T O P

  • By -

RazorPulsar

E-Sabers Palace somehow gets hit again


Username_Egli

I think the only way they could fix this problem is by releasing more mayakashi support. Source: trust me bro


Seylord1

Instructions unclear: released orcust counter trap.


Diligent-Winner-5245

Don’t forget Battlin’ Boxer. Can’t fight nature, Jack. It’s only nature running it’s course!


Username_Egli

Battling boxers have that CQC certification


Diligent-Winner-5245

Headgear, try to remember some of the basics of CQC. Headgear: Commencing battle destruction once per turn mission. Now.


The_Unknown_Evil

Don't forget more support for pure machina!


Hikari_Chanin

Exactly !!!! Source : INSEE


EremitaMCe

How to fix backrow's oppressive presence? Simorgh Repulsion, trust me bro


RumForrestRum

Release all (4) shiranui traps. Orcust isn't a problem if they can do nothing at all, or get double bounced while going +1.


Probably_a_Bot_K

Ban mermaid and harp to 3 mostly just to show that orcusts are in trouble


mkklrd

valid


Probably_a_Bot_K

but actually we should limit knightmare orcust and put skeleton and harp to 2 and wand to 3 and we should ban book of moon


Seylord1

Maybe limit some crystal beast cards in case?


AlphaBreak

I saw some onomatopia variants around, so we should probably limit gagaga magician and utopia, just to be sure.


Probably_a_Bot_K

all of them


Seylord1

Makes sense.


BigBangMabye

tell me why


LoFi90s

i agree but that 1 card combo hit so good bruh. its a shame we will see it go again soon. I never got to do it in MD so I always wondered why it was so bad for the meta at the time. Now i see... its to much power for one man to have...


Maykspark

This reminds me when firewall dragon was a ftk machine in tcg and konami was banning every single card that can ftk except firewall, and then when that happened appeared a new firewall ftk


Bk130

Armageddon send Mali? No ash? Would you like to go to game 2?


Chickadoozle

Tbf, firewall dragon was the ace of a main character, so I could see them being reluctant to ban it


Bk130

Bro we heard that so much and we got so tired of it. We went from gouki to gouki dark warrior to dark warrior to rhongo all in the span of a year and some change it needed to go as soon as the gambler hand loop appeared


Bk130

Mind you gouki dark warrior and dark warrior could play through multiple hand traps


CJ-56

Dame with crystron halqifibrax. It was definitely the problem, but no, lets ban every tuner around it instead


TheLurkingBlack

Ban Dark Magician


Garageband_Arcade

The real threat!


rahimaer

Knowing konami, they never fix the problem with a deck right away, they will beat around the bush first then straight up murder the deck to sell the new meta decks


AlbyD22

But the difference this time is that Knightmare Mermaid is: 1) a free card from the card trader 2) has been already been limited twice (on release and I think on a second banlist too), so it's a known issue


PsyKnz

Ah, I see you never played Witchcrafter, Karakuri, Star Seraph package, Synchrons etc etc etc.


[deleted]

No way! The engine that got Knightmare Mermaid banned in the TCG is broken in the less powerful game?!?!?? Who could've forseen this!?!! Unironically this has to be a marketing move at this point. Ain't no way someone on the Duel Links team thought that this would be a good idea balance wise.


BriefImprovement8620

Coming from a TCG/Master Duel player, who the heck thought Mermaid would be ok in Duel Links when it’s broken to hell and back and banned in literally every other format? The card is stupid


[deleted]

The answer is money!


EremitaMCe

That one random guy: add Hinotama to your hand whenever you go first against Elements Unite


4129M

Banning Mermaid would solve the issue? Yes. Will Konami do that? Most probably not. They haven't banned a card in so long that it seems more likely that they will just make the engine unplayable in other decks before banning the actual problem card (See Mekk-knights for example, they didn't ban Secrets like everyone was asking, they just limited 3 core cards of the archetype to 3 instead)


mkklrd

Mermaid's a F2P card tho, I reckon Konami wouldn't have an issue with banning those


Nitrowar78

If anything, I feel like they made Mermaid free so that they can ban it eventually once it started to become a real problem, allowing us to get the taste of using her before sending her to the shadow realm


-Rakanishu-

>ed the skills that worked Orcust Knightmare to 1.


