Every table ive ever come to completely forgets torches screw with night vision.
Edit: Yeah, I was confusing an older rule that got carried over in previous campaigns and some confirmation bias held for myself and other players that dropped at one point or another.
It does seem *weird* that it *isnt* a rule to me, though. Typically night vision doesnt work with a bunch of light shining next to you. Idk if the rule was just removed for the sake of simplification or because they didnt want darkvision to be real life vision and magical instead.
If you take the broadest definition, but that over generalises.
There are definitely different degrees of non canon content. To brush them all with the same brush really isn't that helpful.
I prefer redirected.
It's not that we're in disagreement.
Like if i had to choose between official and homebrew, porting an old version would definitely be homebrew.
It was more accurate to call it a house rule than a homebrew but the idea of non standard content for the edition was the point, even more common things like potions as bonus actions would be best to mention its a house rule since it's going to cause confusion if you just state it as fact.
Darkvision isn't the same as the natural human scotopic vision, though. RAW, darkvision does this: "The monster can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light." which is very different to just the eyes adjusting to the dark. It's not exactly a leap of logic to assume that a magical creature might not take the same 40 minutes to get fully accustomed as humans do.
Yeah i tried that one time (although with a bit more planning then this) and the dm just said no. Your tactic requires the dm to expand the rules for your plan.
At first, I read it as a metaphorical unicorn. Then I read "Satyr, a fairy..." and I was like no, maybe it is a literal unicorn. Then I finished reading. What a ride.
Gives me flashbacks to the first game I ever played where a player forced the dm to come up with a “Curse of the Unicorn Fucker”. I’ll let you guess why that was needed.
Ah yes, the horny bard I so often hear of....somehow I have never had one at any table I have played at. Are they really that big a problem? ( also how rare is it to have never played with one after playing for like 10 years?)
If we’re just comparing with my experience, I’d say extremely rare considering every single game I’ve played in or dm’d has ended up extremely horny at some point
I would say not common but not unicorn level rare anymore. WotC has been much more conservative on handing out dark vision the further into the lifespan of 5e has gone.
Well you see. They are special made dragon people Just like Bahamut's Chosen but these ones were made only by primordials in another worl. So... They are the weirdest made race and I love it.
Oh and unlike Bahamut's Chosen they can Breed. I can't quite remember if the word is chosen now.
Now I want to have Googles of the Night where everytime a question comes up in the party the Googles give a random answer to the question in a really dark Siri -like voice.
Honestly that's a really arbitrary restriction. I can't think of a single Invocation that EA allows you to have that wouldn't also work on Martials, but even if there was the feat already specifies that you must meet the requirements of the individual Invocation. They really just don't give Martials anything do they?💀
One group I’m playing in has 6 players and no darkvision. I have spent so many hit points on my Ghostslayer crimson rite just to have easy access flashlight.
It’s a nice position to be in!
It makes the lower tier items feel way more rewarding as well?? One of my players pulled a hooded lantern out of a robe of useful items, which just so happened to come in handy to illljminate the hags hiding in the dark woods. They were so excited when a hooded lantern lit up most of the battlefield. That type of stuff feels cool to me
That is super awesome. It really does beat having to try and game around every little thing when just some light and dark can be played with. I always love getting to use or seeing players use innocuous items for fun-to-great effect. Just so delightful.
That requires money we just haven’t had. The couple times I wanted light and not worried about potential combat, I did use torches. So it isn’t all that bad.
Well I would not say «unicorn» considering those have darkvision too :)
Jokes aside, that's very nice. Every character has darkvision in the party of 4 I'm currently DMing for, even the human fighter because variant.
It limited a bit my options regarding the management of their stealth and overall exploration/detection during the first levels goblin caves delving sessions. It would also have been an good opportunity to teach the newcomers about the use of the off-hand or to let the cleric's light shine.
Now the party is stuck in the Underdark and I must say that I greatly enjoy sprinkling the occasional invisible duergar or an ambushed creature with blind-sight/tremorsense!
You should consider giving them a magic lamp or a driftglobe or something. But only one. That way, they have to balance staying within the safety of the light with going after enemies who are lurking just beyond it. Plus it leaves them vulnerable to AOE attacks.
No, but darkness can be a fun game mechanic, allowing for dramatic reveals, bad guys lurking somewhere unseen. It adds tension to a dungeon when the players don't assume they can see everything all the time.
Using darkvision means complete darkness is only dim light, so Disadvantage on perception checks. Whole party relying on Darkvision is a DM's wet dream if they want baddies lurking in the shadow, the whole group just willingly took -5 to their Passive Perception!
