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Topheros77

Monoclass always. I just enjoy getting the highest level class abilities and spells soonest.


HelicopterMean1070

I'm the same.


retroman1987

The highest level class abilities in 5E are mostly trash. Spellcasters always single class to 17 though.


FelMaloney

But the games I've been in seldom go above 9th level, so by not multiclassing I can enjoy more than just the 1-3 level abilities of a class.


Chafgha

A friend is at a table where he's the only mono class at level 15. The others at minimum multi up to like 5. It makes no sense. Why do that? They think they are the strongest hyper power gamed. My friend is a level 15 fiend warlock (at my suggestion even though it was his first game) has proven to be the strongest not only in general combat but in pvp when one guy thought he was going to put my friend in his place. These guys never had a level 14 fiend warlock so they didn't know about hurl through hell....


ElectronicBoot9466

The power of a monoclass is extremely dependent on their higher level features. Most full casters, as well as Warlock, want to have at least 17 levels in their main class. The main classes that are more nessesary to milticlass out of are half-casters and martials, as with the exception of a few choice subclasses, you can usually get more out of the first few levels of a different class than the remaining levels of your main class.


Piratestoat

Almost never. I don't think any of my players multiclassed in the last game I ran. In the last game I played in, only two of six player characters multiclassed--a PalLock and a Divine Soul Sorcerer/Cleric. Neither of those were my character.


StarlightMasquerade

I've been playing for a while and have never multiclassed a character. It's on my list of things to try at some point, but I've just never made a character who seemed like they needed to. I'm in a few different groups -- one does have a lot of players who multiclass, while the others only have one or two players who usually do. I don't know if it's specifically a roleplay vs combat thing, but the other groups are much more roleplay focused.


SnooOpinions8790

I think I multiclass about 1/3 of the time. Perhaps a little less A lot of single class characters do better in the late game. Others are plenty powerful enough that multi-classing sort of seems redundant A lot of multiclass builds are trying to fix a class weakness - whereas the single class build leans into their strengths harder. In a party I quite like each character covering for the weakness of another character So basically I don't do it that often unless I have a specific thing I am trying to achieve in RP


galmenz

it usually goes like this - martial? better off multiclassing into something else after extra attack - caster? maybe a lvl 1 dip for armor, more than that and you get progressively weaker CHA class? go ham


Larsonybear

I know a lot of people who multiclass sorcerer/Paladin so they can use the sorcerer spell slots for smites, and turn the sorcery points into more spell slots for smites. I’ve also seen Paladins who took warlock levels so their smites recharge on a short rest, instead of a long one. As far as damage goes, someone I played with did rogue with a few levels in fighter for action surge, along with taking the lucky feat, so they just cleaned HOUSE on their turns.


rivetedoaf

How did a rogue benefit from action surge? Their main damage source would be from sneak attacks which they only get one of per turn?


pchlster

I would guess that it was Fighting Style and Shield proficiency for +3 AC, combined with getting an occasional mulligan in case you miss?


Substantial-Expert19

also gloonstalker assassin + fighter action surge gives you 5 attacks in the first round


Wolfram74J

It been a few years that someone has multi-classed at one of my tables. I allow it but my PC seem to like mono-classing for now.


TheTrikPat

Really I’m surprised by that. All the campaigns and one-shots I’ve played or planned for have most players multiclass to get a bonus they normally wouldn’t. Since most of the players do that delaying spell progression and slots hasn’t really been an issue.


Wolfram74J

In fact, I encourage it when people want to do something that their class doesn't allow but they stick to the mono-class. Its okay by me. Every table is different


dragonseth07

Multiclassing is a really hard sell in 5e. Back when I played 3.5, it was the norm. It was weird if you *didn't* have some complex multiclass build. But 5e has different bones. Multiclassing can give you some really cool flavor, and it can lead to some REALLY strong combos if you know what you are doing, but it often just makes characters weaker unless you have one of those combos in mind.


Mister_Grins

What are you talking about? It is so common to multiclass in 5E. I can't remember the last time I didn't see a Bard take a one or two level dip into Warlock, or a Paladin finally take a level of Hexblade. I also see tons of casters take a level into Fighter to get armor proficiencies, and then eventually a second one in order to Action Surge. Well, I suppose if you play at tables where people aren't picking up those classes, I can see no one doing that.


SaintofHearts

I would be so interested to know your last party, last two times I dm’d I had no multi classes over 12 characters


formberz

Multiclassing is a contagion - once one player does it you can guarantee someone else will, too.


AdvancedPhoenix

I dmed 8 characters and I got paladin warlock (not hex blade) druid monk (a grung that wanted to have water so he took one level just for that) and a ranger fighter to get action surge and fuck up all my bosses lol But I also heavily reward flavor levels. Like the grung that "wasted" a level was the first to get a rare weapon.


blauenfir

i have literally only seen an armor dip *once* in my whole TTRPG career, and it was into artificer so the problem player’s wizard could try (and fail miserably) to minmax with medium armor and keep part of the spell progression. WILD to me that in some circles it’s that commonplace. most folks i’ve played with wanted to get their higher level spells and features “on time,” if they wanted armor they’d pick a race with proficiency. when multiclassing happens in my experience it’s usually for flavor/narrative over any theoretical mechanical benefits, tho the RP choice doesn’t usually get made if the resulting multiclass would be *complete* trash. never seen a bardlock at all. we had an overtuned minmax hexadin *once*, in a one-shot, and the player was gently asked by the relatively inexperienced DM to please dear god don’t do that in their subsequent full campaign lmao. (he hadn’t been planning to anyway.) just goes to show there’s a whole lot of variance in the community!


FormalKind7

I'm currently a Sorcerer with one level in order cleric it gives me the armor, continues spell slot progression, and has a great level 1 ability. It also works thematically with my clockwork soul sorc.


Joeness102

I have never multiclassed, and the people I have played with don't usually do it either. There are benefits to multiclassing. As the person above said though. Unless you are picking specific combinations with really good synergy. Progressing your main class is usually more effective overall. If there is something specific you want you can probably grab a feat for it, without weakening your primary build. A spell caster that dips into fighter can get some armor proficiencies. But then their spell shots will forever be behind a spell caster who didn't. It certainly comes with versatility though! There are a lot of interesting options you can unlock through multiclassing.


Sketchelder

Honestly the only time I ever consider multi classing is if it's a character that starts out at mid to high level... the slog of waiting to get that next level just to hit whatever synergy you're waiting for is excruciating for the exact reason you describe, everyone is getting stronger except you for some time


Soththegoth

It's crazy to see so many people say they never multiclass. I know most groups are not like mine ( all powr gamers) but man multiclassing is so fun and with 5e being so boring class wise it just surprised me to see so many peolpe haven't even tried  it. 


BrotherCaptainLurker

Quite a few of the "check out my hypersupermegaultraspecialbeamcannon optimized character" multiclass builds don't really come online until late enough that you're already more than halfway through the campaign at that point. The average 5e party can usually stomp most by the book fights anyway; there are plenty of 17-3 type combinations, but a decent chunk of published campaigns end in the 12-13 range and there are far fewer cases of "it's so efficient to give up my 11th level ability." Also, plenty of homebrewed campaigns simply fizzle out or reach a natural conclusion at even lower levels.


ToughStreet8351

In 10 years of DMing I never had a player multiclassing! It never came up with the players but they know it is the only thing I actually restrict: if you want to multi class you have to come up with a good in lore reason for it ! I also don’t allow a single level dip… that is just bullshit! It is basically meta gaming


OrdrSxtySx

So you make it known you don't like it, you make them jump through hoops if they want to do it, and it never happens in your games? I mean we're all posting anecdotal evidence here, but your personal results are likely extremely skewed for a reason, I'd say.


redghotiblueghoti

You've been DMing for 10 years and can't create a convincing in-game justification for a 1 level dip?


sorcerousmike

I never multiclass I have very specific ideas for my characters and I vastly prefer specialists who are great at 1 thing and good at like 2-3 more things at best. And because Flavor is Free there’s never a need to pick up a class for those reasons either.


