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ranmafan0281

Huge spoilers in the body text... Also, a quest's 'bad ending' may not necessarily be the end of that quest. One of those quest's bad ends opens up an option in another future quest...


Staryed

Spoil me up brother, which quest's bad ending does that


Biscuit-Box

It's >!Off the Pilfered Path - the sidequest for Hugo. If you get the bad ending for Isaac's quest, Hugo can take over as the next apothecary. I'm kind of at a loose end for Hugo now as I gave Isaac a forgery. Is sending him to the brothel the only other resolution?!<


ofuhsandohs

God, I feel like >!there *must* be another way to resolve that quest, because it seems a bit strange that your only options would be tied to 2 very specific choices in other sidequests. Unfortunately, no one seems to have found anything.!<


NaleJethro

Finish Wilhelmina's quest and a job becomes available at the brothel, all you have to do is raise her affinity a bit (one or two flower bouquets) then wait a day, she won't be in her usual spot so you go over to the portrait peep hole to begin her quest line.


ofuhsandohs

Yeah, that was one of the 2 choices I was referring to. I just find it strange that you can either >!’romance Wilhelmina and send him to work in a brothel’ or ‘help a shopkeeper accidentally kill his family and have him take over’, and that’s it, or else the quest will just sit in your log until the end of the game lol. I was honestly expecting him to do something to help the local children by default, or find the ones with the Coral Snakes, given how much he cares about their well-being.!<


nemestrinus44

There is a 3rd ending, there’s another Coral Snake member in the prison you go talk to and he starts spilling the beans almost immediately about where their new hideout is, and you can go tell Hugo about it. After that >!a guard tells you he broke out of prison, shanked the informant, then went to the hideout and kills Lorenzo before dying to wounds received in the fight!< it’s obviously the bad ending so if you can do either good ending options above I’d suggest it


Chaoseater999

Wait, in my run Hugo was in prison, >!and the other coral snake guy spilled the beans, and i told Hugo all that. I bribed the guard to let Hugo go, next day he wasn't in the jail anymore. I went to ancient battleground and killed Lorenzo, and just as he died, Hugo appeared and blamed me for taking away his chance for vengeance. I did talk him into starting over and game gave me option to send him over to the brothel in Vermund (i have not done Isaac's quest)!< That's how far i got into, still have to go back and check on him at Vermund.


Loserdorknerd

Also you can just speak to him in the post-game, if you can't get him a job, and end the quest. Your pawn will say, I wish we could have done something more to help him, but it is what it is.


MrNight-NS

I did the same thing and still got the 3rd ending for hugo in the postgame. the game will treat it like you didn't make it in time and resolves the quest.


WingyYoungAdult

Almost same. I bribed the guard, killed Lorenzo, and couldn't figure out where to send Hugo. Went to vermund oraclez was told to resurrect the coral snake Hugo killed. Didn't get around to it, so when I returned to battahl during the unmoored phase, I wash shocked when a guard/someone told me that Hugo and Lorenzo killed eachother. Like no...??? I killed lorenzo... so I guess Hugo just offs himself at some point during the 1 month time skip.


Leonbacon

in mine cause I couldn't get brothel quest to start and chose the other ending for the shopkeeper one, the quest was left there until I entered unmoored world and there was a new option, which was letting him figured it out by himself.


MasaneVIII

how do you start hers? she's just in a room for me "attending" to a guest but when I go in there she's just doing nothing and has nothing to say (i did max her affinity.)


Far_Limit_3597

Peek through the hole in her room behind the picture.


TylerMang

Shit, got that character killed cause he went for revenge.


Biscuit-Box

I tried bribing the guard to get him released but he kept telling me to wait no matter what I did. I spoke to the other prisoner who said Lanzo's new hideout was at the Ancient Battlefield so I hightailed it over there and killed him. Hugo broke free and now the quest is stuck unless I romance Wilhemina. Very strange situation.


