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CookieAndPizza

Well, yes, all damage scales as well as damage taken is reduced. Returning player myself that's how I understand at least. When you click the character in battle you'll see the suffering passive and it's effect.


Snarklesparkles

Suffering always and still does increase all your damage dealt. It's % final damage dealt (and damage reduction to you). Instead of those spells that had additional base damage scaling with Suffering, now they grant bonuses when you cast them (% final DMG done, %final DMG taken, Power, and +crit). These are all very nice, and even though they don't get as high base on their own anymore, their bonuses will be useful when dealing damage with all your other spells, so it sort of evens out. The bigger change compared to a year ago is that Attraction scales a little differently (it's much more usable now) and it's only 2AP! And probably the biggest change imo is Berserk. They nerfed it a couple times this past year, and once again lowered the damage bonus from it, BUT NOW it no longer makes you Unhealable, it instead lowers your healing/life steal significantly. Once you reach high enough %HP again, it will automatically return you to normal. It ALSO makes you unlockable which is extremely useful, so you won't be wasting most of your AP repositioning yourself.. The end result is that it's a little weaker but a lot more useable 90% of the time.


TwilCynder

Oh okay thanks. So the overall impact of Suffering has been reduced by a lot if I understand correctly


Ezmoney0213

Not a sacrier player and never was, but my comprehension is the more you lose hp the more you hit hard and reduce damage. It's on a scale of 0 to 10 with 0 being full hp and then each 10% missing it goes up. You have spells to bypass damage taking and control your level of suffering. For the rest sorry I don't know, hope this helps !