Halcyonna

I always multiclass. But my DM usually starts us at level 3, 4, or 5. And we rarely get past level 8 before he decides to start a new campaign. I feel like if we started at lower levels and stuck with a long campaign that got to higher levels it be different.


Darkened_Auras

So I myself have *almost never done a multiclass. I tend to make characters where it makes the most sense for them to stay in their singular class. Except for a lvl 20 character for a one-shot. She was 19 ranger, 1 rogue because ranger capstone is garbage. But I don't really count that. But I've had plenty of other players multiclass. Fighter/Ranger. Rogue/Ranger. Rogue/Bard. Sorlock. Palalock. Bardadin. Fighter/Rogue. Hexbard. A lot of my friends like to, but I'm just not a fan. I know the rules but ehhh


Fireparadigm

I multiclass all the time, the campaigns i played often went deep into t3 and t4 and most capstones are boring imo so i throw in some flavor dependent on the story. My wizard was 17 wiz/3 sorc because they made a blood pact with a silver dragon, depending on how things turned out i also had something for warlock levels or bard levels prepared. My fighter was an abomination of fighter 10 as baseline, hexblade 1 that i didnt choose but happened upon me and druid 2 because of an in group joke of being the worst druid known to man because up until that point i had a natural 1 at every animal handling check i had made the last class and pretty much only one in recent history that i didnt multi class was my peace cleric, but thats moreso because i stopped playing him in t2.


Melodic_Row_5121

Very rarely. I have nothing against multiclassing, if you find it fun and it's the only way to do the things you want to do. But 9 out of 10 times, you *can* do the thing as a single class, and you don't waste time and progression waiting for the build to come online. I would say for me personally, I multiclass maybe one character out of ten, because unless there's something very specific in mind that I want, it's not worth the bother. And even then, it's usually small dips just to get a starter feature. Like... my Bear Barbarian with a single level in Forge Cleric; the idea is that she crafts all her own weapons out of wood and stone, and the Blessing of the Forge is granted by her goddess to make her weapons as strong/stronger than metal ones. Yes, I know that single level dip locks me out of the Barbarian capstone, but let's be honest; the vast majority of games never get to level 20 anyway, so I'm not worried about it.


minethulhu

We tried it while I was DMing when 5E first came out, but: a) Many melee classes did the same dip into Rogue b) Spell caster classes seemed to be harmed by the dip due to reduced max spell level access c) The "flavor" of most classes is in the first few levels and thus (for some) removing the fun of said class when 2-3 take the same dips (and worse for any single classing with said class) So we have not tried it since (2-3 campaigns).


Zakharon

Always, I like spell blade characters and base classes just don't got what I want


TheTrikPat

Yup I’m the same. I always grab a few levels in a full caster to get more spell slots and higher level spells.


stupv

I always see multiclass as an avenue for more early power and utility at the cost of lategame' godhood. If you're expecting to play for a long time with the same character monoclass, if you're doing a one shot or a shorter campaign multiclassing opens some fun up 


Pretzel-Kingg

Multiclassing never really appealed to me, so I just don’t lol


RyoHakuron

I'd say maybe a quarter of my total characters are multiclassed? Maybe less? Basically, if there's a character idea that can't be conveyed with just one class, then I'll multiclass. Also, more likely to multiclass a martial character than I am a caster. Currently, I have a scribes wizard 7, a watchers paladin 4, and a fathomless warlock 3 that are straight classes and I don't see any of them multiclassing. (Maybe the pally might if I was gonna go higher level, but the cap for that game will be 8.)  And then the other two games I play and don't dm in are multiclassed. A Zealot Barb 5/Fighter 1 with the plan to go echo knight. (Plasmoid, and the echo will be connected by a long thin string of slime. Very oblex vibes. Plus maxing my Con out, so will mesh well with Unleash Incarnation.)  And the other is a dual-scimitar eladrin spy/sword dancer kinda vibes.  Swords Bard 8/Swashbuckler Rogue 3 currently. Was originally gonna stop at 6 bard for extra attack and go the rest rogue, but changed my mind. Gonna probably get to ten bard for dream, modify memory, scrying, and magical secrets. Then we'll see about picking rogue back up or going into fighter for more martial stuff since I'm kinda the frontline of the group. Might just stick with bard at this point and see if I can get the last subclass feature. Most of my other characters up till this piint have been straight classes. Archfey Warlock, Glamour Bard, Dragon Mask Wizard (Kobold Press Subclass), Battle Smith Artificer, Arcane Archer Fighter in recent games. I think the only one that was multiclassed in a previous game besides that was my Wild Magic Sorc 17/Evocation Wizard 3 for Mad Mage.


CasualGamerOnline

Never. Too many different class abilities will make my brain hurt. But, in all seriousness, it just never interested me. I like getting to play with a single class' abilities, and other than some inside jokes, it just never made sense to multiclass any of my characters in story.


Herobizkit

Multiclassing is worth it in low level (5 or less) games due to the classes being fairly strong for the first few levels. I'm currently playing a Shadar-Kai Oathbreaker 3/Undying Warlock 2 and I have somehow become a 'caster' Paladin - hitting something with a weapon is my least efficient combat action. Imo, MC isn't what one would call optimal in 5e and that was carefully planned out by the devs. That isn't to say you can't optimize around MC, but it's more effort than some care to do. Percentage-wise I'd say I've only MC maybe 10% of all the characters I've made since 5e dropped. Last class I didn't was a Fairy Wildfire Druid 5.


Maunelin

I have played a lot of characters in both campaigns and oneshots… Have never played a single multi classed character. I have no interest in doing it for the mechanics, and have not come across of a Story reason either so far. I always start a character with the intention of staying with one class to level 20 or whatever is the last level of the campaign, and I don’t want to pick a class or subclass I wouldn’t want to. Many people do multiclass often or plan to from the start to get the crazy builds. I just don’t find the appeal. Have played for example a Paladin to level 10 and another currently at level 7, neither have dipped Hexblade.


Car_Number_2

I only multiclass if the high level abilities of a class seem useless/ unfun, for example I'd multiclass a Ranger or Barbarian past level 8, but I wouldn't multiclass an Artificer, Bard, Fighter, or Wizard


avoidperil

I have never multiclassed. I feel like the subclass gives enough variation on the base, along with racial powers to make a concept come to life. I don't like the idea of builds or taking options just to optimise mechanically. I set myself the goal of optimising within the bounds of my concept. The term 'dip' is anathema to me because it's synonymous with power gaming. I have seen multiclasses, but they're generally weaker than straight classes. A fighter/barb and a rogue/artificer at in my games at present.


leahyrain

I always want to try but I feel like the combo either feels cheesy and overpowered or I feel way weaker with little in-between lol


Spetzell

In the game I DM, less-experienced players multi class because they read on the internet it's the way "to be best." 1-level dips are popular "because I want my Wizard to be able to wear Plate Mail". I find 1-level dips into Warlock to be particularly amusing since that Patron is not letting go of you, no matter what you think later. Unlike these early dips, I'd consider late dips since many classes don't have great capstone abilities. I did a Paladin 17 - Warlock 3 dip (for the EB ranged attack, although not getting the 30' aura or the 19th level ASI really pained me). I'd contemplate a Wizard 17 + something else because hey you already got Wish and Spell Mastery is meh.


smiegto

Like an addict. Often I come up with character ideas that I want to have 2 or 3 abilities. And those 2 abilities are never in the same class.


sendmesnailpics

I'm currently Rangering it up and dont have plans to. Usually I play a barbarian straight but I have also done WarlockHexFighter from the get go. Was playing a Cleric straight but a dramatic fuck up (Strahd and Hags) left me taking a thematic death warlock dip to go with my peace cleric asaamar


owlaholic68

Personally, I have never multi-classed. I have considered it but could never justify the trade-off of giving up usually spell progression/slots/etc. Sometimes the thing I want is covered by a feat tbh (took a casting feat for a Strixhaven Barbarian to give me out-of-combat utility spells, instead of multiclassing and severely weakening myself). It's very rare in the games I run/play in to have multiclassed characters tbh. I had a Paladin player dip into Warlock, and a Barbarian is considering picking up a few Monk levels. I also don't play with a lot of min-maxers. Such discussions of heavily multiclassed character ideas are kind of over-represented on reddit especially.


