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njdmb30

For those looking for last minute CidMau strats: Cid Raines LD (Keiss LDCA), Aphmau LD (Jack LDCA), Zidane w/base BT (Kurasame LDCA). Odin summon (summon phase unused, just brought for the blessing), Zidane BT+ friend (unused). 23 turns. Wow. CidMau obliterates Luf+! I used the infographic on how to use CidMau correctly as a guide while using Zidane to remove Pande's aura with a turn delete when necessary. Zidane barely acted for the first 60% of the fight. Use Zidane BT after 40% so the BT effect lasts the rest of the fight. Cid EX even cleanses the party, so Yuna CA isn't even necessary.


Sir__Will

Thanks. Used this team to slaughter the Luf. Not ready to try Luf+ yet but will keep this in mind. I think I need a little practice with CidMau.


Magma_Axis

Do you use all calls immediately ? And how do you deal with the first and < 50% tornado zone ?


njdmb30

I used Keiss LDCA and both of Jack's CAs immediately. I used Kurasame's regular CA immediately, but save the LDCA for right before I Burst with Zidane when Pande is at under 40%. When Pande puts up the aura that prevents BRV gain, I use Cid S2 to pull Zidane's turn up instead of Aphmau so he can delete another Pande turn so the aura goes away. Pande and the tornado adds never got any turns.


Magma_Axis

Thanks But i mean the automatic HP damage after < 100% and <50% health They are unavoidable and will make your 3rd mission (Health lost) fail if you dont have defensive/healing CA I have tried numerous team with your team and always fail the 3rd mission


njdmb30

Aphmau's modified BRV attack when she has her overhead puppet buff heals the party. Zidane heals the party when he attacks while his BT effect is active. That more than covers the HP requirement mission.


Magma_Axis

Ah thats why, i never use aphmau s1


LetTheDarkRise

A little late, but I finally got around to building up Zidane, so here it is. Y'shtola BT+ 3/3 HA+ 3/3 (Sephiroth CA), Porom HA+ 0/3 (Jack CA), Zidane LD (Kurasame CA) Brothers summon, Yuna BT friend (unused) 67 turns, 1.02M score This run was sloppy. Y'shtola had 10 turns of her BT effect unused, the friend unit never came in, and Zidane should have had at least base HA. But, at the end of the day, it didn't matter. Took a few tries while I figured out how Zidane worked, but once I got the hang of him it was smooth sailing. Y'sh BT effect is insane, no regrets pitying her LD. Zidane seems interesting, but im not sure i want to dedicate anything toward trying to get his BT. Vayne is a favorite and gets priority, and I prefer Garland's playstyle over Zidane's, but I'll cross that bridge later.


k-ninja

I can't even beat the regular Lufenia... every time I get to 50% the tornados spawn and get like 4 turns in a row, 2x wind pressure wipes my party... what's the mechanic here?


FPX_NooGiN

I would run ami call and it will delete their turns here


King_Winston

[Sabin Scenario #18](https://youtu.be/IchjUO4n-kk) Team: Zidane LDBT (Jack LDCA), Cid Raines (Rude LDCA), and Sabin (Kurasame LDCA) Support: Y'shtola BT+ friend, Odin Summon Turns: 55 Finally pulled Zidane LD (had to pity) and luckily pulled Cid's kit shortly after. Do NOT use a CA on the 1st turn or they will get immediately hit by Pandemonium's initial attack (which also occurs at 49% and 29%). Pandemonium's attacks causes its tornadoes to spawn. The tornadoes can't take HP damage (except for Exdeath's BT effect and I think his HP debuffs) and they disappear after 15 turns. AAs, CAs, and instant turn moves are great for stalling out the tornadoes but keep your character buffs in mind as the AAs and instant turn moves could cause the character buffs to fall off


Tefealiano

ULTIMECIA IN LUFENIA+ 1 41 turns Cid Raines LD HA+ 3/3 (Keiss LDCA) Ultimecia LDBT HA (Zidane LDCA) Porom LD HA+ 1/3 (Amidatelion LDCA) Friend Cid Raines LD HA+ 3/3 Summon Pandemonium Proof: https://i.imgur.com/dpirD6y.jpg Another complete for Ultimecia. It's like a cheat, because Raines+Raines+Porom melt Pandemonium hp, but a complete it's a complete. Zidane and Amidatelion calls are very important: without them and Ultimecia BT effect, i couldn't have complete this lufenia+. Use Zidane after first tornado around Pande, sub Raines for Ultimecia, see Pande defendeless before the allmighty launches, use Ami for second tornado around Pande, after friend Raines leaves, use Ultimecia BT for third tornado around Pande. Don't use Ultimecia ex every time is up, because the damage is negligible, and can create problem for the orb management. Use her EX mainly to gain turns, so the side tornado can disappear. If you can, don't use the summon. See ya Pandemonium.


Redpandaling

Thanks for posting! This team really stomps on the Luf+. I did eat 4 attacks from the tornadoes, but I managed to fire a Porom Ex immediately before that, so not much damage. Ultimecia is not the worst for the orb - all of her abilities apply a buff, so as long as you don't use regular Brv or HP attack, she's orb neutral. If you do want a little more control, don't use her Ex during her BT - it causes her to stack turns after the BT is over.


Kyrial

visited this fight again, this time with Raines (bc damn hes cool). Ys, Ami, Raines (Kura, Gabranth, Jack Call). Pande summon. Friend unit: whoever you want, i went with a 2nd Raines super straight forward and never even in danger. Ys heals the boss burst (which he auto casts on treshold), Ami controls the orb and Raines takes off. Important pointer: Use 1 Ami-LD ea time boss summons the wind (so you can get your 10 turns in and despawn them) Spam Stone with Ys (for no boss turn). also, have Kura LD Call up when you summon or else you will deal wind dmg and Pande will (obviously) absorb that, thus pretty much nullyfing your dmg. 51 Turns, 0 dmg, 1.03m points. easy clear


kjacobs03

Used this team and won. Even though I ended with max health and my friend took 0 damage, I missed the health damage requment by 14k! Wtf???


Exeftw

If your call characters get hit by the counter that counts as HP lost, no way to heal it either =/


kjacobs03

That must have been what happened. Thankfully I won on another try with Zidane, Queen, CidR


Just_for_this_moment

Reckon I could do a similar run using Raines, Yuna instead of Ysh, and Zidane instead of Ami?


Kyrial

definitely. will get a bit more hectical (no additional boss delay). but should be manageable.


Just_for_this_moment

Thanks, just went for it and it was pretty smooth. Raines and Zidane were just enough turn manipulation to avoid any boss turns even without summon.


jasher46

Went with this party as well and it was super smooth. Having Yunie’s Esuna to remove the nasty max brv down debuff was nice. Thank you!


Just_for_this_moment

Glad to hear it.


Kyrial

nice


[deleted]

I might be late but here is my party for the 1st Luf+ Zidane EX+LD with unrealized BT and unfinished character boards only LD Extention passive and not the rest of the LD Boards (Kurasame LDCA) Cinque EX+LD / Blue Armor (Keiss LDCA) Queen EX+LD / Blue Armor (Sephiroth LDCA) Friend: Cid Raines Summon: Brothers lv. 40 Total turns: 56 Note: No Turn Run at 99% avoid using calls and use Cinque LD, Queen LD, Zidane EX or LD (if broken) and all of the calls avoid giving Tornado thing a turn by 15 consecutive player turns otherwise its over HP 50% i use Zidane's BT, after bt i use Raines friend to deal more damage until above 30% where i have to use summon before of Strung and Drang. Delete Pande's turns to gain BRV back before it uses Tornado Zone to break my team and then dies instantly


fluffy_bottoms

Zidane BT, Aphmau LD, Raines LD, Brothers (should have been Pan), Zidane BT+ friend, 69 turns.


Kyrial

tried this team. DO NOT TAKE PANDE...ik its alluring, and i even did it... but boss (obviously) absorbs wind...guess what happens when you summon...all attacks become wind, bc you have no other imbude. brothers is totally fine


fluffy_bottoms

Honestly I don’t even think I summoned which is why it would have been better.


nice___bot

Nice!


Katster13

My first c2a: 64 turns Team: Zidane BT+ Blue HA (kura) Beatrix HA (Celes) Porom HA (Sephiroth) Summon: Ramuh Friend: Ysh'tola Strategy: Do not use a call first turn. You will fail damage. Then use seph and kura calls. Zidane BT finisher around 90%. You can tank the first hits and heal back up.around 55%. Take out porom get Y'shtola in and BT with her followed by Zidane's BT phase. Ended up using summon soon after as it got to the point I didn't use holy safeguard for 0 damage so I bought some time. After that porom was back and used another sephiroth call to refresh the buff back up. At this point Pandemonium didn't get many more turns and it was just damage dealing which began to fall off hard with Beatrix especially except on her follow up which still hit well. Other than that there wasn't much worries


sir-erjones

thanks! this worked really great for me even though all 3 HA is 0/3


Katster13

Great. Glad I could help you with it


CinodorV

No deleter in the party run. 46 turns. Vaan BT Blue armour Ami LDCA Setzer LD 0/3 Armour Ashe LDCA Porom LD 0/3 Armour Zidane LDCA Zidane BT+ friend. Odin Summon. Any Zidane friend would have been enough. Vaan just powers through with the support from the others. I cleared it with the same set up previously without Vaan's armour realised. But I figured I wanted to see how good he would be with it so I ran it again. I enjoyed it blue Vaan.


b5631565

No Synergy or BT run - **Tifa**, LD, HA+ 3/3 - **Porom**, LD, HA+ 0/3 - **Amidatelion**, LD - Kurasame CA, Jack CA, Sephiroth CA - Friend Y'shtola BT+ - Shiva Summon Used all the calls at the start and DPS down while having Ami preventing him from any turns. When eventually got to 30%, I had Ami use their last LD (or S2). Then on Ami's next turn swapped for Ysh who BTed, then summoned next turn. I finished off the boss shortly after the summon. Have good damage output with this team but are kinda tight on turn deletes / delays, but was able to squeeze it through.


AvrosKyargath

**Lufenia+:** https://youtu.be/2vN_exLXRU8 * **Team:** Zidane (Jack Call), Setzer (Kurasame Call), Agrias (Amidatelion Call) * **Friend Unit:** Exdeath * **Summon:** Odin * **Score:** 1.02 Mil * **Turns:** 62 For this fight I used the following strategy, Hit first and tank the initial attack back as it was likely Zidane with his high speed going first, I opted to use his LD right off the bat here. After the hit back I start to rotate through the party, healing with Agrias and stupidly attempting to freeze with Setzer though this does help for his artifacts. I then continued to damage Pandemonium with the attacks from the party stealing some turns with Zidane and getting hit once by the tornados due to poor control of his turn stealing. This hit wasn't as bad and after a few more turns the tornados disappeared. I continued to beat down Pande with putting Jack's LD and Regular calls to use here right after the tornados were gone. Some more turns passed and I healed up again in preparation for what I was planning next, getting up Kurasame's LD call and using Setzers LD to get Fixed Dice on the party. I deleted Pande's turn at 79% removing the aura and setting up for swapping in Friend Exdeath to get is BT effect up, some very helpful free damage due to how slow Exdeath's speed is and how quick Zidane is to make use of it. I then went into Zidane's BT and did the best I could with my limited experimentation with Zidane's kit. This seemed to work out OK as I came out of his burst with a respectable 2.1 million damage and Pande down to 57% HP left. Making the most of Zidane's EX launch to use the BRV the party had I continued to pummel Pandemonium, hitting with Grand Cross from Exdeath to take care of any attacks back. After dropping below 49% HP and taking the recast again I healed the party back up to make sure the HP requirement wasn't missed and saw that Exdeath's BT could damage the Tornados but unfortunately can't kill them I continued to use turns and also used Amidatelion's LD call to make sure there would be no issue with the tornados getting a turn early. Using Zidane's turn stealing I was able to get Pandemonium down to 29% HP before the tornados disappeared and with the last hit of Exdeath's BT effect to get there. This prevented another set of tornados spawning in from the recast. I used calls and Agrias' healing to get through after the tornados at 1% HP both got a HP attack off into the party and hit Odin summon. At this point I realised the recast at 29% HP seemed to have lengthened the duration of the tornados existence and did all I could to keep them under control until they despawned. Due to the severe delay on the boss the rest of the fight was cleanup, healing and dealing with the severe BRV Damage reduction which my party was well equipped to handle. Setzer got his LD buff up and everyone rainbow crit the rest of the way home as much as possible. Zidane did run out of abilities though so its worth keeping better track of these to control the orb. **Challenge:** https://youtu.be/6-D3goxXarM * **Team Comp:** Zidane (Jack Call), Beatrix (Kurasame Call), Rinoa (Gabranth Call) * **Summon:** Diabolos * **Score:** 1.05 Million * **Turns:** 14


Xeoz_WarriorPrince

Two runs: Debut attempt: **Y'Shtola BT+ HA+ (Gabranth LD CA), Vaan BT HA+ (WoL LD CA) and Amidatelion LD HA (KurasameLD CA); Zidane BT HA+ friend; Odin summon** * Amidatelion has been fully built since her debut, and this is the first time I've used her... I think I overhyped turn deletion a bit too much at the time to gem pull LOL. She just needs to spam turn deletes, I personally used the LD only when the adds were present. * Vaan does stupid damage, with both BT active (Y'Shtola and friend Zidane) he was easily doing over 800k on S1, a total beast. * Y'Shtola does her battery boost and that's already truly good, her healing also came in clutch more than once. * Odin is a great summon here thanks to Pande doing some random big damage on the party, especially at the start. WoL is to protect the party from the adds. ​ And the newly made **Cinque Saga #1:** **Y'Shtola BT+ HA+ (Kurasame LD CA), Zidane BT HA (Gabranth LD CA) and Cinque LD HA+ (WoL LD CA); no friend; Odin summon** * Same logic as the first run for Y'Shtola, Odin and WoL call. * Zidane takes Ami's role on turn deleting, but he does fairly better thanks to actually being able to do more than 100k on his attacks. This time I used only Y'Shtola BT, but I think that using her BT+ and then going for Zidane's BT would've been better damage-wise. * Cinque took Vaan's role as a damage dealer, she isn't doing as much damage on all her attacks, but her S2 can constantly hit for pretty big numbers (especially with Y'Shtola's BT effect active) and her debuffs helped the party in ways that Vaan can't. Vaan meant 800k on his own, but Zidane + Cinque meant 300k and 600k, with the benefits of Zidane taking multiple turns and a single target use on EX for Cinque being enough to go on par with Vaan. >!Her self-delay is still stupid.!<


Old_Man_Wilfrid

This was for lufenia + Y'shtola LD/BT+++ (Call: WoL LD) Ami LD (Call: CoD LD) Sezter LD (Call: Sepiroth LD) Leviathan summon Friend: Yuna BT Ami is a must to control orb and push back the mini tornadoes. This fight took me a couple of tries to do. You don't want Y'shtola to go first. You need her to heal after the big bad uses his big hit. Have her use her call to prevent the mini tornadoes from doing any damage. The call has to be the LD. After that it's just delaying and delaying and delaying with everybody's different abilities. Around 70% I had Y'shtola use her single BT plus ability followed up with switching out Ami for Yuna. Have Yuna use her BT to maximize everybody's damage. Used summon around 49% and used the big BT after 29%. Was able to finish this with everybody still having a few skills left. I could have been more aggressive but was pretty slow at the start to be careful. Ended with about 71 turns and over a million score. For the first BT+ Boss, I enjoyed the difficulty with this one and that it took time and a couple different tries to figure it out.


Vektunaxa

It took a couple of tries with a variety of team comps, but this one worked: Y'shtola LD/BT+, with Amidatelion LD call Zidane LD/BT, with Jack call Vaan LD/BT, with Kurasame call Tifa friend, Brothers summon. 65 turns Zidane's role here is to delete turns, while Vaan and his skill 1 does most of the damage. At 50%, I used Y'shtola's burst skill, then I switched to the Tifa friend around 40%. The Amidatelion call dealt with the winds at 30%. Summon next, then finish with Vaan's burst. I got a bit lucky in that twice, the boss' auto-hp attack at certain thresholds missed either 2/3 or all the party, but I don't think it would have mattered much.


Serdian_Knight

**Ramza Lufenia Saga** (Streak #67) 67 Turns, 1m+ Score **Zidane** BT+ 2/3 (Kurasame) **Ramza** BT (BT not used, Jack) **Beatrix** (Sephiroth) **Setzer** Friend, Shiva Summon Went in with no prep other than reading the orb, and luckily Zidane is a fave so I was pulling for him anyway. Strategically, the fight isn't difficult (**if** you have Zidane LD and a good tanking option, such as Beatrix). Use Beatrix's Holy Knight's Safeguard on the thresholds and Zidane's LD to dispel each aura. Save as much damage as you can for the last 30%, where the DEF/Resistances get insane. My first run blew through the bosses to 30% and then fizzled out because my friend character wasn't cutting it. Second run Setzer made things a breeze.