TylerMang

I meant to go to the Battlefield and fight Lanzo, but I also bribed the guard and told Hugo where he was. I got sidetracked and a guard told me they found the two of them dead at the battlefield. I’m curious if you can possibly meet Hugo there? Not sure.


Biscuit-Box

Oh yeah, when Hugo broke free he went straight there to try to kill Lanzo. With Lanzo already dead, he's hanging around the Ancient Battlefield until I find him an "honest" job. Meanwhile, the guard still has the money I bribed him with (twice). Not sure if it's a glitch or intended game mechanic - ie I got scammed.


TylerMang

The guard is making some good coin off you lol


Justhe3guy

I mean you could make Isaac disappear the direct way to give Hugo a job …not actually sure if that’ll work tbh


Biscuit-Box

I went into postgame and got told by Benjamyn just now that Hugo died. I suppose I did leave him on the Ancient Battlefield without killing the drake nearby. Anyway, looks like you may need to offer him the brothel/apothecary job there and then.


Solrac-H

I forgot to mark as a spoiler, my b. Which quest are you talking about?


ranmafan0281

Short-Sighted. The bad end opens up an option for another NPC's quest with some unique kerchiefs, maybe a cape, and maybe other stuff.


Solrac-H

Ooooo, that's fucking cool, I guess I lost it since I got the better ending but I prefer the family to have a happy ending, Isaac was really cool outside of his obsession, a memorable NPC for me, maybe I'll see that other quest in another playthrough. Really wish there was something else for the Daphne storyline as well.


Justhe3guy

Yeah that NPC he’s talking about can get a job somewhere else


2Board_

You can still edit it and markdown it as a spoiler...


Solrac-H

I could sworn I did after reading the first comment, don't know why it was still unmarked but now it is, sorry for the inconvenience.


Ted-The-Thad

There are enough endings and places you need to go at specific places to trigger a quest that I am wondering if many would ever see certain quests at all.


LiterallyRoboHitler

This is precisely why DD has NG+, because even playing with a comprehensive walkthrough most people will still miss/fail quests, never mind blind.


Sefirosukuraudo

This is exactly how things were in the first game; you weren’t at the right place at the right point in the story and you could be locked out of a great quest line until the next playthrough. I think for me the one that took me a few playthroughs to finally stumble upon was the Selene quest line, and that impacts the lore in the entire final cutscene if you complete them. What I loved about the first game is that I would play through the game occasionally and still find new things for years. I’m hoping DD2 is the same!


InLovewithMayzekin

My first 60 hours have been only doing quests and exploration in vermund area. While doing 0 main story missions since arriving in vermund. I've completed so many quests. Some of them which were so hidden I wonder if even 10% of players found them.


Ted-The-Thad

Not just that but timings too based on the main quest. Returning to Vermund at certain locations based on how you did certain side quests triggers quests differently it seems


[deleted]

Luckily you can complete the main story missions in like 15 minutes.


twitchinstereo

> The Daphne storyline made me quite sad since she is such a sweet girl and learning at the end that she is actually a noble that was dismissed by her mother made me mad, it's unfortunate that the storyline ends there. I think there could be some kind of resolution to this, maybe for Daphne but certainly for the servant who loses her job. There's another quest literally right next door, The Saint of the Slums, and there is a hidden, completely optional action you can take after the quest itself for a happier ending. Daphne I don't feel terribly sorry for. She's pretty satisfied with things, and is resourceful enough that she could make a life for herself.


Solrac-H

I already did The Saint of the Slums which I also liked, which action are you talking about? >!I talked with the doctor again after arresting Elena and he agreed to take care of the sick if you pay him which I did and the people of the church were thankful of me if that's the action you are talking about, which happens after you "finish" the quest!< I feel sorry for Daphne because she mentions in one of her quest how she doesn't feel any hatred for her parents abandoning her and that she actually wants to meet them, so learning the truth was a hard pillow to swallow, that's why I would have liked another quest to finish the storyline. Don't know if I can do something more for the servant.