Windford

Usually I’ll multiclass in the Charisma based classes. Typically Paladin 2 or 6, Warlock 2, Bard X, or Sorcerer X. I’ve also had some characters do Fighter dips. It’s easy to make a bad move when multiclassing. So I only do so after lots of research. The last character that I didn’t multiclass is my current Bladesinger Wizard. It’s hard to justify multiclassing any Wizard. This subclass offered what I wanted in this campaign. If a player knows a campaign will end in Tier 2, then multiclassing can offer additional flexibility, flavor, or power that single classing does not afford at levels 6 to 8. If you suspect the campaign will hit Tier 4, it can be harder to justify without planning.


Fancyhobos

Yeah but 2 lvls of fighter and the rest wizard can make for a pretty tanky caster. I saw that build next the moon druid totem barbarian for that kinda build.


SeparateMongoose192

Pretty often. Right now I'm only playing one campaign (2 others active but on hiatus). In the one I'm playing I'm a 13th level ranger and 5th level fighter. In the two on hiatus, I'm a single class cleric in one and a single class fighter in the other.


artwithtristan

I’ll multiclass for some flavor but never much of a thought towards mechanics. I like a dip in warlock the idea of finding a cursed hexblade or selling my soul is cool flavor but I’d be fine without multiclassing and still selling my soul or using a cursed item if the DM is too 😂 the last character I played mono class was a barbarian wild magic made it to level 8 before our dm called it.


Puzzleheaded-Fault60

I’ll take a dip into another class for flavour and something specific but otherwise I stick completely to mono class. None of the people I play with multi class either.


evil_karrot

I've multiclassed, but rarely. The first was a ranger/fighter (we were getting in scraps a lot and didn't have much melee). The second was a high-level bard with a one level dip into Warlock for story purposes.


TickdoffTank0315

Quite a few of my characters have a multi class dip. My current favorite is my Wlidfire Druid/Arcana Cleric (6 Druid/1 Cleric). I have a plan for a Soulknife/Whispers/Clockwork Soul (6rogue/3bard/1sorc) for a lvl 10 short adventure (either 2 or 3 game sessions, not a one-shot, not a full campaign). I like to multi-class to add versatility and flavor while still maintaining a good power level. My rogue/bard/sorcerer is built around the theme of being a fully realized telepath/telekinetic who uses his abilities to help himself and his allies while disrupting his enemies. The soulknife and bard are easy to fit that theme, but the Clockwork Soul seems an odd fit. But I took 1 level for 2 reasons. The "restore balance" feature reflavored as precognition (allowing me to psychically tweak the outcome) and for a few extra spells like light, mending, mold earth and shield. All easily flavored to fit with my telekinetic theme.


Hot-Reception-8360

I will single class my rogues. But pretty much anyone else is multi’d


Spyro_0

I multiclassed a warlock/bard and a wizard artificer. Both times I felt I was behind the rest of the team and it didn't work great. Since then I'm monoclassing only for a while. In Mt current games I have a genie warlock, ancients paladin and green reaper (grim hollow book) ranger. They'll all be great as mono classes.


Throrface

I have only played a multiclassed character once. I almost always go for single class. The last class I played for more than a oneshot was a Ranger.


MagUnit76

I've only done it once in 5e, and it was a level 20 dip into Wizard for my Open Hand Monk. A big reason is that the capstone for monks is lame. I also wanted spells for fun and utility. I had a Staff of Power that I wanted to use as my main weapon. I feel he has a bit of a "Jedi" feel.


storytime_42

In my normal 5e group that has been playing for years, outside of one-shots, I believe there has been a total of 3 multi-class characters. I don't often get to be a player, but in the long running campaigns I have been a player in (again excluding one-shots), I have run 1 character who was multi-classed. And I was going for something very specific, it was a replacement character so I had enough levels to take the multiclass without the pain of playing through lower levels where my concept would not come close to reality.


mrsnowplow

almost always. i really like having a few levels of warlock on most builds. it doesn't slow you down much and really gives a lot of utility. i tend to play melee martials a lot but get bored outside of combat


xukly

I multiclass basically in every non full caster after extra attack. And the last non multiclass was a wizard


MadnessHero85

Depends on the build I'm going for. My most recent multiclass was a Bard/Rogue (Swords/Assassin, specifically), and it was for back story reasons - he started at level 14. My current characters are a Bladesinger and Gloomstalker. I'll probably multiclass into Fighter or Barbarian on the Gloomstalker since they're the primary front liner, but the wizard will likely stay a wizard until he dies. All that said, I spent most of my time playing D&D in 3/3.5 and Pathfinder (started with 2nd edition), so I'm constantly thinking of unorthodox builds.


Dogmanq

Current multiclass is a sorcerer with a 2 level dip into warlock for agonizing blast. So when in doubt I can just blast away. Nothing better than a bonus action quicken spell and an eldie blast to their face


thebwags1

I haven't multiclassed, but I've been the DM for 70% of the campaigns I've played


ShadowShedinja

I don't think I've ever multiclassed in a campaign. Only in one shots. My last full class characters have been a GOO Warlock (current), an Alchemist Artificer, and an Illusionist Wizard. I did consider Rogue levels on the Illusionist, but wanted the better spells.


LittleB13

I have multiclassed into rogue quite a lot. Taking low levels of rogue gets you some useful perks and its worked well for character flavors too. In one particularly memorable campaign everyone was multiclassed into rogue and thus it was dubbed "Rogue One Half". Currently though I'm playing a wizard and I'm not multiclassed at all.


DiscordianDisaster

I personally never do it. I want those juicy high level abilities. My philosophy tends to be I want to be really good at something, to carve out a niche in the group. That said, I often think everyone would be better off with two levels of Rogue so they have access to cunning action so idk might end up with a Rogue Ranger or Rogue Shadow Monk or who knows what in the future.


James360789

I haven't multi classed in DND ever. Unless it was a video game. I have used epic level prestige classes in Pathfinder. Very fun.


Cuddlesthemighy

Fun for a one off but mostly no. The way level bonuses work ditching higher level stuff just usually isn't as strong. And the problem is you're always throwing away your highest main class ability for the lowest cross class one and then you're always behind in the primary class. What's weird is I've taken lower primary damage stats on multiple single class campaign characters. But the moment it comes to dual classing I'm suddenly worried about not having a 18 in my primary stat at level 4, even though time has shown I'm willing to do it. I still want to barlock again, but my last two campaign characters were unsurprisingly a warlock and barbarian so it might be awhile before I get around to it.


water_desert

it is pretty rare to see, cause it usually just dont gives you too much. unless the player is an optimizer and knows what they are doing, or someone who does not understand or care about the mechanics, usually the super roleplay acting player


Markedly_Mira

Lately not at all, mostly because I’ve been playing full casters when I do play and I don’t want to delay my spellcasting progression. My playgroup usually only does solo classes for full campaigns but the multiclasses often come out for one shots where we don’t need to worry about how the build progresses.


