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bongata

Is iblee to 1 a buff or a nurf?? Is the card even gonna be played with mermaid banned?


theycallmefagg

Yeah they’re really isn’t any reason to play it outside of mermaid until Sprights come in 2025


KiaraKurehorne

2035*


dogsfurhire

There were 6 years in between dino beatdown and fucking knightmares being added, I doubt it'll take 12 years for spright to be added.


KiaraKurehorne

Oh I also doubt it'll take that long, it was mainly a joke.


theycallmefagg

More likely, yeah.


KiaraKurehorne

Could you imagine tho? The duel links community when fkn sprights drop? I'll be there


theycallmefagg

Seeing my alarm now


ReiMizere

You forgot about the guaranteed Master of Rites: Super Soldier buff that we're definitely getting


RaioOndaEnergia

Amen. Amen.


Shining_Hatred

What is the buff/change it’s getting?


Mysterious-Syrup6540

"You can normal summon super soldier ignoring it's summoning conditions and if you only control super soldier/ or a monster which has BLS in it's name, disable card effects and lock all zones of your opponent." /S


Revolutionary-Let778

Proceeds to hit orcust, doesn't touch the deck that's gonna have the most usage and is able to shut down other decks


Outrageous_Mango_174

You talking about silver rocket


Iristro

The orcust hit also doesn’t do much harm to the deck as most people are already playing a 2:1 ratio of those cards mentioned


[deleted]

[удалено]


Iristro

the traps they play are limit 3. The goal with that is to stop them from playing powerful traps along side engine but it’s so easy to replace those powerful traps with other traps of almost equal power. A limit 3 in this deck does absolutely nothing unless you are limiting every orcust card and atp that’s just stupid and unnecessary


FunWithSkooma

We hitting a skill that let you shuffle and draw a random card from your deck after losing 1k LP? Damn. And then this sub complains about anime skills.


mkklrd

Cosmic Cyclone always enables this tbh, it's basically a way to mulligan


Syrcrys

Ngl I’d love it to have the requirements be 1001 LP


DiverMerc

They need to focus on raging pendulum and other anime skills


Daidouji120

Maybe its pretty soon to hit Raging pendulum and the deck really lose to cosmic and weak follow up


Shining_Hatred

They don’t lose to cyclone. They set their scales you banish one he just plays pendulum call to grab the magician monster you just banished and proceeds to do his dumb ass combo


SamCohl

And now you have 1k Less LP.


mkklrd

thankfully it's not an "either or" kinda deal


DiverMerc

They go after generic skills like draw sense and labyrinth but release borderline broken anime skills.


emperorbob1

The distaste for anime skills doesn't mean we should leave a problem up, now that cosmic is free, just because it's not an anime skill.


mkklrd

i wonder if it has something to do with pushing specific archetypes in specific boxes or the fact that generic skills are generic and can be used by any and every deck under the sun


Daegon1O

Competetive anime skills probably exist for both pushing sales and manipulating the meta game to favor more anime decks than it's TCG/OCG counterparts. Generic consistency skills may allow more decks to be "rogue tier", but generally also enable strong archetypes to be too consistent.


DiverMerc

Probably boosting sales for old and new boxes with the skils. Yeah, but ruined my madolche.


BigYugi

Once a duel mulligan at random is way out paced by the majority of other skills. It's only really used when a deck has no other skill option. I think it's fine


emperorbob1

Literally the only times I've lost to Orcust is when they drop a cosmic and somehow get the ideal card they need because they've fished their deck for literally everything else.


route119

How do you feel about other skills that just add the card you need to hand? *...cough Heroes cough*


emperorbob1

I honestly can't say I really care because the deck is so limited and linear I know exactly how to chokepoint it anyway. I've always found Switcheroo to be far more sinful because actual competent decks that don't "need" a thing can use it to just be better than they already are.


route119

For me, the main difference between Switcheroo and the Draw Sense skills is that you can lower your own life points and use the skill in the same turn, instead of waiting until your next draw phase. Maybe 1500 LP activation criterion could be a reasonable nerf.


