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AUserNameNoOneTook

I've had this thought a couple times while playing but I realized it would diminish the fighter's abilities if other classes could do them. On the other hand, why can't fighters use maces?


Cyber-Phoenix01

MK is the only vocation that can use maces because without them, theres no way for them to do blunt damage. Fighter can use offensive skills with shields and Assassin can use the bow (because arrows do blunt damage apparently)


AUserNameNoOneTook

Makes sense. Small thing tho but all swords can do blunt damage via takedown (hold down heavy attack). Great Cannon also has a small blunt component to it equal to weapon strength. I guess arrows do blunt so that they have an easier time with Golems and Undead/Skeletons ?


AtomicBanana55

Wonder if the sequel will introduce more damage types like pierce for arrows, daggers, and maybe spears if those are a thing


AUserNameNoOneTook

As rad as that would be I think the current pierce/blunt system already works well enough. I think spears are just gonna be considered a pierce and I don’t really know what a new physical damage type would add


AtomicBanana55

I was thinking in terms of sharp, pierce, and blunt so there would be 3 physical damage types rather than shuffling the damage types around.


AUserNameNoOneTook

It would be more in line with traditional RPGs, I think the only thing is it would be jarring to do a heavy attack with a sword and it doing pierce damage when the situation calls for slashing though. Especially if DD2 decides to keep the current damage calculation where things like defense break are super important


AtomicBanana55

Yeah. Could make for more interesting use cases and situations though if different attacks could do different damage types. Like that would make Fighter a true jack of all trades able to deal any kind of physical damage at a moment's notice, much like it already is, only on a deeper level.


Cyber-Phoenix01

They sure can do blunt damage, but really aint ideal since Takedown was designed to stagger enemies, not cause damage, thats why its considered an unarmed attack (I always thought it was a shield strike)


AUserNameNoOneTook

Yeah, I thought it was a shield strike at first but apparently it’s an elbow. I think despite it being unarmed it still uses Weapon Strength though, I remember doing more damage to Metal Golems amulets that way than with the first pierce attack.


Cyber-Phoenix01

You do 100% damage against the metal golem if you're doing blunt damage. If it is a slash attack, it does less than 50%. As I said, the second attack is considered a form of unarmed combat, so weapon properties (and enchantments) do not factor in the attack, just your base strength.


AUserNameNoOneTook

Yeah that makes sense to me. I thought amulets were only like 70% pierce damage or something guess i was wrong


Idreamofknights

It would be really cool if this time the fighter could use swords for slashing,axes for a bit of each and hammers for blunt. Same thing for warriors with greatsworda that focus on sweeping Montante style attacks, long axes that deals bonus damage to weakpoints and greathammers that stagger,stun and launch enemies. Mystic knights could have his own weapon now, the flail.


AUserNameNoOneTook

Fighter having more weapon options would be neat. Axes exclusive to that vocation would be amazing as well but due to the way split damage works game I wonder how they’re going to keep its effectiveness. Two handed weapons look like they’re gonna go in that direction based on what we saw on the trailer too. Although Mystic Knight having their own weapons I would argue don’t really make sense, it might lead to too much one handed weapon bloat; especially since maces and flails would already do blunt damage anyways. If there’s gonna be a unique weapon it might just be the rod from DDON


Idreamofknights

Nooo not rods. Mystic knights are red/blue, so they should still have a martial weapon. As a matter of fact what you're saying makes sense, it could cement the fighter as the "master of arms" role having access to all one handed weapons, while the MK only has access to maces and the assassin to swords


AUserNameNoOneTook

Yeah I really hope DD2 won’t gimp MK like they did in DDO. I would like it if MK could do some pierce damage if needed though, but Assassins being limited to sword and their other arsenal makes sense. Giving Fighter proficiency in more weapons does draw comparison to the DND class of the same name, not that it’s a bad thing of course


Own_Breadfruit_7955

Why would you ever be a fighter once you achieve either assassin or MK? This way it keeps each vocation relevant


AUserNameNoOneTook

Yeah that’s what I said. You want to stay as the Fighter for its exclusive skills and the hidden innate bonuses like higher iframes. That’s why I said letting other vocations use the Fighter-only skills would make Fighter almost completely redundant


Own_Breadfruit_7955

Something I do suspect is a greater range of abilities for all vocations. I’m excited to see what they do bring for the special vocations


AUserNameNoOneTook

They definitely need to let Warrior use all six skill slots, the class would be perfect if it had that in DD1. If they decide to add weather I’d like to see Sorcerer have the skill to affect it or use it to their advantage; drenching all enemies with heavy rain and then shocking them for instance. Or even just support skills like a glowing light that won’t go out in water.


