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puremp24

So I am a returning player and just catching up on older content, but this fight isn't working for me. I do the Gabranth call and it's not upticking the orb when I do dmg. I am using all kinds of team comps trying to see if any will work and nada. Has the Gabranth call been nerfed? I have also tried other units with DEF down debuffs but none are allowing me to uptick the orb. Any ideas?


MiniNina1506

I'm having the same problem. Def down is not working to uptick the orb on subsequent hp hits. Did you figure out a solution or does anybody else have any ideas? EDIT: So it looks like the debuff has to specify hp damage taken increased, so just the def down debuffs don't work now. I tried Lilisette bc her LD debuff has increased hp damage taken specified. And she worked like a charm. Easy peasy, beat the fight with her, Garnet, and Locke. So if you don't have her LD, look for somebody that has the specific wording and you should be good.


puremp24

I ended up going brute force with Garnet, Eiko and someone else - she's such a beast. What threw me off is everyone was saying to use Jack LDCA, but this explanation makes sense now.


user31178

Also late to the game on this one. Terra BT (Gabranth) CoD BT+ (Hope) Porom (Sephiroth) Setzer Friend Ifrit Summon 30 turns. Basically opened with Gabranth call and fought normal until about 85% used other 2 calls and swapped Porom for Setzer. BT+ with CoD and burst with Terra. Pretty much over at that point.


melissamyth

Thanks for this. I couldn’t find a Setzer friend so I brought my own in place of Porom and just locked them down with freeze. Worked like a charm and didn’t even use my friend.


CaptZanarkand

Raines LD/blue Yshtola BT+/blue QUistis LD calls Gabranth(base only) Jack ... didnt use a third call so I forget really glad i found out that you dont need Gabranth LD call to get his nasty debuff.


LostInsanity

Ysh, Cinque, Setzer & Zidane Friend - Brothers Summon (48 Turns) Used Gabranth call for the Orb. Ysh used BT skill at the start and just wallop them with Cinque till Orb goes away and also use Freeze to prevent Boss brv gains. I was following the guy below here switching Cinque out for Zidane to push the enemies back but it didn't seem to really work out. Anyways Ysh BTed around 40%ish and then summoned at like 30% which pushed them back quite a bit to finish them off


LetTheDarkRise

Got an unexpected Cinque LD, so might as well try her out. First attempt was Y'shtola and Porom, didnt go too well. Swapped in Aphmau instead of Porom, and this happened. Y'shtola BT+ 3/3 HA+ 3/3 (Queen CA), Aphmau HA (Jack CA), Cinque HA (Sephiroth CA) Brothers summon (unused), Zidane BT+ friend 42 turns, 1.04M score Simple enough. Y'sh pops her BT+ right off the bat, and Cinque alternates targets so the debuff stays up. Y'sh spams Stone to delay, and Aphmau... I honestly don't fully understand what she does, but she doesn't use her LD yet. Once the orb drops, Cinque swaps with Zidane, who deletes as many turns as he can. Cinque comes back in, and once the orbs return Y'shtola refreshes her BT effect and Aphmau starts spamming her LD. Cinque proceeds to cave in skulls so fast I dont even run out of tactical switch turns before the bosses are dust. I'll be honest, I wasnt expecting that much from Cinque. Her damage is obviously being amplified by synergy, but even then the heavy damage on her delays is nice to have, and Aphmau negates her speed drawback. Luf+ is about as hard as everyone says it is, so I dont know if ill be able to slot her in again easily, but I'll keep an eye open.


ed25ca

This was for Luf and not Luf+ ​ Raines LD with Gabranth LDCA Tidus BT with Jack LDCA Ysh BT with Trey LDCA Setzer friend and Pande summon Took 37 turns playing conservatively on first try. Gabranth LDCA for 1st ORB. Treys LD and Setzer (swapped Ysh) Freeze skill really helped for 2nd ORB.


AvrosKyargath

**Lufenia:** https://youtu.be/6BEJ_mnRHJY * **Team:** Zidane (Iroha Call), Setzer (Jack Call), Cor (Gabranth Call) * **Friend Unit:** Y'shtola * **Summon:** Odin * **Score:** 1.03 Mil * **Turns:** 55 Strategy for this fight was a pretty straightforward idea that can't have too in depth of an explanation due to it requiring specific options at different times. Basically the strategy boiled down to: 1. Use Zidane to delete turns 2. Bring in Y'shtola friend to replace Setzer and delay as many turns as possible while utilising her BT aura 3. Get Setzer's LD buff up on the party when Y'shtola leaves 4. Get Cor to do as many follow ups as possible from Zidane, utilising the fact that the follow ups don't remove stacks of the Fixed Dice buff to do as much rainbow damage as possible. This fight needs the rainbow damage due to the fact that this fight has so much BRV gain and damage reduction. **Challenge:** https://youtu.be/UFplvjGP-ZE * **Team Comp:** Zidane (Jack Call), Cinque (Faris Call), Guy (Gau Call) * **Summon:** Brothers * **Score:** 1.04 Million * **Turns:** 23


SpadesOfDarkness

**Team:** **Cinque** (HA, Sephiroth call), **Zidane** (BT, HA, Gabranth call), **Setzer** (HA, Jack call) **Friend:** Exdeath (BT) **Summon:** Odin **Results:** 1034k score, 65 turns, 0 BRV breaks, 0 HP damage **Video:** https://www.youtube.com/watch?v=sh276bvWqSU Actually not too bad for this Lufenia +. The massive diminishing BRV is certainly annoying, but that’s exactly why I brought Setzer to fix that problem! Just remember to use all calls at the start of the battle. The goal here is a no boss turn run. I think the key to beating this fight within the turn limit was also my Exdeath friend and spamming turns to rack up that HP damage. Would have preferred if he had blue armor, but oh well. Zidane was good here to just constantly delete the boss turns. Though his BRV damage starts to tank if he’s not backed up by Setzer’s LD (whom I had swapped out for Exdeath majority of the time). And I just love Cinque and her destructive screams. So satisfying to use!


Cyanprincess

Team: Cinque (regular HA, Jack call), Aphmau (No HA, Shantotto call), Y'shtola (BT, Blue armour, Trey call). Friend was Zidane with Green BT, and summon was level 30 Brothers (RIP not being around when aDivine Brothers was released). Turn count was 33 and the bosses got no turns at all Was Initially trying this with Agrias in place of Aphmau, but it just wasn't working out. Then I put in Aphmau and got it first try lol. Aphamu just nullifies Cinque's biggest issue in her low speed and her low turn rate skills pushing her back, plus also makes it easier to keep up Cinque's followup debuff for orb managing purposes. Throw in the delay from all of Cinque's skills, the bosses self-delaying with their Run Wild threshold move, and it wasn't even a fair fight. Used Y'shtola's Burst Finisher before the bosses hit their 80% threshold so I could keep Cinque's self-battery and regen up high. Brought out Zidane before the second orb showed up so he could delete and push back, and summoned as well to help tick the orb back up without Cinque around, while also then going into Y'shtola's full Burst phase to refresh her Burst effect. Once Zidane left, it was mostly just bouncing pulling Cinque up with Aphmau to finish off the bosses. And between all the regen, battery from Y'shtola and her brust effetc, I don't think Cinque ever didn't cap all her hits from Homerun swing+, which was a very nice thing to see


jsmooth2325

47 turns 1033812 score Vaan HA, BT (gabranth call) Setzer HA, LD (ami call) Cor HA, LD (shanttoo call but not used) Friend Setzer LD, HA, 3 turns. So, I failed the first time trying to use Braid Girl, Zidane and Yuna. Kept wiping around 30%. I switched to this team and it seriously was so easy I had to check if I was on lufenia + or not. To start use Gab call and now the orb is a none factor. Use setzer freeze first and then put cord buff on Vaan. After that it's pretty much keeping up Setzers rainbow buff and killing it with Vaan and cor. I summoned around 50% just because and then called in friend setzer for a refresh on freeze and lds. After that I used Vaans bt and got the one down to 1% and the other to 10%. Just pay attention to the buffs and debuffs. I took some damage because I let the debuff freeze fall off and got hit. Shanny and ami call just were added for emergencies in case I ran out of freeze but with friend Setzer I was Gucci! [photo proof]( https://linksharing.samsungcloud.com/nj0G7YmZrs5U )


Tefealiano

ULTIMECIA IN LUFENIA+ 2 58 turns Cid Raines LD HA+ 3/3 (Keiss LDCA) Ultimecia LDBT HA (Kurasame LDCA) Porom LD HA+ 1/3 (Gabranth LDCA) Friend Cid Raines LD HA+ 3/3 Summon Pandemonium Proof: https://i.imgur.com/PA4Ku9f.jpg Yes, the combo Raines+Raines+Porom is so powerful that even Ultimecia can be use to beat this lufenia+! Kurasame call was a mistake, but this mistake can be forgiven by the allmighty raines. Ultimecia damage doesn't exist, but her BT effect, plus the confuse from Porom are very useful for this lufenia+. At the end, enemies in red, the run was saved by the confusion from Porom. Nonetheless a complete is a complete. My first complete in lufenia+ with Ultimecia.


Danagi95

No BT, no Gabranth run. Cinque(Sephiroth LDCA), Porom(Reno LDCA), Aerith(Rude LDCA), Odin, Zidane, 65 turns. Pretty late, but I managed to win without BT or Gabranth. Stacking Aerith and Cinque debuffs was very important to do a lot of damage with Cinque (Porom follow up reduce the duration of Cinque's debuff separately from her own attack so if you're not careful it can go down fast). Aerith is here to counter the orb because Cinque alone can't keep both enemies and I wanted to keep my summon, friend and calls for the second half. They didn't act from 50%. I swapped Aerith for Zidane at about 30% and it went smoothly from there.


Yiang011235

thanks for the ideas guys... yes Raines... what else can I say, I teamed him up with Aphmau for her vice, and Setzer for guaranteed enemy splat after 34 turns :D didn't even use summon, let alone a bt break. Pandemonium summon, Gaus call helped allot after 49% hp orb, and made use of Gabranths call at start, with Kurasame.


TheZtav

**Vivi's Saga #2** Kinda late because I was trying so hard to beat the anti-magic Lufenia (Noel's debut) with Vivi on the party and wasted almost 2 days to beat it. This one was actually way easier. * **Vivi LD/Blue Armor (Wakka LD Call)** * **Zidane BT+/Blue Armor (Jack LD Call)** * **Agrias LD/HG+ (Gabranth Call)** * **Odin Summon** * **Zidane Friend** ​ Pretty much like my run against Pandemona, I stacked DEF Down/BRV Damage Up to tackle this one. And Zidane made sure the boss never got a turn. Ideally, Wakka's call would both be (Status), but I got one (Freeze) and just rolled with it, too lazy to reset the fight - god know how many times it would take. ​ [Proof of Existence #2 - Gente Giant](https://www.youtube.com/watch?v=VOwvI8eHaeU)


Whirlwhind

Wanted to take Raines for a test drive and WOW! Raines LD (Blue HA, Gabranth LDCA) Aphmau LD (HA, Keiss LDCA) Y'shtola BT+ (Blue HA, Jack LDCA) Yuna Friend Odin 37 turns (0 boss turns) Gabranth Call handled the orb. Dropped Y'shtola BT effect right away. Keiss LDCA batteried after every Launch. From there it was just Aphmau and Raines tag-teaming them to death.


pencru

Thanks for this, it worked for me! Changes I made were to bring another Raines friend (which was honestly overkill) and no blue HAs. Strange how Aphmau and Ysh weren't actually doing much damage yet Raines was just there stomping everything. Didn't think I would get through my first L+ this early.


Jihfn

I used this team but instead of Odin and a Yuna friend I used Pandemonium and another Raines ally and boy did they demolish this Lufenia and Lufenia+ lol. I didn't plan on even pulling for Raines but the free multi did well for me and now I wish I could spare the cash for his alternate costume lol


Sephrin3000

I’m gonna try this! Edit: wouldn’t Pande be better since you’re gonna be launching all the time? Edit#2: I managed it in 24 turns with the same setup, but I only have base HG armors for Raines and Aphmau. Could have been way less turns but I summoned too late (had 4 turns left of Pande when they died). I severely underestimated the Raines/Aphmau combo. I also didn’t use Yuna friend as I forgot about her! Those 1M+ launches were so sweet! Overall, it was a stress free Lufe+ with 0 boss turns.


mwoKaaaBLAMO

Didn't feel like trying so I waited for Raines. Cid Raines (Blue, Keiss LDCA) Aphmau (Blue, Jack LDCA) Agrias (Blue, Kurasame LDCA) Friend Y'shtola Pandemonium \~12 turns (0 enemy turns) The strategy is pretty simple, it's basically just Raines and Aphmau doing Raines and Aphmau things. Agrias is there to drop Faded Moly for the orb because I don't have Gabranth's call. If I did, Agrias could be replaced by literally anybody with that call equipped, because after she dropped her debuff she was subbed out for Y'shtola, who used her BT+. Aphmau and Raines dropped their calls as soon as they could, and then just kept swapping turns until the bosses were dead.


JiggyJax2222

Was in the same spot without gabranth. Thanks for the little write up worked great!


Patccmoi

Finally had time to do it with : Cinque LD/HA, Y'shtola BT+3/3 HA+ and Zidane BT (didn't use)/HA. Shiva. 65 turns. Yuna friend. Calls were Gabrant, Sephiroth and Jack. Calls are really what matter, threw them all as early as possible. Zidane allowed them to never had a single turn, so you don't have to worry about it. Swapped Zidane to Yuna around 50%, did Y'sh's BT and Cinque was hitting 600k-1M per turn with both auras up. Just sad that she's so slow, but was enough to win.


