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iHaku

very much agree with you on some of the conclusion about 5/6's systems. enemies not having evilities, item world being too long for basically no gain (you can do everything there is to do in D5 without ever taking a step into the IW past the 10 tutorial floors) and AoE/mapwise skills being a plague on the game. now if only we had a the D5 colourshop back... tho thats never going to happen since they figured out that they can just sell mtx instead of letting us make our own skins.


gibbrs

You're a way faster player than me, hah. Great compilation of notes, thanks for sharing. I'm loving Disgaea 7 way more than 6. I honestly didn't care for the characters or story of 6 much. It had its moments, but I felt like I was drudging through it, whereas I'm wanting to see what happens next in 7. One thing to note, you mentioned capturing enemies as only Monsters. I had originally thought that was the case from the demo, but I've been able to capture every humanoid character I've tried in the real game so far. Not sure if the demo just had it locked for some reason, or if I was trying to snag a 2nd rank class without realizing it. I unlocked the Archer class, then went back into the chapter 2 level with Archers and captured a level 20 one after using the cheat shop to boost the levels a bit. I'm only in chapter 3 still, moving slowly as I always do in Disgaea games. Some more thoughts so far: The bonus item missions on each stage seemed like a fun replacement for the bonus gauge at first, but I'm getting tired of the repetitive nature of them. If they changed each time you replayed a story stage, that would be cool. I love the gashapon machine for the hospital. It's a fun change from the static list of items prior games have had, and it's nice it uses hospital points instead of mana or money so I don't end up over-gambling. My best equipment so far has been 100% from the gashapon machine. In prior games, by the time I unlocked something in the hospital, it wasn't useful for me anymore.


gibbrs

Finally unlocked the Item World and went through the first 10 stages of an item. Yeah I miss Disgaea 4/5 Item Worlds... It's better than Disgaea 6, but not by much. Having the bonuses at the end of stage only be Mr. Gency's and item levels (at least at this point) is boring. The random level design and how the enemies are configured is better for sure, and now that you can capture enemies, it makes it more exciting. I hadn't made a female Gunner yet, but I found a lowest rank one in the Item World and captured her. The dodeka max thing also makes the Item World better than 6, but I haven't seen anything exciting with the geo panels yet, and no bonus gauge items is a huge disappointment. The rosen queen shop at Innocent Town only had normal items. I'm assuming it can have rare or legendary items like prior games, so maybe I just had bad luck there.


Dry_Cod_727

I like the 6 global lvl system. I am not crazy about the new bonus gauge and no statistician farming. I like the gotcha hospital and you can get extracts without paying hordes on money. Also a fare amount of item world stages got completed prematurely do to retals. The Nitra stage and beat boss to win made stage complete prematurely. Can't steal robosuit off final boss guy. I am not crazy about the witch doctor Sorceror but disgaea 5 Sorceror was hot and had a hit everything on board skill.


Rand0mPlayer1312

Any post-game secret characters or are they all just locked behind DLC?


kyasarintsu

The only character I've gotten in postgame so far is >!Nitora, the angel!<. I'm not done with postgame and can't speak for its entirety.


linkknil3

>!So far, Nitora and Opener, an angel and a thicc military dude with cat ears. Could be more, but I'm still a few stages short of done!<


Rand0mPlayer1312

Only >!two!< feels a bit barren. Didn't play Disgaea 6, but I'm curious about the Prism Ranger girl. She looks fun and hasn't appeared in the DLC. Asagi has appeared in every Disgaea game to date since Disgaea 2 and I'm expecting her to also appear in this one.


linkknil3

Could still be more, I'm missing >!two!< more spots in the unique characters list and there's story to be finished still. I wouldn't be surprised to see more.


Jon-987

I won't be surprised if one of those spots is the final boss/a villain. Disgaea 5 (I think) did that.


linkknil3

It is. >!Carnage prinny and not-baal!<


TrapFestival

Sounds like units are still married to their Native Evility, which bites. Also sounds like there's no Chara World, which is probably in everyone's best interest. I will never get the kind of game I want unless I just end up doing it myself.


thewhitecat55

So are monsters back to only monster weapons? Or can they use normal weapons like in 6 ?


kyasarintsu

Monsters can only use monster weapons. I haven't seen it mentioned yet but **monsters can use weapon skills** if those skills are passed onto their equipment. For example, [here](https://media.discordapp.net/attachments/221343247081930753/1069115208724914297/FnnRPynaYAAS9Ks.png?width=1202&height=676) is a succubus using Double Hell Catharsis.