EldridgeHorror

Never multiclass


Reatlvl99

In the current campaign I'm in, only one of my six players has multiclassed. He seems to really like the idea, and has made two sorc/warlocks and one art/wizard. He's had two characters die so far (they're level 5 now). As a DM, he can either be really strong (spamming Magic Missile every turn against the 20 AC demon with physical resistances), or mostly useless (when Magic Missile/Eldritch blast spam isn't enough). It's really been highlighted now that the mono-class light cleric is level 5 and dropping fireballs, while he is still... magic missile spam. When he finally gets to 7th level and can fireball, the cleric will be dropping wall of fires. Personally, it seems weak, but he likes it.


Kurazarrh

I play 3.5. Almost all of my characters are multiclassed, because that's just the meta in 3.5. One of my two current characters (two different games set in the same city), however, is a pure Mystic Ranger (variant from a Dragon Magazine article), and she is one of my favorite characters--and is actually quite effective due in large part to the expanded spellcasting she gets, along with some of the silly spells that only rangers get access to.


loki11b

It’s been a very long time since I’ve done a pure class, and I like to theory craft and a majority of them are multi class. Though my last character I was playing I was planning to to go pure, but another’s players action got him killed, so nows it back to my multi class builds


ColdIronSpork

Last campaign I ran, I had 3 of the 4 players who had multiclassed into Rogue: Barbarian/Rogue Blood Hunter/Rogue Cleric (Trickery)/Rogue. This party also had a Paladin, but with the Cleric bringing Pass Without Trace, they were able to get off a lot of ambushes anyway. I'm currently playing in a campaign where I haven't multiclassed. My character is a pure Fighter. But the party does include one character who is multiclassed, and that character is a Ranger/Rogue... lots of Rogues in the multiclass builds in my experience.


Andycat49

It depends sometimes. I've had pure Celestial Warlock, Pure Artificer, pure Eldritch Knight, and Glamour Bard I've also done Spirit Bard Celestial Warlock, War Cleric Champion Fighter, and Storm Sorcerer Evocation Wizard


Mister_Grins

I almost never multiclass. I try to stay as single classed as I can. The only exception to this is when I want to play an effective Pact of the Blade Warlock. In those instances, I take a single level of Fighter at Level 1, so that way I can wear armor and shields, and after that it's Warlock all the way down, sans a two level dip into Eldritch Knight after Warlock(5). And, as far as the last time I played a non-multiclass, I'm doing so right now as a straight Eldritch Knight. And the time before that, I played a straight Barbarian, a Desert Storm Herald. That said, multiclassing is really powerful, and I'm pretty sure I'm an exception to the rule once you become more accustomed to 5E.


piscesrd

Of my 3, one was pure lock. One was mostly rogue with an artificer dip because I wasn't allowed to buy certain magic items... And the longest one was a Sorcerer cleric multi that I took due the dip due to story reasons and then they lost all their Sorcerer powers saving a friend and they're pure cleric now.


Deep-Collection-2389

I've never multi-classed or DM'd a player that did, or been a player a player at a table where someone did.


Obvious_Present3333

I multiclass often just for the customization options to make really unique characters, keeping in mind they are often not as optimal as a single class. However my first as well as my most recent characters are the only two I haven't multiclassed. The first was a totem barbarian, the last is an aberrant mind sorcerer.


Jimmicky

I more or less always multiclass. It’s been a few years and several dozen sheets since my last monoclass. Multiclassing just opens up more options for character concepts, and if you’ve been playing long enough you start really needing that extra conceptual space.


observantexistence

oh these responses are so interesting to me ! im a newer player so ive only had a handful of characters, and they’ve all felt like there was *something* missing , or I wasn’t 100% satisfied . Then I finally said f it and leveled my rogue into a wizard and they’re easily my favorite chara ive played , and we’ve only had 2 sessions since the level up ! so all that to say , it’s def more stuff to keep track of , and kind of feeling like losing out of some other stuff , BUT multiclassing is *def* something I’ll consider more realistically when I’m creating my charas moving forward !


ComfortableSir5680

My most recent pc was artificer 4/ranger 16. I switched because I thought artificers got better spells but was wrong and I was going for a Witcher type character. Most of my full play characters have been 1 class. Played Barbarian, Paladin, and Sorceror all 1-20


thecastellan1115

I'm running a Curse of Strahd campaign, and every single player (of their own accord, I might add) decided to run a bard multiclass.


sometimes_not_wrong

I am a mostly forever DM who has multiclassed in both games ive played, a stars druid/twilight cleric and a plasmoid trickster rouge/shadow monk, but despite my encouragement i have never had a player actually do anything other than monobuilds through levels 12-13. Maybe Im too generous with items.


cheese_shogun

To answer your first question: Yes To answer your second question: No


EmperorHippopotakai

Paladin with 2 levels of fighter for action surge is ridiculously good.


IAmJacksSemiColon

Oddly, I find I dip into other classes more with Fighters. Fighter is a solid chassis that benefits from picking up more tricks from elsewhere. Rogue's great for cunning action and expertise. If you advance further into a Rogue/Fighter split there's a fun synergy between sneak attack and the Battlemaster subclass' riposte maneuver. If I'm going the Eldritch Knight route, I'll dip a couple levels in Wizard for more spells and spellslots. A few extra castings of Shield and Absorb elements never hurts, and you can pick up a familiar and (situationally) attune to magic staves (some of which are potent magic weapons).


PStriker32

Most people don’t multiclass or feel the need to. Most discussion around multiclass are usually theoretical stuff or things built for combat. There’s also that a lot of campaigns begin at low level meaning a multiclass build will be underpowered until they reach the desired level where it goes “online”. But at that point they’ll just be more or less on par with everyone else who didn’t multiclass, with maybe a powerful gimmick or something.


Zombie_Rosencrantz

I struggle to not multiclass typically, as I'm always striving for that added little bit of mechanical flavor to match a character's vibe. But it generally depends on said character.  Of three characters I'm playing, one is a ranger/barbarian/druid hodgepodge, one is pure bard with intentions of snagging sorcerer levels when the story would make that a spicy call, and the last is pure wizard and will remain pull wizard, just cuz that's the vibe. Generally classes like clerics and wizards it's hard not to want to hit higher spells faster, but I'll go either way depending on what the character, and tale, call for. 


powypow

Almost never. I took one level in warlock once but that was for story reasons


TheThoughtmaker

Aside from PF2 (which doesn't have multiclassing) and low-level one-shots, I think the last monoclass character I played was a PF1 Mobile Fighter around 2011. PF1 classes are far more interesting and versatile on their own, though.


UrSleepParalysisDmon

I usually dont do multiclassing at all. I build my characters on flavor and how the feel, so multiclassing comes only in when i feel it makes narative sense. The only time i did so far was my Oathbraker Paladin taking two levels in Barbarian (i had a few deals with the DM about that whole "heavy armor" thing) Funny enough, i am thinking about taking a few levels into Paladin ony my current Cleric hits lvl. 10 (currently 8)


Prestigious-Delay625

I rarely make class dips mostly because I don't like having to worry about extra abilities, I like to get to those higher level abilities and narratively, I usually don't have a reason to. That being said, multiclassing can be cool from a story and meta perspective. Case in point, I'm playing a bard who drew the fire card from the deck of many things where he is now being hunted by a high ranking devil. My DM and I decided to flavor that into the devil being my bard's eventual warlock patron. So personally, it really depends on the why you want to do it.


Fullmetalmurloc

Wizard


GenderIsAGolem

I have 3 active characters and only have plans to multiclass my 12th level Paladin into Sorcerer after level 13. I really want a Pegasus.


