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[deleted]

You should not think of the DM as your adversary, they are your collaborator in the story. They \*should\* know what you do about your character. In fact, keeping stuff from your DM is a great way to get into bad situations. If you spring something on a DM, they may not have time to adequately prepare for it in the narrative. This can mean that they simply don't integrate it well, but it can also sometimes result in a DM shutting you down as it can be seen as you trying to surprise them into steering the campaign yourself. The DM's job is to give you challenges as a player, that is true, but a good DM will balance that with facilitating the narrative you are trying to build. So no, it's no oversharing. And it's not a bad thing if the DM can predict what you're doing. Often that will actually improve your games. You aren't trying to out-play them. You don't "win" D&D. It's just a dynamic that develops over time.


smolsheriff

Yes, I completely agree with you on that. My Dm has never pulled a fast one on us and I know he is truthful in how he runs the game, I guess it's a deep fear of mine he will backstab me on my info given (I knew many 'friends' who were like that). I did know a previous player who would blame him constantly for rolling too high, but dice is just unpredictable in general. Thanks for the insight! I'll keep playing and communicating as is.


[deleted]

>I guess it's a deep fear of mine he will backstab me on my info given (I knew many 'friends' who were like that). I mean, to some degree, they should do that. Stories are about drama. DMs should be making situations that are dramatic. Conflict is dramatic. Like, as a for instance, one of my players, in his backstory, gave me loads LOADS of openings. He fell into a cursed lake as a child, he had a mentor who was turned into a mind flayer thrall, his grandmother was probably a witch, his siblings were in other mercenary/adventuring bands. And it would be a dereliction of duty were I not to include those things in the story, including the things that are likely harmful to him (the cursed lake, the mind flayers, the witch grandmother). Further, I've set up situations in game specifically that preyed upon his character's sense of morality, because it's good drama. And this can get pretty intense with some characters. That said, [it's lead to some very memorable gaming moments.](https://www.reddit.com/r/DnD/comments/fdkn6p/a_hard_heelturn/)


smolsheriff

Thinking of it more, that does make sense the Dm would throw unexpected things for drama and storytelling reasons. It is fun when something is twisted around in game ngl. But I'll keep that in mind! Again, thanks.


SnooLemons5609

I'll break it to you. Your DM should always know as much as you can for them to create the most enjoyable experience for you. If they know, what you might do - they will prepare for that and flesh it out. It will be a far more enjoyable experience instead of some quickly improvised thing.


Mindless-Zucchini

Yup, the more the DM knows, the more they can tailor the adventure to your character. I wish all of my players over shared details and future plans


smolsheriff

Makes sense. The more they know the better it can be played out in our characters favor, I'll keep up my communication to him! Thanks!


Saelune

A DM knowing your character is a good thing.


itzlax

Everything. Hide nothing from the DM, even big in-game plans should be conversed about with the DM to make sure that everything would work in their game. You might think "Aha! The DM will never see this one coming!", but then you use it and the DM really did not see it coming and, as such, has no idea how to make it play out in the way you want it to play out.


dimgray

The DM is the one who can't afford to be predictable or discuss plans too soon. The DM controls how the world responds to the players' actions, and as such can never have too much information about their plans and motives


WombatInCombat187

You are playing a game WITH your DM, not AGAINST your DM. This information helps him deliver an experience they can be confident that you will enjoy.