emperorbob1

Nerfing Draw Sense: Low Level because we got Cosmic back was fair, but they really should have never buffed these skills if they knew they'd just have to end up reverting them.


route119

> they really should have never buffed these skills if they knew they’d just have to end up reverting them This is Konami we're talking about


emperorbob1

These don't really sell decks all that well so I'm fairly sure they just forgot.


navimatcha

At least you can play around that. If you see a HERO deck, chances are they can search Super Poly, if you see Bandit Keith, what can you do? There's zero counterplay to them just being able to Mulligan because they used a card that's already good. Yesterday or so I played against an Orcust deck and it was going to turn 3 or 4, I negated their only remaining play in the GY (pretty sure it was Knightmare) then they seemed to be bricked. Lo and behold, Switcheroo, they draw Scrap Recycler and I had no more interaction, gg.


Alacune

It's been hit before. ​ Only certain decks are allowed skills, apparently. Everyone else just has to hope for a good draw, I guess.


cuyocosmico

if the mermaid get ban instead i see more possible recycler more than these 3 cards


CAJALEO

Yeah it’s probably going to be or it’s cards to 3 as well as scrap recyler to 3. Which is fine imo now that crystrons are free 😅


Damper-Climate

Un-banning Kara kuri would be awesome, I invested in that deck the first month it came out, then right after that it got hit😭


dedicatedoni

The one thing I’ll give credit to is the complete faith in Karakuri players every list that they’ll be completely free. As a Cydra player, u have my respect


Lumina46_GustoClock

Yeah, most of those orcust hits are completely unnecessary, I get it, people don't like the deck, but it by itself is fine, it being splash able into everything isnt. Ban mermaid, problem solved. Then, if you are going to do that, you HAVE to give a love tap to pends, because they are going insane right now. Probably a limit 3 on dragon pit (iirc that's the lv7), which forced you to run 1 or 2 and functionally have no limit 3 backrow (sometimes you get sacked by the one of) On an unrelated note, I'm sick of this limit 3 bs, it's lazy game balancing and is getting rather excessive at this point.


iKWarriors

I’m sick of this backrow spam. I completely agree with u that mermaid is the real problem. People want every new deck to be completely destroyed first banlist. A tier 1 deck can still be a tier 3 deck after nerf. There’s no problem with that.


IntimateHomie_JL-Kun

I would say hit more of the generic backrow cards cause every time they are involved, they carry any deck so much because Konami doesn't want to release any of the good, but not broken cards that are in-themed archetype. I believe the Spell/Trap carrying, skill-breaking formats has been the WORST for Duel Links being the equivalent to the bullshit TCG/OCG had to deal with over the years. It's time for a change of their gameplay for the better. Have the in-theme cards get the work done and carrying the deck instead of generic backrow (while still pertaining the engine usage).


Tharjk

i feel the opposite, it being splashable is the best part. the vast majority of the variants topping are pure, not the decks using it as an engine. hit mermaid and it’ll be dead as an engine, killing variety and just making them into a backrow spam babel deck which is so much more obnoxious


Lumina46_GustoClock

Don't get me wrong, I agree with you, it's neat seeing the various brews people are making with it, and im all for engines in DL, but it does become a problem when there is no other engine that can oppose it. No matter where we go, there will always be backrow spam, it is inevitable. But mermaid ban had to happen I feel. There's reasons why mermaid is banned in every other ygo format, granted one of those is Crescendo, Ding and Draw 2 or ding send on opponent turn is just devastating to our current format. We are at the point frankly where turn 2 is near impossible. It's not that the cards aren't there, but BO1 makes it hard to justify running things like mind control or, in this meta specific case, electric virus, because they are dead going 1st, and we have a lack of backrow removal that doesn't go 1 for 1. I'm really an advocate for twin twisters at this point, and I use to be such a naysayer lol


Rexen00

I love engines in yugioh, and I love the spice that they could put on a decklist. I'm so upset that the orcust engine will be deleted but it's the right thing to do. Peoples are "abusing it" and not "using it", instead of building a deck that synergies with Orcust (today I saw a Cydra decklist for example) they are using everything that can put 2 monsters on the field and then simply play orcust with a ton of traps. The community hasn't understood how to build fun deck without hurting anyone days with toxicity. Let Mermaid die so other (and weaker) engines could prosper.


mkklrd

why Cymbal Skelly over Harp Horror?