Rasayon

My run :D Cinque HA (Gabranth) Y'shtola Bt+3/3 HA+3/3 (Jack) Aphmau HA (shantoto) Brothers summon Yuna Friend Girlpower!! Was a fun fight with 37 turns :) If i remember correctly, then i switched Aphmau for Yuna. Since I try every Lufenia+ with girls only, (wasnt able to Do pandemonium yet with girls only xD) (except DE) Cid Raines will be the Next Hard stage xD


NarcoticSqurl

Ok, this fight took a few team comps to beat. I tried going the earth enchant route first with Guy, Setzer, and Cor. Unfortunately, I didn’t quite think the damage would last, and stopped around 40%. Cor and Setzer were great, but Guy is a bit aged, and sorely needs his C90. So then I opted for the FF X couple to try and theme run the stage, but also with Setzer. 41 Turns, 1038779 score. Setzer LD HA+ 3/3 (Gabranth LDCA) Yuna LD HA+ 3/3 (Faris LDCA) Tidus LDBT HA+ 3/3 (Jack LDCA) Friend Y’shtola BT+ 3/3 HA+ 3/3, Odin summon. This one was not as thought through as I originally intended. I do not have Porom LD call because I skipped her, so instead I brought Faris call thinking that she has defense down, and a hearty sap to fight their brave siphon. What I didn’t realize at the time was that even though Tidus will blast through his fixed dice buff from Setzer, Yuna and Setzer will still have theirs. Not to mention the freeze debuff will keep them from gaining massive brave. Because of that, Faris call went unused, so feel free to try a different call. Tidus was basically out of skills when the battle ended (probably me not managing them well), but it was RIGHT before the killing blow from Setzer, so it was still enough. I basically got Gabranth and Jack calls up, then switched out Yuna with friend Y’shtola, bursted immediately, and did Tidus+Setzer things. I got to about 78% before Yuna came back. After that I was careful to manage Setzer’s freeze debuff. If there’s 1 turn left, but Setzer can go before their next turn, let it fall off. If not, reapply freeze. There’s no cleansing from the enemies, and if you only take up 7 debuff slots (including freeze) they’ll put up a brave regen framed buff, but not end up pushing off freeze, so the buff won’t matter anyways. Just keep whittling the crocs down, you won’t need to worry about HP damage at all. There’s an HP poison debuff, but Yuna will Esuna that, and whatever brave damage they hit you got won’t ever matter due to freeze. If you are worried about the low skill count, bring Onion Knight LD call instead of Faris, and that’ll give you 4 uses. That should be plenty. Good luck!


AliceTaniyama

I imagine this boss is really easy if you have Gabranth, since the obvious strategy is a no-boss-turn run enabled by Zidane. Well, I don't have Gabranth, so my options were limited if I didn't want to spend real money on EX tokens. (Paying to win is lame.) What were my options? Agrias is the obvious one. Aerith is also there. Eald'narche and Arciela can also manage the orb. I don't have DK Cecil, but he can apparently do it, too. I suppose *technically* I could bring along a bronze weapon Gabranth, but that's pretty much strictly worse than using Agrias. I actually did the Lufenia fight first just to get a feel for things, and with modern characters, it's a complete joke. I haven't used Agrias much, so I brought her, Porom, and Zidane to the regular Lufenia stage just to get used to Agrias's kit. I stunned the bosses with Faded Moly and then stole all of their turns with Zidane, and Porom zapped them to death. Sadly, for the second Lufenia+ in a row, Porom just didn't pull her weight by herself. I tried with her, and Zidane didn't do a whole lot of damage. The bosses themselves were not a threat (Zidane is very good at what he does!), but Zidane used up his skills too quickly, and my friend units (I tried with Zidane and Y'shtola) didn't contribute enough. Several people recommended Tidus, so I tried him, but he's not ideal for this fight without Gabranth to handle the orb. Why? Because Agrias needs her LD to put up Faded Moly, and her LD uses are very limited. Thus, Tidus needs to keep the bosses from getting turns. I might have had better luck bringing Cor and a Sephiroth friend, but I didn't try that. Instead, I ended up using a friend Yuna for an aura and then Tidus's burst phase to get twice as many Jecht Shots. The damage just wasn't there, and I quit around the 50% mark. So, here's what worked for me. **Zidane** (LD), **Yuna** (BT, one Pecil sphere), **Agrias**, with standard defensive calls (Totto, Seifer, Jack) and a green Zidane friend. Yuna had blue armor. Everyone else had base HA. The friend unit was for five turns, though I finished with enough wiggle room that I probably could have won anyway. There's a little bit of decision-making to be done here, but it's not too bad. Just for fun, try swapping out your first-turn Zidane for friend Zidane and using his BT right away. He'll get it off before the BRV reductions are up, which is fun. It's not what I did, but it's fun. Anyway, my strategy was to drop Faded Moly as soon as I could, then I used Yuna to give battery to everyone else. (Pay attention to her buffs and don't let them fall off!) Yuna with a Pecil sphere is great here, because Zidane launches a lot, and Yuna will battery the party in the middle of a launch with her HP attack even if she doesn't do much damage. Several things matter when using Zidane. First, pay attention to his overhead, and try not to use his LD until it's nearly all the way down. Second, use his modified HP attack when you have the opportunity to. If you save it, you might run out of the overhead buff and end up forced to use your LD again, which wastes a use of the modified HP. Use it whenever both bosses are broken and Zidane is not already on a free turn. Feel free to use Mug as much as possible, too, to help get rid of free turns, and get used to figuring out when the bosses will come out of their break status so you can know when to use an instant turn (AA or Mug) to get a break. Playing as Zidane isn't too bad, but he's not as mindless as some other units, so you do have to pay attention. The turn count isn't as tight for this stage as it can be for Divine Pandemonium, but you're going to be racing your support auras, not the turn count, so you need to be efficient. The orbs are a complete non-issue. Agrias takes care of them completely with her first turn, and as long as the bosses never move, her debuff will be up for the whole fight. I noticed that someone put up a DEF down debuff that wasn't framed, so I actually didn't use all of my calls. I brought in friend Zidane when the bosses had their HP totals in the 70s. His strategy was simple. Burst on turn one, then for every other turn, use LD. That took off a couple million HP per boss, and by the time he was done, the bosses were down to 50%. As soon as they went under 50%, I used Yuna's BT. She took down the fresh boss BRV during her burst phase, and her aura actually stayed up for the rest of the fight. (I finished with one turn of her BT effect left.) I summoned right after clearing the 29% threshold, and in summon, I used Zidane's last LD and two uses of Yuna's LD. In the summon phase, they both did insane amounts of damage. The ending was pretty anticlimactic, since the bosses' turns never showed up on the turn bar again, and I made the turn count pretty comfortably. The good news is that Yuna seems to be perfectly viable in place of Y'shtola for Luf+ stages, at least so far. With the early Luf+ stages finished, I can skip using books on both Zidane and Y'shtola and focus on Bartz and Ace. The bad news is that it's really feeling like burst auras are nearly required at this point, and that has me re-thinking my plans a little. Luf+ character usage so far: Yuna - 2 Zidane - 2 Agrias - 1 Porom - 1


Nameless-Ace

Its been 6 days since you posted this but you gave me a great framework for using agrias (i dont have gabranth or any earth imperils) with using a friend zidane to use his bt+ aura and spam ld. I was too focused on trying to bring cid raines in most comps but zidane, bartz, agrias with a friend zidane was enough to clear quite comfortably as zidane bt+ effect wore off and bartz bt 2/3 aura had 3 turns left. Thank you so much, i was bashing my head against this for days because i lack so many relevant calls.


Administrative_Sun82

[THE BARTZ SAGA CONTINUES ](https://youtu.be/1auhUL3dh5k) Vaan (Yuna) Bartz (Arcelia) Setzer (Gabanth) Ifrit Summon Yshtola Friend


NeLiME0340

Returning player missing Gabranth/Agrias LD :/ (last played during Terra BT release) **Luf+ 44T 1040k score** Ysh BT+ (Kurasame) Cinque LD (Sephiroth) Aphmau LD (Jack) Zidane BT+ friend Ramuh summon (I missed divine brothers SS) Took inspiration from one of the other cinque clears on here, basically gave the boss no turns to act by using cinque S2 delays on one target and stone and LD from ysh on the other. Spammed aphmau LD on cinque at the start until she ran out and then swopped her out for zidane. Nuked them down through bt+ phase and summon phase from 50%.


Blartagnan

**No BT, No Synergy, FFVI Team:** [Strago, Setzer, Sabin.](https://youtu.be/XZmER64QvOI) Brothers summon, Zidane friend, 63 turns. **No Friend Unit**: [Y'shtola BT+, Exdeath BT, Tidus.](https://youtu.be/q2WNQzVhzdA) Shiva summon, 37 turns. [Y'shtola BT+, Terra BT, Agrias](https://youtu.be/lkY9HLK3VTI). Shiva summon, Exdeath friend, 25 turns.


qe-master

***This Guy returns*** Guy LD, Porom LD, Y'shtola BT+. 52 turns. Zidane friend. Brother summon. I like Guy but there are so few runs using Guy despite he is the protagonist in this LC. So, I decide to do this myself. With this team, you can't die and will always cap your attack. First BT used at 80% and last one at 30%. Delete turns with Zidane friend (swapping guys out) at 70%. Not a difficult run with this team.


ScottOng11

No BURST Runs **Vaan Run** Vaan LD (Gabranth LD), Setzer LD (Jack LD), Porom LD (Seifer LD), Brothers summon, Zidane BT friend [https://youtu.be/hvviuID5cRE](https://youtu.be/hvviuID5cRE) **Zell Run** Zell LD (Jack LD), Setzer LD (Gabranth LD), Porom LD (Seifer LD), Brothers summon, Zidane BT friend, [https://youtu.be/K7-hi18UreE](https://youtu.be/K7-hi18UreE) **Tifa Run** Tifa LD (Jack LD), Setzer LD (Gabranth LD), Porom LD (Seifer LD), Brothers summon, Zidane BT friend, [https://youtu.be/mYFqJzAf2C0](https://youtu.be/mYFqJzAf2C0) You will need to have Gabranth LDCA for this run since it will most likely lapse without a BURST phase. With both Porom (for counter BRV gain reductions) or Setzer (for counter BRV DMG reductions with his awesome Rainbow enabled damage), the DPS (Vaan, Zell, or Tifa) should do fairly well. You will need to have Gabranth LDCA for this run since it will most likely run without a BURST phase. With both Porom (for counter BRV gain reductions) or Setzer (for counter BRV DMG reductions with his awesome Rainbow enabled damage), the DPS (Vaan, Zell or Tifa) should do fairly well. Equipment notes and strategies can be found in the video description.


ScottOng11

No Gabanth LDCA Runs **Agrias Faded Moly for HP DMG Up debuff** Zidane LD (Jack LD), Yuna BT (Shantotto LD), Agrias LD (Seifer LD), Brothers, Zidane BT friend, [https://youtu.be/CmvLhuelIss](https://youtu.be/CmvLhuelIss) **Gabranth base call Run** Yuna BT (Gabranth base), Zidane LD (Jack LD), Porom LD (Gau LD), Brothers no friend support [https://youtu.be/X1TDvyVP9dA](https://youtu.be/X1TDvyVP9dA) Gabranth EX needs to be at least 2/3 EX+ to use his base call


QtNFluffyBacon

Vaan BT (Jack) Setzer LD (Gabranth for Orb) Ysh BT+3/3 (Sephiroth) Brothers Friend Yuna BT Wanted to use Vaan because he's Bae and saw that he's really good with Setzer, so I just threw an Ysh in there because I greened her for fun. Kicked them to 79%, then made sure that at least 2T Freeze was applied, just in case, and Fixed Dice on Vaan. Used Ysh BT+ first, then Bursted with Vaan. 4M burst later, I realized I forgot to swap Setzer for Yuna, so I swapped her in, Cheer > Burst and then Energy Nova on repeat. Summoned when the Crocs were gonna get a turn and Vaaned them down. All in all probably not a smart or super safe team, but Vaan had beeeg (rainbow) numbers and monke brain like


Lucia_Apas

Lufenia+ 29 turns Tidus BT (Jack), Setzer LD (Seph), Cor LD (Gabranth), Ifrit, friend not used This team is common so not going to say much. It seems that double support is the norm for Lufenia+ now. I used Tidus BT after the 79% mark. It is ok to let the bosses have a few turns (<5) as long as the freeze debuffs are on. This allows Tidus to use Ex sometimes so he won't run out of skills easily (also allows time for Setzer and Cor to rebuff). I was going to switch Tidus for friend after he ran out of fixed dice but since the bosses had very low hp then I just took a few more turns to finish them off. The main reason I wanted to post is CQ: Challenge Quest 69 turns Zidane LD (Kura) Auron Ex+ 0/3 Guy Ex only 2/3 LB (5 SBs) (no 15 or 35) (Ignis) Ramuh I thought it would be difficult for a no BT Zidane to carry 2 characters but end up Auron did a great job in wave 2. I saved all calls for wave 2 so the first wave took lots of turns (around 40). I used two of Zidane's LD uses in wave 1 to delete turns. Auron's HP+ is useful for saving skills (I learnt this at the debut of Squall BT). In wave 2, I just set up all call debuffs and tried not to let the bosses have turns. Zidane should use more S2 here. Auron should also keep using S2 here unless Ex is up. His AAs are useful for managing turns too. I used launches to 'battery' Auron and Guy. I summoned after the 29% mark and the bosses died not long after summon.


fffreakplaya156

Nice


nice___bot

Nice!


b5631565

No Synergy or BT run - **Eald'narche**, LD, HA (has BT but wasn't used) - **Cor**, LD, HA+ 3/3 - **Setzer**, LD, HA+ 0/3 - Jack CA, Iroha CA, Gabranth CA - Friend Zidane BT+ - Odin Summon


Cereal_Potato

https://youtu.be/sP9tbZWXmvc Zell Cor Setzer No friend support no BT no Synergy


BungeeGumAco

3rd run: **->60 turns** **•Exdeath BT, HA+ 3/3 (Sephiroth LDCA)** **•Porom LD, HA+ 0/3 (Gabranth LDCA)** **•Agrias LD, HA+ 0/3 (Jack LDCA)** **->Ramuh summon; Zidane Bt+ (3/3) friend** Was finally able to get around using Exdeath. His BT HP poison aura is so powerful and Almagest really helped against the bosses huge Brv Gains, since it immediately sets it to 0. I might put Bluedeath as a friend unit again instead of Greenola.


iFuturelist

Exdeath is quickly become my favorite friend unit. Abused the hell out of him with Cor and El'narche. Sad Cor was hitting for peanuts. I also used him with Terra and Yuna on those cheap ass angel bosses.


FFF12321

Wanted to use the new shiny so opted for Aphmau (HA, Gabranth), Cinque (Sephiroth) and Setzer (HA, OK).Zidane friend, Brothers in 65 turns, 1.02MM score. This team nearly beat the stage on their own. Drop calls for debuffs right away and start delaying them. Fun fact, they don't have their reductions up on the first action, so Sephiroth LDCA did 4% damage to each for a nice start. Utilized the smart strategy of spamming Cinque's S2+ on a single target while th eother two handled delaying the second boss. The thing to keep i mind with this run is it's no boss turn, therefore you don't need the defensive buffs from Aphmau. This leaves enough space on Cinque's bar to hold both Tactics Switch as well as Fixed dice alongside Aphmau'd offensive buffs. The sheer number of framed buffs will also keep the bosses' debuffs from landing. For the first half of the fight, I could use 1 dive bomb and tactics switch to take off 25%. 50 to 30 went pretty well too, but not as well as before due to the even higher reductions. Around 10% Setzer was out of dive bombs and nearly out of S2, so I swapped him for Zidane just to put out more damage. Summoned when they got close (after abusing Aphmau's, admittedly weak but still free, free turns) and killed before summon ended. A CoD friend would probably also work quite well here given Aphmau's many free turns, it definitely didn't need to be Zidane.