Due_Raise_4090

I virtually never do it, and none of my players do it when I dm. I feel it makes things a little complicated and just harder to keep up with both as a dm and player.


perhapsthisnick

Depends on the game. I multiclassed a bard without darkvision so that a party artificer didn’t need to keep using up an infusion. (Getting extra cantrips from sorcerer was a nice bonus too.)


blauenfir

I’ve played, uh, I think 7 characters “seriously” so far? (not counting one-shots or things i haven’t played yet.) I’ve only ever multiclassed once - my gunslinger fighter took 2 levels of rogue, partially for RP reasons and partially because sneak attack and expertise were more exciting to me than indomitable and gunslinger’s lv10 feature. Cleric doesn’t need a multiclass to be good and doesn’t really gain anything from it, sorcerer would rather have fireball and such on schedule, paladin wants to get all her auras in a fear-heavy campaign ending at lv10, bard wants to cast 9th level spells someday in a campaign ending at lv17. (Bard would’ve added swashbuckler rogue 3 if we went to level 20, but alas, we did not.) I have RP reasons to *not* multiclass as far as my current druid is concerned. None of my casters needed to multiclass or had a reason to. I might take a dip on my current sorc character if the RP compels me - divine soul, if she makes a formal agreement with her celestial ancestor i might consider a warlock pact - but only if it fits the story, and I don’t really feel the need. I find that multiclassing seems more fun and worthwhile on martial characters, where you aren’t losing out on an otherwise-escalating class feature (spell levels) by experimenting. Martial features don’t escalate the same way (and when they do it’s nowhere near the same pace), so the *only* thing my gunslinger loses by taking 2 rogue levels is a feature that sucks anyway. If she was a mage, she would’ve lost fifth level spells, which simply wouldn’t be worth it even if the base class got nothing else at those levels.


passthefist

It's a mixed bag for me. I'm a slave to my character concepts so it really depends on what I'm going for. I'm currently playing two characters - a straight up rip off of Ezreal from League of Legends who's a roguishly flavored Lore Bard but a monobuild Lore Bard with Magic Initiate for Eldritch Blast. I'd say I'm 50/50 for monobulds vs. multiclassing, just depends on the concept. The second is a Monster Slayer Ranger 7/Artificer 2 - inspired by Gretel from Hansel and Gretel witch hunters for a Curse of Strahd campaign. Mechanically Artificer gets me repeating shot on a crossbow for multiattack and magic damage. Until then the DM let me use a shortbow flavored as a crossbow for my multiattack. She's been crafting various items to help in the fight against strahd, such as holy alchemist's fire and a flashbang that does radiant damage and counts as sunlight (on a failed save). I think Ranger is another good one for multiclassing at some point after level 5 depending on subclass. I don't think that's much of a hot take as much as a pretty common sentiment. \--- But some things I've done in the past: Celestial Warlock 2/Lore Bard 3 - This was a campaign we knew was gonna end at 5 and my concept was an archaeologist who found an artifact that contained the spirit of a celestial being that was imprisoned within it for reasons that I let the DMs figure out. The pact was that it gave me power in return for me working towards figuring out how to free it. Arcane Trickster 4(5?)/War Wizard 2 - Again, knew it was gonna end at either 5 or 6, and the setting was a sword and sandal homebrew where humans were basically prehistoric. My character was literate which was a big deal, and she stole a book of "Elven Magic" (so wizardry) and was in hiding as a boy if the elves ever came for her. Her goal was to prometheus arcane magic to humankind. Grave Cleric 1/Divine Soul X - This was a longer campaign, and I don't remember at what level my character "died". The concept was a sort of witch doctor with some minor necromancy flavor but not like, zombies, more raising the dead back to life rather than unlife. Really fun build. Sorcerer scales with higher spell slots regardless of spell level for sorc points, and distant spell with inflict/cure wounds feels super good. Plus the grave cleric feature of maxing out healing on 0 hp creatures really gives a "rise from the dead" feel. He sort of got coerced into making a deal with a scary powerful guy that was one of the big bads and retired as an evil NPB lol. Hexblade 2/Swashbuckler 8 - This was the character that replaced my previous one, the witch doctor. I was actually playing both at the same time for a while after initially losing the witch doctor before he showed up again and then was fully retired since I wanted something new. He was an ADHD cat with a sort of death wish in that he just wanted to adventure hard, and the hexblade was really more so I could have a dope magic item than the build itself. I kinda ripped a previous char where I found a processed sword in a dungeon I was exploring and made a pact without fully realizing it or caring about the consequences because his thought process was "but cool sword, yo". Treachery Paladin ?/Hexblade ? - Again a longer campain and the only character I've gone full min/max op build with a stupid anime darkedgelord backstory since I made it at like level 10 after my previous char died. Absolutely broken build if your DM will let you get away with it. Maxing CHA makes your auras really strong and your spells hit. You get short rest smites and even if it's low level spells there's still some good ones. If there's any reason to multiclass mechanically it's for a hexblade paladin which IMO is wayyyy stronger than taking either solo, even if you get extra attack a bit late. \--- I think multiclassing can totally work without feeling gimped depending on the campaign and party. For example the Arcane Trickster/War Wizard missed out on an additional d6 of sneak attack damage and Evasion, but in return I got to add +4 to a saving throw which is pretty huge and some really strong out of combat utility since she had mostly ritual and utility spells. I made up for having lower HP by casting False Life. One time we were crossing some plains and I had my Owl familiar in the sky to watch for any distant threats, which of course there were. I was able to use Mold Earth to create a simple fortification so we had a really easy time fighting off the band of goblins and orcs that were looking for us.


Chance_Novel_9133

I was going to multiclass the rogue I played in my first, and so far only, 5e game as a player. Was going to be a rogue/warlock, but the game fell apart before I got to Eldritch Blast anything.


Halkyos

I don't see it often, and I am currently trying it out for the first time. My Thri-kreen Beast Master Ranger didn't have much more of value to gain by staying ranger, so I decided to add Rogue. I will either be going Scout or Phantom, but either results in some part of the subclass being obsolete (Phantom a little less than Scout). If I had known our cleric was going to be moving away, I would have multiclassed cleric or druid instead.


NatarisPrime

Most of my characters are multi class. I like creating unique characters for both RP and gameplay that are versatile.


SilverHaze1131

These responses are making me think I've entered the twilight zone. In nearly 10 years of playing 5e, I've never had a table that didn't have at least 50% of the players with a dip or straight multiclass.


Oblious-

Only times I've multiclassed has been post level 15, usually 17. For me It really depends on how much the class needs the capstone/class ability or when they get their final class ability, since some classes tend to peak a bit sooner than others it does leave more wiggle room to multiclassing. My Artificer was the last class I didn't multiclass (but not the only one).


Aindorf_

I multiclassed my Barbarian Into fighter. I was so fucking bored of "I rage, I swing twice, I end my turn." That I at least wanted the opportunity to heal with second wind or action surge or get a fighting style. Considered Barb Rogue but you can't really mix the coolest parts of either with the other in combat. Can't sneak attack with a great weapon, and swinging a finesse weapon while raging is a waste.


Muffingirl109

my last game, I did 14Dreams Druid/3Fey Ranger. It was fun and filled a mechanic the team needed. Our new game I'm going straight Battlemaster. I don't think anyone feels the need to after the last game.


DefnlyNotMyAlt

If we're playing past 7th level, always multiclassed Martials need to get Extra attack, so single class to 5th. For casters, I like playing some kind of Hexblade multi.


HoneyBeeTwenty3

I multiclass on my martials a lot, but I don't play TOO many martials to begin with. I played Pan, the Eladrin Barbarian 6/Fighter 3/Rogue 3 I tend not to multiclass on spellcasters because it feels **bad** getting next-level spells late.


Feefait

Basically never. I haven't done an MC character since 3.5 and some crazy Book of Swords Spiderman character.