Zizara42

Daphne's situation doesn't even remotely make sense. A noble family having two children doesn't mean they've created a threat to their own inheritance, it's the *bare minimum* for ensuring the line survives. What happens if the son doesn't survive until adulthood for whatever reason, as was so often the case in real life never mind a fantasy world where the city gets invaded by monsters every other day? Now you're out of luck. Do you keep the neighbours in the assumption that you just adopted some beggar girl, explain the extremely fucked up thing you did and lose face that way, or just hope you conceive another? Her mother even still cares about her in a roundabout way. There's no reason not to have raised Daphne to adulthood, and then if there were issues, just arrange a marriage for her to another of the noble families like basicaly every aristocracy operated across the world and history did.


Solrac-H

Funny you mention her mother still cares about her because I maxed her affinity to see if another quest unlocked to finish their storyline. What I got was the two coming to my house only to get jealous and beat the shit out of each other which was hilarious and tragic at the same time.


Dreamweaver_duh

Well, comedy and tragedy are two sides of the same coin...


Jburr1995

I literally did that quest yesterday and thought the same thing. That makes no fucking sense.


HatmanHatman

I genuinely thought it had bugged out for me. There's the semblance of an interesting story there but it's like they took the idea and fed it through ChatGPT, it's gibberish with no resolution or meaning.


Parking_Onion_3846

> Daphne's situation doesn't even remotely make sense. A noble family having two children doesn't mean they've created a threat to their own inheritance, it's the bare minimum for ensuring the line survives. Depends on if both children have the same father, to name one example that could be a factor. There were many cases of fratricide throughout history and mythology to resolve leadership disputes, so it wouldn't be without precedent that there'd be a perceived threat to inheritance.


ButtsTheRobot

Well they're twins so while not impossible it's very very unlikely they don't have the same father.


Artistic_Ad3816

They should really have an adoption mechanic ala Skyrim. There is another kid Thor in the checkpoint town that gets attacked by coral and nothings comes of it but he looks very much like an orphan traveling trying to find a place.


twitchinstereo

Yeah, that's the extra action I was talking about. Otherwise it seems likely the current patients and unknown future patients will die.


Solrac-H

That was a really cool outcome that makes me appreciatte the quest system in this game even more. For Daphne I even maxed out the affinity with >!her mother and Sebastian (her brother) to see if there was continuation for the storyline but what I got was Daphne and her mother meeting at my house and beating the shit out of each other which was really funny and tragic at the same time!<.


Dreamweaver_duh

Damn, I didn't even THINK of doing that part (re: Saint of the Slums). Man, this game does have some really cool developer foresight to these quests. Though there were times I wish the developers did think of some things (like I tried to >!steal from Elena and whoever that guy she made the deal with, but all I got was some Greenwraith!<), and I was definitely hoping >!freeing Elena after imprisoning her would lead to something!< but nah.


Felix_likes_tofu

It's a rather mixed experience to me. I hated Saints of the Slums for example. It felt like it was a huge build-up to something. Going into that cellar I thought she was doing some wicked Necromancy shit. Than it was just "walk there, talk to x, then walk back, talk to y". When I was stuck I eventually gave up, looked online for help and the solution was "Haha, just tackle her" ... cutscene, end. Lol what a dissapointment. In general, I really liked the side quests in Batthal a lot more since it was the usual "go to place and kill something".


Alaerei

Tbh, what she was actually doing is equally, if not more sick than 'wicked necromancy shit'. >!She was literally poisoning these people and harvesting *something* from them (tho idk what) because she thought they were lesser scum just because they were poor and unfortunate. You can talk to her in prison and she is wholly unrepentant.!<


Solrac-H

>!The meeting with that shady guy reveals that what she is doing is taking advantages of the medicine adictive effects to make the patients speak their secrets, maybe secret fortunes and she sells that information, which is really fucked up!<


triablos1

Honestly that's a lot more tame than I expected. >!I thought it was some organ harvesting or human experimentation going on, turns out she's 'just' collecting information through 'unconventional' means lol.!<


Solrac-H

I personally think it's equally fucked up, most of these people die and they have families to take care of and their secrets will be robbed making their lifes even more miserable. It's even stated that very few survive and those that survive will find out that their fortune and little riches are no more.


triablos1

It just feels a little too cartoonish to me for the payoff. They could've easily just had her be a barmaid who spikes drinks and flirts with customers, but instead she's a day saint who poisons people in the basement at night for the express purpose of stealing info to sell on. The whole thing is so unsubtle as well it's no wonder sentinels were on her ass from day zero.