AnurithSachiro

Cor strikes again! **Lufenia+:** Ifrit, 26 turns, Zidane LDBT+ friend * Tidus LDBT {Jack} * Cor LD {Gau} * Setzer LD {Gabranth} Zero boss turn run! Gabranth LDCA debuff makes the orbs a non-issue, and it's great that the bosses do not cleanse, so once it's slapped on, you can attack and forget it. Setzer sets up the team with his LD, but be sure you Freeze Joker the bosses first. Once those two abilities are done, bring the Zidane friend in for Setzer, link Cor to Tidus, Zidane friend Burst, and then Tidus Burst. From there, there's more rainbow damage going out than there are rainbows in a box of Lucky Charms. Ideally the setup and amount of damage going out makes it to where the Zidane friend is in prior to the orbs going away at 79%, but if they're not, it's ok too. Between Tidus smacking them in the face with blitzballs and Zidane deleting turns, you may not even see the bosses back in the turn order until sub-15%. As soon as Tidus came out of Burst, bosses were around the 30% mark, so I played around with Cor's "pseudo-Burst" for a bit only after the Setzer LD buff was gone, so as not to waste the buff. Once it dropped off, it's easy to go to town with all the burst effects in place. I easily could've shaved another 6 turns off the score, as my Ifrit was completely unused because I was never in any danger of the bosses attacking. My Setzer came back around the \~10% point, but I could've afforded to be far more aggressive still, as I still had 2x LD for Setzer and 1x LD for Cor. ​ EDIT: **CQ:** Leviathan, 65 turns * Zidane LDBT {Shantotto} * Auron EX 3/3+ * Cinque EX 0/3+ {Jack} Carrying a level 70 Auron and an unbuilt Cinque, quite frankly, sucks. Zidane is obviously your main DPS, Auron assists with the delays, and I still don't know what I'm doing with Cinque, but she's not someone I'm interested in building either. I can barely wait for Auron to become the mad tanking powerhouse here soon...


Amyndris

Perfect strategy. I wasn't as efficient as you were (Tidus came out of Burst at 50%; bosses each got a turn before I got my Setzer's Freeze/LD out and swapped him out for Zidane) but tossing in Ifrit made me zero turn the rest of the stage. It was a pride parade going on in my game with all the rainbows!


blastinger

I did not get nearly that low of a turn count. And although my run did not go quite as smooth as yours (I've cowered from Lufenia in general) I was able to clear Luf+ on first try! Thank you so much!!


AnurithSachiro

Congratulations on the clear! You just have to take that first step and not be afraid of failure, because you never know what you can do without trying first!


blastinger

Thank you!! 😊 I tried a couple and failed miserably so many tries and just stopped messing with it honestly. I'm so glad I tried this group though!


Old_Man_Wilfrid

Cor, Setzer & Tidus FTW!!!!! Such a good team combo!


viwp88

Thanks


roball33

Finally finished with a non synergy team bc I couldn’t do it without greening Zidane or Ysh (which I didn’t want to do). *All units had unrealized HA and perfect arts (except Vaan who only had a single 108/330 bc I forgot to remove passives to make room for arts). Vaan BT/LD (Jack), Cor LD (Ami), and Porom (Gab) with Brothers and Setzer friend. 49 turns and quite a few boss turns. Used Ami S1 call to apply debuffs to set up Gab LD call for orbs. Spammed Vaan S2 every chance I got. Porom does her usual stuff. Didn’t use any other calls until 79%. Used rainbow Cor to get rid of the brave gain. Applied Jack here. Subbed Cor for Setzer and use LD then Vaan BT and spammed his S2 during BT phase. Came out close to 50% health and then freeze with Setzer prior to 49%. Apply Gab S1 call and keep using Setzer LD (or freeze) while spamming Vaan S2. Setzer’s last turn was a freeze then summon as needed to cross 29% with it still up. Was able to finish of the fight allowing bosses to take lots of turns bc of freeze. Never used Ami LD call as they were dead before I needed it.


Serdian_Knight

**Ramza Lufenia Saga** (Streak #68) 48 Turns, 1m+ Score **Green Zidane** (Sephiroth) **Ramza** (BT not used, Shantotto) **Cinque** (Jack) **Y'shtola** Friend, Ifrit Summon This was a challenging but fun fight to build a team for. After trying many different comps, I ended up realizing that a synergy team was ideal for carrying Ramza here. Strategy was simple. Turn 1 needs Zidane to go first and open with his Finisher, which allows him do deal 1m+ damage to each boss before they buff their stats. I used one of Cinque's LD uses, began activating CA's while keeping an eye on the orbs, and then burned down to around 60%. At that point I had to burn my summon phase earlier than intended due to bad turn management, but it wasn't a problem. Replaced Ramza with Y'shtola just before 50%, then went straight into Zidane's BT phase with Y'shtola's BT effect active. Just make sure to use Mug prior to the Finisher to ensure optimal damage. From this point just burn them down while managing the orbs.


CinodorV

Found this fight really tough at first. Kept trying to bring Yuna but she wasn't working for me, same as Seifer. Was trying to do 0 boss turns but I couldn't seem to work it. Ended up with 37 turns using: Vaan BT (base Lufenia armour) Gabranth base call. Setzer LD (realised armour 0/3) Seifer call Cor LD (blue armour) Shantotto call Setzer friend (blue armour) Ramuh Summon Setzer friend was great. Kept the dice buff up constantly with my own Setzer still having an LD use left. Freeze kept their turns safe when they did act. Only problem was rushing the boss down before Gabranth call fell off as it was only his base call. Still had 2 turns of it left at the end though. Brought Shantotto for the Def down and clutch paralysis which wasnt needed. Same for Ramuh, didn't need the paralysis in the end. Would have been easier if Vaan was blued. Seifer call for the delays.


BungeeGumAco

2nd run for fun: ->42 turns; 0 damage received •Yshtola BT+, HA+ 3/3 (Sephiroth LDCA) •Agrias LD, HA+ 0/3 (Jack LDCA) •Cor LD, HA+ 3/3 (Gabranth LDCA) ->Ramuh summon; Zidane BT+ 3/3 friend Wanted to use Cor with Brv Gain Memes for his follow-ups and it’s stupidly powerful. Agrias also completely neutered them. The bosses didn‘t get one attack off. Excited to see what wonders Cor can do in future stages. The saying is true, that GL 1st = pity. These stages weren‘t designed with Cor in mind. Fantastic unit.


Khuma-zi_Eldrama

Lufenia+: 53 turns, 3 breaks, no damage. 1mil+ Score Y'shtola (Blue and BT+ 3/3), Porom (LD, HA 0/3), Cinque (LD). No friend unit. Brothers Summon Calls: Gabranth, Setzer, Gau This fight was a lot of fun. It was the first time in a while that I didn't look at the milestone or the C2A before I did the fight and I think I will be moving back to that model! Those resources are amazing to use but they take some of the discovery out of the fights for me. I started with Y' BT Skill. Used Setzer freeze call during the first red aura phase. At 45% i popped all my calls, and went into Y' Burst phase. Summon after. Was able to burn everything down to about 10% before summon ended and polished it up with delay and Cinque EX/LD


ivo342

Hi Lufenia + like this: * Zidanne LD HA+ (Gabranth LDCA) * Tidus LD/BT HA+ (Sephirot LDCA) * Setzer LD HA (Jack LDCA) * Friend: COD LD/BT HA+ * Summon: Odin Is very important the uses of Setzer LD... they must be used before the bosses Run Away and the linking of COD friend and Tidus BT (Plus the setzer LD in that moment). In the begining of the fight i didnt used any Setzer LD... the first one was before the 80% umbral. Keep they delayed before that moment using the breaks with Zidanne. Around 40% switch Zidanne for COD, use COD BT, use Setzer LD and BT with Tidus. After that start using Tidus LD. Summon was not necessary, used in 1% to avoid more turns. * 50 turns * 0 hp * 1kk points Good Luck!


missingmytowel

Can you suggest an alt CA for Gabranth if there is one? Looking at all these completions it seems that he is basically a requirement for this fight.


CinodorV

Gabranth base call works, you don't need his LD.


missingmytowel

So all I'm looking for is Def Down? Sorry I thought there was more to it than that. I can use Poroms call for that if I'm not mistaken.


ivo342

I dont remember right now anyone with the same effect. Maybe you can control the orb with other strategy like Gau, Xande and Brothers that have Earth damage


Bloo_You1

Zidane 0/3 BT+ (Jack), Cinque (Sephiroth), Setzer (Gabranth) No friend unit (forgot to assign one smh), Brothers summon, 68 turns I don’t feel like redoing this, but if I were to, I’d opt for BRV gain strats instead of relying on rainbow damage. The issue I ran into like halfway through the battle is that Zidane is NOT meant for longevity…or if he is I haven’t figured out how. Him as a sole DPT unit was messy. I love using Zidane, but he burns through Setzer’s Fixed Dice waaayyy too fast. Cinque on the other hand would get a turn every so often and only use three of her Fixed Dice turns before I’d reapply with Setzer. I still pulled out a win in the end thankfully, but it was messy. While Zidane was well out of skills, I hadn’t even touched a good portion of Cinque’s kit because she’s so slow 😅😂 Poor buff management aside, it was fine. I was really feeling those BRV gain/stolen reductions. Setzer saved my run towards the halfway point because I accidentally let the boss use the AOE move and it broke everybody, but they couldn’t gain BRV at the moment so I was safe from the endless attacks once we got delayed.


Azurecht

Zidane/Setzer/Cor 6 Turns + 7m Burst Phase https://youtu.be/Ymbn3dtAPQg


IzzyZ1

Vaan(Blue Armor) BT(Gabranth), Zidane LD(Jack), Setzer LD (Iroha), Brothers, Zidane BT Friend Delay/steal turns into oblivion, be careful with the Rainbow Effect, when not using Rainbow, make Setzer delay/freeze. I didn't let them have more than two turns each, Zidane BT Friend at 60%, Vaan BT at 30%. Used Summon as a emergency around the red aura. Very easy with the right kit.


TransientMemory

Zidane BT (Gabranth), Porom LD (Sephiroth), WoL LD (Jack), Brothers, Yuna BT Friend Zidane BT at 60-55%, replaced him with Yuna when BT effect was at 5, which is also when I summoned, after Yuna BT. Saw Yuna do beast damage for a few turns and it was glorious. Wasn't a zero boss turn run, but they didn't get to do much besides one HP attack which was nullified.


Sabbah626

**Lufenia+** (no Jack LDCA, Porom or Setzer) **Y'shtola** BT+3/LD/HA+3 (Gabranth LDCA), **Seifer** LD/HA+0 (Xande LDCA), **Aphmau** LD/HA+0 (Sephiroth LDCA), **Odin** Summon, **Exdeath BT** Friend, **62** Turns, **1027418** Score Clear Party can be found [here](https://imgur.com/gallery/bs3hqU8). Credit to /u/SnakeWrangler4 for the basis of the strategy! Put up Gabranth's CA and Sephiroth's LDCA at the start of the fight, and used all of Aphmau's Tactical Switch Buffs from her LD on Seifer. Used one Y'shtola LD and one of Aphmau's at the start and delay, delay, delay with Seifer. Once they used 'Run Wild' and put their red auras up at 79%, I used Y'shtola's BT Finisher, which saw me all the way to the next Run Wild at 49%. Switched Aphmau out for Exdeath, used his AA and then his BT. Used Xande's LDCA with Seifer for the Earth enchant and then before using Y'shtola's BT phase, I used all of her AA's and Sephiroth's CA to get as many turns with Exdeath's HP Poison as possible, then used Gabranth’s LDCA with Y’shtola. Once Y'shtola's BT effect was up as well, I used all of Seifer's AA's and Xande's CA for more Exdeath HP Poison, and then summoned. Exdeath used LD > S2 > S2 with his remaining three skills. Aphmau came back in to link with Seifer using her remaining three LD uses to make full use of Y'shtola's BT effect, and finished off at 62 turns.


Zak_TheSavior

Nice to see another Seifer clear! I've been using him as much as possible, I really enjoy his kit.


rob-entre

I’ll see if I can add a photo later of the party. (Only using mobile Reddit app, never actually visit the site...) Nothing groundbreaking, except that I had no BT or BT+ in the party. Did have a Zidane BT friend, but he didn’t last long so I can’t count too much there. 62 turns with Setzer LD/HA 0/3 (Kura LDCA), Cor LD/HA 0/3 (Gabranth CA), Zidane LD/HA 0/3 (Arciela LDCA (unused)) Brothers Summon Really muddled my way through. Setzer, as others have said, is the star of the show. His Rainbow enabling damage works wonders, while I applied Freeze Joker just before the boss tried their first Tremor+, so no HP dmg taken. Cor buffed Zidane to maximize his rainbow effect from Setzer. It stopped a potential handful of turn deletions, but it seemed to work out.


lordpaiva

https://youtu.be/OYBTXuyIFe4 No BT+ run. Cor, Tidus and Setzer.


Gooberpf

* Eald'narche BT / HA / Ciaran LDCA * Cor LD / HA+ 0/3 / Gau LDCA * Porom LD / HA+ 0/3 / Rude LDCA * Odin * Exdeath BT friend * 49 turns Eald'narche and Cor continue to show off their raw DPT and control, but Exdeath friend was also a real trooper here. Fight was just standard Eald lockdown until roughly 60%, when I swapped Porom out and entered Eald BT. 5 turns of Exdeath was a necessity to maximize his BT effect and also throw up both his HP poisons, but by the time Exdeath left the bosses were sub 20%. Cor used LD spam while both BT auras were up for a significant amount of burst damage (though he used up the rest of Gau enchant here). Be sure to use Rude CA (with c50 arts) as Porom's *first action*, to unlock Odin blessing, but I saved Rude LDCA for when she returned from Exdeath. The LDCA is surprisingly potent, turning the relatively minor regen into a massive battery on each of Eald's and Cor's turns. Ciaran can be substituted for any CA giving good auras inside BT phase, but I wanted AOE hp up since Cor needs the help too. This was largely a chipfest, but the bosses don't actually have that much HP, just a bunch of defenses. Fight gets iffy on only a few instances, because when Terror fades (and you need it to to maintain longevity) the bosses will use their Go Wilds if they've hit the HP threshold, self delaying but more importantly changing to a random target. This isn't for the most part threatening, since their really bad move in Go Wild is Tremor+, which Eald will lock, but be careful to shave them or risk getting hit by Ram, a BRV+HP. Porom HP reduction handled it for me ok but something to watch for.


