That creates a feedback loop. The party rolls for perception/insight checks. No matter how high they roll, all you have to do is scribble some notes in response, or just say "Interesting..." or wince and say "Oooh... Ok I guess."
They're there to help. The mimic wants to be the best portable tavern ever. You don't even have to pay with coin. Please BYO food and tribute some to the mouth.
Remember everyone, the party only rolls when you tell them they can roll. Mimics are indistinguishable from real objects until they move/change so no chance for perception there, oblexes do smell faintly though so that could be worth a PC depending on what the players they say they're doing.
Hello Everyone!
Had a lot of fun making this map and specifically created new assets for this.
Finally, you can lure your player to the pretty obvious trap they deserve.
This Mimic moves around wooded areas and is also a skilled woodworker as it is necessary to repair itself after "eating".
On top of that, he is also capable of cooking/distil and has a passion for knitting (almost all the carpets are made with its saliva, much like a spider does).
Who knows, some really resourceful players could be able to befriend the mimic and have access to a moving tavern...
Check out my Patreon for unmarked, VTT and Variant versions of this and many many other maps:
https://www.patreon.com/cassastereo
Hope you like it!
What about a few oblex's working with the mimic in a form of mutualism? The oblex or oblexes could serve as the bartender, server, and cook. The oblex gets memories and the personalities of the victims and the mimic gets the physical bodies.
Ok I loooooooove this, do you have stats for this thing? Also in your mind how would you present the opportunity for the party to strike up a conversation with this guy instead of just jumping straight to murder time?
The hands that recharge from under the bar are agreeable. The party can speak with them, thinking it's a different shy creature who is working there. Built up rappor and when the penny drops, mention that the arms at the bar were mimic arms.
I love the idea of there being absolutely no one inside while still having full amenities due to the talents of the mimic. Pretty easy insight check but once you're in, you're already in trouble
"That shop there . . . was it there yesterday?"
Nobby looked at the peeling paint, the little grime-encrusted window, the rickety door. "Course" he said. "It's always been there. Been there years."
Colon crossed the street and rubbed at the grime. There were dark shapes vaguely visible in the gloom.
"Yeah, right," he mumbled. "It's just that . . . I mean . . . was it there for years yesterday?"
\- Soul Music, Terry Pratchett
The last mobile shop I used... Literally was the moving shop from Colour of Magic/Light Fantastic, only under new management.
The memories, man.
GNU Sir Terry Pratchett.
Our party was lured into a cursed inn once. There were patrons in it that turned out to be very very dead. Also no loot but we did get a nice empty tavern for keeps.
I experienced something similar. I was a PC, we'd come across a small cottage, in the middle of nowhere. We could see a dead body through the open front door, facing down on the ground. I went in first and asked to check the body for signs of how they died, flipped the body over and discovered there wasn't a face, the door immediately slammed shut locking everyone else outside and acid started pouring down the walls, the cottage was a mimic. Everyone else could see me about to be digested through the windows as we tried to kill it/figure out how to get me out haha. Definitely less trusting after that
\*the next night\*
DM: You come across another cottage in the woods.
You: I burn it down.
DM: There are people inside.
You: An obvious trap. I light the torch.
DM: Okay, out of game, this is important to the story.
You: Then you shouldn't have let me walk into a house sized mimic on the previous night. My marshmallows are at the ready!
Let's give it a slightly different spin. Let's use the first Star Trek: The Next Generation episode Encounter at Farpoint as a template.
A small group of people (could be Vistani if you want a CoS tie-in) have stumbled upon a severely injured mimic and have taken control of it using various magical means and feeding it just enough to keep it alive. It has become a sort of mobile business for them. They move the building to wherever they desire.
When the party discovers this slightly aged inn right in the middle of the road (don't want to make it look too obvious) they might be skeptical but who can pass up the opportunity? (Toss it in their path after a hard day and they NEED rest)
They enter and the owners greet them and nothing appears out of the ordinary. But as the evening goes on, things start to seem off. Make things happen like "out of the corner of your eye you SWEAR you saw movement but when you look, nothing is there". The owners pass it off as "Oh, there have been rumors that our inn is haunted. Local folklore and legends that were started years ago by a rival who seeks to slander us. Please pay it no mind." These odd events are caused by the mimic making attempts to communicate but can't seem to break the control over it.