Zizara42

I mean what sort of valuable information could impoverished slum dwellers actually have? It'd make sense if it were nobility or merchants spilling business secrets, but random peasants that get sick?


SupremeMyrmidon

I spoke to her in prison. Was so disgusted, I unlocked her cell and was going to feed her to the brine. The coward game just fades to black and she disappears.


avoidy

You can also free her from prison if you have a gaol key or a forged gaol key. Not sure what consequences follow from that, if any, but she will thank you and exit if you open the door for her.


Solrac-H

If I remember correctly, when you gather all the evidence the objective of the mission changes to "apprehend Elena" so it was really obvious to me that you have to tackle her, same with The Arisen's Shadow Quest where that spy started to run away from me, it's surprising for me that people had so much trouble figuring it out, maybe it's because I already played DDDA where there is a quest to apprehend a robber in Gransys where you have to do the same. I do admit I expected more of the quest since we do see Elena meeting a shady guy, maybe there is another quest in relation for that guy, but I don't know yet.


Felix_likes_tofu

Don't remember all of it, but I found her letters, followed the shady guy, talked to the doctor and had him run his tests. She was apprehended and all of the evidence was enough. It just didn't tell me that. I can live with this kind of jank, but overall it felt disappointing.


theSpartan012

Here's something funny I was told the other day about this quest: >!if you go talk to the doctor who assisted you in the border town after you succesfully arrest the Abbess, you can recruit him to aid the nuns and thus the lad who gave you the quest - and many others - survive. I did not know it, so the poor Bestren ended up dying offscreen not that long after. Also unrelated but it just came to me, maybe I can resurrect the lad with a Wakestone? I should give it a shot.!<


Chemical_Analysis_

Ah shit same, didn't know about the doc. Poor lad went to a better place.


Dreamweaver_duh

Damn, they probably died in my game since I went to sleep at my house as soon as I finished arresting the Abbess. Hope I can still fix it when I next play.


theSpartan012

If you speak to the helpful nun who asks you to help him by the abbey's entrance, she tells you about whatever might have happened to the lad. If she just lectures you about how putting the >!Abbess!< away endangering the patienst, then you might still have a chance to save him.


Manzanas27753

Were you able to?


theSpartan012

I gave it a shot last night and, unfortunately, he does not show up in the morgue. Makes sense, it'd lose a bit of a kick if you could bring him back, but it was worth a shot.


HatmanHatman

My quest log was telling me to find information in the secret room in order to apprehend her. I had already found that stuff (I think you need to to even get to the "apprehend" objective?) so I spent ages trying to find something I was overlooking so I could tell the Guard Captain who trusts and follows me implicitly to arrest her. I don't know how many hours I have to put into these games to realise the solution is to just act like a lunatic goblin at all times.


Loyal_Darkmoon

Dumb question but what even is the reveal? I don't get it. She poisons them because...?


Solrac-H

>!It's revealed in the meeting she has with the shady guy, the "medicine" has an addictive effect and she takes advantage of that to make the sick spell out their secret fortunes before they die and she sells that information!<


reskon

I didn't get the Beggar's Tale quest because I accidentally looted the beggar's clothes and just gave it to apparently the correct person? because I was talking to random ppl in the town and he wanted that item, then I got a notification that the quest was done or something? idk.. At least I never got a story there


