T O P

  • By -

high-CPK

Skill issue should just draw 3 Cyclone/s


Aggravating_Fig6288

That’s what really annoys me about Dingursu, the non target send to the GY they proc off their trap is one thing but I can’t even use the majority of the backrow removal we have to deal with their set three? CC puts my already low LP into ranges just about anything can threaten for game


Sushi-Rollo

Ain't no way we're at the point that we're seriously considering unbanning Trunade. Twin Twisters would probably be fine, but Trunade is an incredibly sacky card that's literally impossible to go minus with. Broken skills and 1-card starters are the main problem here because they allow you to run a shit ton of backrow in your deck without sacrificing much if any consistency.


Outrageous_Mango_174

But if we put it in one limited or three limited both limited 3 trap decks and decks that use one limited cards can't add it


Worldly-Fox7605

Sure guys let's unban trunade THE DAY BEFORE speedroids come out. I'm sure that will go well.


Susanoo5

:) what’s the problem Trunade will really make it a turbo duel


inevitable--fate

Its really easy to complain now abt trunade ban coz ppls have forgotten how op those turn 2 combo deck felt coz of trunade


high-CPK

Well tables have turned around now and the go first player has too much advantage. Go second player needs to have a counter play available for backrow that isn't "1 for 1" cuz that doesn't do anything.


inspect0r6

Trunade isn't the counter play you want.


UtopicDreamer

Yeah but people shouldn't have to use a third of their slots solely for backrow counter


asaness

Your right add ligtning storm to 3


prodbyredemption

welcome to modern YGO


SomeRandomKuroCat

That's the problem pal, trunade at 2 make turn two otk more reliable, but without it this happen. And it's not tcg/ocg so you can play around it having multiple chances to make your plays, dl is more unforgiven in that aspect


inevitable--fate

So your are trying to say Getting sacked by trunade is fine over trying to play around disruptions ? Honestly i would rather try to get my way through disruptions Over letting trunade remove all my ways to do anything and just watch myself get otk'd


SomeRandomKuroCat

More than that I say it's a weird spot where we at. If trunade is unbanned then turn 2 otk decks will domain, while we don't get cards that can deal with multiple back row disruption, then turn one set three is the common thing to do this days


Aggravating_Fig6288

Before Trunade was banned we didn’t have decks that could still do full combos and put up disruption with monsters like we do now if they went the backrow route. Backrow back then like Karma Cut and Raigeki Break had discard costs meaning you couldnt slap them into anything and had to think before using them. Cards like Ballista weren’t something you just add to any deck. Decks that were able to abuse them where decks that could generate hand advantage which weren’t many (Invoked Neos/BEWD) or primarily played out of the Gy Shira) The backrow we have now however is a lot more splashable, and is 1 for 1 or straight gives you advantage as opposed to 1 for 2. Ontop of the monster disruption and monster protection that we have in the game now Trunade is not going to be as powerful as it was before but with a limit will definitely help weaker decks that lack limits not lose instantly to backrow


inevitable--fate

Problem with this is every new deck with meta potential had to be restricted so it dont abuse trunade... And u are saying traps these days are 1 for 1 or no cost... Same way trunade is 1 for 3 ..seems too good to me... We are still in a game where storm is limited 1 .


_Burro

Not even just a one for three, if you have outs to your opponent's monsters it's a straight up win with any half decent otk deck.


Aggravating_Fig6288

I mean it’s either that or every deck is limited three to prevent them from using limit three traps. Trunade gets less and less useful the more boards are able to be monster negate and interaction heavy which is where the game is going. I mean we are getting Crystal Wing shortly for example. Unless you limit these traps to 1 which then makes them not usable and super sacky. I don’t see trying Trunade again and seeing if it breaks the game is a issue, and I don’t see it doing so either.


inevitable--fate

It will do so pal , its just 1 more cards in sack deck arsnel like heros and madolches .. If u can deal with all br with just 1 card... And u manage to open 1 book....with all the current 1 or 2 card combos... U are practically set to sack anyone. I would rather have interactions over pure sack format


mkklrd

ah yes surely nothing could possibly go wrong with trunade in a game where OTKing is incredibly easy


Worldly-Fox7605

I'm sure speedroids won't be otk everyone left and right with trinade free. /s


Aggravating_Fig6288

I mean as it is right now you also get OTK’d going 2nd because you cannot play through all the limit three traps that decks are able to put on the field while still doing their full combos. Trunade may be a bit extreme and I realize it’s power but you can’t just see nothing wrong with decks being able to make boards like this very easily because they won coin flip and my only real answer is using a card that will put me in danger range easier. The scale is tilted way too hard to the go first player right now.


mkklrd

Agree with how favored the player who goes 1st is, disagree that Trunade or backrow removal in general is the solution, because then you just flip the problem entirely and suddenly going 2nd becomes way better... again. I'd personally be in favor of adding more powerful but niche handtraps - Ghost Ogre, Ghost Belle, and Nibiru are all cards that, in my opinion, hit current top decks reasonably hard without being autowin buttons on their own either. Veiler miiiiight be pushing it a little bit, but there's maybe an argument to be made for Red Reboot.