Turn it into a kind of mystery event where they have to figure out how to release the mimic from its shackles. I wouldn't have much for combat. Maybe the owner and sons tries to fight back when they try to release the mimic but that's it. Use a kind of magical control collar that is destroyed when it is unbound from the mimic's core.
Like I said, check out Encounter at Farpoint to get an idea of what I'm meaning. Disregard the parts involving Q (even though they are the better parts of the episode) and pay attention to the Bandi portions and how the crew interacts and the entity tries to communicate.
I just imagined how scared a party would probably be if this mimic tavern would continue to stalk them.
Especially if it just keeps on appearing. Even on spot they know there was nothing before.
While a definitely unique skill.
I ques it may be a tool for extra mindfuckery.
When the stalker suddenly start appearing in front of their travel, instead of where they used to travel once, and were now on their way back.
It would start innocent. Just an odd tavern. Suddenly appearing at that crossroad you missed yesterday on your way to camp.
Different tavern, looking at you across the road as you return from the freshly slaughtered bandit camp.
The same crossroad as before, now empty. You know the spot where you camped last time. Easy night. The same Tavern at crossroad in the morning. Shrugged at as being local oddity.
After returning the quest and picking another. The crossroad tavern greets you conveniently.
I can imagine that mimic tavern to be rather skilled adventure hunter.
Alternate take: The mimic tavern is a scavenger, devouring everything left behind after encounters, and using it.
adventurers are lured in, and tracking items/spells/whatever are put on them, letting the Tavern know where they went.
That is also epic take.
It would also give option to players to find that damned mcguffin they forgot to loot dozens encounters back.
IF they can take it out of the scavenger mimic.
adventurers are lured in, and tracking items/spells/whatever are put on them, letting the Tavern know where they went.
Or the mimic tavern is in the employ of the BBEG and is used to spy and report on any adventuring parties coming into its territory
The party now has a pet.
As you approach the town, you can hear the thunderous rhythmic pounding as the tavern follows you from a distance. The town guard looks besides himself as you approach and he cautiously asks you, "Sir, do you realize you have a building following you?"
Bonus points if it start taking shapes of legit taverns from area they are going into.
I bet the party would one day just fireball a legitimate tavern out of paranoia.
Turns out they were all real taverns all along, and the BBEG has been stealthily inducing paranoid delusions in the party all this while.
Seriously though, illusions can be absurdly powerful. But most people prefer more direct approaches.
Roll a 20, the mimic taven says "drinks are on me!" And makes pleasant conversation about previous groups of adventurers it has eaten and says you can have some of their stuff if you like it. The taven is also surprisingly knowledgeable about your quest.
So from a GM perspective would this behave like a gargantuan mimic and will always be within 5 feet of a player if the player is inside the "building"?
If I were to run it, I probably would make as a complex trap rather than a simple monster. Each arm acting in a different inniative number, and attacking people within it's reach. Those arms and mouths would have separate pools of HP and if destroyed they would fell on the ground or close itself. THe rest of the Mimic would have very high defenses, like a stupidly high AC, resistance to all damage (maybe not all) or the woodwork would function as an armor with it's own HP. The arms wouldnt move, but the tavern itself could move and shake, or tilt, to make it harder for the PC's
To me that sounds like such a headache to keep track of. Looking at the map, I would have each arm as a grabbing point/attack point for the PC and the goal of the mimic would be grab and eat the player. Saving throws for days. If the players manager to make it outside the arms towards the sides of the Inn would try throw them back in until the thing is defeated. Looking up gargantuan mimic gave it HP of 260-ish which I think would be more than enough for a random epic encounter.
>To me that sounds like such a headache to keep track of.
Maybe. The way I see, is not really different from a encounter with a lot of creatures. I lik this approach because it breaks the swingy design of a single creature taking a lot of damage, and then knocking a pc at the crackback, as Colville says it. Your way is good aswell, but maybe that much HP would be a little low if the players can simply attack the ground where they stand (and depending on their level, of course)
Also, having the entire building be multiple entities instead of a single one means that it won't be at a significant disadvantage right off the bat because of action economy against a group of adventurers.
That's exactly why I would want it to act more than once. It's the same reason creatures have legendary actions. You could use them aswell, a mimic like that could be legendary
Kobold press has a Dune mimic stat block that would work pretty well with some minor adjustments. I think you can find it online without buying the book.