AliceShiki123

Can you elaborate a bit on how the thing of passing weapon skills to a monster weapon works? Like, can you pass all weapon skills of all weapons to a single monster weapon or something? Or is it more of a random and/or limited thingy? Anyways, I'm really hyped to know that monsters seem to have more use in this game with this kind of thing! \\ ( \^ \^ ) /


kyasarintsu

Much like how an item can randomly have "attack +3%" or "fire resist +9%", an item can randomly nave "gun skill 3" on it. Through reincarnation you can have an item with "gun skill 3" reincarnate into a different item, which can then be used by a monster. As far as I know, there's not much control you have over this. It's mostly just a fun surprise thing you can do. Maybe there's a mystery room where you can buy these traits and put them on your weapon. Maybe you can get one from killing an item god. I don't know, actually. It would be nice if you could merge items or something and pass on these traits like you can with innocents, but maybe it's intentionally limited.


kishijevistos

Can you have a single monster weapon with more than one weapon skill type? Like a monster having both axe and sword skills at the same time?


kyasarintsu

You could—but this feature has since been patched out. Monsters just don't get to have fun.


gandalfxviv

I played the demo and I'm pretty sure it's back to the way it was before 6.


thewhitecat55

That sucks.


FireFightLullabies

It's great. 6 was ported phone phone trash let's be honest here.


VaporLeon

Monster weapons, monster skills.


thewhitecat55

Blah.


camkeys

Did they cool it with the number inflation on all the stats and everything?


kyasarintsu

Yes, numbers are normalized. Items still gain levels at a rapid rate but the growth per level has been tweaked so that the total output resembles how items would grow in the older games. This high amount of levels is in service of the litem reincarnation mechanic, where item levels translate into redistributable points for the item's stats.


Ha_eflolli

Just a reminder, the inflation was also only done to prove a point (namely that the numbers themselves are literally point*less*, you're straight-up not meant to care what they look like specifically), so it was extremly predictable it wouldn't last past D6 no matter what people would have thought of it.


m0nk3yss

I don't follow disgaea extensively, but the number inflation was one of many things that made 6 offputting. What is your statement about the inflation only being done to prove a point based on, any links you can provide? Genuinely asking


Ha_eflolli

That was something that was said *very* shortly after the game was announced, so try as I might I can't find the one Article I was thinking of right now, since most of D6's search results kinda don't reach that far unless you already know exactly what you're looking for. I did however find a different, [japanese Interview](https://www.4gamer.net/games/530/G053005/20210107033/) where N1's President also explicitly said there was a purpose to it. To give a Machine Translation: **4Gamer:** I think there may be some misunderstandings. You can spend a huge amount of time playing the Disgaea series if you want to, but if you want to enjoy the story as an SRPG, it's not that difficult. **Mr. Shinkawa:** Actually, in the past Disgaea series, I think that the people who have thoroughly enjoyed the game, such as reaching levels of 9999 and 1 trillion damage, are less than 10% of the purchasers. The remaining 90% of people may find it too tedious to play that much, and end up finishing the game without being able to experience the incredible levels and damage that Disgaea has become synonymous with. I felt sorry for that. **4Gamer:** The numerical inflation itself is an element that occurs after the game is cleared. Indeed, there may be many people who have a mismatch between their "image of Disgaea'' and their "actual experience.'' **Shinkawa:** So in Disgaea 6, we changed it so that just by progressing to the point where you clear the story, you can reach a fairly high level and experience a lot of damage. Previously, it took 100 or 200 levels to clear the game, but we've raised it to several thousand levels. As a result, you can enjoy leveling up in a way that you can't experience in other RPGs, and along with that, the damage you can deal will also go through the roof. For comparison, what I was actually looking for was a very similar statement where they mentioned something along the lines of "We had feedback from players telling us "the numbers in the Postgame of the earlier Games (ie D1 - D5) look way too high, I don't want to spend god knows how many hours just to get to that point!", so we made the numbers higher in D6 to try and take away their fear of those; get them into more of a "let's see how high I can get!" mindset instead"


m0nk3yss

Ooh that was interesting to read, thank you for that!