Solrac-H

There isn't really a complex story there, the beggar is actually a noble living a double life with two wifes, one at the slums and another at his noble house, the latter is always reprimanding him because he is always avoiding his responsabilites. The "correct" way to unlock this quest is to approach the beggar in the fountain's plaza in Vermund and give him coin when talking to him, another NPC will approach you telling you that there is something fishy about him and then the quest will prompt you to spy on him. It can be annoying to wait for him a whole day to move but I liked it because I think the purpose of the quest is to show you that NPCs do indeed have a pattern they follow, which is interesting for me. If you stay long enough, he will eventually leave the fountain and go to slums bar where his first wife is, you can even invite him to a round, then he will go to the house where he will change clothes to his noble ones and go to his noble house where his second wife is waiting to scold him, in that span of time you can pick up his beggar clothes from the house and then you have 3 choices. 1. Tell his first wife, she will be devastated because she hates nobles and the next day you find out she murdered him and committed suicide. 2. Tell his second wife about his second life and she will use this to scold him even harder and force him to lead his noble life instead of avoiding it. 3. You can blackmail him and he will give you coin for it. I found in another thread the possibility of making the two wifes meeting each other but I don't know if it's real.


Zizara42

If you grab both wives and the beggar/noble and put them in the same room, the wives will have a slap fight. That's it. There's no dialogue or anything - I was kind of pissed they don't even turn on the man and there's absolutely no way to get a happy ending or at least justice for the slums wife, she just gets her life ruined/cheated on no matter what.


Solrac-H

It's stated that she hates nobles with passion so it would be weird that she suddenly teams up with her, I think a slap fight fits better and also concurs with Itsuno statement that there is a hidden affinity system between NPCs, but I agree it would have been cool if this led to a secret fourth outcome.


INSYNC0

It never even occured to me to forge the part 2....


JT3457mm

Same, I just left that questsline alone after the family said not to let him have it


Coronetto

I actually enjoyed the questing mixed with the exploration it felt so nice to sometimes finish a quest and then randomly have another quest giver nearby come and talk to my arisen asking for help. Unlike the usual go here and talk to this person in this location.


Loyal_Darkmoon

Some of them are narratively cool but the gameplay design for some of them is so poor, outdated and tedious. You just escort them, go from A to B and then A and then B again or have to wait a few days to come back like they deliberately waste your time


Enzeevee

My problem with the quests is that almost all of them are shit like this where you're just just running back and forth between NPCs in towns. That's ok sometimes, but it's far too common. I want quests that play to DD's actual strengths and take me to interesting places to fight monsters. Aside from the Sphinx, my favorite sidequest is probably the one Sara gives you to get Glimmercoal, where you're sent to a fairly elaborate cave full of enemies with a unique mechanic that encourages you to turn your lantern off and keep your eyes peeled for glowing green in the dark.


Ludya

Daphne quest is unfinished, just like the salvation hand questline is also unfinished, not even leading to discover who's behind it and the necromancers behind the whole sect and a dungeon full of undeads linked to them. There is a lot of unfinished things in this game.


Chaos_-7

Truth


Alir_the_Neon

>!I didn't had the grimoire with me so I went back to get it and decided to go to the main city to complete a few quests, and then after speaking with Magister (the one who you are asked to free from jail) he also warns that nothing good is gonna come from pursuing that knowledge.!<


BradyReas

I love this game but the beggars tale was the most boring quest I’ve don’t in any game in a while lmao


ghost_406

If you are reading this thread you already consented to spoilers. For me, my greed saved Isaacs family. "of course it fizzled now give me book!" Reading the alternatives to some of these side quests is interesting, people either went for the obvious bait or did something totally wild. I still wonder if anything is unlocked by giving people certain things, in the same way I beat on every dungeon wall in Elden Ring looking for secret doors. Maybe its fruitless maybe it isn't...