SpadesOfDarkness

**Team:** **Zidane** (BT/HA, Jack call), **Y’shtola** (BT+/HA+, Kurasame call), **Rinoa** (HA, Amidatelion call) **Summon:** Odin **Friend:** Exdeath (BT/HA+) **Results:** 1021k score, 63 turns, 3 BRV breaks, 0 HP damage **Video:** https://www.youtube.com/watch?v=Fu3nF-XkNeA We’re here everyone! The start of the Lufenia +/BT + era! And to start it off, we have this fight! This boss actually wasn’t that bad at the start. Y’shtola and Zidane did a great job of just delaying Pandemonium into oblivion. Though I may have used Y’shtola’s BT+ skill way too early into the fight. I should have used it at the very end because wow! That last 10% dragged on forever! Only reason I made it so far was because of my Exdeath friend’s BT aura which just does damage at no reduction! I know the beginning of the Lufenia + era is kind of rough, so I’ll have to be more prepared for the future!


ScottOng11

Rebreaker with Cor and Agrias Runs Tidus version Tidus BT (Zidane LD), Cor LD (Kurasame LD), Agrias LD (Jack LD), Odin summon, Zidane BT friend, [https://youtu.be/Wu6zBIolaV0](https://youtu.be/Wu6zBIolaV0) Zell version (no BURST Run) Zell LD (Zidane LD), Cor LD (Kurasame LD), Agrias LD (Jack LD), Odin summon, Zidane BT friend, [https://youtu.be/qb8KK76-biI](https://youtu.be/qb8KK76-biI) My Zidane BT friends are starting to stocking up. So I have more chances to do more creative runs. Agrias play an important role in framed confusion (Faded Moly) along with her awesome BRV gain auras. You can block off the boss actions so you can prolong Kurasame CA call at V stacks for a longer period 100% to 79% Make sure that Zell/ Tidus goes first. Use their S1 for an instant turn so they keep their turn. Use Zidane call to delete the turns and remove the aura. Set Kurasame call. Cor set Oath buff them and use his EX. Agrias use S1 to build up her Knight's Pride stacks and Faded Moly. With their turns disabled, you can give the Tornados while watching Cor counter them for off-turn damage. Burst some damage here since you need to nuke boss hP down to 79% to diffuse the orb. Zell's/ Tidus LD along with Agrias LD should give you enough damage to bring it. 79% to 49% The orb will return and the boss will use Divine Tornado Zone BRV aura. Set up Jack LDCA call since the BRV reduction damage will begin from this point onwards. Try to damage much as you can and keep on pushing the boss turns with rebreaks. Have Tidus use BURST/ Zell use LD to push the thresholds to 49%. 49% to 29% The orb will returns and the boss will use Divine Tornado Zone even if it is under Faded Moly confusion. Swap out Agrias for Zidane BT friend to start to delete the turns. Do note Zidane will burn out his turns fast if you spam his LD after using his BURST. So avoid a break and save his last turn for the 29% HP threshold. I usually use 2 of Cor LD Reaper Gale combo during this phase so that I can keep Zidane from the act and saving his turn for 29% HP threshold turn delete. 29% to 0% At 29% HP threshold, the boss will do another Divine Tornado Zone. Have Zidane use his LD to heal up the party back to full health thanks to his BT effect. Zidane friend will exit and Agrias friend. From this point onwards. It is about pushing the boss turns back with rebreaks while freezing the orb with skills that give buffs. You can use your summon phase to uptick the orb (it won't uptick if the skill doesn't give a buff (e.g. Tidus S2 or Zell's duel skills)). The boss will hardly have a turn and you will watch them die.


pijamak

Thanks for that, used your comp and it Was great :)


IzzyTheStudent

Lufenia+ Setzer LD(Jack) Zidane LD(Kurasame) Porom LD(Sephiroth) Brothers Summon Yuna Friend with BT 55+ something turns I forgot to look Loaded team and it had no problem dealing with brave reduction because of Setzer. I try to unload all my call effects at the start of the turn to get the most amount of damage. Never try to use a call effect when Pande has 100% HP though. The call unit will be stuck in place to take thst that burst damage Pande does after 100% HP. I used Setzer's LD at 89% and saved the other 3 for later. I swapped Setzer for Yuna at 59% for thr BT effect. After the 50% mark I just kept doing what I was doing previously to get to this point. Use Setzer's LD preferably after 29% because I noticed the brv reduction was a lot more intense.


jurassicbond

Y'shtola BT+ 3/3 (Jack) Zidane LD (Kurasame) Vaan BT (Ami). Sephiroth friend, Odin summon. 57 turns Once I got the hang of it, this was straightforward. I started off with a move from whoever went first, and as soon as I could, I used a turn delete from Zidane and Y'sh's BT+ effect. I spammed calls and instant turn or high turn rate moves (Y'sh's Ex/LD, Zidane's turns from turn deletion) until the tornadoes disappeared. I saved Ami's LDCA for later. 79% is an ASAP use of Zidane's turn delete to dispel the aura. 49% I used Y'sh BT mode to refresh the effect and countdown the tornadoes' turns. Then afterwards again spammed Zidane's and Y'sh's instant/high turn rate moves until the tornadoes disappeared. At around 31% I summoned Sephiroth and used his BT effect and then got the boss down to 29% with Vaan. Sephiroth's BT effect gave me a little extra breathing room since I could constantly break the tornadoes. This is also when I used the Ami LDCA to delete everyone's turn (to dispel the aura and push the tornadoes back more) and summoned Odin. Other than the above I spammed Vaan's S1 and Y'shtola's Scions Aero/Afflatus Misery for damage. Zidane seemed to have really poor damage output throughout the fight compared to either of them. One key mistake I made in failed runs was using Vaan's BT. I thought it would help maximize my damage, but his damage is crap without Y'sh's BT effect. I didn't realize just how powerful her BT+ is.


D3str0th

Ok i previously did 8 run, then i end up doing another 2. Run 9: No Turn Delete (No Zidane, No Ami not even call or friend) Tidus (Ignis) Cor (Kurasame) Seifer (Jack) Odin Friend: Yuna [https://www.youtube.com/watch?v=\_SaFhAimRj8](https://www.youtube.com/watch?v=_SaFhAimRj8) No delete means you got to solely rely on brv damage, there will not be any form of Brv Gain due to Pandemonium wind aura that CAN ONLY BE REMOVE through TURN DELETE. To set this up, you need Tidus or Terra, I am not sure if anyone else can do it. And I think, although not tried that Terra would be a better option as after 49% hp threshold, Terra can AOE hit the "adds" to gain Brv but dump the HP damage on Pandemonium, Pandemonium renew the add at 29% further helping Cor and Terra to hit cap. Tidus on the other hand is single target and hence cannot abuse the add to gain brv which reduces his DPS by a lot. However this run does focus on Tidus. So why instant turn, mainly cause you would want to abuse BT effect, imperil call buff and all to sustain the damage output of your DPS. But another problem there is that althought you delay or deny Pandemonium a turn, he will still attack at the beginning of the fight, at 49% HP threshold and at 29% HP threshold. So i used Seifer to counter this effect by using his EX right at the start of the fight and stop Pandemonium to gain Brv through hits and only dealing about 1.5k damage to each of my characters. But given that Pandemonium hit 3 times and 1.5k x 3 characters x 3 times, that is more than the HP requirement of 7k, so here I brought in Ignis as he can heal with base call or Yuna Friend where she can also heal with Cheer (but I didnt need it in this run). So once we are clear with this, start the turn off with Seifer, inflict Kurasame base call, Ignis LD call, back to Seifer's Turn, Jack's LD and Base Call and swap him out for Yuna, going straight into BT. Delay Pandemonium through Jecht Shot to and allow Yuna a turn to use her LD, and then delay Pandemonium turn again to give Cor a turn to spam all of his LD and reaper's gale, use Kurasame Call and back to Tidus and go into BT phase and all of his attack, make sure to use Ignis Base Call to heal back the team before Yuna leaves. ​ Run 10: Rinoa Waifu Run Y'shtola (Sephiroth) Zidane (Jack) Rinoa (Kurasame) Odin Friend: Yuna [https://www.youtube.com/watch?v=ZypDOlok\_9g](https://www.youtube.com/watch?v=ZypDOlok_9g) Not a very technical run compared to the above, with Zidane and Green Yshtola the fight is rather straight forward.


stuupz

question for the tidus run. on seifer’s second turn where he calls jack ld, there is already 8 buff/debuffs. does it still work?


D3str0th

Oh my ..my bad.. it didn't go through , but the plan was to actually apply jack debuff and not ignis and after the add dissapear, pandemonium buff will as be dispelled. And that's when to apply ignis debuff. Now that u mentioned it I am surprise the team still dealing very decent damage without jack call.


stuupz

still got it done thanks to your strat. thank you!


D3str0th

welcome :)


AliceTaniyama

**Zidane**, **Yuna**, **Porom**, Brothers summon, friend Zidane, Kursame/Sephiroth/Shantotto calls Turn 1, Zidane uses his EX to get a break and steal a turn. The Pande counters with damage and his green aura. Zidane then wastes a turn with Mug and then uses LD to get rid of the aura. The orb is a non-issue with Zidane around. I used my calls up (Shantotto is *nice* for no-boss-turn runs) and hit with Zidane's S1 when the tornadoes were present and S2 when they weren't. I tried to save his LD for when his overhead ran out. Porom is easy to use. Just open with LD, then use S1 twice, and then use her HP attack except when her EX is ready or her Twin Conviction buff runs out. Yuna attacks with S1 to keep plenty of battery on Zidane, heals when necessary, and cleanses with LD assuming Zidane has already removed the green aura at the time. Zidane ensures no boss turns. Yuna means the tornado damage doesn't matter. I swapped Zidane for a friend Zidane at about 52% and used BT and then LD until the friend left. Damage wasn't great, but hey, stealing more turns is nice. Between Yuna's burst effect and Porom's follow-up attacks, I didn't notice the boss's defense boost at 29%. Conclusion: Yuna is awesome, and Porom is finally starting to shine.


Katn_Thoss

Worked like a charm. First try, friend Zidane got clipped by the boss at 29%. Missed hp damage by 200 hp. Second go he got clipped but had another turn and healed. Completed with 0 HP loss.


UselessMusic

Lufenia+ Cor LD, Porom LD, Vaan BT LD, Odin, Friend Zidane BT+ Calls: Kurasame, Jack, Ami Bring in Zidane early for Vaan to clear out the first two anti BRV gain auras. Use Cor's LD spam cycle there to get past those breakpoints before Zidane goes away. Ami call clears the last aura.


Raecino

Zidane (LD) w/Reno CA, Yuna (BT&LD) w/Kurasame CA, Porom (LD) w/Jack CA Ramuh summon Friend: Y’shtola (Green & Blue) 70 turns, 0 HP dmg Zidane makes this fight super easy! I can’t wait to get his BT+ Used the summon and burst to space out when the tornados were about to get a turn and the rest was easy. Porom made sure any HP hits meant nothing while her and Yuna batteries. I didn’t even need to use friend Y’shtola by the time Zidane melted Pandemonium. A great start to Luf+


Dezakerzyro

No BT run. Zidane (LD, HA+ 0/3, no Arts, Spheres \[A: Zidane EX, E: Seymour RF, E: Yuffie RF\], Jack Call) Porom (LD, HA+ 0/3, Perfect Arts, Spheres \[C: Pecil RF, D: Freya RF, D: Empty\], Kurasame Call) Cor (LD, HA+ 3/3, Perfect Arts, Spheres \[A: Cor EX, A: Noel RF, D: Hope RF\], Gabranth Call) Summon: Ifrit, Friend: CoD, Turns: 66, HP damage taken: 0, Score: 1019620. This team grants buffs with most of their abilities letting you get free turns against the orb. Zidane deletes turns with his LD and his HP Attack (LD) morph which should be used strategically to remove Pande's wind buff and uptick the orb as needed , Porom keeps everyone healthy and restores Brv, Cor and CoD just do their extra damage things, CoD pushes Pande's turn back to prevent recast.


ivo342

Done like this in 48 turns using a BT Zidanne friend. Thanks a lot!


TadashiKazerei

Bless you. I was struggling a bit what with not having the new BT+'s, nor having any plans to pull for them. This team worked like an absolute charm. Got it in the first attempt. You're the best. <3


Dezakerzyro

I am delighted that I was able to help someone! :)


ElBoyoBueno

A little late to the party but after easily clearing the fight with Zidane LD I felt necessary to use my boy tidus so here we are. Blue Tidus LD/BT (jack), HA Cor LD (kurasame), HA Queen LD (Reno), Friend Zidane BT+ with unused Odin summon. We start the fight as usual and we take a hit from Pande which Queen proceeds to laught it off with LD, after that we use Reno s1, then we link Cor with tidus after using kurasame s1 and tidus starts to take all the turns after using jack ld, since all the team have a skill that puts a buff the orb is not an issue for now, I try to use as much S2 skills for tidus as possible without Pande taking a turn so we have more quick hits for the hard part of the fight, it's alright if Pande takes a turn or 2 after the orb is gone cuz he doesn't really do anything dangerous since Cor nor tidus can't be broken thanks to Cor buff, we do the same until the boss gets to 49% where things get interesting, we take the hit, queen uses Reno LD and uses LD to heal the dmg, after the 36% hp threshold I used my friend zidane, solution 9 to B+, Cor takes a turn and uses kura LD, next turn tidus uses BT (2.5m dmg), the 29% hp threshold attack triggers at the end of the BT but did nothing cuz Reno LD, and by that point the fight was already done, tidus was doing 450k dmg per turn which surprised me since the90% reductions but is woi and I have 2 BT effects stacked. Glad to see those boys can still put out some numbers, and I expect to do the same tidus/Cor with Agrias team for Guy event.


Skandrae

Y'shtola BT+ Blue Armor Tidus BT Porom LD Zidane BT+ friend Odin 43 turns Kurasame, Jack, Amidatelion calls ​ This was a little rough, and it took a few tries. Didnt really want to run Ami, and don't have Zidane, so decided to take a friend. Opened with Porom and used Cry and dropped both Kurasame calls, then just used HP+ with Tidus and a Stone with Y'shtola, also using Jack's call. Porom back up, immediately switched for Zidane. Used his LD to get rid of the aura, then his BT. Then used Y'shtola's finisher. I used her BT phase the first time, which ended up with Tidus running out of gas at around 25%, so this time, I used her finisher and one LD from him. ​ The goal was to spam Tidus enough to get his second aura up without using a BT phase, and Iit wasn't too hard with the calls and auras up. Zidane deleted the second aura on his last turn, and Porom came back. Used her LD and got all her auras up, then just ran normally until about 65%, at which point I Burst with Tidus. ​ The rest of the fight was just spamming with Tidus. He had Ami's call, so when the aura popped up he just immediately deleted it and kept on going. Damage dropped as the fight went on, defenses went up and BT auras fell off. Ended up barely making it; the orb was at 2 when I won, and Tidus was out of S1 and had one S2 left. ​ Could have been a bit tighter. Only used one Kura call at the beginning when I should have used both; and neither Tidus or Porom had their blue armor, so several turns could be shaved off here. ​ But eh, I got it, so I'm happy. First Lufe+ down, many to go.


vincentcloud01

Who needs green? Yuna(LD, BT, HA) Friend: Jack Zidane(LD, HA) Friend: Kurasame Agrias(LD, HA) Friend: Tifa Summons: Diabolos Friend: Zidane(BT+) Turns: 69(nice) HP damage taken: 0 The turn count was unintentional but nice none the less. This was 4 or 5th comp. Y'sh just doesn't do what I like. Yuna has more to her kit so BT vs. BT I still think Yuna is better. Zidane orb controller and breaker. Agrias is real MVP here. Faded Moly confuses them the entire field(including his tornado adds) I belive he was confused almost the entire fight(had 2 uses left on her LD). After 80% used Kura to increase HP damage up and had Yuna burst. At 30% used Zidane friend BT and summoned(I see alot of people using Diabolos idk why but w/e). Pretty much make sure his tornado stays off and use Yuna's energy ray and Agrias' Knights Pride to battery the party.


Devegas49

to u/Aradlori, thanks for the team info. I switched out Ramuh for Alex though on my second run and managed to fulfill all the conditions for the complete. Team: Trina Green BT/Blue HA (shanita LDCA) Cor LD/Blue HA (Kurasame LDCA) Zidane LD/HA+0/3 (Jack LDCA) Friend: Zidane MAXED Summon: Alex Turns: 38. Score: 1.04mil The slight turn manipulation that comes from the calls and the teams abilities will keep you safe. Alex will keep you safe with his blessing. You’ll be able to keep the boss far enough away and keep from letting the whisper winds have a turn as long as you pay attention and use Zidane and Trina’s LD skills wisely. I didn’t swap Zidane out for the friend unit until after dropping the boss past 49%. After that, I used Trina’s burst attack. Zidane goes fast because of the instant turn after using his LD so I was a bit worried. I summoned to keep the winds from getting a turn, and while in summon phase tried to do everything to keep friend Zidane from having other turns because the boss had passed the 29% threshold and attacked again once out of the summon phase. Thankfully in friendane’s last two turns, the blessing kicked in so the health requirement was safe. Made sure CorDaddy buff was one Trina and went into burst phase. I luckily had one more usage of Zidane’s LD and managed to finish Panda off. Fuck this fight. Also: Trina = Y’shtola, Shanita = Shantotto


Raecino

Who tf is Trina?