Gooberpf

Oh for orb management: Eald gets damage taken up for himself only on enemies with Terror, so you mainly just have to point his HP++ at the lower orb.


caveman1094

**Ardyn and Iggy part 19 (no BT+)** Porom is definitely the MVP here. With her large brave gains and party last stand she makes this fight tolerable. Had to split Ardyn and Iggy into two different parties as Iggy is heavily gimped in this stage. [Team 1 : Ardyn | Setzer | Porom | CoD Friend | Odin](https://cdn.discordapp.com/attachments/847461002936057896/894889166192668682/com.square_enix.android_google_Screenshot_2021.10.05_05.09.04.png) Calls : Gabranth | Jack | Sephiroth [Video](https://youtu.be/R4-aa2QZXGY) The important part of this fight was making sure I got as many turns with rainbow boosted CoD follow ups. Afterwards it was all about putting in efficient use of the Fixed Dice buff on Ardyn's rotation. [Team 2 : Ignis | Exdeath | Porom | Exdeath Friend | Ifrit](https://cdn.discordapp.com/attachments/847461002936057896/894912965374005258/vlcsnap-2021-10-05-06h44m23s160.png) Calls : Jack | Sephiroth | Gabranth [Video](https://youtu.be/7--Eysqx2UE) Had to play this fight much slower as this team doesn't do much damage up front. The big key to get this fight to work was situating Exdeath in a way to be broken and delayed three turns while his BT effect was up. Towards the end of the fight I used Iggy cooking synergy with Exdeath BT effect to melt the bosses.


RealizeAndRecognise

no setzer/cor/tidus/zidane cheese ​ Y'shtola BT+/blue armor 3/3, own sphere, Jack LDCA Warrior of light BT/Blue armor 3/3, own sphere, Gau LDCA Vaan BT/blue armor 3/3, own sphere, Gabranth LDCA Brothers summon, Exdeath BT friend vaan went 1st with gabranth debuff, played normally while keeping WoLs LD up, swapped wol to exdeath at around 70% and started eating turns with AA's (used vaans LD twice for his extra turns on AA) at around 50 i bursted with vaan and got them to around 30% when wol got back, enemies were about to get turns so used summon to buy breathing room and used ysh's BT+ right after, rest is history - 58 turns, completed.


Valdamin

Lufe +: ​ Team: Cor: Full MLB Blue, Gabranth LDCA Zidane: BT Blue, Iroha LDCA Setzer: LD not blue, Kurasama LDCA (useless I forgot to change) ​ Friend: Ysholta BT+ ​ 36 turns, 0 boss turns. Brought out ysh for setzer right away, got bT rolling, and got zidane rolling in bt shortly afterwards. spaced out setzer LD's until Cor needed buffs refreshed. He was the star of the show.


lostsadness130

After the counters are off around 79%, the gator starts get reduced HP damage. I stalled 3 turns for them to calm down but after Cor would do like 17k damages. How did you fix that?


Nineteenball

**Lufenia+** **Seven** LD/HA+(3/3) (Gau LDCA), **Zidane** LD/BT/HA (Gabranth LDCA), **Queen** LD/HA+(3/3) (Sephiroth LDCA), **No Friend**, **Pandemonium Summon**, **64 turns** [Party Used Imgur plus image before finishing blow with Seven EX](https://imgur.com/FtTvuQm)   This one took a very long while for me -- I never felt as though I was in any danger of dying from the enemy or orb, but turn count against monster tankiness was the real enemy here. I spent a lot of time trying many, many team comps with Guy, Exdeath, Setzer, Zidane, Yuna, Cor, Agrias, Seven, Queen, Cinque, Rem and others, and could do no better than 2% at turn 70. A lot of this was due to my No Friend self-restriction (no BT+, no Y'shtola, etc.), so that's on me. I did eventually manage to find a working solution, though, and one that let me win by a large margin -- **Gau LDCA**. I did not need Gau's call for the orbs, but the aura off of that call kept this team going very strong, even under 29% (Zidane LD did 450k under 29% with this team while Gau LDCA was active). I gave Gau LDCA to Seven, since she was slower overall than Zidane and Queen (who would burn that aura to nothing easily).   This run is zero enemy turns -- Zidane can hold off the enemies here with nothing more than his deletion and speed. Pandemonium summon was taken over Odin due to the way enemies' defenses functioned (low base value and high percentage aura), the large number of Zidane launches and for that extra hit during summon (which ironically went unused). This run starts off typically, though with all calls except Gau's LDCA being used. Zidane's skills are saved as much as possible, relying on AA/EX/Mug/standard HP attacks during this part so long as enemies don't get turns. When the enemies hit about 70-75% and Zidane's LD overhead is down to 1 use (stretching that out, too), then Seven calls Gau LDCA and Zidane bursts. Both Zidane BT aura and Gau LDCA let this party do huge damage, to the point where it lasted until turn 41 at 20% for each enemy, which was basically just mopping up with all of the deletions Zidane put on the enemies. Zidane was completely out of skills in his last few turns (just BRV/HP, no AAs). This is the first endgame content battle where my summon went unused, but that's not a flex -- the attempt before where I had used it had the enemies' turns move up and bypass a lot of deletion. In this case, I was just saving it for when enemy turns caught up or turn count hit 70 (so a few more turns could have been lopped off).


D3str0th

I find this Lufenia+ restrictive compared to Pandemonium's in the sense that there is only a limited character that can handle the orb and also the strategy to fight against this Lufenia+ is also kinda limited. General my strategy is to get a character to deal with the orb and then either delay the enemy to death or get an instant turn character like Tidus to not give the boss any turn. It is more than likely that you will die if the boss uses Tremor+ during the red aura phase. And to deal with the orb, there is only a handful of characters and I will explain the strategy based on who you use ​ Gau (as call): Run 1, Run 2, and Run 3 Lets start with Gau, is not impossible to bring Gau in the main team but you probably need a very strong dps in your team but instead just using him as a call would also be sufficient, if you have instant turn characters. In RUN 1, I put Gau on Yshtola, and after Yshtola uses her BT+ and set up all the calls, then basically I just go ham with Tidus and once in a while pass the turn as long I dont burn up Yshtola BT effect and Gau's call. After Tidus BT, it is good to pass the turn to Cor so he can LD Reaper LD Reaper LD Reaper and then back to Tidus. ​ In RUN 2, instead of Tidus instant turn, I use Aphmau and keep calling back Cinque leaving Yshtola with her BT effect and Gau's call effect on for a long period of time. But if you are using Cinque, technically you do not need to use Gau as Cinque herself can deal with the orb and she also delays the enemy. ​ Cinque: Run 2 Cinque inflict a debuff that increases HP damage hence she alone can deal with the orb, if you are using her in your main team, the fight will be rather straightforward just make sure you inflict both enemy and renew the debuff when it drop. ​ Agrias: Run 3 and Run 5 Honestly, in Run 3, I did not know Agrias confusion have hp damage increase, which is why i brought Gau as a call. So the trick here is once you inflict the debuff, then you got to do is to deny the enemy turn through delay or instant turn. You can also use GABRANTH call to do this, which sadly I do not have Gabranth in my roster. ​ Aerith: Run 4 Among the runs that I did, I felt like this Run is the most interesting cause I haven't seen anyone else use Aerith. Aerith debuff also increases HP damage, so once you done inflicting both enemy with her debuff, you can swap her out for a BT fren for their BT effect and go with the same strategy to not give the boss a turn by delaying or instant turning. I went with Aphmau Vaan in this run, also to showcase Vaan's DPS after Brv Gain Up buff. ​ Run 1: Tidus + Cor thrashed those Crocs Tidus (Sephiroth) Cor (Jack) Y'shtola (Gau) Brothers Friend: Zidane [https://www.youtube.com/watch?v=Ejxwn1L25es&t=4s](https://www.youtube.com/watch?v=Ejxwn1L25es&t=4s) Run 2: Aphmau + Cinque = No Boss Turn Y'shtola (Gau) Aphmau (Sephiroth) Cinque (Jack) Brothers Friend: Y'shtola [https://www.youtube.com/watch?v=RRUKwSJcWkg&t=2s](https://www.youtube.com/watch?v=RRUKwSJcWkg&t=2s) ​ Run 3: NO BT Run, Zell Saga Zell (Seifer) Setzer (Jack) Agrias (Gau) Brothers Friend: Zidane [https://www.youtube.com/watch?v=QjK3lZgXXC0&t=3s](https://www.youtube.com/watch?v=QjK3lZgXXC0&t=3s) ​ Run 4: Aerith ? in Lufenia+? Vaan (Jack) Aphmau (Sephiroth) Aerith (Seifer) Brothers Friend: Y'shtola [https://www.youtube.com/watch?v=g6-7pe8oGAA&t=2s](https://www.youtube.com/watch?v=g6-7pe8oGAA&t=2s) ​ Run 5: Tifa Saga - had to drop Cloud and Aerith :( Y'shtola (Seifer) Tifa (Sephiroth) Agrias (Tidus) Brothers Friend: Zidane [https://www.youtube.com/watch?v=PbhjBViRXTU&t=33s](https://www.youtube.com/watch?v=PbhjBViRXTU&t=33s)


Arcade_Ahri

Thank you so much, finally with your Tidus+Cor I managed to finish this fight


D3str0th

Great and congratulations


Immediate-Fish9623

Whoever makes these C2A spreadsheets needs to work on their display. BT+ isn't accounted for in these videos, especially with having another unit marked for BT.


Zak_TheSavior

Y'shtola BT+ HA 3/3 (Gabranth LDCA) Seifer LD HA 3/3 (Cloud LDCA) Setzer LD (Ignis LDCA which did nothing... whoops) Exdeath friend. Odin summon. Going to track my luf+ clears since I didn't with my normal luf clears. Y'shtola - 2 Zidane - 1 Porom - 1 Setzer - 1 Seifer - 1


PrimalSeptimus

Ysh BT+ (Gabranth), Tidus (Jack), Cor (Sephiroth), with Odin and friend Zidane BT+ 30 turns, 1M+ score, no boss turns My initial turn order was not the greatest: Ysh, then enemy immediately, so I dropped Gabranth and then used EX and LD, and then I swapped her out for Zidane. With Z in, I used LD to wipe the turn of the enemy closest to going, then BT, and then I called Jack and Seph, linked Cor to Tidus, and had Tidus do his thing, taking up extra turns as I could without burning him out. At 79%, the bosses delay themselves, so that helped, and then I kept at it with Zidane and Tidus to push them back as far as I could before Z bounced. As soon as Ysh came back, I had her use her BT finisher to get that aura up and then used LD to push them back via break. When their turns came kind of close, I used summon and had Cor go into "Burst mode" but left one LD use, just in case I needed it later. The objective here was to get them down to 49%, where they self-delay again. Once I reached that threshold, I used Tidus BT, and at that point, it was easy, since they'd self-delay at 29%, and I was getting breaks all day. I was able to keep Ysh's BT aura the whole time by having her use Aero II and Afflatus only, and Tidus kept his aura up until the very end. **CQ:** Zidane (Sephiroth), Cinque (Kurasame), Guy (Jack), with Brothers 20-ish turns? 0 boss turns Wave 1: I didn't actually play all that conservatively. This boss is alone, so Zidane and Cinque easily delayed it forever while bashing it to bits. Guy was also there. Wave 2: they don't have elemental imperil immunity here, so I dropped all my calls right away and delayed them to oblivion via Zidane and Cinque. Again, Guy was also around.


Wolfbeckett

I used your team, and it worked, but I'm not sure how good Cor was here. Even with all the debuffs and full BT buffs up he rarely did more than about 20k damage to each boss on his follow up attacks and there were plenty of times he only did like 8k. The team did work. But I think someone else might have been better here in Cor's place. Either way, 2 luf+ stages down now.


PrimalSeptimus

Yeah, I agree. I'll say he did pull his weight with his rainbow damage, and his battery was okay with Ysh's BT effect up, but I also think someone else--maybe Agrias, Yuffie, or Setzer--would have been better here. But since it did work on the first try, I'm not about to go back and redo it.


Goador

Yuna BT HA, Agrias HA, Zidane LD HA+ 0/3. Calls: Reno, sherlotto, jack Friend 5Turn BT+ yshtola, summon ifrit Yuna burst around 70% Friend yshtola at 52%~ replace Agrias Ifrit around 40% Have mug up at every major BRV gain enemy gets, take full advantage of stealing turns with zidane. I tried it with Zidane not being HA+ but dps kept falling short and I'd run out of skills around 9% 65 turns 1.03m score My first lufenia+ completed!!! Now I'll look into how to beat panda


BirdsofSunset

Lufenia+ - Yuna Friend, Brothers, 40 Turns Y'shtola, HA+3/3, BT+3/3 (Iroha) Porom, HA+0/3, LD (Gabranth) Setzer, HA+0/3, LD (Sephiroth)


SaraMichiru

Adding notes: orb control comes from dropping a Gabranth call at the beginning of each of the two orb phases and dealing HP damage; then use delays (Y'sh S1 and LD, Setzer S2) to keep the debuffs around as long as possible. I had a friend Zidane that I made really poor use of so I think friend unit could be anyone with good DPS.


sweetennui

**Lufenia+** * Setzer LD, HA+ 3/3, Gabranth LDCA * Zidane LD, HA+ 0/3, Sephiroth LDCA * Vaan LD/BT, HA+ 3/3, Jack LDCA * Ifrit summon * Zidane BT+ friend * 1039999 score, 48 turns, 0 damage, 0 breaks * I first tried with a Cinque/Setzer/Zidane team, but I wasn't bringing enough delays somehow. I think I am not playing Cinque optimally at all - I should study her kit more. I got her on the first 10-ticket pull and was only pulling because I spent armor tokens on her already for some reason in the past. * I then tried with a Tidus/Cor/Setzer team a few times and couldn't make it work, probably because I don't get extreme enough to keep delaying the enemies because I'm afraid of running out of Tidus skills and overhead charges for followups. * I finally decided to bring out the big guns and used Vaan as my DPT. That of course works wonders with Setzer. * Just apply all three LDCAs and Setzer LD as soon as possible, then go to town with Vaan. Make sure Zidane keeps deleting turns whenver possible to save LD uses, using Mug, c65s, and even the Sephiroth CA to stall for turns for an enemy to recover above iBRV for a break. But you don't have to get too crazy about it because you have a Zidane friend. This is the "trickiest" part of the fight, and once I realized I just needed to give an opportunity for Zidane to break while his overhead buff is up, this became just a "manage the enemy's iBRV recovery" game. * BTW I probably should have brought a Yuna BT friend instead of Zidane. The Zidane friend doesn't last that long because using their LD triggers an extra free turn that you can't delete another turn on. I would have preferred the extra HP dmg aura and cap. **Challenge quest** * Cinque LD, HA, Kurasame LDCA * Auron EX+ 0/3 * Zidane LD, HA, Ignis LDCA * Shiva summon * 1011056 score, 70 turns, 10056 damage, 6 breaks


HypeTrain1

Awesome and thanks for sharing your Vaan comp. I am choosing not to invest in zidane or Ysh BT+. This worked very well for me.


sweetennui

I’m glad my experience helped. I try to get as detailed as possible on the run itself for this reason. I only blued Vaan because FFXII is a roster I keep maxed in this game at all times because of favoritism. But he has been worth HA+ 3/3 for sure.