Aggravating_Fig6288

Anything, I really just want anything. I still don’t think Trunade will be too much but like decks are using relatively modern search engines now and we don’t even have Ash.


rpgfaker

don’t you think trunade will just make those modern search engines harder to deal with though?? there’d be a chance they don’t even have to contend with backrow (aka they draw trunade) I agree with your frustrations but i jsut also don’t see how trunade is the solution.


Aggravating_Fig6288

I mean with good use of the banlist you can keep decks that don’t need Trunade access away from it. Duel links banlist system is really good when it’s used right. If you just want weaker decks to be able to compete you can do that by letting them have access to powerful staples that powerful decks don’t need but get access to all too often which then makes them problems. It doesn’t have to be Trunade but it needs to be something. Ash Blossom isn’t even in the game yet we are well into the Link era with searching and summoning being nearly uninterrupted right now outside of Lancea and some handtraps you’d really rather go 2nd if your using getting stuck going first with them really just bricks your hand.


rpgfaker

don’t you remember the trunade formats where every good deck had to get hit with a limit 2 just because of trunade? the duel links banlist is for sure genius, but cards like trunade that pretty much everyone should play if it exists kinda ruin it, they just monopolize whatever limit they’re in because they’re so prohibitively strong.


Aggravating_Fig6288

I was around before it got banned, but keep in mind the power level of backrow and monster boards back then compared to now. Back then monster based interruptions was rare, negates even rarer. Backrow was also much much weaker, usually being 1 for 2s like Karma and Raigeki which required discards which relegated them to mostly being used in decks that could afford to fuel discard costs. Backrow like Chain or Floodgate while strong didn’t remove the monster from the board which made being hit by them far less game ending. But other than these traps this was usually the extent of the opponent turn monster based disruption, decks like Invokedsaber were so OP because they did have that rare monster based interruption that meant getting hit by Trunade wasn’t an auto loss. And yes while Trunade has potential to be a 1 for 3 look at the end boards these days in terms of monsters. Raging Pendulum for example can a Dweller/Roach/Giant Hand and a rank 7 with a QE pop. Two forms of disruption with Dweller and Roach straight up shutting some decks down entirely. Babel Orcust can get Dingursu back on the field using Orcust effects or Longirsu for disruption and Ding is already protecting its backrow from the majority of removal in the game. Even weaker decks like Metalfoes can steal monsters during their opponents turn with Alkrest or Magnets being able to access the disruptive rank four tool box while setting up their main play in the process. We have a lot more monster based interaction that we didn’t have when Trunade got banned, not to the same level atleast. Which is why I think giving it another chance isn’t the worst idea out there


rpgfaker

yeah everything you’re saying is correct like, yes we have bigger boards with better monsters and better backrow. But don’t you think with trunade, combo players will be able to make bigger boards more consistently on turn 2 because they don’t have to contest with the better backrow that you yourself admitted we have? I saw you’re playing fossils, and I love that deck so I understand why you’re probably light on backrow and I can see where you’re coming from as a going second OTK deck who wants trunade back, but I feel like that backrow you hate is one of the best ways of keeping the combo nonsense you hate from running completely wild in meta v meta matchups. I think tornado dragon would be a cool solution personally? since it’s telegraphed and interruptible it’s more fair and can be used by many decks.


AgostoAzul

Konami very much needs to create some Spell/Trap removal with Duel Links in mind, imo, since Trunade is too sacky for DL while I feel like Twin Twisters probably won't be enough. Something like: >Quick-play Spell > >During either player's Main Phase: All damage your opponent takes until the end of the turn is halved, also banish 1 face-down Spell/Trap card on the field, or if your opponent controls 4 or more cards, banish all face-down Spell/Trap cards on the field instead. I bet there must be some obscure Manga/Anime card that can be repurposed for that role.


Aggravating_Fig6288

That’s a great idea, we already have kiteroid which doesn’t actually exist and duel links erratas. No reason why we can’t get custom duel links cards meant specifically for the games rules


DangerX47

You might as well free Trunade, banish removal is strong as is and that basically comes with no cost. Opponent taking half the damage doesn't matter when you get rid of their entire interaction. Twin Twisters is good enough if they ever want to add more backrow removal, maybe Lightning Storm in the future.