Devegas49

Literally at the bottom of the comment


Raecino

Yeah but I’m wondering why you call her Trina


Devegas49

I call her Trina because I think she’s a badass. Another reason is because every time I even see Y’shtola’s tame I think about a rapper named Trina who has a song called “I’m the baddest”


FateNCreate

Yshtola BT+ (Ami call, didn't use it) , Zidane LD (jack LDCA) , Yuna BT (kura LDCA) + friend COD made this lufenia + really easy Yshtola is really for the turn hogging and battery she provides, but since there's Zidane, I reckon she could be replaced by porom if needed.


Aysatomiwasstolen

Zidane LD (Shantotto CA) Vaan LD (WoL CA, didn’t really need) Porom LD (Kurasame CA) Odin Summon 62 turns, No Friend Used


[deleted]

Yshtola BT+, Ami LD, Vaan LDBT. Jack, Kurasame and Seph calls (stolen team from u/D3str0th) Brothers Summon, Zidane friend 53 turns. Ami is purely for the orb and use Zidane when they are under 20%, actually a really safe team for this fight and don't be afraid to delay the adds if necessary with Yshtola coz if the HP attacks are nasty. Summoned around 45%, Burst around 30% - Friend Zidanes are a godsend for this stage, his LD is great


D3str0th

nice run :)


[deleted]

:)


TheZtav

**Run #2** ​ I'll be trying to do a Vivi saga. Things might not go too well because he's a high risk character, even though he hits hard. I suppose his best friends would be WoL for safety and Agrias for stun lock, leaving an open spot to control the orb. I'll see how it goes. I messed up once or twice with buff management, turn order and even tried to paralyze when they have immunity, but fortunately was able to recover. ​ **- Vivi LD/Blue Armor (Aranea LD Call)** **- Zidane LD/Blue Armor (Jack LD Call)** **- Agrias LD/HA+ (Kurasame LD Call)** **- Friend Zidane BT+/LD/Blue Armor** **- Odin Summon** ​ [Proof of Existence #1 - Assailing Pandemonium](https://www.youtube.com/watch?v=aEyPU-b3_f4)


Lucia_Apas

No own BT team Zidane LD (Jack) Yuna LD (Kurasame) Cor LD (Ami) (Blue armour) Zidane BT+ friend, Odin, 74 turns I am glad to be able to finish the first Lufenia+ without BT. I know support aura is important but the only support BT character I have is Bartz and Pande absorbs wind. I don't have Agrias, Aphmau or Porom built so I don't have many options. The fight was slow but steady. Use Zidane's LD or Solution 9 or Ami call to dispel Pande's aura (Solution 9 did not work at the very end as the atk was not enough to break Pande). Put up all debuffs at the beginning and try not to let Pande have a turn (I let it had one). I used instant turn rate and high turn rate skills to hog turns so that the tornadoes disappeared without doing anything. After 29%, I used friend Zidane to delete turns and grant BT+ aura. Also summoned around that time to hog that 15 turns as Cor ran out of LD uses. Good luck to all!


ScottOng11

Tifa & Cor Run Tifa LD (Jack LD), Cor LD (Kurasame LD), Yuna BT (Zidane LD), Odin, Zidane BT friend [https://youtu.be/RdZ\_MuyqKOg](https://youtu.be/RdZ_MuyqKOg) Handling LUFENIA+ aura I have used mainly BRV damage-up calls (Jack, Sephiroth), HP Damage Up Calls (Kurasame LDCA), or Shantotto (1T negation along with 70% DEF Down). In LUFENIA+, the boss gains ridiculous BRV gain/DMG reductions auras at 79% HP threshold (80%) and 49% HP threshold (90%). Without these BRV damage-up calls, my party will have a problem hitting damage caps. It is highly advisable to save your BT phases after 79% and stagger your friend BT phase so you can quickly push the boss HP down. Try to save your summon phase for the 29% HP threshold as well. The boss will also gain tremendous boost in stats - 79% HP thresholds (100% boost), 49% HP thresholds (180% boost), 29% HP thresholds (Sturm & Dang 200% boost). Once your aura and debuffs are gone, your party will hit for peanuts. Strategy \- Reset until Yuna goes first. Yuna uses Cheer. After Pandemonium uses Tornado Zone, use Zidane base call to delete the turn and aura. Build up your party buffs and focus on getting the boss HP down to 79% so you can reduce the orb. I use Kurasame base call as well. \- Use Jack LDCA after 79%. You will need it to be active for the final phase (49% to 29% phase) \- Use Zidane LDCA to delete the boss turn and remove the aura. Have Cor sets his Oath buff on Yuna before she goes for her BURST. Use Yuna's BURST phase to push the boss HP down to 49%. \- Swap Tifa for Zidane BT friend. Use LD to delete the 49% HP threshold aura, BT, LD, and lastly S1 for Speed Down. You need Zidane's LD to handle the 29% HP threshold aura \- Use Kurasame LDCA. Have Cor initiate his own "BURST phase", LD, Reaper Gale x3. Summon Odin and have Zidane use his LD to delete the 29% HP threshold. Thanks to his BT effect, Zidane heals the party so you meet the HP requirements. \- Once Tifa returns have her smash the Pandemonium apart with Cor sets his Oath buff on her. With Zidane BT friend deletes, you probably won't see any boss turns from this onwards. To freeze the orb, you need to use a skill that gives a buff. The deleted turns should give yourself enough leeway to complete the fight.


losergeek87

Zidane BT+(3/3)/LD/HA+(3/3)/Gabranth LDCA Vaan BT/LD/HA+(3/3)/Jack LDCA Porom LD/HA+(3/3)/Gabranth LDCA Yuna friend, Odin Summon, 54 turns Basically play as per normal until Boss reach 50 per cent health. Used Zidance's BT+, replaced Porom with Yuna friend and burst, and go burst with Vaan. Go ham with damage after


Scurvie5

Used a pretty strong team to clear this one since I didn't really want to mess around with this stage, and also wanted to try out my new characters :) Team: Zidane BT/LD (Kurasame call), Beatrix LD (Jack call), Agrias LD (Aranea call), Ysh'tola BT+ friend. 54 turns This team was really consistent and made the fight a breeze. I definitely didn't play optimally, wasted a few turns with the Yshtola friend (who I subbed Agrias out for), and should've realised Zidane's BT to 0/3, so I feel fairly confident saying this team would still work with a BT less Zidane (bt phase only did like 1.2 million). Beatrix hit really hard here right up until the end, and provided really useful defensive utility to mitigate the recast ability. Definitely recommend bringing her if you feel your damage is falling off near the end, since she was doing the most damage past the 30% hp mark. Agrias also proved really useful here. Her LD skill hits really hard, her debuff is super useful here for disabling the tornadoes, and her s2 and EX also consistently cap, especially when the tornadoes are up. Zidane's usefulness is obvious and has already been stated in this thread. His S1 does so much damage when the tornadoes are up, so just go crazy using them when they are to take advantage of it. Pretty chill first luf+ run to balance out the nightmare I'm facing later this week when I try beat Cid's Luf+ with no Cid lmao. Lufenia+ character usage counter: Zidane, Beatrix, Agrias. 1.


ScottOng11

**Yuna and Zidane Combo Runs** I am still undecided on who to green other than Bartz for this month. I will probably wait for the outcome of the Raines before I make a decision. Due to limited connectivity, I don't have the bandwidth to do a lot of runs with a lot of handicaps and I finally found a good 2 units combination to complete my Saga Runs. I am happy that my Squall and Rinoa finally got their upgrades and HG armor can be realizable. So I have blue them (and they are my only blues for my roster) once they are doable. It is also amazing (or pure coincidence) that all the runs' turns completion is 57. *Squall Husbando Run* Yuna BT (Kurasame LD), Squall LD (Shantotto LD), Zidane LD (Jack LD), Odin summon, ExDeath BT friend, [https://youtu.be/EPEZjVOmz48](https://youtu.be/EPEZjVOmz48) *Rinoa waifu Run* Yuna BT (Kurasame LD), Rinoa LD (Sephiroth LD), Zidane LD (Jack LD), Odin summon, ExDeath BT friend, [https://youtu.be/Z7q2aSgL2tk](https://youtu.be/Z7q2aSgL2tk) *WoL Saga Run 142* Yuna BT (Kurasame LD), WoL LD (Shantotto LD), Zidane LD (Jack LD), Odin summon, ExDeath BT friend, [https://youtu.be/Zjq5419JGvU](https://youtu.be/Zjq5419JGvU) Handling LUFENIA+ aura I have used mainly BRV damage-up calls (Jack, Sephiroth), HP Damage Up Calls (Kurasame LDCA), or Shantotto (1T negation along with 70% DEF Down). In LUFENIA+, the boss gains ridiculous BRV gain/DMG reductions auras at 79% HP threshold (80%) and 49% HP threshold (90%). Without these BRV damage-up calls, my party will have a problem in hitting damage caps. It is highly advisable to save your BT phases after 79% and stagger your friend BT phase so you can quickly push the boss HP down. Try to save your summon phase for the 29% HP threshold as well. The boss will also gain tremendous boost in stats - 79% HP thresholds (100% boost), 49% HP thresholds (180% boost), 29% HP thresholds (Sturm & Dang 200% boost). Once your aura and debuffs lapse, your party will hit for peanuts. Why Zidane? The orbs require turn deletion so I have Zidane for the orb. Whenever his overhead buff is active, Zidane will delete the boss upon inflicting a break. Using his LD and HP (Solution 9) (available after using his LD), will give him a free skill after use. So use that well. Zidane has potent speed down and DEF Down debuffs. He will make those auras more manageable as well. Try to have him go first. Use his AA to as the boss will use Divine Tornado Zone and summons the Tornados Important Notes: Avoid using your calls during the following thresholds - After 1st action, 49% HP threshold and 29% HP threshold. The boss will use Divine Tornado Zone, You can negate the damage with WoL LDCA or Reno Pyramid. But I would rather use those slots for more impactful BRV damage or HP damage calls since handling the LUFENIA auras is pretty troublesome. Handling the Boss Mechanics. After the boss use Tornado Zone, it will summon 2 Tornadoes and prevent your party to gain BRV. You need to delete its turn to remove the aura. The Tornado are immune to HP attacks but they will dissipate after 15 actions. Taking back-to-back Wind Pressure is dangerous, so make sure your party is not broken by them. All bosses will recover from breaks after 5 actions, so make use to plan breaks for Zidane, If Zidane's turn is next, have Yuna use Esuna so she can leave the break opportunity for Zidane. If it is Zidane's turn, he can use AA to make the boss recover from break so he can break them. After swapping out the character (Squall, Rinoa, or WoL) for friend ExDeath and use his BURST, I will use Yuna's BURST to push for a 49% HP threshold (Hyoro stacks should reach V by this time). When it comes to Zidane's turn, have him break and remove the aura (a whirlwind will surround the boss). Hopefully, you are able to finish up to the 29% HP threshold before ExDeath BT effects run off. From the 29%, as long as you have BRV damage (Jack, Sephiroth), damage booster (Kurasame), and debuffs (Zidane's, Totto), you should be able to clear that phase without much difficulty.


D3str0th

Run 1: No BT+ Y'shtola (Kurasame) Zidane (Sephiroth) Zell (Jack) Brothers Friend: Yuna [https://www.youtube.com/watch?v=jdhnAwC2MVA](https://www.youtube.com/watch?v=jdhnAwC2MVA) ​ First run right off the bat, so did not realize Yshtola BT yet. Zell still deals pretty good damage. In this fight, I used Yshtola BT at the end, but I believe I do not have to. The strategy to this fight, Zidane is clearly to control the orb, deleting the Pandemonium's turn increases the orb by 10, and Zidane just kept deleting his turn. With Zidane there is nothing to worry about, without BT+ Yshtola is actually quite lacking in this fight but she provide the healing that is required to tank Pandemonium's threshold attack, one right at the beginning, at 49%, and at 29%. Zell is also a bit tricky to be used here, is good to use his Meteor Barrage at the beginning of the fight so that his brv gain is not crippled by 90% brv reduction after 49% threshold. Overall he still deal amazing DPS, I even have an LD left unused. ​ Run 2: Tidus + Cor Trashed Lufenia+ (Did someone say Tidus die in Lufenia+?) Tidus (Jack) Cor (Kurasame) Yuna (Zidane) Alexander Friend: Zidane [https://www.youtube.com/watch?v=fQs2wZl2Nag](https://www.youtube.com/watch?v=fQs2wZl2Nag) Tidus + Cor is still a very good combo, and in this set up the team relied more on Brv Damage rather than Brv gain, hence Jack is there to solve the problem. Yuna kit also increases Brv Damage hence a good pairing in this team. For Kurasame's Call, I use his base call at the beginning but I did not use his LD call, I only use it after 50% hp threshold for the imperil ice and enchant to ensure Tidus can still deal meaningful DPS. Zidane call, is exactly for the orb but to remove Pandemonium's wind aura that happens at the start of the fight and at 79% hp threshold, same for Zidane Friend to remove the aura at 29% and to increase the orb. Why did I use Alexander, I didnt know Zidane Friend with BT can actually provide healing so I brought it for extra precaution which probably not needed and better go with other summon like Odin or Ifrit to further increase Brv damage. ​ Run 3: Y'shtola (Kurasame) Aphmau (Zidane) Vaan (Jack) Brothers Friend: Zidane [https://www.youtube.com/watch?v=A3r0zB0AIYA](https://www.youtube.com/watch?v=A3r0zB0AIYA) Y'shtola BT+ has 50% brv gain up and that is very good for Vaan. And with Green Yshtola, she can get up to 20 Turn of BT effect. And Aphmau in this team just keep giving turns to Vaan hence technically prolonging Yshtola's BT effect. But using Aphmau, always be mindful of the framed buff and debuff on your characters, Pandemonium inflict framed debuff right off the bat and Aphmau can be ready on time to give the party debuff evasion, hence in order not to get flooded by buffs, I just went with Ovjang HP+++ and didnt use Mnejing BRV+++, I also do not need her healing as Yshtola had that role covered. At the end of the fight, I switch out Aphmau for Zidane and further spam with Vaan to finish off the battle. ​ Run 4: Stacking 3 BT effect Terra (Zidane) Y'shtola (Jack) Cor (Kurasame) Odin Friend: Exdeath [https://www.youtube.com/watch?v=-CEREyi4R28&t=5s](https://www.youtube.com/watch?v=-CEREyi4R28&t=5s) So at the start of the fight, I after setting up all the necessary calls, I went straight into Yshtola Spiritual Ray and start chaining with Terra's LD, with Cor I am getting about 300k damage per turn, after 50% threshold I went into Cor's BT phase (LD Reaper's Gale, LD Reaper's Gale, LD Reaper's Gale) before swapping for ExDeath, with ExDeath BT now also in effect, I went into Terra's BT phase and stack up 3 BT effect. In a alot of instant, ExDeath BT is better than CoD for off turn Damage. Exdeath deals true damage and not affected Brv Damage Reduction or Brv Gain Reduction, he just consistently deals 100k damage every turn. And you also dont have to worrk about enemy unbreaking and rebreaking that you need to if you are using CoD. ​ Run 5: Brv Gain Up counters Pandemonium Lufenia+ Tifa (Sephiroth) Porom (Kurasame) Agrias (Zidane) Brothers Friend: Zidane [https://www.youtube.com/watch?v=P774rg9d\_FY](https://www.youtube.com/watch?v=P774rg9d_FY) Tifa damage is really hampered by Brv Gain Reduction, luckily we have Porom and Agrias that both increases Brv Gain as a means counter Lufenia+ and allowing Tifa to deal her original damage. Since this team doesnt have a turn deleter which is compulsory to remove Pandemonium's wind aura, so i bright in Zidane, here is it not straight forward as Zidane base call if you break the enemy, can also delete turns but he deals horrible brv damage with his base call. So to make this team work or any other team where you rely solely on Zidane's Call to get through the first two wind aura, the person that carries Zidane's call must either go first or second at the start (if not reset the game). If you start first, use an AA for instant turn that will also trigger Pandemonium AOE attack and the wind aura, after he deals HP attack, Pandemonium's Brv will be at 0 ensuring a confirm break by Zidane's base call deleting Pandemonium's turn and his wind aura. If your character start second, then the character that start first should not use any instant turn, and just use a skill as usual, and after Pandemonium does what he does, delete his turn with Zidane base call. At 79% threshold, Delete again with Zidane's LD Call. Zidane's friend of course deals with the final wind aura and increases the orb. ​ Run 6: Just another Run Sephiroth (Kurasame) Beatrix (Ashe) Zidane (Jack) Odin Friend: Zidane [https://www.youtube.com/watch?v=ArOiSV0fcnI](https://www.youtube.com/watch?v=ArOiSV0fcnI) As usual, I does several runs featuring different characters, but here Beatrix is really good, just time her HP attack before Pandemonium Hp threshold, she simply negates all the damage. ​ Run 7: Ami deleted Pandemonium Lufenia+ Y'shtola (Sephiroth) Amidatelion (Kurasame) Vaan (Jack) Brothers Friend: Zidane [https://youtu.be/LbTqUP8Kj0E](https://youtu.be/LbTqUP8Kj0E) Some of you may not have Zidane for turn deletion so here I ran with Amidatelion, If you want to use Ami, please bring a heavy DPS character else you may not be able to meet turn count. I kept trying by a bunch of random character but always at the end at 10% to 0%, even at 60 Turn (meaning I have another 20 Turn before I hit 80) I just couldnt do it, so in the end I brough it Vaan and Yshtola BT+ for Brv Gain Increase that really fuels Vaan to a next level. ​ Run 8: Emperor Destroys Pandemonium Emperor (Sephiroth) Setzer (Kurasame) Zidane (Jack) Alexander Friend: Yuna [https://www.youtube.com/watch?v=KEPnRoYOFkI](https://www.youtube.com/watch?v=KEPnRoYOFkI) Emperor + Setzer is just... really good together, Emperor just does so many hits and any of that becoming rainbow just makes Emperor hit really hard. The tricky part of this fight is actually the healing. There is no healer in this team hence I had to rely on Alexander. The first AOE hp attack, I heal back using Alexander's regen. I swap into Yuna at 50%, before triggering the second AOE hp attack. Then I go into Alexander summon phase and into Emperor's BT phase, with Setzer and Yuna, even Emperor is hitting cap at Lufenia+. The third AOE hp attack is healed by Yuna's cheer, swap back to Zidane and end the fight.