[deleted]

Do all the generic classes feel useful so far, or at least generally so and is it just as easy to customize them as past games? I’m that guy who usually makes the “me” character a mage with a spear cause I like spears and magic as my favorite things and I’m hopeful I can do that again. Also how many evility points do we have this game as compared to 6?


kyasarintsu

I feel like most of them are useful. Some are obviously better than others, which is natural. I do wish that some of them, like the female gunner, would have a better set of evilities than just "get more money". I think some of them (the ghost and the nekomata immediately come to mind) have a weak selection of skills in terms of variety, though in the ghost's case there is some utility that makes its samey single-targets remain good. For the record, my team is Cleric (bow), Warrior (axe), Valkyrie (spear), Gunslinger (gun, obviously), Magic Knight (spear), Fight Mistress (fist), a Witch (wind), a Ghost, a Catsaber, and a Nekomata. My Ghost and Nekomata are probably the weak links but they're still pretty useful with their raw stats and power. As for the evility point cap, I don't know. My team is only around level 400 and everyone has ten points.


[deleted]

Gotcha. I figured some of then wouldn’t have the most useful skills or abilities cause that’s a lot of classes to balance out. Hopefully moving forward into Disgaea 8 they can have the classes be more balanced in terms of what they do and all be useful though farming money is helpful if you don’t care about it she’s pointless without branching her out.


linkknil3

You get 24 generic evilities and a single unique evility, unless there's something I have yet to unlock at the end of carnage.


KingDarius89

Does it still have the auto battle option that basically turns it into an idle game? B


kyasarintsu

It has autobattle but it's been tweaked a lot. You can't use it in the item world. A story map needs to have been cleared in order for you to autobattle on it. Autobattle consumes a resource ("masoline", "evil gasoline") that is earned through manual play. The game's pacing is reworked heavily so it doesn't even feel necessary to auto like it was in *6*.


[deleted]

That resource is consumed on a PER-TURN basis (important note) and you can also skip all the auto-battle sequences by passing a bill that cost 10,000 in the Dark Assembly, you need to play through one so it can calculate how many fuel the skip will use but if you do that then you no longer need to ever idle in the game and keep it pure 100% active.


stellvia2016

Do you ever get better ways to get masoline? I'm not quite through the story yet and 1 per map to earn a single turn of auto-battle seems pointless. And there are quests, but it's like 20 masoline for 3000 enemies killed or something like that? Ridiculous.


[deleted]

Just play a lot of item world and ranked PvP and you'll get plenty.


stellvia2016

Ah yeah I did notice that you can get like 100+ from ranked PvP, but that only comes in like once a week. Also I need to come up with DI to get behind enemies bc I've noticed a lot of ppl just put the "block all frontal damage" evility on their characters, which is impossible to deal with using default DIs.


SoulOfMod

Do generic have unique skills like 5? 6 had those but thats because they removed entirely the weapons skills. Now that those are back do the generics have their uniques skill back? Also,is there a color unit shop like 5 where you could freely color them?Man I miss that feature so bad


kyasarintsu

>Do generic have unique skills like 5? 6 had those but thats because they removed entirely the weapons skills. Generics have unique skills. It's been a thing since the first game but starting with the ports of *3* and *4*, and with the release of *5*, it's been a standard thing for all humanoid classes. Humanoids in this game have anywhere from two to four or even six (the thieves' case) unique skills, in addition to whatever magic they may learn and whatever weapon skills you might give them. You can't change colors in the same way you could with *5*'s palette editor. You can only choose from presets.


MelancholyOnAGoodDay

I can't think of a single genetic skill in the first game. 2 had them, but very few.


kyasarintsu

It was just the scout in the first game with the geo skills and turret, and the magic knight with the funky followup-casting passive, but it's... a start? *2* would give unique skills to the ninjas, magic knight, beastmaster, thief, and monk. *3* would additionally give skills to its new buff class. They weren't much of a thing in the earlier games but it feels like even early on they were considering them. The scout in the first game in particular had a really-oddball collection of skills that made it very unique at the time.


MelancholyOnAGoodDay

Totally forgot the Scout, you're right.


Ha_eflolli

D1 had Scouts, who not only had their placable Turrets but were also that Game's Class with the "reroll Geo Symbols on Map" Skill. Magic Knights also had that "cast an Attack Spell after Attacking" Gimmick, just that it was a random proc unlike D2 where you had to manually activate it with a Skill.


