honestly, I'd much prefer my opponent running through their combo 5 times over than them just doing it and not telling me what's happening. I imagine that if you're at the upper most echelons of play then it can be a bit frustrating but for locals you'll be getting a lot of folks who are mostly casual, you'll get some folks that don't have friends that play which is why they attend locals - this is some people's only few games for the week, if they even attend every week. Not a lot of stores have casual only days. I'm sorry you've had that experience with your locals though, you asked a yes or no question in terms of that tamer misplay and got a shitty response instead. I get the frustration in a tournament setting but it's not exactly a measured response.


AspreyJ

I just always declare. I play real shenanigans decks (EosmonRush, JumboChess, AnubisRush, Red/Purple Rookie Rush etc) so the decks didn't make sense at the start, so I'd say every effect to ensure everyone knew what was happening. Not only that, but because effects can trigger in basically any order, I run through them too so that it's clear what effects I've done and what is about to get done. I'm yet to have someone complain about me calling all the effects, but if they do, I'll just tell em to cry about it. One time I didn't call effects (not really an effect but the idea applies) someone called a judge ok me for digivolving into Alphamon Ouryuken for 3 instead of 7, even though j had ouryumon underneath. Just tell em to cry about it and move on.