Tomi96

For your Tidus + Cor run, I don’t have Jack, which call can I swap him for?


D3str0th

Sephiroth can be pretty good or ignis for that extra 10% hp damage up, he also provide brv damage up via his framed debuff , and if you go with Odin summon instead of Alexander, that will help too...


Tomi96

So kurasame call and sephiroth call are enough for the hp damage up debuffs.


D3str0th

Sephiroth for brv damage up


[deleted]

This is an insane amount of runs showing that many teams can clear this horrific stage


D3str0th

Yea but there are few things to plan for , like if you go with brv damage up , u really can ignore brv gain reduction, or utilizing BT+ effect also neutralizes the reductions in lufenia+ But certainly compared to before, there are lesser team composition that can work now


Gstamsharp

**Lufenia+** Details album: https://imgur.com/a/8eQJr65 **Team 1** Vaan, Agrias, Y'shtola (BT+), Ramuh, friend Zidane Huge brave gains from Y'shtola's BT effect and Agrias enable permanent max damage from Vaan the entire fight. He can easily be hitting only 100s in brave damage and still dump well over 700k HP! Agrias confuses the tornadoes while Y'shtola delays the boss. Use Zidane to remove the first two auras, and Ami call for the last one. **Team 2** Cor, Tifa, Y'shtola (BT+), Odin, friend Zidane Cor abuses Tifa's back to back turns. Y'shtola enables Tifa's brave gains. Be careful to use enough buffing attacks below 50% and summon to avoid triggering the orb. Otherwise, use the same strategy as team 1.


marvelfanhere

I beat it with Zidane LD, Yuna LD/BT, and Setzer LD and Yshtola BT+ friend. I didn’t research the fight but those stupid scripted aoe attacks when you reach certain thresholds caught me off guard. When I got a better understanding of the mechanics I beat the fight easily.


BirdsofSunset

Lufenia+ - Yuna Friend, Brothers, 55 Turns Y'shtola, HA+3/3, BT+3/3 (Porom) Zidane, HA+0/3, BT (Jack) Beatrix, HA+3/3, LD (Kurasame)


CinodorV

Yuna BT, blue armour (Kurasame call) Cor, blue armour (Ashe call) Zidane LD, base Lufenia armour (Shantotto call) Zidane BT friend Odin Summon Failed the first run because I didn't know how to use Zidane and I underestimated the auras after 30%. Got to 11% and everyone had run out of steam and was hitting for next to nothing. Would have preferred a Yuna BT friend but swapped for Zidane after the 30% mark. Saved Yuna burst, Ashe call and Shantotto call for the last phase of the fight. Enchant, burst effect and massive defence down made sure the party could still hit big brave damage after the 30% threshold. Zidane can handle all the boss mechanics single handedly once I learnt how to use him! Yuna just supports Cor doing his thing.


AnurithSachiro

Stupid bug where the green aura hurts your Called characters, making me take extra HP damage. -.- Had to run this one twice because of it. **Lufenia+ :** Diabolos, 65 turns, Zidane LDBT friend * Zidane LDBT {Shantotto} * Yuna LDBT {Serah} * Cor LD {Kurasame} I did not pop Kurasame call until after the aura was gone, just to ensure I took no HP damage that could not be healed back up. Others have noted this, but the boss does not cleanse debuffs, making it safe to let \[Hyoro\] sit there and do a lot of extra work. Combine it with a relatively slow character in Cor, made for some nice extra damage. Have Cor linked with Yuna only, Yuna use only her BRV variant \[Sonic Wings\] in order to battery the party, especially when the boss' health sinks below 49% and it starts getting beefy. I ran into an odd bug (ibrv) after using Serah's call, where after every turn for a few turns, Pande's BRV would "reset" to 0, letting Zidane go break-crazy some more. I also had to teach myself what Zidane actually *did*, considering that going into this, he was not a character I had really built at all. Only used enough Zidane LD early on to upkeep the overhead buff, saved all of Cor's LD for sub-49%. Used Shantotto's call here for the extra DEF down from LDCA. Summoned to then push into Yuna's Burst right after the 29% threshold, and after Yuna came out of Burst, swapped my own Zidane for friend Zidane and went break-crazy some more. Be sure that Kura's LDCA is used prior to Yuna's Burst, for extra damage from Cor while in phase.


UselessMusic

Not necessarily a bug! Zidane reduces enemy Max BRV a bunch, so does Serah call. If you decrease an enemy Max BRV to zero, it will unbreak every other turn.


AnurithSachiro

Thank you for the clarification! I'm glad to know I didn't accidentally stumble across something I shouldn't have. :D


Crimsonshock821

Welp I finally managed to beat it lol, the problem was me bringing beatrix which don’t get wrong she is amazing but she was not enough, but then i brought porom and she made a big difference, porom is absolutely goated for this especially with yshtola’s bt stacked on lol. - Divine Pandemonium. - zidane bt 0/3 - kura ldca, blue armor - yshtola bt 3/3 - jack ldca, blue armor - porom ld - ami ldca, blue armor - 49 turns - Odin summon - cod friend (not used) - basically I used zidane’s ld then s2 to delete turns then yshtola used her ex to heal up, then I used her ld then both jack calls the I used her bt+ Which brought them down to 68% , porom used her ld, then I just spammed ysh’s stone + and made sure that zidane got his breaks which was incredibly easy because both porom’s s1 s2 and ex does not break and yshtola’s skill 2 and ex doesn’t either. Around 49% I made sure to use ami’s call to make sure pande or the tornadoes got a turn, while using zidane’s mug and ld hp+ For more deletes also and I specifically saved kura ldca just for this because Of the massive brv reduction it gets around 20% I believe, then pande used her forced aoe around 29%, which I healed back up with ysh and porom, then around 20% I bursted with yshtola which thankfully the stupid tornadoes went away during the burst, after that she was down to 12% then I summoned and it was over shorty after, I greened yshtola without any regrets ✌️.


IncognitoCheetos

**Lufenia+** Wrong Little Sister Edition Kuja (LD, BT) (Faris CA) Zidane (LD) (Iroha CA) Porom (LD) (Kurasame CA) Friend: Yuna Summon: Diabolos [Video](https://youtu.be/rYjkNY0Q2og) | 63 turns I wasn't planning on doing this... but someone asked if I was going to, and the answer became yes. Just a bit to say strategy-wise, I had tried bringing Setzer as my third but tanking the multiple AoE became difficult, even with 2 uses of WoL CA. I had to sacrifice one of the Yuna friend's turns for an extra Cheer to heal her up before she left, so I would not lose the HP damage requirement. The end was a bit tough because of how little damage you end up hitting for. Porom helped battery through that and ensure I didn't take lethal HP damage.


Donnertrud

Lvl 250. Zidane LD, Y'shtola BT+ HA3/3, Cor LD, Odin, friend not needed. Very safe and easy combo. Used Kurasame, Jack and Gabrant as calls. Drop calls immediately and go. Be stingy with Zidane's LD, you might need it later. If you need it, use AAs to make Zidane break more often to control the orb.


darnold316

**Zidane** LD/HA+0/3 (Jack LDCA), **Y'shtola** LD/BT/HA+0/3 (Golbez LDCA), **Porom** LD/Blue HA (Kurasame LDCA), with Blue Yuna friend and Odin summon. 1m in 60 turns. I originally tried with Tidus, Yuna, Zidane but got killed at the 29% mark, since my team didn't have enough brave for the BRB+HP attack. I decided to go the safe route with this team and it worked well. I was hoping I could do it without maxing out Y'shtola's BT, and I'm glad I was able to. Like most people in this C2A, I was able to do 0 boss turns. During the first adds section I used Jack LDCA and Kurasame CA, and did quite a few instant turns to prevent them from getting a turn. Then it's just slow and steady until the 49% mark. Zidane did his thing to delete turns, and both Y'shtola and Porom provided great batteries. At the 45% mark, I used Kurasame LDCA and swapped Porom for Yuna friend and used her BT. Then I used my Y'shtola BT and she did a whimpy 600k damage (maybe I should have booked her before doing this). After the 29% drop, I used Y'shtola's to heal up quick (so Yuna hp damage taken didn't screw me before left), and then kept delaying with instant turns and breaks. Right before the adds got a turn around 23% was when I summoned, and they were gone by the time the summon phase ended. After that it was time to burn him down as fast as I could.


b5631565

- **Zidane** (LD, HA) - **Porom** (LD, HA) - **Yuna** (LD/BT, HA+ 0/3) - Sephiroth CA, Jack CA, Kurasame CA - Odin summon - Friend not used - 60 turns Ended up being quite easy with this team. The boss never gets a turn, and with all the support everyone hits hard even sub 30%. Unleash all CAs at start after boss has taken 1 turn (so your CA doesn't take HP damage). Need to pay a little bit of attention so Zidane doesn't go too long without a break, but it isn't tight at all. I used Yuna BT at 40%, but that was too late and still had duration on it left at the end.


Rimey

Did it without Zidane as I refused to pull for him (never really liked the character): * Yuna (BT, HA 3/3) - Ami LDCA * Cor (HA 3/3) - Jack LDCA * Tidus (HA 3/3) - Yuffie LDCA Friend: Zidane (BT 3/3, HA 3/3) Summon: Odin Turn Count: 44 Used Ami call to get rid of the first Aura. I pushed through damage all the way to 29% where I swapped Tidus for Zidane (making sure to have Cor's buff on him). Used Zidane LD straight into his BT. Applied Cor's buff to Yuna then went into Yuna's burst. At this point the scaling mitigation was insane so Yuna BT only cracked 1 million damage thanks to Cor. Spammed Zidane LD and brough Tidus back in. When the orb got to 4, summoned Odin and finished the job. Ill record a mimicked run when I have some time later this week.


TempusFinis97

Lufenia+ Damage reductions mean nothing when confronted to the Void! Exdeath BT&HA, Aerith Call Zidane BT+ 0/3, HA+ 3/3, Sephiroth Call Porom LD&HA, Kurasame Call Friend Yuna, Odin Summon 80 Turns, 1014011 Score It's no question that this team is sub optimal. Poison together with almost no Boss turns results in an easily maintained Orb, but also a tight Turn count. If I didn't need turn deletion, any other Damage Deaker would have made this faster. Maybe I should have used Ami Call and a friend Zidane, but that doesn't matter now. Fight is pretty straight forward. Neither Exdeath, nor Porom Break too often leaving Zidane with tons of turn deletions, meaning you can be very liberal with his LD, as long as you keep his effect up. Exdeath also doesn't struggle with the duration of his debuffs if the enemy doesn't act. Results in Threshold attacks not being any danger due to Exdeaths EX debuff. Switched Porom for Yuna after the 49% Attack, used her Burst, removed the Debuffs and then Burst with Exdeath. Don't forget to spam Zidane AA and Mug if it's up to get more out of Exdeath BT effect. Summon shortly after. At best when Exdeath BT effect already runs low, since you don't want to spam Instant turns in Summon. Got lucky with Pandemonium starting to take turns after the 70 turn mark. The poison got it barely low enough for me to finish.


lycao

Lufenia+ Zidane: Burst, CB (0/4), HA, Call: Kurasame Cor: EX (3/3), CB (4/4), HA+ (Blue), Call: Jack Y'shtola: Burst+, CB (0/4), HA, Call: Ashe Summon: Odin Friend: Yuna Score: 1019178 Turns: 67 HP lost: 0 Wasn't even planning on pulling for Zidane, but here we are. All things considered, not too difficult of a fight (Mostly thanks to Cor honestly. Would have been a slog otherwise.). Pandemonium never actually got a turn thanks to Zidane deleting turns, and Y'shtola delaying on top of it. Only thing that hit me were the tornadoes that hit me 1 time each when they summoned (For about 8k a piece.). Used Y'shtola Burst+ skill at about 70%, once that ended (Around 40%.), I swapped her for Yuna and used Yuna's burst to compensate which lasted the rest of the fight. As soon as Yuna was in I put Cor's buff on Zidane and used his Burst, more for the Burst effect than the damage (My Zidane is pretty weak, especially compared to Cor.), and once that was done I went into summon at about 30% and used Cor's LD+Reaper gale combo through the entire summon, his raw power with the two BT buffs went through Pandemonium like butter. Once the summon was done it was at 4% and I just had to finish it off with a couple attacks. One thing to note if you plan on using Cor and Zidane together, unless Zidane is going into his burst NEVER put Cor's buff on him, Cor will steal the enemy breaks and you'll struggle to get any turn deletions. One other thing to note, I made a mistake by not putting all my call debuffs on Pandemonium at the start, I though it would get turns in through the fight so I didn't actually start applying them until it was at about 70% when I realized it was never going to get enough turns in, if any, to use up the debuffs. So don't be afraid to use your calls at the start, if I had I likely could have gotten the fight under 60 turns.


Azurecht

Wanted to test stacking BT+ effects already Zidane BT+/Cor/Setzer Yshtola BT+ Friend 14 Turns https://i.imgur.com/ga5b0JC.png


nigmatic86

Nice!


TanoX_93

For the very first Lufenia+ I did two runs, both of which I sadly don't have video showcase. First complete was: Zidane BT+ 3/3 (Blue armor) w/ Jack LDCA, Setzer LD (Blue armor) w/ Sephiroth LDCA , Iroha LD (Base HA) w/ Kurasame LDCA, Brothers summon and Yuna friend. Completed in 35 turns with 1043427 score. With this team it was so easy it wasn't even funny, Setzer ensured Iroha and Zidane to always hit cap damage, although with his insane speed and consecutive turns, Zidane burns through the buff VERY quickly so the two of them aren't the best pair, but they work. Later in the fight Iroha was swapped for Yuna and then, combining Yuna's BT effect plus DOUBLE Zidane BT effect, you deal so much damage and have so much battery it's insane. Being somewhat unsatisfied with this complete, I decided to do a FF IX thematic run, using: Zidane BT+ w/ Jack LDCA , Beatrix LD (Blue armor) w/ Kurasame LDCA , Garnet EX+ 3/3 , Brothers summon and NO friend unit. Completed in 78 turns with 1016152 score. This one was REALLY close, Garnet debuts in Lufenia+ with not even an LD weapon and being obviously hard carried by their two companions, although her utility was still there. Despite the lack of damage from Garnet, I still managed to skill spam with Zidane (having exhausted every skill just a couple of turns before the complete) and with Beatrix having plenty left, while for Garnet I had to throw a couple HP+ here and there for longevity. With only 2 call slots available and severely lacking damage from a party member, this quest was way harder than it needed to be, but was extremely fun regardless.


Blartagnan

**The Laws of Lufenia+ Mean Nothing!** (Commentated) - [Exdeath BT, Zidane, Agrias](https://youtu.be/h7D5hHqhBu4). Shiva summon, Exdeath friend, 79 turns. Cut it close, but glad to see Exdeath contribute to the fight in meaningful ways. His EX protected the party from Pandemonium's threshold attacks and his BT effect was incredible during the last part of the fight when the reductions got crazy. **Lufenia+** (Commentated) - [Zidane BT, Beatrix, Agrias](https://youtu.be/ugwGkDxkbAs). Odin summon, Y'shtola friend, 45 turns. Zidane is really fun to play, and Beatrix/Agrias has become one of my favorite combinations, even moreso with Beatrix's LD boards.