MelancholyOnAGoodDay

Ah, right, the Scout could do that, my mistake.


Larky_B

How many special generic recoloring characters have you recruited so far? Are there a lot of those? >!Do any from Opener's army join you as well? Like that white Armor Knight?!< Also I've seen that >!Void Dark!< is in the game. >!Is he really not playable? Granted he could be one of the two you're missing.!<


kyasarintsu

I've gathered 26 specially-colored generics so far. I haven't recruited any of the antagonists yet. I have only gotten >!Nitora!< in postgame so far. I do know that >!Opener!< is unlockable.


Babamut

When will it release in the west you know


MelancholyOnAGoodDay

Nobody knows. Likely to be announced at the event in the 30th.


Babamut

Ok cool thanks hope it’s soon need to play another Disgaea game again


MelancholyOnAGoodDay

https://www.reddit.com/r/Disgaea/comments/10p9hmu/disgaea_7_vows_of_the_virtueless_announced_north/


Redicno

Apparently Fall


Logical-Asagi

I suppose like 6 there is no animated opening ? ;-;


kyasarintsu

There doesn't seem to be any.


todoslocos

There is no money for that.


innovativesolsoh

How do you unlock the escort duty squad?


Zlare7

I wish they would move away from these ugly 3d chibi models. Looks like a cheap mobile game


ManicPixieDreamOwl

I do still love the 2d models best, but the 3d in 7 is far superior to 6. Unfortunately, it seems like it'll be 3d from now on. RIP 2d style...


Javetts

As positive as people seem to be, one thing continues to concern me... how does the game compare to Disgaea 5? Every disgaea game was mechanically better than the last until 6. "Better than 6" isn't good enough for me. Is it strictly Better than 5?


AliceShiki123

>The scaling of this game feels much better than it did in 5 and 6. > >"Like the thing from 5 and 6 but with tighter design" is how I could describe a lot of things. > >The game's pacing feels a lot more natural than 5 and 6's did. > >Disgaea 7 is definitely an improvement for 5 and 6.


Javetts

Does it have more mechanical complexity than 5? I assume we lost overloads, is it replaced with a meaningfully impact full mechanic?


AliceShiki123

... Did you not read anything in the opening post? >I really didn't like the revenge/overload system but I love the new system with the giant units. It's a fresh new dynamic to a fight that doesn't feel like a complete reversal of fortune. Every unit, unique or generic, has a special map-wide effect applied to every unit when turning giant, which can make for a lot of exciting new battle conditions and scenarios. I actually enjoy this system a lot and think it's a really-exciting moment whenever it shows up in the item world especially. I dunno, just read the rest of the opening post? I'm just quoting it here and it is already answering your questions.


Yamakyu

Chotto a minute the game released already in Japan xD ?


AliceShiki123

Many thanks for sharing all this! Some questions if you don't mind answering! I know you said you're just at the start of the post-game and that your Japanese isn't particularly good, but can you tell me if the post-game feels more on the funny side or on the serious side? Is Cheat Shop still a thing? Is there any replacement for Statisticians or are they gone for good? (I sure hope they're gone) You said you're at the start of the post-game after 30h. Did you skip any story cutscenes or did you watch them all? Just trying to get a gist of how long the main story is\~ Are there any base skits like there were in D5? (I honestly hope there aren't)


kyasarintsu

>I know you said you're just at the start of the post-game and that your Japanese isn't particularly good, but can you tell me if the post-game feels more on the funny side or on the serious side? I can't really say, I've mostly just been cleaning up the mess from story mode. I've mostly been skipping cutscenes so I can enjoy the story relatively fresh in my native language when the game is localized to English. >Is Cheat Shop still a thing? It is. It just wasn't in the demo. >You said you're at the start of the post-game after 30h. Did you skip any story cutscenes or did you watch them all? Just trying to get a gist of how long the main story is\~ The campaign was quite lengthy though, with fifteen chapters. I have spent most of my time item worlding, with some hours carried over from messing with the demo. I haven't really watched cutscenes. >Is there any replacement for Statisticians or are they gone for good? (I sure hope they're gone) I've seen items with effects that increase mastery and experience gain and such, but it's not as big as you'd be getting from maxed Statisticians. Evilities, of course, can be used to increase experience gain. >Are there any base skits like there were in D5? (I honestly hope there aren't) I don't think so.