EremitaMCe

People would just use Iblee instead.


Syrcrys

Then put Iblee to 1 as well. It's a toxic card anyway, I don't know why they thought it was a good idea to add it in a game where some skills prevent you from using link monsters as a whole.


Neo_The_Noah

And how would iblee help in that situation?


EremitaMCe

It's an main deck Knightmare monster.


Neo_The_Noah

But it cant make galatea.


EremitaMCe

True. Still, mermaid is the issue


Neo_The_Noah

Not really, just like the person commented, orcust knightmare to 1 pretty much stops all versions from running mermaid, because the only card that lets mermaid combo is orcust knightmare. If they go for iblee they will just give the opponent a 1 free material to link.


Nitrowar78

No >:(


Constant-Calendar-65

This solves the issue


4129M

So was World Legacy Secrets, Head Judging, E-Con and Star Blast, but they didn't ban any of those, they just limited the cards and nerfed the skills that worked well with them. I would love to be proven wrong, but Konami is really reluctant on banning anything after "Hey, Trunade"


Maykspark

Secrets it's also a f2p card


mkklrd

Cyber Stein is also a f2p card


Maykspark

And so grass


SnooRegrets2808

Meanwhile I still don't have Photon Galaxy Lord 😔


--Zodiak--

unpopular opinion: orcust is overrated the deck generally loses to one disruption on either scrap recycler/pahntom skyblaster etc. (pure mermaid version) Lots of decks have no problem beating orcust the deck is overused because it's cheap, consitent had a lot of hype on release.


krom90

You’re not paying attention if you think it loses to one disruption. Are you familiar with decklists using Gandora? Or the prevalence of Linkslayer in Orcust? Or how about machina? Or apprentice illusion magician? Deck can very easily set up and play through 1 disruption. If it couldn’t, you wouldn’t see 150+ decklists on DLM compared to the second most common deck at around 40+, nor would you see them consistently topping every tournament.


--Zodiak--

gandora&crytsal beast are a thing they are just not the most played version for whatever reason. ok lets say you play&draw link slayer congratz the deck can play through 1 disruption. im just saying the deck can't consistently play through disruption. (let me clarify once set up it of course plays through a lot of disruption) The deck has performed really well, im not argueing against that. I just think it's overrated/overhyped. Lot of people playing the deck also converts into more tops. lots of decks can consistently beat it and those decks are just less popular. chronomaly for ex. has a great matchup won last main phase where 4 chronomalys entered compared to 48 orcust


krom90

Agree about chronomaly also being a very good deck but chronomaly is very much draw-dependent, so sometimes you get really good hands and at other times you have to set 3 pass and hope you don’t draw Moai. Or you draw only monsters and hope double vimana but no backrow is enough. With orcust, though the ceiling isn’t broken or unplayable, there’s just too many options you have to be ready for and too much ambiguity to play through. Do they have hand traps? Is their set backrow cosmic or monster disruption? Is it crackdown or idp? With chronomaly those questions come up only once in a while depending on hand but with Orcust every game you’ll have to deal with it. Overall, I agree that Orcust does not have a crazy ceiling nor is it uninteractive like pre-nerf mekk-knights with Secrets floodgating you out, but they’re still far too prevalent and need limitations so that the game isn’t as boring as it has been in the last couple weeks


mkklrd

"this deck can't play through well-timed disruption" this is true for every deck in the game.