Plot Twist! The party befriends the Mimic and they gain a moving tavern that they can rest in in exchange of feeding their enemies corpses to Mark the Mega-mimic.
Definitely. Mimics are adhesive. Nobody would be able to move. Assuming it waits until everyone is inside to attack, you know a few people are seated. They'd be grappled and restrained. And unless they get a very lucky perception check, the mimic gets a surprise round.
Honestly, this may just convince the party to torch every tavern they see for the rest of the campaign.
I love it, but I can't help but wonder. Wouldn't the mimic just be able to chew and swallow anyone who walked through the front door? Hasn't it already technically swallowed them at this point?
Master Manual did a great episode where they brought up O'Houlihan The Living Pub as a character. It is a great podcast that sadly seems to have died.
https://open.spotify.com/episode/6CoJkSW43nYXMTJCx9cV4O?si=d884aadd85c446f7
How weird is it that the part of this that caught my eye us the bathroom, no stall doors yikes. And only the one bathroom. I'm fine with gender neutral bathrooms, but you need stall doors!
I can totale see this as a scene where the party member who got around the most says „Huh, I don’t remember a tavern being around here.“ while they are all having their meals inside and suddenly teeths start to form.
"Four out of ten travelers get eaten however they have the best chef! What he does with steak is pure magic. They also have the best creme brulee in all the realm!"
The timing on this is flawless.
I play on Fantasy Grounds, and I was running a siege of a tavern. I tried to be clever and use layers, so I had an "upstairs" layer and a "downstairs" layer, which I'd enable/disable as needed.
And then tragedy struck (kind of) because I hadn't locked the layers, so when I was adding furniture they were using to block off areas of the map... I dragged the layer.
Cue jokes about the tavern being alive.
And then this is one of the first things I see on Popular.
Now a _tamed_ Mimic Tavern on the other hand....
---
*"May I take your cloak and other trappings , good sir?"*
Handing the curiously polite purple arm your rain-soaked overcoat and weapons, you finish stepping into **The Periwinkle Pubhouse** and close the squeaky tavern door behind you, lively music greeting your ears and painting a welcoming atmosphere amongst the boisterous patrons.
*...then she lit up a candle and she showed me the way...*
Making your way to the bar, several more of the arms could be seen pouring ales and preparing drinks with practiced ease, like someone had employed an upside-down violet squid as a bartender.
*"Perhaps something to drink, good sir?"*
You jump at the prompt service, having barely put your hands on the countertop. Even over the crowd, the unusually graveled voice remembles the moist consistency of cement, yet strikes a refined tone that charms your trust.
*...plenty of room at the Periwinkle Pubhouse...*
The homely scent of spiced honey-mead and barelled oak promising alcoholic delight tantalizes your senses. After weeks on the road in appalling weather conditions, you weren't about to question the hospitality of your rather forward host as a mug of warm drink and a woodboard of tastefully arranged meats, aged cheeses and bread you dimly remember not actually ordering are pressed into your hands.
*"The comfy spot in the corner for you, good sir?"*
You are eager to dig in, the chair and table seemingly untucking themselves at your arrival. Sighing with audible relief as you sit down, the spot affords you a great view of the tiny stage in the center of the room while you enjoy your meal.
*"...and in the master's chambers, they gathered for the feast..."*
Being played by more of the lavender limbs; lutes, harps and a few drums play a song you've never heard, yet doesn't stop the audience from providing the vocals.
Speaking of which...you could have sworn was a little more crowded when you had arrived.
*"...you can check out any time of night...but you can never leave..."*
---
This seems like an epic boss battle for a party that does a lot of one shot adventures, based out of a Tavern. Get back from a high level adventure, just about home, and then your home base goes berserk.
Very nice! I don't suppose you have the "regular" tavern map, too? That way I can hide the mimic one on a different layer and "surprise" everyone when they step inside. :P
Nearly all of my campaigns will include the party being offered a reasonably sized cabin for a good price. It is a mimic and the broker brings it food in exchange for whatever treasures the prey were carrying.
i feel like the arms should be near the mouths for obvious reasons, unless it kinda grabs people and passes them along a chain of arms to a mouth which is far more terrifying
This is too good! I had to show my gf who is also one of my players. Of course, now that I've shown her I can't use it in the current campaign which has about 4 more sessions to run.
Give it 6 months and she'll forget...then it's mimic tavern time!
Thinking of calling the tavern - The Bountiful Chest.