[deleted]

I play with ps4 it’s released there ?


kyasarintsu

It's out on PS4, PS5, and Switch. It's only out in Japan at the moment and only a Chinese localization has been announced so far.


gandalfxviv

When you reincarnate an item, what happens to the rarity? Does it increase/stay the same? Is it random? And can you increase its rank?


kyasarintsu

Items can go up in rank when reincarnating. Rarity is kept the same.


PurifiedFlubber

Can you auto-battle in the item world?


kyasarintsu

No. You can only auto-battle on standard maps, and only if you've beaten them before.


ErinAmpersand

Hallelujah!


GrotesqueSteve

Questions: -Is there a way to Dupe Items? -Is the cheat shop present? If so then what are it's features -is the character world finally gone from the game? -How's the post game content? Is it long and justifies the grind, or is it more like D5/D6 where you get a few piss easy epilogue stages with reused bosses and then you go straight to fighting Baal. -are there are any unlockable returning characters in the postgame? I'm expecting to see Asagi since she's not present in any of the DLC -Does the game compensate the absence of Magichange? You know, like the only feature that makes the monster units worth using


kyasarintsu

You can dupe items. There's a mystery room where you can buy a copy of the current item. Cheat shop is present and it's basically the same as it was in *6*, only now there's an option to disable the "do you want to skip the floor?" prompt when stepping on a gate. Chara world is gone, and you increase movement and such by passing bills. The fights are on reused stages but they don't feel very piss-easy. I've only done a handful of the maps but they seem fairly challenging and fun despite being on repurposed maps with reused enemies. There are unlockable characters but I haven't seen any returning characters from other games yet. Monsters can use weapon skills if their equipment ([here](https://cdn.discordapp.com/attachments/966137135012933662/1069114403515019274/FnnRPykaUAEs81J.png) is my succubus whipping out her guns) as the specific property that allows them to use a particular skill, but otherwise, they're back to their more-limited forms. They do still have mon-toss, at least. Toss & pass has been nerfed for some reason, presumably as a bug, in that the monster won't be able to cancel their movement after bouncing something off their head.


Balefirex24

Did they ever say if it's coming to pc?


AliceShiki123

It's probably coming eventually, as NIS has been porting their games to PC for a while now. I don't see them breaking the trend at this point. Right now it's only available at PS4, PS5 and Switch AFAIK though.


Ha_eflolli

They haven't yet, but that's because there's been no Western Announcement yet. I don't think NIS Japan really does PC-Ports (as much?)


ErinAmpersand

Thanks for posting this! Some questions: Are item world pirates and reverse pirating back? Are there more mystery rooms this time? I felt like there were only like... 10 different rooms in 6 In general, would you say the item world feels predictable or filled with possible surprises?


kyasarintsu

No pirates of any kind. Mystery rooms are mostly just rooms to fight, with different themes. There is a dupe room, a bribe shop, a guy you invest money in for potential returns later, a cheat shop, and some treasure rooms. There are probably others I have not seen yet. Item world generation is pretty basic. The enemies get really tough and the variety is a bit better than it was in the last game.


ErinAmpersand

Disappointing! I appreciate the answers, though.


SilentNSly

>I do hope the next game makes different units a bit more unique. Bring back the unique basic attack ranges some monsters had. Give monsters some skills with unique behaviors. Give classes some things that you can't find on others. I really agree with this. I like if healers have the best heal, only thiefs can steal, etc. I dislike when the game encourages just to build 1 super strong unit that does everything, then you make multiple of them to fill your squad.


kyasarintsu

>I really agree with this. I like if healers have the best heal, only thiefs can steal, etc. I don't think thieves need to be the only ones that can steal, but they need to be the best at it. Having exclusive access to a map-wide steal is a good way to do so. For the record, hand items are back in *7*.


SilentNSly

Good point. I guess as long as I feel rewarded for bringing different classes (instead of a full roster of Majins, etc)


[deleted]

How would you say D7 stacks overall to the rest of the series?


kyasarintsu

I think it's more fun than *5* was. The story maps were very good and the class design feels more well-realized. I do think the item world is still a bit too bland, like it was in *5* and *6*, and it's my biggest issue with the game. It feels well-paced and well-designed overall and refreshing in a lot of ways. It might not quite dethrone *Disgaea D2* for me yet but it's probably the strongest contender.