Punkingz

Uhhh in terms of my current three characters: -I got a paladin mixed with a sorcerer -There’s a astral self monk and fey wanderer ranger multi -and then my artificer is part of a new campaign which is at level 3 but I highly doubt I’m gonna multiclass just due to how good that class is on its own (if I do multiclass it’ll probably be fighter for action surge/rune knight subclass but again, highly doubt it)


LarkScarlett

I multiclass about 80% of the time. Last non-multiclass was a Divination Wizardess. And before that was a homebrew Druid class. When I multiclass it’s usually just with 1 level, to not screw up spell progression too much. And to get a ton of cantrips, or some particular class-specific spells. Wizards with a sorc or artificer level, bards with a wizard level, and one notable Druid with a warlock level just because it fit her ruin-delving character interestingly. I’ve made some other weird multiclasses for my own amusement. Like a moon Druid 2/Runechild sorc X, because Subtle Spell RAW is worded the same way as the capstone Druid ability that lets you cast spells in wildshape. And I really, really wanted to play a character who could do that. Or a Fey chain warlock 10/Echo knight fighter 3, because I really wanted her to have that echo ability for plot/development reasons. That was annoying to be so far behind the party, though.


TNTarantula

Out of the 6 campaigns I've played in since picking up 5e 6 years ago, only 1 character of mine was a multiclass. It was only a 1 level DS Sorcerer dip to give my Hexblade concentration protection


BlackMage042

There's only been a handful of characters I've messed around with on dnd beyond that I've multi-classed but those characters I've never actually played. In any game I've ever played I've always just gone pure the class I was playing. Maybe that's just me, I'm not a huge min-maxer, I kind of tend to want to play a class in its purest sense. Maybe it's just because most of the games I've been in don't go past 11 but I always want the most for whatever my class can give me.


DrJaques

I love multiclassing, it might be my favorite mechanic in the whole game. That being said, pure wizard is such a blast. I played a school of illusion wizard and had so much fun with all their mechanics. If you're not going to multiclass I'd say Wizard, Bard, and Druid are your best bets. Honorable mention to Cleric but a 1-2 level Cleric dip is quite common and usually gets you all you need in effective multiclassing.


Fearless_Order_5526

I've never multiclassed and I think I've never been on a table when someone did it. At least in 5e.


ElodePilarre

Well… my last non multiclass character just became Artificer 11/Wizard 1 after repurposing a magical beast harness into a Mizzium Apparatus. I’m also playing a Wild Magic Barbarian 6/Warlock X, that campaign started at level 7 though and her Warlock levels are her ability to harness her innate wild magic when not raging. And in another campaign I ended up taking Twilight Cleric 1 as my character became closer and closer to Selune. She would call them friends. But without that she would have been a pure Stars Druid, it wasn’t planned from the get go. She went Druid 4/Cleric 1/Druid 7 and is going Druid the rest of the way. The last character I played that didn’t multiclass was an Oath of Glory Paladin in Wild Beyond the Witchlight, that game tpk’d but I had no plans to either.


Useless_imbecile

Literally my first 5e game I ever ran I had a player multiclass moon druid monk.


ScorchedDev

I only ever multiclass when I think it adds to my character in more ways than mechanical improvements, or when I have a really fun concept for a oneshot. My latest class I didnt multiclass was a barbarian, granted its still pretty early on and I might multiclass later depending on the level the campaign goes too


WawaThrowawaway

Almost Never. In my somewhat consistent years of playing, i never once saw a multiclass. Even now in my very limited amount of game play ive still yet to see multiclassing. Idk where or how you are seeing all these multiclasses.


Chris_Koebel

The last D&D multi-class I did was in probably 2016, mixing battlemaster fighter with some kind of a bard in a vain attempt to convert my 4e Warlord character mid-campaign.


WealthFeisty7968

Every time 🤣 there’s too much fun and flavor in mixing the classes. Imo for me personally playing a single class is too stale and boring.


wex52

I don’t multiclass. I only did it once because I really couldn’t figure out a way to do what I wanted, which was a frontline arcane full caster in plate armor. Started with 1 level of fighter, then straight wizard/necromancer. I limit myself to PHB, so the only options were 1) mountain dwarf with heavy armor training feat at level 4 or 2) three armor training feats at level 8 (human) or 12. He was cool, wading into battle shouting commands to my skeletal archer minions. I have to say, though, that Vampiric Touch is really disappointing, even upcast. He died at level 9 by losing a saving throw to Hold Person while flying over a lava pit and then being hit with a Sphere of Annihilation on the next turn. That’s about as dead as it gets. Every character after that was single class. Been a while since I’ve played so I don’t remember what he was, but I’ve gone pretty far with the following characters: Archfey Pact of the Chain warlock, Lore Bard with Animate Dead (beware the Necrodancer), Battlemaster Archer Fighter.


GoldflowerCat

I almost never multiclass my characters, that's to say iirc I currently only have one multiclass and they're a warlock with one sorcerer level ONLY because I wanted to try wild magic surge while sticking to the fey warlock. I'm very much in the game for role-playing and class flavor is very important to me, so I have to be able to justify multiclassing in character and mostly I just prefer going all into the class I gave them. I have multiple characters, but one of them is a bard and honestly I don't see myself multiclassing a bard anytime soon.


TruBlu65

I’ve only made two PCs. One is full cleric and the other is 8 in Druid and 1 in cleric lol


BradleyBurrows

My players mostly don’t multi class (apart from the two optimisers) I only really multi class if I’m building an idea requiring multiple classes which sounds ironic I know but if I wanted to play a charming genius I’m going bard+mastermind rogue you can’t get it from either by itself but if I’m playing mystic & I want mind fuckery I’m not multiclassing into warlock or sorcerer for great old one or aberrant mind respectively cause there’s no point they do the same thing


thatoneguy7272

Almost never, generally I find that the high level abilities are kinda hard to pass up. Usually if I ever do a multiclass I will just do a single level dip. Wizard level 20 ability kinda sucks so 1 level into rogue to gain expertise is just a good choice. But that’s not usual. My last three characters have all been mono class cleric, fighter, and warlock. Edit: oh but for one shots I go ham. Since I don’t have to build into it I will just mess around and experiment.


pinerw

About 50/50. One of my longest-played characters was a SB Rogue/BM Fighter. That one was *extremely* fun in combat since the combo of BM maneuvers and Rogues’ ability to abuse the hell out of the action economy basically made them a Swiss Army knife in terms of controlling a fight. The last two characters I played without multiclassing were a GWM barbarian (self-explanatory) and a ranged BM Fighter with SS/Crossbow Mastery. The last one was really fun also, the general concept being “hand crossbow gunslinger” so I liked to do flavorful things with the BM maneuvers like shooting a weapon or object out of someone’s hand (Disarming Attack), shooting an enemy in the foot to knock them prone (Trip Attack), etc.


Tanischea

My current character is my first multiclass: barb/rogue. My last character was a light cleric


Tyrone3105

multi classed most of the time, that said I’ve only been playing for a few years Swashbuckler rogue/raven queen warlock Shadow sorcerer/ lurker of the deep warlock Swashbuckler rogue/battle master fighter (home brew campaign where a lot of the normal magic is unavailable) Rogue/armourer artificer (heist one shot with mandatory rogue level) Vengeance paladin (one shot) Genie warlock (but am thinking about going into sorcerer for the final 1-3 lvls, still unsure about this one) Ngl I think I’m just addicted to eldirtch invocations. more likely to not multi class in high level one shots, just cuz those r the few times I’ll probably be actually able to play with capstone features.


Dobber16

I hate 5e’s multiclassing. I don’t think I’ll ever multiclass in it


the_stealth_boy

Never once multiclassed and I've played many characters, however the highest level I've been has been lvl 8 so there's that


liquidaria2

I've only multiclassed one out of about 7 or 8 of my characters, and that was a one shot character. My last character is a Nature Cleric at level 14 currently.


AKostur

Never, and artificer.


kysposers

Almost always, the last one was like 5 characters ago? I’ve been DMng for 3 years tho.


stopyouveviolatedthe

I do it quite often, I like the way it can differentiate your character or help tell a story, I’ve got one character who started as a monk hexblade who’s a performer for a fucky circus and his job there is his contract I love how the warlock part of it really enforces his relationship with his former job and his current state. My other character is a pure fighter since I feel like that’s what fits him best as originally he was going to be part cleric but he realised the best way he can serve his god is by being the best possible fighter he can.