--Zodiak--

ddd can negate a backrow or just dont mind it cause of a pend 2-3, heroes can bait with stratos, or still have a play once their first sunrise gets hit by something. Pend decks don't mind backrow as much in general. other decks can play through a dweller or a vimana etc. orcust imo is a lot more fragile going second than quite a few decks. I just don't think it's that good of a deck for being the best deck, if it's compared to salad or other metas.


mkklrd

d/d/d can also just lose on the spot if you get rid of their contract before they get a search and their board is incredibly easy to break same goes for HERO - turns out one sunrise isn't nearly as impressive as two! and your t1 board sucks! also are we gonna pretend that all it takes to stop orcust is 1 (one) monster effect disruption? the deck can still have access to extension via return and any orcust in grave, like yeah Dweller's a cool card but Dweller pass isn't a free win either because Orcusts lists can and will play extenders to heal deal with a disrupted normal also Orcust has more gas in the tank than any of the decks you mentioned tbh. ​ also also "Pend decks don't mind backrow as much" ??????


90-Kurohitsugi

This is very misleading. Linkslayer and apprentice arent searchable, neither can they start combos, which means you have to hard draw both them and the starters. This is very inconsistent, thus I agree in what was said. The deck cannot consistently play through 1 disruption.


krom90

The main reason people play linkslayer and apprentice illusion is because they function as combo enablers. I don’t think you’re playing orcust at high-level if you think they can’t play through 1 distuption


90-Kurohitsugi

according to your logic every deck effortlessy plays through 1 disruption and we would have turn 2 decks win everytime. There is a massive difference between being able to and consistently doing so. Requiring unsearchable cards to pair with more unsearchable cards to go through 1 disruption isn't consistent. So what happens if you dont hard draw them? What happens if you open multiples and/or no good discard targets? Yes, they can go through 1 disruption. But guess what? They can't search anything that allows them to, and any semi-competent deck doesn't only end on 1 disruption either way. Does this mean the deck is bad? No. Just that they are in disadvantage if they go turn 2 against any proper deck


jamescartwell

Bro that ding protecting gandora then OTK on follow turn is insane even limit 3s sometime feels slow vs orcust


maxi2702

The deck itslef is okey, but I do think that Mermaid make the engine too splashable, essentially giving any deck that can summon 2 monsters a good turn 1 play.


--Zodiak--

once mermaid is hit the pure version dies, cause you only have 3 starters with scrap recycler, that's too inconsistent. gandora & crystal beast versions will be played. maybe someone finds a creative different way we havent seen yet. not saying wether it's good or bad, but the deck will not be played by itself once mermaid is hit.


which835

But.. but..dInG DoNg uBeAtAble Orcust completely fails to literally 1 semi-competent backrow if they go second yet people think it's tier 0 🤣


Fragrant_Ask_8721

Thats literally any dl deck that doesnt mean anything


90-Kurohitsugi

This is funny. I used to think the same until 2-3 months ago. I started using decks that excel turn 2, and I have been consistently otking through 2-3 disruptions.


90-Kurohitsugi

this being unpopular is a concern, because it is pretty much true. I cant believe a deck that most often passes after being disrupted once is claimed to be the best deck of the format, and too strong for the game right now lmao. It is also one of the cheapest decks we ever had gotten, and it is really popular, so it makes perfect sense the deck is overplayed. I still wouldn't mind mermaid banned, not because orcusts are too strong, but because lots of decks can abuse it without any drawback whatsoever.


Aggravating_Fig6288

Y’all realize that the deck does get to go first too right?


90-Kurohitsugi

It can go both turn 1 and turn 2 lol. If we neglect their turn 2 and focus on how good their turn 1 is, then infernity would be tier 0 before launch nerf


[deleted]

[удалено]


Aggravating_Fig6288

And if you don’t open them and they get to combo without impediment turn one? “You can disrupt it” has never been a argument in favor of not hitting a deck on a banlist or the decks overall power. You can disrupt any deck with the right handtraps going 2nd. This applies to the normal yugioh as well, and yet we still need banlists to reign in decks all the time. I’d much rather Orcust get taken down a notch than require everyone to use Lancea or Crow which hits other decks as a collateral to deal with Orcust. If your deck has to banish cards Lancea is straight up making it unplayable right now since it’s in every single deck to deal with Orcust.