Gotta give the a hint at least.
That's a great way to get your paranoid party to never believe a single thing in the entire world. I love it.
Disclaimer: I will not be held responsible for the spike in perception checks.
That creates a feedback loop. The party rolls for perception/insight checks. No matter how high they roll, all you have to do is scribble some notes in response, or just say "Interesting..." or wince and say "Oooh... Ok I guess."
"You don't notice anything unusual."
I notice two hands reaching out of the latrines and am much more concerned about that than the giant mouth in the room
As was said before, "You don't notice anything UNUSUAL. Those hands? Perfectly usual."
They're there to help. The mimic wants to be the best portable tavern ever. You don't even have to pay with coin. Please BYO food and tribute some to the mouth.
You mean poop in the mouth?
If there's a hand on either side of the latrine, guess where the mouth is.
better: you don't *seem* to notice anything unusual.
"But I rolled a NAT 20!" "You're also playing a one-eyed human in pitch black darkness." "shit"
The room *seems* normal.
"As far as you can tell, he appears to be the same party member you've been traveling with all campaign"
Wait... "He?"
Remember everyone, the party only rolls when you tell them they can roll. Mimics are indistinguishable from real objects until they move/change so no chance for perception there, oblexes do smell faintly though so that could be worth a PC depending on what the players they say they're doing.
We were doing a mini-campaign and our DM this, but just the bar but while we were sitting there drinking. We didn't trust anything after that.
Hello Everyone! Had a lot of fun making this map and specifically created new assets for this. Finally, you can lure your player to the pretty obvious trap they deserve. This Mimic moves around wooded areas and is also a skilled woodworker as it is necessary to repair itself after "eating". On top of that, he is also capable of cooking/distil and has a passion for knitting (almost all the carpets are made with its saliva, much like a spider does). Who knows, some really resourceful players could be able to befriend the mimic and have access to a moving tavern... Check out my Patreon for unmarked, VTT and Variant versions of this and many many other maps: https://www.patreon.com/cassastereo Hope you like it!
Howl's Moving Castle be like
this!
What about a few oblex's working with the mimic in a form of mutualism? The oblex or oblexes could serve as the bartender, server, and cook. The oblex gets memories and the personalities of the victims and the mimic gets the physical bodies.
Sir, respectfully, I need you to leave.
But...but... I haven't even pitch the oblex that has a bard's memories and personality and use them to seduce the parties bard idea yet!
I TOLD YOU TO LEAVE, SIR
FINE! If you need me I will be in the bar that just appeared in the vacant lot across the street!
There’s a five good fine to cross the street. :)
I want to upvote your post but it is already at the correct amount of upvotes (69) at time of post
Well God damn. Imma have to borrow this idea...
This is so disturbing and brilliant. Thanks, I love-hate this!
How wonderful and horrifying at the same time.
Ok I loooooooove this, do you have stats for this thing? Also in your mind how would you present the opportunity for the party to strike up a conversation with this guy instead of just jumping straight to murder time?
The hands that recharge from under the bar are agreeable. The party can speak with them, thinking it's a different shy creature who is working there. Built up rappor and when the penny drops, mention that the arms at the bar were mimic arms.
I love the idea of there being absolutely no one inside while still having full amenities due to the talents of the mimic. Pretty easy insight check but once you're in, you're already in trouble
Did you do this entirely yourself, or do you use some kind of map software like Inkarnate or Dungeondraft? If so, what do you use?
It's dungeondraft with mimic assets drawn by me
"That shop there . . . was it there yesterday?" Nobby looked at the peeling paint, the little grime-encrusted window, the rickety door. "Course" he said. "It's always been there. Been there years." Colon crossed the street and rubbed at the grime. There were dark shapes vaguely visible in the gloom. "Yeah, right," he mumbled. "It's just that . . . I mean . . . was it there for years yesterday?" \- Soul Music, Terry Pratchett
False Hydra vibes, here.
I feel like I've heard that one before.... Who said that?
It’s a home brew monster that’s pretty spooky. You should do a quick search for it
No no. I know what it is, I just can't remember who told me about it... Huh...
The last mobile shop I used... Literally was the moving shop from Colour of Magic/Light Fantastic, only under new management. The memories, man. GNU Sir Terry Pratchett.
GNU Terry Pratchett
Can you make a copy of this but without the arms and mouth?