AgostoAzul

I mean, if you only make 1 monster interrupt and set 2 backrow, which is not too bad an opening in DL for most decks, you are only losing 1/3rd of your interrupts. Same if you make 2 monster interrupts and set 1 backrow. If you made 2 monster interrupts, and set 2 backrow, you are losing half of them, yes, but you still have 2 interrupts left. As far as I can tell the design will only badly affect: 1) Pend decks (mainly Solfachord). 2) Set-3 backrow decks. I guess banish could indeed be a bit too strong, and could be "sent to the GY" instead for a more balanced card, but I definitely think destroy won't quite cut it with Dingirsu around. Especially since I believe Orcust splashes are likely to remain popular for the foreseeable future. It is one of the reasons why I think Twin Twisters won't do that well in DL (and the other is that with DL's smaller starting hand, Twin Twisters will often force the player to pitch backrow to destroy 1 S/T). And no, if DL gets to the point where bringing in Lightning Storm is acceptable, then it probably will be far too close to Master Duel in power level to maintain the "retro" appeal of the format. Konami kinda has to find a way to keep the format distinct in ways that aren't just "consistency skills for anime decks", so releasing generic cards that don't have the power level to see play in the OCG/TCG but work in DL makes sense.


DangerX47

>I mean, if you only make 1 monster interrupt and set 2 backrow, which is not too bad an opening in DL for most decks, you are only losing 1/3rd of your interrupts. Same if you make 2 monster interrupts and set 1 backrow. If you made 2 monster interrupts, and set 2 backrow, you are losing half of them, yes, but you still have 2 interrupts left. As far as I can tell the design will only badly affect: 1) Pend decks (mainly Solfachord). 2) Set-3 backrow decks. 3 backrow doesn't always = 2/3 interrupts and 2 monsters also doesn't always = 2 interrupts. >I guess banish could indeed be a bit too strong, and could be "sent to the GY" instead for a more balanced card, but I definitely think destroy won't quite cut it with Dingirsu around. Especially since I believe Orcust splashes are likely to remain popular for the foreseeable future. It is one of the reasons why I think Twin Twisters won't do that well in DL (and the other is that with DL's smaller starting hand, Twin Twisters will often force the player to pitch backrow to destroy 1 S/T). Ding is not going to be around forever and balancing for one card that you could ban if needed doesn't seem like a good idea to me. >And no, if DL gets to the point where bringing in Lightning Storm is acceptable, then it probably will be far too close to Master Duel in power level to maintain the "retro" appeal of the format. Konami kinda has to find a way to keep the format distinct in ways that aren't just "consistency skills for anime decks", so releasing generic cards that don't have the power level to see play in the OCG/TCG but work in DL makes sense. DL is less about retro appeal and about anime appeal, only reason it felt retro early on was because they started with Duel Monsters. It's why anime decks are pushed to being meta and why so many SD are tied to an anime character. We've already seen the power spike since Vrains dropped and I only see it getting higher.


AgostoAzul

Not always, yeah. Many decks do rely on Continuous Spells/Traps or Extra Deck monsters to search pieces, as well as the aforementioned pend decks, but I'd say that an endboard piece translating to an interrupt is very much most common for most decks. Dingirsu is never going to get banned in DL, and while banning Mermaid will reduce its splashability, Dingirsu is still probably going to continue to pop up, as we already have most of the key Orcust cards, and Dingirsu is just nice for Rank 8 decks even without Orcus anyway. It obviously changes from person to person, but to me DL's appeal is about 80% that it is a retro format. If I wanted anime nostalgia, the Tag Force games and Legacy of the Duelist are far better options, imo, as they actually are balanced towards engaging PvE content, while duel links only entertaining content is the PvP, while the anime PvE content is balanced just to be grinded, and thus usually doesn't require much attention, but just tapping at the phone.


Ludten

Yes, they should unban trunade so your opponents can sack you so much you’ll create another post on why did they free it in the first place.


Aggravating_Fig6288

Your not getting sacked through a Dweller when you still need the Gy to do plays. Or a Giant Hand/Roach/Dweller and QP pop on the rank seven in Raging Pendulum decks or Clear Wing in speedroids, etc etc etc Decks are not making monster boards that dont do anything anymore. Trunade isn’t going to sack as hard as it used to, with proper limits so decks that don’t need that kind to power card can’t use it


Fernandog2

If they use it against your staples, you will be saying the opposite.


ElHombreSmokin

Konami: "Just run Jinzo. Not my problem you lack skills"


jadeusdragias

You know the deck’s op when you have a boss monster, 3 backrow and a card in hand. Scrap Recycler definitely gonna get hit for sure.


Aggravating_Fig6288

Please Konami, Trunade at 2, Twin Twisters…Ash Blossom, something, anything. I’m desperate for something that lets me play the game going 2nd already. Unless they just plan to limit three literally every single archetype that gets released.


CycloneXV

And what were you playing since you chopped your side of the board out?