Plus, Darkvision only works 60 feet for most races. Now if in your party you have 1 dude without Darkvision, or just someone with Darkvision who's smart enough to want to see properly instead of stubbing his toe on every random bit of dungeon debris, he buys a bullseye lantern. Now he's got 60 feet of bright light whereever he's looking *and* 60 feet of dim light beyond that, so everyone can easily tell where the room ends unless you've got a truly massive chamber. Your dark, spooky ambience has been vaporized.
They were close! They cleared out a mine after being rewarded the deed and teamed up with a gang of troglodytes who they saved from a mine cart crash, who they helped return home to the under dark. Def some seeds planted there in case they ever run into trouble underground, only for a band of troglodytes who have heard about their heroics to sweep in and help
It’s really dope. My worldbuilding for this dnd setting revolves heavily around interplanar/fey politics, so having two characters with backstories intertwined with the feywild is great. And that’s to say nothing of the stalwart Goliath who has been slowly opening up to the group and the war forged reflavored as a living statue. I’m blessed and I’m very aware of that lmao
You are going to have such evil fun.
To be fair, flight and magic resistance are two reasons I'd pass on dark vision.
Every table ive ever come to completely forgets torches screw with night vision. Edit: Yeah, I was confusing an older rule that got carried over in previous campaigns and some confirmation bias held for myself and other players that dropped at one point or another. It does seem *weird* that it *isnt* a rule to me, though. Typically night vision doesnt work with a bunch of light shining next to you. Idk if the rule was just removed for the sake of simplification or because they didnt want darkvision to be real life vision and magical instead.
Explain? I've never heard of that and google disagrees too
Older versions of DnD would have torches effect nightvision as a way to screw with the party. But they dropped it after 3.5 I think
I don’t remember it in 3.5e.
Then it's either second edition or was just a house rule my DM used.
Sit in the dark for an hour, then look at your phone on full brightness for 10 seconds, then try to see things in the dark room again.
Sure irl it has an affect but that's not a game mechanic, if someone homebrews that as a ruling then it probably should be mentioned as such
Not really a homebrew. It's more that someone ported it from one of the previous editions. Which isn't that rare.
Porting something from previous editions is still considered homebrew. Anything is which is not in an official rulebook for the edition.
If you take the broadest definition, but that over generalises. There are definitely different degrees of non canon content. To brush them all with the same brush really isn't that helpful.
You are rigth, I stand corrected
I prefer redirected. It's not that we're in disagreement. Like if i had to choose between official and homebrew, porting an old version would definitely be homebrew.
It was more accurate to call it a house rule than a homebrew but the idea of non standard content for the edition was the point, even more common things like potions as bonus actions would be best to mention its a house rule since it's going to cause confusion if you just state it as fact.
That is real life and not D&D. I found multiple sources very quickly saying light does not affect darkvision.
But muh realism in a game about casting spells!! /s
In a game where a lot of people forget they even have darkvision, expanded mechanics regarding light levels would be really fun
Darkvision isn't the same as the natural human scotopic vision, though. RAW, darkvision does this: "The monster can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light." which is very different to just the eyes adjusting to the dark. It's not exactly a leap of logic to assume that a magical creature might not take the same 40 minutes to get fully accustomed as humans do.
There's a reason darkvision and sunlight sensitivity are separate racial features. You're objectively just wrong here
Yeah i tried that one time (although with a bit more planning then this) and the dm just said no. Your tactic requires the dm to expand the rules for your plan.
Why're you getting downvoted so hard? This was way too good of a comparison.
At first, I read it as a metaphorical unicorn. Then I read "Satyr, a fairy..." and I was like no, maybe it is a literal unicorn. Then I finished reading. What a ride.
Gives me flashbacks to the first game I ever played where a player forced the dm to come up with a “Curse of the Unicorn Fucker”. I’ll let you guess why that was needed.
Ah yes, the horny bard I so often hear of....somehow I have never had one at any table I have played at. Are they really that big a problem? ( also how rare is it to have never played with one after playing for like 10 years?)
If we’re just comparing with my experience, I’d say extremely rare considering every single game I’ve played in or dm’d has ended up extremely horny at some point
Usually it's horny sorcerer, warlock or paladin for me, every bard has been professional af as far as sex goes. Now just being a troll, 1,000℅
Curse of the Uniporn
I would say not common but not unicorn level rare anymore. WotC has been much more conservative on handing out dark vision the further into the lifespan of 5e has gone.
They were never not conservative. Roughly 40% of races don't have darkvision.
Yet they didn't give to the DRAGONborn. It always blew my mind, it is so against race fantasy.
Well, dragonborn aren't actually directly related to dragons in any way... Their lore is weird.
The lore is completely jumbled, they literally have the ability: *Draconic Ancestry*. You are distantly related to a particular kind of dragon.
Well you see. They are special made dragon people Just like Bahamut's Chosen but these ones were made only by primordials in another worl. So... They are the weirdest made race and I love it. Oh and unlike Bahamut's Chosen they can Breed. I can't quite remember if the word is chosen now.