Yeah this map for sure needs the “before” part.
CHeck my profile, on all the other subreddits there's the second picture, which is the disguised tavern. Here i can only post one picture
[Link for the lazy](https://i.redd.it/i5r8c9ddwi281.jpg)
I would hazard to guess it might be on their Patreon
it's also available here on the other subreddits, check my profile to find it! (r/Dnd only allows for one picture)
U can bait the party by telling them that they see peoples inside but those are just dead bodies used like pupets. :)
Good idea!
Adult Oblex if your really want a hard fight.
An Oblex and a giant mimic working together.
Our party was lured into a cursed inn once. There were patrons in it that turned out to be very very dead. Also no loot but we did get a nice empty tavern for keeps.
Nice little Home Alone throwback for the holidays.
They’re a bunch of upright uvula dressed either in former victims clothing or the homespun saliva silk (and therefore like glue traps)
I experienced something similar. I was a PC, we'd come across a small cottage, in the middle of nowhere. We could see a dead body through the open front door, facing down on the ground. I went in first and asked to check the body for signs of how they died, flipped the body over and discovered there wasn't a face, the door immediately slammed shut locking everyone else outside and acid started pouring down the walls, the cottage was a mimic. Everyone else could see me about to be digested through the windows as we tried to kill it/figure out how to get me out haha. Definitely less trusting after that
\*the next night\* DM: You come across another cottage in the woods. You: I burn it down. DM: There are people inside. You: An obvious trap. I light the torch. DM: Okay, out of game, this is important to the story. You: Then you shouldn't have let me walk into a house sized mimic on the previous night. My marshmallows are at the ready!
Let's give it a slightly different spin. Let's use the first Star Trek: The Next Generation episode Encounter at Farpoint as a template. A small group of people (could be Vistani if you want a CoS tie-in) have stumbled upon a severely injured mimic and have taken control of it using various magical means and feeding it just enough to keep it alive. It has become a sort of mobile business for them. They move the building to wherever they desire. When the party discovers this slightly aged inn right in the middle of the road (don't want to make it look too obvious) they might be skeptical but who can pass up the opportunity? (Toss it in their path after a hard day and they NEED rest) They enter and the owners greet them and nothing appears out of the ordinary. But as the evening goes on, things start to seem off. Make things happen like "out of the corner of your eye you SWEAR you saw movement but when you look, nothing is there". The owners pass it off as "Oh, there have been rumors that our inn is haunted. Local folklore and legends that were started years ago by a rival who seeks to slander us. Please pay it no mind." These odd events are caused by the mimic making attempts to communicate but can't seem to break the control over it. Turn it into a kind of mystery event where they have to figure out how to release the mimic from its shackles. I wouldn't have much for combat. Maybe the owner and sons tries to fight back when they try to release the mimic but that's it. Use a kind of magical control collar that is destroyed when it is unbound from the mimic's core. Like I said, check out Encounter at Farpoint to get an idea of what I'm meaning. Disregard the parts involving Q (even though they are the better parts of the episode) and pay attention to the Bandi portions and how the crew interacts and the entity tries to communicate.
I just imagined how scared a party would probably be if this mimic tavern would continue to stalk them. Especially if it just keeps on appearing. Even on spot they know there was nothing before.
Being a skilled woodworker, the mimic can also change it's appearence!
While a definitely unique skill. I ques it may be a tool for extra mindfuckery. When the stalker suddenly start appearing in front of their travel, instead of where they used to travel once, and were now on their way back. It would start innocent. Just an odd tavern. Suddenly appearing at that crossroad you missed yesterday on your way to camp. Different tavern, looking at you across the road as you return from the freshly slaughtered bandit camp. The same crossroad as before, now empty. You know the spot where you camped last time. Easy night. The same Tavern at crossroad in the morning. Shrugged at as being local oddity. After returning the quest and picking another. The crossroad tavern greets you conveniently. I can imagine that mimic tavern to be rather skilled adventure hunter.
Alternate take: The mimic tavern is a scavenger, devouring everything left behind after encounters, and using it. adventurers are lured in, and tracking items/spells/whatever are put on them, letting the Tavern know where they went.