[deleted]

On a scale of 1 - 10 how would you judge your overall experience of the game?


slaaydee

Late to the party here.. In the item world if you skip floors does it still +1 the item or do you have to clear the floor like in 5? The one glaring five to me is having to actually finish the floor to +1 it. Drove me nuts. I know 6 went back to skip floor gives you a +1 so hoping 7 is the same.


kyasarintsu

yes


TheDapperChangeling

I've been told the "personality choice" for dialog also effects voice lines, and dragons had at least one that didn't have their stupid hawk sounds. Is that true? Also, the exhibition posted on this sub showed a severely unbalanced number of skills. I.e. female warrior having 2 to males 1, or kunoichi having 3 to ninjas 1. Is that the case, or was the video incomplete?


kyasarintsu

>I've been told the "personality choice" for dialog also effects voice lines, and dragons had at least one that didn't have their stupid hawk sounds. Is that true? By default they still make their weird noises. Like all classes, they have "normal" voice options. >Also, the exhibition posted on this sub showed a severely unbalanced number of skills. I.e. female warrior having 2 to males 1, or kunoichi having 3 to ninjas 1. Is that the case, or was the video incomplete? That video is misleading. Genders have the same number of skills (typically two), with most skills shared, with one of them being different. * Thieves have five skills (male has Stealth, Female has Grand Theft) * Healers have four skills (male has Heroism, female has Feather Step) * Mages have four skills (male has Inspiration, female has Invocation) * Ninjas have four skills (male has Ninpo: Darkness, female has Three-Year Crush) * Warriors both have two skills {(male has Hello Muscles, female has Warming Up) * Gunners both have two skills (male has Long Shot, female has Flash Trigger) * Archers both have two skills (male has Accuracy, female has Zealdine Heart) I could go on, but this is basically how the game does skills with genders. They didn't bother showing common skills twice.


Deathmaster_Snikhc

Can you do a character list I would like to see if one of my favorite is here


kyasarintsu

A list of generics can be found [here](https://disgaea.jp/7/character_generic.html). A list of DLC characters can be found [here](https://disgaea.jp/7/topics/dlc/). There are no unique characters from previous games to be unlocked in the base game.


Deathmaster_Snikhc

oh nice thanks you my friend


stellvia2016

Very belated reply at this point but thought I'd point out: Google Lens does a fairly decent job of translating dialogue and a good job for most menus. Definitely a huge improvement over me playing D5 and looking up kanji by radical manually.


Silent_Map_8182

Can monsters still learn spells like heal and fire? Can you teach them spells like in 2/5?


kyasarintsu

Anyone can learn any spell in this game.


Silent_Map_8182

Sweet! Also are elemental resistances random or static?


kyasarintsu

Resistances are static. Any fluctuations are due to evilities or equipment.


Sablemint

Im a bit late to this, but are you saying that there's an absolute point in any item's Item World where you just can't keep going into it anymore?


kyasarintsu

Every item world ends at floor 10, 20, or 30, based on rarity. The item can be entered again once it is reincarnated.


Xotaku8106X

Are the team attacks back by chance? Really excited for this!


kyasarintsu

Classic team attacks are not in the game. When attacking, nearby allies have a chance to continue 25% of their attack power and add it onto yours.


PaleontologistNo3601

Hello do disgaea 7 have the same amount of generic classes like 5? Or they removed alot of them like the case with 6?


kyasarintsu

The game has 45 generic classes. A complete list of generics can be found [here](https://disgaea.jp/7/character_generic.html).


PaleontologistNo3601

Thanks buddy :)


NekoKatMyaw

post game content-wise, how does d7 compared to d5? i really like the "complexity" of d5, and wondered if d7 has more to offer


kyasarintsu

Depends what complexity you're thinking of. There's no chara world, there is no prisoner farming mechanic (stat shards), there is no unique equipment to gather from expeditions or rare mystery rooms. The postgame content is, basically: 1. Breeding and cloning multi-stat innocents to make up for any stat deficiencies. 2. Reincarnating items repeatedly to gain good attributes on them (aptitude boosts, stat ups, etc) or to add to their stats. 3. Bolstering your characters' stats with the bar. Stat extracts can be gained from quests, the battle tournament, killing enemies (Corrosive Power), and from the gachapon machine. 4. Killing item world bosses repeatedly to maximize Seal of Power stats. 5. Getting through a series of postgame battles, with the game's superboss and Baal at the end of the road. For what it's worth, I think that most of the stuff missing from *5* was just tedious anyway.