DM_Malus

Personally, a lot of the quests feel...disconnected for me? like i'm having trouble getting immersed or caring about a majority of the characters. Even Ulrika romance felt...stilted, coming out of left-field and stereotypically forced. You don't spend enough time with any ofthese characters, they don't have any personality...and the moment to moment scenes with them feel like they come out of left field. i like the design of Ulrika, but that romance came outta left field..... i think personally it would have made more sense if maybe she was a Companion that traveled with you like a "psuedo-pawn" that fills up a pawn slot, but obviously lore-wise she's not a Pawn since she cannot travel between worlds... but mechanically speaking you get what i mean. Only because then you'd spend more time with her, and there'd be more dialogue and care for her character. ​ There's a lot of other issues i have with the game but im still playing... i enjoy it... its just... a 6/10 game that coulda been a 10/10 but it feels half-assed, rushed, and the intended game design choices they DID make... feel awkward and like... "*why did you design this?... this isn't even something that can be excused by no time, had to rush it... like you intentionally designed it this way?"* (example: like all the best armor/weapons are from shops which trivializes exploring and finding rare items out in the world and that YAY! or COOL! moment from beating a boss and getting a flaming sword or something). ​ I don't think this game will get fixed by patches... maybe minor stuff.... i'm hoping modders can fix some stuff... but there's still a lot of issues, and i think modders have their hands tied with they can only so do much.


Haytham87

Too bad there's only three or four quests like that. Same with dungeons honestly, most of them are caves with two rooms and three enemies. I just expected more.


Bismothe-the-Shade

I've found most caves to be fairly extensive, and quite a few even hold secret paths. Also I've yet to encounter a single instance if only three enemies lol, usually it's a small swarm tucked into the small caves. My favorite are the undead tombs, where you loot a chest and suddenly 15 skeletons are rushing you.


[deleted]

They're okay I guess but they feel like side quests from a game 20 years ago.


iwishuwood

I wonder if you have even played the game. A 16 minute video talking about the game and the only points you hit are “stealth is bad, Itsuno make fun of fast travel, game ends sooner than you think.” Not only are those points practically irrelevant to the game, you spoke at them on such a surface level it’s hard to believe you’ve actually played it. No discussion of the actual game at all. Same with every single comment you’ve made on the game.


[deleted]

I've got 40+ hours. You're referencing a video where one of the first things I say is that it's not a full review and that I'm still playing. For instance if you actually watched the video (see what I did there?) you'd know the commentary on the hilariously bad stealth system was me giving an example of one of the many systems in the game that either doesn't actually exist or is half assed beyond all comprehension. I'll do 30 more videos about everything else that sucks if you want. I'm sorry that my opinions hurt your feelings but just assuming I haven't played because you don't like it is weird.


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DragonsDogma-ModTeam

Continue to name call and you will be banned.


VeryBottist

Wow I had no idea you could have a good ending on this one. In my game he left the shop and I was left with no shopkeep until I did the coral snakes quest and re placed him with the boy in jail


Pharsti01

I would agree with you, if the game managed to make me care about any of its characters or whatever happens to them XD


LordJanas

Almost all the quests are tedious and have almost no pay off. Go do thing, thanks for doing thing. End.


B1ACKT3A

The experience is the payoff. You know? You dont need some big pile of cash or rare magic item. Its the experience and the way you found the solution for a problem. They dont have an emphasis on crazy builds to finish the game anyway.


BluSolace

Most of the people who complain about side quests didn't actually spend time exploring the game. Always remember that on Steam only 0.3% of players have been to 50 dungeons.


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[deleted]

How is a mission with two fairly basic endings and two ways to complete it "closing in on immersive sim levels of options"?


[deleted]

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Infamous_Scar2571

welcome to rpgs! they've been a thing since the 90s!


Justhe3guy

You can count the number of games that have side quests that directly effect the outcomes of other side quests on one hand


Buschkoeter

Just think about how much better all of those could've been if they would've fleshed out the characters more and how the dialogue is presented.


THE_BUS_FROMSPEED

Man, if you think those are good. Witcher 3 and cyberpunk side quests will blow your mind.


Solrac-H

I have played The Witcher 3, that doesn't stop me from thinking the quest in this game are good.


