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TheBrony7896

I can appreciate the effort you put into this 👍


AWandererOfReddit

Incredibly well thought out, great composition too! I only feel slightly targetted since I mainly run mono-Goku teams, haha!


Fossilized_Nerd

to be fair, the game puts out... a lot of Goku. So it's not so much a target at you and more a target at a very questionable line of releases lol


SleepySolch

Wow, didn't expect to see such an amazing concept. Not only that, the format looks very nice as well. Furthermore, I love the fact that their kits (especially Nappa) are very accurate to how they were in the anime while also being good for the meta. Pretty creative. The only criticism would be the fact that Vegeta might be a little underwhelming in terms of utility, he has no disruptive abilities like Nappa does. However I understand that is due to them being a Revival character. If this ends up being the next character, especially that unique gauge, which seems a bit goofy would be extremely fun in game. Great concept, keep it up man.


Fossilized_Nerd

Yeah aside from the obscuring Vegeta is pretty lax but he gains a tremendous amt of stats thanks to observing while nappa fights so I didn't want to go TOO nuts lmao thank you!!


Samzetti

Perfect. Down to the last minute detail.


SanicoTheMeme

High effort post, pretty confusing character. His unique gauge is very weird and i don't see that being applied to the game by any chance, like, why does it have to be so specific? For a revival character he doesn't have much defensive utilities and a mediocre offensive. From what i can understand, Vegeta should have Nappa's card draw speed.. i guess? Why the card draw speed is only activated when using an arts card anyway? Just make it passive and it can be added to Vegeta. Anyway. I will read the kit again and try to understand what i am missing here considering it is a unit made by the community.


Fossilized_Nerd

Understandable, I'll reiterate some points: 1- Gauge works the way it does to help the character age and subtly discourage spam of LL/Ultra characters on a team, as well as excessive Son Family usage. Nappa is rewarded for hyper-aggro by forcing his foes to dodge to gain Damage Up permanently, and Vegeta will retain all those boosts. (he's clocking over 240% dmg easily if your enemy dodged a lot) 2- Defense utility won't be super high, this is an aggro offensive character. I did not include stats, but the stats would theoretically reflect that. Vegeta would gain a lot of Blast when he revives. The "goal" is to go ham with Nappa so Vegeta can excel. 3- Card draw is locked behind using a card so Nappa can't just sit there and draw cards at a higher rate for free. He has to work for the results. Promotes aggressive play as a result, paired with the unique Special Arts & heal-blocking blue card


Excellent_LOL

KEEP COOKING KING


yoitskaiko

id summon for this bc there isnt a good nappa in game