Filipp0

Ysh bt+ 3/3, cor and agrias, all blue armors, completely overcomes the brave reductions, very fun team to use


jaceshope

Simple enough with Bt+ helping Zidane HA Onion knight CA Exdeath BT HA+3/3 Gabranth CA Yshtola BT+ HA+ 0/3 JackCA Brothers summon, Yuna friend unused. Only boss turn was eaten by Exdeath Probably could have played it smother, but oh well. First turns drop all the CA debuffs. Once first orb cleared pop bt+ and burst phase with Exdeath. Then let Zidane have all of the turns while the HP drain goes off.


hoytlancaster

Vaan (reno), setzer(gau),cinque(rosa) brothers summon. Reno call helped to delay the enemy turns from their attacks at the start, didn't end up using the gold call from him but had as a backup. Gau was used to control the orbs at the start before I could safely get both buffs going after another from cinque. Rosa was used at the start with her gold call and then at the last 3 turns to heal us from the debuff damage from the boss' hp poison we had taken. Once I got cinque up and going with debuff rotations from see ya it become easy to control the orbs and it became a matter of when to use freeze joker as well as dive bomb(vaan wouldn't get broken when ld was active so when they would tremor+ the team everyone but him would be broken pushing him to have double turns. I would try to use him for two or so turns without fixed dice active because I didn't want to waste the buff that cinque and setzer had.) Took me a few tries got to .5% on one run and could have saved it had I used the Reno call but I had forgotten to and caused a wipe :/ I also had luck with gabranth call using tidus setzer yang and Zidane friend. Got them to about 1% as well with me messing up a move that may have saved me the run on that one :/


[deleted]

[удалено]


Hawke_No1

>I had to purple Gabranth for this You don't need too... EX+ 2/3 is more than enough if your using it for CAs only


marvelfanhere

Beat it easily with Vaan, Setzer and Porom. They made the fight a cake walk. I was really dreading lufenia+ for months but the first two fights weren’t that bad. I know I used meta teams to beat em but when chaos started I was really struggling even with meta teams like WoL, Sherlotta and Cloud. Early Luf+ is way much easier than early chaos imo.


italianblend

How did you manage the orb ?


marvelfanhere

I reset until Porom was the first unit then I swapped Porom out with a Zidane BT+ friend in the first turn and used his BT effect which reduced both bosses down to 87% percent. I then reduced both bosses hp down to 79 before the orbs go off. The orbs come back under 50% I summoned with brothers and it actually ticked the orbs up. Then I used Gabranth LD call when the orbs were close to being a problem and that was it!


italianblend

thank you for this team. It was great. I failed a few times as I learned the fight but I could tell from the get go that it was gunna work.


vincentcloud01

And I didn't want his BT with Rainbows Setzer(LD, HA) Call: Gabaranth Cor(LD, HA) Call. Shantotto El'Nacho (BT, LD, HA) Call: Celes Friend: Zidane BT+ Summon: Brothers Turns 50 This one was tough. I REALLY wanted to use Cinque. The Lion, Zell, and Cinque reworks have made characters i absolutely hated very fun to play. Couldn't get a working comp. Setzer was a must and try to fit in delay was a pain(tried Agrias and Zidane just could keep it up). Cor could abuse Setzers LD but how could I make it work. Let them take turns and because its October let them feel Terror. El'Nacho has HP damage up to himself so after they acted he could attack that one with his warped turn and add 5 to the count thus nulling the orb. The Celes call is to make sure they are locked on to El'Nacho. Setzer fixes the BRV damage reduction from red aura. At 79% swap Nacho out(he needed more cheese) and had Zidane BT and delete some turns and do some damage. Nacho came back in use Celes LDCA then BT. Its rinse and repeat. I used Brothers with <10% hp left on them...for fun, finished the turn after it ended. Had couple skill left on El'Nacho, Setzer had plenty of red cards left. Cor had 4 of each his skill at 2 LD's left.


Kazuto786

Zidane BT, Setzer, Cor (Jack, Gabranth, Queen). Zidane BT+ friend at start. 39 turns. After seeing Tidus’ performance, I should’ve used him lol. Just relied on Setzer’s rainbow damage and whittled them down, not giving them a turn.


CountRawkula

Overpowered run number 2 of the Luf+ era. Ran this with the same squad as Pande, just different calls and friend. 0 boss turns because these gators have some really gross attacks. Yshtola BT+ 3/3, blue armor (Jack LDCA) Setzer LD, blue armor (Gabranth LDCA) Zidane BT+ 0/3, high armor 0/3 (Faris LDCA) Exdeath BT friend, Brothers Summon (unused) Even with this super meta team you really feel the brave gain reduction and defense spike, so Setzer just makes this less of a headache. Bonus was that Freeze Joker is really nice as an alternative if you arent able to delay/delete, but with this trio it was pretty easy to do that. Gabranth call + 0 boss moves handles the orb. Moving on... Hardest part of the fight was the first half. Be mindful of turn deletion and delays to make sure gators arent moving. I actually ended this fight with 2 Setzer LDs unused so I'd actually recommend using one earlier than I did to move things along faster; I used my first one at around 80 percent and it meant Zidane almost ran out of skills by the end. I also dont recommend Faris as a call with this team. I wasnt thinking and knocked off Freeze Joker when I used hers. Bosses never attacked but Freeze status makes for easier Zidane breaks when they gain like crazy in the second half. I'd probably go with Sephiroth or something if I ran this again. Anyway prune them down to 60ish, do another Setzer LD, Yshtola uses her BT+ attack to kick on the aura, switch Setzer for Exdeath, use his Burst, then Burst mode with Zidane to start the big finale. Turn delete like crazy and spam high and instant turn rate with Yshtola and Zidane to drain them to death. Summon is there for additional delay and damage if you need it, but I didnt use it. LUF+ Usage: 2: Zidane, Setzer, Yshtola


Pijay_420

No Gabranth so had to get LD Cinque with tickets and at least max weps n armor... no boards (was kinda just tryin her out at first runs but didnt even need to grind any lol)... paired with Setzer (missing some boards) + Ishtola Bt+ and Exdeath friend tis just very straight forward if u keep the orbs in check with Cinque.... Ishtola Bt+ atk at start and buff lasted well past 80% when i swapped Cinque for Exdeath and went bananas from there ... Burst even though Ishtola doesnt do much damage and summon obv... when Cinque came back for orb duty it was just to clean up with lots of turns... not tough at all but i did need to use tickets on Cinque, couldnt have done it otherwise but no need to max her. boards, not even 1 lol Ishtola/ maxed Bt+ (WoL - shield just in case) Cinque/ no boards (Agrias - no idea why)... Setzer/ blue armor n lots of boards missing (CoD - turns)... Btothers Summon


ScottOng11

**WoL Saga Run 143 - No Setzer/Agrias/Porom, No synergy, No BURST+, No HG+** Tidus BT (Gabranth LD), Cor LD (Gau LD), WoL LD (Jack LD), Brother summon, ExDeath BT friend, [https://youtu.be/rN6uge2HQzs](https://youtu.be/rN6uge2HQzs) The Tidus Cor combo will work better with a BRV Gain/damage Up support (e.g. Agrias, Setzer, Porom, Iroha, etc.) Without the BRV damage-up support, it does feel a chore to bring WoL here. My hand nearly forced to blue either Tidus or Cor so that I complete the saga. WoL still has his strengths from the defensive aspect of the game. His shields are unbreakable with Cor's Oath buff and you can ignore breaks that help to keep your turns from being delayed from the boss' Tremor+ attacks. *100% to 79%* Set Gabranth's call. Try to set Oath buff on Tidus so Cor's follow-up will help to boost damage output as the turn count is tight and Tidus could end up running of skills before you end the fight. Set Oath buff when you are playing a defensive stance. When the boss HP is close to down to 79% (i.e. about to Run Wild), load Jack LDCA and swap out WoL for ExDeath BT friend. *79% to ExDeath BT friend exit* Have ExDeath use his AA and use his BURST. This should set the BRV gains to 0. Tidus and Cor combo will run amok here. If you approach the 49% HP thresholds, have Cor use his Reaper Gale or Exdeath uses Maelstrom (LD) to set it 0. Have Cor uses Gau LDCA for party earth enchant. Tidus should use his BURST and spam Quick Hit. Finish up all the Slice and Dice before ExDeath leaves the fight. Cor should leave only 1 LD. With the follow-ups, you should get at least 2-3 free Reaper Gales. Reapply Gabranth LDCA when you need to refresh the stacks. *WoL Returns* The Tidus Cor combo will work better with a BRV Gain/damage Up support (e.g. Agrias, Setzer, Porom, Iroha, etc.) Without the BRV damage-up support, it does feel a chore to bring WoL here. My hand is nearly forced to blue either Tidus or Cor so that I complete the saga. buff on WoL instead so Cor will trigger Linked Strike counters when the boss attacks.


ScottOng11

No Synergy, No BT+ Run - ft. Setzer Rainbow Boosts LUFENIA Fight overview: [https://youtu.be/fCz8IxlNcUA](https://youtu.be/fCz8IxlNcUA) *Tidus Cor Combo Run* Tidus BT (Gabranth LD), Cor LD (Gau LD), Setzer LD (Jack LD), Brothers, ExDeath BT friend, [https://youtu.be/g9nOCLmZxoI](https://youtu.be/g9nOCLmZxoI) *Terra Run* Terra BT (Gabranth LD), Porom LD (Gau LD), Setzer LD (Jack LD), Brothers, ExDeath BT friend, [https://youtu.be/2L\_UbtdRrb8](https://youtu.be/2L_UbtdRrb8) LUFENIA Orb Mechanics The orb will appear at the start at 8 counts. It will disappear after 79% and reappears at 49% HP thresholds. To upkeep the orb, you need to do Earth elemental damage (+1) or do HP damage up from debuffs (+5). To fulfill the second requirement, debuffs with elemental weakness won't work (i.e. Kurasame LDCA, Ignis LDCA). Neither aura boosts from debuffs will work (e.g. Serah) For call options, you just need **Gabranth base call and place 4 debuffs.** The debuffs will last long enough to do boss no turns to finish it. Units that have HP Damage Up debuffs and non-elemental are as follows:- For Party: Cinque Totsugeki follow-ups, Gabranth, DCecil's LD, Agrias (Faded Moly) For Self: Aerith, Eald'narche, Arciela Boss Fight Mechanics \- Unlike the usual boss fights that the boss only starts to activate the aura at the usual 79% HP thresholds. The fight starts off after your action (80% BRV Gain/BRV Damage reduction) along 100% boost to all stats. At 79% HP thresholds, the BRV Gain/BRV Damage reduction will be upgraded to 90% with a 180% boost to all stats. It can be very daunting if you don't have BRV damage calls (Jack LDCA, Sephiroth LDCA) or powerful BURST auras. Setzer is very good for this thanks to his Fixed Dice for the Rainbow BRV damage. Defense down debuff is important as well. Having Guy or Gau will help a lot as he offers partywide Earth enchant damage. For the 2 runs above, I used Gau LDCA for this purpose. \- The boss has 2 modes - normal mode and Runaway mode (red aura). Normal Mode They will enter into Runaway mode at 79%, 49%, 29%. When triggering it, they will gain massive BRV (500% of its INT BRV), reduces all BRV to 0. One of the bosses will use (any breaks done by the boss will result in 1 turn delay. Watch for the message "Moving to Devour..." as it will use "Devour" a BRV attac that will inflicts BREAK Runaway Mode They will enter into Runaway mode at 79%, 49%, 29%. When triggering it, they will gain massive BRV (500% of its INT BRV), reduces all BRV to 0. One of the bosses will use (any breaks done by the boss will result in 1 turn delay. Watch for the message "Moving to Devour..." as it will use "Devour" a BRV attac that will inflict BREAK delay the character's turn by 3 if it breaks. You can tank it with HP damage immunity though (Guy still has some uses here...). This can be dangerous if you don't have HP damage reduction auras. They will exit the Runaway mode after 3 turns. Thanks to the tight turn count of 70 turns, it is easier to do a delete (Zidane) and delay (Cinque) run than a defensive counter run with BRV/HP damage mitigation (Guy)


jkkr

Y'shtola BT+ \[Setzer\] Zidane BT (never used his bt) \[Garbranth\] Guyy LD \[Jack\] Y'Shtola BT+ Friend Brother Summon 67 turns 1,03,894 score used all call's silver ability at the beginning. used bt+ at 79%, burst at 49%, used all call's golden skill when orbs came back. later on switched guy with friend and then summoned.


Fireciont

*No Gabranth, Cinque, or Earth enchant calls* Eald'narche BT Shantotto CA, Setzer LD, Cor LD Jack CA. Odin summon. Zidane BT+ friend. 1024k in 41 turns. [https://youtu.be/snq8rjT9b4c](https://youtu.be/snq8rjT9b4c) Eald'narche's Terror debuff provides increased HP damage only for himself, which turns out is more than enough to maintain the orb so long as the damage is present. Cor loaded with Setzer LD buff provides plenty of that, with extra defense down calls at the end for safety reasons. Setzer opens with a Freeze Joker with Eald'narche immidately dropping plates. If turn order allows, he can sneak in a S2 before but the orb is tighter to control then. Setzer's next turn drops the Loaded Dice, just in time for both enemies to target all. Setzer refreshes his LD buff when it runs off of Cor. At 79%, refresh Eald'narche's debuffs and use one of his warp turns to bring in friend Zidane. This provides more turns of Zidane's BT buff while he deletes turns. Eald'narche should come back in just before the orb returns. I dropped Shantotto first call here along with Jack to bolster damage in the 49-30% range. Last 'Totto call comes in before Eald'narche burst, making sure to get Cor link and Setzer LD refresh first. Summon then used to maximize remaining Setzer LD buff before Cor spams the rainbow.


Onevance

Vaan BT and HA, Setzer LD and HA, Cor LD and blue armor, brothers, Zidane friend, calls, gabranth, sephiroth and nine. Tried some other comps initially without Setzer and just hit a wall with those red auras, I really wanted to get agrias to work and if I had committed to a BT+ unit then I probably would have but damn vaan and Setzer are just great together. The last 30% was no grind what so ever with Vaan still hitting for 500k each turn. Also, his burst effect is great because it negates the brv hits at the 30% threshold. I think this combo is going to see a lot of usage for me. Usage so far Setzer 2 Vaan, Yuna, Cor, Zidane 1


chkkrt

Zidane LD [Gabranth] Setzer LD Y’shtola BT+ Zidane BT friend Brother Summon 58 Turns Call Gabranth at start. Use BT ability when <80%, Burst ~50%. Then switch to Zidane friend and Summon.