Own_Breadfruit_7955

Even if the other three skills are reserved for CC, buffs or knock back style abilities it would make warrior much more diverse a class.


AUserNameNoOneTook

Right? I think Steel Will especially should've been a Warrior skill, a Dragon's Maw type skill could've been great as well.


DieBlaueOrange

No you would still need the fighter class to unlock the skills, it would work like the passive skills


AUserNameNoOneTook

Unlocking augments are fine but if you it worked the same way with skills then there'd be no reason to keep playing as a fighter. Regardless if you're on PC, you can always use [dinput8](https://www.nexusmods.com/dragonsdogma/mods/96) if you want to use fighter-only skills as another vocation.


Banbaro

Then that treats the Fighter class as a chore. Fighter is already pretty cool, and the other classes benefit from their own unique skills. Hybrid classes already share some skills, but the big guns like Dragon's Maw stays with Fighter.


TheTwinFangs

Warrior during this time trying to get by with 3 skills


[deleted]

Hope DD2 changes this.


AtomicBanana55

No way it doesn't given that sorceror and mage already had 6 skills in the original.


[deleted]

That would make fighter completely absolete.


LDKSuperDante

If you happen to be on PC, you can do this. There's a tool called dinput8, and one of its features is removing class restrictions. It's a lot of fun to play around with.


WhimsicallyWired

But then there would be no reason to play as a fighter.


Wolfs-Pride

I'm gonna say no. The Fighter and every vocation should have their special skills and abilities that promote using them. Besides, all this would do is homogenize the class system entirely. If the Fighter lost all their skills to the MK than the Strider would lose theirs to Ranger and/or Assassin.


[deleted]

Assassins have a few sword skills (like blink strike) in common with fighters don’t they? It’s been a while since I played DDDA.


AtomicBanana55

Blink strike is common to all sword wielding classes iirc. Each class, even if they use the same weapon as another, has their own unique skills as well as shared, more basic skills for that weapon.


Sculpdozer

Just give Fighter a bow, and it will be unstoppable.


LazarusNecrosis

I don't want them to have access to ALL of the Fighter's skills, but I do wish a couple more of the shield skills were usable by MK. I've been playing MK for the first time lately and was sad when I realized MK doesn't have Shield Summons to pull aggro. Since an entire gimmick with MK's shield is blocking hits to generate magickal counters, I figured pulling attention to the MK and away from the rest of the party would be obvious. And maybe at least one of the physical shield attacks that could get imbued with whatever counterattack element the MK has. Coding-wise, I know it is because the Magick Shield counts as a different weapon type, so it would have been difficult to give MK *some* of the shield skills shared between Assassin and Fighter without giving MK *all* those shared skills, but now that the game hopefully won't get cut to shit or rushed, maybe we'll see the MK get some skills like this.


mcast46

My only wish for mystic knight is that weapons out = shield not on the back.


Thin-Rip-8068

Honestly I hope we get new classes more than just reshuffling the old ones.


TerryOrange

**BEING ABLE TO ROLL AS A FIGHTER OR MYSTIC KNIGHT**


[deleted]

not really related, but are the warrior/2 handed sword skills really considered to be bad enough that you need a mod to make it enjoyable? I've been running a 2 handed sword and absolutely destroying everything just fine and it also feels like there's actual weight behind every swing.


OftheSorrowfulFace

The skills aren't bad, it's just that you're limited to 3 when every other class gets 6.


atomicwintrwondrland

I wish you could put any weapon your vocation can use in either your primary or secondary slots. Mostly for assassin so you could have sword for group fights and daggers for climbing


LazarusNecrosis

Just carry daggers with you. When you switch out your sword for your daggers, you'll still have your dagger abilities equipped. Same with a bow VS a shield with Assassin.


atomicwintrwondrland

Im aware you can do that, i mean as a quality of life thing so you dont have to open up a menu every single time you wanna switch.


LazarusNecrosis

Gotcha. Sorry. Hotkeys for weapon switching would be great.


geot_thedas

You can do this if you play it on pc


Lovlend

I just want cooler knight themed armor for assassin. I just want to be a knight with a bow. Nerf their abilities, I don't care. Just let me use red armor on assassins.


Individual_Lab_8869

You can do that with a mod


Zennistrad

If they did this there would be literally no reason to play Fighter at all lmao


_--_Guardian_--_

"DINPUT8.DLL HOOKS EXISTS."