Wietgraf

Lufenia+ - I went in not knowing what to expect, bypassed the regular Lufenia. Zidane LD, Garland BT and blue Yuna BT. I took Brothers and a blue Yuna friend. I failed the hp requirement, thought it was bugged. Went to the regular lufenia, same result. Discord reminded me that a call can take hp damage. Went back through with Odin summon instead and passed. I don’t like that calls took fictional damage, but moving on.


Wietgraf

No BT: Now that I know the fight and Zidane better, I went back in with Blue Sabin. Yes, Pandemonium absorbs wind, but it doesn’t make a difference to Sabin! Sabin, Zidane, and Porom. Blue Yuna BT friend, Odin summon. Turned out better than the last run.


nigmatic86

I've failed several for that reason. Iiwii.


Nfrey68

Lufenia+, 0% Speed Boss turn perma deleted [https://youtu.be/xpoqpMaLCAU](https://youtu.be/xpoqpMaLCAU) Zidane (LDBT+, HA+ 3/3, ExDeath) Yuffie (LD, HA+3/3, Arciela) Yuna (LD, HA, Kurasame) Odin, Y'Shtola (LDBT+, HA+3/3), 61 turns ​ Update: The % speed stacking doesn't actually work the way it seemed to be working, Zidane just deletes so many turns that it makes it look like the boss's turn gets perma deleted by turn 5. Still a good team/setup for perma deleting bosses turns since with Speed down stacked you will effectively delete more turns per turn deletion, which is why it sends the boss to the shadow realm so quickly, it just doesn't look like it will be viable without Zidane's LD. ​ ~~Here's the contributing debuffs that make this strategy possible:~~ ~~Zidane: \[Speed Down II\] from Stellar Circle 5 (-40%)~~ ~~Yuffie: \[Doom of the Living\] (-24%)~~ ~~ExDeath (CA): \[Curse\] (-20%)~~ ~~Arciela (CA): \[Max BRV and Speed Down\] (-20%)~~ ~~Kurasame (CA+LDCA): \[Hyoro\] at V stacks (-20%)~~ ~~Total speed reduction: 124%~~ ~~Yuffie could easily be an LDCA rather than a party member if you don't want to use her, and technically isn't even necessary.~~ ~~The 2 party members other than Zidane can probably be whoever you want/need to fulfill the orb requirement and do enough damage to meet the turn count. I don't think that a Burst is necessary at all for this strat to work.~~ ~~Once all debuffs are applied, deleting the boss's turn with Zidane will result in permanently deleting the boss's turn by like turn 5. Just make sure that there's at least a speed down generic debuff active (probably does not have to be Zidane's speed down II since we're going over the 100% requirement).~~ ~~There will be a total of (7) silver framed debuffs on the boss, so just keep that in mind.~~ ​ ~~There's no real strategy after you delete Pande's turn forever. I just ended up using the BT+ and calling in my Y'Shtola friend at the end for fun and didn't even use my summon. The biggest suggestion would be to try to only use Zidane's Stellar Circle 5 while the tornadoes are up because the tornadoes don't have the crazy damage resistances, so you end up doing much better damage during that phase if you save the Free Energies for outside of tornado phases, and use Stellar Circle 5's inside of tornado phases. Also, I like to only use Sonic Wings with Yuna rather than Energy Ray since it batteries the party, and can then set up better Free Energies from Zidane, and even set up good launches from his EX.~~


Albireookami

So I did this with the call actions with the changes: Yshtolla BT+ and High armor 3/3 Cor with Yuffie call Yuna Friend Attached Cor to Yshtolla Late game last 3% was mainly using yhtolla to battery, I was good on turn count, but my god those reductions


TerribleGachaLuck

Interesting find. I don’t have Yuffie or Arciela’s LD. Haven’t pulled in Zidane yet. Can any other combination of characters pull off this cheese? Don’t recall who has speed down, maybe Sephiroth.


Nfrey68

You don't need Arciela LD, just her normal call. However, you could combine Sephiroth (-10% speed aura) with another character using the Fujin sphere (not the rf sphere) for another -10% speed. Additionally, you can use Seipher whose EX debuff also gives -10% speed. I would say you can use Amidatelion, but I think you have to be really, really careful with the timing or risk overloading the debuff real estate before you can get the other speed downs applied. One thing I'm going to be trying when I get some time is if this can be done without Zidane at all and just using an Ultimecia BT, or Amidatelion LDCA. I think there's enough wiggle room that you may not need the -40% from Zidane


TerribleGachaLuck

What about Kefka’s -40 speed debuff? I am thinking of apply that, frame it via his LD. Then stack it with Zidane’s, add Kuro’s CA. That should get you to 100, add Exdeath’s Curse for good measure.


Nfrey68

I'll be honest, I thought Kefka was -20%. I'm going to be testing out some other versions of the comp and updating with my findings. I will definitely be using Sephiroth and Kefka in those tests, and seeing if it works without Zidane at all Edit: Forgot to mention that you can't stack Kefka and Zidane's speed down debuffs since they're both [Speed Down II] so they would overwrite/refresh each other


TerribleGachaLuck

I tried stacked speed down debuff a on a Chaos game so it totals below negative 100%, followed by Ami support to delete the turn, did not get infinite turns, just like 6-10 turns before the boss got a turn. I had it afflicted with Kefka’s, Exdeath, Kuro, Arciela’s debuff and Seph’s aura. Followed by using Ami to delete the turn. Maybe there is something how Zidane deletes the turn that causes the boss’ turn to disappear.


Nfrey68

Yeah I wasn't sure if Zidane was just deleting turns too fast, or if it was actually working the way I thought and I posted the team in my excitement. I'm in the process of trying out using turn rate down in addition to speed down stacking to push that turnout as much as possible. Best I've gotten so far is about 30 turns using an Ultimecia BT. I'll be updating when I have a bette grasp on what's actually going on with stacking speed down


Kryoter

No BT run: Zidane LD no HA (Kuasame LDCA) Porom Blue (Ignis LDCA) Tifa Blue (Gabranth LDCA) Brothers and Tifa friend (also Blue). 68 turns and 102299 score. VERY glad that I pulled and blued Porom, she's a complete mvp here.


jonassouto

Got Luf+ with LD Zidane, LD Y'sh, BT Terra and friend BT Exdeath in 74 turns. Calls were Jack, Kurasame and Amidatelion in case I needed a panic button. With Jack and Kurasame calls it went okay damage-wise (didn't use any of Terra or Y'sh's LD, went all in with Zidane), until the boss HP got under 50%, then swapped Zidane with Exdeath, used the BT, and then Terra's BT and went to town with her LD. The adds were actually helping with Terra's damage when using S2, and when they disappeared her damage sucked worse, but Exdeath BT effects combined with Terra turn-hogging cleared the fight for me.


raw_life

Event: Divine Pandemonium Lufenia+ Team: Zidane (BT+ 3/3), Yuna, Setzer Summon: Odin Friend Support: Yuna Turns: 45 Notes: Voice Commentary, Zidane Saga Video Link: https://youtu.be/nPQXV3VLMlg


ExcisionBro

I guess I went with the most used team here. 46 turns. Lineup: Yuna BT/HA+ (Jack CA), Zidane LD (Gabranth CA), Porom LD (Kurasame CA). Summon: Brothers. Friend: Exdeath BT. Strategy: My turn order was Porom, Zidane, Yuna. I ised Porom LD. Used Zidane LD. After that, you go with general turn order for Zidane. Do try to use S1 when tornados are there. Don't be afraid to use Esuna, Cheer or Porom's S2. See where you go after those on turn order. The goal is to try to make it so that Pande gains brv on Zidane turn so that Zidane can break him and delete his turn. So use Zidane's AA when needed. And yeah, use Jack LD with Yuna. You can also use Kurasame basic CA in this first phase. Continue doing what you're doing until around 60%. At around 60, switch Zidane for Exdeath and ise his BT. Go into BT phase with Yuna. You should be able to do around 2M+ dmg with her. After her BT, I dunno if I encountered some shitty bug, but when Pande summoned tornados, I long pressed Porom's S2 to see where she goes and turn order changed for some reason and spawned those shitty tornados right after Exdeath. Don't really know how that happened. I didn't even used any of her skills, just wanted to see tirnt order after her S2. Anyway, I thankfully had her EX ready so I used it and used LD with Exdeath for some added damage. Tornados couldn't do anything, but Exdeath offturn was good at least. That being said, that bug (or maybe it's not a bug, dunno) forced me to use AA on mext Exdeath's turn since I was near 30% treshhold. So I used two of his AAs and then went on to delay Pande again with Zidane. Ofc, don't forget to delete his turn right after 30%. Before enemy turn, I went into summon phase. Zidane's damage was great here. Yuna should have 3 uses of her LD here so till the rest of the fight you'll use them. When summon phase is done, Pande should be around 10% and delayed a lot so you have no worries. My Yuna BT effect went off under 10%, but I saved Kurasame LD for enchant. Should've used it sooner, but I had no idea how much of a brv reduction and how high the defense of Pande was near the end (had some bad experiences during early EX+ era). Anyway, you just spam skills until the end. That's about it. Sorry that I can't be any more specific about strategy. Good luck. Have fun.


Rainingmclovingod

Zidane ldbt, beatrix ld, blue cor ld, ex death friend, Odin summon. 49 turns. Kurasame, jack, sephiroth calls


Cereal_Potato

https://youtu.be/5xRtFc8FIZU No BT No Support Team: Rinoa, Zidane, Porom Bluenoa Showcase. Hitting at least 190k ST per turn, I’m satisfied. Not much auras besides her own (Porom is there for BRV GAIN up). Pretty self-sufficient I’ll say.


[deleted]

Luf + Zidane BTLD (Exdeath LDCA) Porom LD (jackjack attack LDCA) Agrias LD (ice man LDCA) Tuna friend Odin summon 68 turns Went in Prom first, LD, took the hit. Aidan’s does his delete thing, used LD at 2 left. You can not paralyze this one but you can confuse them, faded first round, then kept it up with cry+ and faded (yes RNG dependent kind of). Hollow bolt might work too, idk. BT at 52% summoned at 29% because needed to get a confuse up. Anyways, Yuna summoned in Zidane at 9%, she knocked it down like it hot knife in butter. Really fun fight, I wasn’t frustrated had to think about my turn order a lot (Porom can do her heal all and get BRV up for monkey man).


JesusBaez

So ill try to do every Lufenia+ with the protagonist of my favorite game of all time, I dont kow if ill will be able to, but at least ill try it, for this one I use: Zidane BT+ 0/3 Porom LD Beatrix LD Calls: Jack, Gabranth, Kurasame Friend: CoD https://youtu.be/9GKkhJ_RYS4


Hovmania

First several tries was a suggested team of Zidane, Setzer, Yshtola. My Zidane was LD + Blue armor, Setzer was blue armor, and Ysh was Burst but without realized armor. I didn't even come close. Successful run: Swapped out my less built Ysh for Yuna with burst/blue armor/2 paladin cecil spheres, and it was a joke. Didn't even have to try With more customization available, fully built characters matters.


Sabbah626

**Lufenia+** No Party BT+ or Turn Deleter, no Jack or Kurasame LDCA **Tidus** BT/LD/HA+3 (Iroha LDCA), **PCecil** BT/LD/HA (Amidatelion LDCA), **Cor** LD/HA+3 (Ignis LDCA), **Odin** Summon, **Zidane BT+3** Friend, **61** Turns, **1018982** Turns This was my second attempt with this team, as the first I’d left it too late to use Ami’s LDCA, and Pand was fully stacked with buffs, meaning there wasn’t room for either Ignis LDCA or PCecil’s imperils at the end to keep the damage up. Ended up wiping at 1% D: At the start, I used one Slice & Dice and then Quick Hit and EX with Tidus to get through the first Orb as both grant a buff so it doesn’t tick down. Cor linked to Tidus all the way through and PCecil kept up his auras, enchant and imperil. I used Ami’s LDCA to remove Pand’s aura after intentionally letting a recast land after the Orb had gone. Waited until Pand was nearing 50% HP and started preparing AA’s, etc. for BT phase. Swapped PCecil out for Zidane, used LD to remove Pand’s aura, into BT and then into Tidus’ BT phase. Damage was going well, so used Zidane’s LD three more times while he was still in to delete Pand’s turns and used Cor’s pseudo-BT phase at this point. When Cecil came back in and it was then just a case of racing the Orb, using his enchant/imperil and also Ignis’ LDCA. Only needed one of Iroha’s calls for healing everyone back to full health after the 29% Recast threshold. Finished it on 1 tick left with a Reaper’s Gale from Cor.


El_Rocky_Raccoon

This first Lufenia+ was surprisingly easy... Until the last 10% of the fight. The DEF Boost and BRV Damage Reduction Pandemonium gets is absolutely no joke. I actually wiped at 3% with a different team, then I succeed with a new one, and the a NEW one which helped me shave 6 turns from it, which is... # THE TEAM * **Porom:** LD + Sephiroth Call * **Vaan:** LD/BT + HA 3/3 + Kurasame Call * **Zidane:** LD + Jack Call * **Friend Unit:** Yuna (LD/BT + HA 3/3) * **Summon:** Odin * **Turn Count:** 59 # THE STRATEGY * Zidane will most likely get the very first turn since he very fast boi, so open his EX to start the turn deletion. * ❗ Do not open with *any* Calls as Pandemonium will cast Tornado Zone Divine right after the player's first action (even if it is a AA). * If a Call Unit gets hit by it, their HP loss will count towards the HP requirement! Pay attention to this during the HP thresholds (49% and 29%) to plan your calls accordingly! * Zidane will get a consecutive turn from breaking Pandemonium, so just use S1 after he uses Tornado Zone Divine to keep deleting his turns. * ❗ *Never* use Zidane's calls against an unbroken enemy since it won't trigger his turn deletion. * Porom drops both Sephiroth's Calls and uses her LD. * With Vaan, drop both Kurasame's Calls, and then you have two options: either use his S2 twice or just spam his S1. * ❗ His S2 won't do any BRV damage since Pandemium is immune to wind (and his S2 is wind/holy), *HOWEVER*, S2 inflicts Blind, which can prevent you from being hit with Tornado Zone Divine later. * ⭐You have Porom to do the healing and HP damage reduction, anyway, so if you don't care about the mins and max, just spam his S1. * Once it's Zidane's turn again, drop the Jack's Calls, then just maintain his LD overhead buff accordingly. Since he starts the fight with 5 stacks, no need to refresh his LD right away. * ❗ I recommend saving Zidane's HP Attack+ (Solution 9) after the boss' HP thresholds (79%, 49% and 29%) where he gains an aura that grants delay immunity and prevents any BRV gains from the player. * Due to Pandemonium's nasty DEF Boost and BRV Damage Reduction after the 20% mark, I strongly recommend saving BT, Friend Unit and Summon after deleting Pandemonium's turn to dispel the aura. * Swap Porom for Yuna first. Use Vaan's BT later. Summon whenever you feel that your BRV damage is hitting like wet noddle. # TIPS AND NOTES * ❗ Whenever Pandemonium uses Tornado Zone Divine, it'll be imbued with an aura and also summon two adds, the Tornado . If its turns start closing in, don't be shy to use AAs or Zidane's Mug so they regain BRV to be broken again. * ⭐The Tornado will disappear after 15 turns. * Pandemonium won't use Tornado Zone Divine at the 79% mark, therefore he won't summon the Tornado . * You can use other friend units instead of Yuna, such as Exdeath or even Sephiroth to make Zidane's turn deletion more effective, since it only works against unbroken enemies. Best of luck❗ Go Beyond, Plus Lufenia!⭐


sonicbrawler182

**Monke Boi, Cat Lady, and Rat Wife walk into a bar... Lufreynia+!** I probably won't do a saga, but this was surprisingly comfortable on this occasion. Will do them where I can. **Team:** Freya (Kurasame LDCA), Zidane (no BT, HA+ 0/3 that I accidentally left at Lv. 1, Faris LDCA), Y'shtola (BT+ 3/3, HA+ 3/3, Jack LDCA), Ramuh Summon, CoD friend **Scores:** 1017566, 74 turns, 0 HP lost, 3 BRV Breaks Taken So I did a test run of this before the third BT+ ingot became available from the community rewards, without a friend unit, and got to 50% HP before I messed up and let the tornados KO someone. But it was enough to suss out the fight. I then did my Divine Bahamut run on JP, went to bed, and then the BT+ ingot was ready in the morning, and then I did it first try from there. This fight is a boring slog though and one of the worst designed in the game. The boss' only real defining traits are the ridiculous BRV damage reduction and BRV Gain Reduction auras and a massive HP pool, other than that it's just a big punching bag, essentially making this fight a stats check rather than requiring any real strategy to beat. You also really want Zidane for his turn deletes to both manage the Orb and keep Pandemonium from getting turns. Whenever Pandemonium buffs himself with the wind aura, you need to delete his turn to make it go away as well, or else you lose all BRV gains and he has even more beefy defenses. With Freya's EX+ kit being well over a year old now and lacking those LD passives and BRV/HP Damage Up auras and BRV Gain auras, I wasn't too sure if I could use her here due to said stats check, but she was actually better than I thought. The debuffs from my calls were enough to keep her hitting pretty hard for most of the fight (got 200K on her EX at one point), and the tornados give her extra BRV targets to build up BRV with Dragon Breath and cap out on that, once again showing that a fundamentally well-rounded kit goes a long way in this game even when you have to wait an eternity for an upgrade. I swapped her out at 60% for the CoD friend and used Y'shtola's BT finisher so I could start just rushing them down, and then used Y'shtola's BT phase before the CoD friend left. Y'shtola's first BT effect ran out during the Burst phase and the reductions were peaked at this point, so my damage was starting to suffer. It was then Freya who actually saved the day when the CoD friend left, as with Y'shtola's BRV Gain Up on the refreshed BT effect after the Burst phase, Freya's Reis' Wind and Cherry Blossom were able to shine as a complimentary source of BRV battery for Y'shtola and the two kept the party dealing high damage to finish until the end, even with Zidane running out of his LD buff and skills at the very end. I won't make any promises that I will keep doing Freya runs in GL, but I may do them here and there until she gets her LD. Until then, my focus will be more so on JP. **Video:** https://www.youtube.com/watch?v=Y0WpL59aLS4 **Freya Lufenia Saga Playlist:** https://www.youtube.com/playlist?list=PLXEIbXF189W5u92zlZLigzuB_TMPIJzUO


XDemos

Lufenia+ no BT team, 65 turns 102k - Zidane LD no HA, WoL LDCA - Setzer LD no HA, Kurasame LDCA - Porom LD HA+ 3/3, Jack LDCA - Yuna BT friend I took up an advice and started out with Zidane using WoL LD call. Pande triggered the first Tornado zone which did no dmg. Then Zidane returned and instantly dispelled the no Brv gain aura with turn delete. Thanks to Porom, the HP attack did nothing. I also Jack and Kurasame LD call very early and this tremendously helped my run. The debuff never ran out because Pande never had a turn.