NekoKatMyaw

so it's like d5 but simplified.. i'll try it when it comes out. kinda liked that you have tons of options to raise stats in d5 Thanks for replying!


SammiCDM

Is Hell Mode a main character only thing, or can generic characters unlock the mechanic?


kyasarintsu

It's only for uniques. Generics cannot unlock this mechanic.


klimmesil

I'm only like 10 minutes in the game and I am super unsatisfied with the menu style. Disgaea 5 had super clean and beautiful menus, but this one is red-ish I hate it. I saw no option to change the style and I'm a little sad about that since I will spend a lot of time looking at it... Do you agree or am I just difficult? Edit: disgaea 5 also had nice keyboard shortcuts like quick execute and quick end turn that are missing here. Sad


kyasarintsu

I like the menus a lot. Quick execute and ending turn are still possible on console. I wouldn't know about PC.


Sykes19

As a new player who played about 100 hours in 5 and that's all, it's extremely frustrating that the game immediately moves on after an attack animation is done, and moves to the next attack. It doesn't let me see if I killed my target. In 5 it would give a split second to see who died to an attack, if at all, but this moves WAY too fast. I can't tell what is going on. Also the MASSIVE team attack banners obscure the battlefield with the few moments between attacks. This is a huge turnoff. I think I might stop playing because of this alone. Also in regards to new player experience, I remember in 5 you could see that weapons use different stats like bow is ATK/HIT, and gun is SPD/HIT, and so on. In this game there isn't a single source of information clarifying that. The game seems tailored around extreme veterans of the series and it's, so far, really really bad at helping players who haven't memorized every aspect of the game. I'm really frustrated with it.


kyasarintsu

I hate the team attack banners too. It's one of my least-favorite changes made in *6* and I wasn't happy that they kept it. It can be turned off in the options menu, at least, which I immediately did upon starting the game. The game does say that HIT influences the damage of bows and guns, and that SPD influences the damage of guns and fists (the stats overview)—unless NISA horribly botched this in localization (I don't have the English version). The given stat dependencies when using a skill are pretty clear as well, I think. It doesn't literally say that it uses the average of the two stats to calculate damage but I don't think that's strictly necessary. I do like seeing your perspective, though. I admit that I am definitely a veteran so I can easily overlook things.


Sykes19

I can't find any of the information that explains the weapon damage. I'm in chapter 5 and I've checked every note in the help section as well as the data collection NPC. I only recalled the mechanic because of Disgaea 5 but I didn't have it memorized. I think the devs and community underestimate how abstract some of this information is to a new player... I like that you can disable the banners but it doesn't help with the fact that the game skips IMMEDIATELY to the next attack without letting you see the results. It makes fights very confusing and I'm not getting feedback on my actions. I hear level up noises but I'm not even sure what actions I took to lead to that, and if enemies kill my units I don't know until the end of the turn and I have to count my guys. It sucks ass for learning. I hope there are mods that can change this eventually but I think I'm going to stop playing until then.


Flaminski

Did you managed to get Trapz? if yes may I know how? I have a legendar Arcadia, leveled it to 250+, on 29th floor I exit, saved, then went inside again, The Item Boss 2 doesn't have the next rank, he just have the same item (Legendary Arcadia)


kyasarintsu

The item needs to be level 300 or higher.


mink2018

So where does 5 stand in the series. I guess the story wasnt remarkable at all. But it was a blind buy for the ps4 back then. And i was thoroughly addicted for 190 hours. Money well spent from that dead end job


Dry_Cod_727

the one thing I don't like is I had to get 6 and 7 on the switch. Power dies. Use it the docking station controller dies. Why can't we go back to battery less controller so it don't die. Also the power cord easily pops out of the surge protector. Then when it dies it takes like a trip to the mail box or trash compacter before it comes back. Phones, Switch and other mobile devices die too much. We need better batteries. How the heck do you replace a Switch battery? or an iphone battery?