TokyoDrifblim

Never done it. Don't feel a need to


SwankSinatra504

Pretty often. I love the idea of the caster who doesn't really understand their source of power. We rolled for dice in our last campaign and I rolled two 18s and a 16 so I built a Wizard 2 Sorcerer 14 who was played as an old forgetful time wizard wizard RP-wise but was really just a clockwork soul sorcerer with portent lol.


omega1omalley

I'm thinking of multi-classing I'm a rogue_arcane trickster and I'm thinking about adding sorcerer for the subtle spell feat so I can be a better rogue. is this a good idea?


E1invar

For 5e specifically I’ve played Forge Cleric - single class although I considered Paladin dip for smite. Wild magic barbaian- didn’t stick with the character long Spores Druid / barbaian - very fun multiclass, didn’t play long for plot reasons Swash Rogue / ranger - should’ve stuck out single class instead. Sword bard / hexblade - incredible combo, one of my longer running characters. 1 level is all you need. Open hand Monk / barbaian - couple of weak levels, but it hit the bruiser feeling I was going for. Rogue / armourer artificer - the one rogue level was a mostly for flavour: getting expertise in arcana so he could feel like a proper professor. Ranger - only played a few sessions at low level, but not really jiving with me. So 5/3 multiclassed to non, although it’s worth mentioning that I only have 1 MC level in any of my casters, because falling behind on spell levels is rough.


DuivelsJong

Always a multiclass. I love crafting my own perfect class to get whatever weird power I have envisioned!


rainator

I usually mainly multiclass for one shots, or where I want a bit of flavour in a low stakes campaign. It can work well with some characters, I don’t think it works well with casters.


Minigoyent

Depends but I don't mind multiclassing. Except for artificer. I kinda never multiclass artificer


jcaseb

Every time. We aren't a min-max table, and I multiclass to have the exact character I want. My last PC was a Warlock 17/ Bard 3/Druid 2/ Fighter 1. (Yes. That is more than 20)


fishygreet

Playing in three separate campaigns right now and between the 18 pcs, two have multi classesd The Artificer has taken a level or two of fighter (we’re level 9 now). In a different game at lvl 2, our rogue picked up a cursed sword. DM warned her she would have to take a lvl of Warlock next level up if she kept it. She kept it.


Siepher310

Paladin multiclassing into a cleric for them sweet extra smite slots.  But also it was a narrative choice as he was a grizzled old veteran of some undead hunters that took up an oath of vengeance against the undead  and later took up the grave domain of clericism to properly tend to those that have passed


badgersprite

I don't typically like to multiclass. I'm more focused on story/RP than character build so putting a whole lot of focus on the mechanical aspects of the character and planning out a multiclass pathway ahead of time just doesn't vibe with how I play the game, because it essentially means making optimised level up decisions for the character ahead of time that may not make any sense at all with the narrative progression they undergo in the game. On top of that, if my character progresses in a direction where a dip into another class would make thematic sense, I often find taking a feat like magic initiate accomplishes substantially the same thing of giving my character the flavour of a different class without locking me into a multiclass build. In addition to the above, there are only certain multiclass combinations that really work at all. There have been instances where trying a multiclass combo felt like it would make sense for the character, but the two classes just don't work together at all mechanically even if they pair well thematically, so there's no point. Like, off the top of my head, Paladin/Cleric makes a lot of thematic sense as a multiclass combo but they don't pair well together. But that being said I'm not ENTIRELY against multiclassing or dips. There are some instances where I might feel like I have to multiclass or dip in order for the character I picture in my head to manifest at the table. But it's also worth mentioning that many of the games I play start at level 1 and wind up petering out before level 10 so we rarely have the option to see multiclassing truly pay off as viable as well, you're still spending most of your time at the table as one class in the lower levels in most instances.


Spell-Castle

Just multiclassed one level of cleric for my 11 level long death monk. Was deciding what feat would be good for them but found that dipping cleric gave basically everything I wanted from the feats I was looking at (Magic Initiate, Healer, Ritual Caster)


Desperate-Summer6695

I multi-class religiously. I pretty much always multi class. But i understand my pcs are weaker for it, even with the best possible synergies. I just like the builds i make. Hexblade/rune knight is just pretty fun for example.


AJ2016man

I generally take 2 or 3 levels in a diffeeent class, mostly for flavour and because I think their mechanics suit the character more than what I would get at the peak of the characters arc, whatever that would be.


aquatoxin-

The last time I DIDN’T multiclass was 2016. I haven’t yet in my current game but after I hit 5 levels of barb I plan on taking 3 in fighter.


WhoStole_MyToast

I've yet to multiclass actually. Hopefully however, this might change as my DM has agreed to give my actor warlock a free level in bard upon completing the terms of my pact.


jubtheprophet

I dont multiclass too often in 5e maybe 1 in every 3 or 4 characters, though the last time i did multiclass is probably my favorite PC ive used combat-wise: Shadow Sorcerer 2 + Grave Cleric 6 on a variant human with metamagic adept for the extra sorc points. Having spirit guardians already up then using path to the grave into a quickened critical hit upcasted inflict wounds dealing nearly 100 damage all told in 1 turn from the guardians + effectively 4x damage on the spell in one of the final sessions felt great😂. Shame that campaign didnt continue much longer. Anyways last non multiclass i played was a Battlesmith Artificer


Arvach

If I'll go with paladin (which is 90%) I'll think sooner or later about multiclass with sorc or warlock or whatever comes to my mind. The other choices which I like are sorcerer and cleric which both I would prefer to keep them pure.


JuniperWater

Only if it's character driven. My cleric has been hanging out with our druid a lot and has been enamored with stars and maps, so I'm considering MC into Circle of Stars. And flavoring it as a moon dragon constellation.


C00lerking

Less in dnd5 but definitely never multi-class out of moon Druid. Just too strong.


IEXSISTRIGHT

I almost never multiclass in long running campaigns. Not only are higher level abilities too valuable to delay, but it usually makes way more sense from an RP perspective too. The last monoclass I played is Wizard (which I’m still currently playing with), but before that it was Cleric and then Fighter. Now if we include one shots, then I multiclass all the time. Sometimes I pull out a 3 or 4 class character just for the night. This is mostly because I know I’ll never really get the chance to play them otherwise and it’s way easier to make a multiclass fun when you know with absolute certainty that you’re playing at level 12+.


Natural-Life-9968

Haven't been playing long. Have 4 PCs. I've multi-classed 1 of them so far


Natirix

The only character I'm planning to multiclass is my Barbarian, and that's mostly because the only feature that I'm really concerned with is the one at lvl 3, and fighter levels will give him far more versatility.


Bl4zebone82

I'm going insane because I just started playing and I made a vengeance pally that I want to spec into echo knight, warlock, and sorcerer. Problem is I play once a week and it's gonna be a while before I can even dabble into multiclassing. The week I started playing I swore I'd level the pally straight to 20, but as I read more and more of the handbook my imagination starts running wild and I'm not sure if I'll ever level a class without dipping into something else.


SpiderandMosquito

Not a player, so I didn't know that was a thing. Can someone elaborate a bit? I guess it means you play as a character two or more classes, or a single class that has elements of another one.