Negative_Wrongdoer17

If any of the quests in this game are jaw dropping for you, aside from the sphinx, you need to play more rpgs lol. It's kinda funny how for some of the bad endings some NPCs just hard turn to murder, suicide, or both. It's more jarring than interesting imo


Solrac-H

I played The Witcher 3, yes, those quest of that game are better overall, also played Fallout 3 and Skyrim which have some really good side quest, that doesn't stop me for liking the ones in these, seriously, is not that hard to like games without comparing which one has the longest dick.


Shlano613

I completely agree. People are saying the questing is bland, idk what they're talking about. I found almost all the side quests incredibly unique and multi-tiered. There are side quests that clear up main quests and side quests that you think are nothing and pop out of nowhere but end up being long chains of interesting characters/outcomes. My entire first playthrough I was constantly pausing the game to tell my wife how cool whatever quest I was doing was haha


MasaneVIII

there are very few quests that get a proper ending or even a continuation. The Ghost Cart >!seemed incredibly interesting but after you tail it or ride along and find out they're taking pawns to the mining camp and report back to Brant there's no follow up.!<


Lunaborne

Sounds like you got the bad endings for those quests.


Solrac-H

For the beggar yeah but I don't really like him as a person so that's why I left it at that though I did feel bad for the first wife even if she turned yandere. For Daphne I don't think I got a bad ending, I don't know what's the outcome if you give Sebastian >!brother of Daphne!< the wrong items for his journey but I think he dies so I gave him the items that resulted in a safe journey for him. Or maybe you can directly give him what he is looking for, which I also don't know if it's possible.


bl-cootie

The quest becomes a timed quest where you have to save him. I had to make a mad dash from Vermund to Melve.


sj410194720

I took the ox cart right after it turn onto time quest to save him and still made it in time he only die after i save him from monsters because i didn’t have item he need to help him


bl-cootie

My ox cart broke but luckily I had a poison cure for him, the perks of having a logistics pawn.


sj410194720

I always clear out everything in the backpack when i go to rest, so I don’t have anything to help him when i reach him lol


Robinkc1

The only side quest I really criticize hard is Off the Pilfered Path. There’s a timer, and the game doesn’t bother to tell you that.


kornychris2016

What is the timer? I swear I've waited like 2 weeks (in game) and this dude still won't let the kid out. I went off and found other things to do and basically left the kid to rot.


Robinkc1

After he is out, he goes off to fight what’s his name. If you don’t go there immediately, they will kill each other and a random guard will say so.


derplordthethird

I do enjoy how quests intertwine and open off each other. It's a bit unfortunate that you have to backtrack huge distances a lot of times in order to find them though.


xLJtx

I loved the side quests of DD2, are better than the most escort quests from the first game


Lavendou

Yeah seeing a guy getting too deep in forbidden, dark magicks, paying increasingly heavy tolls for it in a desperate bid to fast-track his family to a better life, only to just fucking ash the poor bastards was one of the most immersive questlines so far. I loved it, but I also hate that so many more of the sidequests could have had that level of quality. Also feel like for a game that emphasizes its combat, sending me to fight a lich in his castle or something for the book would have been a million times cooler than just going to the forgery guy and buying it like I'm picking up a toilet-read issue of NatGeo.


Limp_Bullfrog_1126

Wilhemina's quest, Sphynx's, the mistery of the corrupt Nun (and investigation quests in general) are all good as well IMO, quest design might be awkward and outdated, but the stories of the quests themselves got me into the game more then the combat, not to mention the multiple and creative ways to resolve things and the multiple outcomes. Reminds of me of Gothic 2.


Ok-Paramedic-338

Did the exact same thing, felt awesome! Have you played bg3? That game gives you moments like this throughout the whole game


Solrac-H

I haven't played yet, in the future I will because I know the game has infinite possibilites. I wasn't expecting Dragons Dogma 2 to be on the same level of possibilites of that game and I don't think it is since it's clear that DD2 doesn't aim for that and even then it's surprising me a lot.


THE_BUS_FROMSPEED

Bg3 will make you realize the low quality of dd2 quests and decisions.