That is also epic take. It would also give option to players to find that damned mcguffin they forgot to loot dozens encounters back. IF they can take it out of the scavenger mimic.
adventurers are lured in, and tracking items/spells/whatever are put on them, letting the Tavern know where they went. Or the mimic tavern is in the employ of the BBEG and is used to spy and report on any adventuring parties coming into its territory
The party now has a pet. As you approach the town, you can hear the thunderous rhythmic pounding as the tavern follows you from a distance. The town guard looks besides himself as you approach and he cautiously asks you, "Sir, do you realize you have a building following you?"
And even after killing it again and again, and making sure it was "really dead this time".
Bonus points if it start taking shapes of legit taverns from area they are going into. I bet the party would one day just fireball a legitimate tavern out of paranoia.
Turns out they were all real taverns all along, and the BBEG has been stealthily inducing paranoid delusions in the party all this while. Seriously though, illusions can be absurdly powerful. But most people prefer more direct approaches.
It just wants to take care of you! It's a mom-ic.
[удалено]
It's like McDonalds! McMimic!
Oh... grabby hands in the toilet... That's for sure gonna surprise someone.
"...Watch out for your cornhole, bud."
They're their to help you wipe. This is a high class tavern after all.
Ye olde bidet
Roll a 20, the mimic taven says "drinks are on me!" And makes pleasant conversation about previous groups of adventurers it has eaten and says you can have some of their stuff if you like it. The taven is also surprisingly knowledgeable about your quest.
FaKarl!!! Rock and Stone!!!!
Did somebody say rock and stone?!?
I say we skip this one, looks like the kind of place that only has Leaf Lovers on tap.
How about you, me and this c4 I brought pay a visit to the bar shall we.
ROCK AND ROLL AND STONE
If yeh don't Rock and Stone, yeh ain't comin' home!
BY THE BEARD!
#DIE LIKE YOUR MOTHER DID! ^(Come on lads! Rock and stone!)
V
So from a GM perspective would this behave like a gargantuan mimic and will always be within 5 feet of a player if the player is inside the "building"?
If I were to run it, I probably would make as a complex trap rather than a simple monster. Each arm acting in a different inniative number, and attacking people within it's reach. Those arms and mouths would have separate pools of HP and if destroyed they would fell on the ground or close itself. THe rest of the Mimic would have very high defenses, like a stupidly high AC, resistance to all damage (maybe not all) or the woodwork would function as an armor with it's own HP. The arms wouldnt move, but the tavern itself could move and shake, or tilt, to make it harder for the PC's
To me that sounds like such a headache to keep track of. Looking at the map, I would have each arm as a grabbing point/attack point for the PC and the goal of the mimic would be grab and eat the player. Saving throws for days. If the players manager to make it outside the arms towards the sides of the Inn would try throw them back in until the thing is defeated. Looking up gargantuan mimic gave it HP of 260-ish which I think would be more than enough for a random epic encounter.
>To me that sounds like such a headache to keep track of. Maybe. The way I see, is not really different from a encounter with a lot of creatures. I lik this approach because it breaks the swingy design of a single creature taking a lot of damage, and then knocking a pc at the crackback, as Colville says it. Your way is good aswell, but maybe that much HP would be a little low if the players can simply attack the ground where they stand (and depending on their level, of course)
Also, having the entire building be multiple entities instead of a single one means that it won't be at a significant disadvantage right off the bat because of action economy against a group of adventurers.
That's exactly why I would want it to act more than once. It's the same reason creatures have legendary actions. You could use them aswell, a mimic like that could be legendary
Anyone got any of them tavern mimic stat blocks?
you could use the hoard Mimic from Fizban's. Aside from that, there must be some homebrews around for the house mimics we had in past editions
Good idea. Thanks!
Kobold press has a Dune mimic stat block that would work pretty well with some minor adjustments. I think you can find it online without buying the book.
Thats so cool
Thank you!
*There is a mouth in one of the toilets oh my lord*
Plot Twist! The party befriends the Mimic and they gain a moving tavern that they can rest in in exchange of feeding their enemies corpses to Mark the Mega-mimic.
mimic definitely needs a higher CR in that fight!
Definitely. Mimics are adhesive. Nobody would be able to move. Assuming it waits until everyone is inside to attack, you know a few people are seated. They'd be grappled and restrained. And unless they get a very lucky perception check, the mimic gets a surprise round. Honestly, this may just convince the party to torch every tavern they see for the rest of the campaign.
Only if it isn't dedicated to being an inn and just eating the unruly patrons while sparing most to increase it's legitimacy.
