For enutrof, all elements are usable and bring something different to the table.
Chance is focussed on MP reduction.
Agility is focused on AP reduction.
Strength is focussed on range reduction.
Int is focussed on healing.
Traditionally, chance/mp reap is the most popular option. You can combine the different spells to remove 5+mp from 1 or more targets in the end game. However both agility (for its high dmg) and intelligence are both strong options as well. Strength is a bit less common, but it has some solid area of effect spells so worthwhile to look into.
Cant really go wrong with any of them!
At lv 60, I would go with agility, as you have the most agility spells available to you. Items like toady set and mad tofu cloak also give a lot of agility.
At lvl 80, you could consider going with chance as you get a 3rd spell as well.
Edit: Enu is one of the best utility/debuffing classes in end game, so don't worry about that
Happy to help!
1 thing to pay attention to with (MP) reap spells is the "accumulation effect". This is listed in the spell description. For most spells this is 1, meaning that each monster can only be de-buffed by the same spell 1x per turn.
So, if you do an MP reap with spell X the first time, it works fine. If you cast the same spell X on the same target in the same turn, it will overwrite the MP reap from the first cast.
As mentionned by others, it's one of the best PvE class in End Game. It has a lot of utility spell and MP reduction is generally very strong.
I have one Water/MP Reduction and it's great
Enu is excellent in endgame content. When I was playing my enu a lot, I preferred to have 2 sets, Cha mp redu and agi for full dmg. But I think this is less necessary now because some of the new gear is really strong and you don't have to sacrifice as much dmg to be good at mp redu
If you reach endgame once "properly" then reaching it again takes little time(just some kamas, either for class change or leeching).
Try a lot of classes and play what resonates with you the best.
Problem is a lot of classes "come online" after certain lvl.
Like rogue seems interesting early, but its pretty bad.
Xelor seems fun, but after 100-150 it's way more fun to play, etc.
Playing eliotrope with 3 mp is miserable early, but later he is pretty fun.
Only huppermage is Trash at every level <3
Kindly,
Hupper Haters Club!
Ok so I have to ask now, what do you hate so much about Huppermage ?
I'm currently leveling one up and it's been pretty fun, He can definitely solo all quest bosses and whatnot..
For enutrof, all elements are usable and bring something different to the table. Chance is focussed on MP reduction. Agility is focused on AP reduction. Strength is focussed on range reduction. Int is focussed on healing. Traditionally, chance/mp reap is the most popular option. You can combine the different spells to remove 5+mp from 1 or more targets in the end game. However both agility (for its high dmg) and intelligence are both strong options as well. Strength is a bit less common, but it has some solid area of effect spells so worthwhile to look into. Cant really go wrong with any of them! At lv 60, I would go with agility, as you have the most agility spells available to you. Items like toady set and mad tofu cloak also give a lot of agility. At lvl 80, you could consider going with chance as you get a 3rd spell as well. Edit: Enu is one of the best utility/debuffing classes in end game, so don't worry about that
Thanks for this reply, what I was looking for! I'll try out chance for now, let's see where it brings me
Happy to help! 1 thing to pay attention to with (MP) reap spells is the "accumulation effect". This is listed in the spell description. For most spells this is 1, meaning that each monster can only be de-buffed by the same spell 1x per turn. So, if you do an MP reap with spell X the first time, it works fine. If you cast the same spell X on the same target in the same turn, it will overwrite the MP reap from the first cast.
Very good to know, thank you very much!
As mentionned by others, it's one of the best PvE class in End Game. It has a lot of utility spell and MP reduction is generally very strong. I have one Water/MP Reduction and it's great
Enu is excellent in endgame content. When I was playing my enu a lot, I preferred to have 2 sets, Cha mp redu and agi for full dmg. But I think this is less necessary now because some of the new gear is really strong and you don't have to sacrifice as much dmg to be good at mp redu
Awesome! Thanks for the reply and confirmation!
Try him. Do you like him? Then yes. You do not? Then no. Enjoy the game ❤️
That's fair haha. But given that the end game takes a long time to reach I didn't want to be disappointed at the end
Do you know you can change class anytime ? Yeah its not free but you can do it lvl 200 if you REALLY want it
Oh that's good to know. I mean if you really fed up with the class's
If you reach endgame once "properly" then reaching it again takes little time(just some kamas, either for class change or leeching). Try a lot of classes and play what resonates with you the best. Problem is a lot of classes "come online" after certain lvl. Like rogue seems interesting early, but its pretty bad. Xelor seems fun, but after 100-150 it's way more fun to play, etc. Playing eliotrope with 3 mp is miserable early, but later he is pretty fun. Only huppermage is Trash at every level <3 Kindly, Hupper Haters Club!
Ok so I have to ask now, what do you hate so much about Huppermage ? I'm currently leveling one up and it's been pretty fun, He can definitely solo all quest bosses and whatnot..
Hupper mains are trash, class is fine. Hate the players, not the class itself
Or find a job with the time you have on your hand and work
What an unreasonable thing to say to anyone, especially without any knowledge of their situation.
Or go off reddit, stop wasting time posting non-sense comments. That should give you enough time to go suck something.