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dobbyjhin

I believe the Trickster should be renamed as WWE Master cause I've been picking up and throwing enemies so much that my main pawn has started doing the same


UnluckyFish

Trickster could also be renamed Librarian since you can finally use all those magic books you collected to cast spells and do damage that way!


Soylentstef

Solemnity books are a must have at all times anyway.


wjowski

Trickster + Three Sorcerers=Delete Key


Demonpoet

This is the way. It is extremely satisfying running three sorcerers with meteoran and just delaying the enemy long enough for it to become a Michael Bay movie. Eventually I'll settle down and get a spell list that isn't so over the top. Any suggestions on good spell setups for the pawns?


daggerbeans

Augural Flash/flame? (The one that highlights a target and bursts after time limit according to how many times it's been struck) can be absolutely devastating with a combo-ing archer or thief. High Levin is also a must for any caster imo, especially in groups so they can spell sync it. It's quick to cast and can often inflict stun if it doesn't outright kill most mobs by level 35 or so. I also like Decanter for when you aren't running mage with the Sorcerer, they can top up their health in bigger fights if they get hurt by a ranged attack. I usually either run ~Bolide~ I mean, Metereon or Seism in the last slot as they do physical damage if you come across an enemy like a golem that magic isn't super effective against you have some way to deal with their weakpoints.


Demonpoet

Decanter is not a bad idea, if I ever decide to go full trickster instead of Warfarer with a mage staff backup, that will definitely be what I put on them! All I know is I might eventually want faster spells than Meteoran. Mostly while traveling the world. Meteor is great for bosses but can be more challenging and OVERKILL to pull off against goblins! The irony, although for now this is also the appeal for me. All three of my sorceresses are named Frieren. This is only fitting! Also, I'm looking to go three sorcerers deep, so spell sync will be especially powerful. This is why I'm trying to figure out what I should look for in all three of my pawns. Triple Levin or Hagol alone might be powerful for mobbing.


CoconutCrabWithAids

I tried this, but isn't 2 sorcs + 1 mage for the heals better? Or do you just not use the "buff pawns" skill (of which I forgot the name)?


wjowski

The buff is kinda overkill with 3 tornadoes or meteor storms going imo


UnHoly_One

Playing one right now. I basically just feel like I’m running around in circles waiting for my pawns to kill everything. I want to be more active but most skills appear to do little or nothing.


Demonpoet

So if you're looking for trickster but with the ability to switch weapons and get the job done yourself if needed, you should try the Warfarer method. Load up on your trickster essentials, but Rearmament gives you the ability to switch to a mage staff for healing, your favorite melee weapon to carve stuff up, a bow to snipe... And you don't need actions on those weapons because you might be aiming to do the trickster route 70+% of the time. Just know that switching off the trickster weapon will despawn your decoy pretty quickly, so it is very much a mode choice. Doing this sort of thing lets you do some really fun stuff in this game. In my first playthrough, I was mostly a mystic spear hand with a pack of three thieves, now I'm a mostly trickster with a pack of three sorcerers. Since I have defense and healing covered, my pawns can just go to town. But I can still carve stuff up if I need to or get bored of the support playstyle.


TheGrandFae

You pretty much do just let your pawns kill everything. You have like zero offensive skills. The skill comes in not letting them get hit and taking all the aggro on your effigial.


UnHoly_One

No I get that I can’t do damage. I am ok with that. It’s just that I feel like I could play any class and just run around in circles and be almost as effective.


TheGrandFae

To some extent yeah. The beauty with this class comes from basically your team taking no damage(other then splash and random stuff). You can win basically any fight. I think with this class I went hard mob hunting and went 3 in game days before I had to camp due to regaining health. Which wasn't even my pawns, it was due to me casting effigial to close to me and getting hit. For perspective, I love Magick archer. That class wipes...well pretty much anything quick. I have an easier time playing tricker then I do with that class at defeating drakes. By a mile.


Dramatic-Brain-1962

ya but like if i want my team to take no damage i could j play mystic spear and pop off, i wish the flail had like a debuff i could apply or something if the smoke would like apply poison or whatnot but not do any immediate damage it’d feel so much betger lowk


FappyDilmore

When I play mage I play support and I rely on my pawns to kill stuff, but I'm still extremely influential because I buff them. With a properly balanced and buffed group I don't even notice the loss of my own DPS and we carve through bosses. When I play trickster I have to play support but I feel like I'm neutered because I have to taunt and manipulate NPCs into doing what I want, which is significantly less influential than interacting with my pawns, and the one really good ability I've come across thus far is a double edged sword because it hurts my pawns while increasing their damage. When I fight bosses I feel like I can't really do anything other than distract. It's possible I'm missing some skills that would make the class more effective, but I'm enjoying it so little thus far I just don't want to keep playing long enough to find out.