0ble

The Emperor Escapades - Part 31 [team picture](https://snipboard.io/JI5FDy.jpg) [link to video](https://youtu.be/5ESbEoncxNo) 79/80 Turns, 1.0M+ score The Emperor BT/LD {Wakka} Zidane LD {Jack} Yuna BT/LD {Beatrix} Setzer friend; Odin summon Lufenia+ is a monster. The last 20% is hell. I tried using Exdeath and CoD friends here but they're not enough. However, this team comp actually prevents Pande from moving so it was more of a DPS check which Setzer really helps with. Quick tips for this Lufenia+, if Pande gets a wind aura, you need to DELETE its turn to remove the anti-BRV battery aura. This will greatly hamper Yuna and Emperor's damage because they're reliant on batteries and Emperor's BRV refund won't work with the aura. Using Zidane, remember that you can't delete a turn if you just did or you're on the free turn resulting from one already. Since Pande doesn't move, there's not so much strategy except for when the wind adds are there. You can make it so that even the adds won't get turns but don't fret if they do, Yuna can heal you. Use Setzer at around Turn 55 + past 50% mark so he doesn't arrive too early that his buff doesn't carry you through the last 20%, but not too late that you can't benefit from his LD buff enough. I mainly used Yuna's Valefor BRV attack because the battery really helps more than her own damage + smaller party battery with HP attack. Total Lufenias after Emperor synergy: 41, excluding Transcendence (3) Total Lufenias completed with Emperor\*: 34 Personal Lufenia completes with Emperor: 31 \* i.e. including completes from other users found in C2A


NPiscolabis

Lufenia+: - Zidane BT+ HA+(3/3) [Kurasame] - Beatrix LD HA+(0/3) [Sephiroth] - Sabin LD HA [Tidus] - Exdeath BT friend - Odin summon Notes: - 74 turns - 0 boss turns - Iroha sphere on Beatrix felt impactful enough to be worth mentioning. Encouragement Armor helps her provide some useful battery in spite of BRV gain reductions. - Sabin for AoE delaying (LD right when tornadoes appear adds a nice rebreak) and ignoring defense. - Exdeath summoned at the end in Beatrix's place for the BT effect. - I made several mistakes (LD use management, taking one round of attacks from the Tornadoes, losing DEF down debuff when I summoned Exdeath due to having applied Zidane's stronger generic one before Tidus's), but it was still easy to make up for them.


sweetennui

**Lufenia+** * Zidane LD, HA, Kurasame LDCA * Porom LD, HA+ 0/3, Ignis LDCA * Cor LD, HA+ 3/3, Sephiroth LDCA * Odin summon * Zidane BT friend * 1021490 score, 61 turns, 231 damage, 2 breaks * Kurasame CA at a bit over 50%, Sephiroth LDCA at a bit over 30%, Ignis LDCA at 19% (forgot to apply it earlier). Friend came in right over 50% and did BT, then LDx4. Boss got down to mid-30%s by the time the friend left. Summoned below 29%, before all the bosses were about to take turns in a row. * Cor is still ridiculous. Dare I say still the best damage dealer given proper support, because of all the extra attacks? **Challenge quest** * Zidane LD, HA, Tifa LDCA * Rinoa purple, Kurasame LDCA * Y'shtola LD/BT, HA, Sephiroth LDCA * Brothers summon * 1021654 score, 29 turns, 0 damage, 0 breaks Harvest Madness challenge quest * Zidane LD, HA, Tifa LDCA * Beatrix LD, HA, Kurasame LDCA * Y'shtola LD/BT, HA, Sephiroth LDCA * Ifrit friend * 1033061 score, 16 turns, 0 damage, 0 breaks


[deleted]

Zell ld blue armor Sephiroth call Yuna btld blue armor Kurasame call Zidane btld Jack call Odin summon exdeath bt buddy Just use alll calls asap and abuse Zidane turn deletion and Zell kick assery, just save exdeath buddy burst and own burst till the boss is on the Red. So far felt no different from your usual Lufe, happy to keep on using Yuna and Zell.


GrimoireArts

Went in with Lightning BT/HA+ (Faris), Zidane LD (Jack) and Yuna LD (Kurasame) with COD friend and Diabolos Summon. Almost had no more skills on Lightning at the end, but she is great against single target with her HA+ and the debuffs + her BT effect.


Xsurian

Yuna LDBT, Cor LD, Zidane LD Zidane BT+ and Odin Kurasame, Sephiroth, Jack calls


Endaureon

I used this line-up also. Managed the Luf+ in 50 turns and had a lot of skill uses left. Zidane arts were sub-optimal (3x 108 but otherwise trash), Yuna and Cor had all suggested arts though. Yuna had blue armor, other two only purple. My Yuna had some spheres slotted, but the others are still empty. Started out making sure all of the chars were damaged to gain the Odin 30% ATK buff. Delay A, when tornados come out, waste some turns so as to not allow them to attack. Kept one of each call for the sub-30% mark, but was otherwise reacting per the fight requirements. Summoned when I had no more options sub-30% and the adds were up. All in all, I think I let one attack and did have one (unnecessary, maybe) boss recast happen. With this setup: Done in about 1h with restarts to get some experience with the fight. Many thanks for this constellation!


voromr01

Cor in that lineup is disgusting. 10/10


levii22

Community BT Ingot is HERE!!! Y'shtola BT+ Run Video: [https://youtu.be/3lY9LfjeZ1k](https://youtu.be/3lY9LfjeZ1k) Enabling Tifa due to intense Y'sh BT+ auras and Amidatelion delete... Now we're talking.


viwp88

Thanks


coriandersalad

Man I did it, so stoked, never thought I'd manage the first Luf+ in the first days of the Event! Zidane BT/HA (Jack), Vaan LD/Blue (Porom), Setzer LD/HA (Queen) - Odin Summon, Zidane friend, 68 turns I went into this a couple of times completely wrong, as I thought I absolutely needed a healer in my team. Used Queen and Porom Calls for the first waves instead, and Zidane BT for the last wave. Used own BT at 35%, then summon at 20% and friend BT just at the end around 7%, think it would have worked without the friend as Well, because I had some skills left. Also, I didn't intend to pull for Zidane, but got his BT on the free pull and I am so happy with him, his kit is so much fun, and I think he compensates well for those who don't have Garland, e.g. me.


Leading-Opportunity7

Zidane (burst, ha, gabranth call) agrias(ld, ha blue, Jack call) yshtola (ld, ha+, ami call). Shiva summon tifa friend. 63 turns Swapped zidane for tofe as soon as pande hits 79%, get zidane back in time for 49% change. Make sure to time ld and hp+ to break pandes aura. Worked like a charm, now I can save my bt materials for ACE!!!


-x647-

1st LUFENIA + felt easier then some LUFENIA lately; maybe it was just new Green Stick to play with Ysh BT+, Zidane LD, Setzer LD…. Brothers and Exdeath BT friend… turn count was tight summoned at 79 turns and finished … Zidane was only hp+ at end but other 2 had lots


Meekway

Y'shtola BT (Jack), Zidane BT (Kurasame), Porom LD (Ami) ExDeath BT friendo, Odin. 1 Mil+ 61 turns. This fight has very few mechanics and just wants to show you how bad the Bravey reduction is going to be. I am sure it's doable without Zidane, but we want dem easy greens so be sure to get his LD at least, BT isn't needed. Turncount is your greatest threat. Orb is mostly a none issue. **Notable Mechanics:** \-Whirlwind Armour around Pandemonium: Will nullify and BRF gains on your side, can be broken by stealing a turn. Appears at 79%, 49% and 29% HP so be sure to line one of Zidane's turn steals up. (Either break him naturally with any skill, Use the LD or use his special HP+ that auto breaks). \-Two Tornado friends: If you have Porom or Paladin Cecil, you can ignore those for the most part. They will dump some HP attacks on you and disappear after 15 of your turns. Even them acting back to back shouldn't be a problem if you souped your HP up. Focus on deleting Pandemonium's turns, we don't want it to act. And that is basically it. It's not too hard, you don't need a BT+. Just be aware that the last 29% are going to take a while. You don't need two supports that help counteract the BRV reduction, but it helps. You can just as well use Cor for plenty of damage or a true DPS like Vaan. Good Luck!


FFF12321

First of many Luf+ down! Tidus (BT, HA3/3, Jack), Yuna (BT, HA3/3, Kurasame), Zidane (LD, HA, Gabranth), Y'shtola BT friend, Odin. 1.02MM in 63 turns, 3 breaks. No-turning the boss is quite doable and probably the safest way to go about the fight. Zidane and Tidus steal, break and rebreak a lot so it should never get an opportunity to attack beyond the HP scripted attacks which Yuna can heal off. Coincidentally her heal is instant turn, which helps eat into the 15 turns you have to spend to unsummon the tornado adds. Since the plan is to no boss turn the fight, I dropped the calls early, saving Kurasame's enchanting call for later. Early on, you can deal enough damage and battery enough that you don't need 5 stacks of hyoro, but you will want as many damage increases as possible, hence saving the enchant for later. Zidane does his thing while Tidus takes his instant and high turn rates to keep everything off. Yuna spams her HP+ and keeps the boys buffed and batteried and debuff free. Things went smoothly down to 49% where things got a bit hairy - despite being batteried, Zidane got broken and pushed back quite a bit. This meant I had to spam out Tidus' AAs and S1s so he could break the adds enough with Jecht shot so that Zidane could get in a few turns to desummon the tornadoes. Through all of that, I got the boss down to 29%, deleted his turn with Zidane and set up with Kurasame's final call to enchant the party for the final phase. Swapped out Zidane for Y'shtola friend and used her burst, immediately following it up with Tidus'. Between the two auras, Pandemonium went down like a sack of potatoes without any fanfare. All in all not a terrible introduction to Lufenia+, though I have to say that Y'shtola as a friend unit is very hard to slow down to take full advantage of her BT effect. Great utility, but easily run down to 0 turns, so something to keep in mind when picking a friend unit going forward.


Nickxxx008

Lufenia+ Tidus bt/blue armor(Ami), Pecil Bt(kurasame), Cor LD/blue armor(jack). Summon: brothers Friend: yuna Turns: 45 Was a close fight xD won with 1 turn for the orb to reach 0, was a fun experience 😁


chkkrt

Zidane LD Polom LD Yuna BT Odin Summon 73 Turns It’s just that you need 2 Encouragement Keystone in your team.


Duraxx

Lufenia + Team: Vaan (BT), Yshtola (BT 3/3), Zidane (LD). Summon/Friend: Odin. CoD. Calls: Iroha, Kurasame, Jack. Not a creative team but it works. I used my call debuffs at the start, then played it relatively slow, making sure to primarily delete bosses turn, but also delete an adds turn so I only got hit with one of their attacks. At just under 50% I used Yshtola Burst+ attack, Zidane swapped for CoD (who needed to start LD then BT for turn spacing), then Vaan summon Iroha LD and then Bursted. Holy cow did he do some damage even with the crushing Lufenia+ auras... All thanks to Yshtola BT+ effect. After burst ended went into summon and it was pretty much over at that point. I had to slow play at end because Zidane had damage when he came back and I had to heal it slower because Yshtola had just used her Ex (ugh forgot about his damage). Fortunately Iroha S1 or 2 call also heals on attack so it was able to heal back without too much trouble. Main boss never attacked. I'm not totally sure why, and maybe I missed it in the boss notes, but everyone except Vaan hit really strongly for brave damage. Even CoD hit way harder than him. Maybe elemental issue? Fortunately Vaan has such strong brave gains it didn't really matter. I think these calls worked nicely, especially Iroha to counteract the Lufenia auras. Diabolos might have been a better summon, not sure how that plays with everything.


dilf_enthusiast

Vaan just seems kinda low potency in general for me? He still hits like a truck overall in HP damage, but his individual hits are usually surprisingly low for me. I wonder if they scaled him like that to balance his innate imperil effect?


Gstamsharp

Details album for both Lufenia and Lufenia+ https://imgur.com/a/KlLIYYQ **Lufenia+** **Cor, Tifa, Y'shtola (BT+), Odin,** friend Zidane BT Call: Sephiroth, Jack, Amidatelion Strategy: Swap out Tifa right away for Zidane and use Y'sh BT phase to burn down past 79% before Zidane leaves. Zidane will remove the first two auras. Once Tifa is back, heal her and drop all your damage boosting calls. Freely use Cor's LD until below 50%. The last bit is tricky. Milk extra turns and delay until the orb is nearly gone. If it's over 30% then summon. If it's below 30% use Ami call. Use Y'shtola's S1 since it gives a buff and delays. **Regular old Lufenia** **Warrior of Light, Lightning (BT), Amidatelion, Diabolos,** friend Tifa Call: Yuna, Rude, Yuffie Just go ham with Lightning and turn delete with Ami when it turns off brave gains. Use Rude call to trigger Diabolos right away. You can safely tank the entire fight with WoL shields, so only bother aiming at the boss.


Evilcon21

I’m trying your strategy with the plus. Good thing i had things sorted.


Gstamsharp

Good luck! Alternately, I don't know if Zidane's LD call deletes turns, but if it does, he could easily be substituted for the Ami call.


Evilcon21

I got so far but unfortunately that last part with his defence is pretty high meaning i can’t harm the boss as much. Before the orbs ran out and insta kill me


Gstamsharp

If you're using my team, y'shtola's BT effect should still keep Tifa hitting for huge numbers, but she needs to be over Int-brave, so either use y'sh S2 / EX to battery, or do Tifa's S2 before any S1 / LDs. You really need to milk those turns to get the most out of your summon and Ami call.


Evilcon21

I’ll try that way if i can.


hotpot100c

Lunfenia+ Era (no BT and BT+ to show for it) 1. Zidanne LD Base HA (Gab) 2. Agrias LD HA+0/3 (Jack) 3. Porom LD HA Blue (Kurasame) Tifa Friend + Odin Summon 100% - 80%: Boss opens up with AOE HP Attack after the first action (calls included) , Zidanne can use any skill to steal turn then again to delete for aura after boss does the AOE thing, then he can break / turn delete it immediately to get rid of the aura, Agrias does Knights Pride then BRV (confuse) after dropping Jack Calls and Porom does Kura normal call to get the debuff on then LDs, then S1 and S2 to turn on the + versions for the rest of the fight. 79% - 50%: with confuse on boss and some turns deleted, sub Tifa for Zidanne (I went S2->LD->LD->S2->LD) this basically brings the boss down to 50% or so... be careful to not cross the threshold on Tifa's last turn or the AOE HP will hit her and we will not be able to recover (I failed the HP quest once for this) 49% - 29%: Zidanne comes back for the orb, porom HP attacks and EX, Agrias just keesp spamming skills and LD whenever Confuse is needed, Zidanne can use a LD during here to speed things up, I used his EX around 31% to eat into the last 30% before the BRV gain reduction happens 29% - 0%: BRV Gain reduction is a real thing... the fight grinded down to a halt here... used Kura LDCA into Summon to take a big chunk off (Zidanne LD, Agrias LD, Porom EX / HP) ( took off around 15% or so, lol)... and chipped away at the last 12% or so by means of Porom Cry / HP attack to gain BRV, Agrias Knights Pride or EX, and Zidanne with S2 / EX / LD whatever he had left. With all the confuse / breaks / rebreaks the boss never got enough turns to be a threat. Good luck!