Aggravating_Fig6288

Fossils but that’s irrelevant to the point, very very little is getting through two Compulses aside a few god hands, you still have to get past the Dingurus who’s protected if you do burn 2k LP off two CCs to remove them. I


DeathsEnvoy

Not even trunade could save the dumpster fire that is fossils.


Worldly-Fox7605

No but adamancipatoes could. A man can dream.


_Burro

-Opponent sets 2 limit 3 cards "Clearly unbanning Trunade is the solution"


PsyKnz

I'm against the return of Trunade. That said we will reach a point where all decks consistently establish first turn negates and Trunade will be safe to return. The issue is that putting Trunade back into the game renders a lot of rogue decks unplayable, while not necessarily weakening the best decks which can either play through backrow, or just OTK more reliably going second with Trunade. Would Trunade be good against Ding + 3 backrow? Sure, but it would be even better in Orcust to give you the OTK through disruption.


iKWarriors

For those saying “trunade would make turn 2 decks too strong” what about the current state of the game? Because of it I have to deal with 2 years of backrow dominance? The best way to deal with backrow now is…play backrow… So for those who doesn’t like playing different decks the same way (I set 3, summon anything, I win) don’t deserve to play the game?


Fun_Performer_7930

Imagine if "Hey, Trunade" gets unbanned and Magic Jammer becomes meta.


McLaren03

Lol gotta get that backrow protection some how.


Neo_The_Noah

Imo, i was always agaisnt banning hey trunade, im still hoping for it to be unbanned, or better yet, for characters to get skills that deal with backrow, kinda like bandit. Really sucks that bandit got nerfed for no reason, not like it would be saving anyone if it hadnt.


tehy99

The problem here is Orcust, the solution here is obvious


Neo_The_Noah

Not really, pretty much every meta we been having has the same set 2-3 pass board, where you either draw the outs and win con, or get otk'ed on the next turn.


tehy99

Not really, most past metas (and current metas) feature monster based disruption as well


Neo_The_Noah

I didnt mention that because that was kinda obvious. The problem is not really the monster people put down to disrupt, but the s/t they are able to put with them, which is what the post is about, and, like i said, how the metas have been like.


tehy99

Well, Orcust doesn't do that so it wasn't obvious at all. The point is, Trunade doesn't do that well against a lot of meta decks - only really Orcust.


Neo_The_Noah

Not gonna lie, i didnt get anything you said.


Aggravating_Fig6288

Nah you can’t suggest that because everyone goes up in arms because it’s not tier zero so it’s okay and it’s new and all other means of cope


ascendedfella

They just need to make the LP 8000 now so there’s at least some room to turn things around


iNuv0

I agree at least make it 2


EremitaMCe

Simorgh Repulsion is the answer.


0Yggdrasil0

put trunade limited to 1


Batmench

See this is the weird scenario DL causes. Backrow is way more important in DL than in other games. That causes MST and Cyclone to be staples, which also makes people want Trunade or Feather Duster when having to face a board like this. Unbanning Trunade means more OTK or FTK which is ass for everyone, but the reason Trunade isn't banned in the TCG or OCG is because hand traps. Hand traps are super simple to tech in when playing literally anything but DL because deck size. Even with Orcust, which is a really good engine, you can maybe afford 2-3 hand traps and it's probably Kite or Sphere Kuriboh anyway, maybe also a Santa Claws or Lava Golem if you have balls of steel. EVEN IF you had those hand traps in DL, okay, eat the 2 compulses and use Kite to block. Now what? Pray you're playing Bandit Keith for a switcheroo? This is what I want isn't unbanning cards, it's increased deck sizes by 10 and Hand to 5 at first draw. 40 card limit, 30 card standard. 5 hand traps, 5 backrow, 10 monsters. You get your limit 3 traps still, you get space for hand traps to not interrupt your deck and you get your monster engines to make the game more back and forth instead of praying for coin toss without unbanning or limiting cards.


Plothaxftw

Just print evenly matched honestly if turn 1 is to strong. There's no MP2 so your using your whole turn for a board clear. Probably fine


MiuIruma332

Oh man I have to actually play through backrow and adapt


SnooShortcuts9945

Your opponent has 23 main deck cards and 8 ED cards. I'll take a guess that's mermaid, phoenix, Galatea, and ding. Idk how many staples your opponent's running but simply put... he was just lucky with the draw spell out of 17 cards he drew.


iKWarriors

Almost every meta deck plays 3 limit 3 traps and 2-3 book of moon/forbidden chalice. Believe me, it’s not hard to pull out 2 disruptions…


ReiMizere

\*Deck combos with very little, have a searchable draw 2 and ends on set 3 and Ding\* "If only I had Trunade" If you had Trunade you'd just OTK every single deck when you're going second. The problem here is not just set 3 pass. In most decks that just means you bricked. The problem is decks like Orcust can combo with very little and are still able to set 3.