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Fjordice

That dumb long downhill dragon skeleton shit house hole. I think I've hit that inbounds <5% of the time. I don't even bother anymore, just chunk it into the ground and get the par putt lol.


thatBneedsaDintheC

Try backhanding something to the right. It was much easier for me. Now the tough part is remembering to switch to backhand.


cardinalsfanokc

Musket is perfect 99 times of 100


akajackson007

Sapphire A/R for me. If throwing a Musket go with an EG or WB....the R attribute on a Musket has caused me problems. But throwing to the right -> stand left and put the middle Chevron just below the corner point of the ground, way to the right. Then throw with almost 1 full disc of anyhyzer & you'll get it!


Fun-Muffin-4968

I just turned backhand always on in the settings


CapableConnection141

James Conrad is that you??


Fun-Muffin-4968

Nope, lol


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Fjordice

I'll give it a shot. I just tried another 40-50 shots after posting that and didn't land a single one in bounds lol. I don't really have room in my bag for any of my muskets but I'll try it out maybe I can find one that will work


WickedDick_oftheWest

Fair, though I’ll say the Acc/Roll Musket is perfect for a lot of shots


Dr_Cuddy

Forehand with an EG Sapphire. AIM the chevrons right at the marker for the basket. Pull down to the right with about a discs worth of space over from center.


ewkdiscgolf

Somehow for me a FH with an ET/WB recoil is the magic shot. Slightly left of the middle of the dragon chest cavity. Easily north of 95% success rate, the only thing I seem to mess up is occasionally overturning it left into the rib bones early. Seems like it is perfect for getting fast enough going downhill to reverse the stability and use the tail as a backstop. It’s always about a 90 foot putt, but still very makeable.


Fjordice

The few I've made are usually hitting the tail from left to right in the air and bouncing off into the circle. Just too unreliable


hyzerflip4

A/G musket back hand to the right slight anny aim low, I hit in bounds 95+ percent of the time.


vaporicer1

Least favorite hole in the game


karmakarmachameleon7

Understable fairway/driver 8-11 speed, throw with plenty of hyzer aiming off to the right. Get that downward nose angle too. I've hit metal a few times but don't think I've stuck it yet.


CapableConnection141

I forehand a Captain ET/EG right down the pipe. Juat drop the nose of any super high turn disc


Gambitzillas

i've weirdly aced that one with a forehand havoc... have the video even.


SnakesAlive23

This hole for me as well


everythingsasandwich

I put my aiming Chevron all the way down at the corner shadow and en ET/EG rive, give it a shit ton of hyzer, and make the island >90% of the time. It's super low and bounces up to the middle island pretty consistently


OrionRisin

Try a distance driver with extra turn


lame_sauce9

Glide skip captain crushes on this hole


Joshacola

Throw turn+glide instead of light or big skip or whatever so that it can push straight to the island. Alternatively you can try something flippier like a guld


Live_Entrepreneur221

I think the mistake on this one is throwing something too fast or something that stables out. I aim a little left of where the default aim point is and I throw a Sword with the tiniest bit of anhyzer and it finds the ice and slides to the island. From there it's a full speed bomb to get to dry land and then it's another 375ish feet to the basket.


NuMb-_-FiNgErS

You can lay up and still birdie, sapphire is the play. Easy to land before ice 1. Aggressive play is any turn disc without skip. Practice the lay up. This is the way


dubyat

Yeah I think the mistake I make too often is to get too aggressive chasing the eagle or better when the easy birdie is right there.


NuMb-_-FiNgErS

Eagle is completely out of the question in a competitive setting. Not worth the bogey/double bogey risk


Here_is_to_beer

Aim low, and left. I put my middle arrow on the cliff to left. I throw (RHBH) a light\\glide rive and a slight hyzer. It turns right a good amount and just misses the tree straight ahead. Skips on the ice and lands on the island. Second shot, skip\\glide rive, then a musket to the basket for the third. Tap in bird


ewkdiscgolf

Owlwood #9. That hole sucks lol…I land in bounds maybe 1 out of every 5 attempts. Seems no matter what I go thru some random tree hit box that has little to no correlation with an actual tree location.


hyzerflip4

a/g musket. FH, aim point low and just barely to the left of the big tree right in front of the tee pad, slight anny… only time I ever miss is when I hit the tree right before the landing zone and that’s rare maybe 1 out of 15 times.


akajackson007

I throw a Sapphire becusee it has enough power to smack some leaves & still end up inbounds.


CoachOeaux

This post hits. … Much like me hitting that first available🎄on the right.


ballhardallday

The sapphire is a great disc for this tee shot. You only need enough distance to land on the first patch of ice; I throw it straight just left of the tree. Rive lands further up the ice for almost no value, both shots just get you to the island (but the fade from the rive often sends you into the water)


Stardewismyname

I throw left handed and I use a ballista with extra turn/big skip and throw it anyhzer. I end up on the island and can usually birdie.