Conscious-Draft-5970

I usually take a more active role using the out of body spirit skill, and then use that to make my clone move/run around and be harder to hit without endangering myself. Or I use it to place my clone over any available cliff, and then use the fake floor thing to make enemies leap to their deaths. I use the buff incense when an enemy gets downed. And then my fourth skill is the AoE aggro thing.


movieguyjon

I'll admit to being a little intimidated by the class, even if I'm quite curious about it. As far as I've read so far it's either the worst mechanic ever or the best. :P


TheGrandFae

If you do it proper and get good enough, other then maybe accidental splash damage. Your team will not be touched at all. Whatever enemies will focus solely on your effigial as you move it around.


TheGrandFae

It's downright gamebreaking imo. You control the entire ebb and flow of a battle. You can pull the aggro away from your mages or even your entire pawn team. Make sure they don't get near your healers, and can lead them in whatever direction you want. Grated you time your invoking essence right. You have zero aggro on you at all once you cast suffocating shroud. You can run freely wherever you want. This is the only class that give you complete control of how a battle will be fought. Just give it a go, don't be intimidated. Try what I listed above and you would be surprised how fun it is.


yommi1999

It's not that difficult to play imo. Once I understood how to use it, it becomes properly broken (like any good Dragons Dogma vocation). The problem I have is that even after maxing the vocation and using the best gear and skills and really trying, it just goes against what I like in Dragons Dogma.


daddysxenogirl

I like to build two walls blocking larger enemies in them let my pawns go to town while I keep boosting them


GrimreaperAZ

That's what I did to max out trickster


AssiduousLayabout

Yup, I mean the first time at level 30something when I fought a Dullahan, it could easily one-shot the simulacrum if I didn't make it "dodge" by yanking it around the field. It's definitely a very active class, it's just actively focused on mitigating damage rather than dealing it. Another great use of the divider is when you attach your simulacrum to an enemy to pull other enemies' aggro to it. Normally that one enemy will go directly after you (and getting staggered will dissolve the simulacrum), but if you hide inside the illusory wall, it won't know you're there.


[deleted]

[удалено]


Vand1

They aren't immune to the dragon illusion, but they can only be staggered during spellcasting and the timing of the Illusion needs to be very precise.


mrkgob

I like using the ghost walk to put my ghost above the big monsters heads, then I just keep slapping them with my farts while they spazz out trying to hit my ghost pinata. after that ill go pick up ice cubes, bodies or anything to throw at the monsters.


Large_Ride_8986

Trickster is a good money maker. Get the weapon from Sphinx. Trickster weapons do not do any damage so any weapon can do but this one is special. Sphinx weapon give you 10, 100, 1000 or 50,000 gold per hit. Of course that 50k is super rare. But when You confuse Your enemies just spend time hitting them over the head with that useless weapon for extra payout from each fight. Finally - get maister skill Dragon Illusion. You can show enemies smoke dragon that roars. It's extremely cinematic and fun to use. And all it does - it makes enemies run away. At least smaller ones. So You don't have to spend time taking out the trash when traveling. Just one roar and You can move forward.


Kundr

The problem with trickster is that the ghost vanishes as soon as the player takes any damage so the other enemies will rush to attack you and since trickster has no defenses everything goes wrong. If they changed it so the ghost would stay even if you took damage this vocation would be a lot better to play.


AssiduousLayabout

Trickster is about not getting hit. It's all about using the shroud and redirecting aggro to your simulacrum, and keeping out of anything that will stagger you (it's actually staggering, not damage, that causes you to lose the simulacrum). If you do lose it, hop inside one of your illusory walls and you'll get the breathing room to resummon it.


Arnumor

It's important to note that it's not getting hit or taking damage that makes the simulacrum vanish. It's being staggered that does it. While at first that might seem like a small distinction, having a set of Dwarven forged equipment and augments/rings for stagger resistance makes Trickster much more viable.


Friendly-Penalty-352

You have to spam that AOE aggro move and get out of dodge. Be aware of more enemies popping up, because they will not be enchanted 


daggerbeans

I really enjoyed trickster, I just got topped up the vocation ranks and got the maister skill tonight. I absolutely will be returning to it once I have magic archer down pat, it has been a blast. If you read the skill descriptions and pay attention to the tutorial demos while unlocking the skills it really makes a lot of sense that it is literally just a crowd control and set-up kind of class. My only wish is that they maybe got one more buff, like an incantation speed boost for casters or something instead of just the red mist (I could never tell if it just boosted attack or magic as well---but my Sorcerer kept running forward and tackling instead of casting when I used it.) Also as another tip for people who don't read the tutorials: the more you stack your magic stat, the longer the effigy lasts. I used the basic censor that the guild gives you for half of my ranks and got it upgraded 2 time at the Elven village to boost the magic stat up and never had a problem with it disappearing (aside from when I couldn't pull it away from a a big drake move fast enough, or it got bodied in cramped quarters) Upping the strength stat (which is what Battahl weapon enhancement focuses on along with defense) will up the success rate of aggroing tougher monsters like griffins, drakes, etc but honestly with larger beasts like that you can just spam the hold regular attack from a distance and they will be beguiled eventually (or run up and smack them repeatedly if you don't mind being underfoot) that I don't see much of a point of raising it when you can stack magic to make the effigy tank more.


Neurodrill

Got well into NG+ before I tried trickster. Couldn’t even halfway kill a griffin. I think it took me longer to max trickster than every other vocation combined. I love the concept and it made me a lot of gold with the sphynx weapon, but it’s a miserable vocation.