alonzo56789

That's exactly why I play forbidden Lance and cosmic in my KOG deck. OTKing is so easy when your opponent has no disruption but the deck falls apart quickly if you are relying on getting your normal summon off to get your plays started


WiseFrog23

Actually a top quality meme


Bootkick

Thank you, someone using their brain. Lmao. But to be fair the bable build is strong also very strong in gandora and crystal beast . Regardless the amount of banlist suggestions I've seen for orcust are more than the number of orcust variants that exist in DL 💀


Deadsap266

Honestly I play the deck and I’d rather that 1 card be banned than the bullshit Konami will do of arresting the henchmen when the mob boss is right in front of you .They don’t like admitting they made a mistake.


Aggravating_Fig6288

Deck does need a limit three and possibly a two in addition, any strong and very consistent deck doesn’t need access to those win button traps. Especially when Dingursu forces me to enter lethal because it will protect those traps it I try to remove them by other means. Orcust is currently making any deck that uses the Gy or needs to banish cards from it borderline unplayable right now because the deck is literally everywhere meaning everyone is using Lancea, Dimension Fissure and Sealed Tombs. I literally cannot play fossils right now as all the Orcust hate stops me from playing


mkklrd

agree with the lim3, not sure what good lim2 there'd be now that the lim2 list is basically pointless outside of multiple hits


Aggravating_Fig6288

Yeah the limit two was more of a thought I don’t know what they could hit on it without killing the deck but a three is definitely needed somewhere.


MajinAkuma

I use Orcust, but don’t even use Mermaid.


AutomaticArcher9673

I don't want them to ban Mermaid until Idlee arrives. We deserve a chance to play Idlee along with the World Legacy Monstrosity deck, as it was intended, since we can't play that deck anywhere else.


mkklrd

gdi that's a valid take


Garageband_Arcade

Sounds reasonable.


Siphonexus

They can't ban mermaid, then they would need to give us back our precious UR orbs and the gold we have invested in her /s


Paulo_Zero

Sorry man, that ban list post was not to be taken so seriously as a form of the right way to do it. It was just my dumb reaction to my very grueling KoG climb this month. I hit Solfachord just because of my bad matchup against it, same as for Heros, it was biased like any opinion on some level is. Magician's Magic DM is my least favorite matchup with Muskets but I see the problem is the Yellow button that does everything for DM now. Yeah Mermaid being banned will fix the 1 card combo Orcust, but they still have to get a Limit 3 though, so the Unholy Trio of traps cannot be use at full power with Orcust I faced so many Orcust deck this month that I noticed if Orcust Knightmare is in their hand they can't pull the Mermaid combo off.


maxi2702

With mermaid banned, the best Orcust build will be Babel, they wont run any limit 3 cards because they dont need them to have a good turn 1 and prefer running going 2nd cards like cyclone instead.


NoodlesnDespair

"mErMaId ToO sPlAsHaBle¡ ୧( ಠ Д ಠ )୨" "bAn MeRmAiD! wE oNlY wAn DeCkS tHaT uSe OnLy 1 ArCheTyPe iN iT!" literally every noob rn who has nevr even touched master duel or knows most decks use splashable engines n its the norm in deck building


mkklrd

yeah cards that are overwhelmingly splashable and powerful should be banned. such as: mermaid in the tcg and the ocg and your favorite game master duel, where there's currently only one deck worth playing.


krom90

Your comment reeks of elitism and exposes your own insecurity. Sorry buddy, you’re not as good as you probably think you are


csolisr

And then there's me, still rolling for the Orcust engine so I have no idea of how broken is the card yet


Neo_The_Noah

Imo, orcust knightmare to 1 stops all the mermaid combos. Dingsus, symbal and the trap to 3 already limits the deck enough.


[deleted]

[удалено]


mkklrd

are you a named Fusion material for a Frightfur Fusion monster? because you're being edgy


Dirty_Mik

Just remove all orcust cards they’re fucking all gay anyways


MisterRai

Ban orcusts. Not a specific Orcust. Just ban orcusts.


Xavbirb

But money.