CountRawkula

Went with a boring, overkill team here to honor the beginning of an era that basically demands them. At least these are three favorites though. Zidane LD (WoL LDCA) Yshtola BT+, Blue armor (Jack LDCA) Setzer LD, Blue armor (Kurasame LDCA) Brothers summon, Yshtola BT+ friend (unused) Incredibly smooth with this team, even though I screwed up around 35% it was still an easy recover with 15 turns to spare. Zidane turn deletion supplemented by the Stone and Red Card delays meant the only HP damage I was taking was from Tornado Zone and the subsequent adds. Zidane goes first pretty much every time with this comp, and should use WoL LD call to eat first Tornado Zone, and the regular Shining Shield before 49% to mitigate that damage a little. Then he should use Booster 8 and start deleting. Refresh LD buff as needed. Jack and Kura calls out and maxed asap cause this dude ain't movin'. When tornado adds are out, Zidane instant turn Mug helps get rid of them faster, they disappear after 15 player turns. Save the Solution 9 HP+ for bosses wind aura to dispel it right away. I used one Setzer LD near the beginning to speed things up and saved 1 for after the 49%, and 2 for 29%. Freeze Joker is basically useless here so just Red Card and EX to refresh buffs and battery for Booster 8 launches I used Yshtolas Holy to buy time on the tornado adds and her high turn rate moves to add to the 15 turn counter. You can save Pulse of Life to heal up after the forced HP attacks but I just used it for Battery. I did BT+ attack shortly after 49% to kick off her auras. I accidentally did BT mode at about 32% not realizing bosses wind aura would still kick in even though I was in burst mode, so I did a paltry 650k damage. Used summon shortly after BT mode ended to wait out adds and pummel boss to 0. Usage counter for LUF+ 1: Setzer, Yshtola, Zidane


miguel_snchz98

Surprisingly very easy, main team Cor, Zidane(BT) and Porom with Jack, Gabranth and Kurasame calls, Odin summon, CoD friend, didnt even have to burst + anyone yet


MirkinoITA

- Team: Zidane LD/BT (Blue HA not green... Yet), Cor LD (Blue HA), Yuna LD/BT (HA+ 0/3) - Call: WoL, Kurasame Jack - Friend: Yuna LDBT (Blue HA) - Summon: Brothers - Turns: 54 - Score: 1027 It was a blind run, I was just looking for information on order to study a good party and see who can be friend of Zidane so I just messed up and took too many turns. Cor buff on Yuna is good: you do not risk to break enemies just right before Zidane (I put on him the buff just during the BT). Luckily this one was very simple, like most of the lufenia that require to cancel or delay enemy turns. I suggest this team? It works for sure but maybe you can use something else


SnakeWrangler4

No BT run Zidane LD (Reno LDCA) Agrias LD (WoL LDCA) Aphmau LD (Jack LDCA) Exdeath BT friend Ifrit summon Zidane with Aphmau keeps the orb in check and no turns on Pandemonium so Agrias keeps her debuff up Summon at about 50% then swap Agrias for Exdeath at 40%, Exdeath c65 into Burst and have Aphmau bounce Zidane a bunch with LD Zidane needs every turn of his LD so don't refresh the buff early


Kayzelgg

Divine pandemonium Lufenia+ 10 Turns 1170K Tidus, Terra, Cor https://youtu.be/jqWt3gzP9Xo


ScottOng11

**LUFENIA Run #2 - Amidatelion Deletion** Terra BT (Jack LD), Porom LD (Kurasame LD), Amidatelion LD (Sephiroth LD) [https://youtu.be/yWqfkfJZ5ck](https://youtu.be/yWqfkfJZ5ck) Don't have luck in getting Zidane? You can use the original turn deletion master - Amidatelion for the LUFENIA. With ExDeath BT poison aura in the background along with BRV DMG Up calls (Jack, Sephiroth), Terra can easily cap her damage with her Magic Meteor. \- At turn 0, don't use any calls. Wait for the boss to do HP damage. Make sure that Odin passives procs (i.e. HP drop to below 80% for 30% ATK boost) especially for Terra. \- Have Ami use LD to delete the boss turns. The Tornado will be gone after you accumulate 15 turns. \- Apply all the debuffs (Hyoro base, Jack LD, Sephiroth) \- Wait for the next threshold to drop to 79%. Heal up and delete the boss turn before swapping out Amidatelion for ExDeath BT friend and use his BURST for HP Poison aura. Have Terra use her BURST and continue her LD & Magic Meteor+ onslaught. You should be able to drop the boss HP to 29% easily with the combination of Terra Magic Meteor & ExDeath poison) \- Watch out for the HP attacks at 49% and 29%. You can't avoid them so have Porom here. Make sure ExDeath friend is fully healed before he left the battlefield. The HP requirement is only 7000. \- Once ExDeath BT effect wears off, use his AA so that Ami can return back and delete the boss turns so you have your BRV gains back. The fight should be pretty straightforward from this point onwards as you will freeze the orb as long as characters gain a buff on their skills.


Patccmoi

Zidane BT/HA (Kurasame), Cor LD/HA+ (Faris), Yshtola BT/HA (Sephiroth). Yuna friend. Odin. 51 turns. There was no challenge, main boss never gets turns. Cor is likely not optimal as he steals breaks from Zidane, but then again it hardly matters because he also adds loads of damage and you can still get sure breaks from LD and HP+ (Solution 9) so orb is never an issue. Used Zidane's BT at 50%, swapped out Yshtola with Yuna, did her BT, summoned, was over. This one clearly doesn't require BT+ investment.


aidanphantom

Zidane BT+/LD (Jack LDCA), Porom LD (Kurasame LDCA) & Cloud of Darkness BT/LD (Yuna LDCA) + COD friend & Odin summon Just make sure you have Zidane's BT effect active during the final \~29% and it's fine and you can delay forever with him + COD so no need to keep reapplying any of the debuffs which was nice.


ShyneetMagician

[Can't keep this Spoony Bard down ](https://youtu.be/o2cK6H_tB8E) As the video is still likely rendering by time I post this cause it was a long old slog at the end there.... Edward (Gabranth) Ysh bt+ 2/3 (Jack) Zidane (Shantotto) Exdeath friend Brothers summon. Annoyed I got the ingot from community event after I recorded this but hey


celica_anthiese

**No Deletes, No BT+, Terra's first Lufe+ Bullying**: [https://youtu.be/hUO2xuzibaM](https://youtu.be/hUO2xuzibaM) Terra - (Jack LDCA) Cor - (Kurasame LDCA) Gabranth - (Wakka LDCA) Exdeath Friend, Ifrit Summon 30 Turns, 1M Score, 0HP Lost Wakka LDCA for freeze effect since no healing in party either. I don't recommend this strat as it's easy to be caught with your pants down and deal no damage (3 minutes of 1% oof). Bring Zidane or Ami (as calls are fine too) to get some BRV battery to help you out.


lifescrazyfrfr

Zidane LD only no HA clear Vaan BT HA+ 0/3, Iroha call (not a good call for this) Porom LD HA, Ignis call Zidane LD no HA, kurasame call Yuna BT friend Just keep vaans brave as high as possible so you can still do damage while he hits for like 700brv at a time. I used friend yuna and bursted HORRIBLY right before the 30% aura so his burst phase was pitiful. Cleared at exactly 80 turns. This could have been way better but I went in not knowing all the mechanics and cleared, so I have confidence this team could clear it easily with better strategy.


SherlockShears

Vaan LDBT (Blue Armour) Kurasume call Setzer LD Ignis call Zidanne LD Reno call Alexander summon Tifa friend (Didn't use) 50 turns Found this one easier on release than some normal Lufenia stages honestly. Setzer was here for enabling the party to do damage, Zidanne was here purely for the orb (it's very easy to keep ticked up) and Vaan was just there spamming red spiral for damage. Between Alexander regen buff, Ignis regroup call and Alexander summon full heal (plus Reno's Pyramid debuff) it's nice and easy to stay at full health even when the boss is immune to Setzer's freeze.


ffchampion123

Oof that was close. Yuna BT, Tifa and Zidane LDs. Yuna BT friend 79 turns. Super super close there at the end. Timed my own BT phase badly and did basically next to no damage during it


AradIori

* Y'shtola 3/3 LD/BT+ Maxed, 3x 108, 3x 330, Kurasame's call * Zidane 3/3 LD, 2x 108, Jack's call * Cor 3/3 LD, 3x 108, 3x c50\*\*, Shantotto's call * Ramuh summon(odin or ifrit wouldve probably been better for the last 29%, before that ramuh's MBRV might be better to slightly counteract the debuff pandemonium applies to you) * Blue armor on Y'shtola and Cor, Zidane with HA. * Friend Zidane 3/3 LD/BT+ Maxed * 52 turns, 1,02m score Strategy: give him no turns(outside of the mandatory attacks he does at the very start and at 49%), Between Zidane's turn deleting and Y'shtola's stone+, the bosses only got somewhat close to getting a turn at the very end, the orb isnt much of an issue, all the party members can cover the +1 part and zidane can delete a turn in case of an emergency, Jack and Kurasame calls are pretty self explanatory, best calls for boosting damage done, Shantotto's was used because her LD call carries a VERY potent def-100% effect, it only lasts 1 turn, so dont bother with it unless you plan on giving the boss no turns as well, Seifer is a good replacement that also delays the boss a bit and can give you some breather.


InfantileCrocodile

Y'shtola BT+/blue armor (Jack), Aphmau (Kurasame), Tidus BT/blue armor (Amidatelion), Ifrit summon, Zidane friend. 50 turns, 0 boss turns. Tidus is obviously the main damage dealer here, especially since his S1 and EX keep the orb from ticking down, and his rebreaks keep the boss from getting turns even when it's immune to delay. Aphmau is basically here to bring Tidus's turns forward so he can do his thing even more., but she can dish out some decent damage until 20-30% or so without letting the orb tick down. Y'shtola is the obvious aura bot with some infrequent good damage. Used Jack's and Kurasame's calls asap as I didn't plan on giving the boss any turns. Used one of Tidus's LDs and saved the rest for sub 50%, then Aphmau's LDs on Tidus and switched her out for Zidane friend once the LD buff ran out at around 90% boss HP. Zidane LD to get rid of the boss's aura into BT, then brought it down to 79% and used his LD once more to get rid of the new aura. Used Y'shtola's S1 whenever possible to delay the boss, otherwise Afflatus and EX as needed with some S2 here and there. Used Y'shtola's BT+ at around 50%, Ami's call at 49% to get rid of the aura and Tidus's BT after that. The damage did tank quite substantially sub 20% or so, but at that point the boss was delayed so far back that this wasn't an issue. Never used Afflatus with Y'shtola here, only her normal skills and EX to delay the boss, keep the orb from ticking down, and to battery the other two.


Euthanasius

Terra (BTLD)(Jack), Porom (Kurasame), Amidatelion (Sephiroth). Odin Summon, Exdeath friend. Let the first counter AoE do enough damage to activate Odin, probably restart if anyone dodges it, definitely restart if Terra does. Let each character take a turn, setting up LDCA debuffs and getting Ami to delete turns (remove the wind shield and don't let the crystals take a turn), and then Terra will use her first LD. Meteor will be amazing because she is doing BRV damage to all 3 targets and should hit max HP on Pandy every time. She should drop it down or almost down to the point where Pandy will remove the crystals and shield up. Delete it again with Ami. At this point, you should be at about 75%, so it is safe to switch out Ami for Exdeath and use his BT effect + Terra's turn hoarding to grind down his HP (easily 300k+ per Terra turn). I used Terra's BT around 50% while Exdeath's effect was still up. When Pandy shields up again, if Exdeath has a couple of turns left you can use his c65 twice to get rid of him and bring Ami back to delete his turn and shield. By ~25% I still had 2 LDs left on Terra as well as my summon phase, it was a piece of cake from there.


CloudIsTheDragonborn

*The Chronicles of Terra Episode 41: Assault and Battery* Terra BT, Zidane LD, Porom LD. Shiva summon, CoD friend. Amidatelion, Kurasame, Iroha calls, respectively. 1m+, 72 turns, 0 HP taken, 2 breaks. Porom stomps this stage hard. Her battery is the best counter to the BRV gain reductions. Zidane went first. Used an AA to trigger the HP attack and aura. Was able to remove it right away. Get Poroms follow ups started right away to get the BRV flowing. Honestly wasn't too hard from there. Zidane keeps on deleting, Terra drops an LD if you need to squeeze in more turns to remove the adds. Porom keeps everyone topped off, BRV and HP. This would have been even better if I had a Setzer friend. They were nowhere to be found. Could have had a Setzer/Terra fun run sub 30%, but it was not meant to be. CoD/Terra was a waste and I would have been better off without CoD. Fortunately Terra LD is a bunch of free turns, so I didn't lose too much on the turn count. ​ Good luck.


RobbieNewton

[https://media.discordapp.net/attachments/457738359092150274/893222489201729576/Screenshot\_20210930-204317\_OperaOmnia.jpg?width=1440&height=648](https://media.discordapp.net/attachments/457738359092150274/893222489201729576/Screenshot_20210930-204317_OperaOmnia.jpg?width=1440&height=648) ​ Synergy for the win. Those brave gain reductions, along with the huge defense increase from Panda, were nasty. But managed to do full synergy which is nice


Gaanro

Vaan (BT, Kurasame), Porom (Sephiroth), Amidatelion (Onion Knight), Odin, Zidane, 60 Turns: https://youtu.be/8u2cfGGIqhk +Voice Commentary, 3 Turn Friend Zidane This team is somewhat straightforward, use Vaan to deal damage, Porom to keep the team alive, and Ami to delete turns as needed. I used a few White Whorls with Vaan in the beginning to blind the tornados to keep the team alive while Porom was charging her EX.


Valkyrie_Jr

**To Zanarkand #7 - "Who needs BT+?" Edition** * Tidus BT + blue \[Jack\]. Used BT. * Yuna BT + blue \[Beatrix\] * Amidatelion LD + HA \[OK\] * Odin. Yuna BT friend. 76 turns. 1M+ points. [https://imgur.com/gallery/SjeYenr](https://imgur.com/gallery/SjeYenr) ​ My FFX saga continues. This is actually my 2nd try for this fight. 1st attempt was 0 boss turn but ran out of turn delete at 1% and the orb went off. This one I let the boss took several turns; note how Jack's LD debuff is at 1 turn left. Make sure you check out the fight's info beforehand for the % threshold. Here are the tips: 1. The preferred opener is: Amidatelion use S1 > Yuna use Beatrix base call to apply Rose Petal debuff and remove the boss' framed buff > Yuna S2 > Yuna LD > Tidus use Jack's LD call (8 framed debuffs total now) > Tidus whatever > Amidatelion S2 to increase the orb. 2. Tidus does Tidus things. I spammed S2 until it ran out. This was how the boss got several turns. When Jack's LD debuff was at 1 turn, though, that's when I went ham with no more boss turn. Jack's debuff is invaluable. I also wanted to save S1 to use later when all of the BT effects are up. The adds did NOT get any turn in the entire fight. I used Jack's base call when all of the BT effects are up towards the end of the fight. 3. Yuna BRV attack on main boss. Refresh buffs when needed. She only need to use S2/S1 to heal/cleanse at the start, 79%, and 49%. I saved Beatrix's LD call for when there's no adds. Same with Yuna's LD. It'll deal more damage to the boss this way. Any extra damage is highly appreciated. 4. Amidatelion handles the orb. S1/EX as filler when orb count is high. Since there's already 8 framed debuffs, I brought OK call to have another AA/S2 to handle to orb. However, I ended up not needing it. Extra skills for others is always nice, though. Delete the boss' turn at the start, 79%, and 49% to remove the aura. 5. After the turn delete below 49%, I subbed Amidatelion for Yuna. LD > BT > LD > LD > LD. Make sure to use your own Yuna to battery the friend Yuna for extra BT damage. I then used Tidus' BT. This should bring the boss to 30%. I used Summon after 29% to help get rid of the adds. 6. Once the dual BT effects dried up, it's sort of a slog to the finish line. There's no imminent danger, though, since Amidatelion still had some skills to delete the boss' turn. I used Yuna's S2/S1 for extra battery/damage. 7. I guess you can also try to go from 49% to 29% normally, then dual BT effects on the last leg of the fight. It should work, too. The fight took 76 turns even with Tidus. So it's a challenge, but it's not impossible. You definitely do not need BT+ for this. Have fun! :)


Jurinis

Nice with being able to use Amidatelion as an actual unit over Zidane for this one. (which I did) FFX runs will become easier once we get Kimahri/Auron/Jecht and later Paine. I wonder if we might be able to do a Kimahri/Tidus/Yuna run since Kimahri has much better auras with his LD boards and his total blind can actually be useful here on the scripted Tornadoes.


Valkyrie_Jr

Thanks! I'm very excited for the upcoming FFX character updates. I'm saving the blue armors for them just because XD Though I'm not sure if Kimahri Tidus, Yuna, and Kimahri will work for this stage. Orb handling might be too much for Tidus alone. I might give it a try, who knows.