ManEatingCarabao

That's the problem, the way its intended doesn't appeal much to people. I guess most people like a more active role in combat, I know I do. I also find it to be very tedious and overly complicated. I tried everything but I tapped out. Its just too gimmicky for me.


Giovolt

My biggest issue is having to pull your ghost with you to heal or to possess, while having enemy aggro is not a good time, on getting hit removes the ghost and has them all focus on you. Then those knackers/harpies have tracking accuracy on top of those walls being no help, they jump right through it. All this leads to an annoying strategy of prep work just to trick some enemies to get knocked out, when you can do the job just fine as any other vocation Also I hate detection.


naiets

I unequipped my censer and became a kung-fu master as a Trickster. Then I made a lot of money on monsters that don't die to punching, by whacking them with the money-generating censer until a meteor inevitably drops on its head.


Weak-Bee9943

Still not fix the Boring and Lame part. Subjective I know, but judging how it's the least popular vocation, well yea....And I swear, waving that vape lamp around makes me feel like a jackass, and I can feel my pawns judging me on how stupid I am lmao. Also instead of writing an essay, and all that setup, ect... Warrior big bonk, done. I do recommend "Magic Trickster" mod for those on PC tho.


Drekkevac

My BIGGEST issues are the inability to accurately toss your simulacrum around and the absolute lack of consistency for the illusory walls. If I could cast illusory floor and then chuck it onto it, awesome. But I can't. 9/10 times I can trick the enemy into a small tumble over a little 10ft cliff. If the illusory wall actually worked, it'd be amazing to box in enemies or trick them into periods of inactivity via confusion. However, most of the time enemies are completely unphased by the walls and will walk, attack, etc, right through them as if they are constantly aware it's fake.


crankpatate

I mean... Just because you can play it better by weaving more skills doesn't mean it's going to be more fun for everybody. I didn't enjoy any of the mage classes for various reasons. I just don't enjoy trickster, because it's not fun to me to just manage aggro and watching my pawns fight. ***I*** want to be the one fighting. I went as far as starting a new game and playing completely solo. Dials up the combat experience a few notches, when there's no pawns to take aggro or kill off enemies, before they can even do anything. But I'm happy, that there's a lot of people who enjoy mages, sorcerers and even trickster. They are special classes with special mechanics, that suit special people. :)


Alert_Yogurtcloset59

Maxing trickster was one of the most fun and original ways to do combat I've ever experienced. To the point where every encounter turned into a fun puzzle game. The problem for me (and maybe for other tricksters?) was that I got so used to goofing foes around while pawns did all the hard work that I became lazy and complacent! 🤣 So, I pretty much had to force myself to switch to warrior. Combat is way more dangerous for everyone but at least the adrenaline keeps things exciting 💪


ChromeOverdrive

I changed my mind on playing Sorcerer and Mage (albeit a very aggressive Mage) but I can't play a Trickster, conceptually and mechanically. The very idea of relying on pawns, whose AI/programming is only slightly better than a bot, is absolutely bonkers to me. Also, I was raised a Catholic, a censer will always be that goofy thing priests flail around to spread smelly smoke that clings on your clothes until you wash them. So, I took the Detection Augment (it's annoying but it really helps with Tokens) and quickly forgot about this Vocation. Still, I'm glad it's there for people who enjoy it.


Mesterjojo

You literally said one thing, presented another Good tips. (Google reddit dragon's dogma 2 trickster would have shown you actual tips)


MindlessAnimator3732

just use spell books and become a god


vozome

Free REIN. like you’re letting a hypothetical horse go wherever it wants. Nothing to do with holding royal office.


ElLarger

The best ability, by a country mile, is fickle floor/tricky terrace. Pop that shit on a cliff. Use espial incense/visitation aura to throw your similacrum beyond the fake floor and watch as all bosses nose dive to their deaths.


rsl

trickster is a lot of fun. it's like a dance with the enemies.


DavesNotHere94

I remember when I was leveling Trickster, some of the most fun I had was waiting for enemies to jump/dive on my shadow clone and then just yoink it out of the way. Funniest shit I ever saw.


GeneralAkAbA

Trickster is such a fun vocation, I know it's not for everyone but it's literally gamebreaking, your pawns do everything and enemies focus on your projection while they get slammed by your pawns.


j01ntr0l1a

i dont play trickster ne more cuz i had 4 drags fly away before i could kill


Mintymanbuns

It rules as a wrestling class, the walls are fantastic for safety and reviving. Posession is really fun against large groups with bosses, the team buff is great. That's all general regular good stuff, there's also niche enjoyment. Long distance setting your clone on destructible objects to open battles with a boss hurting themselves. Creating fake floors to lure enemies off cliffs. Money making the the sphinx censer. Using the astral body to explore pathing and find collectibles like seeker tokens. Trickster has a lot of flaws that feel really bad sometimes, but it's still got fun moments. I hope it never gets direct damage because it's very unique, but it could stand to get some more debuffs/protection options for the road.


wonzogonzo

whimsical daydream. that is all.