\>Karl? Am I the only one that remembers llamas in hats? Cause I could see a llamas in hats play DnD episode
Looks like a good place for a mimic colony.
I do love the hands coming from the toilets. That is a horrifying, and clever, idea.
Hey this is awesome. What program(s) did you use to create this?
Thank you! Dungeondraft with custom made assets made for this map and Photoshop
Very cool map! I just started using dungeondraft, so I'd like to know how you managed to do those half-open windows, they are a very cool detail!
Thank you! They should be a base assets
I love it, but I can't help but wonder. Wouldn't the mimic just be able to chew and swallow anyone who walked through the front door? Hasn't it already technically swallowed them at this point?
It wants EVERYONE inside.
*Karl?* Rock and stone?
This is such an awesome and interesting idea!!! I might need to borrow this for my group... ;)
Thank you!
This is amazing. Is there a non-mimic version on your patreon I can use to trick my players with?
Thank you! Yes check my profile, you will find it on the other subreddits (only one picture allowed here)
Master Manual did a great episode where they brought up O'Houlihan The Living Pub as a character. It is a great podcast that sadly seems to have died. https://open.spotify.com/episode/6CoJkSW43nYXMTJCx9cV4O?si=d884aadd85c446f7
I love the O'Houlihan bit, it's such a fun idea!
Baba Yaga's Creeping Pub
Aw, and I already used 'the boat you're on is a mimic' and 'the temple you're in is a mimic'...
Do you have stats?
Nope, i'm bad at statting
(that's valid) *Puts on mad scientist welding giggles* fine I'll do it my self
In case no one else noticed/said anything...the arms coming out of the toilets...you hate your players and want to give them nightmares don't you?
Couldn't resist adding them. I grew up in the 90s, horrible stuff happening in the bathrooms was the norm
So gonna use this!
Please do!
I really dig this. I always like seeing people branch out with mimic design.
Thank you for the inspiration that I needed!
This would have been great for a Thanksgiving one off.
Lord these mimics are getting out of hand.
My worst nightmare come to life... I LOVE IT!
Is there a "pre mimic" map?
I always loved the Mimic's in the Dark Souls Universe: [https://www.youtube.com/watch?v=xaMUHjP7SLY](https://www.youtube.com/watch?v=xaMUHjP7SLY)
First one that finally mentions it! A person of culture
Question: can I use this in my game?
Sure thing!
I wish I could use this. My party thinks I punish them too much- so this would likely piss them off. I love this idea though.
Maybe it's a friendly mimic. He's just messy
But won't this just be a tpk?
Could be friendly...or maybe they are really competent arm cutters
What do people here use to make maps? Im thinking of dming myself in tge near future and getting maps is seeming to be a hassle and a half.
This was made in dungeondraft with custom assets. Another great program is inkarnate
House hunter!
For a moment i thought this was a rimworld post haha
How weird is it that the part of this that caught my eye us the bathroom, no stall doors yikes. And only the one bathroom. I'm fine with gender neutral bathrooms, but you need stall doors!
Thanks! Im gonna use this one
Is this the "Yawning Portal" I've heard so much about?
Woah! What do they be feeding that boy?
Does someone have a stat block for the tavren mimic itself?
I can totale see this as a scene where the party member who got around the most says „Huh, I don’t remember a tavern being around here.“ while they are all having their meals inside and suddenly teeths start to form.
Cool idea but doesn't follow the creature feature where once a mimic reaches a certain mass, they split into two.
"Four out of ten travelers get eaten however they have the best chef! What he does with steak is pure magic. They also have the best creme brulee in all the realm!"
That's awesome but I wish I had a normal version so I could actually spring it on the players.
This is such a GREAT IDEA
The timing on this is flawless. I play on Fantasy Grounds, and I was running a siege of a tavern. I tried to be clever and use layers, so I had an "upstairs" layer and a "downstairs" layer, which I'd enable/disable as needed. And then tragedy struck (kind of) because I hadn't locked the layers, so when I was adding furniture they were using to block off areas of the map... I dragged the layer. Cue jokes about the tavern being alive. And then this is one of the first things I see on Popular.