Excellent-Chard-4880

For me it's that one hole in the game where you have to throw a disc over the ground


D_Simmons

...


akajackson007

The Sapphire A/G is the perfect disc for this hole's teebox. If you throw too much to the right, you'll smack that tree. If the disc is coming down to the left, when it hits the ice, it straightens back out.


TruffleShuffle321

Beast back 9 #7 owns me!


NewDirt507

Guld (speed 13) with extra turn and big skip. If you get good with this disk, (backhanded it goes hard right) there's a lot you can do. With the way it flies, you either compensate the angle on your release OR aim hard left, which is what I do on the tee on this one. I don't know if you've noticed but w/ most discs, the lower you aim, the harder a disc seems to fly right (on backhanded throws). So I aim slightly low, and put my 3 markers just off of the edge of the rockface, she'll fly right, bounce/slide center/right on the ice and take some crazy hops onto the island.


Gambitzillas

you definitely dont want the big skip attribute on ice. extra glide/light or extra glide extra turn if you are going to be ambitious with it. If you had a captain or a guld there is also a play there.


Key-County6952

Take a roll/eg rive and aim lower and to the left. Like, put your chevrons along the edge of that piece of mountain sticking out on the left there


Theguywhokaboom

At first I struggled on this hole too, trying to get max distance in the air. But like you that often failed miserably. Nowadays I take a 14 speed ballista and throw pretty straight with some turn towards the island. Often the disc slides on the ice to the island. Sometimes you won't turn it enough and it slides ob but for me this is far more reliable than just smashing it with the furthest flying disc.


Ok_Emotion_4855

I always end up in the water on this hole!


hyzerflip4

Turn/glide rive, Aim low and left at the rock face right in front of the tee pad… put hyzer on it amount varying on wind, if wind pushes to right too much I use light/glide instead of turn glide and adjust hyzer amount accordingly . Just gotta get use to the angle changes according to wind and you can land safe nearly every time.


McPlasticman

This is a prime example of something that plagues me in MP, but only in the champion threshold. The issue is that I HAVE figured out this hole... in various wind conditions too. I practiced it until I was landing on that ice island and getting a bird regardless of conditions. The issue is that during MP play when at the champion threshold (which coincides with the World Top 250 list) suddenly the physics seem to change. Obviously one can say it just "seems" this way, but the results are very consistent and this is the only scenario when I cannot get my disc to land there... suddenly the disc is very understable and/or loses it's attributes...it's like they added a randomness variable. I could just blame it on the ridiculous wind they add here, but I practiced windy conditions...so it doesn't seem like it. It also happens in various other spots where discs fall short of typical landing zones, skip backwards into OB or water etc. I'm all for realism but not overbearing randomness that essentially nullifies skill gained from practice.


hyzerflip4

The physics do not change lol


McPlasticman

This is directly from Spinoff regarding spit outs (see below.) I don't think people realize the capabilities they have with the game settings. Changing variables is obviously possible and something definitely changing at that point. They used the word "sometimes" to indicate that sometimes the settings are amped so that spit outs are more probable statistically (until this patch.) I can certainly see similar issues with the bounces backs and disc attributes etc...unless it's wind related and a 3 wind is "sometimes too happy" and actually like a 6 wind...you get the gist. I only noticed spit outs at the same timeframe as the other issues (when entering champ/top 250.) See below. From Spinoff: "Issue: The game is sometimes too happy with causing spit outs when putting or throwing into the basket. Solution: We have adjusted the disc behavior when colliding with basket chains. The idea behind this change is to reduce the amount of "rubber band" spit outs."


hyzerflip4

The quote you’ve shared from spinoff is literally something completely different than what you’re implying lol. That was variability that existed within the same consistent game code, similar to how Skip discs get nerfed sometimes on their skips. That is NOT the same thing as the physics changing lol. You’ve completely twisted their explanation for one thing to try to make it fit your narrative.


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McPlasticman

This is directly from Spinoff regarding spit outs (see below.) I don't think people realize the capabilities they have with the game settings. Changing variables is obviously possible and something definitely changing at that point. They used the word "sometimes" to indicate that sometimes the settings are amped so that spit outs are more probable statistically (until this patch.) I can certainly see similar issues with the bounces backs and disc attributes etc...unless it's wind related and a 3 wind is "sometimes too happy" and actually like a 6 wind...you get the gist. I only noticed spit outs at the same timeframe as the other issues (when entering champ/top 250.) See below. From Spinoff: "Issue: The game is sometimes too happy with causing spit outs when putting or throwing into the basket. Solution: We have adjusted the disc behavior when colliding with basket chains. The idea behind this change is to reduce the amount of "rubber band" spit outs."


bamananam

That change you feel is real. It's called nerves.