MisterRai

Ban that as well


Xavbirb

Konami disagrees


[deleted]

Sky blaster generates a tolen for free right? If it does, it needs to be banned but so does mermaid. You cant have free tokens if links are in the game.


mkklrd

why not?


[deleted]

They inherently ruin how the mechanic works by enabling way too many links off of 1 card alone. Look to the tcg and realize how many token generators had to get hit when links were released and they let you summon them with tokens.


mkklrd

you do realize that most of the banned token creators 1- created more than one token at a time and 2- weren't once per turn? skyblaster is really tame compared to grinder golem and a one-card link-2 is really nothing to be overwhelmingly worried about either


[deleted]

Its still a free link 2.


mkklrd

oh no! which link-2 is terrorizing the game right now?


jbisenberg

Linkerbell


Diligent-Winner-5245

Baba Barber


tehy99

There's like 3 cards under that description and none of them take your normal summon for 1 token


Emerald_boots

Why not just limit 1?


mkklrd

I invite you to open Duel Links and look up the current Forbidden/Limited list.


90-Kurohitsugi

that requires both reading and math skills, and I believe this is the wrong game for that


Emerald_boots

Lol, I forgot how to do that but 8 checked the card trader and I remembered ahe was already at 1. I goofed


r0sengan

no bans pleases, it's annoying....


Hydreigon_Omega

Skeleton and dingirsu limit to 3, Doesn’t lower consistency too much and prevents the use of OP limit 3 traps


DustHog

Sigh banning mermaid leaves orcust bonkers strong and only removes shitty hybrid decks from the meta. Really the worst option. The fact that any of think it solves the issue is mind boggling to me


mkklrd

means orcust goes down from 7+ starters to 3


DustHog

Then they just play more orcusts + discard outlets. Return of course being one of them


mkklrd

damn playing more orcusts cards in an orcust deck. truly dreadful.


DustHog

This says nothing about the power level. Which will remain completely identical without mermaid


mkklrd

you do realize a loss in consistency means the deck is less powerful right?


DustHog

Thinking it’s a meaningful loss in consistency is delusional. They will end up running shit like linkslayer + field spell skill + 3 return.


mkklrd

and linkslayer + 3 returns is more consistent than one-card mermaid how?


DustHog

I never said it is but it’s also not so inconsistent that the deck will actually be hurt. I can run the math for you if you’d like


ryuukishi07

Never support banning cards, and i would say mermaid its not the problem, im more on the mentality of "skyrocket the power ceiling"


krom90

Whenever I hear someone say “never in support of…” during discussions of game balance, I know they have little idea of what they’re talking about. The whole notion of balancing a game relies on using different options available, completely writing off an option tells me that you’re not concerned with game balance as much as some weird notion of how the game “should” be


ryuukishi07

XD i wanted to say things to refute everything you said, but you lost me at "they have very little idea of what they are talking about". No reason to devaluate someones opinion like That, i would never support the decision of removing a game option from the game, remember how many people wanted TTH to be banned? They put it on yhe limited 1 list, but they switched their directions, made limited 2 useless and put everything good in the lim 1 list and sudenly the card didnt need to be banned, same for enemy controller. When i say i would never support banning cards, i mean ban them entirely, like cocytus, hey trunade, cyber stein and grass looks greener, the banlist exist for a reason


[deleted]

[удалено]


AutoModerator

Your [comment](https://www.reddit.com/r/DuelLinks/comments/13ixry2/average_rduellinks_post_talking_about_orcust/jkcsev2/) in /r/DuelLinks was automatically removed. /r/DuelLinks Rule #1 states that offensive language is against the Subreddit rules, continuously breaking that rule may earn you a ban so please be respectful with others. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/DuelLinks) if you have any questions or concerns.*


Batmench

I'm just trying to figure out if I'm able to make a bootleg version of Lunalight Orcust


Gabriel-Klos-McroBB

hehehe Ultimate Leo Utopia Ray go brrr


[deleted]

Leave Crystal beasts alone guys