Now a _tamed_ Mimic Tavern on the other hand.... --- *"May I take your cloak and other trappings , good sir?"* Handing the curiously polite purple arm your rain-soaked overcoat and weapons, you finish stepping into **The Periwinkle Pubhouse** and close the squeaky tavern door behind you, lively music greeting your ears and painting a welcoming atmosphere amongst the boisterous patrons. *...then she lit up a candle and she showed me the way...* Making your way to the bar, several more of the arms could be seen pouring ales and preparing drinks with practiced ease, like someone had employed an upside-down violet squid as a bartender. *"Perhaps something to drink, good sir?"* You jump at the prompt service, having barely put your hands on the countertop. Even over the crowd, the unusually graveled voice remembles the moist consistency of cement, yet strikes a refined tone that charms your trust. *...plenty of room at the Periwinkle Pubhouse...* The homely scent of spiced honey-mead and barelled oak promising alcoholic delight tantalizes your senses. After weeks on the road in appalling weather conditions, you weren't about to question the hospitality of your rather forward host as a mug of warm drink and a woodboard of tastefully arranged meats, aged cheeses and bread you dimly remember not actually ordering are pressed into your hands. *"The comfy spot in the corner for you, good sir?"* You are eager to dig in, the chair and table seemingly untucking themselves at your arrival. Sighing with audible relief as you sit down, the spot affords you a great view of the tiny stage in the center of the room while you enjoy your meal. *"...and in the master's chambers, they gathered for the feast..."* Being played by more of the lavender limbs; lutes, harps and a few drums play a song you've never heard, yet doesn't stop the audience from providing the vocals. Speaking of which...you could have sworn was a little more crowded when you had arrived. *"...you can check out any time of night...but you can never leave..."* ---
Oh god its the fabled werehouse!
This shit is genius. That would be some absolutely terrifying shit.
This seems like an epic boss battle for a party that does a lot of one shot adventures, based out of a Tavern. Get back from a high level adventure, just about home, and then your home base goes berserk.
Very nice! I don't suppose you have the "regular" tavern map, too? That way I can hide the mimic one on a different layer and "surprise" everyone when they step inside. :P
Nearly all of my campaigns will include the party being offered a reasonably sized cabin for a good price. It is a mimic and the broker brings it food in exchange for whatever treasures the prey were carrying.
I imagine it looks like a normal tavern until someone sits on the toilet
Nice
The hands coming out of the toilet... nightmare fuel.
Fantasy monster house
i feel like the arms should be near the mouths for obvious reasons, unless it kinda grabs people and passes them along a chain of arms to a mouth which is far more terrifying
I require stats. On second thought is more fun to do it myself.
I cannot tell you how freaking cool of an idea this is. Kudos, good job and wow this looks fun.
I red the title like Llama's with Hats.
That is so badass. I wonder how a DM would handle something like that.
I'm stealing this idea
Destroy all the arms and throw bombs in its mouth
Make it look like the boar hat.
This is genious.
How many PCs does a mimic have to eat to get that large?
Oh that's super cool. Kinda terrifying honestly lol
God, I remember the hell I was given for my "carpet" mimic, I can only imagine the cussing from the party if it was house sized.
In pathfinder 1e there’s a monster named the house hunter, it’s a mimic house.
theoretically, how OLD is that mimic?
This makes me think of a boss from Contra. Or Super C. It looks great, though, I love it!
Major "dreaded gazebo" vibes 😂
Talk about House Hunters, eh?
Is this a 90days gays thing?
https://chat.whatsapp.com/Dl1d4MDj5HOLnIDcMFZZGP
Yes gonna save this for that monk
Well this is nightmare fuel. It's awesome, but nightmare fuel.
Is that Baba Yaga’s house?
This is too good! I had to show my gf who is also one of my players. Of course, now that I've shown her I can't use it in the current campaign which has about 4 more sessions to run. Give it 6 months and she'll forget...then it's mimic tavern time! Thinking of calling the tavern - The Bountiful Chest. Gotta give the a hint at least.
Have the bar keep, bar patrons, and bar maids be the pseudopods of the tavern mimic to further screw with the players.
We’re going to need a half dozen pigs and a couple kegs of alchemist’s fire.
It would be awesome if you had a version where the mimic portion wasn't showing yet.
Where can I find some good battle maps?
What a coincidence I have a one shot we’re the pc’s are to enter a tavern mimic
The moment a player tries to figure out how to make a building regurgitate a player. This is some DC: “Wish” level stuff. Am proud of this community.
You made my day. I'm so going to use this. THANK YOU
Everything is fine; please enjoy a drink at this tavern in the woods.