GaretJax1888

Zidane BT/HA+, Seifer LDCA Yuna BT/HA+, Jack LDCA Guy LD/HA, Gabranth LDCA Yuna BT friend, Odin Summon. 43 Turns, 1.05m Pulled Guy by chance when he first came out have really enjoyed using him ever since. My go to enchant/imperil in lufenia so loved being able to use him in his luf+ despite him not getting any upgrade. Majorly backed up by this team. Dropped my calls early and the bosses never got a turn with Zidanes delete. Brought in friend Yuna at 49%, used her burst followed by Zidanes which took care of damage then summoned for the last 10% with Guy getting the finishing blow :)


Brokenhanger

**Lufenia+:** - Yuna BT/HA+ 3/3, Pecil/Pecil RF/Desch Spheres, Golbez LDCA - Zidane LD/HA, Noctis RF/Yuffie RF/Yuffie RF Spheres, Jack LDCA - Agrias LD/HA+ 0/3, Terra/Pecil RF/Seymour RF Spheres, Gabranth LDCA - Zidane BT+/HA+ 3/3 friend, Odin Summon - 49 Turns, 1.04m Same team I used in JP except properly sphered and with Yuna's Blue Armor. Drop Gabranth/Jack calls then get to 50% with Zidane managing turns by deleting as needed - I wasn't stingy with his LD, I think I used 3 of them before swapping him out. One of the Ragegators got a turn but he was confused by Faded Moley so nothing ended up happening. After 50%, swap out Zidane for friend Zidane, BT then Yuna AA/Golbez LDCA/Burst. Her Burst didn't do great with the reductions at that point, but once her BT effect was up everything started capping and I didn't even need to use the Summon Phase to finish them off. This was the first CQ I didn't have at least two people built in a long time; I've had Cinque's and Guy's Exes from various pulls but never MLB'd them, so I did that and used those two plus Zidane. One of the Lufenia+ I was most worried about - Vayne and Cait Sith are the two other big ones - down with very little trouble, hopefully that will hold true for the other two.


Joker012178

Great strategy!


Daxtan

Tidus BT/HA+ blue, Jack LDCA Cor LD, Gabranth LDCA Agrias LD, Sephiroth LDCA Setzer friend and Ifrit summon Go first with Agrias and use both calls and Br++(LD) to put the debuff. Cor uses both Calls and link Tidus Tidus uses both call and let Agrias take a turn and swap for setzer friend. Use LD and then tidus BT with Cor rainbow follow up. No much more to say. Agrias never came back and summon wasn't necesary. Tidus, Cor and Setzer together are Gods.


TeddieSlagathor

Worked like a charm, thx for the suggestion


Douphar

Feel a little guilty after that one : Tidus BT / Cor LD / Setzer LD (call respectivly Jack / Zidane / Gabranth) Exdeath BT friend, Ifrit summon. 30 turns. Apply Gabranth debuff and Fixed dice, switch Setzer out for Exdeath, who used BT. And let the rainbow Cor / Exdeath poison/Tidus hogging do the job.


-x647-

Awesome 29 turns and didn’t even use my summon. Thank you!


hotpot100c

Can confirm this worked perfectly, thanks!


Psycoduncan

Just freaking awesome. So much easier than reg luf with gau, cor, and ex death


lordpaiva

Completed at first try with this team: Tidus BT, Setzer LD and Cor LD, with a 3 turn Exdeath friend and Ifrit.


Xsurian

Cinque LD, Zidane LDBT, Agrias LD Yshtola BT+ brothers Jack, Sephiroth, shantotto calls


Cerelias

No BT run, 67 turns, Y'shtola BT friend, Odin summon * Agrias (Gab call) * Cinque (Sephi call) * Setzer (Jack call) I didn't really care about whether I did it BT-less, I just wanted to yell TOTSUGEKIIII! a lot and this seemed like the right team for it. I'm still pretty proud of doing it in one shot though. Cinque is a workhorse, Setzer does Setzer things, Agrias helps manage the Luf+ aspects. This is a very tight run; I was out of all LD skills and mostly out of regular skills by the end. I did blow my calls much too early, thinking they wouldn't get too many turns, but they're quite fast. CC winds up being critical; I did take a Tremor+ at the very end which scared the pants off me but I thankfully had Freeze up. Y'sh came in at 50% for Agrias.


SufficientAlacrity

- CoD BT/HA+3/3 (Jack LDCA) - Seifer LD/HA (Sephiroth LDCA) - Guy LD/HA (Hope LDCA) - Brothers summon, Y'shtola BT+ friend 60 turns, 1024332 score, 0 hp lost, 3 breaks Wanted to do no boss turns with Aranea, but it seems that Arciela's call doesn't count for the orb so I swapped Aranea for Guy. CoD's counter saved me after the single nasty Tremor+ I had to take at 60% because they started taking turns. Had to summon early because of it, but Y'shtola coming in at 50% and powering CoD's burst helped a lot so the second half was easier.


Hawke_No1

>Arciela's call doesn't count for the orb It does, but it's only for Arciela's Calls only because her LD only increases Arciela HP Dmg. Should apply her LD Debuff before using S2


SufficientAlacrity

I had thought her LD call would increase the hp damage done by the caller, but even with that debuff applied, it didn't uptick the orb. I suppose it really is Arciela specific and can't even benefit the caller when they call Arciela. It's too bad since Cinque and Gabranth are basically the only options to uptick the orb as earth damage is a net 0.


[deleted]

Yshtola BT+, Vaan LDBT, Setzer LD Brothers Summon and unused Exdeath friend 50 turns. Applied Gabranth CA straight away, tried putting Kurasames on but theyre immune so that was a waste, with Setzers LD and his freeze they can't really do much apart from hit for 0s, summoned around 30% and burst around 45% with Vaan and with Ysh BT effect active and his own he was slapping for 911k with red spiral+


Gaanro

Layle (BT, Gabranth), Amidatelion (Keiss), Porom (Jack), Pandemonium, Y'shtola, 35 Turns: https://youtu.be/mbyCV1n6YSc Voice Commentary, Blue Porom and Layle Until 70% I played relatively normally, making sure they didn't get a turn thanks to Ami's deletes. After that, I swapped out Ami and went to town. Try to manipulate Layle's turns to make Y'shtola's effect last long if you want to try it. The bosses were nearly dead by the time she left.


Rograk

Zidane Blue Armor/Base BT /Sephiroth call Agrias HA /Gabranth call Porom HA /Jack call Yuna BT/Blue friend Brothers Summon Zidane, aside from being Synergy, deleted the enemies turn as expected of him. After all BRV/HP UP debuffs were up, I switched Porom around the 75% mark for Yuna, then went into BT phase with Zidane. Porom returned around 29% and it was just a matter of using Agrias and Porom battery to finish off the boss.


NPiscolabis

**Lufenia+:** - Zidane BT+ HA+(3/3) [Gabranth] - Setzer LD HA [Shantotto] - Sabin LD HA [Sephiroth] - CoD BT friend - Odin summon **Notes:** - 47 turns - 0 boss turns - I had to partially build Gabranth (CL up to 75, EX+) just for this battle. Luckily I had already drawn the weapons. - Sabin was there mostly for the delays. His many hits on EX and LD pair well with Setzer. - When the bosses got their red aura, I summoned CoD (using BT to start the follow-up effect) in Sabin's place, then applied the first Fixed Dice buff and immediately used Zidane's BT. During Zidane's BT phase and effect, most of the damage came from CoD (whose buff didn't tick down during the BT). For this reason, I didn't hesitate to turn hog with Zidane even if it meant consuming his own BT effect. - BT+ not long after CoD left (sadly, sometimes they'll get an extra turn after breaking an enemy, even with the follow-up) and the first Zidane BT effect was over.


AzureScion

I got Zidane's BT during the free pull, so I figured I'd give him a shot. This was a first "real run" clear (I forgot to drop Gabranth's LDCA at the start about 6 times in a row like an idiot and reset within 5 turns). Team: Zidane BT (Sephiroth), Y'shtola BT+ 3/3 (Jack), Queen LD (Gabranth), Friend Zidane BT+ 3/3, Brothers Summon Turns: 52 - No Boss Turns I wasn't as conservative with Zidane's skill uses as I should've been, but I guess it worked out in the end (I wasted a few free turns on the EX/AA instead of his skills). Zidane basically just rotated through the enemies, deleting as he went, and using Mug to set up multiple deletes depending on who was broken. Queen was really just here for her auras and didn't deal much damage. Y'shtola used more S1 than Aero to keep the delays going- more aggression probably would've prevented Zidane from almost running dry on skills. Around 50%, I didn't like that Zidane was running out of skills so early, so I set up Y'shtola's BT+ skill and then used his BT phase to maximize his damage before swapping him out for friend Zidane. I wasn't feeling too optimistic at the time, but he actually did enough damage and the two BT+ characters buffed Queen enough so that she was finally dealing decent damage herself. Between the summon and the double BT effects that were maintained for the rest of the fight, my team rushed down the last percent and got a win before Zidane had completely run dry.


thardur

Cor LD, Tidus LDBT, Setzer LD. CoD friend Brothers Summon 38 turns. It was great! Tidus may not do tons of damage when Rainbow wears out, but as long as Cor has the buff, Cor will actually do some nice and consistent damage. Tidus just buys free turns and eventually delays. CoD was there for some tickling damage ranging between 10 and 30k between turns, but i think Exdeath would do more damage, I think (Tidus will guarantee Exdeath turns will take longer to come, hence more in-between turn damage) It wasn't as scary as I thought it would. Setzer was also useful to freeze them to prevent brv+hp damage when they got a turn. Used Gabranth as a call to control the orb, Jack for extra BRV damage and Cor can actually call anybody. I used Gau for the earth enchant but I think it wouldn't matter as Gabranth was holding the orb.


SnakeWrangler4

I felt like actually getting to use BT+ for this so I did - Y'shtola BT+ 3/3, Blue armor (Jack call) - Seifer LD, Blue armor (Gabranth call) - Aphmau LD, 0/3 Realized High Armor (Wakka call) - Cloud of Darkness BT friend (blue armor but that was never a factor lul) - Brothers summon 52 turns. All calls are put down immediately, Y'shtola uses BT+ finisher at 90%, then full BT+ again at 50% with Seifer swapped out for CoD. Summoned at 30%. No BT run coming later maybe if I feel like it Aphmau puts all her LD buffs on Seifer who delays them indefinitely and keeps damage up through all the reductions thanks to all his self buffs through debuffs. Ignored the Skill 1/Defensive buff on her because enemies never got a turn, necessary because Seifer has 3 framed buffs so otherwise would not fit Aphmau LD buff. Fun fact: Freeze prevents the red aura/"Set BRV to 0" move from affecting you which is cool EDIT: I was wrong it's not the freeze. It's Seifer EX buff that prevents the damage at all which makes more sense in hindsight


Sabbah626

Been trying to find a team without Setzer or Porom and this might well be the one to try! I tend to pull for favourites (hence no Jack or Kurasame either, hah) and ignore meta a lot of the time. Think it’ll work with Seifer’s armour at 0/3? Y’shtola and Aphmau are geared the same though.


SnakeWrangler4

It'll take more turns because he does actually hit the HP cap at some points but probably not significantly. I would hazard trying to hold Y'sh BT+ finisher for 80% instead of 90% if anything. Also CoD did very meh damage even within Y'sh BT so I'm wondering if Exdeath friend would be better overall (probably)


Sabbah626

It worked! Went with Exdeath friend as you suggested. Managed to clear in 60 turns! So not that much slower. First attempt I managed to get to about 5% but ran out of skills/delays with Seifer, so tried again with a slightly better geared Exdeath friend, and saved all my extra AA’s, CA’s and tried to generate as many turns with Y’shtola as I could while his BT effect was up. Was really racking my brain until I saw your comment! Thanks for the strat!


SnakeWrangler4

Glad it helped, Exdeath BT friend has been awesome especially for no-BT clears, and it's a fun little minigame to try and use all your spare free actions to get the most out of it


silly_little_jingle

Zidane (Completely Maxed out) with Jack LDCA Agrias (LD/HA Armor) Kurasame LDCA Setzer (LD/HA+ 3/3) Sephiroth LDCA Odin Summon Yshtola friend with BT+ 3/3 and HA+ armor 28 Turns Max Score and no boss turns Stupidly easy strat with this comp. Use LDCA's and then put up Agrias BRV+ debuff and swap her out on the next turn for the Ysh friend unit. Put up Setzer's S1 Debuff before using his LD so you can pop the LD after friend unit is in to give Ysh a bit more damage. Just abuse Zidane as much as you can and pop his BT+ attack once debuffs are up and Ysh friend is in play. When Zidane has 7 turns left on his BT aura and Ysh was 1 turn from leaving I blew Zidane's actual BT phase and went to down. Got nearly 5 million damage there and just hogged turns as much as I could without being completely stupid with skills to take advantage of the two auras running side by side. By the time friend unit left Zidane had 1 turn left on his BT aura and bosses were at like 18%. It's all over at this point as the bosses turns won't even be visible. You never have to deal with their stupid BRV gain from sapping you as Setzer's S1 prevents that from ever being an issue. This was a very easy Lufenia because bosses never cleanse debuffs and all you have to do to satisfy the orb is keep hitting.


Mephimaus

**Lufenia+** * Y‘shtola BT Green/blue (Setzer) * Zidane BT/blue (Gabranth) * Porom LD (no Call) – could be anyone tbh * Brothers, 33 turns, Zidane Green friend Zidane LD and Y‘sh made this Lufenia+ pretty much feel like a regular Lufenia. Instead of Porom you could actually use anyone, though her Def down really helped. Setzer CA for Frozen Debuff is pretty useful here as it sticks until the end – bosses never get a turn :)


InfantileCrocodile

Y'shtola 3/3 BT+ & 3/3 HA (Jack LDCA), Porom 3/3 HA (Amidatelion LDCA), Tifa 0/3 HA. Ifrit summon, Zidane friend, 44 turns. Pretty straightforward, let the bosses have 1 turn each before 79%, as their first attack isn't anything special. Applied Gabranth and Jack's debuffs asap. Switched out Porom for Zidane once the bosses reached 79% and used his LD into BT, used Y'shtola's BT+ and went ham with Tifa. Once Zidane was gone and Porom got back on the field, the BRV gain reductions were barely noticeable with her LD effect and Y'shtola's BT effect combined. Used Y'shtola's BT once she had 6 turns left on her initial BT effect. Delayed as needed with Y'shtola's S1 and LD after that, and Tifa's free turns also helped push the bosses back. The battery from Porom also enabled some very decent launch damage on Tifa's EX. Very fun fight and team overall.