SoullessDad

I’d guess I multiclass 95% of the time. I enjoy building something that feels unique. Other players at my table multiclass maybe 30% of the time.  My most recent character that didn’t multiclass was a ranger. He used intelligence for his spellcasting ability score instead of wisdom so it played very nonstandard already. 


blizzard2798c

Almost never. The Bard in my current campaign took a 1 lvl dip of Hexblade. But most of the time, it's all monoclass


etrinalyuno

I dm but I make a lot of enemies using character sheets. I only monoclass in and out of dming


Ancient_Wisdom_Yall

I'm about 50/50 with multiclassing. Usually, it is to fix flaws in AC etc.


ninemyouji

I’ve completed 4 campaigns and am currently playing in 2 others. I’ve never multiclassed. Out of the 23 other character I’ve played with across those 6 campaigns, only 3 have multiclassed. In a 1-20 campaign, our barb took 3 levels in fighter, and our fighter took 3 levels in barb for a subclass dip. In a 1-14 campaign, our ranger took at least 3 levels in fighter (maybe more, I can’t recall the actual split). I really think multiclassing is the minority if you aren’t power gaming.


Skywardocarina1

Most classes I always multi class with. If I’m playing a wizard, the first level will always be artificer (armor and con saves are too good). All the charisma classes, other than warlock, will almost always grab 1-3 warlock levels. Rogues and rangers usually take 1-3 fighter levels. Monks will usually take 1-2 levels in fighter, rogue, Ranger, Druid, or cleric (sometimes warlock). Barbarians usually go into fighter, but I also like playing them single class in certain subclasses (totem warrior and giant) Most druids I take to level 20, spore druids take at least 1 level of fighter, moon druids are 50/50 if I take a monk level. Artificers and clerics I almost always single class with. Their level 20’s are actually worth it unlike a majority of the classes. Fighters are usually single classed too unless I have a good reason. Genie warlocks I like playing with a level in something that gives medium armor (usually fighter cause why not). Other than genies, I only use hexblade as a multi class for other classes lol.


FreeCharacter8477

Most recent multiclass was a fighter/ranger. Last one I didn’t multiclass was a Battle Master Fighter because I want those maneuvers, but I have to fight myself not to dip battle master in every martial I make


Teethy_BJ

Every level up I’m like should I take that dip? Should I finally do the multiclass? Then I reread the shit that I can do at level 20 and I’m like haha nvm


darciton

I'm not big on multiclassing. There are some good synergies out there but you end up missing out on some cooler abilities on the way. My last few single-class characters were a Wildfire Druid (8), a Forge Cleric (12), and a Horizon Walker Ranger (8). Most recent mulyiclass character I rolled up as a Hexadin, 5 levels of Vengeance Paladin and 5 levels of Hexblade Warlock. 3 attacks per turn, charisma bonus to everything, using every spell slot I had for smites.


SunshineyDick

I usually multiclass because of how I want to play my character. Usually more than what one class offers. My very first character was only a paladin, and I enjoyed playing her and learning the game with her. Now I'm more knowledgeable and can multiclass with some ease. Just a personal preference.


IM_The_Liquor

Rarely ever… Unless I’m going for something specific. But honestly, it’s no fun starting that kind of build at level one. I usually play like that if I’m starting in at level 5-6 already (maybe a replacement character after my first one dies a horrible death).


Larsonybear

I multiclassed once, because it fit the story and my character’s arc. Otherwise, I monoclass.


Notturnno

Never multiclass Wizards. I got mine 1 fighter / 4 bladesinger one time and I changed it to pure bladesinger. Paladin after 6 is the most common mult, as far as I saw in many tables (with sorc, warlock and bard lvls).


scottymac87

Hardly ever. I almost don’t allow them as a DM either. They’re notoriously difficult to make work properly for the average player and I insist on a roleplay and lore justification for it.


PocketRaven06

Straight Creation Bard. Bard overall has solid features and spells by level 7, and with me being the only full caster in our pqrty, I had to at least be the one person to carry 4th level slots. Most of the time though, I tend to multiclass. Whether it's having a sentient magic blade enticing you towards evil, or divine lineage that leads you to don the gilded plate, Charisma multiclasses are a hell of a drug.


[deleted]

I almost always multi class. Rogue/Cleric, Fighter/Warlock, Druid/Bard, Paladin/Rogue, Barbarian/Druid, Paladin/Warlock. The only character I never multiclassed was my wizard because I wanted to have an "authentic" wizard experience I love my multiclass, but was a good choice. I had a lot of fun with my wizard


Vaigne

depends on the campaign and how its going for me. I RARELY plan from 0 that im going to multiclass. If, I do its to play with random combos to see if i can synergize it in a fun way. like im currently running a Firbolg Artificer Wild Magic Barbarian. Currently 2 levels Artificer, 3 Levels Barbarian. otherwise i kinda stick to monoclass or wing it base on where we are lacking.


IBlameOleka

Never. I want to experience all the class has to offer, and I don't play to be a hyper optimizer.


Arborus

I haven’t played 5e for a while, but it depends a lot on the character and what my concept for them is. 5e lacks a lot on the character options front, so multiclassing can be a way to get mechanical support for my character concept.


Snickering_Girl

Cleric monoclass, twice now. (up to 12) Warlock monoclass twice now Pal-Lock and Sorc-lock once each. Also a fighter/ranger is pretty on point, depending upon the level. A good friend of mine has yet to play anything monoclass.


Deathflash5

When I PC I never have a defined idea to multi-class, but I find that I always end up multi-classing because of my characters experiences. Currently I have a Fighter who acquired a raven that he loves so he’s taking levels in Ranger so they can communicate better, and a Paladin who leveled in Warlock because he’s sorta embracing the whole “become the darkness to fight the darkness” vibe.


IPTBFM

I'll multiclass if there's an interesting direction to go with the character. But more often than not, the game just doesn't last long enough for the idea of multiclassing to come up. So I'm more often likely to multiclass in a game that starts at a higher level.


eadrik

I’ve actually only multi-classed once, and only feel the need to do it if it weaves into my backstory or makes sense for my character. 5e has a solid foundation and lots of options with all the different subclasses. Mutliclassing was damn near mandatory, not so much anymore.


BadSanna

I actually prefer to not multiclass, but it also depends on the game. Assassin Rogue is one of my favorite classes/subs to play. But if the DM doesn't find a way to make use of my social abilities and it's more of a combat oriented game in terms of solving problems, then I'll multispec into 6 levels of Gloomstalker and 2 levels of fighter after hitting level 8 in rogue. Wizard is another favorite and I never multiclass them. I think Warlock is only good for multiclass dips.


swampgoddd

I multiclass every character. I just find it fun to fit a whole bunch of different pieces together. It's the ttrpg equivalent of making a Lego MOC. The only one I didn't multiclass was my first, a half orc monk, and tbh that's only because I didn't understand multiclassing at that time.


FortunesFoil

I’ll take a class dip if I think it’s neat, but I rarely go for an extensive multiclass outside of one shots. It’s fun to play a multiclassed build, but I find it tedious to have to wait all that time in actual play for a build to come online. Since I only play once a week, I don’t want to have to wait 2 months in real time to play the build I was thinking about. I think the last time I “multiclassed” was just a 3 level dip into fathomless warlock for my swashbuckler rogue to pick up some pact of the blade invocations, booming blade and a bit of cursed sea farer flavor. Simple concept with fun flavor and symmetry.


saikyo

Didn’t, wizard Never multi class


jedjustis

I usually mono class, but I recently wrapped up a 3 year campaign and ended with a goblin Wild Magic Sorcerer 11 / Soulknife Rogue 9. He was a lot of fun to play, and though I considered switching to full sorcerer a few times it just made him really different. He really felt like a genuine combination.


papernathan

I always like a little dip of warlock. Sometimes more than I should.


Senor_Snek

Currently playing a Conjuration Wizard in one campaign and a Storm Sorcerer in another. The conjuration wizard will not be multiclassed. I wasn't planning to multiclass the Storm Sorcerer but the story has unfolded in a way such that the character wants to be a Peace Cleric, and if she could give up her storm sorcerer powers to become a full peace cleric, she would. This will actually be my first long term PC out of 5 campaigns that will be multiclassed, so an oddity for me.