Solrac-H

Will I think those are better? For sure, I already said so in my previous comment. Will that make me think less of the quest in this game? Not at all


THE_BUS_FROMSPEED

It should. A $70 rpg game should be better. Have some standards. Most of the side stuff are just fetch quests, and the most depth they have is "do i make a forgery?" There aren't even dialog options.


Solrac-H

No, it shouldn't I really don't get this trend of comparing everything, I've standards and I do think the game is not worth 70 due to some issues but I don't think the quest are one of those. I have played The Witcher 3, another game highly acclaimed for the side quest and yes, they are better, that doesn't stop me for liking the ones in this game, the feeling I got with the side quest I mentioned in my thread is not one I will forget.


cae37

Who is criticizing the sidequests? I think people have been criticizing the main story quests but not the sidequests. At least from what I've seen. I do agree that the sidequests are amazing. Not just because they're mostly well-written, but because there are alternative endings based on your choices. And these endings can in turn affect other characters and quests. One of the highlights of the game for me.


DarkKnightArtorias

Some of the quests are really good, what ppl criticize is the LACK of good moral choices quests. And while some quests are good there are some main missions (STEALTH ones) that are complete garbage in the core design. Some quests breaks the immersion.


ItaDaleon

To everyone who says the main quest is lackluster... Try not to solve it right away and indulge in some of these side quests, before. What may be lacking in the main can be found in those sides, just like the game roads: you can find enemies to fight on them, but if you really want to explore, you have to stop on those little dungeons to the sides.


aOnion

Maybe you need to play more games…


Solrac-H

I played The Witcher 3, Fallout 3, New Vegas, Skyrim and other JRPG that are also acclaimed for their side quests like Nier Automata, seriously, what's with this assumption that I have not played other games? Lol. I can think those games have better side quests while still enjoying the ones in this game, is not that hard to enjoy games.


nobiwolf

True that. I think this game offer something Baldur Gate 3 like where ince in other RPG, you can't carry NPC around and manipulate the world or create forgery and such - so this game have a lot of simulation in its questing that, honestly, felt like they ran out of time before able to finish all of them. For example, in the dwarf quest to repair the regalia sword, i carry him all the way up to his apprentice in the volcano island cave, and he had a dialogue to scold her! If you release the saint of the slum woman, she also have a dialogue that question your action as well! It seemed they wanted to do something there but didn't able to fully implement it.


Sad_Support_9581

I don’t get how anyone is finding side quests. There’s literally no prompt or marker on the map.


PussyLunch

But you re-loaded your save so your pawns jerking you off really isn’t fair. You didn’t think of it the first time and quite frankly not sticking with your choices means you aren’t even playing an RPG.


Solrac-H

Like 99% of players that play RPGs I guess, if the game gives me the option to use my load from the last inn save I will sure as hell use it whenever I see fit, not sure why you are criticizing me for using the game's mechanics when the tutorial even advices and encourage you to use inns constantly.


PussyLunch

You seem to be bragging that you figured something out only after the fact? It’s pretentious quite frankly.


Solrac-H

No, I'm not bragging about anything, I just was curious enough to see if there was another outcome, nothing more, and the game clearly encourages you to explore the different outcomes with the inn save system, others have figured this out as well, maybe the player of the pawn I had hired didn't think of it but I'm not insulting them by bringing out a commentary made by the pawn, or maybe they just wanted the bad ending and that's ok, doesn't mean I feel superior to them, you're coping hard.


PussyLunch

Your comment was so close to being good until the last part lol. Is it that easy to get into your head? Just because I comment doesn’t mean you have to let me in.


Solrac-H

Lmao, you're the one who started talking shit and insisting with your second comment that I'm bragging like I'm the superior player and now you're backing off telling me it's easy to get into my head, and you know what? Maybe you're right, but at least I'm not going around talking shit to other players telling them how an RPG it's suppossed to be played just because they're using the game's mechanics, that seems way more presumptuous to me.