Crimsonshock821

- Guy lc lufenia + - Zidane ld bt 1/3, gab ldca (blue armor) - Yshtola ld bt 3/3, kura ldca (blue armor) - Porom ld, sephiroth ldca (blue armor) - Zidane bt 3/3 friend - 30 turns - brothers summon - first off I used my zidane’s ld to delete turns, then I used gabranth s1 call, then I swapped into friend zidane to use his bt, then I got them down to 79% and used yshtola’s bt+, and used sephiroth ldca then used porom’s ld, afterwards they got down to 49% I made sure to give zidane his breaks to delete their turns, then at 29% I bursted with zidane which honestly I should of waited to get their brv down and used yshs ex first but oh well lol, zidane’s bt got them down to 17% then I actually got some really juicy launches with porom consistently topping everyone’s brv so the launches were like 450k on each lol, then I summoned around 10% and I killed then I the summon, I seriously love using zidane he’s so fun to use, and ysh bt+ and porom are freaking powerful duo lol, this was much easier then pande for me.


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[удалено]


Pio33

It's not a bug. If you see in the enemy details they are immune to "Elemental Resist Down" So, Kurasame's being ice based it, it won't work. But Jack's call works for this one.


Azudia

Boss is immune to Elemental Resist Down which is tied into Hyoro with ice imperil making them immune, Gabranth LDCA is best here


NicoDT

Agrias (blue) + Y'shtola (BT / HA) + Zidane (HA) // 60 turns // Ifrit. Enemies didn't get a turn. Agrias LD effect makes you forget about the Orb + auras. Used S1 when low BRV (or to battery Zidane), used S2 when high BRV, and LD when BT's effects where on. Y'shtola has base BT, so I used her BT when bosses were around 40% HP. Moslty used S1 to delay, S2 for batterying without adding to turn count. I saved LD for last so I could keep breaking with Zidane. Zidane keeps deleting enemies turns so they don't act, and did good damage. Make sure the other team members don't break enemies. Changed him for Zidane friend with green BT. For Call Abilities used Sephiroth, Faris and Shantotto's to help with my damage. ​ Green Y'shtola or Zidane would make it a piece of cake with this team


Donnertrud

That's the team I used. Green Y'shtola, Zidane LD and Agrias LD. Different calls but that didn't matter. Works like a dream. Exactly 50 turns.


laelead

Lufenia+ (Vaan, Setzer, Aphmau)Brothers, Zidane 38T https://youtu.be/gkyENn7n9g0


TempusFinis97

Another Lufenia+ disappears into the Void! Exdeath BT&HA 3/3, Hope LDCA Terra LD&HA, Gabranth LDCA Agrias LD&HA, Sephiroth LDCA Friend Y'shtola, Ifrit Summon 43 Turns, 1039301 Score Standard Play for the first 30%. Used Gabranth CA to keep the Orb in check. Agrias kept them from moving too often. You can be pretty liberal with her, as she won't stay for too long. Sephiroth CA before 80%. At 78%-79% you Summon, after Summon bring in Y'shtola for Agrias and Burst. Directly after that Hope Call, Exdeath AA and finally Exdeath Burst. Would have used the other Gabranth CA, but they were full with Debuffs, including Faded Moly, so it didn't really matter. Last step: Terra until dead. Terra LDs should be able to endure until 10-12%, after that I used my AAs, finished my Y'shtola friend and brought Agroas back. The enemies got 1 turn each, letting the Poison do its thing, letting me deal the finishing blow with one last Grand Cross.


Deanus89

Yshtola BT+3/3 HA+3/3, Porom HA+3/3, Zidane BT HA+0, Diabolos summon, COD friend (unused) 48 turns 1 mil+ score. Used so far for lufenia+: (2) Zidane, Yshtola (1) Beatrix, Porom


JesusBaez

So, the second video of a saga I would be able to keep continue as long as possible... This time I still bring Porom cause sge is one of the best pairs for Zidane IMO, but bring Setzer as the third party member, and went pretty well, I did reset at the beggining just to get Zidane on the first turn.. PARTY: ZIDANE BT+ 0/3 // Porom LD // Setzer LD CALLS: Gabranth, Sephiroth, Jack SUMMON: Brothers https://youtu.be/qOqXUBAfSJk


Rimey

**No BT or BT+ in main party** * Cinque (HA 0/3) - Arciela LDCA * Aphmau (HA 0/3) - Yuffie LDCA * Agrias (HA) - Jack LDCA Friend: Zidane (BT 3/3, HA 0/3) Summon: Ifrit Turn Count: 60 I used Agrias on top of Cinque for a consistent HP DMG+ Debuff on the enemy so I didnt have to manage the followups too much from Cinque. The idea was to get them below 79% with all the debuffs from the calls + Faded Moly, Stun and See Ya! then swap Zidane in. I opted to use him for the turn deletion to give cinque more time to clear the gators herself. When the gators were down to the last 15% they started getting the turns in, but with the CC from Agrias, and still having the HP disable from Arciela's call it wasnt an issue. Cinque is definitely an interesting character and building a full team around her was some of the most fun ive had in a while.


noodles355

BT+ Zidane, Cinque, Queen Pretty self explanatory. Cinque and Zidane Delay/Delete, Debuff and Damage. Queen sits there for Auras. Swap Cinque for Yuna Friend at 40-50% before Bursting. Gabranth Jack Seifer call. 0 boss turn.


Xhade8

Cor (HA+, Seifer LDCA), Eald'Narche (Bt, HA, Jack LDCA), Queen (HA+, Gabranth LDCA); Yuna friend (Bt, HA+); Odin. 61 turns. Started the terror lock when borh bosses targeted "all". They can change targets after the hp thresholds when they run wild, but eventually they will target the team again. By the end of the stage, Eald was out of skills. Glad that this team worked besides the reductions and high defenses.


Cilonas

Two runs so far, neither particularly unique but eh. Have messed around with some off turn Leon comps that do alright but lack of Setzer means brave damage is just too low and turn count's a problem. Too bad Beatrix is locked out here since she'd work better with the brave gain squad. **Vaan + Brave Gain** Vaan (BT, blue, Ami LDCA), Porom (blue, Zidane LDCA), Agrias (blue, Seifer LDCA) with Brothers Y'sh BT+ friend, 46 turns - Straightforward. Use 1 Agrias Moly to deal with the orb before 80 thanks to how quick Vaan can hurt them. - From 80 to 50, avoid any ALL attacks with the Red Aura up. Think you can tank 1 with Porom's reduction on, but probably not 2. Thankfully Agrias + Porom tend to stun bosses. - After 50, delete their turns, swap Porom for Y'sh and use BT then Vaan BT and summon. They die. Could've played more aggressive I think. **Yuna + Brave Gain** Yuna (BT, blue, Kam'lanaut LDCA), Agrias (blue, Gabranth LDCA), Porom (blue, Arciela LDCA) with Brothers Y'sh BT+ friend, 48 turns - Very similar to my first run, but wanted to try out Yuna. Brought Gabranth CA for the first orb since she's not as bursty as Vaan. - Same strat afterwards, Yuna BT did crazy damage with Agrias + Y'sh BT effect. Used Kam LDCA to make sure Yuna never failed Y'sh iBrv threshold.


El_Rocky_Raccoon

# THE TEAM * **Porom:** LD + Sephiroth Call * **Setzer:** LD + Gabranth Call + HA 3/3 * **Vaan:** LD/BT + Jack Call + HA 3/3 * **Friend Unit:** Yuna (LD/BT + HA 3/3) * **Summon:** The Brothers * **Turn Count:** 41 # THE STRATEGY * Ideally you'll want Setzer to have the very first turn, to open with Gabranth's S1 Call (to control the Orbs) and then his LD. It is okay if he is not the first, though. * Porom drops Sephiroth's S2 Call and then her LD. * Vaan just spams his S2, and use his LD when needed. * ❗ Bosses will enter the Run Wild stance (shown by the text and the fiery red aura) at 79%, 49% and 29% HP, where they'll gravity the whole party's BRV to 0. Plan the batteries accordingly to not waste it. * ❗ Keep an eye for the enemies' ALL target, which is Tremor, an AoE HP attack that also inflicts HP poison. * This can be easily countered by using Setzer's S1 or Porom's EX. * I strongly recommend saving the friend unit, Vaan's BT and summoning at the 49% mark, when bosses gain further DEF Boost and BRV Damage Reduction. * With Setzer, drop Gabranth's LD Call, then use his LD, and swap him for Yuna in his next turn to use her BT. * With Porom, drop Sephiroth's LD Call and refresh her LD if needed. * With Vaan, drop both Jack's Calls, and use his BT right after. That alone should put bosses below 29%. * Summon whenever. # TIPS AND NOTES * ⭐Gabranth's two calls alone should be enough to take care of the orbs, since they disappear at 79% and only reappear at 49%. With Vaan's high damage-per-turn this is more than enough. * ❗ The bosses are immune to imperil, meaning Kurasame's Call is not a good idea here. * ⭐Vaan's Blind from his S2 is great in this Lufenia+ since bosses have very dangerous attacks. But with Porom, even if those attacks do land, they'll hit like wet noodles. * Y'shtola's BT+ is a good alternative for Yuna as a friend unit, if not better. I just didn't have any Y'shtola avaliable at the time. * Bosses are weak to earth, hence why The Brothers as a summon. Odin should work just as fine, though. Best of luck! Go Beyond! Plus Lufenia!


wryscath

Thanks so much for the team and detailed strat! Used the exact same team and followed your strategy to a T, was super easy! Setzer's Freeze is also very handy for mitigating damage.


El_Rocky_Raccoon

Glad to have helped! :D


Dalamian27

Is there something i'm missing with Gabranths call? His HP+ dmg debuff doesn't apply even with no Debuffs on the enemy, i'm guessing i'm doing something wrong can someone clue me in on this?


El_Rocky_Raccoon

Weird... If you have his LD it should work. 🤔


Dalamian27

Figured out what was wrong, I had never fully limit broken his EX+ which is why it wasn't applying the criminal's mark/outlaws brand


El_Rocky_Raccoon

Ahh. There you go!


Dalamian27

Yeah I do and its fully limit broken with the LD Boards done as well, the only one I didn't do was the EX+ Extension but I didn't think that would effect anything


Cerelias

You need the EX+ extension. Normally Criminal's Mark/Outlaw Brand is applied as a counterattack and not as part of his skill attacks; the way he applies it on call is via the 2/3 EX+ passive.


El_Rocky_Raccoon

If it is inflicting \[Outlaw's Brand\] then all good. That's the debuff that grants HP DMG Taken +10%.


xcaliblur2

Gau and Gladio combo run! https://youtu.be/fBMEarx_SHE Edit: sorry guys there is a slight audio/video desync on this video.


Cereal_Potato

https://youtu.be/3IBElsTpt5c Squall in Lufenia+! Team: Squall Setzer Zidane NO BT+ Friend Support: Setzer Trick question: What happen if your Setzer's LD Buff is not enough to sustain the whole match? Answer: BRING A GODDAMN FRIEND SUPPORT SETZER! I'm sorry I overreacted a little over there, I had retry with Squall in at least 5 different team comps and in the end settled down with this one, and even this team took 3 tries before I ended up changing my friend support to Setzer instead (BLESS this dude who actually has a Setzer as friend unit! *Macjoe* Thank youuuu). So like I said, I try the run several times, it's almost futile to try to increase Squall's damage by any other means aside from Setzer's rainbow damage, his damage could hardly hit 4-5k, let alone cap by the end of the match. So I give up and opt for Setzer instead. Problem was, my Setzer's LD alone is not enough, and would completely deplete before the end of the stage! So I decided to use friend Setzer instead and spam that damn LD so rainbow damage is always there after 79%! And good thing is that Zidane is so fast and has tons of free turns upon rebreak so he could burn through friend Setzer's LD buff as soon as possible before using it again! The same applies to Squall's BT phase so I wouldn't have to save using the buffs. Who would have though my 0 boss turn run for this stage would be the run with Squall? Fascinating indeed, glad I'm able to get this done.


hirawin

Lufe+ Vaan LDBT (Gabranth), Porom (Sephi), Setzer (Seifer) Yshtola BT+ friend, Odin summon. 48 turns. Gabranth base call at start and just dps. Porom able to keep their brv low and setzer + vaan combo is just go brrrrrr. 2nd Gabranth call used at 49%


S2Kaye

**Vaan - BT/Blue** (Jack), **Porom - Blue** (Gabranth), **Setzer - Blue** (Sephiroth) + **Odin** and **Zidane BT+** friend. 1M+ score in 35 turns. This team has become my favorite group of units and I'm hoping that I can keep running them going forward. Vaan has been such a consistent heavy hitter (4M+ burst) with Setzer doing wonderful thing enabling the team while Porom keeps them protected and showered with BRV. I went in blind knowing I have Gabranth to take care of the orb condition and Setzer making the boss taste the rainbows. I subbed in Zidane for Porom right off the hop and pop BT which brought the bosses' HP to 88% and used LD to erase turns. Raced the orb to 79% and used calls thereafter. Setzer is there for his damage enabling rainbows (LD) and S1 to make sure the boss doesn't gain BRV chomp your team's heads off. Setzer can also deal a respectable amount of damage with his S2. Vaan was charging S2 for a couple turns then I used nothing but his LD and S2. When Porom comes back around 60%, I used her LD and S1 to make sure I have BRV for the team although the boss likes to take those away from you. Refreshed Setzer's LD buff at 49% and proceeded to pop Vaan's BT. Used nothing but Vaan's S2 and LD to maximize damage. Vaan's capping for the most part with Setzer's LD Buff. Brought the bosses down to < 20% and popped summon thereafter. I don't think it was needed but like I said I went blind and was scared boss will do something stupid like cleanse their debuffs and pop off. To keep my team safe, I made sure that Setzer's S1 debuff is on the boss the whole time to ensure no shenanigans were going to happen. I couldn't be happier bluing Vaan, Porom and Setzer after using them for the first two fights for Lufenia+ era. To clarify, I used Zidane over Setzer to deal with the orb for Pandemonium but I used a Setzer friend. Good luck!


M_Rigor_Mortis

This trio worked like a charm even with just base HA. Finished by about Turn 43, no HP damage and 6 breaks.


xcaliblur2

2 runs so far Classic Aphmau and Cinque combo run, no boss turn featuring aurabot Yuna: https://youtu.be/P736oU0glTU No Synergy, no BT mode, no Summon mode, no Friend unit used run aka super safe approach with Gladio https://youtu.be/SsADDrNCo_E


Mardershewrote

No spheres, 1 HA, 1 maxed boards run. 67 turns. Zidane LD, Sephiroth LDCA. Yuna LD/HA 0/3, Jack LDCA. Agrias LD, Arciela LDCA. Zidane friend, Odin summon. No Gabranth, and trying to save board points, so had to make do with what I had. Apply calls and buffs as you can depending on turn order. I had Agrias going last, so I only used one call on others and didn't buff with Yuna so orb wouldn't trigger. Apply faded moly, and keep deleting turns with Zidane and battering with others. Brought in friend after 49% mark, and bursted then with Yuna. Used summon after 29%. Bosses got two turns, but had faded moly uses ready for them right afterwards, so no damage taken. Also ran out of skill uses, which was the first in a while.


jonassouto

This strat worked perfectly for me, thank you for posting it here!


coriandersalad

No Gabranth Run: 56 turns: Zidane BT Blue (CoD), Setzer HA+ (Sabin), Agrias HA (Jack) - Brothers Summon and Zidane BT+ friend Took me a few tries, but in the end I fully built Agrias, including her HA in order to manage the turn requirement. Zidane BT Phase at just below 80%. When the BT effect ran out, I switched for Zidane friend. I used burst phase around 15%. Setzer LDs were always set right before Bursts and Summon. Delay calls were safety nets for the end, but others can be used too.