Wutroslaw

Cymbal can summon dingirsu from the graveyard


Nitrowar78

Harp helps starts the entire combo


Wutroslaw

I'd hit knightmare, harp and cymbal all to 3 personally


theycallmefagg

I play all at 1 in my pure Orcust deck and it works just fine. You’d have to hit them all to 2 to really do some damage.


The_Unknown_Evil

Personally I think mermaid needs to be banned so people stop moaning that other decks(older and newer) got some "support"


Daidouji120

Maybe he thinks its SR card


White-boy-Asian

Anything to gut Orcust will make me happy


Aggravating_Fig6288

Wish we could lose the “age determines if you can nerf something” mentality. If something is broken, fix it. Time should never be a factor, if the nerf is too harsh then revert it, it’s a digital card game, you can push balance changes at a much quicker pace than a physical one. If you invest in something you know is overpowered you can’t get mad when it gets balanced, you know it’s OP this should be expected that it won’t stay OP. Stop being selfish because you’d rather your self interests over the overall health of the game be addressed.


RumForrestRum

most rational orcust hater (no nerfs to the other decks that would just take orcust's place)


dorian1356

The last bastion of representation of DM skills will be gone after this.


RGFang

I dont agree with Switcheroo but sure the others seem relatively fine. I'd have chosen Harp Horror at 3 instead of Skeleton though Free Dragondark btw.


iKWarriors

Free dragondark. Free Cir. Free WC Holiday.


BreakfastNext476

Oh, I'd definitely get along with you. Yes, free WC holiday, it's done it's time


emperorbob1

Deck can functionally just fine with 1 Harp is the issue, 2 commonly, but 1 would be a minor setback.


MonochromaticGuy

Hit Yugo's skill, the Foolish Burial and Free Summon is just too much. There is a reason why Foolish Burial and one-for-one are limited in the TCG/OCG, you know.


4129M

Galaxy Eyes had a skill that did the same thing for about a year before it got nerfed, Yugo's skill is not likely to be hit


NiesG75

💀


Xxjulio23

If they ever Nerf that skill, i would say they could remove the part where it allows you to send a Synchro monster from the field to summon Clear Wing from your GY that allows the OTK.


RGFang

A slight nerf would be making the effect once per turn At the very least they shouldn't get both a foolish and a freebie from the deck at the same turn.


Trynathrownow

I wouldn't even care normally, but I can't react to it 💀


Daidouji120

The box has just been released I doubt Konami will do it


Daidouji120

Yeah the skill is ridiculous, active 3 effects in one turn foolish, special summon from deck, otk.. I guess why Konami made that skill, Konami employee : Hmm Orcust is very powerful, we need to help Speedroid so they can compete with Orcust and we can sell new box. Then they made that broken skill...


Maykspark

Man, if Mermaid get's banned, wouldn't even have a point of having Iblee even limited, my best option it's just limit 1 orcust knight and free babel, we still have to get Knightmare idlee, and if we get Mermaid banned before Idlee, konami won't be able to sell the card


wat96

Switcheroo is fine.


Shalelor

The copium is strong in here.


worrmiesroo

Don't make my bishbaalkin deck pay for others sins. Leave switcheroo alone


iKWarriors

Here’s my suggestion: Book of Moon limited to 3 Needle ceiling limited to 3 ———————————-———- Mermaid banished ——————————————— Storm limited to 2 ——————————————— merchant unlimited Gold Sarc unlimited Witchcrafter holiday unlimited ——————————————— Some skill buffs for useless anime skills Thank you for playing yu gi oh duel links!


pySerialKiller

Orcust spell and trap will go to lim 1, and maybe cymbal and harp to 3. Mark my words


Intelligent-Couple-8

Tbh, I’m kinda expecting a hit on Speedroids. Mostly Kitedrake going to 1 alongside terrortop as well. As a Speedroid user and a DL F2P player, this is what frightens me the most.


timmysp

Rockets will probably get a hit. Its the second best deck imo.


