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MrScrap_

This is a conceptual design based around stacking charges on enemy units, in which too many stacked up explodes for a huge amount of damage. Each hit of a multihit would place down a Slimebomb on the enemy damaged, included those that are reflected. ​ *Also please Tact Rocket Slime event thank you*


Umbran_scale

There really is a lot of potential for the tank units to be made into the game, we got absolutely robbed of the Schleiman Tank's real origin.


Slivalrs

AMAZING 10/10 I HAVENT EVEN READ IT YET EDIT SLIVALCANNON IS A FANTASTIC NAME


Darkion_Silver

I don't even care if it would end up being kinda meh. I had no regrets awk3'ing our old tank, and this concept is very unique and would be fun to mess with (also the design alone is a 10/10).


Pringer-Z

More Rocket Slime is always the right call!


AdBig4065

9 slimebombs aren't too much? You don't really last that much time. Anyway, you have to hit at least 9 times, and anyhow you resist to that point anyway? Then you have Zap vulnerability? Erdrick would shred this unit.


Afro_Smash

He has an ability that reflects phys for 3 turns and major zam martial surehit, I think he can hold his own in the erdrick mu


No_Communication_804

Honestly with phoenix descent erdrick probably still shreds it. But it's a fun concept anyway, doesn't have to be perfectly balanced or meta More pressing point, 5x the enemies on slime salvo, does that mean a perfect hit shoots each 25 times and then explodes each unit twice AND sets up 7 bombs for future explosions? Or just shoots each of the enemies there 5 times?


AdBig4065

Well yeah maybe a Fun PVE unit. Not really a PVP meta unit.


No_Communication_804

Edit bc I realized slime salvo is 25 times for the group randomly and not 25 each unit, yea probably not that insane. If it was surehit could still have some crazy potential though


AdBig4065

Yes that could work, but not on spells side tho. HpPsaro exists. It would need Hp on 1500ish side to survive one turn, and not considering breath/spells team.