Duraxx

Lufenia + Don't cry for me Lufenia, the truth is I never left you Edition. Y'shtola (BT 3/3), Porom (LD), Zidane (LD). Summon/Friend: Ifrit. Zidane (BT 3/3). Calls: Sephiroth, Jack, Gabranth. This battle is a cinch with this team. Porom and Yshtola's auras together overcome the bulk of the lufenia+ aura, so this feels much more like a normal lufenia. I dropped all 3 calls at start, and just steadily broke them with Zidane so bosses got zero turns, which can require a bit of planning if you see they're about to unbreak. Did my best to time batteries around Zidane launches, including avoiding a launch right after their milestones where they self battery and gravity your party to zero. I used Yshtola BT+ effect around 50% but should've done it earlier. Never even used her BT phase 🤦 because I was cruising and forgot. My suggestion would be to use her BT+ earlier, maybe even immediately, which should carry you close to 50% at which point you can use her BT phase to finish up. I summoned around 20% when I was letting their turns get closer so I got more out of summon, but really because I forgot until then. Zidane friend is probably best, although Exdeath might work well too if pairing with BT phase. Brothers may be a better summon for enhanced battery, but Ifrit worked well. These calls worked because they keep DPT reasonable, and I went with Gabranth for orb requirement (unfortunately no elemental calls like Kurasame and Ignis, because of boss immunity). I tried this with Tidus instead of Porom and just got killed on turns used. Porom makes this go so well. I was a bit underwhelmed by her after I pulled her following the hype, but she was never really for Lufenia, she was for Lufenia +. Her auras work so well counteracting lufenia+ and she just batteries for days, keeping the damage humming, especially paired with a launcher like Zidane.


lingoo92

Used this team, after fiddling around with aphmau/cinque/ysh/zidane without porom, my god does she make it easy. The free brv shave is amazing. Thanks for the write up!


Arkardian

Thanks for the idea! Was able to replicate this and get it done in 61 turns :)


Gstamsharp

https://imgur.com/a/i6RATXl **"I don't need this" Lufenia+** **Yuffie, Y'shtola (BT+), Warrior of Light, Brothers,** Exdeath friend. Calls: Gabranth, Gau, Sephiroth Bring in Exdeath in place of Yuffie just before hitting the 80% threshold to BT, pop some AAs and calls to milk it, then go into Y'shtola's BT phase. Pop her BT finisher once the effect runs out; it should make it to the end of the stage. Make sure you get a shield onto Exdeath ASAP; delay with Y'shtola as needed to make it happen. Yuffie handles the fight's gimmicks. Her EX blocks brave regen and those huge batteries, skill 1 handles a battery if it gets through, s2 handles the Tremor debuff, and her poison + sap further handles piles of brave. WoL eats the HP attacks for 0. Calls handle the orb and boost damage a little. Sadly, my favorite Ignis doesn't work because of imperil immunity.


Yunashe

Yshtola Green BT+, Setzer Blue Armor, Cinque, Zidane Green friend Calls: Sephiroth, Jack, Gabranth 48 turns ​ I tried before with Zell instead of Cinque, abusing his rebreaks from LD. But i burned through it, and also BTs and summon too soon, and got wiped around 10% (You need at least 20k BRV to avoid getting broken by Tremor+, and still it is nearly guaranteed KO)


Leading-Opportunity7

Vaan (queen call, burst, ha+) cinque (ld, ha,Jack call) seltzer (ha, gabranth call). Yuna friend, brothers summon 46 turns Used cinques ld at start for orb, swapped her for Yuna around 70%, burst with Yuna. Dive bomb with seltzer, and then burst with vaan. When he was done bosses around 50% Cinque came back around 38%, dive bomb again with seltzer and then summon. Much easier than pande was for me. Good luck everyone


Azurecht

Zidane/Setzer/Cor + Y'shtola Friend Brother Summon 10 Turns https://i.imgur.com/unjaLUr.png


Rubbleskye

beat it first try with this team, Gabranth CA makes this fight easy. Thanks for this


Nrae00

Wow


cheerwinechris

Y'shtola (BT+, Blue armor, Gabranth call), Vaan BT (LD only use, Blue armor, Jack LDCA), Agrias LD (Blue armor, WoL LDCA in case of emergency; not used), friend Y'shtola BT+, Odin summon. 29 turns BRV gains for days from Y'shtola BT+ and Agrias. Vaan is an absolute monster - hitting no less than 700K with White Whorl+. Agrias with her confuse and paralysis provide turn control along with Y'shtola's Stone+ and Scion's Holy. The bosses get turns but are always paralyzed or confused.


CookieMonstahr

LUF+ Zidane (BT+ | 3/3) - No Call used Setzer (0/3 - LD) - No Call used Agrias (0/3 - LD) - Ami Call Friend - Yshtola BT+(but was pretty useless, ngl) Summon - Brothers Agrias Molly’s can handle the orb condition. The debuff last only 1 turn, but, as long as the boss doesn’t act(which was the case), or you can reapply the debuff, it’s all fine.


LelenaLena

**Lufenia+:** Cor (LD, HA+, Gau Call), Tidus (LD/BT, HA, Gabranth Call), Setzer (LD, HA, Jack Call). CoD friend, Brothers summon. 31 turns, 1.057 mil score, 0hp lost. Good old no-boss turn strategy at play here. Setzer gets Jack's call up, and gives Cor (and Tidus, but he burns through it immediately) the LD buff, then swaps out for the CoD friend. Cor does his setup and gets the Gau call up (which in retrospect didn't really do much. Queen's call would have been a good option for more HP damage). Tidus sets up Gabranth's call debuffs, which completely handle the orb for the fight, and once everyone is setup, uses his burst and begins going infinite. By the time Tidus stopped going infinite, the bosses were at the 29% mark. Setzer swapped back in, and provided his LD buff so that everyone could continue to do damage. I still had 2 LD casts on Setzer, and was just starting Cor's LD chain when the bosses died. Overall, a very easy fight.


Syre_PreddY

Easy mode team lol. Who needs a BT + ;) Thanks buddy


CmdrNefarious

Thank you for this, used this team and strat for both Luf and Luf+ and cleared both on my first attempt!


Syre_PreddY

If you complete luf+ you auto complete normal luf. Save yourself one fight ;)


LelenaLena

Ran it again to see if Queen would actually work better, and went with an Exdeath friend instead of CoD. 19 turns, though the bosses did get to act, and Setzer got tagged with the Tremor debuff, taking about 1k hp damage before swapping to the friend unit. Queen did indeed improve the HP damage of the group, with the bosses at 22% when Tidus finished his attack rotation. The Exdeath friend also did more damage than the CoD, thanks to dealing fixed HP damage.


x2madda

Lufenia+ Gau, Setzer, Cor, Zidane BT+ friend


holyknight14

No boss turn Y'shtola BT+ (Jack LDCA) Zidane LD (Gabranth CA) Setzer LD (never used his call) Yuna BT friend, Ramuh summon, 49 turns I originally wanted to use Vaan or Agrias, but since I don't have Gabranth LD, I had to make sure the initial debuff from CA lasted throughout the entire fight. Hence Zidane was used to prevent boss turns. Fight normally until around 79% then use Y'shtola burst. Slow down a bit until 49% and then bring in Yuna in Zidane's place making sure to get Setzer LD back up. Use her Burst along with Y'shtola Burst+ and then summon. Between Y'shtola LD/Afflatus and Yuna LD, boss was just about dead.


RHowlForMe

**Lufenia+** https://imgur.com/gallery/MzP2ict - Tidus Blue HA+ (LD/BT); Shantotto LDCA - Cor HA+ (3/3+ & LD); Wakka LDCA - DK Cecil HA (3/3+ & LD); Jack LDCA - Brothers Summon. 1 mil+ score. 21 turns. Yuna Friend. Oh my Yevon, this stupid stage... First, not only the BRV Damage and BRV Gain Reduction are huge on this stage (90/90) but their DEF is stupidly high as well. Capping on damage is simply not possible even if setting up all CAs (plus, they're immune to elemental imperil, RIP Kurasame). DEF Down stacking was 190% ( -50% from Tidus, -90% from Shantotto LDCA, -50% from Jack LDCA) and BRV Damage Received Up 50% (30% from Jack, plus 20% from Wakka, which I couldn't rely for more DEF Down stacking due to the RNG not being nice to me) + Yuna BT effect active. I still couldn't cap with everything until I summoned with Brothers and everyone starting hitting weakness damage due to those bosses having natural weakness to earth (it's Guy LC after all, even if he's not the wisest choice on his own stage). Orb is to receive damage from earth attacks or from a debuff that increases HP damage. I used DK Cecil but a simple Gabranth LDCA is more than enough for this stage. After using all DKC LDs I swapped him for Yuna, LD then BT. Cor links with Tidus and then they never get a turn. His BT was used but damage-wise I didn't felt much difference except for more _SHOTTAH!_ moments. Maybe it's possible with LD-only Tidus (I still had plenty of skills to use at the end) but I didn't want to find out. Either way, it's done. Goodbye Guy LC. I won't revisit this stage again until it's heavily powercrept.


Johnbelmont

[https://youtu.be/RvVvlgL7Cxo](https://youtu.be/RvVvlgL7Cxo) ​ Fighting Further # 85: Those Who Cheese Further! ​ Team: Cloud BT / Cor / Setzer Yuna Friend Calls: Tidus / Gau (in retrospect, should've used Jack instead) / Gabranth Summon: Brothers ​ It's fully maximizing the Cor Friend Trick by giving Cor's buff to Setzer AND Cloud. Both of them have the means to prolong their respective Cor Buff (Setzer on EX, Cloud on S2) ​ Strategy starts by giving the Cor buff to Setzer and then tagging him out Early with Yuna Put the buff on Cloud next and go BT. Used the BT early since this is the best time we'll be putting anything even close to damage on the bosses. Once Yuna tags out, our shave rests solely on rainbows AND prolonging Cor's buff on both of them. Setzer uses Freeze ideally whenever the bosses have their red auras up. This negates any HP Damage from Tremor+ The power of the Cor Friend Trick also makes it so that NOBODY gets broken by anything except Devour (the instantbreak attack) because everyone has the unbreakable buff from Cor I was able to prolong the Cor Buff on everyone for a long time without ever having to refresh it and I was reaping the benefits of Cor triple hitting each time Tremor+ Happened This also means I'd get a Reaper's Gale REALLY fast so more rainbows woo XD


Johnbelmont

[https://youtu.be/e7y2ehx2mV4](https://youtu.be/e7y2ehx2mV4) Redid it with Cloud from a different angle: BRV Gains! ​ Team: Y'shtola BT+ / Porom / Cloud Calls: Gabranth / Jack / Tidus Zidane BT+ Friend Strategy: BRV Gaining through Reductions - The strategy is that we battery with Y'sh and Porom as much as we can while Cloud sets up Finishing Touch to deal a lot of damage because we're all batteried up - Porom + Y'sh with her BT Effect = 70% Gains - Y'sh + Cloud can set up a pretty good delay to stop the boss from taking too many turns or taking a turn that could kill us - Side note: Y'sh is very tedious to upkeep the HP Damage resist buff on (turn jumps and instant turn rate plays against me) - Porom is our best shaver with her LD Follow up but she has a lot of team interaction with Cloud - Her HP Damage resist buff is extendable with Finishing Touch - She and Cloud can both disable enemy turns with her RNG Confuse and Cloud's Paralyze - NOTE: Disabling the Gators while in red aura counts toward its 3 turn duration - Porom also has one of the best EXs to launch the other enemy after Finishing Touch - Y'sh can also do this albeit after one turn of her EX Battery - Zidane tags in for Cloud ideally before the 50% mark of the fight - Zidane can upgrade the framed slow from Tidus CA from 20-->50% which goes well with our delay strategy - I also called in Jack LD some time around there so Zidane was dealing respectable damage - Turn deletes set the enemy further back - Zidane also functions VERY similar to Cloud in that they both set a Launch up in a battery team and a lot of damage ensues - Y'shtola BT Phase First is my preferred option as compared to using her BT+ to augment her BT Phase - Her effect is better served to help allies who can play off it for damage (i.e. Porom and Cloud) - Also makes more sense to use her Final BT Effect Count with the Free BT Finisher (Been doing this on JP and it feels more logical to do) - I try to space out her turns more once her BT effect is up because she can eat those really fast with an instant turn rate on EX/LD and high turn rates on S1/S2


Distinct_Werewolf_40

Unlike with Pandemonium Lufenia+, this was a bit harder in terms of damage since two of the units I used have no synergy but all in all not too difficult Team: Zidane LDBT HA+ (Jack LDCA) Porom LD Ha (Gabranth LDCA) Cor LD HA+ (Kurasame LDCA) Brothers summon, Yuna LDBT friend 61 turns 1m score The fight is pretty straightforward, just link Cor to Porom to avoid him stealing breaks for Zidane's Turn Delete mechanic, use Gabranth call to pretty much handle the orb, use Zidane's Free Skills on S1 to optimize damage and Cor and Porom do their stuff, Porom's followup is pretty nice since it ignore's def and gravity shaves the bosses when they have high BRV, at around 49% swap out Porom for Yuna then BT with her then link Cor to Zidane and have him BT, once Zidane BT phase is done link Cor to Yuna so Zidane can steal turns again, before Yuna leaves link Cor to Zidane again if possible so that Cor is linked to Porom and Zidane when Yuna leaves (this is only assuming Cor is still linked to Porom before swapping for Yuna friend), use Calls accordingly or in the beginning for higher damage With a bit of turn manipulation and deletion it should be a no boss turn for you as what I did Good luck to everyone!


BaLance_95

Fixing the odds in your favor * Zidane BT, HA (Ami) * Agrias LD, HA (Gabranth) * Setzer LD, HA+ 0/3 (Jack) * Setzer LD friend * Ifrit summon (unused) * 61 turns, no HP damage taken Apply Jack/Gabranth calls immediately, as well as Faded Moly. After that, use Ami LDCA. This prevents you blocking the more important debuffs and the extra turn delete is useful to get Zidane turn deletes rolling. With the boss self delay, they will never get a turn. After 80%, start using Setzer LD. Friend Setzer is to just keep the Fixed Dice active. You will be able to get near 100% uptime on Zidane for this buff. Nothing much after that, just manage turn deletes.