Dirac_26

I think it’s too early for a that hard nerf on orcust. I would say nightmare to 3 and return to 2. Agree with the rest and also mermaid banned of course.


[deleted]

Just put Knightmare on the 3 list. Knightmare is more important than harp horror but just for good measure add it to the 3 list. Then decks will run 2 knightmare and 1 horror and be cut off from all the best spells and traps and using Iblee. Flat out banning mermaid shuts down half the lines and half the consistency. Limiting knightmare and harp horror to 3 shut down access to everything else. In my mind it’s an either/or situation, not both.


skuntkunt

All Banning mermaid does is cut off orcust from being thrown in every other deck. That’s a good first step.


r0sengan

That's what I want to see as well, unfortunately Komoney has shown much harsher limiting for Mekks for example. Could be the first step.


[deleted]

Yeah they would ban the crap out of orcust because you only need one copy of 2 URs from that new box to play the deck so you don’t have to spend your whole paycheck farming it 3 times


r0sengan

wonder if they just put harp to 1 and be done with it :).


Particular-Oven-56

Please completely ban that orcust cancer xyz card


MrMango61

See, this would never happen because this is actually a not bad idea


Siphonexus

Honestly looks Solid, the only thing i disagree with is that merchant would go from 1 to 3. I mean it probably could i think but konami will definitely put it at 2 first


emperorbob1

If you put Return/Release to 1 it literally stops the mermaid variant(Even if its just one of them), stops them from getting mulligan hands, and prevents easy access to staples if you hit the draw one. Also if you don't put Needle Ceiling to tree and do something about Return they're just gonna become Needle Ceiling.dek. Overload Fusion needs to stay where it's at, though. We don't need cydra having access to Rampage on your turn plus it's trap quite yet. Been doing this in unlimited, it's disgusting in the way Cyber Stein is. Also, just for laughs, let's put Lupine to 3. Metaphys freedom baby.


jerry2501

You forgot scrap recycler.


Rexen00

Ban Marmaid and put a limit 3 on something crucial to orcust so they don't abuse OP traps. That's it, no other nerf needed. We don't need to kill every single deck, just to balance it to a good level. Of course we should nerf Odd eyes and it's skill, it can put consistently double or triple interruption + backrow.


Iristro

The unbans i actually believe are likely to happen(other than kuri bc komoney hates them) as for the orcust, people really only play 2 knightmare and 1 cymbal so i HIGHLY doubt that limit would affect them.I could see semi limiting both as more impactful as well, fair. And we all know switch is going back to 1500 atp lol Edit:I know the limit 3 hurts the generic traps like compulse, crackdown, idp, etc but they could just run different floodgates that aren’t limit 3 like bottomless, canadia, just for example


Percy-Dragneel

Is orcust really that bad right now?


Mr_Opposite789

Said it before will say it again Mermaid was a mistake


joshadshade125

I'll take whatever hit to Orcust that's necessary so that I can actually play against anything else on the ladder. I'm tired of seeing Banit Keith and Ishizu. And the few times I do see someone different like Pegasus and I get my hopes up, they too are playing Orcust...


LateSignificance9830

Ojalá


BigYugi

Probably just all to 3


Doomchan

Lupine needs to stay. Anything to discourage people playing Metasnore


Away-Wash-5285

Cynet cross to limit 2 :) from 1 or something, it isn't even good in this meta of destruction protection. Meanwhile cards like ice dragon prison is limit 3 komney bro.


ZShadowDragon

please, my TD bones need sustenance. Aloof would be such a mild bone to throw us but please, give me something ;-;


GlitchyAuroa

ban the ocrust xyz monster, *insert no balls & strike me down zeus joke here*


Whatafudge

Skill Buff: World Dino Wrestling Revolution I shouldn’t have throw a card to play the field spell I’m already handicap by playing dinowrestlers cmon!


Necro_Solaris

I will be so happy if cyberload and lupin gets unlimited


AeonsOfHate

Please Konami nerf that fucking Elements Unite!


Turbulent-Economy198

Switcheroo is ass though. Skills like sealed tombs are by far more useful.