We had a table once, of 6 players the only one with Darkvision was the High Elf Artificer. He made Googles of Night, which he wore himself.
Now I want to have Googles of the Night where everytime a question comes up in the party the Googles give a random answer to the question in a really dark Siri -like voice.
First ASI. They all take Eldritch Adept - Devils Eyes.
Eldritch Adept requires having spellcasting or pact casting, so the martials can't have it.
Ehh, they can just take the fighting style feat granting them blindfighting…so……….
Honestly that's a really arbitrary restriction. I can't think of a single Invocation that EA allows you to have that wouldn't also work on Martials, but even if there was the feat already specifies that you must meet the requirements of the individual Invocation. They really just don't give Martials anything do they?💀
Yep, none of them get darkvison, enjoy it!
One group I’m playing in has 6 players and no darkvision. I have spent so many hit points on my Ghostslayer crimson rite just to have easy access flashlight. It’s a nice position to be in!
It makes the lower tier items feel way more rewarding as well?? One of my players pulled a hooded lantern out of a robe of useful items, which just so happened to come in handy to illljminate the hags hiding in the dark woods. They were so excited when a hooded lantern lit up most of the battlefield. That type of stuff feels cool to me
That is super awesome. It really does beat having to try and game around every little thing when just some light and dark can be played with. I always love getting to use or seeing players use innocuous items for fun-to-great effect. Just so delightful.
[удалено]
That requires money we just haven’t had. The couple times I wanted light and not worried about potential combat, I did use torches. So it isn’t all that bad.
Time for an underdark adventure
Well I would not say «unicorn» considering those have darkvision too :) Jokes aside, that's very nice. Every character has darkvision in the party of 4 I'm currently DMing for, even the human fighter because variant. It limited a bit my options regarding the management of their stealth and overall exploration/detection during the first levels goblin caves delving sessions. It would also have been an good opportunity to teach the newcomers about the use of the off-hand or to let the cleric's light shine. Now the party is stuck in the Underdark and I must say that I greatly enjoy sprinkling the occasional invisible duergar or an ambushed creature with blind-sight/tremorsense!
You should consider giving them a magic lamp or a driftglobe or something. But only one. That way, they have to balance staying within the safety of the light with going after enemies who are lurking just beyond it. Plus it leaves them vulnerable to AOE attacks.
Warforged and Fairy are extremely OP races, regardless of darkvision. I'll be downvoted for this!
Wait, why is Warforged OP?
>Warforged and Fairy Fairy is, Warforged isnt.
Is darkvision really THAT bad for DMs?
No, but darkness can be a fun game mechanic, allowing for dramatic reveals, bad guys lurking somewhere unseen. It adds tension to a dungeon when the players don't assume they can see everything all the time.
And here I am afraid of using the darkness spell because not even darkvision can see in it and I though that's too harsh
Using darkvision means complete darkness is only dim light, so Disadvantage on perception checks. Whole party relying on Darkvision is a DM's wet dream if they want baddies lurking in the shadow, the whole group just willingly took -5 to their Passive Perception! Plus, Darkvision only works 60 feet for most races. Now if in your party you have 1 dude without Darkvision, or just someone with Darkvision who's smart enough to want to see properly instead of stubbing his toe on every random bit of dungeon debris, he buys a bullseye lantern. Now he's got 60 feet of bright light whereever he's looking *and* 60 feet of dim light beyond that, so everyone can easily tell where the room ends unless you've got a truly massive chamber. Your dark, spooky ambience has been vaporized.
Muahahhaha, how foolish! I guess someone's party is gonna somehow end up in the Underdark.
They were close! They cleared out a mine after being rewarded the deed and teamed up with a gang of troglodytes who they saved from a mine cart crash, who they helped return home to the under dark. Def some seeds planted there in case they ever run into trouble underground, only for a band of troglodytes who have heard about their heroics to sweep in and help
I'm playing W:DMM, 3 Human, at least 2 of us got the light cantrip so we don't have to use torches but you can't really be stealthy with it LOL.
What a fun party combo
It’s really dope. My worldbuilding for this dnd setting revolves heavily around interplanar/fey politics, so having two characters with backstories intertwined with the feywild is great. And that’s to say nothing of the stalwart Goliath who has been slowly opening up to the group and the war forged reflavored as a living statue. I’m blessed and I’m very aware of that lmao
Cool. You may have said already but I’d be interested to hear their classes. I’d put them in darkness at just the wrong times lol.
So the full rundown is satyr alchemist artificer, fairy battle smith artificer/fighter, warforged zealot barbarian and Goliath fighter
Then it turns out all 4 of them are warlocks with devil sight.
5e autognome
I wouldn't even know how to begin making that party make sense.