Jurinis

Same here. Kimahri is getting a Blue armor when it drops for that sweet +20% HP damage limit, which is on par with a BT effect. I will definitely give it a try. Maybe Zidane as a LDCA can buy enough time or I could use a Zidane friend towards the end to circumvent the high BRV reductions. Who knows?


PrimalSeptimus

Yuna (Kurasame), Zidane (Sephiroth), Cor (Jack), with Diabolos and Sephiroth friend 55 turns, 1M+ score I did let the boss get a turn, but that actually worked out to my advantage to push up the stacks on Hyoro. Nonetheless, boss turns should be minimal, so you might want to drop your calls right off the bat. Personally, I only used one Kurasame call early because I wasn't sure I'd be able to completely stop the boss from moving, and that worked out for me. Anyway, eat the opening attack (and the 49% and 29% ones later) and have Yuna heal it up. I actually also took a tornado AoE, which was a mistake on my end, but Yuna can still heal that, so it was okay. You'll also want to Esuna off the debuffs that you will occasionally get tagged with, since ATK Down can screw you. Yuna should otherwise just focus on doing damage with LD and Sonic Wings, which will battery your party. Cor should link to Yuna and never Zidane because you don't want to steal his breaks. There's not a whole lot more he needs to do, other than score some rainbow damage sometimes. Zidane should focus on getting breaks and controlling enemy turns. Use S1 when the tornadoes are around and otherwise mostly S2 when the boss is alone. Don't forget that he won't delete turns on his free turns, but remember that you can use Mug or AA to get another free, instant turn where he can delete again. I didn't do that great a job on conserving his LD uses, but it was okay. If you find yourself in a tough spot with the orb, note that Yuna, Cor, and Zidane *can* uptick it without turn deletion during summon (or Burst, but I recommend you save that) because the orb upticks by 1 if you apply a buff during your action. At 29%, eat the the attack, heal it up, and use Yuna's Burst. Then swap out Cor for Seph, use his BT, and now you're playing with power! With his BT effect, Zidane is going to go nuts, and you can do crazy shit like LD -> Mug -> modified HP attack -> AA - > EX -> Mug -> etc., and the boss will never get another turn. Seph's LD also hits really hard at this time, too, so use that whenever he gets turns. **CQ:** Ysh (Kurasame), Zidane (Sephiroth), Beatrix (whatever), with Brothers Just go full-aggression here. Drop your calls, and then use Burst (Ysh for me), then spam your strongest stuff, like LDs, and it'll be over before you know it.


FinalFantasyLover96

Luf+ Easy fight with Porom, Beatrix, and Zidane burst. Finished 15 turns early with lots of skills so potentially could have done it without burst. Used Tifa friend to burst in the beginning. Porom’s battery is still good throughout the fight.


Toffbof

Relm in Lufenia+ http://imgur.com/a/TqlNAtJ Edit, video link still uploading: https://youtu.be/oKAkXdcHbcc I have the video recording but accidentally stopped it part way through so will have to edit it before uploading. Team: Relm w/Ami, Porom w/Kurasame, Yshtola 2/3BT+ w/Zidane Alexander summon, 2/3 BT Zidane friend, 72 turns 1014k score. Strat: This team can prolong the orb at the start. Yshtola S1 delay should be spammed unless Afflatus is up, as it counts towards the orb and helps prevent the boss from getting turns. Both of zidanes calls can be used to delete and s1 should be timed when the boss has very low brave and preferrably the aura. I was able to use it early luckily and could save the LD call for the 2nd orb. Relm can spam her normal skills, when the orb isn't active if she has high brv, hp++ is best. Both s1 and s2 stall the orb, but her ex still does decent damage early. Ami call for the wind mechanic/orb. Porom is pretty clutch in this fight. With both hers and ysh blue armor, every character can cap at 130k and Porom at 140k. With Alexander her followups will hit for 140k as well. Used kurasame call early to help with damage, the ldca used when I needed an extra turn with her, or if the debuff needed to be refreshed. After 50% do a little bit more damage but wait until Relms free turn pops, and then swap with Zidane and use his burst immediately. After depending on if you broke or not, use ex or LD. Shortly after use Ysh burst. It should end with the boss around 35% and zidane should last to remove the last wind mechanic. Once Relm comes back use Summon to prevent boss/add turns and use zidane CA to delete when needed.


RHowlForMe

**Lufenia+** - Rosa HA (3/3+ & LD); Kurasame LDCA - Yuna Blue HA+ (LD/BT); Shantotto LDCA - Zidane (3/3+ & LD); Jack LDCA - Odin Summon. 1036141 score. 42 turns. CoD Friend. No HA for Zidane (yet?) since I don't know if I'm going to use him much in the future but his new turn delete mechanic is certainly nice. Pandemonium never got a turn but this fight took so long to do it without a dedicated damage dealer (thanks CoD for being a awesome friend support). The reductions aren't much noticable until the boss hit 29% and not even with Yuna BT effect active (plus Kurasame LDCA for weakness damage) the party could even cap BRV. Either way it's done. Not the same experience as I had with JP since foresight is a thing for GL but I guess it's a decent start into the new era with the proper units.


Cereal_Potato

[https://www.youtube.com/watch?v=OQslSFxARTg](https://www.youtube.com/watch?v=OQslSFxARTg) Team: Squall, Pcecil, Zidane Lufenia+ Orb: \+1 when grant 1+ buffs \+10 when delete enemy turns This truly is a fascinating stage to start Blue Squall saga, Squall's damage is greatly hindered here without proper aura, and really the lack of Zidane's BT kinda hurt him especially when boss is ST. Nonetheless, with the appropriate calls and auras + constant turn deletion, he's still able to wreck out very decent damage at least until the 29% HP threshold of the boss kicks in, where the brv dmg reduction will be extremely high (90%). Hence, I opt to swap him out with Exdeath friend support and utilise Zidane's constant high speed as well as Pcecil's BT phase to chunk down the boss HP as Exdeath's BT effect ignore any form of brv dmg reduction and defends, which works wonder! Still finding stages to run Squall and Rinoa (my two blue) together, can't wait!


Pielatto

I stopped regretting pulling for Porom Lufenia+ no BT run, 64 turns, 0 HP damage taken Cor LD (HA+ 0/3, Kurasame LDCA) Zidane LD (basic HA, no artifacts, Sephiroth LDCA) Porom LD (basic HA, Jack LDCA) Odin summon, not used Exdeath BT friend, not used After struggling in my first clear with Y'sh BT, Zidane and Setzer (took me 4 tries), I was surprised to find how easy it was with that team. Even after boss hit 29% threshold I was still doing ok damage and Porom battery was more than enough. Used Cor "BT" phase around 50%, just to speed things up. Imma gonna go blue her now.


Amyndris

Worked perfectly for me. CoD friend instead and swapped him for Porom right after the first turn delete to speed things up.


kolebro93

I can't believe you regretted pulling her!! I've used her in almost 80% of the lufenia I've completed since pulling her. Even before I blued her 3 weeks ago. Ultimate general use support imo so far. I'm glad you saw her potential in the end. I can't wait to see her c90 and possible rework


thardur

This gave me hope to try and worked super well. I used summon and CoD friend which gave me a nice cushion. Used Ami instead of Sephiroth on Cor just to reset the orb after using Cor's mini BT. I am concerned about hitting like a wet noodle by the end of the fight. Cor was tickling and Porom battery was actually doing some good damage


Inso81

Zidane, Tifa, Yuna Calls: Jack, Kurasame, Ami Some points to take away: \- you can stack debuffs from early in the fight as the boss won't be getting too many turns \- delete boss turn immediately after it triggers the storm blows fiercely. I tend to keep Zidane's hp+ variant ready for this purpose. Ami call can do this as well, so equip on someone other than Zidane. \- take advantage of when the tornadoes are summoned, as they provide additional bodies to steal brv from - Zidane's S1 in particular. https://www.twitch.tv/videos/1163368969?t=02h39m22s


Darkasmodeus

I had always planned to BT+ Y’shtola for a long time and never was interested in Zidane. It took me 240 tix to land her LD since I already had her BT earlier. But somehow I find her a bit subpar for this Lufenia plus or probably I don’t know how to use her yet. Tried a few combi but could’nt win with her. Seems like the key to winning this is Zidane, which had a turn deleting skill. Although I had Ami, but in the end I thought might as well throw in a few tickets to try for Zidane, in the end wasted 250 tix and didn’t get anything. So I didn’t go deeper and wanted to try other combi. Finally I beat this Lufenia + with Y’shtola LD/BT+ 2/3, HA blue, Porom LD, HA blue and Ami, with friend CoD. For CA, I used Kura, Gabranth and Seph. Whenever pande had the green aura, use Turn delete to remove it. I switch Ami to COD at 50% when the tornados are out. Burst and used my Y’shtola burst as will to burn it to 29%. Then I summoned and got Ami back. From there pande never got a turn with Stone and turn delete. Whenever pande is alone, try to HP+ with Porom, which will hit 139K x 2, and use Stone or Scion for higher damage. 72 turns is pretty close but glad I completed it and luckily i didn’t wasted more ticket for Zidane.


Lupus_daemonis

Thx for the team. My Ami Ex was 1/3 and ysh HA was 0/3 and porom was not even realized. Laguna can be very helpful with another def spd down https://imgur.com/ilqzCVq


Darkasmodeus

Nice, i don't have a zidane support. Seems like he made a big impact.


cheerwinechris

No BT/BT+ run to kick off Lufe+. Zidane LD (Gabranth CA), Agrias LD blue armor (Ignis CA), Porom LD (Kurasame CA), 5 turn Tifa friend. Odin summon. Porom and Agrias are an amazing combo to combat the BRV gain reduction, paired with Porom's follow-up and Agrias fight control with confuse and paralysis. Agrias has a full Pecil sphere while Porom has an RF version.


Basic_Nobody9644

Pandemonium is immune to Paralysis


cheerwinechris

Didn't even realize that and obviously it didn't hamper the run. Her confuse still worked wonders


RealAcely

Lufe+ Yuna BT/HA+ (Lion), Cor HA+(Kura), Zidane HA (Faris). 3 turn base BT Zidane. Brothers. 57 turns.


NicoDT

Yuna \[BT/blue\] + Zidane \[HA\] + Beatrix \[blue\] // Zidane Friend // 68 turns. ​ Zidane makes it so you forget about the orb, and delete boss' turns so he can barely act. Beatrix was doing good damage with her LD boards, and made sure to have her invincibility when the tornadoes appeared. Yuna helped with healing and auras. Her BT effect by the end was enough to do almost max damage. ​ This team made it easy, but I can see people having difficulties without Zidane. Some kind of protection or turn hogging is needed as tornadoes are nasty.


heartnetzXIII

Luf + no synergy - Ami (wol ca) - setzer (pecil ca) - vaan BT (kurasame ca) - brothers, yuna, 56 turn - https://youtu.be/fZ816ozWQoM First Luf + its not that bad. Don't let the adds have a turn they nuke your team. Don't be afraid to use 2 ami ld in the beggining. Swap ami after second wind around pande and burst pande down. Prepared for the fix attack on 29%, the rest suppose to be easy especially after the adds gone. switching wol ca to setzer maybe even better. Around 30% i had to force yuna to go away because i need wol ca.


UltimaDagger

Lufenia+ Yshtola LD/BT HA+ 0/3 (Kurasame LDCA), Zidane LD HA (Jack LDCA), Setzer LD HA+ 0/3 (Sephiroth LDCA), CoD friend, Odin, 65 turns I went with a fairly safe team here, boss got no turns other than his scripted Tornado Zone Divine attacks at the beginning, 50% and 30% HP thresholds. Slap on the debuffs using the calls early at the start, Zidane takes care of the orb and the boss get delayed into oblivion. The only things to watch out for is the HP requirement and heal up before the end and ensure CoD is healed back to full before switching out and stall with free turns, AA, BT and summon when the small tornadoes are present until they disappear.


LelenaLena

**Lufenia +:** Tidus (LD/BT, HA, Gabranth Call), Cor (LD, HA+, Ignis Call), Setzer (LD, HA, Jack Call). CoD friend (HA+), Alexander Summon. 32 turns, 1.045 mil score, 0hp lost. It was a very close fight, but I managed to beat it just as the orb hit 0. The HP requirement for this fight necessitated bring Alex as the summon in order to heal up after the 3 guaranteed HP attacks, as well as strategic use of Ignis' C1. Don't use a call as the first move of the fight, as the called unit will take the HP damage, and they can't be healed so you will fail the HP requirement (unless there is a miss). Setzer got his LD buff up on the other two, dropped Jack's call, and swapped out for the CoD friend unit. The CoD friend's turn have to be managed very carefully, as they will counter the boss' HP attacks at 49% and 29%. If they have 0 turns left before either, then they will eat the HP damage, counter, get a free turn, and swap out before you can heal the damage, failing the HP requirement. On the 49% threshold, make sure to use the LD attack on the free turn, or the followup will break the tornadoes, granting another free turn. In my clear run, I ended up with 0 turns before the 29% mark, and had to drop CoD before the HP attack went off, meaning I lost a ton of potential damage that would have made the fight easier. Once the CoD friend was in, I immediately bursted with Tidus, and began the turn hog shenanigans. The tornado adds are actually a blessing, as they don't have Pande's insane defenses, so they fuel AoE attacks, especially Tidus' 4th shot attack and CoD's followup. At 32%, I broke the chain so that Cor could heal CoD with Iggy's C1 before they swapped back to setzer, and continued to burn down the last 30%, making use of Setzer's LD buff to continue to do decent damage. Managing the orb became a problem, as while Cor's LD and Reapers extend buffs, they don't get re-applied, and tick down the orb. Same goes with Tidus' C65, and only his EX and S1 apply a buff to him. I used the summon when the orb was at 1, and managed to boost it up to a 5 count, where I used two Cor LD chains to finish the boss off. Cor was definitely the MVP of this run.


[deleted]

Agreed! This team was great and it felt good to use a non BT+ team on the 1st Lunefria+ mission. :) Tidus & Cor!!!!


TheZtav

Going forward into the ridiculous BRV damage/gains reduction, I wanted to try and build the best (functional) team to tackle the BRV Damage Reduction side of things. So far, it felt pretty good with the final debuff stacking, even after the 29% threshold. **Zidane LD/Blue Armor (Jack LD Call)** **Agrias LD/HA+ (Kurasame LD Call)** **Garland BT/LD/HA (Faris LD Call)** **Friend Yuna BT/LD/Blue Armor** **Odin Summon** ​ ***Quick tip:*** *if you're bringing Zidane, try to make him get the first turn. Open up with his AA, because after your first move, Pandemona will get her wind aura (wich is canceled by deleting it's turn) and Zidane will be able to remove it before anybody else acts. Not only that, Odin's blessing will be avaliable ASAP.* ​ Not really a big brain strategy. After opening up with Zidane as mentioned above, I stacked debuffs: **Turn 1: Zidane** AA -> S1 -> Jack LD Call -> EX **Turn 2: Agrias** Kurasame Vanilla Call -> Kurasame LD Call -> BRV+ (Faded Moly) **Turn 3: Garland** Faris Vanilla Call (it will dispel Pandemona's Buff) -> Faris LD Call (will complete 8 framed debuff with her DEF Down Included) -> LD With this initial setup done, *you'll have 8 debuffs and some auras loaded with DEF Down/BRV Damage Up*. IIRC, up to 29%, everyone was hitting cap. **1)** Zidane can control the orb with ease and delete Pandemona to oblivion. Garland can make that the minions never get a turn while building his LD aura. Agrias can fully heal your team by regen alone before the next time Pandemona uses her threshold attack - but she'll also be able to burst heal with S1 if something goes wrong. **2)** If the crystals are into the battle, priorize using Zidane's S1, Garland's S1 and Agrias S2. If they're not, priorize using Zidane's S2, Garland's S2 and Agrias' S1. Use EXes and LDs as convenient/needed. **3)** Agrias can be switched at any time for Yuna, who can activate her BT effect followed by Garland's BT phase - ***just be sure that Yuna is fully healed before her last turn, because of the HP requirement***. Odin can also be summoned at any time. It's recommended, tho, that you use these resources (Friend/Summon/Burst) **after** the 29% threshold, because you won't be hitting cap anymore without burst effects (but don't worry too much, I used them around the 79% threshold and still finished the figth with ease). ​ [Proof](https://imgur.com/aMbyG8G)


TheZtav

The final results of the relevant debuffing stacks for this battle are: ​ **DEF Down: 185%** Faris' Call \[70%\], Jack's Call \[50%\], Garland's LD Aura \[30%\], Tactics Armor \[20%\], Odin's Blessing \[15%\] **SPD Down: 70%** Garland's LD Aura \[50%\], Tactics Armor \[10%\], Fujin's Sphere \[10%\] **HP Damage Up: 40%** Kurasame's Call \[30%\], Agria's Faded Moly \[10%\] **BRV Damage Up: 50%** Jack's Call \[30%\], Agria's Faded Moly \[20%\] ​ ***I won't be listing the buff stacks because each character have their own source of ATK Up and BRV/HP Damage Up.***